Stan

Community Spotlight: Introducing Invective

4 posts in this topic

XBuRMp9.jpg

Meet the new threat of US-Illidan! Invective is a new raiding guild from Wildstar World First & US 2nd guilds Enigma & Subterfuge ready to shake up the Mythic race!

Invective is a new Hardcore raiding guild from Wildstar World First & US 2nd guilds Enigma & Subterfuge. The guild wrote a mission statement on their website, where we learn more information about who they are and what plans they have when Tomb of Sargeras opens.

The guild is based on Illidan (US) and plans to give other top guilds like Method, Exorsus or Limit a hard time racing for World Firsts. Invective's core members all derive from Hardcore Raiding MMO Wildstar and their Guild Master Sky has theorycrafting experience and many guilds followed his strategy guides in Wildstar. Wildstar's dying and Hardcore members were looking for a World of Warcraft guild, but none suited their needs and thus Invective came into existence.

Tomb Schedule

Invective plans to push and jump into next tier content as hard and much as they can.

  • The guild will be day raiding the first day when Heroic Tomb opens, the second when servers go up
  • They will be raiding the following 2 weeks every day, except Friday with raids starting up to 2 hours early and ending an hour or two later depending on the encounters

Applicants

Each applicant will be assessed directly and past achievements or logs have no value. All applications will go through a vocal interview and Mythic Keystone runs and an infinitely lasting trial that ends only when a player is up to their standards. The guild is currenctly recruiting all Classes and you can submit your application here.

An ideal applicant

  • Communicates through microphone, without it having any effect on gameplay
  • Excels at to playing several classes and roles at top tier level
  • Has flexible schedule / perfect attendance

I've sat down with the Guild Master / Raid Leader of Invective Drunkbath and he answered some interesting questions ranging from the guild's current state up to preparation for the upcoming tier.

How long have you been playing WoW since you transferred over from Wildstar?

I hit level 110 on January 24, a week before Exorsus got the world first Gul'dan kill. The rest of the Wildstar people hit 110 another week or two after myself. Essentially, all the people from our Wildstar core (from Enigma & Subterfuge) hit 110 after the tier was over. We've only been playing for a short while, and I think a lot of people don't realize how much time and effort it takes to get a roster together to Mythic raid. As an experienced raider who day raided for 2 weeks straight in a successful world first environment I can truly say that roster boss will ALWAYS be the hardest boss in ANY game that requires over a dozen solid players that can dedicate the time we expect from our raiders. (We push raid hours till late, and start early as well). Some nights we would go until 3AM.

How do you assess Nighthold in terms of difficulty / progression?

Nighthold was extremely difficult for us, but not because of boss difficulty. The new Artifact system and Legendary loot system were HUGE time gates for us. I used a Blink Legendary (Belo'vir's Final StandBelo'vir's Final Stand) on dps check bosses for days! To put it into perspective our first Skorp, Chrono, and Trill Mythic kills were half guild-half pug runs. And the 4th boss we decided to kill was Mythic Botanist. So our theory from logs was that Mythic Botanist in theory had the least dps check of the other bosses-- he was more of a mechanic check. With our Shamans' Totemic RevivalTotemic Revival and everybody getting P1+2 down solid, the fight was an easy number check but a hard mechanic check. Not to mention for our first kill half our roster was behind on AK and barely hitting 30-35 OLD artifact traits. It was pretty hard to get him since we kept trialing people and were mid forming the roster. The randomness of the Legendary loot system did not help either, since barely anybody had a best-in-slot combination of Legendaries for damage. If I had to put a finger on the hardest boss it would definitely be Gul'dan due to fight length-- though we killed it with nerfs I can only imagine having to get used to another 2minutes and the fel lord. The last phase is pretty easy, if all the simple tasks are done. I really enjoyed the strict positioning requirements the fight demanded. Time gate was in the end the hardest boss in the end, between roster boss time gate, legendary bis time gate, and artifact traits-- I don't know which was worse.

How are the preparations for Tomb going? Have you been testing the raid out on PTR? Any particular fights you enjoy?

We've been testing with an awesome US raiding guild Infinity-- they raid three days and do amazingly well for the amount of time they play the game. I highly recommend this guild for anybody that wants to achieve great things for a little amount of time put into the game in comparison to other hardcore guilds. One of the main reasons we came to WoW was because this expansion seems to have picked up its innovation and standards for its raids. There are a few notable fights in Tombs. I personally love the Sisters of The Moon encounter. The full moon mechanic is insanely creative, once again me and my positioning fetish... I have guides and docs for each fight (some are pure speculations, since we haven't tested them all yet, but you can figure a lot via the dungeon journal) but new fights are entertaining to experience.

How many alts do players on your roster need to maintain? Is your roster complete? Are you filling in last spots? If so, which classes are open/closed for recruitment?

We are currently recruiting ALL players that have high skill level, regardless of class. Class isn't a deal breaker since we are going to be doing 3 splits in Tombs (time gate new guild, only can do 3 effective splits) and 5 splits for tier 21. That would mean people need their Main character and 2 Alts of close/equal performance. In regards to our raiding schedule, our ideal applicant has a LOT of free time. I'm not here to convince people to quit their jobs or anything crazy like that. I could have forced a lot of people into this guild but I only want to have people that WANT to be here, that have the will power and their own idea of the guild. I am NOT responsible or going to influence your real life, our schedule is laid out flat and simple and if you can afford to personally make those times then great. We need decent players that can play their class and fulfill their roles in fights. People that can communicate clearly and calmly during hard progression pulls. People that can perform top numbers when the fights are NEW. Parsing months after fights are released and are on farm is not impressive. Seeing how people perform on PTR for example, is interesting and tells you a lot about your roster and what numbers they'd pull on equal gear footing as well as in new fights. We honestly just need more willing and available players, we could definitely use a boost to our Roster's quality, and as I said previously I vigorously recruit. I've poached a few semi-hard guild's Raid Leaders, since a raid leader has experience dealing with the social aspect of the game and even in a semi-hardcore guild when they just have themselves to worry about in a raid instead of an entire roster to lead, their performance sees a huge boost. They also fulfill roles and are the first to usually pickup mechanics and have good communication skills for fights. Unhappy with your guild you're leading? Join us! I want you!

Any words about Patch 7.2.5?

I am looking forward to 7.2.5. I am NOT expecting to hit world first, or even US 1st. Our alts are still time gated and our mains are as well when you compare our roster/player base to top guilds. I am super excited though to be somewhat competitive, as we should be with the amount of time we will be committing to the game. The Mythic raiding in WoW has definitely picked up its game in this expansion and that is EXACTLY why we came back to the game-- in hopes of more innovative and challenging raids. I think the developers of the game believe hardcore raiding is dead, but if I can get 150 people to fill out an application to the guild and go as far as all of them answering yes to "I will day raid" then there is definitely playerbase. It just needs to be done properly and Blizzard/WoW has the devs and the tools to do so. My hopes are high to see the rest of the fights, but ToS might be one of my favorite raids-- from environment and design to boss encounters. Push the limit of your old engine Blizz.

  • Like 2

Share this post


Link to post
Share on other sites

I personally don't care much for the world first race, my reasons are my own and ultimately negative so I'll keep em to myself. For everyone else though its nice to see a new horse in the race. The past couple months we've seen the big world competitive guilds just melting away. Doesn't make for much of a competition for the next race. When one watches the Kentucky derby of the Belmont Stakes they don't want to watch one horse run in a circle by itself, they want competition. So, I welcome this new group and wish them well and hope they make the next round of world first competitions fun and exciting for all those who enjoy them. 

  • Like 1

Share this post


Link to post
Share on other sites

Thanks for the interview Stan. I can't wait to see how they will fare in Tomb of Sargeras and in the tier after that. It's also really good for the game that a high profile guild from another game transfers to WoW.

  • Like 1

Share this post


Link to post
Share on other sites

Really interesting, thanks for the interview! Would like to see more features of this kind in IV :)

Hopefully they do well and much better than late guild Apotheosys who joined WoW after dominating World First raiding in another "WoW killer MMO", Rift from Trion Worlds, but had massive roster issues and never got to properly compete with the WoW guilds in a fresh tier, unsure of the details but think they died off in Emerald Nightmare or just before Legion came in.

Warrants a word of caution that WoW's end game is not a stroll in the park but reading this interview Invective seems to have the right idea going on. Good luck and have fun bros!

  • Like 2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      It's a good day for solos it seems, as we now have a Mythic Helya kill, right after the amazing +11 Atal'Dazar! Durendil went into Trial of Valor on his own and faced the tentacles and light water splashes of Helheim and came out on top in what he describes as a fight that has everything he ever wanted from a solo encounter.
       
      Source.
    • By Stan
      We saw him solo Freehold +9 and now Iway is back with another impressive soloing video. With item level 382, he managed to clear Atal'Dazar +11 alone!
      Affixes
      Tyrannical Raging Volcanic Infested
    • By Stan
      Events for this week include Burning Crusade Timewalking and the Temple of Hotmogu PvP Brawl!
      Mythic Keystone Affixes
      The following affixes will be enabled on live servers this reset:
      Fortified Teeming Explosive Infested Check our our Mythic+ guides for specific class tips!
      Weekly Quests
      Azerite for the Alliance & Azerite for the Horde: Collect 40,000 Azerite from Island Expeditions to receive 2,500 Azerite and 1,500 reputation with Honorbound/7th Legion. Win a PvP Brawl for Something Different. From within the Adventure Journal, accept A Burning Path Through Time and complete 5 Timewalking dungeons to receive a cache that contains a piece of Normal Uldir gear (Cache of Uldir Treasures). World Boss
      Hailstone Construct
      Built by the original inhabitants of Drustvar, the Hailstone Construct was built to defend these lands from any invaders. However, years of dormancy have left it addled, and it now sees all residents as threats, vowing to destroy them all.

      Overview
      The Hailstone Construct uses a variety of attacks to chill its enemies, from inflicting Frost damage in its melee swings to massive AOE attacks that both slow and freeze anyone hit.
       Damage Dealers
      Use cover created by Permafrost Spike to avoid being frozen by Freezing Tempest. Move to avoid Glacial Breath.  Healers
      Use cover created by Permafrost Spike to avoid being frozen by Freezing Tempest. Move to avoid Glacial Breath. Tanks may required additional healing since |Ice-rimed Fists causes all of Hailstone Construct's attacks to cause Frost damage instead of Physical.  Tanks
      Ice-rimed Fists causes all of Hailstone Construct's attacks to cause Frost damage instead of Physical, so magical defenses will be handy. Use cover created by Permafrost Spike to avoid being frozen by Freezing Tempest. Move to avoid Glacial Breath. Loot Table
      Ice-Carved Shoulderplates Hailstone Hauberk Chill's End Wristguards Glacial Spike Gauntlets Freezing Tempest Waistguard Girdle of Biting Winds Frostbreath Leggings Ice Stalker Boots Ice-Rimed Slippers Drust-Runed Icicle Permafrost-Encrusted Heart Island Expeditions
      This week's Island Expeditions include Rotting Mire, Un'gol Ruins, and Whispering Reef. Islands will be invaded by Old Gods.
      World Events
      Burning Crusade Timewalking (November 13th - November 20th)
      Timewalking dungeons drop ilvl 335 items, so they're a great for gearing up your alts. On top of that, Reins of the Infinite Timereaver has a chance to drop from all Timewalking bosses as personal loot. The Timewalking vendor Cupri can be found in Shattrath City. Players can also queue up for Black Temple Timewalking for gear, Raiding with Leashes III: Drinkin' From the Sunwell  pets, and Demon Hunters can acquire moggable Warglaives of Azzinoth.
      Blizzard (Source)
      ILLIDAN AWAITS
      Head to Outland to face Illidan and his cohorts once more in The Black Temple!
      The Black Temple raid is available throughout the Burning Crusade Timewalking event. The difficulty is set to Normal and, like any Normal-level raid, will not be available through Raid Finder. To take on this challenge, you’ll need to get your guild or a group of friends together, or head to Group Finder > Premade Groups. The raid scales for your group size (between 10 — 30 players) and your level and gear will be scaled back to match the raid’s challenges.
      Want to relive the time you first defeated Teron Gorefiend? Face (face, face) the Reliquary of Souls once more? Witness the showdown between Maiev and Illidan before the final fight? Now’s your chance. Inside you can earn transmog sets, the pets you need for Raiding With Leashes III, a Music Roll: The Burning Legion, and gear drops. And for Demon Hunters, there’s the enticing possibility of obtaining the legendary Warglaives of Azzinoth. Are you, this time, prepared?
      DUNGEONS IN THE BURNING CRUSADE TIMEWALKING
      All week, open Group Finder (default hotkey: i) and then select Dungeon Finder and Timewalking in the Type dropdown. When you hit ‘Find Group’, you’ll be matched up with other players and sent to one of the following Heroic dungeons:
      The Arcatraz The Black Morass Magister’s Terrace Mana-Tombs Shattered Halls The Slave Pens Your character and items will be scaled down to a power level fitting for the challenge at hand, but bosses will yield loot appropriate for your natural level. Timewalking dungeons also have a chance to drop items that usually drop when you run them on Heroic, and you’ll earn reputation with a faction that is interested in the dungeon. For example, when you Timewalk through The Slave Pens, you’ll earn reputation with the Cenarion Expedition, which could open access to purchasing the Cenarion War Hippogryph mount.
      Look for the following all week long:
      Chronicler Shoopa in Zuldazar or Chronicler Toopa in Boralus has a quest for you has a quest for you. Or, if you forget to pick it up there, you can start it from within the Adventure Journal. Quest requirement: Complete 5 Timewalking dungeons. Rewards: Artifact Power and one loot box containing a piece of gear from Normal difficulty Uldir. EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
      Temple of the Hotmogu PvP Brawl (November 13th - November 20th)
      Blizzard (Source)
      TEMPLE OF HOTMOGU [NOVEMBER 13—20] RESOURCE RACE
      Enter the Temple of Kotmogu for this fast-paced match. For a whole new twist, players will be able throw the Orb of Power to friendly players in a game of hot potato. Beware, they’ll also gain the debuffs along with the orb so choose wisely. We’re turning things up (to 11) by changing resurrection time to a quick 5 seconds. Who will be able to hold on to the power to claim victory?
    • By Stan
      Feeling old yet? Wrath of the Lich King was released 10 years ago!
      On 13th November 2008, Blizzard released World of Warcraft's third expansion Wrath of the Lich King. Many players still consider Wrath WoW's best expansion to date. Death Knights were first introduced to the game and the level cap was increased to 80.
      Wrath Cinematic
      The first major content patch of the expansion was Patch 3.1: Secrets of Ulduar released on April 14, 2009. Storm Peaks have been updated with Ulduar, a new raid where players had to confront Yogg-Saron. Notable loot includes Mimiron's Head. Blizzard also added the Argent Tournament to Icecrown in this patch.
      Call of the Crusade went live on August 4, 2009 and the patch came with Isle of Conquest, the Crusaders' Coliseum dungeon, and Trial of the Crusader raid. Story of the Argent tournament continued and only the boldest of adventurers could prove they were worthy and ready to end Lich King's reign.
      At the Wrathgate, both factions confronted the Lich King, but Varimathras' betrayal caused Grand Apothecary Putress to unleash plague on both armies, resulting in massive casualties for both factions. Bolvar Fordragon and Dranosh Saurfang were killed and recovered by the Lich King.
      The final major content patch of the expansion went live on December 8, 2009. It was finally time to put the Lich King to rest and Blizzard added Icecrown Citadel along with three dungeons (Halls of Reflection, Pit of Saron, the Forge of Souls ) to the game. Notable loot includes Invincible's Reins. 
      Do you miss Wrath of the Lich King? Let us know in the comments!
    • By Stan
      R
      In the latest Method interview, we learned how the new Reaping affix will play out in Tides of Vengeance.
      In Battle for Azeroth, Blizzard brought Seasons to Mythic+. Infested was the first Seasonal affix inspired by G'huun. The affix will be soon replaced with Reaping in Season 2 that will start early next year.
      Affix Description Reaping Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave. How Reaping Works
      Reaping was inspired by Battle of Dazar'alor and Bwonsamdi. Every 20% on the Enemy forces bar, Bwonsamdi will resurrect spirits of all the trash creatures you had killed up to that point and they will charge at you no matter where you're at. This happens a total of 5 times per dungeon. You will be in full control of when this occurs, so planning/adjusting your pulls will be crucial. One of the ideas they had with this was to change how you approach the dungeon. Blood Moon will rise whenever Bwonsamdi calls on his powers and there's also something cool that might happen after you lose the timer. You can also check out the video below, where the devs talk about the affix and upcoming changes to Necrotic.