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Vlad

Genji Heroes of the Storm

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4 hours ago, Trensicourt said:

How is Dodge still a viable talent? It negates less than regular block.

Genji's high mobility makes DodgeDodge a decent talent. There are heroes that can add an effect to their AA, like Arthas and his trait, and dodging this is better than blocking % of damage, as you negate the bonus. If the opposing team features more heroes like this, DodgeDodge should be a real consideration.

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There aren't a lot of heroes that can debuffs to their basic attacks, so it's already a rare case. In addition, it's far more likely that the dodge gets used before an attack with a debuff is used. 

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19 hours ago, Trensicourt said:

There aren't a lot of heroes that can debuffs to their basic attacks, so it's already a rare case. In addition, it's far more likely that the dodge gets used before an attack with a debuff is used. 

It's not only about debuffs that get applied to you, but also buffs that are applied to the opposing hero, such as mana refill for Arthas. If the opponent attack with a regular attack, you have time to run away thanks to the high mobility of Genji. It is indeed a somewhat rare case, but DodgeDodge is currently marked as a Situational talent, which fits the actual usability of the talent, doesn't it? It is not the primary talent in any of the builds, so I don't see a problem with that either. Are you trying to say that it should be outright Not Recommended, rather than Situational?

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I perfectly understand the buffs/debuffs for AA. Even so, it is still rare. In most games, there are 1-2 heroes that uses a debuff/buff. In those cases, it's a rare situation where Genji's dodge would have prevented the debuff/buff one out of the multiple regular basic attacks. 

 

I do believe that it should be outright not recommend, since the other options give far more protection. If Genji has an issue with general AA, then Perfect Defense should provide enough value to cover the incidental bonuses of Dodge. Heck, a good Augmented Defense can soak more damage per second than dodge. 8 second charge on Dodge is only sufficient for soaking a poke. In an actual fight, an 8 second dodge would not save Genji, but the other choices will.

Edited by Trensicourt

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9 hours ago, Trensicourt said:

I perfectly understand the buffs/debuffs for AA. Even so, it is still rare. In most games, there are 1-2 heroes that uses a debuff/buff. In those cases, it's a rare situation where Genji's dodge would have prevented the debuff/buff one out of the multiple regular basic attacks. 

 

I do believe that it should be outright not recommend, since the other options give far more protection. If Genji has an issue with general AA, then Perfect Defense should provide enough value to cover the incidental bonuses of Dodge. Heck, a good Augmented Defense can soak more damage per second than dodge. 8 second charge on Dodge is only sufficient for soaking a poke. In an actual fight, an 8 second dodge would not save Genji, but the other choices will.

The problem is that DodgeDodgeCyber ShieldCyber Shield and Perfect DefensePerfect Defense should be used under different circumstances. If the opposing team has slow-hitting heroes, preferably those that can  boost their basic attack as I said before, DodgeDodge is the way to go. Perfect DefensePerfect Defense will not be as good because you won't deflect as many damage instances. Cyber ShieldCyber Shield will be useless, simply because the main source of damage will be AAs.

You can check HotS Logs. DodgeDodge is the second most picked and has the second highest pick win rate from the tier, surpassed by Perfect DefensePerfect Defense. I would say that the stats also speak in favour of DodgeDodge not being Not Recommended.

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Guest Vins
On 7/20/2017 at 11:34 PM, Trensicourt said:

I did more tests on Living Weapon, the level 20 upgrade for X-strike. In my games, a 2nd X-strike changed all my games from questionable or losing to winning. I find the talent to be a must pick if the enemy has "7 heroes" and situational if the enemy has "6" or have a tendency to clump up. For example, Living Weapon against Samuro or LTV and sometimes Rexxar is practically a free X-strike in any team fight. This works in duels against them too. I would put the talent to be situational, since a 2nd X-strike every 0-24 seconds allows Genji to dictate the pace of his team fights. This is especially true if Genji manages to pull an immediate 2nd X-strike that can be overwhelming to deal with.

Edit*

I also want to point about that Strike at the Heart is a trap talent for Swift Strike build, since the damage and reliability of the talent does not match Shuriken Mastery in any way.  The fact that Genji has to hit a target at the end of his incredibly long range swift strike for mediocre damage makes it hard to use in team fights. The only times where I found the talent useful is taking down a low health target, which Shuriken Mastery does just as good and can provide a 2nd set of shurikens if Genji fails to take the target down immediately. This is much more forgiving than the low burst provided by Strike at the Heart, which also promotes dangerous play style.

Totally agreed. I'd also like to add on that the CDR on Living Weapon is EACH TIME you hit a hero with EACH STRIKE of it. So either the description text is wrong or this is a bug (but I don't think they changed it so this seems intentional). So if you have Jaina, ETC or Zarya on your team, this might be the strongest pick, for if you can hit 2 heroes with first two strikes and 3 with the third, it's an instant reset(2+2+3)*12=84, and you can easily get 2 resets with Frost Ring, Mosh, Surge and Entomb. 

And another problem with Strike at the Heart is that in order to get the bonus damage, you'll end up with being in melee range with your target, which makes it basically suicidal in team fights. And when chasing down low health targets, it's quite rare that you can get the distance between you and your target that precise. Most of the time it's much closer, so it's much more efficient to just dash in front of them and block their retreating route for your teammates to follow up or to remain a safe distance while trying to finish them off.

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The build I now play with is:

Level 1: Agile Dismount or Swift as the Wind

Agile Dismount is great for baiting Deflect procs and charging up Dragon Claw. You jump in out of sight, bait Deflect procs, and Swift Strike out. My games usually end with ~20-25K damage protected. Swift as the Wind is an alternative if baiting within the enemy team is too dangerous or you feel like switching Shingan for Flow Like Water resets.

Level 4: Dragon Claw

I consider this talent to be superior to Strike at the Heart; if Deflect is timed well, you'll always have Dragon Claw available. The damage is instant, higher, and splashes; it's basically impossible to miss the follow up. However, this talent is not for the light of heart as you well never get the charge up without taking risks.

Level 7: Perfect Defense

The key component to this Deflect build.

Level 10: X-Strike

Dragonblade offers lower utility and burst damage. and X-strike grants temporary invulnerability. Simply, X-strike is the better option for such a high risk build.

Level 13: Shingan

This talent has incredible utility. Shuriken Mastery may seem necessary for this talent, but Shingan is very powerful by itself and the burst damage from Dragon Claw easily makes up for Shuriken Mastery's bonus damage.

Level 16: Reflect

Another key component to this Deflect build.

Level 20: Zanshin or Living Weapon

Zanshin deals an amazing amount of burst damage to several heroes at once; however, it forces even riskier play in order to deal damage to multiple heroes. Consider this talent if the opposing has no follow burst or cc. Furthermore, if you are not gaining value from multiple heroes, but only a select few - Tracer, Tassadar, and more - it's better to pick Living Weapon.

Living Weapon is the way to go for a bait deflect build. Jump in the middle, bait Deflect procs, use Living Weapon as they collapse on you, and Swift Strike away. This is an incredibly versatile talent and allows for consistent high damaging combos every 10-30 seconds. Furthermore, you can make Living Weapon plays with multiple resets in wombo-combo style.

Edited by Trensicourt

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The abilities and strategy section needs an update:

1) Dragonblade no longer reset Swift Strike's cooldown before acquiring The Dragon Becomes Me at lv 20.

2) Cyber Agility now has the same cooldown as Swift Strike (12s).

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      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
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