Jump to content
FORUMS
Sign in to follow this  
Stan

Artifact Knowledge Cap Lowered to 40

Recommended Posts

GUmeBGa.jpg

Yesterday's hotfixes lowered the Artifact Knowledge cap to 40 (down from 50). CM Aerythlea posted some insight on the latest change.

TL;DR

Blizzard LogoBlizzard (Source)

Hey all!

Thanks for the discussion so far! I'd like to provide a little more additional insight here on this change as well as a change to highest Artifact Knowledge Compendium.

The Artifact Knowledge cap was raised from 40 to 50 late in Patch 7.2's development as part of a desire to increase overall AP gains. However, after 7.2 launched, we realised it would be better to increase base Artifact Power gains instead of relying on Artifact Knowledge (which takes time for players to research and can make gains earned in the interim not feel as meaningful).

Since 7.2 we have deployed several hotfixes that have increase AP gains in certain areas, one such example is the Elite Strike missions available while the Command Center is active. Now that these changes are live, the acquisition of AP is faster overall, so we felt that 40 is now an appropriate cap for AK and isn't as daunting a prospect to reach.

We also wanted players to have a solid stopping point for AK research, at which point they will have more freedom to focus on their alts.

To that end, the item Artifact Research Compendium: Volumes I-VIIArtifact Research Compendium: Volumes I-VII is being changed to grant Artifact Knowledge level 40 instead of level 35. As before, it will be purchasable in the Order Hall by characters who have reached AK 40. This means that players will be able to immediately catch-up to the AK cap on alts once they have access to this book, which should make the process of getting to Concordance on alts less daunting too.

As always, we welcome your feedback on these changes.
  • Like 1

Share this post


Link to post
Share on other sites

Do you know if this adjusts the percentages to reflect the lack of 10 levels or is this literally just capping at 40 and keeping the original percent? Just curious, because I definitely felt the increase from 33 to 37 was only like 250K increase each level.

  • Like 1

Share this post


Link to post
Share on other sites
4 minutes ago, Nazamber said:

Do you know if this adjusts the percentages to reflect the lack of 10 levels or is this literally just capping at 40 and keeping the original percent? Just curious, because I definitely felt the increase from 33 to 37 was only like 250K increase each level.

From what I gathered, they just cap it.

Share this post


Link to post
Share on other sites
11 minutes ago, Nazamber said:

Do you know if this adjusts the percentages to reflect the lack of 10 levels or is this literally just capping at 40 and keeping the original percent? Just curious, because I definitely felt the increase from 33 to 37 was only like 250K increase each level.

as the Blue post clearly states, 

'we realised it would be better to increase base Artifact Power gains instead of relying on Artifact Knowledge'

so they ARE changing the scale. its NOT just a cap :)

Share this post


Link to post
Share on other sites
24 minutes ago, Nazamber said:

Do you know if this adjusts the percentages to reflect the lack of 10 levels or is this literally just capping at 40 and keeping the original percent? Just curious, because I definitely felt the increase from 33 to 37 was only like 250K increase each level.

In this case they are just capping it. They may adjust the base value of AP a bit more, but they don't want people going over AK 40 at least for now. I like this change as it'll make AP plateau after ToS giving time to catch up alts and other specs.

Share this post


Link to post
Share on other sites
1 hour ago, Nestar said:

as the Blue post clearly states, 

'we realised it would be better to increase base Artifact Power gains instead of relying on Artifact Knowledge'

so they ARE changing the scale. its NOT just a cap :)

I feel that is strange since it feels they are going against what they said themselves about it before:

"We wanted to ensure that players of all playstyles, as well as alt characters, would view the Concordance trait as accessible. However, between the additional Artifact Power gains added in 7.2 and others that were hotfixed in after the patch released, we’re now well ahead of that mark. Knowledge 40 now seems more than sufficient for players to reach Concordance"

Sounds like they wouldn't want to increase it anymore but oh well.

Edited by Arkpit

Share this post


Link to post
Share on other sites

I don't think it would be much different in terms of ap gain between the old 50 and new 40 due to the new increase of base ap.

The quality of life change is definitely a welcome one. 

In terms of stopping point, they really should look at the necessity of the concordance traits. I know from their point of view the gap between having no point in it and max point in it is small, the fact that it's a proc means it's subjected to RnG, and that small gap to the max potential means that it become some sort of measure of how good a player is, outside of organised raid where people know and trusted each other. Imagine organising a pug raid on say mythic gul dan and two players with different amount of points in the concordance traits, one with single point and another maxed out, it is understandable for the organiser to take the higher point invested one due to the fact that he doesn't know how well both play. My point is, irregardless of how much it influence the final decision, it is unevitably a selling point in its own in an unorganised environment. It's just the same as ilvl conundrum, for example, I had over 900 Ilvl but i knew that's the highest Ilvl u can piece together, in fact, there are still slots where piece as low as Ilvl 865 still able to increase my output over my 920 gear due to the superiority on the major secondary stats.

They really need to phase out the concordance traits, they  need to und that the ap grind has so far been one of the major reason for all top guild that quit raiding, and as far as I know, nobody around me actually fancy the idea of it. Mind you, players I knew in game are hardcore raiders in the past and still strive to be the best as they can be every expansion, even though they're not raiding as much as they once were.

that is something they need to actually put a realistic stopping point and let player move on to alt or secondary spec. (Mind you, to max out one artifact pre concordance is already a time consuming grind, but to grind out all the utilities non dps traits just to access this dps related paragon traits? It just kill off any hope of levelling another artifact if you're a perfectionist or nomadic pugger)

i don't like the idea of the paragon traits. Really.

Share this post


Link to post
Share on other sites
Uncommon Patron

So, if I had more than 40 AK levels, and we're capped for the moment at 40, do I get a refund of the overage as to apply it to other alts? 

Share this post


Link to post
Share on other sites
31 minutes ago, Karma said:

So, if I had more than 40 AK levels, and we're capped for the moment at 40, do I get a refund of the overage as to apply it to other alts? 

You cant be. I started the day the patch came out and im still like 2-3 levels off so no one can already have AK40.

Edited by Mallicor

Share this post


Link to post
Share on other sites
4 hours ago, Karma said:

So, if I had more than 40 AK levels, and we're capped for the moment at 40, do I get a refund of the overage as to apply it to other alts? 

That is impossible. You are no higher than 38 right now, probably 37. I don't even think 38 is currently possible, but I did not start new orders immediately and missed at least 36 hours total so far, so maybe. I just know you haven't hit 40 for sure.

Edited by Sharknad0

Share this post


Link to post
Share on other sites
22 hours ago, Sharknad0 said:

That is impossible. You are no higher than 38 right now, probably 37. I don't even think 38 is currently possible, but I did not start new orders immediately and missed at least 36 hours total so far, so maybe. I just know you haven't hit 40 for sure.

I... I think that guy made two accounts to talk to himself...

Share this post


Link to post
Share on other sites

This is annoying to be sure but I understand not wanting to rely on AK for AP.  I just hope they figure out the ratio before it causes too much trouble.

Share this post


Link to post
Share on other sites

I'm currently at 38 with 3 characters. But here's the message when you try to get further:

"Why can't i research Artifact Knowledge?"

"We have reached the maximum artifact knowledge available to us at this time."

I submitted a ticket to see what's up, here's part of the response:

"The Development team wants all player to be able to explore and find all the secretes out on their, which is why you are not able to give out game play hints." Got some links which led me here, but apparently to get to 40 will require more than just going to your class hall.

Does anyone know how to get past level 38?

Edited by edrac

Share this post


Link to post
Share on other sites

Im 39... with 40 on the way. Didn't have to do anything for it. You are prolly 38. with 2 on the way.... thats why you cant research anymore... bc that would put you at 41

Edited by Xaroset

Share this post


Link to post
Share on other sites

Doh! Of course I had two more in the queue! I guess I got confused by the message and forgot about the two. It's too bad there's no way to know how much more time before they pop.

Share this post


Link to post
Share on other sites
On 6/4/2017 at 9:48 PM, edrac said:

Doh! Of course I had two more in the queue! I guess I got confused by the message and forgot about the two. It's too bad there's no way to know how much more time before they pop.

You can check it in your order hall summary window. It will tell you how long until you can pick it up.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We recently took a look at the new Titanforging alternative coming in 8.3, Corrupted items, and today Blizzard are sharing a lot more details on it as well as what their plans and intentions for the system are.
      As we've already found out, these Corrupted items will have big and specific bonuses like Benthic gear but will also come with drawbacks which will stack the more of them you have and they'll drop from  content updated for Season 4. Blizzard have explained that the intent is for low corruption to be pretty much ok and everyone will have it, medium will be harder to deal with and even prohibitive in certain situations (depending on player skill) and high corruption won't be something anyone would want/could play around.
      The Wrathion Legendary cloak will negate some corruption, and more later on as it's upgraded, but the intent is for 2 pieces of gear to be worn at the beginning and 3-4 later on and be manageable, so the majority of your gear will still be "normal" aka non-corrupted.
      And finally, there's a discussion on why Warforging is problematic and this new system is being introduced, as well as a note that the new system is specific to this one patch.
      Corrupted Items (source)
      The most recent PTR build introduced an early version of our Corrupted Items system, and we’d like to highlight a few aspects of how the Corruption system works, and our goals as we iterate on it.
      How Corruption Works
      Items from Ny’alotha, Mythic Keystone dungeons in Season 4, BfA PvP Season 4, the Heroic Darkshore Warfront, and other new sources of loot that are updated with Season 4 will not be able to Warforge or Titanforge. Items from older content will retain an effective “ceiling” of item level 455, as they do today.
      There will be a chance for these new items to be Corrupted by N’Zoth. A Corrupted item has a powerful beneficial property, similar to many of the Benthic effects seen in Nazjatar, but has a new detrimental stat: Corruption. Items can have varying levels of Corruption, with the amount of Corruption present correlating directly with the power of the beneficial upside (for example: an item might give 4% Critical Strike damage and 10 Corruption, or 6% Critical Strike damage and 15 Corruption).
      Corruption represents the influence of N’Zoth, which will have negative effects on the wearer. As Corruption increases, a series of drawbacks are activated. You might remember how Corruption worked on the Cho’gall encounter back in Bastion of Twilight – that was a source of inspiration here. The drawbacks currently on the PTR are works-in-progress and not-yet-tuned, and we have changes already implemented in the next PTR build. Our general intent is for low Corruption to activate a minor effect that most people can play around without too much difficulty, medium levels of Corruption to activate a couple more effects that have a higher skill cap (nd may be more situational in where and when someone can handle having them active), and high levels of Corruption to be prohibitive, and virtually never worth it.
      Gear that makes your character worse when you equip it doesn’t sound terribly appealing, but fortunately there will be a few ways of dealing with Corruption. The legendary cloak that players will earn from Wrathion early on in Visions of N’Zoth will negate some Corruption, and can be upgraded through entering and completing Horrific Visions to provide even more of a bulwark against Corruption.
      Early on, we expect that players might wear one or maybe two pieces of Corrupted gear at a time. Later on, three or four pieces might be manageable. The vast majority of the gear players wear, even later on, will not be Corrupted. And these perks aren’t planned to be slot-restricted, so if there’s a specific power you want, there should never be a concern that your item needs to roll with that affix to be useful.
      We also never want an item that would otherwise be an upgrade to feel unusable as a result of being Corrupted, so any Corrupted items can be taken to the Heart Forge and purified without restriction . If you get that trinket you’ve been hoping for, but it’s Corrupted with a beneficial effect you don’t like, or wearing it would push you above a Corruption threshold you’re comfortable with, just purify the item and carry on.
      Itemization Philosophy
      With itemization, we’re always looking for opportunities to create moments of excitement and choices and options to customize your gameplay to suit your playstyle and the content you choose to play. Warforging created some of this by allowing useful rewards to come from a wide range of content, and ensuring that there was almost always at least the chance of an upgrade from any repeat boss kill or other source of loot. However, as we’ve seen and heard clearly in feedback over the past years, it has also brought significant downsides: Progression feels less rewarding, as players killing a raid boss on a new difficulty for the first time often disenchant much of the loot because they have equal or better Warforged items from lower difficulties or other sources. In addition, the feeling that a given item could have Warforged more and been even better can leave a sense of disappointment at what should have been a clear reward moment. And the sense that these systems are out of players’ direct control makes it harder to work towards a clear goal or state of completion.
      The Corruption system isn’t a permanent addition to World of Warcraft, but it is an extension of the theme of N’Zoth’s pervasive and growing influence over Azeroth. As we explore this over the course of the PTR, we’d love to hear feedback about the initial round of powers showing up on items, Corruption drawbacks that may be excessively punitive, and the system as a whole.
      Please feel free to reply with your feedback here in this thread. Thank you very much!
    • By Starym
      Some Mythic+ news today, as the new seasonal affix, Corrupted, has gone up on the PTR and is available to test, but we also got word of some additional changes to another affix come the nest season. Quaking is getting a revamp, as it will no longer be able to damage the player affected, but the damage to nearby players will be increased.

      The new seasonal affix has an additional benefit, as when you enter Ny'alotha and fight the lieutenant, you can kite him to wherever you want in the dungeon and exit there when you've killed him, allowing you to skip a whole lot of trash (since you can move around the dungeon while in Ny'alotha, as you're phased out from the regular mobs etc).
      Season 4 M+ Affixes (source)
      With today’s update to the Visions of N’Zoth PTR, testers can now experience the new affix coming to Mythic Keystone dungeons in Season 4.
      When a Mythic Keystone dungeon is Corrupted, players will find obelisks throughout the dungeon that allow you to enter Ny’alotha and confront powerful servants of N’Zoth. With each obelisk, players must make a terrible choice, as all servants that are not killed will join the final boss encounter.
      In order to test this quickly, PTR-only Keystone vendors have been placed Boralus and Dazar’alor. They sell customizable Keystones and scrolls that can be used to set the level and affixes of the Keystones.
      Notably, Season 4 also has a change that we’re making to the Quaking affix. Now, players can no longer damage themselves with this effect, and damage to nearby allies is increased from 20% to 40% of maximum health. Please reply to this forum thread with your feedback on the new affix, and thank you for testing Visions of N’Zoth with us!
       
    • By Stan
      The alternative to Titanforging has been revealed on 8.3 PTR! Items from Ny'alotha will drop with random Benthic-like effects and a +Corruption stat which grants side effects. Higher Corruption increases the number of side effects and their strenghts and alters the appearance of your character.
      Check out our Patch 8.3 Content Hub for the latest Visions of N'Zoth news!
       
      Same Item Level, Still Too Much RNG-Based
      Ny'alotha comes with Corrupted gear with Benthic-like effects and side effects. The Benthic-like effects on the items will still be random and the amount of Corruption an item can have varies too. Primary/secondary stats and item level currently don't change on 8.3 PTR.
      Here are three different versions of one item. They rolled with +6, +14, and +24 Corruption and random Benthic-like effects. Ideally, you want an item with the least possible Corruption and the best effect. The Benthic-like component varies too. We've seen one item increase our Leech by 2% where another one increased it by 4%, so there's still a lot of RNG involved.



      Your Corruption, Resistance, and Total Corruption are displayed in the Character Panel.

      Side Effects
      A total of four side effects (debuffs) activate and grow in power at various levels of Corruption.
      Grasping Tendrils (10+ Corruption) - Taking damage has a chance to slow your movement speed for 5 sec. The magnitude of the slow increases with further Corruption. Corrupted Zone (20+ Corruption) - Your spells and abilities have a chance to create a corrupted zone at your location, dealing Shadow damage to you every 2 sec. The size and damage of the corrupted zone increases with higher Corruption. Grand Delusions (40+ Corruption) - Taking damage has a chance to summon a Thing from Beyond, which pursues you for 10 seconds. Its speed increases with further Corruption. Creeping Death (60+ Corruption) - Damage taken increased by 10% and healing reduced by 10%. At Corruption Level 106, damage taken is increased and healing taken reduced by 56%. Uncorrupted vs Corrupted Character
      The character grows darker and pulses with Void energy based on the level of Corruption.

      Cleansing Corruption
      Heart of Azeroth will have an infinite progression slot to aid you against N’Zoth’s corruption at max level in Patch 8.3. New 8.3 Essences reduce Corruption by 10. In addition to that, we found some global strings associated with cleansing Corrupted items, which is in line with our theory that you will be able to use a currency to get rid of their side effects in Visions of N'Zoth: ITEM_CORRUPTION_BONUS_STAT - +%d Corruption CORRUPTION_CLEANSER_TOOLTIP_TITLE - Cleansing this item will REMOVE the following effects: CORRUPTION_TOOLTIP_TITLE - You are Corrupted! CORRUPTION_TOOLTIP_LINE - Corruption: CORRUPTION_RESISTANCE_TOOLTIP_LINE - Corruption Resistance: CORRUPTION_DESCRIPTION - Higher Corruption increases the number of side effects and their strengths TOTAL_CORRUPTION_TOOLTIP_LINE - Total Corruption: Learn more about Corrupted items, the alternative to Titanforging coming in Patch 8.3!
    • By Stan
      Visions of N'Zoth is Battle for Azeroth's final major content patch, where we take the battle to N'Zoth himself and visit Ny'alotha. Our hub covers everything you need to know about Patch 8.3 and helps you stay on track if you haven't been playing the game for a while.
      Patch 8.3 Release Date
      While nothing has been officially confirmed, we think the patch is going to hit live servers on December 2019. Datamined sound files suggest that Ny'alotha, the Waking City raid, might be delayed until Patch 8.3.5 and not open immediately when Visions of N'Zoth goes live, which would delay the new Mythic+ Season as well.
      Game Director Ion Hazzikostas talked about Visions of N'Zoth in the latest Content Preview on October 7. We learned pretty much everything about the new patch, and in the following section, you're going to find its main features:
      Assaults
      Invasions return to the game once more, and this time, they're called Assaults. The Vale of Eternal Blossoms and Uldum will be periodically under assault by N'Zoth's forces, and your goal is to drive them back by completing quests and interacting with various objectives to complete the "emissary." Blizzard uses technology and everything they've learned from Mechagon and Nazjatar in this new iteration of Assaults to ensure dynamic replayability. Assaults are mandatory if you want to enter Horrific Visions.
      Initial Preview of Assaults in Visions of N'Zoth Horrific Visions
      Described as alternate realities where N'Zoth's power is ascendant, these are 1-5 player "scenarios" of Stormwind and Orgrimmar, where you need to complete various objectives for rewards. Horrific Visions revolve around a new mechanic called Sanity, which starts draining as soon as you enter a Horrific Vision. Your goal is to complete as many side objectives as possible and defeating the mini-boss before your Sanity is completely depleted.
      To help you with that, we've got Wrathion with a new Legendary Cloak and a Titanic Research Archive for Horrific Visions with perks that gradually trivialize the feature.
      Ny'alotha, the Waking City
      We will be facing N'Zoth in Ny'alotha, the new twelve-boss raid located in Uldum. It comes with a raid skip quest after you defeat the first boss and new sets up for grabs:
      Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Mail Sets Preview Ny'alotha Plate Sets Preview We've also covered the continuation of the story in Patch 8.3 and what happens in the raid in the articles below:
      New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) N'Zoth's in-game model has been updated multiple times.
      Rewards Updates
      Visions of N'Zoth comes with two new factions, six new Essences, a brand new Mythic Season, a new Seasonal affix, Profession updates, and more that we'll cover soon.
      Heart of Azeroth will have a new Minor slot, two Stamina nodes, the maximum level increased to 85 (was 70). Coming in a later PTR update, Blizzard will be adding an infinite progression slot to aid you against N'Zoth's corruption at max level.
      New Allied Races: Vulpera & Mechagnomes
      Another pair of Allied Races will become available in Visions of N'Zoth. Alliance players will be able to recruit Mechagnomes, and their Horde counterpart are the Vulpera of Vol'dun.
      Official Mechagnomes & Vulpera Preview Mechagnomes & Vulpera Racials Mechagnomes & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet New Heritage Armor: Goblins & Worgen
      Goblins and Worgen received new models and animations in Patch 8.2.5, but no Heritage Armor, which is added in Patch 8.3.
      Goblin & Worgen Heritage Armor Sets Preview Auction House Overhaul
      The Auction House will be completely revamped. No more lag caused by the system being clogged with single stacks. Stackable items are no longer purchased or sold in stacks; copper is no longer displayed in the Auction House, but used for calculations. If you regularly forget the name of goods, you can create a shopping list, and more!
      Auction House Revamp Preview The Removal of Titanforging
      Ion teased the removal of Titanforging in Patch 8.3 through something more "twisted and corrupt." We found some interesting Corrupted Rings from Ny'alotha with various Kiss/Curse Effects.
      Based on datamining and game assets, we found out that 8.3 items have a +Corruption stat and based on your Corruption level come various side effects which can be cleansed.
      Are Cursed Items the Alternative to Titanforging? (Theory) Cursed Items and Corruption (Titanforging Alternative) Explained Class Changes
      No patch would be complete without some class changes, and you can find all class changes planned for Visions of N'Zoth here.
      Allied Race & Pandaren Death Knights
      We found encrypted sound files of Bolvar and Mograine together with Death Knight creature textures for Allied Races and the Pandaren, and new Death Knight Swords of the Ebon Blade.
      We think Allied Races and the Pandaren will be able to roll Death Knights in the near future, and there is at least a partial revamp of the Death Knight starting area planned now that Bolvar is the Lich King. Given that the files are encrypted, it's likely that this bit will be unveiled at this year's BlizzCon.
      New Mounts
      As usual, with every content update, multiple mounts are coming with placeholder descriptions, sources, and whatnot.
      Alpaca Mounts - Presumably, new reputation mounts available for purchase at Exalted. Chalcedony Cloud Serpent - A new recolor of the existing serpent, possibly tied to the Assault on Vale. N'Zoth Serpent - New Stormsong Valley Rare Mount from the Adherent of the Abyss. Aqir Flying Mount - Mythic N'Zoth mount, maybe? Ny'alotha Allseer - Ahead of the Curve reward? Island Expedition Vendors
      In Patch 8.3, you will be able to purchase Island-specific and Invasion-specific crates for Dubloons.
      New Dubloon Vendors Selling Island Expedition and Invasion Crates 3 New World Bosses
      Blizzard is adding three new world bosses to the game, which drop item level 445 loot.
      Miscellaneous
      Other minor things planned for Patch 8.3 include:
      A new PvP event where players can serve N'Zoth, similar to Talon's Vengeance. Heroic difficulty for the Darkshore Warfront. Division of Operation: Mechagon into two wings, each with Heroic and Mythic Keystone difficulties. Darkmoon Arcade, allowing you to play your favorite mini-games at the Darkmoon Faire. Deepwind Gorge updated to be a capture point map. New Battle Pets and Pet Battle Dungeon - Blackrock Depths. New Story Quests: Rise of N'Zoth ...and more! We'll be periodically updating this hub with more details!
      Vision of N'zoth is the final major content patch of BfA, and here's our hub with everything you need to know.
    • By Stan
      In this week's 8.3 PTR build, Blizzard's reducing the effectiveness of Deathbolt and buffing Drain Soul and Nightfall. You can find a complete overview of all Visions of N'Zoth class changes here.
      Blizzard (Source)
      I’ve updated the Affliction section in the OP with recent new changes. It now reads:
      Warlock Affliction Deathbolt now deals 20% of the total remaining damage of the Warlock’s damage over time effects on the target (was 30%). Drain Soul damage increased by 50%. Nightfall now increases the damage of Shadow Bolt by 50% (was 25%), and now activates 33% more often. Developers’ notes: One of the key concepts about Affliction Warlock is spreading damage over time spells on a number of different targets. While Deathbolt keys off these types of spells, it provides more-than-expected burst damage and outperforms the other two talents in every situation. In addition to reducing Deathbolt’s effectiveness, we’re improving the other two options to give more options to Affliction Warlocks.
×
×
  • Create New...