Jump to content
FORUMS
Sign in to follow this  
Stan

Balance Update: Apr 20

Recommended Posts

EE5EVR7G2FAY1453319542840.png

A new balance update was released with changes to Cassia, Greymane, Nazeebo, Auriel, Li Li, Tassadar, Anub'arak, E.T.C., Stitches and Zarya.

Blizzard LogoBlizzard (Source)

We've just released a new patch for Heroes of the Storm in order to make a few balance changes and fix a bug.

Heroes

Assassin

Cassia

Divider_Hero_Cassia.png

Abilities

  • Fend (E)
    • Cooldown decreased from 10 to 8 seconds
    • Mana cost reduced from 50 to 40
  • Ball Lightning (R)
    • Mana cost increased from 40 to 60
  • Valkyrie (R)
    • Cooldown decreased from 90 to 60 seconds
    • Mana cost reduced from 70 to 60

Talents

  • Level 1
    • True Sight (W)
      • Quest requirement reduced from 80 to 60 hits
      • Passive damage bonus against Blind targets increased from 10% to 15%
  • Level 7
    • Impale (E)
      • Health required to trigger bonus damage increased from 40% to 50%
    • War Traveler (Trait)
      • Movement Speed bonus increased from 3% to 4% per stack
    • Surge of Light (Trait)
      • Damage dealt on activation reduced from 250 to 225
  • Level 20
    • Infinite Lightning (R)
      • Cooldown reduction reduced from 4 to 3 seconds per bounce
Developer Comment:  Cassia has hit the Nexus right in stride. Showing around a 48% win rate this early lets us know she is tuned pretty well. We expect her to go up a bit more over the next few weeks but wanted to make some lightning quick adjustments to some under/over performing talents. The base buff to Fend should help players get more value out of those talents as well..

Greymane

Divider_Hero_Greymane_crop.png

Abilities

  • Inner Beast (W)
    • Cooldown increased from 16 to 20 seconds
    • Every Basic Attack while Inner Beast is active now reduces its cooldown by 0.5 seconds
  • Cursed Bullet (R)
    • Damage increased from 35% to 40% of the enemy’s current Health

Talents

  • Level 1
    • Wolfheart (W)
      • Now increases the cooldown reduction per Basic Attack from 0.5 to 1 second while Inner Beast is active
  • Level 4
    • Insatiable (W)
      • No longer has a restriction on the amount of Mana that can be restored
Developer Comment:  We think that the mini-game of keeping your Inner Beast active as long as you can is enjoyable gameplay, and we want to celebrate those giant combos with gameplay rewards. To do so, we’ve baked part of the functionality of the old Wolfheart Talent into the baseline ability.

Specialist

Nazeebo

Divider_Hero_Nazeebo_Crop.png

Abilities

  • Plague of Toads (E)
    • Damage increased from 126 to 140 over 6 seconds
  • Gargantuan (R)
    • Basic Attack damage reduced from 175.5 to 150
    • Health reduced from 2500 to 2300

Talents

  • Level 13
    • Superstition (Passive)
      • Spell Armor reduced from 50 to 40
  • Level 20
    • Humongoid (R)
      • Cooldown reduced from 45 to 40 seconds
    • Vile Infection (Trait)
      • Voodoo Ritual stacks required increased from 150 to 175

Support

Auriel

Divider_Hero_Auriel_Crop.png

Abilities

  • Sacred Sweep (Q)
    • Damage increased from 75 to 80
    • Center damage increased from 150 to 160
  • Detainment Strike (E)
    • Damage increased from 100 to 115
    • Terrain collision damage increased from 100 to 115

Talents

  • Level 1
    • Increase Clarity (Q)
      • Damage bonus for completing the quest increased from 120 to 150
    • Righteous Assault (Q)
      • Cooldown reduction increased from 2 to 3 seconds per Hero hit
      • No longer has a cap
  • Level 4
    • Repeated Offense (E)
      • Quest reward damage bonus increased from 200 to 250
  • Level 7
    • Glimmer of Hope (Trait)
      • Energy cost reduction increased from 50% to 75%
    • Empathic Link (Trait)
      • Energy stored for damage taken by Bestow Hope’s target increased from 20% to 25%
  • Level 13
    • Blinding Flash (Q)
      • Blind duration reduced from 3 to 2.25 seconds
    • Piercing Lash (E)
      • Now also reduces the cooldown by 2 seconds for each enemy Hero hit
  • Level 20
    • Shield of Hope (Active)
      • Cooldown increased from 45 to 60 seconds

Li Li

Divider_Hero_LiLi_Crop.png

Abilities

  • Blinding Wind (E)
    • Cooldown decreased from 10 to 8 seconds
    • Mana cost reduced from 40 to 30
    • Damage increased from 132 to 140
Developer Comment:  Adventures are hard to have when you keep getting bogged down by pesky Basic Attackers. She is too mild-mannered to demand buffs, so Chen sat us down, handed us some brew and talked us into helping her out a bit.

Tassadar

Divider_Hero_Tassadar_Crop.png

Stats

  • Basic Attack damage increased from 10 to 12

Abilities

  • Plasma Shield (Q)
    • Duration decreased from 5 to 4 seconds
    • Shield amount decreased from 550 to 475
  • Force Wall (R)
    • Cooldown reduced from 10 to 8 seconds
    • Mana cost reduced from 30 to 25

Talents

  • Level 1
    • Khaydarin Resonance (Passive)
      • New functionality:
        • Quest: Regeneration Globes grant 50% more Mana to Tassadar
        • Reward: After collecting 15 Globes, increase the Shield amount of Plasma Shield by 15%
        • Reward: After collecting 30 Globes, increase the Shield amount by an additional 15%
  • Level 4
    • Khala’s Celerity (Q)
      • Movement Speed bonus reduced from 25 to 20%
      • Movement Speed bonus duration reduced from 5 to 4 seconds
    • Khala’s Embrace (Q)
      • Life steal increased from 50% to 60%
  • Level 20
    • Twilight Archon (R)
      • Updated functionality:
        • Basic Attacks while in Archon form increase Archon’s duration by 2 seconds
Developer Comment:  It’s no secret that Khaydarin Resonance has consistently proven to be a problematic talent on Tassadar. We want to keep the talent ‘support natured’ which the new design embraces. With the volatility of him in competitive drafts we are striking at his Plasma Shield duration again and offsetting the nerfs with some base damage buffs. The rest of the changes address some talent imbalances and should help even out a few of his Talent Tiers.

Warrior

Anub'arak

Divider_Hero_AnubArak_Crop.png

Abilities

  • Burrow Charge (E)
    • Hovering over this ability will now show the range indicator for distance traveled, as well as the area affected when he emerges from burrow
  • Locust Swarm (R)
    • Damage per second reduced from 60 to 55
    • A range indicator will now appear to Anub’arak while Locust Swarm is active

Talents

  • Level 7
    • Subterranean Shield (E)
      • Shield amount reduced from 365 to 345
  • Level 13
    • Urticating Spines (W)
      • Hovering over the ability button after selecting this talent will now show a range indicator
  • Level 16
    • Epicenter (E)
      • Cooldown reduction decreased from 2 to 1.5 seconds per Hero hit

E.T.C.

Divider_Hero_ETC_Crop.png

Stats

  • Health increased from 2100 to 2180
  • Health Regeneration increased from 4.375 to 4.543

Talents

  • Level 1
    • Guitar Hero (E)
      • Healing increased from 40% to 50% of damage dealt by Basic Attacks
  • Level 4
    • Speed Metal (Passive)
      • Movement Speed increased from 10% to 15%
  • Level 7
    • Pinball Wizard (W)
      • Damage increased from 200% to 300%
    • Hammer-On (Passive)
      • Damage increased from 30% to 35%

Stitches

Divider_Hero_StitchesPatched_Crop.png

Stats

  • Health increased from 2900 to 3000
  • Health Regeneration increased from 6.043 to 6.25

Abilities

  • Slam (W)
    • Damage increased from 96 to 104

Zarya

Divider_Hero_Zarya_crop.png

Abilities

  • Energy (Trait)
    • Rate of decay increased from 2.5 to 3 per second
  • Graviton Surge (R)
    • Cooldown reduced from 100 to 80 seconds

Talents

  • Level 1
    • Demolitions Expert (Q)
      • Cooldown reduction decreased from 0.5 to 0.4375 seconds per 5 Heroes hit, up to 3.5 seconds
    • Together We Are Strong (E)
      • Damage needed per point of Energy gained reduced from 9 to 6
    • Maximum Charge (Trait)
      • Energy gained from Regeneration Globes increased from 15 to 20
  • Level 4
    • Give Me Twenty (E)
      • Cooldown reduction granted upon completing the quest decreased from 3 to 2 seconds
    • Speed Barrier (E)
      • Movement Speed bonus increased from 35% to 50%
  • Level 16
    • Cleansing Shield (E)
      • Cooldown reduction increased from 2 to 3 seconds
    • Plasma Shock (Q)
      • Slow duration increased from 1.5 to 2 seconds
  • Level 20
    • Gravity Kills (R)
      • Damage increased from 140 to 175 over the duration
    • Clear Out (R)
      • Bonus maximum Energy increased from 10 to 15 per Hero hit
Developer Comment:  Zarya has continued to be one of the most powerful Heroes in the Nexus. We’re targeting a nerf at her Energy decay rate because we think that’s it’s too easy for Zarya to stay at really high Energy amounts over a long period of time. Rather than continuing to reduce her potential damage output, we want to make the moments that she gets to maximum Energy more rare (but still scary).

Bug Fixes

Heroes and Talents

  • E.T.C. – Fixed an issue causing Powerslide to fail to trigger the Rockstar effect after learning the Crowd Surfer talent.
  • Medivh – Fixed an issue that could cause Medivh to become unresponsive when entering vehicles. (Dragon Knight, Garden Terror, etc.)

Share this post


Link to post
Share on other sites

Did Greymane really need any buffs? Was he struggling? I've seen him go nuts in both tournies and in HL, but maybe I am missing something. 

Support love is nice, was hoping for the Uther rework to hit live as well, but I guess they're still tweaking with it yet. Auriel changes look insane! 

Share this post


Link to post
Share on other sites
7 minutes ago, Plergoth said:

Did Greymane really need any buffs? Was he struggling? I've seen him go nuts in both tournies and in HL, but maybe I am missing something. 

Not sure this is even a buff. Looks like a small tweak that actually makes him a little weaker on average. Inner beast has to be more selectively used because of the increased cool-down and decreased reset impact mean you have to turret a little longer to get the same value. Cursed bullet was also rarely picked because go for the throat was so important at securing kills, so that is a buff, but minimal and only good if you decided to burn down a tank.

Share this post


Link to post
Share on other sites

I'm just glad that they realise Tassadar is still broken. decreased shield duration and the quest changes should help make it at least possible to create a dent in a double support (tass & X) comp.

Share this post


Link to post
Share on other sites

Good amount of not very big changes. Anub'arak wasn't really that overpowered, just overused.

Nice to see old Greymane hasn't been buried yet.

Auriel and Tassa doing more damage will make them more useful overall, since they've been struggling.

Nazeebo was pretty overpowered in my opinion, good thing that they nerfed him at least a little amount.

Could Stitches make a return in the current meta? Would be nice to see an old friend.

Share this post


Link to post
Share on other sites

Crazy happy about the Support buffs tbh. I love playing Auriel, but they still need to change Lucio/Malf. I hate that every comp game is just about who picks Lucio first and who picks Malf second since nobody wants to ban a support (no idea why tbh).

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      This week's Hero rotation includes Blaze, Genji, Nazeebo, Xul, Zeratul, and more.
      Free-to-Play Hero Rotation (Week of January 21)
      Blaze Cho Gall Genji Jaina Lt. Morales Muradin Nazeebo Raynor Sgt. Hammer Sonya Uther Xul Zeratul
    • By Stan
      This week's free Hero rotation has been slightly delayed, but Deathwing and the Lost Vikings are available for play to make up for it!
      Free-to-Play Hero Rotation (Week of January 14)
      Alexstrasza Artanis Arthas Deathwing D.Va E.T.C. Kael'thas Li Li Nova Qhira Tassadar The Butcher The Lost Vikings Zagara Latest Heroes of the Storm News
      Deathwing Nerfs Coming in the Next Balance Patch The Listening Game Podcast (Cloaken & Lana Bachynski) Balance Patch Notes: December 16th Toys 2 Winter Event Details Weekly Brawl - Industrial District: January 3rd Creating the Nexus's First Multi-Passenger Mount: Dev Insight Cataclysmic Creations: Deathwing Community Roundup
    • By Stan
      Deathwing will be nerfed in a future balance patch. We're looking at more general nerfs across the board, mainly to Destroyer form, overall talent tuning, and some World Breaker buffs.
      Blizzard (Source)
      Hey Calcaz!
      We get enough data, even with a massive ban rate. Of course, as more data comes in we’re more confident with where things sit, but we have always had enough data to make educated changes before the first balance patch after a new hero release. After the first balance patch, we always have an even more clear picture of where things stand since we have that much more time for data to come in.
      Balance patch is looking good!
      For Deathwing, more general nerfs across the board, particularly to Destroyer form. Also some World Breaker buffs and talent tuning.
      Can’t confirm dates. Confirming dates is the path to the dark side.
      Latest Heroes of the Storm News
      The Listening Game Podcast (Cloaken & Lana Bachynski) Balance Patch Notes: December 16th Toys 2 Winter Event Details Weekly Brawl - Industrial District: January 3rd Creating the Nexus's First Multi-Passenger Mount: Dev Insight Cataclysmic Creations: Deathwing Community Roundup
    • By Stan
      We're back to regular Hero sale this week, but the Mellow Snowlake mount remains on sale for 15,000 Gold.
      Hero Sales
      Heroes Old Price New Price Chromie 750 Gems 375 Gems Falstad 625 Gems 312 Gems Kharazim 625 Gems 312 Gems
      Mounts
      Mellow Snowflake costs 15,000 Gold
      Latest Heroes of the Storm News
      The Listening Game Podcast (Cloaken & Lana Bachynski) Balance Patch Notes: December 16th Weekly Brawl - Industrial District: January 3rd Creating the Nexus's First Multi-Passenger Mount: Dev Insight Cataclysmic Creations: Deathwing Community Roundup Toys 2 Winter Event Details
    • By Stan
      It's been a while since we last heard of Kevin Johnson aka Cloaken. After leaving Blizzard, he briefly returned to narrate the Deathwing Spotlight, and recently, launched his own company called Harken Interactive. On YouTube, Kevin recently started The Listening Game Podcast, and in the first episode, he interviewed Lana Bachynski, a former Heroes Animator who now works on League of Legends at Riot Games.
      Lana Bachynski is responsible for bringing characters to life through movement. Her most notable work includes animation on Blizzard's Heroes of the Storm and StarCraft II. 
      Kevin and Lana talk about what made the Heroes team so special and why it was so difficult to leave.
      Latest Heroes of the Storm News
      Balance Patch Notes: December 16th Free-to-Play Hero Rotation: December 31st Heroic Deals: December 31st Weekly Brawl - Industrial District: January 3rd Creating the Nexus's First Multi-Passenger Mount: Dev Insight Deathwing Down to 15,000 Gold Cataclysmic Creations: Deathwing Community Roundup Toys 2 Winter Event Details
×
×
  • Create New...