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wow Patch 7.2.5 - Heirlooms & Flightmaps for Alts

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Patch 7.2.5 continues to improve the alt experience with Heirlooms that will scale up to Level 110 and flightmaps.

Alt Improvements continue with every Legion patch and Patch 7.2.5 is no different. The first big change is that heirlooms now scale up to Level 110. Combined with Legion flying and Demon Assaults, you'll level up your alts in no time.

The following items have been added to vendors

For 15,000 Gold you can purchase a flightmap that unlocks various flight points in Eastern Kingdoms / Kalimdor. Both need to be purchased separately for a total of 30,000 Gold.

Prices may be just placeholder values.

If you're a returning player, don't forget to read our 7.2 tips here.

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It is a good but not necessary thing to give flight points to alts. Would anyone really use them ? Everyone levels in dungeons after lvl 15 and when you reach 60+ you have flying so you don't need flight points anymore. I know that having a lot of flight points makes it easier if you wanna go between places and AFK while you do it. But I would never pay 30k gold to get all flight points on alts, i'd rather spend it on 310% flying mount speed on several characters.

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Getting heirlooms is really nice :) as someone who lvled about 25 characters to max lvl in various expansions this is a real blessing.

I wonder what the price will be and if any heirlooms will be added in Legion, like another slot herilomm: boots,wrists hands?

Honestly i don't get the flight master map, who uses Flight masters on Kalimdor and Eastern Kingdoms?

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Maybe it will help zone leveling. By the time I reach a new zone and discover its flight path, the dungeon queue pops up twice and I outlevel the zone by two and more levels.

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Got 12 horde toons sitting at 100. If I get bored I might have to upgrade my heirlooms.

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6 hours ago, NanoNikk said:

It is a good but not necessary thing to give flight points to alts. Would anyone really use them ? Everyone levels in dungeons after lvl 15 and when you reach 60+ you have flying so you don't need flight points anymore. I know that having a lot of flight points makes it easier if you wanna go between places and AFK while you do it. But I would never pay 30k gold to get all flight points on alts, i'd rather spend it on 310% flying mount speed on several characters.

I've noticed more than once someone asking for a ride to a far-flung point because they picked up the next relevant quest from the command board and they don't have a flight path to it.

Not everyone levels in dungeons. And not every low character is leveling.

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Man, those maps... if those were the prices to open them account wide then maybe, but individually? I know they want some gold sinks but man... 

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2 hours ago, instantapathy said:

Man, those maps... if those were the prices to open them account wide then maybe, but individually? I know they want some gold sinks but man... 

Their toys that means their already account wide items

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Posted (edited)

15k each per character is waaaay too high, if a new player to wow wants this it will literly force them to buy a wow token to cover these prices... I can understand how shitty it is when low levels have to travel from undercity to, for example,  wetlands or from orgimmar to ferales. 

Heirlooms sounds good tho :D

EDIT: 

Didnt notice that those maps where toys. but its still tooo expansive. 

Edited by Rondelica

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I don't care much one way or the other if my alts have all the flightpaths and I certainly wouldn't pay that kind of gold for them.

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Posted (edited)

16 hours ago, NanoNikk said:

It is a good but not necessary thing to give flight points to alts. Would anyone really use them ? Everyone levels in dungeons after lvl 15 and when you reach 60+ you have flying so you don't need flight points anymore. I know that having a lot of flight points makes it easier if you wanna go between places and AFK while you do it. But I would never pay 30k gold to get all flight points on alts, i'd rather spend it on 310% flying mount speed on several characters.

No, not everyone levels through dungeons. I've leveled 4 characters from 1-110 so far in this expac (including 3 somewhere in between) without grinding dungeons. Blizzard has heavily increased the experience gains from questing, and it is a much less repetitive and stupid way to level, even if it is a bit slower than dungeons. Don't assume that just because something isn't worth it for you,, it's worth nothing at all. With millions of players, there are TONS of us that are going to love this, as it will be AMAZINGLY useful and completely worth the price for questing, especially in a WoW economy where making 15k gold takes 2 hours if you know what you're doing with profs.

*Quick edit* No, at 60, FPs are still better, because they are as fast as 70 flying (100% movement speed more than the 160% you get from basic flying) even if they wind about a bit.

Edited by Daedrik

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10 hours ago, Rondelica said:

15k each per character is waaaay too high, if a new player to wow wants this it will literly force them to buy a wow token to cover these prices...

It's clearly not meant for NEW players, but ALTS.

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Blizzard, what the actual fuck. 15k per continent? I get that we can buy gold legally now, but don't shape the game after the assumption that everyone buys gold or grinds professions all day.

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On 11/05/2017 at 1:32 PM, NanoNikk said:

It is a good but not necessary thing to give flight points to alts. Would anyone really use them ? Everyone levels in dungeons after lvl 15 and when you reach 60+ you have flying so you don't need flight points anymore. I know that having a lot of flight points makes it easier if you wanna go between places and AFK while you do it. But I would never pay 30k gold to get all flight points on alts, i'd rather spend it on 310% flying mount speed on several characters.

I be to differ, while i do some dungeons, but from experience with today's generation of gamers, they are unreliable, they are quick to blame others for their mistakes, i mean mistakes happen, its how you learn from them and how to get back on the bike, so to speak that matters more in the end, but they just blame others to save their pride and ego and then leave, crying to their mommy or daddy, whichever applies to them.

The Problem with MMOs now-a-days is the lack of a good community, most, if not all players that do group content only go for people that are overly qualified to do said content, i have seen ti enough on Twitch Streamers, they only accept players that are way over geared, way over experienced, ignoring anyone that can't promise a perfect and easy run.

Hell, even now-a-days you can't even do anything without being told HOW to do it, i mean it takes away all the fun of figuring it out by making mistakes, but hey, i just like to figure things out for myself, i mean seriously do people play mystery genre games with a walkthrough guide? i don't, i like to figure it out myself, its so much cooler and it gives a much more better sense of achievement.

 

You know what i mean?

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On 12/05/2017 at 2:13 AM, Rondelica said:

15k each per character is waaaay too high, if a new player to wow wants this it will literly force them to buy a wow token to cover these prices... I can understand how shitty it is when low levels have to travel from undercity to, for example,  wetlands or from orgimmar to ferales. 

Heirlooms sounds good tho :D

EDIT: 

Didnt notice that those maps where toys. but its still tooo expansive. 

Well, Once you have 1 character at level 110, the gold you make is so insanely high, 15k gold is not that much at all....not to mention those that have spare real life money spare, can buy wow tokens and sell them for like 60k-150k, depending on the realm and i have roughly 250k gold now, not much compared to others, but doing dailies, while tedious and repetitive is alot more interesting than repeating the same dungeons all day long and not to mention the more often than not 30mins wait in queue only to be queued up with players that die once and give up.

I am sure not everyone is like that, but this latest generation clearly wasn't taught to never give up, especially after a single try.

Although 15k can be quite high for such a small thing, i would suggest Blizzard makes it an account-wide thing like the Heirlooms, where 15k and 30k for an item to upgrade the heirlooms is worth it. 

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22 hours ago, Lithari said:

I be to differ, while i do some dungeons, but from experience with today's generation of gamers, they are unreliable, they are quick to blame others for their mistakes, i mean mistakes happen, its how you learn from them and how to get back on the bike, so to speak that matters more in the end, but they just blame others to save their pride and ego and then leave, crying to their mommy or daddy, whichever applies to them.

The Problem with MMOs now-a-days is the lack of a good community, most, if not all players that do group content only go for people that are overly qualified to do said content, i have seen ti enough on Twitch Streamers, they only accept players that are way over geared, way over experienced, ignoring anyone that can't promise a perfect and easy run.

Hell, even now-a-days you can't even do anything without being told HOW to do it, i mean it takes away all the fun of figuring it out by making mistakes, but hey, i just like to figure things out for myself, i mean seriously do people play mystery genre games with a walkthrough guide? i don't, i like to figure it out myself, its so much cooler and it gives a much more better sense of achievement.

 

You know what i mean?

Why end it with *You know what I mean?* to make it sound like what you said had anything to do with what I said ? When it really didn' :P I agree with you completely with the whole figuring shit out by failing and learning and I didn't say anything that would go against it in my post. And ofcourse Streamers goes for the best geared / classes to get carried the most.

Like Asmongold said in one of his Youtube clips (not quoting directly) but it was something like; "If you get offered $1mil or $1mil and $1dollar, why would you go for the lesser one ?"

I know some will say *oh taking the bigger amount is just greedy and selfish and blah blah blah*. But who said that the one taking the money would keep it only to himself. You saying that you've seen streamers only accept players that are overgeared and experienced, but I've also seen WoW streamers, like Quin69, take a full raid of overgeared people (including himself on his main) and then invite 2-3 randoms that are WAY undergeared, their average ilvl is almost 50ilvls lower than what drops in the raid, and carry them through the raid and give them all the loot.

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9 hours ago, NanoNikk said:

Why end it with *You know what I mean?* to make it sound like what you said had anything to do with what I said ? When it really didn' :P I agree with you completely with the whole figuring shit out by failing and learning and I didn't say anything that would go against it in my post. And ofcourse Streamers goes for the best geared / classes to get carried the most.

Like Asmongold said in one of his Youtube clips (not quoting directly) but it was something like; "If you get offered $1mil or $1mil and $1dollar, why would you go for the lesser one ?"

I know some will say *oh taking the bigger amount is just greedy and selfish and blah blah blah*. But who said that the one taking the money would keep it only to himself. You saying that you've seen streamers only accept players that are overgeared and experienced, but I've also seen WoW streamers, like Quin69, take a full raid of overgeared people (including himself on his main) and then invite 2-3 randoms that are WAY undergeared, their average ilvl is almost 50ilvls lower than what drops in the raid, and carry them through the raid and give them all the loot.

I would take the $1mil.....that extra $1 is rather pointless.

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