Jump to content
FORUMS
Sign in to follow this  
Starym

New Plush and In-Game Pet: Meet Squirky!

Recommended Posts

Huo0FsG.jpg


 

You can never have enough murlocks right? Well, Blizzard are testing that theory with the addition of Squirky to both real life and WoW! While his plushy form is available from the Blizzard store the battle pet variety comes from Seabreak Isle off the coast of Azsuna, so go get yours.

Blizzard LogoBlizzard (source)

We’ve added a new member to the murloc family. Meet Squirky! This cuddly bit of sunshine will mrgrrgrgllll straight into your heart, both as a cuddly plush and as an in-game pet you can capture and take along on your adventures.

Squirky Murloc Plush

“Off the coast of Azsuna lies Seabreak Isle, home to the wild and secretive Squigglefin tribe. We’ve heard rumors of intrepid explorers who’ve successfully domesticated young Squigglefin, called ‘Squirkies,’ but no one’s sure if it can actually be done. Grab a Squirky plush and find out for yourself! Measures 7” tall, made of polyester.”

Purchase your Squirky plush today!


Squirky Battle Pet

Looking to add to your in-game pet collection? Be prepared to face dangers untold just off the coast of Azsuna on Seabreak Isle. These elite members of the Squigglefin tribe aren’t going to be happy about your visit to their little home, but if you’re lucky, you’ll be able to find Squirky among them. Summon your veteran pet battle team into action, and make him a part of your own band of merry battle pets.

Good luck, collectors!

Share this post


Link to post
Share on other sites
2 hours ago, Sharknad0 said:

LOL, the plush looks nothing like in-game. Sell-out mode... ACTIVATE!

i dont think they could make either look similar to each other in any concrete way, and still make them appropriate in their other form, honestly...

Share this post


Link to post
Share on other sites
7 hours ago, Sharknad0 said:

LOL, the plush looks nothing like in-game. Sell-out mode... ACTIVATE!

If Blizzard wanted them to look alike, they wouldn't have made a plush.

Share this post


Link to post
Share on other sites
On ‎5‎/‎24‎/‎2017 at 9:17 AM, xBlueBlaze said:

the plush looks like a cheap knock off from China

I have bought many things from the Blizzard store and none of them have been "A cheap knockoff from china."  I find their stuff to be worth the cost.

On ‎5‎/‎23‎/‎2017 at 6:22 PM, PatrickHenry said:

i dont think they could make either look similar to each other in any concrete way, and still make them appropriate in their other form, honestly...

agreed. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Even this late in the expansion, we still get to hear from some hotfixes! Today it's Brewfest that gets an improvement, as a flashing spell effect has been removed.
      September 22 (source)
      System
      Removed the flashing spell effect when teleporting out of the Brewfest Chowdown area.
    • By Starym
      The PTR is updating with a new build which has been marked as a release candidate, which usually indicates the patch is close, but we really knew that already considering the expansion is a little under 5 weeks away. While this at least means there could be a release soon, release candidates have been known to get a variable number of iterations, so we didn't really narrow the timeframe down by much, if at all.

      This image brought to you by massively annoying Nvidia popups.
      The other big thing to talk about is recent discussions about the season end warning, as we're not quite sure that what we got tucked inside the  big "what's coming in the pre-patch" blue post is really how Blizzard would want to announce that, especially considering there's no context for the actual time until the season ends or the time the post-season will last.
      Season Ending Announcement? (source)
      BATTLE FOR AZEROTH PVP SEASON 4 ENDS AND THE POST-SEASON BEGINS
      The gates will soon close on Battle for Azeroth PvP Season 4 with the release of the Shadowlands pre-expansion patch. Don’t worry though, you’ll still be able to take part in competitive PvP in a special post-season, which will end with the launch of the expansion. The new Shadowlands Season 1 will then go live shortly after the launch of Shadowlands.
      If you participated in Season 4, to ensure you receive the rewards that you’re due, please keep the following in mind:
      Refrain from transferring your character(s) to another realm or faction until after Battle for Azeroth Season 4 has ended. Battle for Azeroth Season 4 titles and mounts will be awarded approximately two weeks after the season ends. Previous end of season announcements often mentioned a time window that the post-season will last, which would have given us the pre-patch launch date, so that's a strike against the theory. However, the Legion end of expansion / season 7 close post also didn't mention a specific duration, but it DID get its own separate article on the WoW site.
      So the only thing we can gather from this is that we still have no specific information on when the pre-patch might be coming. It seems almost definitive that we'll be seeing it on or before October 6th/7th, which would make it just under 2 weeks from the big blue post, but it could also come next week, or as some players somewhat too hopefully wish, tomorrow. We still estimate that the most likely release date is October 6th/7th, and we've gone over why in a separate post already.
      In any case, the release candidate does at least give us some solid ground with Schrodinger's pre-patch, aka we at least now know there IS a cat in the box.
    • By Stan
      There will be no bonus rolls in Shadowlands.
      To reduce loot quantities across the board, Blizard has decided to remove bonus rolls in the Shadowlands altogether, so you won't be able to buy the currency that previously gave you another chance on loot.
      (Source)
      Bonus rolls no longer exist, and the Great Vault captures the value they provide to raiders. Non-raiders should also factor in the Great Vault, as completing a Mythic Keystone +15 will award a choice of up to three item-level 226 pieces from the Great Vault. So no bonus rolls in raids and just one piece of gear from the end-of-run chests from Mythic dungeons.
    • By BluePosts
      Blizzard posted a follow-up on their Shadowlands "let loot be loot" philosophy. The new expansion eliminates Warforging and Titanforging, and gear in the first Season obtained from dungeons, raiding, and PvP will be capped at Item Level 226.
      (Source)
      I’d like to take a step back on this subject and look at the big picture.
      As has been observed in the Beta, loot quantities overall are reduced in Shadowlands. Following the proclamation “let loot be loot”, we’re entering into a world without Warforging and Titanforging, where getting an item from relevant content should feel rewarding on its own more often, without needing to hope for random upgrades.
      Bonus rolls no longer exist, and the Great Vault captures the value they used to provide to raiders. Non-raiders should also factor in the Great Vault, as completing a Mythic Keystone +15 will award a choice of up to three item-level 226 pieces from the Great Vault.
      Currently in the Shadowlands Beta / first tier of the expansion, PvP loot for top ratings caps out at item level 226.
      While outdoor world gameplay and professions offer a range of epic gear, the very strongest loot in WoW comes from the three organized multiplayer endgame progression paths: Rated PvP, Mythic Keystone dungeons, and raiding. The design intent is for all three paths to provide parallel progression over the course of a tier, while providing players who engage in multiple paths at a comparable level a faster advancement experience. For example, we’re currently targeting item level 213 for Challenger-level PvP, Heroic raiding, or Mythic Keystone dungeons at the +7 difficulty.
      Of course, there could be further adjustments to all of this in the weeks to come before Shadowlands launches.
    • By Starym
      Castle Nathria raid testing continues on the beta, as Mythic is focused this Friday, specifically Sun King's Salvation and Council of Blood.
      Raid Testing (source)
      On Friday, September 25th, we will be continuing our raid tests in Castle Nathria.
      Friday, September 25th
      Sun King’s Salvation - Mythic Castle Nathria
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Council of Blood - Mythic Castle Nathria
      14:00 PDT (17:00 EDT, 23:00 CEST)
      As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      To facilitate testing, players who have not committed themselves to a Covenant can speak with Acquirer Ta’est inside Castle Nathria to temporarily bind themselves to one of the four factions.
      Q: How do I get into the raid zone?
      A: In Oribos, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade IV in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players’ effective level to 60 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
      We appreciate you taking the time to test our content and look forward to reading your feedback.
       
×
×
  • Create New...