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D.Va PTR Patch Notes: May 8

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The upcoming patch with D.va and Hero reworks is already live on test realms until May 15. A new Welcome Bundle purchasable for real money will be added and contains a Stimpack, Gems, a new mount and loot chests - one of which a guarantees a random Hero.

Below are full patch notes of the PTR build.

Blizzard LogoBlizzard (Source)

New Hero: D.Va

Hana Song, also known as “D.Va,” is both a world champion professional gamer and a burgeoning global icon. As a member of South Korea’s elite MEKA unit, she fights to protect her homeland from the colossal omnic threat lurking within the East China Sea.

Trait

  • Mech Mode
    • When D.Va’s Mech is destroyed, she is ejected after 0.75 seconds and can continue to fight in Pilot Mode. Destroying D.Va’s Mech only awards 50% of a normal Hero’s XP.
  • Pilot Mode
    • Each Basic Attack reduces the cooldown of Call Mech by 0.5 seconds. As a Pilot, D.Va only awards 50% of a normal Hero’s XP upon death.

Mount

  • While in Mech Mode, D.Va can shoot while moving, but her Movement Speed is reduced by 15%.
  • D.Va can only use Mounts while in Pilot Mode.

Basic Abilities

  • Boosters (Q)
    • Increases D.Va’s Movement Speed by 125% for 2 seconds. Enemies that are hit take damage and are knocked away.
    • D.Va cannot be Slowed while Boosters are active.
  • Defense Matrix (W)
    • Channel a defensive field in the target direction for 3 seconds, reducing damage dealt by enemy Heroes inside it by 75%. The Mech can move while channeling, but cannot turn.
    • Damage dealt to the Mech by enemies within Defense Matrix still grants the same amount of Self-Destruct Charge.
  • Self-Destruct (E)
    • Requires Mech Mode.
    • Eject from the Mech, setting it to self-destruct after 4 seconds. Deals medium to massive damage in a large area, depending on distance from the center of the blast. Deals 50% damage against Structures.
    • Gain 1% Charge for every 2 seconds spent using Basic Attacks, and 30% Charge per 100% of Mech Health lost.
  • Call Mech (E)
    • Requires Pilot Mode.
    • Call a new Mech and enter Mech Mode. 45 second cooldown. While in Pilot Mode, each Basic Attack lowers this cooldown by 0.5 seconds.

Heroic Abilities

  • Bunny Hop (R)
    • Requires Mech Mode.
    • D.Va’s Mech becomes Unstoppable and stomps every 0.5 seconds, dealing damage and Slowing enemies by 40%. Lasts 4 seconds.
  • Big Shot (R)
    • Requires Pilot Mode.
    • Deal damage to all enemies in a line. Call Mech’s cooldown is reduced by 8 seconds for each enemy Hero hit.

Art

Heroes, Abilities, and Talents

  • Questing Talents: Visual effects that appear upon completing a Talent Quest have received updates and should now be much more apparent.
  • The following Heroes have received updated visual effects to coincide with Talent updates:
    • Alarak
    • Tyrande

Collection

New Bundles

  • Welcome Bundle
    • Jumpstart your Collection with the Welcome Bundle, which contains a large amount of Gems, a Stimpack, a new Mount, and several Loot Chests —one of which guarantees a random Hero!
    • The Welcome Bundle can be only be purchased once, and only using real money.
      • 800 Gems
      • Welcome Loot Chest – A special Loot Chest that guarantees at least one random Hero
      • Rare Loot Chest
      • Epic Loot Chest
      • 7 Day Stimpack
      • Zebra Mount
  • D.Va Heroic Bundle
    • Contains D.Va and all three Goliath D.Va skins. Available for a limited time.

New Skins

  • D.Va
    • Goliath D.Va
    • Hazard Goliath D.Va
    • Sharkmouth Goliath D.Va
    • Major D.Va
    • Fiery D.Va
    • Pro D.Va
    • Competitive Pro D.Va
    • Elite Pro D.Va
  • Kerrigan
    • Dorm Cheerleader Kerrigan has been added in honor of UTA HOTS, the 2017 Heroes of the Dorm champions!

New Mounts

  • The Dorm 2017 Championship Banner has been added in honor of UTA HOTS, the 2017 Heroes of the Dorm champions!
  • Zebra – Available exclusively by purchasing the Welcome Bundle.

New Announcers

  • D.Va
  • Genji

New Banners

  • D.Va Banner
  • Iconic D.Va Banner
  • D.Va Warbanner
  • Iconic D.Va Warbanner

New Emojis

  • D.Va Pack 1
  • D.Va Pack 2

User Interface

In-Game

  • Emojis
    • In-game chat messages are now limited to 10 Emojis per message.
    • A notification will display on-screen when attempting to enter more than 10 Emojis in a single message.
  • Score Screen
    • The “Role” column in the Stats tab on the in-game score screen has been split into “Healing/Shielding” and "Damage Taken" columns.
    • Certain Heroes, such as Tyrael, Uther, and Zarya, as well as E.T.C. with the Prog Rock Talent, or Chen with the Enough to Share Talent, will display values in both columns.

Portrait

  • Player levels displayed in portraits have received visual updates, and should be easier to distinguish while using the progression portrait border.

Rejoin

  • The Rejoin screen has been updated to provide a smoother experience when reconnecting to an ongoing match.

Design and Gameplay

Hearthstone

  • Using Hearthstone (Default: B) will no longer automatically snap the camera back to the allied Hall of Storms unless Camera Lock is enabled (Default: L).

Heroes

Assassin

Alarak

Divider_Hero_Alarak_crop.png

Abilities

  • Sadism (Trait)
    • New Functionality:
      • Alarak now gains 3% Sadism per enemy Takedown, up to 30%.  This bonus is lost on Death.
      • Now also affects self-healing vs. enemy Heroes.
  • Discord Strike (Q)
    • Now has Double Cross functionality baseline.
    • Mana cost reduced from 55 to 45
  • Lightning Surge (E)
    • Mana cost reduced from 30 to 25
    • Damage reduced from 100 to 62
    • Adjusted Functionality:
      • Enemies hit by the center of the beam now take 100% bonus damage
      • Healing is no longer based on the amount of damage done to enemy Heroes
        • Enemy Heroes hit now heal Alarak for 70 Health

Talents

  • Level 1
    • Power Conduit (E)
      • Removed
    • Without Effort (W)
      • Removed
    • Sustaining Power (E)
      • Moved from Level 16
      • Bonus Healing reduced from 30% to 25%
    • Extended Lightning (E)
      • Moved from Level 4
      • Adjusted functionality:
        • Reduce the damage bonus of Sadism by 10%. 
        • !Quest: Hit 5 enemy Heroes with the center portion of Lightning Surge. 
          • Reward: Increase the range of Lightning Surge by 20%. 
        • !Quest: Hit 15 Heroes with the center portion of Lightning Surge. 
          • Reward: Enemy Heroes hit with the center portion of Lightning Surge are slowed by 50% for 2 seconds. 
        • !Quest: Hit 3 enemy Heroes with the center portion of Lightning Surge in a single cast. 
          • Reward: Gain 10 Sadism and complete all quests on this talent.
    • New Talent: Ruthless Momentum (Passive)
      • While above 80% Health, your Basic Abilities cooldown 20% faster.
  • Level 4
    • Double Cross (Q)
      • Removed
    • Reckless Strike (Q)
      • Removed
    • Cycle of Discord (Q)
      • Removed
    • Negatively Charged (E)
      • Moved from level 16
      • New functionality:
        • Increases the bonus damage from hitting the center portion of Lightning Surge to 200%
        • Quest: Each time you hit an enemy Hero with the center portion of Lightning Surge, increase the center damage bonus by an additional 5%
    • Chaos Reigns (Q)
      • Moved from Level 7
      • New Functionality:
        • !Quest: Hit 15 enemy Heroes with Discord Strike. 
          • Reward: Increase Discord Strike's damage by 60. 
        • !Quest:  Hit 2 enemy Heroes with Discord Strike in a single cast. 
          • Reward: Increase Discord Strike's damage by 60. 
        • !Quest: Hit 3 enemy Heroes with Discord Strike in a single cast. 
          • Reward: Increase Discord Strike's damage by 60 and complete all quests on this talent.
    • New Talent: Show of Force (Passive)
      • Hitting an enemy Hero with 3 abilities within 2 seconds causes them to take an additional 70 damage.
  • Level 7
    • Endless Energy (E)
      • Removed
    • Thunderstruck (E)
      • Removed
    • Dissonance (Q)
      • Moved from Level 13
      • No longer reduces Sadism by 10%.
    • Hindered Motion (W)
      • Moved from Level 13
      • No longer reduces Sadism by 10%
      • Slow amount reduced from 40% to 25%
    • Applied Force (W)
      • Moved from Level 1
      • Added functionality:
        • Reduce the damage of Sadism by 10% but Telekinesis’s range is increased by 20% and it pushes 20% further.
  • Level 13
    • Psychokinesis (W)
      • Removed
    • Pure Malice (Passive)
      • Sadism bonus reduced from 8% stacking up to 40% max to 6% stacking up to 30% max.
      • Hasty Bargain can now reduce this Sadism bonus
    • New Talent: Blade of the Highlord (Passive)
      • Your Basic Attacks against enemy Heroes grant you 6% Sadism for 4 seconds, stacking up to 30%.
    • New Talent: Rite of Rak’Shir (Active)
      • Activate to mark an enemy Hero.
        • Using Discord Strike on your marked target increases your Sadism by 3%
        • Killing the enemy Hero gives you 6% bonus Sadism and sets the cooldown of Right of Rak’Shir to 10 seconds
        • Dying removes all bonuses from this talent
        • 300-second cooldown and duration
  • Level 16
    • Projected Force (W)
      • Removed
    • Quick Mind (W)
      • Removed
    • New Talent: Lethal Onslaught (Q)
      • For 4 seconds after hitting an enemy hero with Discord Strike, your Basic Attacks gain 50% of Sadism’s benefit.  Attacking enemy Heroes refreshes the duration of this buff.
    • New Talent: Lightning Barrage (E)
      • If Lightning Surge hits an enemy Hero with its center portion, then it can be cast again with no Mana cost or cooldown within 2 seconds of being cast.  This second cast cannot target the same enemy.
    • New Talent: Mocking Strikes (Passive)
      • Your Basic Attacks against enemy Heroes who are Stunned, Slowed, Rooted, or Silenced reduces your Basic Ability cooldowns by 2.5 seconds
  • Level 20
    • Last Laugh (Active)
      • Cooldown increased from 20 to 30 seconds
      • Range decreased by 15%
      • Adjusted functionality:
        • Activate to remove all roots, slows, and damage over time effects and teleport to the chosen location
        • After 4 seconds, reduce Alarak’s Health to 1
        • If Alarak damages 3 enemy Heroes with Basic Abilities within 4 seconds after teleporting, his Health is not reduced

 

Developer Comment:  Your Highlord has returned! Alarak has received a large update that he has deemed “acceptable”, targeted at making him more rewarding for players who take the time to master him.  Baseline changes include reworking his Sadism to be increased upon getting Takedowns and putting bonus damage into his Lightning Surge baseline for hitting enemies in its center beam.  We’re also experimenting with some new talent ideas with Extended Lightning and Chaos Reigns, where players can gain huge benefits for the rarely accomplished feat of hitting 3 enemy Heroes with a single ability.
LEVEL (TIER)   ALARAK TALENTS    
1 (1) Sustaining Power (E) (!) Extended Lightning (E) Ruthless Momentum (Passive)  
4 (2) (!) Chaos Reigns (Q) (!) Negatively Charged (E) Show of Force (Passive)  
7 (3) Dissonance (W) Hindered Motion (W) Applied Force (W)  
10 (4) Deadly Charge Counter-Strike
13 (5) Blade of the Highlord (Passive) Pure Malice (Passive) Rite of Rak-Shire (Active)  
16 (6) Lethal Onslaught (Q) Lightning Barrage (E) Mocking Strikes (Passive)  
20 (7) Counter-Strike (R) Deadly Charge (R) Last Laugh (Active) Hasty Bargain (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

Cassia

Divider_Hero_Cassia.png

Abilities

  • Ball Lightning (R)
    • Damage reduced from 200 to 180
  • Valkyrie (R)
    • Damage increased from 190 to 225

Talents

  • Level 1
    • Charged Strikes (Active)
      • Damage bonus reduced from 25 to 20%

Genji

Divider_Hero_Genji.png

Talents

  • Level 4
    • Dragon Claw (Passive)
      • Damage activation requirement reduced from 415 to 375
         
  • Level 7
    • Cyber Shield (D)
      • Spell Armor duration increased from 2 to 2.5 seconds
    • Dodge (Passive)
      • Cooldown increased from 5 to 8 seconds

Illidan

Divider_Hero_Illidan_Crop.png

Talents

  • Level 1
    • Unending Hatred (Passive)
      • Increased the amount of Basic Attack damage gained from killing Minions from .1 to .2

Nova

Divider_Hero_Nova_Crop.png

Talents

  • Level 7
    • Snipe Master (Q)
      • Stacks are no longer lost when hitting non-Heroes.
    • Anti-Armor Shells (Passive)
      • Custom UI has been added to show the cooldown before your next attack

Zul'jin

Divider_Hero_Zuljin_crop.png

Stats

  • Basic Attack damage reduced from 110 to 106

Talents

  • Level 13
    • Voodoo Shuffle (Active)
      • Cooldown from 30 to 10 seconds

Multi-Class

Varian

Divider_Hero_Varian_crop.png

Stats

  • Basic Attack damage increased from 87 to 91 

Talents

  • Level 1
    • Overpower (W)
      • Reduced the damage bonus after Parrying a Basic Attack from 25 to 20%
      • High King’s Quest (Passive)
        • Increased the Basic Attack damage bonus from completing all 3 quests from 30 to 45
  • Level 4
    • Warbringer (E)
      • Added functionality:
        • Now also reduces the Mana cost of Charge by 50%
  • Level 7
    • Live by the Sword (W)
      • Increased the amount of Parried Basic Attacks needed to reduce the cooldown of Parry from 2 to 4

    Specialist

    Probius

    Divider_Hero_Probius_crop.png

    Abilities

    • Pylon Overcharge (R)
      • Health bonus decreased from 50 to 30%
      • Damage decreased from 55 to 52
    • Null Gate (R)
      • Damage increased from 16 to 17

    Support

    Auriel

    Divider_Hero_Auriel_Crop.png

    Abilities

    • Bestow Hope (D)
      • Hope generation from damage dealt to non-Heroes reduced from 8 to 5%

    Li Li

    Divider_Hero_LiLi_Crop.png

    Abilities

    • Cloud Serpent (W)
      • Damage reduced from 29 to 25
    • Blinding Wind (E)
      • Cooldown increased from 8 to 9 seconds
      • Mana cost increased from 30 to 35

    Talents

    • Level 1
      • Gale Force (E)
        • Damage bonus reduced from 50 to 40%
    • Level 7

      • Lightning Serpent (W)
        • Damage reduced from 15 to 14
    Developer Comments:  While we’re happy that we’re seeing more Lili due to her recent buffs, they have gone a bit far in making the hero too powerful, particularly in double-support compositions. We’re reverting part of her Blinding Wind buff, and reducing the power of her Cloud Serpent so that she is not putting out quite as much damage in games.

    Lúcio

    Divider_Hero_Lucio.png

    Abilities

    • Healing Boost (W)
      • Heal amount reduced from 3 to 2

    Talents

    • Level 16
      • Heliotropics (Q)
        • Removed

    Tyrande

    Divider_Hero_Tyrande_Crop.png

    Stats

    • Basic Attack damage reduced from 87 to 82

    Abilities

    • Light of Elune (Q)
      • Adjusted functionality:
        • No longer heals yourself while healing allies
        • The cooldown is now lowered by 2 seconds every time you land a Basic Attack
      • Heal amount reduced from 320 to 270
      • Cooldown increased from 8 to 12 seconds
      • Mana cost reduced from 45 to 25
    • Sentinel (W)
      • Added functionality:
        • !Quest: Hit heroes with Sentinel
          • Reward: Every 8 Heroes hit with Sentinel allows it to pierce one target and lowers the Mana cost by 10 
    • Shadowstalk (R)
      • New functionality:
        • Tyrande gains stealth and 30% Movement Speed. When stealth is lost, she keeps her Movement Speed and gains 50% Attack Speed for 5 seconds
      • Cooldown reduced from 60 to 30 seconds
    • Starfall (R)
      • Radius reduced from 6 to 5

    Talents

    • Level 1
      • Ranger’s Mark (D)
        • New functionality:
          • !Quest: Basic Attacks lower the cooldown of Hunter’s Mark by 1 second
            • Reward: For every 60 Basic Attacks against Heroes, increase the duration of Hunter’s Mark by 1 second
      • Lunar Blaze (E)
        • Moved from Level 7
        • New functionality:
          • !Quest: Every Hero hit by Lunar Flare increases its damage by 3%
            • Reward: After hitting 10 Heroes, remove the Mana Cost
            • Reward: After hitting 20 Heroes, increase the range by 40%
      • Ranger (W)
        • Moved from Level 16
        • Adjusted functionality:
          • Sentinel deals up to 75% more damage based on distance traveled
          • !Quest: Hit Heroes with Sentinel
            • Reward: Every enemy hit with Sentinel increases the damage at maximum range by 3%
      • Seasoned Marksman (Passive)
        • Removed
    • Level 4
      • Pierce (W)
        • Removed
      • Focused Attack (Passive)
        • Removed
      • Protective Shield (Active)
        • Removed
      • Healing Ward (Active)
        • Removed
      • Searing Arrows (Active)
        • Removed
      • Celestial Attunement (Q)
        • Moved from Level 1
        • New functionality:
          • Light of Elune removes stuns. If a stun is removed this way, Light of Elune can be recast for free within 3 seconds.
      • New Talent: Moonlit Arrows (Q)
        • Basic Attacks reduce the Cooldown of your Light of Elune by an additional .75 seconds
      • New Talent: Kaldorei Resistance (Q)
        • Light of Elune grants 15 Spell Armor for 6 seconds. This can stack up to 4 times
    • Level 7
      • Trueshot Aura (Active)
        • Moved from Level 16
        • Adjusted functionality:
          • Nearby allies have 10% increased Basic Attack damage
          • Activate: Double this bonus for 5 seconds
      • Huntress’ Fury (Trait)
        • Moved from Level 13
        • New functionality:
          • Basic Attack’s against targets with Hunter’s Mark will damage all nearby enemies
      • Lunar Momentum (Passive)
        • Removed
      • Calldown: MULE (Active)
        • Removed
      • New Talent: Darnassian Archery (Passive)
        • Each consecutive attack against an enemy Hero deals 5% more damage. This lasts for 4 seconds or until you target a non-Heroic unit
    • Level 13
      • Empower (W)
        • Moved from Level 1
        • New functionality:
          • Every Hero hit by Sentinel lowers its Cooldown by 4 seconds
      • Quickening Blessing (Q)
        • Moved from Level 7
      • Sprint (Active)
        • Removed
      • Shrink Ray (Active)
        • Removed
      • New Talent: Harsh Moonlight (W)
        • Enemies hit by Sentinel are slowed by 30% and have their damage reduced by 30% for 4 seconds
    • Level 16
      • Mark of Mending (Trait)
        • New functionality:
          • Tyrande’s Basic Attacks heal her for 2% of her maximum Health
          • Allied Heroes Basic Attacks against targets with Hunter’s Mark will heal for 3% of their maximum Health
      • Overflowing Light (Q)
        • Moved from Level 13
        • New functionality:
          • While above 60% life, Light of Elune heals for 30% more
      • New Talent: Elune’s Chosen (Active)
        • Target an allied Hero. For the next 5 seconds, you will heal them for 200% of the Basic Attack damage you deal
    • Level 20
      • Celestial Wrath (R)
        • New functionality:
          • Enemy Heroes within Starfall have Hunter’s Mark applied to them
      • Shooting Star (E)
        • Moved from Level 16
        • New functionality:
          • Increases Basic Attack range by 20%
          • After every 10th Basic Attack against enemies, a Lunar Flare will fire at a nearby enemy Hero
      • Hunter’s Swiftness (R)
        • Removed
      • Nexus Frenzy (Passive)
        • Removed
      • Storm Shield (Active)
        • Removed
      • Rewind (Active)
        • Removed
      • New Talent: Eyes of the Huntress (R)
        • Casting Shadowstalk also reveals the enemy team for 2 seconds.
      • New Talent: Iceblade Arrows (Passive)
        • Gain 25% Attack Speed. Basic Attacks against enemy Heroes reduces all damage they deal by 5% for 3 seconds. This can stack up to 10 times
    Developer Comment:  During one of our design meetings many months ago, we came to the consensus that we wanted to swap the heal functionality between Tyrande and Uther. It felt like the self-heal mechanic was better suited on a front-line melee Healer, so we gave it to our favorite paladin in his latest rework. Instead of simply removing functionality from Light of Elune, we decided to add a large amount of cooldown reduction with every Basic Attack. This will reward players that can stay in combat and has allowed us to shift some of her power from healing output into more utility and offensive-based areas. Overall, we are extremely excited to see what our players can do with her new kit and look forward to hearing any feedback you have!
    LEVEL (TIER)   TYRANDE TALENTS    
    1 (1) (!) Ranger's Mark (D) (!) Lunar Blaze (E) (!) Ranger (W)  
    4 (2) Moonlit Arrows (Q) Celestial Attunement (Q) Kaldorei Resistance (Q)  
    7 (3) Huntress' Fury (D) Darnassian Archery (Passive) Trueshot Aura (Active)  
    10 (4) Shadowstalk Starfall
    13 (5) Quickening Blessing (Q) Empower (W) Harsh Moonlight (W)  
    16 (6) Overflowing Light (Q) Mark of Mending (D) Elune's Chosen (Active)  
    20 (7) Eyes of the Huntress (R) Celestrial Wrath ( Shooting Star (E) Iceblade Arrows (Passive)
    • (!) indicates a Questing Talent.
    • Italic text indicates a NEW Talent.
    • Bold text indicates a MOVED Talent.

    Uther

    Divider_Hero_Uther_Crop.png

    Talents

    • Level 1
      • Wave of Light (W)
        • Mana return reduced from 10 to 8

    Warrior

    Anub'arak

    Divider_Hero_AnubArak_Crop.png

    Abilities
    • Locust Swarm (R)
      • Damage reduced from 55 to 50

    Talents

    • Level 1
      • Nerubian Armor (Passive)
        • Cooldown increased from 8 to 12 seconds
           
    • Level 4
      • Bed of Barbs (Q)
        • Damage decreased from 23 to 21
           
    • Level 7
      • Chitinous Plating (W)
        • Cooldown reduction increased from .75 to 1 second

    Dehaka

    Divider_Hero_Dehaka_crop.png

    Abilities

    • Dark Swarm (W)
      • Damage increased from 30 to 50
      • Damage is now universal to all units (no bonus damage to Heroes)
      • Cooldown increased from 9 to 10 seconds

    Talents

    • Level 1
      • Primal Aggression (W)
        • Removed
      • Enhanced Agility (Trait)
        • Movement Speed bonus per 50 Essence increased from 1.5 to 2%
        • Added functionality:
          • The duration of Brushstalker’s Movement Speed bonus after leaving brush increased from 1 to 3 seconds
      • Tissue Regeneration (Trait)
        • Added functionality:
          • Regeneration Globes grant 10 Essence
    • Level 7
      • Feeding Frenzy (Q)
        • Cooldown reduction per attack increased from 1.5 to 2 seconds
      • Essence Devourer (W)
        • Removed
    • Level 13
      • Swift Pursuit (Trait)
        • Removed
      • Ferocious Stalker (Trait)
        • New functionality:
          • Your abilities deal 25% more damage while you have the Brushstalker Movement Speed buff
      • New Talent: Primal Rage (Passive)
        • Gain 1% Basic Attack damage for every Essence you currently have
    Developer Comment:  These changes are based primarily on win and pick rates of some of Dehaka's talent tiers. We removed some unpopular talents and combined a few others to make them more attractive. Dehaka's talent tree should now be a little bit sharper and hopefully open a few new build paths for players.

    Sonya

    Divider_Hero_Sonya_Crop.png

    Abilities

    • Whirlwind (E)
      • Cooldown increased from 4 to 5 seconds

    Bug Fixes

    Art

    • Ghost Tracer: Recall visual effects will now correctly display on Ghost Tracer’s model when using Recall.
    • Lúcio: Will no longer appear elevated on the Ranked screen.
    • Prime Evil Diablo: Apocalypse visual effects will no longer persist on Prime Evil Diablo’s model when casting Apocalypse immediately after Hellgate.

    Battlegrounds

    • Braxis Holdout: Fixed an issue that could cause players to receive an AFK warning while contesting a Beacon.
    • Braxis Holdout: Beacon UI that appears below the minimap will now correctly appear neutral if they are not controlled by either team.
    • Towers of Doom: Heroes can no longer clip into the edges of the terrain when moving near the edges of the allied Hall of Storms.
    • Try Mode: The Refresh Forts button will no longer cause Malfurion to spawn when Allied Hero is set to None.

    Heroes, Abilities, and Talents

    • Abathur: Fixed an issue in which Networked Carapace provided a lower than intended Shield amount.
    • Abathur: Secondary Shields granted by Networked Carapace will no longer benefit from Sustained Carapace.
    • Azmodan: When Demonic Invasion is cast on an area of terrain that is not pathable, the Demonic Grunts will now be placed as close as possible to the casting location, rather than failing to spawn.
    • Azmodan: Issuing a Move Command during All Shall Burn’s wind-up time will no longer cancel the Ability cast.
    • Cassia: Inner Light’s tooltip now consistently states that range is increased by 25% before and after taking the Talent.
    • Cassia: Martial Law will no longer apply bonus damage to slowed or stunned Minions and Mercenaries.
    • Cassia: Fixed an issue that could cause Valkyrie to pull its target farther than intended if Cassia was Stopped.
    • Dehaka: Basic Attacks will now correctly reduce Drag’s cooldown after learning Feeding Frenzy.
    • Gall: Can now properly cast Shove while channeling Shadow Bolt volley.
    • Gazlowe: Fixed an issue preventing Rock It! Turrets from being self-cast or placed beneath unit and Hero models.
    • Kerrigan: Bladed Momentum will no longer grant cooldown reduction for secondary targets hit by Basic Attacks after learning Fury of the Storm.
    • Leoric: Fixed an issue in which Renewed Swing dealt more damage than intended.
    • Tracer: Can now correctly attack Minions who are affected by Sylvanas’ Possession.

    Sound

    • Announcers: Will now play their “Prepare for Battle” voiceover lines during the opening moments of a match.
    • Hero Select: Fixed an issue that could cause some heroes’ voiceover to echo after clicking Ready during Hero Select.
    • Hero Select: Lúcio will now correctly play voiceover upon searching for a match in the Portuguese and Chinese game clients.

    User Interface

    • Collection: The Collection screen will no longer appear cut off when screen resolution is set to 1280x1024 or 1152x864.
    • Collection: Hovering the cursor over a truncated item name in the Collection will now correctly display a tooltip that states the item’s full name.
    • Emojis: Emojis whispered between Heroes of the Storm players will now display their shortcodes when the whisper is viewed in the Blizzard Launcher’s chat window.

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    Why the Tyrande rework?..

    I honestly thought she was fine as it is. But now... These changes are confusing to say the least.

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    24 minutes ago, VitaminC said:

    Why the Tyrande rework?..

    I honestly thought she was fine as it is. But now... These changes are confusing to say the least.

    Because her kit was very outdated with stuff like Calldown MULE and other generic talents that didn't fit the character flavor. I like what they did to her. She seems much more aggressive now, like she was always supposed to do: a Hunter that can heal.

    The Alarak changes are also very good, made his talent tree more versatile by including many of his old talents as baseline.

    I'm a bit sad with that small need to Auriel's Hope generation, though.

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    14 minutes ago, VitaminC said:

    Why the Tyrande rework?..

    I honestly thought she was fine as it is. But now... These changes are confusing to say the least.

    Tyrande was terrible as is. Her heals we too weak to do that, and he damage was too weak to do that. It is a lot like uther, who was too weak to heal but not tanky enough to be a melee, hence his rework which is showing really good results against any physical damage team.

    The rework is clearly focused on making her a damage dealer that heals (that level 4 cleanse heal looks CRAZY strong against stun comps). She will fit much better as an off support in pick comps: muradin, malf, Carry (KT, Valla, Li-Ming...), arthas and tyrande would be NASTY. Wipe someone off the board in 1 root/hammer while being able to keep your carry alive. She's much more defined now. Much like they did to Tassadar by making his damage beam nearly worthless without follow up. Rather than being medicore at everything, she will be really good as a support assassin. Won't cost you as much damage being double support. Especially on a map like immortals or sky temple where the objective wins the game. Maybe this will FINALLY stop people picking her as solo support in HL... it won't, but I can dream.

    Dehaka is interesting that they will be increasing the damage in team fights with the change in dark swarm. He won't be just a lock down and regen soak.

    All the other reworks seem pretty straight forward, slight damage changes and talent stream lining. Alarak's could be interesting, but I don't think it will make him anything more than a stronger niche hero.

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    4 minutes ago, Valhalen said:

    I'm a bit sad with that small need to Auriel's Hope generation, though.

    I think this does almost nothing to her overall though. She's built for team fight sustain, and it didn't nerf that at all. Just makes less hope of minion waves, so you can't bank on ALWAYS being at full hope between fights like you used to.

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    A lot of changes, very excited to see a lot of minor adjustments for multiple heroes. While a lot of people consider them probably unnecessary, I think they are very good to do some soft balancing to the game and improve the talent diversity. A lot of theese changes seem a bit brutal tho, hopefully Blizz will revert them if they ho wrong. Excited as the new Alarak seems superb, very challenging but with huge payouts. Also new Tyrande seems very powerful, not sure if her forced niche is the right nice for her tho. D.VA seems a bit underwhelming at first glance, probably too easy to counter to be viable without any buffs.

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    21 minutes ago, BrightwingMain said:

    D.VA seems a bit underwhelming at first glance, probably too easy to counter to be viable without any buffs.

    Oh no, I think she will be very, VERY broken. She has two healthbars, akin to Tychus' ODIN before the nerfs. The fact you can Booster into Self-Destruct will have a huge impact during team fights, because as the spotlight showed, the damage of the explosion is absurd. A well timed Self-Destruct can probably wipe an entire team with less than 70% health.

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    I've a thought that maybe blizzard devs have never had...

    I've never seen someone picking Alarak talents that do stuff in the center of the lightning...why do you think someone will pick them after they nerf E damage by half?

    1 hour ago, Stan said:

    Lightning Surge (E)

    • Mana cost reduced from 30 to 25
    • Damage reduced from 100 to 62
    • Adjusted Functionality:
      • Enemies hit by the center of the beam now take 100% bonus damage
      • Healing is no longer based on the amount of damage done to enemy Heroes
        • Enemy Heroes hit now heal Alarak for 70 Health

     

    so if you hit them in the mid you barely do more damage than before not doing so... so why in the earth I shoulda pick those talents to buff a skill that is weaker than before and does extremely low damage with almost 0 chance of fulfill the requirement?

    And not only now healing is completely unrelated to damage dealt so hitting in the mid doesn't give any more heal than not doing so.

    They forced in that hero a mechanic nobody liked with the result that E build won't be played anymore because it lost the original purpose of being poke since its damage is cut by 40% I don't see any point of talent E at all.

    Maybe I'm wrong and this new E build is brokenly OP but from what I read seems they turned his E from useful to non existant

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    2 hours ago, Laragon said:

    Dehaka is interesting that they will be increasing the damage in team fights with the change in dark swarm. He won't be just a lock down and regen soak.

    Just want to clarify that he will be doing LESS damage to heroes. It used to do double damage to heroes (so 60 when it was 30) but with change his damage will be in line with how much damage he did to minions with primal aggression. It's not that huge of a deal because dark swarm was mostly a way to just kinda of slowly deal damage to the enemy rather than taking chunks off them (and then eventually reducing their armor). Even though they nerfed his dark swarm damage the fact I finally get to chose something else at level 1 is a godsend. Regenerative Tissue or Enduring Swarm are both amazing talents I always wanted to take (and they BUFFED regenerative tissue!!!) but couldn't because his laning ability was why you took him.
     

    The biggest thing hurting him, though, it losing that one addition tick of damage from primal aggression. So he is essentially losing 100 total damage from the nerf to his dark swarm and the removal of primal aggression.

    Edited by ShinnyMetal
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    Well, all that matters in this patch is the Hearthstone camera fix. It's so good. I was quite irritated, having to scroll back where I wanted to go, but not anymore! I am free at last!

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    11 hours ago, Laragon said:

    Tyrande was terrible as is. Her heals we too weak to do that, and he damage was too weak to do that. It is a lot like uther, who was too weak to heal but not tanky enough to be a melee, hence his rework which is showing really good results against any physical damage team.

    I dont think Tyrande was that terrible. From my perspective, she is a strong complimentary support and almost pure utility hero. She wasn't picked for the 'weak heals', but rather vision, her vulnerability trait, stuns, an amazing full-team invisibility and good shielding when investing into such talents.

    Rework makes some of the things better, which is not a bad thing. I really like the stun removal and spell damage reduction, those are better than shields for the most part. But honestly, I think she was great too before the rework. These changes are nice, but, as I see it, they turn her into utility-brawler damage dealer with some healing (R.I.P. old Shadowstalk) from utility support.

    Edited by VitaminC

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    In regards to any changes to the stealth Heroes, I ask myself; is Zeratul still better? 

    The short answer is yes, yes he is. 

     

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    There is a bug in the brawl, everyone gets Valeera, which makes offense terrible.

    I tried the Illidan talent in QM last night, and it works well.  But, he still needs something else to be ranked viable.  They either need to give him spell armor (built in or with a talent), or make his Hunt stronger in some way.

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    59 minutes ago, ArtVandelay said:

    There is a bug in the brawl, everyone gets Valeera, which makes offense terrible.

    That's not a bug actually - there is a chance of every player getting the same hero. I experienced full Zeratul, and getting the payload anywhere was near impossible, so I can feel the pain of 10-Valeera game.

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      • By Stan
        Blizzard has released a new patch for Heroes of the Storm with D.Va, and Gazlowe reworks, ARAM mode, a new Nexus Anomaly, and Hero skins.
        There's only one small difference between PTR and live notes. Gladiator's Medallion (the new Nexus Anomaly) now occupies slot 6 on the action bar.
        Senior Game Designer David Warner recently talked about the D.Va rework, and we also previewed new tints, skins, and mounts from the latest press kit. 
        Below are full patch notes for the live version of the game.
        (Source)
        Our next Heroes of the Storm patch is live and brings a new Nexus Anomaly, ARAM mode, new skins and mounts, along with D.Va and Gazlowe reworks and more! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        Nexus Anomaly General Collection Storm League Heroes Rework: D.Va Heroes Rework: Gazlowe Heroes Bug Fixes Nexus Anomaly
        New Nexus Anomaly - Gladiator's Medallion Heroes now start the game with a new item on their action bar in slot 6, the Gladiator's Medallion. The Gladiator's Medallion can be activated to become Unstoppable for 1 second. The cooldown is 300 seconds (5 minutes). Deathwing and Gall do not start with a Gladiator's Medallion. All 3 of The Lost Vikings gain the effect of the Medallion when activated. Return to Top
        General
        Introducing ARAM Mode With the Patch H.52, we're replacing Heroes Brawl mode with the new ARAM - All Random All Mid mode. ARAM mode key features: The map pool for ARAM mode consists of four one-lane maps. There are no additional objectives on the ARAM maps: destroy the enemy's Core to win. As match starts, every player must pick one out of three randomly selected heroes. Think fast: you have only 30 seconds! Hearthstones are disabled, and starting area does not regenerate health. Unlike Heroes Brawl, there's no dedicated Weekly Quest exclusive to this mode. Instead, ARAM games contribute to Daily Quests and Special Event Quests progress. Return to Top
        Collection
        Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
        New Bundles (Limited Time Only!) Worlds Collide Bundle Interdimensional Fusion Bundle Terran Alliance Bundle Draenei Executor Artanis Skin Pack King of Blades Arthas Skin Pack Mineral Harvester Gazlowe Skin Pack Necrotoplogist Mei Skin Pack Invincilisk Bundle Returning Bundles (Limited Time Only!) Baby-Face Orphea Bundle Big Shot Sgt. Hammer Bundle Getaway Sidecar Bundle Raccoon Bundle Showstopper Whitemane Bundle Wiseguy Junkrat Bundle New Skins King of Blades Arthas Venomous King of Blades Arthas Lavawrought King of Blades Arthas Draenei Executor Artanis Royal Draenei Executor Artanis Darksteel Draenei Executor Artanis Emperor of the Dominion Anduin Glorious Emperor of the Dominion Anduin Studious Emperor of the Dominion Anduin Necrotopologist Mei Frostbitten Necrotopologist Mei Devilish Necrotopologist Mei Mineral Harvester Gazlowe Firebat Mineral Harvester Gazlowe Rich Mineral Harvester Gazlowe Galvanic Fel Reaver Blaze Angelic Medic Uther Angelic Raider Rexxar Acid Apothecary Morales Earthy Grunty Murky Scorch Spectre Illidan Shining D.Va New Mounts Invincilisk Slimeheart Invincilisk Sulphurous Invincilisk Iron Kite Stormgarde Iron Kite Kul Tiras Iron Kite New Content Several new Portraits, Sprays and other items have been added to the Collection! Return to Top
        Storm League
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        Heroes Rework: D.Va
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        Heroes Rework: Gazlowe
        Base
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        Heroes
        Alarak
        Base
        Health increased from 1900 to 1950. Health Regeneration increased from 3.96 to 4.06. Talents
        Level 4 Negatively Charged [E] Initial damage bonus increased from 150% to 175%. Cassia
        Talents
        Level 7 Surge of Light [Active] Damage reduced from 250 to 240. Damage taken amount required to activate increased from 500 to 650. Chromie
        Talents
        Level 1 Deep Breathing [W] Damage bonus reduced from 1.5% to 1% per stack. Cooldown reduction upon quest completion reduced from 5 seconds to 4 seconds. Mana cost upon quest completion changed from 30 to 40. Level 5 Mobius Loop [W] Damage bonus reduced from 50% to 30%. Slow duration reduced from 1 second to .75 seconds. Deckard
        Talents
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        Talents
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        Talents
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        Talents
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        Base
        Slam [W] Bonus damage to Minions and Mercenaries increased from 50% to 60%. Tassadar
        Talents
        Level 1 Static Charge [Q] Maximum damage bonus reduced from 250 to 200. Level 10 Archon [R1] Shield amount reduced from 30% to 25% maximum Health. Basic Attack damage reduced from 150 to 140. Basic Attack splash damage reduced from 75 to 70. Yrel
        Talents
        Level 1 Dauntless [Passive] Physical Armor amount reduced from 40 to 35. Return to Top
        Bug Fixes
        Fixed an issue where Mercenaries would not be Stunned by Haunting Wave when the Mercenary Queen and Festering Wounds talents were taken. Fixed an issue where Executor's Will did not have a buff bar. Fixed an issue where Trauma Trigger did not have a button. Toy Train Mount - Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train. Return to Top
        The latest content patch with D.Va & Gazlowe reworks, ARAM Mode, and a brand new Nexus Anomaly is live.
      • By Stan
        Blizzard Press Center has been recently updated with new skins coming in the latest patch, Enforcer tints, and the Tamed Ravasaur mount which will be rewarded from winning 35 games in Ranked Play in the new Season.
        The CraftWars and Hero Reworks entry in the Press Center requires a login, but Redditor Gnueless found out that you can simply scroll down the page and see everything.
        Anduin

        Rexxar/Misha

        Artanis

        Arthas

        Blaze + Bunker

        D.Va Micro Missiles

        Gazlowe

        Illidan

        Invincilisk Mount

        Kul Tiras Iron Kite Mount

        Mei

        Murky

        Uther

        Most of the new skins will arrive with the latest patch, but there are also three interesting Enforcer tints for the existing skins, these include:
        Bionic Enforcer Johanna

        Russet Watchdog Greymane

        Neon Paramedic Morales

        Tamed Ravasaur Mount
        You can get the following mount as a reward in the upcoming Season.



      • By Stan
        Heroes of the Storm Senior Game Designer David Warner talks about the D.Va rework coming in the next patch.
        (Source)
        What do you get when you mix a professional gamer from the future, energy drinks, a huge mech, and tabletop roleplaying game archetypes? According to David Warner, senior game designer on the Heroes of the Storm team, the outcome of this amalgamation is the brand-new D.Va rework, releasing with Heroes of the Storm’s upcoming patch.
        We caught up with Warner to hear more about everyone’s favorite MEKA pilot and what it’s like to rework heroes.
        For Warner, game design is like a constantly-changing jigsaw puzzle with an unknown number of parts. Trying to suss out the best direction to take a design is a point of frustration, but when all of the pieces seamlessly connect, it brings him an unparalleled feeling of fulfillment.
        “Personally,” Warner says, “the best feeling is when you finally get all the segments of a particular build in place and you start getting feedback about how fun and cool it is from people that don’t normally play that character. Nothing means more than getting an email after a rework talking about how cool X and Y were and how they can’t wait to try Z next game!”
        The team carefully considers each piece of the hero rework puzzle as they flesh out a character to have more diversity and synergy while preserving their core gameplay. After they decide which hero to revamp, the team digs in to identify which areas need the most TLC. While it’s easy enough to look at the pick-win rates of heroes’ talents and their success with various matchups to pinpoint issues, what is and isn’t working about a hero’s fulfillment of player fantasies and their identity as a unique character is harder to recognize and define than the ones and zeros of statistical game data.
        “While I consider both data and hero identity for a rework, I usually start by digging into lore, which almost always yields some gameplay angles to pursue,” says Warner. “For example: with D.Va it was obvious there needed to be a talent that involved shooting your pistol at your Mech with Big Shot because that was an unforgettable moment from her Overwatch cinematic. This cool lore moment became the Nuclear Option talent at level 4, which drastically changed the availability of Self-Destruct, effectively creating a whole new build path by itself.”

        Warner also looks at what he calls the memetic identity of the game’s heroes, looking at how they’re perceived by the community to see what sorts of reactions they elicit and memes they generate. “D.Va is a pro gamer, but she’s also got this over-the-top ‘gremlin’ meme identity that took on a life of its own where she’s hopped up on energy drinks and Doritos,” says Warner. “It might sound stupid, but all of the ridiculous memes I saw led to the Liquid Cooling and Timing Attack talents and levels 1 and 20 respectively because I thought to myself, ‘If this meme were a talent, what would it look like?’”
        While exploring the memes D.Va spawned provided valuable insight and aided the team in reworking her identity and skills to give them unique flavor, the extreme gamer energy and empty drink cans comprise only a part of who she is. To figure out other aspects of her character and gameplay, Warner swapped his perspective to that of a Dungeon Master.
        “Pen-and-paper game archetypes have been explored and iterated upon for decades, and I find them tried and true,” says Warner. “I view D.Va as an amalgam of the Berserker and Knight archetype. She wants to get in your face and expend health for bursts of offensive power like a Berserker while also being a defensively oriented anchor point for your team, like an archetypical Knight would. So how does that translate, gameplay-wise? An example is the Full Metal talent at level 1 being more of a Berserker option, since it expands and rewards your ability to get in close melee, while Pro Moves is more of a Knight option because it encourages you to stick close to the team and soak damage. That line of thought continues throughout the talent tree, allowing D.Va to flex or sharpen either of these roles as she sees fit.”
        The team approached D.Va’s rework with three main goals in mind: to make her talent choices more compelling and meaningful, to help her become a traditional ‘bruiser’ and give her more of an edge against solo laners, and to avoid pigeonholing players into having to choose either a Mech or Pilot Heroic. Some of the goals proved more difficult than others to accomplish, leading to rounds of tinkering and design iteration that made D.Va a bigger project than most other hero reworks.
        “The hardest part was balancing the relationship between her offensive strength and defensive strength,” says Warner. “It’s very easy for D.Va to hit the ‘salt wall’ and make other players angry because of the combination of being highly mobile, having massive damage reduction, and having multiple regenerating health bars. All of these things are easy to exploit by D.Va players and have low potential for counter-play by many other Heroes in the roster. It took a lot of tinkering to balance these vectors.”
        Now, with her rework complete, D.Va emerges from her Dorito-dusted chrysalis and takes flight once more in her refurbished Mech, ready to mow down enemies and flaunt her KDA in style.
        As one of the least played Heroes in the roster, Warner hopes that her rework will change players’ perceptions of her being a “wasted” pick. “She’s got a unique playstyle and has more versatility talentwise, so I hope she’ll find a permanent place in the meta,” says Warner. “I think die-hard D.va fans are going to enjoy finally having multiple builds to choose from as well as new tools that increase her skill ceiling.”
      • By Stan
        In the latest patch, Blizzard has reworked D.Va and Gazlowe. A new Nexus Anomaly allows everyone (except for Deathwing and Gall) to become Unstoppable for 1 second on a 5-minute cooldown, and new "Worlds Collide" skins were added.
        The patch will be available for testing for one week. Check out the full patch notes for more details.
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of September 7, PDT. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        Nexus Anomaly General Collection Storm League Heroes Rework: D.Va Heroes Rework: Gazlowe Heroes Bug Fixes Nexus Anomaly
        New Nexus Anomaly - Gladiator's Medallion Heroes now start the game with a new item on their action bar, the Gladiator's Medallion. The Gladiator's Medallion can be activated to become Unstoppable for 1 second. The cooldown is 300 seconds (5 minutes). Deathwing and Gall do not start with a Gladiator's Medallion. All 3 of The Lost Vikings gain the effect of the Medallion when activated. Return to Top
        General
        Introducing ARAM Mode With the Patch H.52, we're replacing Heroes Brawl mode with the new ARAM - All Random All Mid mode. ARAM mode key features: The map pool for ARAM mode consists of four one-lane maps. There are no additional objectives on the ARAM maps: destroy the enemy's Core to win. As match starts, every player must pick one out of three randomly selected heroes. Think fast: you have only 30 seconds! Hearthstones are disabled, and starting area does not regenerate health. Unlike Heroes Brawl, there's no dedicated Weekly Quest exclusive to this mode. Instead, ARAM games contribute to Daily Quests and Special Event Quests progress. Return to Top
        Collection
        Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
        New Bundles (Limited Time Only!) Worlds Collide Bundle Interdimensional Fusion Bundle Terran Alliance Bundle Draenei Executor Artanis Skin Pack King of Blades Arthas Skin Pack Mineral Harvester Gazlowe Skin Pack Necrotoplogist Mei Skin Pack Invincilisk Bundle Returning Bundles (Limited Time Only!) Baby-Face Orphea Bundle Big Shot Sgt. Hammer Bundle Getaway Sidecar Bundle Raccoon Bundle Showstopper Whitemane Bundle Wiseguy Junkrat Bundle New Skins King of Blades Arthas Venomous King of Blades Arthas Lavawrought King of Blades Arthas Draenei Executor Artanis Royal Draenei Executor Artanis Darksteel Draenei Executor Artanis Emperor of the Dominion Anduin Glorious Emperor of the Dominion Anduin Studious Emperor of the Dominion Anduin Necrotopologist Mei Frostbitten Necrotopologist Mei Devilish Necrotopologist Mei Mineral Harvester Gazlowe Firebat Mineral Harvester Gazlowe Rich Mineral Harvester Gazlowe Galvanic Fel Reaver Blaze Angelic Medic Uther Angelic Raider Rexxar Acid Apothecary Morales Earthy Grunty Murky Scorch Spectre Illidan Shining D.Va New Mounts Invincilisk Slimeheart Invincilisk Sulphurous Invincilisk Iron Kite Stormgarde Iron Kite Kul Tiras Iron Kite New Content Several new Portraits, Sprays and other items have been added to the Collection! Return to Top
        Storm League
        Seasonal Quest Line win requirements have been reduced in Season 4.
        Steps and Rewards in Season 4 of 2020 5 Wins: Craft Wars Chest 10 Wins: Rare Craft Wars Chest 20 Wins: Epic Craft Wars Chest 35 Wins: Tamed Ravasaur Mount 35 Wins: Eligibility for End of Season 4 Rewards and Grand Master Leaderboards Storm League Reward Mounts The final reward of the 2020 Season 4 Questline will be the Tamed Ravasaur Mount, which will be awarded after winning 35 games in Ranked Play. Return to Top
        Heroes Rework: D.Va
        Base
        Mech Mode Health increased from 2150 to 2250. Health Regeneration increased from 4.48 to 4.69. Base damage reduced from 26 to 23. Added functionality: Enemies close to D.Va’s Mech take 50% bonus damage. Pilot Mode - Big Shot Ability now available baseline. Cooldown increased from 4 to 6 seconds. Call Mech cooldown reduction reduced from 8 to 5 seconds. Damage reduced from 200 to 150. Added Functionality: Enemy Heroes hit are slowed by 25% for 1.5 seconds. Mechanized Walker [Z] New Functionality: D.Va’s Mech can move while attacking. While attacking or channeling an ability, the Mech’s speed is quickly reduced by 25%. Boosters [Q] Cooldown increased from 9 to 10 seconds. Duration decreased from 2 to 1.75 seconds. Speed bonus decreased from 125% to 115%. Area reduced from 1.5 to 1.375. Defense Matrix [W] Damage reduction reduced from 75% to 50%. Added Functionality: Can now be retargeted while active. Self-Destruct/Call Mech [E] Charge earned per 100% maximum life damage taken reduced from 33% to 25%. Maximum damage reduced from 1,200 to 1,100. Talents
        Level 1 Rush-Down [Q] Moved to level 4. New Functionality: Boosters steals 4% of maximum health from enemy Heroes and deals 100% increased damage to non-heroic enemies. Hit the Nitrous [Q] Moved to level 7. New Functionality: The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over .5 seconds. During this time, Boosters stuns for .5 seconds. Crash Course [Q] Removed. Pro Moves [Trait] New Functionality: Each time D.Va’s Mech takes damage, its movement speed is increased by 2% and gains 2 Armor, stacking up to 10 times. A stack of this effect decays every .5 seconds. Basic Attacks in Pilot Mode against enemy Heroes reduce the cooldown of Call Mech by 1 additional second. (New) Liquid Cooling [Active] When used in Mech Mode, the cooldown of Healing Fountain is decreased to 50 seconds and it lasts 25% longer. Activate to gain Healing Fountains effects and incur the reduced cooldown. 50 second cooldown. Level 4 Diverting Power [W] Moved to level 16. New Functionality: Drastically increases Defense Matrix’s area and each time it reduces damage D.Va’s mech is healed for 35. Fusion Generator [W] Moved to level 7. Maximum Self-Destruct charge gained per cast increased from 15 to 20. Added Functionality: While at full Self-Destruct charge, Fusion Cannons’ bonus damage is increased to 75%. Bring It On [E] Removed. Level 7 Coming Through [Q] Removed. (New) Get On The Point! [Q] Casting Boosters grants nearby allies 20% movement speed for 2 seconds. After being out of combat for 3 seconds, Boosters’ cooldown refreshes 100% faster. Aggression Matrix [W] Moved to level 4. New Functionality: Basic Attacks against Heroes reduces the cooldown of Defense Matrix by .125 seconds. Enemy Heroes in your Defense Matrix receive 30% less healing. Dazer Zone [W] Removed. Nuclear Option [E] Moved to level 4. New Functionality: [Passive] Each time Fusion Cannons deals bonus damage to a Hero, gain .25 Self-Destruct Charge. Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster. Level 10 Bunny Hop [R1] Cooldown reduced from 100 to 80 seconds. Damage reduced from 60 to 52. Radius reduced from 5 to 4.5. New Functionality: Every 4th consecutive hit deals 100% increased damage and stuns for .5 seconds. (New) Micro Missiles [R2] After .375 seconds fire a stream of 12 missiles in a target direction. Upon impact, each missile deals a small amount of damage and slows in an area. Missiles deal 35 Damage and apply a 35% slow for 2 seconds. 12 range. Holds 2 Charges. 20 second charge cooldown with a 5 second cooldown between charge uses. Level 13 Ablative Armor [Passive] Moved to level 20. New Functionality: 45% of Ability damage taken by D.Va’s Mech is returned as Health over 4 seconds. Emergency Shielding [Trait] Moved to level 16. Cooldown increased from 15 to 30 seconds. Shield increased from 210 to 280. Duration reduced from 6 to 4 seconds. Expensive Plating [Passive] Moved to level 1. Renamed to “Full Metal”. No longer increases the cooldown for Call Mech. Bonus Mech Health reduced from 20% to 10%. Added Functionality: Fusion Cannon bonus damage heals for 20% of the damage dealt. (New) Target Locked [W] Enemy heroes that remain in Defense Matrix for 1.5 seconds have their armor reduced by 15 and are slowed by 25% for 3 seconds. (New) Good To Go [Pilot Active] Unlock the Torpedo Dash and Concussive Pulse abilities while in Pilot Mode. Torpedo Dash [Pilot Mode Q] Travel distance decreased from 6.75 to 4.5. Travel speed reduced from 17.5 to 14. Now has a .75 second coolup when exiting Mech Mode. Cooldown reduced from 12 to 10 seconds. Concussive Pulse [Active] Cooldown increased from 7 to 10 seconds. Damage reduced from 141 to 120. Knockback distance reduced by 40%. Level 16 GG, WP [Trait] Removed. Nanoweave Suit [Trait] Removed. Suppressing Fire [Trait] Removed. (New) In For The Kill [Q] Casting Boosters grants a shield equal to 10% maximum health for 2.5 seconds. Each enemy Hero hit by Boosters increases your Basic Attack damage by 10% for 5 seconds, stacking up to 5 times. Level 20 Stop And Pop [R1] New functionality: While D.Va is stationary, Bunny Hop’s duration is paused. Pew! Pew! Pew! [R2] Moved to Level 13. Damage per shot increased from 50% to 75%. MEKA Fall [Trait] Removed. (New) Timing Attack [R2] Micro Missiles gains an additional charge. Each time Micro Missiles deals damage to a Hero, reduce its cooldown by .5 seconds and its charge cooldown by .25 seconds. (New) Headshot! [R2] Big Shot’s damage is increased by 75% and its cooldown is reduced by 2 seconds. Return to Top
        Heroes Rework: Gazlowe
        Base
        Vitals Uses Scrap instead of Mana, max of 10 Scrap. Base Health increased from 1826 to 2275. Health regen increased from 3.8046 to 4.74. Basic Attack Damage from 95 to 100. Trait Renamed to Reduce, Reuse, Recycle. New Functionality: Regenerate 1 Scrap every 4 seconds. Destroyed Rock-It! Turrets drop 1 Scrap, pick up dropped Scrap to regain it. Activate to destroy a target Rock-It! Turret. Scrap Scrap pick up range increased from 1.25 to 1.5. Spawn pick up delay reduced from 0.45 to 0.0 seconds. Rock-It! Turrets [Q] Costs 4 Scrap. Base damage decreased from 62 to 36. Base Health reduced from 593 to 510. Health scaling increased from 4% to 5%. Duration decreased from 30 to 15 seconds. GCD decreased from 2 to 0.5 seconds. Placement range increased from 2 to 3. Adjusted weapon range icons to be less noisy. Prioritizes nearest enemy Hero when first created. Deth Lazor [W] No longer has a cost. Cooldown decreased from 12 to 8 seconds. Damage increased from 137 to 174. Range increase from 6 to 10. Width increased from 2 to 2.5. Adjusted Functionality: After 0.65 seconds, deal 208 damage to enemies in a line. Heal 25% of damage dealt, this effect is increased to 75% against Heroes. Xplodium Charge [E] No longer has a cost. Cooldown decreased from 20 to 12 seconds. Damage reduced from 233 to 155. Missile travel speed increased substantially. Search area reduced from 3 to 2.85. Range decreased from 9.5 to 7. Explosion delay decreased from 2.5 to 1.25 seconds. Stun duration decreased from 1.75 to 1 second. Talents
        Level 1 Extra TNT [E] Removed. Scrap-o-matic Smelter [Trait] Removed. Break it down [Trait] Removed. Goblin Repairs [Passive] Removed. (New) Rocket Boots [E] Increase the cast range of Xplodium Charge by 30% and its damage by 20%. Hitting a Hero increases movement speed by 20% for 3 seconds. (New) One Man Wrecking Crew [Passive] Casting Basic Abilities cause Gazlowe’s next Basic Attack within 6 seconds to deal 45% more damage. Stores up to 2 charges. (New) Big Game Hunter [Passive] Dealing damage with Basic Attacks to Heroes, Mercs or Monsters reduces the cooldown of Reduce, Reuse, Recycle by 2 seconds. Increase maximum Scrap by 2. Level 4 Clockwerk Steam Fists [Q] Removed. Reduce, Reuse, Recycle [Trait] Removed. Hired Goons [Passive] Removed. (New) Rock It Sock It [Q] Placing a Rock-It! Turret grants Gazlowe a 215 point Shield for 2.5 seconds. Hyperfocus Coils [W/E] Moved from level 7. Adjusted Functionality: Heroes hit by Deth Lazor and Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% the amount. Crit kicker added. EZ-PZ Dimensional Ripper [Active] Moved from level 13. New Functionality: Cooldown: 40 seconds. Activate to gain 35 Armor for 3 seconds, reducing damage taken by 35%, and reduce damage dealt of all nearby Heroes and Summons by 50% for 3 seconds. Level 7 Rock-It! Turret XL [Q] Removed. Engine Gunk [Q] Removed. Goblin Fusion Moved from level 13. Adjusted Functionality: Generate 3 Scrap for each Hero hit by Deth Lazor. (New) Overload [W] Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces the cooldown of Deth Lazor by 0.5 seconds. (New) Master Blaster [E] Deth Lazor and Xplodium Charge Slow by 35% for 2.5 seconds. Rock-It! Turret Basic Attacks extend the duration by 0.25 seconds. Level 10 Robo-Goblin [R1] New Functionality: Activate to become Unstoppable for 1.5 seconds. Passive: Basic Attacks deal 80 bonus damage over 5 seconds, stacks up to 3 times. Grav-O-Bomb 3000 [R2] Cooldown decreased from 90 to 60 seconds. Damage reduced from 251 to 220. Added Functionality: Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000. Level 13 X-Tra Large Bombs [E] Removed. (New) Positive Reinforcement [Q] Primary Turret attacks against Heroes increase Gazlowe’s Attack Speed by 40% for 3 seconds. (New) Superior Schematics [Q] Moved from level 16. Adjusted Functionality: Rock-It! Turrets attack up to 2 additional target for 75% damage and have 50% increased range. (New) Overcharged Capacitors [Q] Gazlowe gains 5% Spell Power for each active turret, up to a maximum of 15%. Dealing Basic Attack damage extends the duration of Rock-It! Turrets by 1.5 seconds. Level 16 Turret Storage [Q] Removed. Kwik Release Charge [E] Removed. Firin’ Mah Lazorz [W] Moved from level 20. Damage increased from 102 to 125. Ark Reaktor [E] Moved from level 4. Adjusted Functionality: Reduce the cooldown of Xplodium Charge by 3 seconds. Using Xplodium Charge creates 3 Rock-It! Turrets that last for 3 seconds. These Turrets do not drop Scrap or benefit from other Talents. (New) Overklock [Passive] Hitting enemy Heroes grants 15% bonus Movement Speed for 2 seconds. Hitting enemy Heroes with Basic Attacks causes them to take an additional 2.5% of their maximum Health in damage. Level 20 Mecha-Lord [R1] Adjusted Functionality: Basic Attacks increase Gazlowe’s Armor by 10 for 10 seconds, up to a maximum of 30. Basic Attacks deal 50% more damage to Stunned or Slowed targets. Miniature Black Hole [R2] Added Functionality: Each enemy Hero hit reduces the cooldown of Grav-O-Bomb by 12 seconds. It’s Raining Scrap [Q] Adjusted Functionality: Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup. (New) Bomb Toss [E] Xplodium Charge launches 2 more bombs when it detonates. Return to Top
        Heroes
        Alarak
        Base
        Health increased from 1900 to 1950. Health Regeneration increased from 3.96 to 4.06. Talents
        Level 4 Negatively Charged [E] Initial damage bonus increased from 150% to 175%. Cassia
        Talents
        Level 7 Surge of Light [Active] Damage reduced from 250 to 240. Damage taken amount required to activate increased from 500 to 650. Chromie
        Talents
        Level 1 Deep Breathing [W] Damage bonus reduced from 1.5% to 1% per stack. Cooldown reduction upon quest completion reduced from 5 seconds to 4 seconds. Mana cost upon quest completion changed from 30 to 40. Level 5 Mobius Loop [W] Damage bonus reduced from 50% to 30%. Slow duration reduced from 1 second to .75 seconds. Deckard
        Talents
        Level 4 Ruby [Active] Cooldown increased from 10 to 20 seconds. E.T.C.
        Talents
        Level 13 Encore [W] Heroic cooldown reduction reduced from 8% to 6%. Imperius
        Talents
        Level 7 Flash of Anger [Q] Damage reduced from 180 to 165. Shield amount reduced from 300 to 275. Orphea
        Talents
        Level 1 Ancestral Strength [Trait] Bonus damage reduced from 20% to 15%. Level 7 Mind Devourer [E] Damage per enemy Hero hit increased from 4 to 5. Maximum bonus damage reduced from 160 to 150. Heroes hit required for quest completion reduced from 40 to 30. Level 13 Abyssal Symbiosis [W] Shield amount reduced from 180 to 170. Level 16 Dead Magic [Trait] Damage reduced from 95 to 90. Stitches
        Base
        Slam [W] Bonus damage to Minions and Mercenaries increased from 50% to 60%. Tassadar
        Talents
        Level 1 Static Charge [Q] Maximum damage bonus reduced from 250 to 200. Level 10 Archon [R1] Shield amount reduced from 30% to 25% maximum Health. Basic Attack damage reduced from 150 to 140. Basic Attack splash damage reduced from 75 to 70. Yrel
        Talents
        Level 1 Dauntless [Passive] Physical Armor amount reduced from 40 to 35. Return to Top
        Bug Fixes
        Fixed an issue where Mercenaries would not be Stunned by Haunting Wave when the Mercenary Queen and Festering Wounds talents were taken. Fixed an issue where Executor's Will did not have a buff bar. Fixed an issue where Trauma Trigger did not have a button. Toy Train Mount - Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train. Return to Top
        D.Va and Gazlowe have been reworked in the latest Heroes of the Storm content update.
      • By Stan
        Blizzard has posted the second teaser on Twitter today. This time, it's a Draenei-themed Protoss spaceship.

        Teaser 1 was posted yesterday, and we saw the fusion of Icecrown and Kerrigan's Leviathan, so the event probably has something to do with both the Starcraft and Warcraft universe. Tomorrow is the big day when everything will be revealed and pushed to the PTR, so stay tuned for more details. Here is the first teaser if you haven't seen it yet.

        TL;DR:
        Teaser 1: Scourge (Warcraft) / Zerg (Starcraft) Teaser 2: Draenei (Warcraft) / Protoss (Starcraft) Teaser 3 + Reveal Coming Tomorrow
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