Jump to content
FORUMS
Sign in to follow this  
Vlad

Genji Heroes of the Storm

Recommended Posts

Hey everyone,

Enjoy this Genji Build Guide. As he is not yet released and players will need several weeks to evaluate the worth of all of his talents, this guide will probably see a lot of re-polish and updates.

Still, enjoy the guide, hopefully it will give you a bit of an edge over your opponents at Genji's release.

I hope someone finds the Easter Egg I've hidden in this guide. :)

- Kendric

Share this post


Link to post
Share on other sites
On 22/04/2017 at 11:12 PM, KendricSwissh said:

I hope someone finds the Easter Egg I've hidden in this guide. :)

I need healing. 

  • Like 2

Share this post


Link to post
Share on other sites

Having played a fair bit with Genji, I find the most effective playstyle is to Cyber-Agility into melee range, unload Shuriken while Deflecting, and Swift Strike for the kill or to safety. If there's alot of people, UNLEASH THE DRAGON! Genji is actually the first hero we've gotten in a while to have a big teamfight ultimate (X-Blade).

Share this post


Link to post
Share on other sites
Guest DemonRimo

Misspell probably: last comment on X-Strike talent at level 20 reads "cooldown reduction of 48 seconds when hitting the entire enemy team", 5*12=60 right?

Share this post


Link to post
Share on other sites
1 hour ago, Guest DemonRimo said:

Misspell probably: last comment on X-Strike talent at level 20 reads "cooldown reduction of 48 seconds when hitting the entire enemy team", 5*12=60 right?

Thanks for pointing this out! I passed this onto Kendric.

Share this post


Link to post
Share on other sites

I've been enjoying Genji a great deal using the Deflect build.  The only change I make is to go with Flow Like Water on 13 over Shingan.  If I get close enough to safely point blank Shurikens into a target then I'm likely doing fine already.  The extra damage is nice but 3x Shuriken (especially with Shuiken Mastery) does the job well enough.  Having less cooldown on Swift Strike though can easily be the difference between life and death (yours and your enemies).

Share this post


Link to post
Share on other sites
3 hours ago, TSRD said:

I've been enjoying Genji a great deal using the Deflect build.  The only change I make is to go with Flow Like Water on 13 over Shingan.  If I get close enough to safely point blank Shurikens into a target then I'm likely doing fine already.  The extra damage is nice but 3x Shuriken (especially with Shuiken Mastery) does the job well enough.  Having less cooldown on Swift Strike though can easily be the difference between life and death (yours and your enemies).

What about Double JumpDouble Jump? Do you ever pick the talent?

Share this post


Link to post
Share on other sites

No, but maybe I should.  Swift Strike always gets you in and out of fights which is why I like lowering its cooldown so much, Cyber Agility is good but it's a bit harder to use mid fight comparatively (at least for me).  That said, with Shuriken Mastery finished, having another charge of Agility gives you two more charges of Shurikens.  Put that way I'd probably take Double Jump over Shingan as another two uses of Shuriken is probably going to do more damage (for me) than the bonus point blank damage Shingan gives.  If you take his Anti-Ability damage talent then Double Jump would be an easy pick.

  • Like 1

Share this post


Link to post
Share on other sites

One thing to note that this guide has gotten wrong:

Living Weapon, the level 20 talent for X-Strike, can cause a far bigger cooldown reduction than 60 seconds max. It isn't worded well in the talent description, but it actually reduces the cooldown by 12 seconds for every instance of damage dealt by X-Strike to an enemy hero. That means you can get up to 36 seconds cooldown reduction per hero hit in perfect conditions, as there are three instances of damage dealt. I for a fact have been able to use it two or three times in a row with no cooldown  quite easily on maps with tight objectives (especially Infernal Shrines) from the cooldown reduction I've had. I therefore think it should be at least changed to a Situational rather than Not Recommended.

Edited by CobraJD
Correction

Share this post


Link to post
Share on other sites
4 hours ago, CobraJD said:

One thing to note that this guide has gotten wrong:

Living Weapon, the level 20 talent for X-Strike, can cause a far bigger cooldown reduction than 60 seconds max. It isn't worded well in the talent description, but it actually reduces the cooldown by 12 seconds for every instance of damage dealt by X-Strike to an enemy hero. That means you can get up to 36 seconds cooldown reduction per hero hit in perfect conditions, as there are three instances of damage dealt. I for a fact have been able to use it two or three times in a row with no cooldown  quite easily on maps with tight objectives (especially Infernal Shrines) from the cooldown reduction I've had. I therefore think it should be at least changed to a Situational rather than Not Recommended.

I can't really test it (as it seems to be quite rare, to hit someone multiple times with the X-StrikeX-Strike in mid/higher leagues), so i would really appreciate some kind of proof. Additionally, this does not really change the ranking, because of the aforementioned problem. Also, all talents have been tested thoroughly by Kendric, a pro player, and he deemed the talent not good enough based on his experience with the talent. So, even if it lowers the cooldown multiple times from one hit, it is not consistent enough.

Share this post


Link to post
Share on other sites
Guest nervnqsr

it's more than possible to get a full reset by landing 3 hits on a cc'ed target in the center and 2 hits on the sides, you can test it in try mode

the information is straight up wrong, the guide hasn't been updated to reflect actual gameplay yet

 

Share this post


Link to post
Share on other sites

I am going to change the talent's description if it helps avoiding confusion. 

Yet, it does not change my perception of the talent being worse than others at Level 20. 
To go for a talent that will net you ideal value every once out of 30 or so times you cast it is not good enough to make it worth recommending. 

Of course you can claim it's good in an ideal world. If it works for you, feel free to pick it. But I've had too many games that have been decided by Zanshin. 

  • Like 3

Share this post


Link to post
Share on other sites

I have a question: while I understand that Perfect Defense normally will provide superior protection/damage, can Augmented Guard be taken against comps with very high burst damage? I feel like it would gain lots of value if the enemy team had a Jaina and Alarak or some other form of large ability damage. Would probably still be a niche pick at best, but still might be worth considering. What are your thoughts? Thanks!

Share this post


Link to post
Share on other sites
28 minutes ago, Niteshadow said:

I have a question: while I understand that Perfect Defense normally will provide superior protection/damage, can Augmented Guard be taken against comps with very high burst damage? I feel like it would gain lots of value if the enemy team had a Jaina and Alarak or some other form of large ability damage. Would probably still be a niche pick at best, but still might be worth considering. What are your thoughts? Thanks!

If the enemy team is burst-focused, the shield after the end of DeflectDeflect will usually disappear by decaying over the 4 seconds, rather than be used to soak up damage, as the burst will have ended by then. 
Since most of burst-focused heroes rely on spells and ability damage rather than on AA damage, Cyber ShieldCyber Shield can be used to mitigate the damage in case you use DeflectDeflect too soon, putting it on cooldown.

Share this post


Link to post
Share on other sites
35 minutes ago, positiv2 said:

If the enemy team is burst-focused, the shield after the end of DeflectDeflect will usually disappear by decaying over the 4 seconds, rather than be used to soak up damage, as the burst will have ended by then. 
Since most of burst-focused heroes rely on spells and ability damage rather than on AA damage, Cyber ShieldCyber Shield can be used to mitigate the damage in case you use DeflectDeflect too soon, putting it on cooldown.

Alright. Thanks for the prompt reply!

Share this post


Link to post
Share on other sites

I've seen genji picked a lot in the hgc crucible so I decided to try him out. After many games these are my talent choices https://www.icy-veins.com/heroes/talent-calculator/genji#25.0!1121111

It's pretty much what the pros went for as well, picking the consistent damage from shuriken talents and the Dragonblade for teamfights.

Genji is a poke hero, I usually stay on the side or behind the enemy and put pressure and when I see an opportunity for Dragonblade I jump in. Dragonblade is superior to X-strike because its easier to land and after 2 slashes it surpasses x-strike in damage, the level 20 Dragonblade is also really strong, it means Dragonblade will never end. X-strike does give genji more mobility and its an easy point and click ability but Genji doesnt need more mobility, he needs more consistent damage to finish off low health enemies.

The level 20 talent, Zanshin seems underwhelming, I rarely stay in range of more than 2 heroes when using deflect, sometimes I even miss-time it and I absorb no damage.

  • Like 1

Share this post


Link to post
Share on other sites
On 2017-5-29 at 10:18 AM, Fransoa said:

I've seen genji picked a lot in the hgc crucible so I decided to try him out. After many games these are my talent choices https://www.icy-veins.com/heroes/talent-calculator/genji#25.0!1121111

It's pretty much what the pros went for as well, picking the consistent damage from shuriken talents and the Dragonblade for teamfights.

Genji is a poke hero, I usually stay on the side or behind the enemy and put pressure and when I see an opportunity for Dragonblade I jump in. Dragonblade is superior to X-strike because its easier to land and after 2 slashes it surpasses x-strike in damage, the level 20 Dragonblade is also really strong, it means Dragonblade will never end. X-strike does give genji more mobility and its an easy point and click ability but Genji doesnt need more mobility, he needs more consistent damage to finish off low health enemies.

The level 20 talent, Zanshin seems underwhelming, I rarely stay in range of more than 2 heroes when using deflect, sometimes I even miss-time it and I absorb no damage.

That's pretty much the build I use. However I usually go with X-Strike instead of Dragon Blade, but maybe it's because I don't have much pratice with Dragon Blade and tend to get myself in tight situations. And I love ZanshinZanshin. I've scored some neat kills with it by baiting opponents.

I completely agree with you: Genji is a poke hero. He is meant to just throw Shurikens and wait for the right opportunity to finish the low health opponents (usually when their CDs are exausthed). The Shuriken build is usually more rewarding because you can catch those fleeing and deal massive damage thanks to Shuriken MasteryShuriken Mastery and ShinganShingan. I always end up performing poorly if I go with the Swift Strike build.

Share this post


Link to post
Share on other sites
On May 29, 2017 at 8:18 AM, Fransoa said:

I've seen genji picked a lot in the hgc crucible so I decided to try him out. After many games these are my talent choices https://www.icy-veins.com/heroes/talent-calculator/genji#25.0!1121111

It's pretty much what the pros went for as well, picking the consistent damage from shuriken talents and the Dragonblade for teamfights.

Genji is a poke hero, I usually stay on the side or behind the enemy and put pressure and when I see an opportunity for Dragonblade I jump in. Dragonblade is superior to X-strike because its easier to land and after 2 slashes it surpasses x-strike in damage, the level 20 Dragonblade is also really strong, it means Dragonblade will never end. X-strike does give genji more mobility and its an easy point and click ability but Genji doesnt need more mobility, he needs more consistent damage to finish off low health enemies.

The level 20 talent, Zanshin seems underwhelming, I rarely stay in range of more than 2 heroes when using deflect, sometimes I even miss-time it and I absorb no damage.

While Dragonblade may be the better ult for more experienced Genji players, I find X-Strike to be much better for people who are newer to the character or, alternatively, if the enemy team is REALLY bursty. Having that 1.25 seconds up in the air after you dive into the back line without the damage would still be worth it, just because of the amount of time you can deal damage but take none in return. You can dive in with Swift StrikeSwift Strike, throw some Shurikens, DeflectDeflect, then pop X-Strike to make sure you aren't instantly focused down. The damage can be fantastic, but the fact you can't take any damage in the air is what makes it the ult I really enjoy most of the time.

  • Like 2

Share this post


Link to post
Share on other sites
2 hours ago, Niteshadow said:

While Dragonblade may be the better ult for more experienced Genji players, I find X-Strike to be much better for people who are newer to the character or, alternatively, if the enemy team is REALLY bursty. Having that 1.25 seconds up in the air after you dive into the back line without the damage would still be worth it, just because of the amount of time you can deal damage but take none in return. You can dive in with Swift StrikeSwift Strike, throw some Shurikens, DeflectDeflect, then pop X-Strike to make sure you aren't instantly focused down. The damage can be fantastic, but the fact you can't take any damage in the air is what makes it the ult I really enjoy most of the time.

I like to purposely dive into the enemy team with X-Strike and then pop Deflect, to bait opponents.

Share this post


Link to post
Share on other sites

Living Weapon is, by experience, a very good talent on maps with choke point or against teams that like to group up. I already managed to ult 3 times in a row with this talent, and even without a full reset, the cooldown reduction is good to take. Sharpened Stars seems less powerful, since at this stage of the game, the ennemy will likely have anough forms of damage mitigation or healing that poking will be almost ineffective. Zanshin seems underwhelming if you didn't take Reflect at lvl 16, but I didn't test it yet.

Share this post


Link to post
Share on other sites

There's some good comments from Niteshadow and Farbas on Ult and L20 talent picks..... Maybe these could also be used in expanding the discussion on contingencies under which you'd pick each respective talent? I'm guessing Dragonblade also more useful/viable with more melee opponents and thus X-Strike more so with the more important backline targets?

I'd love a bit more comment on this as I'm still newish to Genji, and I've mainly been using X-Strike and typically living weapon for the cd in better organised team fights (and just more my style with that style of assassin), but have begun to wonder if maybe I should be using dragonblade ult a bit more for sustained damage in some situations.

Share this post


Link to post
Share on other sites
4 hours ago, Kiarbitrager said:

There's some good comments from Niteshadow and Farbas on Ult and L20 talent picks..... Maybe these could also be used in expanding the discussion on contingencies under which you'd pick each respective talent?

If you mean in the guide, it's already covered - "X-Strike can act as an escape mechanism that allows Genji to dodge incoming burst damage and crowd control"

4 hours ago, Kiarbitrager said:

I'd love a bit more comment on this as I'm still newish to Genji, and I've mainly been using X-Strike and typically living weapon for the cd in better organised team fights (and just more my style with that style of assassin), but have begun to wonder if maybe I should be using dragonblade ult a bit more for sustained damage in some situations.

Knowing which talent to pick (or at least know which situation you are in) based on the team you are with and against is art, and can be learned only through experience, especially with the heroes you are playing with or against. Living WeaponLiving Weapon is unreliable and should not be picked outside of low MMR QM or bronze. ZanshinZanshin is way more reliable and acts as a AoE as well.

If you believe sustained damage might be better, go ahead and pick DragonbladeDragonblade instead. However, keep in mind that the ability is more skill reliant, so if you fail at first, do not give up.

Share this post


Link to post
Share on other sites

I did more tests on Living Weapon, the level 20 upgrade for X-strike. In my games, a 2nd X-strike changed all my games from questionable or losing to winning. I find the talent to be a must pick if the enemy has "7 heroes" and situational if the enemy has "6" or have a tendency to clump up. For example, Living Weapon against Samuro or LTV and sometimes Rexxar is practically a free X-strike in any team fight. This works in duels against them too. I would put the talent to be situational, since a 2nd X-strike every 0-24 seconds allows Genji to dictate the pace of his team fights. This is especially true if Genji manages to pull an immediate 2nd X-strike that can be overwhelming to deal with.

Edit*

I also want to point about that Strike at the Heart is a trap talent for Swift Strike build, since the damage and reliability of the talent does not match Shuriken Mastery in any way.  The fact that Genji has to hit a target at the end of his incredibly long range swift strike for mediocre damage makes it hard to use in team fights. The only times where I found the talent useful is taking down a low health target, which Shuriken Mastery does just as good and can provide a 2nd set of shurikens if Genji fails to take the target down immediately. This is much more forgiving than the low burst provided by Strike at the Heart, which also promotes dangerous play style.

Edited by Trensicourt

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

×
×
  • Create New...