Stan

Necromancer Beta Patch Notes: May 17

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Necromancer Beta was updated with Patch v2.6.0.45634. Not so many changes are in this time. Blizzard reduced the likelihood of dead ends in Rifts & Greater Rifts floors using the Temple of the Firstborn map.

NOTE: Red text indicates a change between the last and live patch notes.

Blizzard LogoBlizzard (Source)

Please note that participation in the Necromancer beta test will be by invitation to ensure focused feedback and a smooth testing experience. For details on how to participate, please see this blog.

Installation and Play Instructions:

To install and play the Necromancer beta test, please follow the instructions below:

Step 1: If you were invited to the beta test, verify that your account has been granted a beta license in Blizzard Account Management.

Step 2: Download and install the Blizzard launcher.

Step 3: Once you have installed the Blizzard launcher, log in with your credentials and select Diablo III from the menu on the left-hand side.

Step 4: On the Diablo III screen, there is a drop-down menu above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select " Necromancer Beta Test" from this drop-down menu before proceeding.

Step 5: You should now have the option to install and play the beta.

Beta Character Copy:

The option to copy your existing Diablo III characters from your live account to the beta will be available and can be done directly through the beta client.

Step 1: Log into the beta client and create a level 1 character. After you're done, return to the main character screen.

Step 2: Note the “PTR Copy” button at the top right of the Home Screen. (This button will not appear in-game until you have created a new level 1 character.)

Step 3: Select your region.

Step 4: Click "Copy." This will copy all characters on your account from the selected region.

Step 5: You may be disconnected from the beta client.

Step 6: Log back in. Your copied characters will be available for play.

Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied beta characters will be lost.

In addition, you can only copy characters over to your beta account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.

PTR PATCH 2.6.0 - v2.6.0.45634

Below you'll find the preliminary notes for Patch 2.6.0, including the Necromancer beta. Please note that this isn't the final version and that some changes may not be documented or described in full detail.

Please note that content availability during the beta will vary depending on testing needs.

General

  • New Feature: Challenge Rifts
    • Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode.
      • Note: New Challenge Rifts may be available more frequently during the beta.

Classes

  • New Class: Necromancer
    • As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone.
  • Necromancer Skills
    • Army of the Dead
      • Base Rune
        • Raise a massive skeletal army to pummel the targeted location dealing 3,000% 12,000% weapon damage in a 15 yard radius
      • Frozen Army
        • 3,600% 12,000% and they attack all enemies in a line
      • Dead Storm
        • Raise a storm of the dead that surround you damaging enemies for 2,000% 15,500% weapon damage over 5 seconds
      • Unconventional Warfare
        • Damage increased to 50,000% total weapon damage
      • Catatonic Grasp
        • Has been renamed to Blighted Grasp
        • Has been redesigned
          • Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds
    • Bone Armor
      • Harvest of Anguish
        • Now deals Cold damage instead of Physical
      • Dislocation
        • Now deals Poison damage instead of Physical
      • Limited Immunity
        • Now begins its cooldown once the immunity effect ends
    • Command Skeletons
      • The active ability for this skill now lasts until the target dies or you change the target of your command
      •  
    • Corpse Explosion
      • Base Rune
        • Target an area exploding all corpses within 11 yards dealing 150% 250% weapon damage to enemies within 20 yards
      • Close Quarters
        • Explodes corpses close to you, dealing 200% 325% weapon damage to enemies within 20 yards
    • Corpse Lance
      • Base Rune
        • Target an enemy to summon projectiles from nearby corpses that cause 750% 900% weapon damage to the target
    • Land of the Dead
      • Base Rune
        • All corpse skills can be used at will for 5 10 seconds
  • Necromancer Passives
    • Blood Is Power
      • Has been redesigned
        • After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used.
    • Final Service
      • When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds
        • This passive does not require active pets to prevent death and grant immunity
        • Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health
  • Wizard Skills
    • Mirror Image
      • Simulacrum
        • This rune has been renamed to "Hard Light"
  • Bug Fixes
    • Decay Golem
      • Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead
      • Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played

Items

  • General
    • Scythes and Phylacteries are now sold by some of the vendors throughout the world
  • Legendary Items
    • Funeral Pick
      • Siphon Blood drains blood from 2 additional targets
    • Trag’oul’s Corroded Fang
      • The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse
    • Scythe of the Cycle
      • Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds
    • Dreadgolem Spike
      • Bone Spear now costs 40 Essence and deals 125-150% additional damage
    • Bloodtide Blade
      • Death Nova deals 125-150% increased damage for every enemy within 10 yards
    • Reilena’s Shadowhook
      • Bone Spikes generates an additional 2-4 Essence for each enemy hit
    • Death’s Scythe
      • Each different Poison skill you use increases the damage of your Poison skills by 75-100% for 15 seconds
    • Spear of Jesseth
      • Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses
    • Lost Time
      • Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks.
    • Bone Ringer
      • The damage bonus of Command Skeletons is increased by 25-30% each second while active
    • Leger’s Disdain
      • Grim Scythe deals an additional 7-10% damage for each point of essence it restores
    • Iron Rose
      • Attacking with Siphon Blood while at full life has a 15-25% chance to cast a free Blood Nova
    • The Johnstone
      • Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends
    • Haunted Visions
      • Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long
    • Wisdom of Kalan
      • Increases the maximum number of Bone Armor stacks by 5
    • Bloodsong Mail
      • While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage
    • Requiem Cereplate
      • When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds
    • Mask of Scarlet Death
      • Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse
    • Fate’s Vow
      • After consuming 15-20 corpses you unleash a free Death Nova
    • Moribund Gauntlets
      • Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy
    • Grasps of Essence
      • When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times
    • Golemskin Breaches
      • Your Golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it
    • Defiler Cuisses
      • Your Bone Spirit’s damage is increased by 75-100% for every second it is active
    • Steuart’s Greaves
      • You gain 40-50% increased movement speed for 2 seconds after using Blood Rush
    • Bryner’s Journey
      • Bone Spikes has a 10-15% chance to cast a Bone Nova at the target location
    • Dayntee’s Binding
      • Decrepify gains an additional 20-30% damage reduction for attacks against you
    • Razeth’s Volition
      • Skeletal Mage gains the effect of the Gift of Death rune
    • Circle of Nailuj
      • You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds
    • Prayer of Briggs
      • Uncursed enemies are pulled to the target location when a curse is applied to them
    • Krysbin’s Sentence
      • Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded
    • Lornelle’s Sunstone
      • Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing
    • Corpsewhisper Pauldrons
      • Corpse Lance damage is increased by 15-20% for 3 seconds each time you consume a corpse. Max 15 80 stacks
    • Hellfire Amulet
      • Necromancer passives have been added for this item
    • Halcyon’s Ascent
      • Added skills to this item for the Necromancer
  • Class Sets
    • Bones of Rathma
      • (2) Set Bonus
        • Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage
      • (4) Set Bonus
        • You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks.
      • (6) Set Bonus
        • Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200%
    • Trag’Oul’s Avatar
      • (2) Set Bonus
        • Blood Rush gains the effect of every rune
      • (4) Set Bonus
        • While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more.
      • (6) Set Bonus
        • Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%.
          • Healing from skills consumes one stack regardless of how many targets are hit
          • Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing
    • Grace of Inarius
      • (2) Set Bonus
        • Bone Armor’s damage is increased by 1000%
      • (4) Set Bonus
        • Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit
      • (6) Set Bonus
        • Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage per second as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer’s abilities and minions
    • Pestilence Master’s Shroud
      • (2) Set Bonus
        • Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage
      • (4) Set Bonus
        • Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds.
      • (6) Set Bonus
        • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000%
    • Jairoan Arms
      • (2) Set Bonus
        • Army of the Dead gains the effect of the Unconventional Warfare rune
  • Bug Fixes
    • Fixed an issue causing phylacteries to roll only the lowest possible damage value
    • Fixed an issue which allowed non-Necromancer characters to equip Necromancer gear

Adventure Mode

  • New Zones: The Moors & The Temple of the Firstborn
    • The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map.
  • General
    • (Beta Only) Made changes to reduce the occurrence of dead ends when floors in Rifts and Greater Rifts use the Temple of the Firstborn map.
  • Set Dungeons
    • The user interface has been updated to better explain tier completion requirements.
      • With this, the basic completion tier must be finished within the given time limit.
    • The time limit to complete a Set Dungeon has been increased to 5 minutes
    • Necromancer Set Dungeons have been added to Adventure Mode
    • Set dungeon monsters are now tracked on the mini-map when the dungeon begins
    • All Basic Tier monster kill requirements have been lowered
  • Bounties
    • Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens.
  • Greater Rifts
    • Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount.
  • Bug Fixes
    • Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty

PTR Only

  • D'jank Miem
    • Players can exchange Blood Shards with this vendor for bags containing gear
      • The cost per bag has been set to 500 200.
      • Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items

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At the bottom... "D'jank Miem"

 

Are you serious? I know Blizzard likes to appease to their customer base, with funny named quests and jokes and everything, but isn't this pushing it way too far?

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8 hours ago, Yridaa said:

At the bottom... "D'jank Miem"

 

Are you serious? I know Blizzard likes to appease to their customer base, with funny named quests and jokes and everything, but isn't this pushing it way too far?

LOLOLOL this was completely lost to me until i saw your comment. I had to sit here and read it a few times and think hard. I absolutely love it XD. @Blaine what do you think about our new D3 npc D'jank Miem XD

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11 hours ago, Yridaa said:

At the bottom... "D'jank Miem"

 

Are you serious? I know Blizzard likes to appease to their customer base, with funny named quests and jokes and everything, but isn't this pushing it way too far?

It's only for the beta so who cares? :D It's not like Flaskataur is a problem on the WoW PTR right?

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      What’s Next for the 2.6.1 PTR?
      We’re locking down on changes now to smooth out bugs and performance issues, as well as other fine-tuning steps before patch launch. That process can take a while, so there’s a point at which we must stop making new changes.
      We’ve now reached that point on the PTR, so don’t expect too many more sweeping changes for Patch 2.6.1 (barring anything game breaking we need to address post-patch or via a hotfix). We most need your help in stress testing, bug-crunching, and experimenting as much as possible to catch any crazy issues before we finalize our build.
      Once again, we can’t thank you enough for your patience and participation during the Patch 2.6.1 PTR. We’ve always been reading and incorporating your feedback, and we hope that’s evident now more than ever.
    • By Stan

      Catch a glimpse of what to expect in Season 12. Read on for the details on Season rewards & Haedrig's Gift sets.
      Season 12 will probably go live with Patch 2.6.1 that's currently tested on PTR. You can find the latest Patch 2.6.1 patch notes here.
      Season 12 Splash Screen

      New Cosmetic Rewards
      Fiacla-Géar Wings Heaven Portrait Chest & Gloves (Conqueror Set) Sets granted by Haedrig's Gift in Season 12
      Barbarian - Immortal King's Call Crusader - Seeker of the Light Demon Hunter - Natalya's Vengeance Monk - Uliana's Stratagem Necromancer - Trag'Oul's Avatar Witch Doctor - Spirit of Arachyr Wizard - Vyr's Amazing Arcana
    • By Stan

      A new 2.6.1 PTR build was deployed to test servers yesterday, with changes to Witch Doctor's Creeping Death passive and Wizard's Frozen Orb projectile range and many tweaks for Legendary items.
      Patch notes below contain only the latest changes (v2.6.1.47041). For full patch notes, please visit the previous 2.6.1 build located here. Blizzard also mentioned that Windows XP / Vista support will be ending at some point during PTR.
      Blizzard (Source)
      TABLE OF CONTENTS:
      Classes Items Adventure Mode CLASSES
      Witch Doctor Passives
      Creeping Death Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 14400 seconds Note: There is currently a bug preventing this passive from affecting Piranhas; this will be fixed in an upcoming PTR patch Wizard Skills
      Arcane Orb Frozen Orb Increased projectile travel distance from 30 to 45 ITEMS
      Legendary Items
      Barbarian
      Band of Might After casting Furious Charge, Ground Stomp, or Leap, take 50–60% 60-80% reduced damage for 8 seconds Bracers of the First Men Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% 400-500% increased damage Gavel of Judgement Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% 600-800% and it returns 25 Fury if it hits 3 or fewer enemies Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch Crusader
      Fate of the Fell Heaven's Fury gains two additional rays and has its damage increased by 150-200% 375-500% Golden Flense Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300%  Witch Doctor
      The Short Man’s Finger Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch Wizard
      Halo of Karini You take 45–60% 60-80% less damage for 3 4 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away Set Items
      Crusader
      Thorns of the Invoker (2) Set Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch Demon Hunter
      Embodiment of the Marauder (4) Set Sentries deal 400% 100% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do (6) Set Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% 2400% increased damage for every active Sentry Monk
      Shenlong's Spirit The damage of your Spirit Generators is increased by 1.5% 2% for each point of Spirit you have When reaching maximum Spirit, all damage is increased by 150% 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit Necromancer Pestilence Master’s Shroud (4) Set Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds. Witch Doctor
      Helltooth Harness (6) Set Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch. Raiment of the Jade Harvester (6) Set Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage. Wizard
      Vyr’s Amazing Arcana (6) Set You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18% 25% Chantodo's Resolve (2) Set Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% 1000% weapon damage to enemies within 30 yards ADVENTURE MODE
      Rifts
      Increased the amount of experience and Rift progress granted by Blazing Constructs Increased the amount of experience and Rift progress granted by Smoldering Constructs Bug Fixes
      (PTR Only) Fixed an issue with Battle Rage - Bloodshed where the damage from critical hits was not being scaled by the proc coefficient of the power doing damage Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose