Zagam

Druid Tier 14 (T14) Set Bonuses

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T14 Balance 2P Bonus - Your ability_druid_starfall.jpgStarfall deals 20% additional damage.

T14 Balance 4P Bonus - Increases the duration of your spell_nature_starfall.jpgMoonfire and ability_mage_firestarter.jpgSunfire spells by 2 sec.

T14 Feral 2P Bonus - Your spell_shadow_vampiricaura.jpgShred and ability_druid_mangle2.jpgMangle (Cat) abilities deal 5% additional damage.

T14 Feral 4P Bonus - Increases the duration of your ability_ghoulfrenzy.jpgRip by 4 sec.

T14 Guardian 2P Bonus - Reduces the cooldown of your spell_druid_mightofursoc.jpgMight of Ursoc ability by 60 sec.

T14 Guardian 4P Bonus - Increases the healing received from your ability_bullrush.jpgFrenzied Regeneration by 10% and increases the dodge granted by your ability_racial_cannibalize.jpgSavage Defense by an additional 5%.

T14 Restoration 2P Bonus - Reduces the mana cost of your spell_nature_rejuvenation.jpgRejuvenation spell by 10%.

T14 Restoration 4P Bonus - Reduces the cooldown of your inv_relics_idolofrejuvenation.jpgSwiftmend spell by 3 sec.

Edited by Damien
Updated for Patch 5.1.
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The 4P for Resto seems quite nice! The other bonuses are in-line with the other classes' bonuses and they seem to be pretty straightforward.

The ability_druid_starfall.jpgStarfall buff (Balance 2P) looks like it could make a big difference in multiple-target fights (of which there are at least a handful).

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With the Guardian T14 4P bonus, would it make more sense not to use glyph of frenzied rejuvenation?

Seems to me that it would be more beneficial use frenzied regen followed by might of Ursoc at times when cool downs need to be used. I guess it would take to figure out what helps more. Any thoughts on this or if anyone can throw in their opinions on what will be the best 3 primary glyphs for Guardians PVE aNd maybe PVP also?

Thx for everyone's help in advance and for helping keeping this site as awesome as it is.

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With the Guardian T14 4P bonus, would it make more sense not to use glyph of frenzied rejuvenation?

Seems to me that it would be more beneficial use frenzied regen followed by might of Ursoc at times when cool downs need to be used. I guess it would take to figure out what helps more. Any thoughts on this or if anyone can throw in their opinions on what will be the best 3 primary glyphs for Guardians PVE aNd maybe PVP also?

Thx for everyone's help in advance and for helping keeping this site as awesome as it is.

To clarify for anyone else wondering about this, ability_bullrush.jpgGlyph of Frenzied Regeneration remains in the game in Mists of Pandaria, but it is slightly changed.

I obviously don't have 4P Tier 14, so I cannot test this, but I suppose that if you do use the glyph, you essentially waste the bonus entirely since you don't receive any healing from ability_bullrush.jpgFrenzied Regeneration thanks to the glyph.

So, anyone who has 4P will probably want to stay away from the glyph.

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