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Patch 7.2.5 - Heirlooms & Flightmaps for Alts

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Patch 7.2.5 continues to improve the alt experience with Heirlooms that will scale up to Level 110 and flightmaps.

Alt Improvements continue with every Legion patch and Patch 7.2.5 is no different. The first big change is that heirlooms now scale up to Level 110. Combined with Legion flying and Demon Assaults, you'll level up your alts in no time.

The following items have been added to vendors

For 15,000 Gold you can purchase a flightmap that unlocks various flight points in Eastern Kingdoms / Kalimdor. Both need to be purchased separately for a total of 30,000 Gold.

If you're a returning player, don't forget to read our 7.2 tips here.

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It is a good but not necessary thing to give flight points to alts. Would anyone really use them ? Everyone levels in dungeons after lvl 15 and when you reach 60+ you have flying so you don't need flight points anymore. I know that having a lot of flight points makes it easier if you wanna go between places and AFK while you do it. But I would never pay 30k gold to get all flight points on alts, i'd rather spend it on 310% flying mount speed on several characters.

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Getting heirlooms is really nice :) as someone who lvled about 25 characters to max lvl in various expansions this is a real blessing.

I wonder what the price will be and if any heirlooms will be added in Legion, like another slot herilomm: boots,wrists hands?

Honestly i don't get the flight master map, who uses Flight masters on Kalimdor and Eastern Kingdoms?

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Maybe it will help zone leveling. By the time I reach a new zone and discover its flight path, the dungeon queue pops up twice and I outlevel the zone by two and more levels.

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6 hours ago, NanoNikk said:

It is a good but not necessary thing to give flight points to alts. Would anyone really use them ? Everyone levels in dungeons after lvl 15 and when you reach 60+ you have flying so you don't need flight points anymore. I know that having a lot of flight points makes it easier if you wanna go between places and AFK while you do it. But I would never pay 30k gold to get all flight points on alts, i'd rather spend it on 310% flying mount speed on several characters.

I've noticed more than once someone asking for a ride to a far-flung point because they picked up the next relevant quest from the command board and they don't have a flight path to it.

Not everyone levels in dungeons. And not every low character is leveling.

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Man, those maps... if those were the prices to open them account wide then maybe, but individually? I know they want some gold sinks but man... 

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2 hours ago, instantapathy said:

Man, those maps... if those were the prices to open them account wide then maybe, but individually? I know they want some gold sinks but man... 

Their toys that means their already account wide items

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15k each per character is waaaay too high, if a new player to wow wants this it will literly force them to buy a wow token to cover these prices... I can understand how shitty it is when low levels have to travel from undercity to, for example,  wetlands or from orgimmar to ferales. 

Heirlooms sounds good tho :D

EDIT: 

Didnt notice that those maps where toys. but its still tooo expansive. 

Edited by Rondelica

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I don't care much one way or the other if my alts have all the flightpaths and I certainly wouldn't pay that kind of gold for them.

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16 hours ago, NanoNikk said:

It is a good but not necessary thing to give flight points to alts. Would anyone really use them ? Everyone levels in dungeons after lvl 15 and when you reach 60+ you have flying so you don't need flight points anymore. I know that having a lot of flight points makes it easier if you wanna go between places and AFK while you do it. But I would never pay 30k gold to get all flight points on alts, i'd rather spend it on 310% flying mount speed on several characters.

No, not everyone levels through dungeons. I've leveled 4 characters from 1-110 so far in this expac (including 3 somewhere in between) without grinding dungeons. Blizzard has heavily increased the experience gains from questing, and it is a much less repetitive and stupid way to level, even if it is a bit slower than dungeons. Don't assume that just because something isn't worth it for you,, it's worth nothing at all. With millions of players, there are TONS of us that are going to love this, as it will be AMAZINGLY useful and completely worth the price for questing, especially in a WoW economy where making 15k gold takes 2 hours if you know what you're doing with profs.

*Quick edit* No, at 60, FPs are still better, because they are as fast as 70 flying (100% movement speed more than the 160% you get from basic flying) even if they wind about a bit.

Edited by Daedrik

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10 hours ago, Rondelica said:

15k each per character is waaaay too high, if a new player to wow wants this it will literly force them to buy a wow token to cover these prices...

It's clearly not meant for NEW players, but ALTS.

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Blizzard, what the actual fuck. 15k per continent? I get that we can buy gold legally now, but don't shape the game after the assumption that everyone buys gold or grinds professions all day.

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On 11/05/2017 at 1:32 PM, NanoNikk said:

It is a good but not necessary thing to give flight points to alts. Would anyone really use them ? Everyone levels in dungeons after lvl 15 and when you reach 60+ you have flying so you don't need flight points anymore. I know that having a lot of flight points makes it easier if you wanna go between places and AFK while you do it. But I would never pay 30k gold to get all flight points on alts, i'd rather spend it on 310% flying mount speed on several characters.

I be to differ, while i do some dungeons, but from experience with today's generation of gamers, they are unreliable, they are quick to blame others for their mistakes, i mean mistakes happen, its how you learn from them and how to get back on the bike, so to speak that matters more in the end, but they just blame others to save their pride and ego and then leave, crying to their mommy or daddy, whichever applies to them.

The Problem with MMOs now-a-days is the lack of a good community, most, if not all players that do group content only go for people that are overly qualified to do said content, i have seen ti enough on Twitch Streamers, they only accept players that are way over geared, way over experienced, ignoring anyone that can't promise a perfect and easy run.

Hell, even now-a-days you can't even do anything without being told HOW to do it, i mean it takes away all the fun of figuring it out by making mistakes, but hey, i just like to figure things out for myself, i mean seriously do people play mystery genre games with a walkthrough guide? i don't, i like to figure it out myself, its so much cooler and it gives a much more better sense of achievement.

 

You know what i mean?

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On 12/05/2017 at 2:13 AM, Rondelica said:

15k each per character is waaaay too high, if a new player to wow wants this it will literly force them to buy a wow token to cover these prices... I can understand how shitty it is when low levels have to travel from undercity to, for example,  wetlands or from orgimmar to ferales. 

Heirlooms sounds good tho :D

EDIT: 

Didnt notice that those maps where toys. but its still tooo expansive. 

Well, Once you have 1 character at level 110, the gold you make is so insanely high, 15k gold is not that much at all....not to mention those that have spare real life money spare, can buy wow tokens and sell them for like 60k-150k, depending on the realm and i have roughly 250k gold now, not much compared to others, but doing dailies, while tedious and repetitive is alot more interesting than repeating the same dungeons all day long and not to mention the more often than not 30mins wait in queue only to be queued up with players that die once and give up.

I am sure not everyone is like that, but this latest generation clearly wasn't taught to never give up, especially after a single try.

Although 15k can be quite high for such a small thing, i would suggest Blizzard makes it an account-wide thing like the Heirlooms, where 15k and 30k for an item to upgrade the heirlooms is worth it. 

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22 hours ago, Lithari said:

I be to differ, while i do some dungeons, but from experience with today's generation of gamers, they are unreliable, they are quick to blame others for their mistakes, i mean mistakes happen, its how you learn from them and how to get back on the bike, so to speak that matters more in the end, but they just blame others to save their pride and ego and then leave, crying to their mommy or daddy, whichever applies to them.

The Problem with MMOs now-a-days is the lack of a good community, most, if not all players that do group content only go for people that are overly qualified to do said content, i have seen ti enough on Twitch Streamers, they only accept players that are way over geared, way over experienced, ignoring anyone that can't promise a perfect and easy run.

Hell, even now-a-days you can't even do anything without being told HOW to do it, i mean it takes away all the fun of figuring it out by making mistakes, but hey, i just like to figure things out for myself, i mean seriously do people play mystery genre games with a walkthrough guide? i don't, i like to figure it out myself, its so much cooler and it gives a much more better sense of achievement.

 

You know what i mean?

Why end it with *You know what I mean?* to make it sound like what you said had anything to do with what I said ? When it really didn' :P I agree with you completely with the whole figuring shit out by failing and learning and I didn't say anything that would go against it in my post. And ofcourse Streamers goes for the best geared / classes to get carried the most.

Like Asmongold said in one of his Youtube clips (not quoting directly) but it was something like; "If you get offered $1mil or $1mil and $1dollar, why would you go for the lesser one ?"

I know some will say *oh taking the bigger amount is just greedy and selfish and blah blah blah*. But who said that the one taking the money would keep it only to himself. You saying that you've seen streamers only accept players that are overgeared and experienced, but I've also seen WoW streamers, like Quin69, take a full raid of overgeared people (including himself on his main) and then invite 2-3 randoms that are WAY undergeared, their average ilvl is almost 50ilvls lower than what drops in the raid, and carry them through the raid and give them all the loot.

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9 hours ago, NanoNikk said:

Why end it with *You know what I mean?* to make it sound like what you said had anything to do with what I said ? When it really didn' :P I agree with you completely with the whole figuring shit out by failing and learning and I didn't say anything that would go against it in my post. And ofcourse Streamers goes for the best geared / classes to get carried the most.

Like Asmongold said in one of his Youtube clips (not quoting directly) but it was something like; "If you get offered $1mil or $1mil and $1dollar, why would you go for the lesser one ?"

I know some will say *oh taking the bigger amount is just greedy and selfish and blah blah blah*. But who said that the one taking the money would keep it only to himself. You saying that you've seen streamers only accept players that are overgeared and experienced, but I've also seen WoW streamers, like Quin69, take a full raid of overgeared people (including himself on his main) and then invite 2-3 randoms that are WAY undergeared, their average ilvl is almost 50ilvls lower than what drops in the raid, and carry them through the raid and give them all the loot.

I would take the $1mil.....that extra $1 is rather pointless.

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What you want is a progression group, there are plenty out there and they're easily found. People play how they want to play, it doesn't make them lazy or you better because you like to progress whereas they like to run through it quickly. People have 10 plus alts they run through content, there's simply not time to do progressions on every single toon. You also can't expect to find a ton of people who don't know the raids a few weeks after it's been out, most people that raid will have already been doing them. It's great you like to play the way you do, just don't look down on others because they prefer a different way.

On another note, I have no idea what peoples issue is with 30k gold for FPs? This has been a great help to me personally and 30k gold really isn't that much. People seem to be confused and not know it's account wide as well. So I could hop over to the alliance side (puke) if I chose to and have FPs to all the zones ready to go! It's a great addition to me and well worth the gold.

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The heirloom toy maps are 10,000 a piece, not the 15,000 quoted in the original post, I just purchased them in game, so it's 20k, total if you want them for both factions. Horde Only (Walking Kalimdor with the Earth Mother) and  Alliance only (The Modernize the Provisioning of Azeroth).   I bought the one for my void elf, and it gave me a fair amount of flight paths (see screen shot). I've only quested in Darkshire at this point, so this was just learning nearly from scratch what was taught by the book. 

It's one use only.  There is no re-clicking it over and over to learn more flight paths, you use it once, and you learn what it offers you.  I highlighted the three yellow boots I self learned, everything else was from the book, The Modernize the Provisioning of Azeroth

I liked the idea, I've played for a long time on WoW, and running to get flight paths takes time, even if you're questing, so this saved me time, and now when I level my other toons, which I'm sure I will with the new system, it'll make it easier to get around in Classic WoW.

 

 

 

MapofEastern.PNG

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      Before the Storm by Christie Golden is coming on June 12 and Amazon made a portion of the book available for preview. This article contains spoilers.
      Note: Only an excerpt of the book is available, and we need to wait until June 12 learn the backstory and see the full picture. Before the Storm explains events that lead to the Burning of Teldrassil and the Siege of Lordaeron.
      It seems that Amazon has removed the preview now. The epilogue can be found here and pages describing key moments here (courtesy of redditor dreamfisher).
      We've highlighted some interesting facts below:
      The novel describes both factions coming into contact with the mysterious substance known as Azerite, in line with the Legion epilogue cinematics. Azerite is described as having "drug-like" attributes and according to Anduin, it makes him feel like he can "move mountains" and secure peace wherever he wants. Could Azerite be similar to Yogg-Saron's Saronite? Remember the mad miners in Northrend back in Wrath? Anduin and Sylvanas arrange a meeting between Humans and their Forsaken family members, even though Sylvanas claims it will only hurt her people. Before the meeting, Sylvanas gives her word that no Alliance member who attends the meeting will be harmed. After initial distrust, most Humans and Forsaken get along well without any issues. Genn comes to a conclusion that not all Forsaken are treacherous murderers and some are the same people they once were. Now comes the interesting part -- Calia Menethil (a would-be usurper, and the rightful heir to the throne) secretly attends the meeting, but some Forsaken recognize her disguise and tell Sylvanas. As a result, Sylvanas starts going bonkers, claiming that the meeting was a setup to overthrow her and put Calia on the throne. She does not blame Anduin, because he's surprised to see Calia there, so that was definitely not planned. Sylvanas told her Dark Ranger to blow the horn for retreat, but some Forsaken remain frozen, not sure what to do. Some even start running towards the Alliance. Sylvanas calls them traitors and orders her archers to kill the Forsaken that hadn't returned immediately, including those who initially froze, but returned later. Sylvanas does not trust anyone who comes to her only due to fear and not loyalty. Calia gives a speech, telling the Forsaken that it's time to stop living in the shadows. Sylvanas kills Calia Menethil in the process. She did not break her promise, because Calia was never supposed to attend the meeting in the first place. Calia is then risen as a Holy Forsaken (yes you read that right) by Anduin, because a naaru told him to do so. Maybe we'll see Holy Forsaken as an Allied Race in the future. Sylvanas had the chance to shoot Anduin, but decided not to do so. Anduin says that Sylvanas would never change, claiming she's "well and truly lost". (Source // Source #2)