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Balance Update: Apr 20

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A new balance update was released with changes to Cassia, Greymane, Nazeebo, Auriel, Li Li, Tassadar, Anub'arak, E.T.C., Stitches and Zarya.

Blizzard LogoBlizzard (Source)

We've just released a new patch for Heroes of the Storm in order to make a few balance changes and fix a bug.

Heroes

Assassin

Cassia

Divider_Hero_Cassia.png

Abilities

  • Fend (E)
    • Cooldown decreased from 10 to 8 seconds
    • Mana cost reduced from 50 to 40
  • Ball Lightning (R)
    • Mana cost increased from 40 to 60
  • Valkyrie (R)
    • Cooldown decreased from 90 to 60 seconds
    • Mana cost reduced from 70 to 60

Talents

  • Level 1
    • True Sight (W)
      • Quest requirement reduced from 80 to 60 hits
      • Passive damage bonus against Blind targets increased from 10% to 15%
  • Level 7
    • Impale (E)
      • Health required to trigger bonus damage increased from 40% to 50%
    • War Traveler (Trait)
      • Movement Speed bonus increased from 3% to 4% per stack
    • Surge of Light (Trait)
      • Damage dealt on activation reduced from 250 to 225
  • Level 20
    • Infinite Lightning (R)
      • Cooldown reduction reduced from 4 to 3 seconds per bounce
Developer Comment:  Cassia has hit the Nexus right in stride. Showing around a 48% win rate this early lets us know she is tuned pretty well. We expect her to go up a bit more over the next few weeks but wanted to make some lightning quick adjustments to some under/over performing talents. The base buff to Fend should help players get more value out of those talents as well..

Greymane

Divider_Hero_Greymane_crop.png

Abilities

  • Inner Beast (W)
    • Cooldown increased from 16 to 20 seconds
    • Every Basic Attack while Inner Beast is active now reduces its cooldown by 0.5 seconds
  • Cursed Bullet (R)
    • Damage increased from 35% to 40% of the enemy’s current Health

Talents

  • Level 1
    • Wolfheart (W)
      • Now increases the cooldown reduction per Basic Attack from 0.5 to 1 second while Inner Beast is active
  • Level 4
    • Insatiable (W)
      • No longer has a restriction on the amount of Mana that can be restored
Developer Comment:  We think that the mini-game of keeping your Inner Beast active as long as you can is enjoyable gameplay, and we want to celebrate those giant combos with gameplay rewards. To do so, we’ve baked part of the functionality of the old Wolfheart Talent into the baseline ability.

Specialist

Nazeebo

Divider_Hero_Nazeebo_Crop.png

Abilities

  • Plague of Toads (E)
    • Damage increased from 126 to 140 over 6 seconds
  • Gargantuan (R)
    • Basic Attack damage reduced from 175.5 to 150
    • Health reduced from 2500 to 2300

Talents

  • Level 13
    • Superstition (Passive)
      • Spell Armor reduced from 50 to 40
  • Level 20
    • Humongoid (R)
      • Cooldown reduced from 45 to 40 seconds
    • Vile Infection (Trait)
      • Voodoo Ritual stacks required increased from 150 to 175

Support

Auriel

Divider_Hero_Auriel_Crop.png

Abilities

  • Sacred Sweep (Q)
    • Damage increased from 75 to 80
    • Center damage increased from 150 to 160
  • Detainment Strike (E)
    • Damage increased from 100 to 115
    • Terrain collision damage increased from 100 to 115

Talents

  • Level 1
    • Increase Clarity (Q)
      • Damage bonus for completing the quest increased from 120 to 150
    • Righteous Assault (Q)
      • Cooldown reduction increased from 2 to 3 seconds per Hero hit
      • No longer has a cap
  • Level 4
    • Repeated Offense (E)
      • Quest reward damage bonus increased from 200 to 250
  • Level 7
    • Glimmer of Hope (Trait)
      • Energy cost reduction increased from 50% to 75%
    • Empathic Link (Trait)
      • Energy stored for damage taken by Bestow Hope’s target increased from 20% to 25%
  • Level 13
    • Blinding Flash (Q)
      • Blind duration reduced from 3 to 2.25 seconds
    • Piercing Lash (E)
      • Now also reduces the cooldown by 2 seconds for each enemy Hero hit
  • Level 20
    • Shield of Hope (Active)
      • Cooldown increased from 45 to 60 seconds

Li Li

Divider_Hero_LiLi_Crop.png

Abilities

  • Blinding Wind (E)
    • Cooldown decreased from 10 to 8 seconds
    • Mana cost reduced from 40 to 30
    • Damage increased from 132 to 140
Developer Comment:  Adventures are hard to have when you keep getting bogged down by pesky Basic Attackers. She is too mild-mannered to demand buffs, so Chen sat us down, handed us some brew and talked us into helping her out a bit.

Tassadar

Divider_Hero_Tassadar_Crop.png

Stats

  • Basic Attack damage increased from 10 to 12

Abilities

  • Plasma Shield (Q)
    • Duration decreased from 5 to 4 seconds
    • Shield amount decreased from 550 to 475
  • Force Wall (R)
    • Cooldown reduced from 10 to 8 seconds
    • Mana cost reduced from 30 to 25

Talents

  • Level 1
    • Khaydarin Resonance (Passive)
      • New functionality:
        • Quest: Regeneration Globes grant 50% more Mana to Tassadar
        • Reward: After collecting 15 Globes, increase the Shield amount of Plasma Shield by 15%
        • Reward: After collecting 30 Globes, increase the Shield amount by an additional 15%
  • Level 4
    • Khala’s Celerity (Q)
      • Movement Speed bonus reduced from 25 to 20%
      • Movement Speed bonus duration reduced from 5 to 4 seconds
    • Khala’s Embrace (Q)
      • Life steal increased from 50% to 60%
  • Level 20
    • Twilight Archon (R)
      • Updated functionality:
        • Basic Attacks while in Archon form increase Archon’s duration by 2 seconds
Developer Comment:  It’s no secret that Khaydarin Resonance has consistently proven to be a problematic talent on Tassadar. We want to keep the talent ‘support natured’ which the new design embraces. With the volatility of him in competitive drafts we are striking at his Plasma Shield duration again and offsetting the nerfs with some base damage buffs. The rest of the changes address some talent imbalances and should help even out a few of his Talent Tiers.

Warrior

Anub'arak

Divider_Hero_AnubArak_Crop.png

Abilities

  • Burrow Charge (E)
    • Hovering over this ability will now show the range indicator for distance traveled, as well as the area affected when he emerges from burrow
  • Locust Swarm (R)
    • Damage per second reduced from 60 to 55
    • A range indicator will now appear to Anub’arak while Locust Swarm is active

Talents

  • Level 7
    • Subterranean Shield (E)
      • Shield amount reduced from 365 to 345
  • Level 13
    • Urticating Spines (W)
      • Hovering over the ability button after selecting this talent will now show a range indicator
  • Level 16
    • Epicenter (E)
      • Cooldown reduction decreased from 2 to 1.5 seconds per Hero hit

E.T.C.

Divider_Hero_ETC_Crop.png

Stats

  • Health increased from 2100 to 2180
  • Health Regeneration increased from 4.375 to 4.543

Talents

  • Level 1
    • Guitar Hero (E)
      • Healing increased from 40% to 50% of damage dealt by Basic Attacks
  • Level 4
    • Speed Metal (Passive)
      • Movement Speed increased from 10% to 15%
  • Level 7
    • Pinball Wizard (W)
      • Damage increased from 200% to 300%
    • Hammer-On (Passive)
      • Damage increased from 30% to 35%

Stitches

Divider_Hero_StitchesPatched_Crop.png

Stats

  • Health increased from 2900 to 3000
  • Health Regeneration increased from 6.043 to 6.25

Abilities

  • Slam (W)
    • Damage increased from 96 to 104

Zarya

Divider_Hero_Zarya_crop.png

Abilities

  • Energy (Trait)
    • Rate of decay increased from 2.5 to 3 per second
  • Graviton Surge (R)
    • Cooldown reduced from 100 to 80 seconds

Talents

  • Level 1
    • Demolitions Expert (Q)
      • Cooldown reduction decreased from 0.5 to 0.4375 seconds per 5 Heroes hit, up to 3.5 seconds
    • Together We Are Strong (E)
      • Damage needed per point of Energy gained reduced from 9 to 6
    • Maximum Charge (Trait)
      • Energy gained from Regeneration Globes increased from 15 to 20
  • Level 4
    • Give Me Twenty (E)
      • Cooldown reduction granted upon completing the quest decreased from 3 to 2 seconds
    • Speed Barrier (E)
      • Movement Speed bonus increased from 35% to 50%
  • Level 16
    • Cleansing Shield (E)
      • Cooldown reduction increased from 2 to 3 seconds
    • Plasma Shock (Q)
      • Slow duration increased from 1.5 to 2 seconds
  • Level 20
    • Gravity Kills (R)
      • Damage increased from 140 to 175 over the duration
    • Clear Out (R)
      • Bonus maximum Energy increased from 10 to 15 per Hero hit
Developer Comment:  Zarya has continued to be one of the most powerful Heroes in the Nexus. We’re targeting a nerf at her Energy decay rate because we think that’s it’s too easy for Zarya to stay at really high Energy amounts over a long period of time. Rather than continuing to reduce her potential damage output, we want to make the moments that she gets to maximum Energy more rare (but still scary).

Bug Fixes

Heroes and Talents

  • E.T.C. – Fixed an issue causing Powerslide to fail to trigger the Rockstar effect after learning the Crowd Surfer talent.
  • Medivh – Fixed an issue that could cause Medivh to become unresponsive when entering vehicles. (Dragon Knight, Garden Terror, etc.)

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Did Greymane really need any buffs? Was he struggling? I've seen him go nuts in both tournies and in HL, but maybe I am missing something. 

Support love is nice, was hoping for the Uther rework to hit live as well, but I guess they're still tweaking with it yet. Auriel changes look insane! 

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7 minutes ago, Plergoth said:

Did Greymane really need any buffs? Was he struggling? I've seen him go nuts in both tournies and in HL, but maybe I am missing something. 

Not sure this is even a buff. Looks like a small tweak that actually makes him a little weaker on average. Inner beast has to be more selectively used because of the increased cool-down and decreased reset impact mean you have to turret a little longer to get the same value. Cursed bullet was also rarely picked because go for the throat was so important at securing kills, so that is a buff, but minimal and only good if you decided to burn down a tank.

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I'm just glad that they realise Tassadar is still broken. decreased shield duration and the quest changes should help make it at least possible to create a dent in a double support (tass & X) comp.

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Good amount of not very big changes. Anub'arak wasn't really that overpowered, just overused.

Nice to see old Greymane hasn't been buried yet.

Auriel and Tassa doing more damage will make them more useful overall, since they've been struggling.

Nazeebo was pretty overpowered in my opinion, good thing that they nerfed him at least a little amount.

Could Stitches make a return in the current meta? Would be nice to see an old friend.

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Crazy happy about the Support buffs tbh. I love playing Auriel, but they still need to change Lucio/Malf. I hate that every comp game is just about who picks Lucio first and who picks Malf second since nobody wants to ban a support (no idea why tbh).

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      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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