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Genji & Hanamura Battleground Reveal

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Genji and the Hanamura battleground are coming to Heroes of the Storm. We've added Genji to our Talent Calculator!

The Patch is now live on PTR. Full Patch Notes can be found here.

New Hero – Genji

Genji is an augmented cyborg ninja whose agility and skill make him an exceptionally lethal threat. In Heroes of the Storm, this new Hero is an opportunistic, highly-mobile Assassin who can tear apart a weak backline.

Once the carefree youngest scion of the Shimada clan, Genji was cut down by his own brother for refusing to take part in their illegal ventures. Grafted into a cyborg body by Overwatch, Genji walks his own path as one who fights for what’s right.

Abilities

Trait

  • Cyber Agility (D)
    • Activate to jump to target area

Basic Abilities

  • Shuriken (Q)
    • Throw 3 Shuriken in a spread pattern dealing each damaging the first enemy it hits.
    • Stores up to 3 charges. Shuriken’s cooldown replenishes all charges at the same time.  
  • Deflect (W)
    • Become Protected for 1.25 seconds. Any damage blocked during this period causes Genji to throw a Kunai toward the nearest enemy, prioritizing Heroes and dealing damage.
  • Swift Strike (E)
    • Dash forward, dealing damage to all enemies in a line. Enemy Heroes who die within 2 seconds after being hit by Swift Strike cause the cooldown and Mana cost to be refunded.

Heroic Abilities

  • Dragonblade (R)
    • Unleash the Dragonblade for 8 seconds. While active, Dragonblade can be reactivated to lunge forward and slash in a huge arc. If any enemy Heroes are killed within 2 seconds after being hit by Dragonblade, Swift Strike’s cooldown is reset.
  •  X-Strike (R)
    • Perform 2 perpendicular slashes that deal damage and ignite after 1.25 seconds, dealing additional damage to enemies in their area of effect.

Talents

Level 1

  • [E] Swift as the Wind
    • Hitting an enemy Hero with Swift Strike increases Genji's Movement Speed by 30% for 3 seconds.
  • [D] Agile Dismount
    • While mounted, the range of Cyber Agility is increased by 70% and its cooldown is reduced by 5 seconds.
  • [D] Pathfinder
    • Jumping over terrain with Cyber Agility increases Genji's Movement Speed by 25% for 6 seconds.

Level 4

  • [Q] Shuriken Mastery
    • Quest: Hit enemy Heroes with Shuriken. Reward: After hitting 35 Heroes, Shuriken damage is increased by 30. Reward: After hitting 75 Heroes, Cyber Ability now refunds 2 charges of Shuriken.
  • [Active] Dragon Claw
    • After Genji blocks 432 damage with Deflect, he may activate Dragon Claw to deal 187 damage to all nearby enemies.
  • [E] Strike at the Heart
    • Enemies hit by the end of Swift Strike take an additional 144 damage over 2 seconds.

Level 7

  • [W] Augmented Guard
    • When Deflect ends, Genji gains a Shield equal to 50% of the damage blocked for 4 seconds.
  • [W] Perfect Defense
    • Deflected damage reduces the cooldown of Deflect by 2 seconds, up to a maximum of 10 seconds.
  • [Passive] Dodge
    • Genji dodges 1 Heroic Basic Attack every 5 seconds. Stores up to 3 charges.
  • [D] Cyber Shield
    • Using Cyber Agility grants 50 Spell Armor for 2 seconds.

Level 10

  • [R1] Dragonblade
    • Unleash the Dragonblade
  • [R2] X-Strike
    • Deal heavy damage in a cross shape

Level 13

  • [Q] Shingan
    • Hitting an enemy with all 3 Shuriken deals 120 bonus damage.
  • [E] Flow Like Water
    • Each enemy Hero hit with Swift Strike reduces its cooldown by 3 seconds.
  • [D] Double Jump
    • Cyber Agility stores 2 charges but its cooldown is increased by 5 seconds.

Level 16

  • [W] Reflect
    • Deflect also deals an additional 33% of the damage blocked.
  • [E] Final Cut
    • After 1 second, Swift Strike deals an additional 130 damage to all enemies in the area.
  • [E] Steady Blade
    • Each enemy Hero hit by Swift Strike increases the damage of the next Swift Strike by 20%. This bonus stacks up to 3 times.

Level 20

  • [R1] The Dragon Becomes Me
    • Each time Dragonblade hits an enemy Hero, the duration of Dragonblade is increased by 1 second.
  • [R2] Living Weapon
    • Each enemy Hero hit by X-Strike reduces its cooldown by 12 seconds.
  • [Q] Nanosteel Shuriken
    • Shuriken now pierce all enemies hit.
  • [W] Zanshin
    • Quest: Block 6500 damage with Deflect, including damage blocked so far. Reward: Deflect hits all nearby enemy Heroes.

Abilities & Talents Overview

Genji Gameplay

In Kendric's latest video, he's playing Genji on the new Hanamura battleground, don't forget to check it out!

New Battleground – Hanamura

Welcome to Hanamura – a large two-lane Battleground set within the sprawling grounds of Shimada Castle. Much like Towers of Doom, Heroes will not be able to directly assault the opposing core, but must instead find victory through use of the map’s unique mercenaries, taking down the Mega Enforcer boss, and actually escorting the Payloads!

  • Payloads are the key to victory on Hanamura: escort a Payload to its final destination and deal damage to the opposing team’s core
  • Destroying enemy Forts and Keeps empowers your Payloads, making them deal more damage
  • New Support, Recon, and Fortification mercenary camps drop unique power-ups to help your teammates or hinder your foes
  • The new Mega Enforcer boss requires solid teamwork to take down, and damages the enemy core once it’s defeated

Blizzard has published an official trailer for the new battleground on YouTube.

Hanamura Skins

Auriel and Zarya will receive new Hanamura skins.

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Welp, definitely spending shards to get that Zarya skin.

 

Genji seems like a really cool hero I'll enjoy watching at HGC but will be absolutely terrible at when I play as him.

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Love the auriel skin. Curious to see this one play out. Seems to HEAVILY favor zoning and very little time in lanes. Abathur might be a very sad panda here. As if battlefield of eternity or tomb of spider queen wasn't mean enough.

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Excited for Genji, hoping he will be a balanced hero, his knife-edge nature will probably make him very easily slip into either terrible or overpowered depending of his numbers. Hanamura on the other hand seems a tad iffy, the fact that core shots get improved by siege damage (1 per structure defeated) makes split pushing with Zarya and Sylv and such and getting forts early super valuable and possible to end with 3 payloads or 2 payloads and 1 boss even without touching keep level structures. Globals and split pushers will definitely become priority. This is going to be a fast paced map, not sure if this is going to be new Haunted Mines tho, the ultimate fast paced snowball split push chaos. Actually scared about this map for Hero League's sake. The new merc camps seem also interesting, but the fact that you can use turret on your payload will probably be too strong.

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I'm sure EVERYONE was thinking "Gee, more Assassins than everything else isn't enough, we need two more in a row!".

 

Well, at least the map looks neat.

Edited by PumpkinRow

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      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
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