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Genji & Hanamura Battleground Reveal

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Genji and the Hanamura battleground are coming to Heroes of the Storm. We've added Genji to our Talent Calculator!

The Patch is now live on PTR. Full Patch Notes can be found here.

New Hero – Genji

Genji is an augmented cyborg ninja whose agility and skill make him an exceptionally lethal threat. In Heroes of the Storm, this new Hero is an opportunistic, highly-mobile Assassin who can tear apart a weak backline.

Once the carefree youngest scion of the Shimada clan, Genji was cut down by his own brother for refusing to take part in their illegal ventures. Grafted into a cyborg body by Overwatch, Genji walks his own path as one who fights for what’s right.

Abilities

Trait

  • Cyber Agility (D)
    • Activate to jump to target area

Basic Abilities

  • Shuriken (Q)
    • Throw 3 Shuriken in a spread pattern dealing each damaging the first enemy it hits.
    • Stores up to 3 charges. Shuriken’s cooldown replenishes all charges at the same time.  
  • Deflect (W)
    • Become Protected for 1.25 seconds. Any damage blocked during this period causes Genji to throw a Kunai toward the nearest enemy, prioritizing Heroes and dealing damage.
  • Swift Strike (E)
    • Dash forward, dealing damage to all enemies in a line. Enemy Heroes who die within 2 seconds after being hit by Swift Strike cause the cooldown and Mana cost to be refunded.

Heroic Abilities

  • Dragonblade (R)
    • Unleash the Dragonblade for 8 seconds. While active, Dragonblade can be reactivated to lunge forward and slash in a huge arc. If any enemy Heroes are killed within 2 seconds after being hit by Dragonblade, Swift Strike’s cooldown is reset.
  •  X-Strike (R)
    • Perform 2 perpendicular slashes that deal damage and ignite after 1.25 seconds, dealing additional damage to enemies in their area of effect.

Talents

Level 1

  • [E] Swift as the Wind
    • Hitting an enemy Hero with Swift Strike increases Genji's Movement Speed by 30% for 3 seconds.
  • [D] Agile Dismount
    • While mounted, the range of Cyber Agility is increased by 70% and its cooldown is reduced by 5 seconds.
  • [D] Pathfinder
    • Jumping over terrain with Cyber Agility increases Genji's Movement Speed by 25% for 6 seconds.

Level 4

  • [Q] Shuriken Mastery
    • Quest: Hit enemy Heroes with Shuriken. Reward: After hitting 35 Heroes, Shuriken damage is increased by 30. Reward: After hitting 75 Heroes, Cyber Ability now refunds 2 charges of Shuriken.
  • [Active] Dragon Claw
    • After Genji blocks 432 damage with Deflect, he may activate Dragon Claw to deal 187 damage to all nearby enemies.
  • [E] Strike at the Heart
    • Enemies hit by the end of Swift Strike take an additional 144 damage over 2 seconds.

Level 7

  • [W] Augmented Guard
    • When Deflect ends, Genji gains a Shield equal to 50% of the damage blocked for 4 seconds.
  • [W] Perfect Defense
    • Deflected damage reduces the cooldown of Deflect by 2 seconds, up to a maximum of 10 seconds.
  • [Passive] Dodge
    • Genji dodges 1 Heroic Basic Attack every 5 seconds. Stores up to 3 charges.
  • [D] Cyber Shield
    • Using Cyber Agility grants 50 Spell Armor for 2 seconds.

Level 10

  • [R1] Dragonblade
    • Unleash the Dragonblade
  • [R2] X-Strike
    • Deal heavy damage in a cross shape

Level 13

  • [Q] Shingan
    • Hitting an enemy with all 3 Shuriken deals 120 bonus damage.
  • [E] Flow Like Water
    • Each enemy Hero hit with Swift Strike reduces its cooldown by 3 seconds.
  • [D] Double Jump
    • Cyber Agility stores 2 charges but its cooldown is increased by 5 seconds.

Level 16

  • [W] Reflect
    • Deflect also deals an additional 33% of the damage blocked.
  • [E] Final Cut
    • After 1 second, Swift Strike deals an additional 130 damage to all enemies in the area.
  • [E] Steady Blade
    • Each enemy Hero hit by Swift Strike increases the damage of the next Swift Strike by 20%. This bonus stacks up to 3 times.

Level 20

  • [R1] The Dragon Becomes Me
    • Each time Dragonblade hits an enemy Hero, the duration of Dragonblade is increased by 1 second.
  • [R2] Living Weapon
    • Each enemy Hero hit by X-Strike reduces its cooldown by 12 seconds.
  • [Q] Nanosteel Shuriken
    • Shuriken now pierce all enemies hit.
  • [W] Zanshin
    • Quest: Block 6500 damage with Deflect, including damage blocked so far. Reward: Deflect hits all nearby enemy Heroes.

Abilities & Talents Overview

Genji Gameplay

In Kendric's latest video, he's playing Genji on the new Hanamura battleground, don't forget to check it out!

New Battleground – Hanamura

Welcome to Hanamura – a large two-lane Battleground set within the sprawling grounds of Shimada Castle. Much like Towers of Doom, Heroes will not be able to directly assault the opposing core, but must instead find victory through use of the map’s unique mercenaries, taking down the Mega Enforcer boss, and actually escorting the Payloads!

  • Payloads are the key to victory on Hanamura: escort a Payload to its final destination and deal damage to the opposing team’s core
  • Destroying enemy Forts and Keeps empowers your Payloads, making them deal more damage
  • New Support, Recon, and Fortification mercenary camps drop unique power-ups to help your teammates or hinder your foes
  • The new Mega Enforcer boss requires solid teamwork to take down, and damages the enemy core once it’s defeated

Blizzard has published an official trailer for the new battleground on YouTube.

Hanamura Skins

Auriel and Zarya will receive new Hanamura skins.

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Welp, definitely spending shards to get that Zarya skin.

 

Genji seems like a really cool hero I'll enjoy watching at HGC but will be absolutely terrible at when I play as him.

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Love the auriel skin. Curious to see this one play out. Seems to HEAVILY favor zoning and very little time in lanes. Abathur might be a very sad panda here. As if battlefield of eternity or tomb of spider queen wasn't mean enough.

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Excited for Genji, hoping he will be a balanced hero, his knife-edge nature will probably make him very easily slip into either terrible or overpowered depending of his numbers. Hanamura on the other hand seems a tad iffy, the fact that core shots get improved by siege damage (1 per structure defeated) makes split pushing with Zarya and Sylv and such and getting forts early super valuable and possible to end with 3 payloads or 2 payloads and 1 boss even without touching keep level structures. Globals and split pushers will definitely become priority. This is going to be a fast paced map, not sure if this is going to be new Haunted Mines tho, the ultimate fast paced snowball split push chaos. Actually scared about this map for Hero League's sake. The new merc camps seem also interesting, but the fact that you can use turret on your payload will probably be too strong.

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I'm sure EVERYONE was thinking "Gee, more Assassins than everything else isn't enough, we need two more in a row!".

 

Well, at least the map looks neat.

Edited by PumpkinRow

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