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The All-Star Weekend is fast approaching, only two weeks away in fact, and Blizzard just shared a lot of details about the event and more specifically, it's format. We've already heard about the two new skins the event will be bringing to the game and now we found out how to get them: they'll be available for a limited time only, August 17–27 and each will cost 300 Overwatch League Tokens.
The actual format of the weekend, starting on August 25th, will have 2 separate sections for the two days, starting with custom skill matches on Saturday (Lucioball Showdown, Mystery Heroes, Widowmaker 1v1 with only headshots counting for eliminations, Talent Takedown where casters and analysts will go head to head in a regular 6v6 series, and finally Lockout Elimination). Then we have the big event on Sunday, the actual All-Star game where the Atlantic team will meet the Pacific in 6v6 using standard competitive settings, playing 5 maps.
Check out the full details below:
All-Star Weekend (source)
We’re just two weeks from the first-ever Overwatch League All-Star Weekend, and today we’re revealing the custom game modes and format for both days of competition. Additionally, we have new details on the limited-time legendary All-Star skins for Tracer and Genji (see below).
All-Star Weekend festivities kick off on Saturday, August 25, with a series of custom skill matches. On Sunday, August 26, the Atlantic and Pacific All-Stars go head-to-head in the official All-Star Game, Powered by Intel®.
For Saturday’s lineup of custom games, all players on each roster much compete, and there will be no substitutions within each game. Here are the custom games that will be played:
The Atlantic and Pacific teams will compete in a 3v3 best-of-three series using standard Lúcioball settings on the Busan Lúcioball Arena map. Each match will last five minutes. If a match is tied at the end of five minutes, then the next goal wins.
The Atlantic and Pacific teams will compete in a 6v6 Mystery Heroes game using standard competitive settings in a best-of-three series on control maps Ilios, Lijiang Tower, and Nepal. For Mystery Heroes, players will be assigned a random hero at the start of each map, and a new random hero on each respawn.
The Atlantic and Pacific coaches will select their four best Widowmaker players for this mini-tournament. The four players from each squad will compete head-to-head until there’s one Atlantic and one Pacific champion. The two champions will face off in the final. The winner for all matches prior to the final will be first player to reach five eliminations. The final will be decided by the first to seven eliminations. Eliminations are headshot only, and automatic firing will be disabled. There will be no capture points, but after 30 seconds player locations will be visible to both players. A match will result in a draw after five minutes. This mode will be played on Castillo (quarterfinals), Necropolis (semifinals), and Ecopoint: Antartica (final).
Presented by T-Mobile
Prior to All-Star Weekend, the Atlantic and Pacific coaches will draft two teams of casters and analysts. (Keep an eye on our social channels for draft results!) The two teams will square off in a 6v6 best-of-three series using standard competitive settings. The first map played will be King’s Row (hybrid). The team that loses the first map gets to select the second map. If the series is tied 1-1, a game of Lúcioball will be the tiebreaker. If the Lúcioball match is tied after five minutes, the next goal wins. Overwatch League players will help call the game along with the casters and analysts not playing.
The Atlantic and Pacific teams will square off in this 6v6 competition using standard lockout elimination settings. The winner will be determined in a best-of-three series. The maps for this mode are Oasis University, Necropolis, and Castillo.
The format for Sunday’s Overwatch League All-Star Game, Powered by Intel®:
Atlantic and Pacific teams will compete 6v6 using standard competitive settings Teams will play a full five-map match Map pool: King’s Row, Rialto, Horizon Lunar Colony, Route 66, and Ilios All 18 players on each team must play at least one map Substitutions can only be made between maps One All-Star coach per team will help manage rosters and strategy Sunday’s All-Star Game is sold out, but tickets are still available for Saturday’s All-Star custom games event.
ALL-STAR LEGENDARY SKINS
To celebrate the All-Star Game, we’re revealing two new legendary Overwatch skins: the 2018 Atlantic All-Star Tracer and the 2018 Pacific All-Star Genji. Both skins will be available for a limited time from August 17–27. Each skin is redeemable for 300 Overwatch League Tokens.
All-Star Weekend events will be streamed live on Twitch, OverwatchLeague.com, the Overwatch League app, MLG.com, and the MLG app.
The 2018 Summer Games are here, featuring 50 new cosmetics, Lucioball and a lot of Hero tuning.
The 2018 Summer Games have arrived and will stay until August 30th! We have over 50 new seasonal items, including the already announced legendary skins, more Lucioball and a large amount of Hero changes.
First off it's the Hanzo, Widow, Brigitte and Mercy nerfs as well as Ana, Lucio and Moira buffs, with Zarya getting a bit of both. And then it's the usual bevy of bug fixes, with gems such as D.Va's disappearing gun while hooked and emoting, Hanzo's detachable arm while wall climbing and more!
Then there's all the new skins:
And then we have the short version of all the Hero changes, courtesy of itsjieyang:
August 9 (source)
Summer Games 2018
The Summer Games return for more fun in the sun! This year, we're celebrating the spirit of competition with a new Lúcioball arena, Season 2 of Copa Lúcioball, and a smörgåsbord of loot. Unlock over 50 new seasonal items—including legendary skins like Waveracer D.Va, Fastball Zenyatta, and Cabana Ana—alongside our growing collection of summer gear from previous years.
To learn more about Summer Games, click here.
Changed the name of Junkrat’s Buccaneer skin to Bilgerat Added under attack voice lines for Zenyatta, Lúcio, and Moria All Overwatch League skins now include the name of the team’s city or state Looking for Group
Settings will be saved after changing filters on the Looking for Group browse screen Hero Gallery
Added a What’s New option that displays new unlockable content HERO UPDATES
Some ultimate abilities now restore ammunition after completion for some heroes Abilities affected: Genji’s Dragonblade, Junkrat’s RIP-Tire, Pharah’s Barrage, Roadhog’s Whole Hog, and Zenyatta’s Transcendence, Winston’s Primal Rage Developer Comments:The change removes the need to immediately reload after a long duration ultimate.
Nano Boost Now also instantly heals the target for 300 health Range increased from 30 to 40 meters Developer Comments: These changes help Ana’s Nano Boost be usable in more situations. Previously it was almost entirely used to combo with other allies’ ultimates, just before they use them. With this change Nano Boost can now alternatively be used to save an ally from near death in the middle of a big fight.
Shield Bash Cooldown increased from 6 to 7 seconds Repair Pack An option to control Brigitte’s Repair Pack targeting sensitivity has been added under Options > Controls > Brigitte Developer Comments: Brigitte’s Shield Bash is one of her strongest abilities, and its short cooldown can make it difficult to play against. Slightly increasing its cooldown will give her opponents more opportunity to play around it. We’ve also added an option to control Brigitte’s Repair Pack targeting sensitivity which will allow players to reduce the width of the search angle for the ability. This is useful for trying to target specific allies in the middle of a fight at the cost of making it a bit harder to target allies in general.
Rocket Punch No longer impacts Symmetra’s teleporter Now destroys Symmetra’s sentry turrets without stopping his movement Developer Comments: These changes are just quality of life improvements for how Doomfist interacts with Symmetra’s placed objects.
Lunge Cooldown increased from 4 to 5 seconds Developer Comments: Hanzo’s Lunge ability allows him to be a bit too evasive, so we’re increasing the cooldown to make him easier to catch.
Crossfade Aura radius increase from 10 to 12 meters Sound Barrier Temporary shields granted increased from 500 to 750 Developer Comments: Increasing the amount of shield health gained from Lúcio’s Sound Barrier should make it more effective against incoming burst damage. As part of his last rework, Crossfade’s radius was heavily reduced, but its potency was increased to compensate. While the change was better for him overall, the radius was small enough that it was often difficult to keep his allies in range during a fight, even if they felt reasonably close together. The increased radius should help in these situations.
Caduceus Staff Healing beam reduced from 60 healing per second to 50 healing per second Developer Comments: Mercy’s previous healing output made her nearly irreplaceable in any team composition. Even after this change she will still be able to deliver more healing over the course of a match than any other support hero, but it should allow for other healers to be more viable.
Biotic Grasp Passive energy regeneration rate increased from 2 per second to 2.4 per second Developer Comments: This change should help Moira in situations where there are no enemies within reach but your team still requires a lot of healing. She will still need to drain enemies to be fully effective, but this just helps her a bit in the rare cases where there is an extended long-range fight that she can’t reasonably take part in.
Barrier Field Decorative insignia no longer protrudes from the shield’s surface Developer Comments: By smoothing out Reinhardt’s Barrier Field, he now will be able to consistently block enemy abilities and projectiles that could sometimes unintentionally sneak through (e.g. Junkrat’s grenades).
General Reduced the size of Sombra’s head hit volume Developer Comments: The head changes are mostly a bug fix, as her head hit volume was abnormally large, especially from behind. Previously if you fired at her from behind near her upper spine, you could land a head shot. Now her head volume is much more accurate.
Photon Projector Primary fire range increased from 10 to 12 Developer Comments: Symmetra’s primary fire has huge damage potential but it is too difficult to charge because of its low range and slow charge rate. We’re increasing the range to see how it plays out, giving her more opportunities to use it, especially against enemy barriers.
Grappling Hook Cooldown increased from 8 seconds to 10 seconds Developer Comments: The increased cooldown will slightly reduce the frequency that Widowmaker can reposition herself. This allows her to be threatened more easily by agile enemy heroes such as Winston and Genji.
Energy Drain rate reduced from 2 energy per second to 1.6 energy per second Graviton Surge Radius reduced from 8 to 6 meters Developer Comments: The smaller radius on Graviton Surge makes it more reasonable for her enemies to try countering it by staying spread out, as well as putting more focus on Zarya to position the ultimate correctly to impact the most players possible. However, the intent of these changes isn’t to lessen Zarya’s overall power significantly so we’re reducing her energy drain rate, which should keep her energy higher on average resulting in more damage and quicker ultimate charge times. Overall, this takes some power out of her ultimate and distributes it else ware to add more counter play against her.
GAME BROWSER AND CUSTOM GAMES
Brigitte’s Repair Pack now has a minimum cooldown time of 1.5 seconds regardless of custom game settings BUG FIXES
Fixed a bug that displayed an inaccurate AFK countdown timer before removing players from a match if they were flagged as AFK more than once Fixed a bug that caused the player camera to display an odd location before switching to the first-person view of the selected hero after Assemble Your Team phase ends AI
Fixed a bug that caused Torbjörn bot to fire his gun endlessly if his turret is teleported by a Symmetra player Competitive Play
Fixed a bug that could cause players to lose an endorsement level if they exited before a match completes, but after the return timer for a leaving player has expired Heroes
Fixed a bug that allowed projectiles and splash damage to penetrate Brigitte’s Barrier Shield while dashing with the ability D.Va
Fixed a bug that caused D.Va’s Light Gun to disappear if Roadhog used Chain Hook on her while she used an emote Genji
Fixed a visual issue that prevented Genji’s Shuriken ammunition from displaying the correct number briefly after activating Dragonblade Fixed a bug that caused Genji’s arms to detach from his body if he looked straight down a wall while climbing over edges Hanzo
Fixed a bug that caused Hanzo’s arms to detach from his body if he looked straight down a wall while climbing over edges Junkrat
Fixed a bug that refilled Junkrat’s ammo if RIP-Tire failed to cast Fixed a bug that refilled Junkrat's ammo if he attempted to use RIP-Tire while airborne Lúcio
Fixed a bug that allowed Lúcio to gain ultimate charge while Sound Barrier was active if he got hacked Orisa
Fixed a bug that caused the health bar on Orisa’s Protective Barrier to disappear when she used Supercharger Reinhardt
Fixed a bug that prevented cracks from appearing on Reinhardt’s Overwatch League Away skins when his Barrier Field takes damage Roadhog
Fixed a bug that prevented Roadhog’s Chain Hook from retracting to his hand if he is interrupted mid-cast Sombra
Fixed a bug that caused Sombra’s visual effects to display darker than intended Fixed a bug that allowed Sombra to destroy her Translocator after teleporting to it Fixed a bug that caused Sombra’s Translocator to bleed when struck by enemy players Tracer
Fixed a bug that caused Tracer’s Pulse Bombs to stick onto the wrong side of shields when the targeted enemy moved quickly Wrecking Ball
Fixed a bug that prevented Wrecking Ball from using sprays when in Roll form Fixed a bug that allowed Piledriver to displace Mei while she is in Cryo-freeze Zarya
Fixed a bug that caused Zarya’s Graviton Surge visual effects to extend beyond the ability’s radius Hero Gallery
Fixed a bug that prevented rotating hero models while viewed in the Hero Gallery when equipped with Overwatch League skins Fixed a bug that prevented the Communication Wheel from functioning when equipping a spray, voice line, or emote from a Loot Box Looking for Group
Fixed a bug that caused some groups to be unable to queue for a game mode Maps
Fixed a bug that caused Eichenwalde’s castle gate to falls into the ground when destroyed by the payload
Previous Live patch notes.
PTR patch notes.
The Summer Games start today and we got another 3 skins revealed in the past couple of days as well! It seems Lacrosse Roadhog is the clear winner of this new skin-off, but there will be more new skins coming with the games, like the Sombra Mexico epic skin.
The 2018 Summer Games are almost upon us and with only 3 days to go it's time for some skin previews! We have D.Va's Waveracer, Gridironhardt Reinhardt and finally, Catcher Winston.
It's time for another event! This time it's the 2018 Summer Games, presumably featuring Lucioball once more, with the usual new skins and cosmetics to be had and purchased. Last year we had the new cosmetics costing the normal amount, but also could buy 2016's skins at a discount.
The event runs for three weeks from August 9th to the 30th, so get on in there and play some ball!