Starym

Necromancer Beta Patch Notes: June 1st

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With the recent intro cinematics revealed and the new beta patch today, it's time to start getting slightly to very hyped for the release, or at least release date announcement for the Necromancer! We also got this comment at the end of the cinematics reveal post "Stay tuned, Sanctuary. More news is on the horizon!", which may mean nothing, but at this point we're grabbing onto any hint! Presumably they don't mean the Horizon Lunar Colony from Overwatch, but you never know with Blizzard...

Anyway, today's beta patch features a lot of skill changes and a few for passives and set bonuses changes, as well as the big change making Necro Golems and WD Gargantuas destroy breakables they walk over!

Blizzard LogoJune 1, 2.6.0.45897 (source)

Please note that participation in the Necromancer beta test will be by invitation to ensure focused feedback and a smooth testing experience. For details on how to participate, please see this blog.

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PTR PATCH 2.6.0 - v2.6.0.45897

Below you'll find the preliminary notes for Patch 2.6.0, including the Necromancer beta. Please note that this isn't the final version and that some changes may not be documented or described in full detail.

Please note that content availability during the beta will vary depending on testing needs.

Table of Contents:

GENERAL

  • New Feature: Challenge Rifts
    • Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode.
      • Note: New Challenge Rifts may be available more frequently during the beta.

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CLASSES

  • New Class: Necromancer
    • As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone.
  • Necromancer Skills
    • Army of the Dead
      • Base Rune
        • Raise a massive skeletal army to pummel the targeted location dealing 3,000% 12,000% weapon damage in a 15 yard radius
      • Frozen Army
        • Weapon damage increased to 3,600% 12,000% and they attack all enemies in a line
      • Dead Storm
        • Raise a storm of the dead that surround you damaging enemies for 2,000% 15,500% weapon damage over 5 seconds
      • Unconventional Warfare
        • Damage increased to 50,000% total weapon damage
      • Catatonic Grasp
        • Has been renamed to Blighted Grasp
        • Has been redesigned
          • Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds
    • Bone Armor
      • Harvest of Anguish
        • Now deals Cold damage instead of Physical
      • Dislocation
        • Now deals Poison damage instead of Physical
      • Limited Immunity
        • Now begins its cooldown once the immunity effect ends
    • Bone Prison
      • Bone Spear, Bone Spikes and Bone Spirit have a 10% 30% chance to trap enemies in a Bone Prison for 3 seconds
    • Bone Spear
      • Base Rune
        • Summon a piercing bone projectile that causes 450% 500% weapon damage to all enemies it passes through
      • Blood Spear
        • Bone Spear turns into Blood Spear. Damage is increased to 518% 650% weapon damage at the cost of 10% health.
      • This skill should now more reliably hit targets, especially moving targets
    • Bone Spirit
      • Possession
        • Bone Spirit will now charm the target for 10 seconds at the cost of 10% 5% health
    • Command Golem
      • Ice Golem
        • Command the Golem to the targeted location where it freezes enemies for 3 seconds and increases their chance to be critically struck by 10% for 10 seconds
        • Command the Golem to launch an icy blast at the target location, freezing enemies for 3 seconds and increasing their chance to be critically struck by 10% for 10 seconds
      • The cooldown has been reduced from 60 to 45 seconds
    • Command Skeletons
      • Kill Command
        • Now commands your skeletons to explode, dealing 80% 215% weapon damage to enemies within 15 yards
      • The active ability for this skill now lasts until the target dies or you change the target of your command
      • Skeletons summoned after issuing the command will also attack the target
    • Corpse Explosion
      • Base Rune
        • Target an area exploding all corpses within 11 yards dealing 150% 250% 350% weapon damage to enemies within 20 yards
      • Close Quarters
        • Explodes corpses close to you, dealing 200% 325% weapon damage to enemies within 20 yards
      • Final Embrace
        • Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs 3% 2% life per corpse
    • Corpse Lance
      • Base Rune
        • Target an enemy to summon projectiles from nearby corpses that cause 750% 900% 1750% weapon damage to the target
      • Blood Lance
        • Spend 5% 2% of your total health to launch an additional lance from yourself towards the target that deals 250% weapon damage
      • The attack rate for all runes has been increased
    • Decrepify
      • Base Rune
        • A crippling curse that reduces the enemy units’ movement speed by 75% and reduces damage done by 20% 30% for 30 seconds
      • Wither
        • Damage reduction increased to 30% 40%, but no longer reduces movement speed
    • Land of the Dead
      • Base Rune
        • All corpse skills can be used at will for 5 10 seconds
    • Leech
      • Base Rune
        • Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for 1% 2% of their total health. Lasts 30 seconds.
      • Cursed Ground
        • Now curses the ground, healing you for 0.5% 1% of your maximum life every second for each enemy in the cursed area
    • Simulacrum
      • The health cost per use has been reduced from 50% to 25%
    • Skeletal Mage
      • Contamination
        • Raise a contaminated mage that channels an aura of decay for 175% 100% weapon damage for its duration.
  • Necromancer Passives
    • Blood for Blood
      • Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 3 10 times.
    • Blood Is Power
      • Has been redesigned
        • After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used.
    • Dark Reaping
      • While using a scythe gain 1% 2% Essence and Life per kill
    • Final Service
      • When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds
        • This passive does not require active pets to prevent death and grant immunity
        • Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health
    • Rigor Mortis
      • Blight abilities also slow enemies by 30% and reduce their attack speed by 15% 30% for 5 seconds
    • Serration
      • Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 15% 20%
  • Wizard Skills
    • Mirror Image
      • Simulacrum
        • This rune has been renamed to "Hard Light"
  • Bug Fixes
    • Decay Golem
      • Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead
      • Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played
      • Fixed an issue where damage bonuses from the player’s attack speed were not being applied to the Skeletal Archer and Contamination runes on Skeletal Mage
      • Fixed an issue that caused Siphon Blood to continue to deal damage to enemies when they were invisible or untargetable
      • Fixed a bug where Devour – Ruthless did not correctly restore 10 Essence per pet consumed
      • Fixed an issue which prevented Bone Spirit from properly detonating when cast directly in melee range of a target enemy

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ITEMS

  • General
    • Scythes and Phylacteries are now sold by some of the vendors throughout the world
  • Legendary Items
    • Funeral Pick
      • Siphon Blood drains blood from 2 additional targets
    • Trag’oul’s Corroded Fang
      • The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and increases your damage against cursed enemies by 175-200%
    • Scythe of the Cycle
      • Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds
    • Dreadgolem Spike Maltorius’ Petrified Spike
      • Bone Spear now costs 40 Essence and deals 125-150% 375-450% additional damage
    • Bloodtide Blade
      • Death Nova deals 15-20% 20-30% increased damage for every enemy within 10 15 yards
        • Note: The previous damage range listed (125-150%) was incorrect
    • Reilena’s Shadowhook
      • Bone Spikes generates an additional 2-4 2-5 Essence for each enemy hit and grants 0.5% increased damage for every point of maximum Essence you have
    • Death’s Scythe Nayr’s Black Death
      • Each different Poison skill you use increases the damage of your Poison skills by 75-100% 50-65% for 15 seconds
    • Spear of Jesseth Jairo
      • Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses
    • Lost Time
      • Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks.
    • Bone Ringer
      • The damage bonus of Command Skeletons is increased by 25-30% each second while active
    • Leger’s Disdain
      • Grim Scythe deals an additional 7-10% damage for each point of essence it restores
    • Iron Rose
      • Attacking with Siphon Blood while at full life has a 15-25% 40-50% chance to cast a free Blood Nova
    • The Johnstone
      • Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends
      • Each corpse consumed in Land of the Dead grants a stack of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150-200% while outside Land of the Dead.
    • Haunted Visions
      • Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long
    • Wisdom of Kalan
      • Increases the maximum number of Bone Armor stacks by 5
    • Bloodsong Mail
      • While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage
    • Requiem Cereplate
      • Devour restores an additional 75-100% Essence and Life. In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds
    • Mask of Scarlet Death
      • Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse
    • Fate’s Vow
      • After consuming 15-20 corpses you unleash a free Death Nova
      • Army of the Dead gains the effect of the Unconventional Warfare rune
    • Moribund Gauntlets
      • Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy
      • Your Golem sheds a corpse every second
    • Grasps of Essence
      • When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times
    • Golemskin Breaches
      • Your Golem’s damage is increased by 100-125% and you take 25% 30% less damage while you are within 18 yards of it it is alive
    • Defiler Cuisses
      • Your Bone Spirit’s damage is increased by 75-100% for every second it is active
    • Steuart’s Greaves
      • You gain 40-50% increased movement speed for 2 seconds after using Blood Rush
    • Bryner’s Journey
      • Bone Spikes has a 10-15% 20-30% chance to cast a Bone Nova at the target location
    • Dayntee’s Binding
      • Decrepify gains an additional 20-30% damage reduction for attacks against you
      • You gain an additional 40-50% damage reduction when there is an enemy afflicted by your Decrepify
    • Razeth’s Volition
      • Skeletal Mage gains the effect of the Gift of Death rune
    • Circle of Nailuj's Evol
      • You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds
    • Prayer of Briggs
      • Uncursed enemies are pulled to the target location when a curse is applied to them
    • Krysbin’s Sentence
      • Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded
      • You deal 75-100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect
    • Lornelle’s Sunstone
      • Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing
    • Corpsewhisper Pauldrons
      • Corpse Lance damage is increased by 15-20% 25-30% for 3 seconds each time you consume a corpse. Max 15 80 20 stacks
    • Hellfire Amulet
      • Necromancer passives have been added for this item
    • Halcyon’s Ascent
      • Added skills to this item for the Necromancer
  • Class Sets
    • Bones of Rathma
      • (2) Set Bonus
        • Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage
      • (4) Set Bonus
        • You gain 1% damage reduction for 5 15 seconds each time your pets deal damage. Max 50 stacks.
      • (6) Set Bonus
        • Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% 250%
    • Trag’Oul’s Avatar
      • (2) Set Bonus
        • Blood Rush gains the effect of every rune
      • (4) Set Bonus
        • While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more.
      • (6) Set Bonus
        • Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%.
          • Healing from skills consumes one stack regardless of how many targets are hit
          • Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing
        • Your Life-spending attacks deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
    • Grace of Inarius
      • (2) Set Bonus
        • Bone Armor’s damage is increased by 1000%
      • (4) Set Bonus
        • Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit
      • (6) Set Bonus
        • Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% 750% weapon damage per second as Physical. Enemies hit by the tornado take 850% 2750% additional damage from the Necromancer’s abilities and minions
    • Pestilence Master’s Shroud
      • (2) Set Bonus
        • Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage
      • (4) Set Bonus
        • Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds.
      • (6) Set Bonus
        • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% 3000%
        • This effect stacks up to 30 100 times
    • Jairoan Jesseth Arms
      • (2) Set Bonus
        • Army of the Dead gains the effect of the Unconventional Warfare rune
        • When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target
        • While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage
  • Legendary Gems
    • Zei’s Stone of Vengeance
      • When a pet deals damage with this gem equipped, bonuses are now always granted from the player to the enemy hit instead of from the pet to the enemy
        • Note: This change went into effect in a previous beta patch
  • Bug Fixes
    • Fixed an issue causing phylacteries to roll only the lowest possible damage value
    • Fixed an issue which allowed non-Necromancer characters to equip Necromancer gear
    • Fixed an issue which prevented damage stacks on Bone Ringer from being preserved if Command Skeletons was used again on the same target
    • Fixed an issue preventing Bloodsong Mail from correctly granting the Enforcer rune when Land of the Dead was active
    • Fixed an issue preventing the damage bonus from Krysbin’s Sentence to apply to pets

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ADVENTURE MODE

  • New Zones: The Moors & The Temple of the Firstborn
    • The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map.
  • General
    • (Beta Only) Made changes to reduce the occurrence of dead ends when floors in Rifts and Greater Rifts use the Temple of the Firstborn map.
  • Set Dungeons
    • The user interface has been updated to better explain tier completion requirements.
      • With this, the basic completion tier must be finished within the given time limit.
    • The time limit to complete a Set Dungeon has been increased to 5 minutes
    • Necromancer Set Dungeons have been added to Adventure Mode
    • Set dungeon monsters are now tracked on the mini-map when the dungeon begins
    • All Basic Tier monster kill requirements have been lowered
  • Bounties
    • Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens
    • (PTR Only) Several bounties in the Realms of Fate have had changes to their objectives, along with changes to the order of objective completion and bounty text
  • Greater Rifts
    • Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount.
  • Bug Fixes
    • Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty

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ACHIEVEMENTS

  • Terror In The Blood
    • Now requires the player’s health to be at 10% or below instead of 9% or below
  • Bug Fixes
    • Fixed a bug causing the Stay Classy, Upper Class and Classic Collection achievements to not be awarded correctly for the four Necromancer sets
    • Fixed a bug preventing the Terror in the Blood achievement from triggering once the criteria were met and Diablo was defeated
    • Fixed an issue that was preventing the use of Command Skeletons from properly giving credit to the Skeleton Crew achievement when elites and champion packs were killed
    • Fixed an issue that allowed the Curse Your Enthusiasm achievement to be incorrectly awarded to non-Necromancer characters

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MONSTERS

  • Skeleton Mage
    • Has had its fire damage reduced slightly

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QUALITY OF LIFE

  • Necromancer Golems and Witch Doctor Gargantuans will now destroy breakables they step on

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PTR ONLY

  • D'jank Miem
    • Players can exchange Blood Shards with this vendor for bags containing gear
      • The cost per bag has been set to 500 200.
      • Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items

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Previous beta patch notes.

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"Necromancer Golems and Witch Doctor Gargantuans will now destroy breakables they step on"

 

I wonder if that includesDoors and stuff?  Not being able to Break Open Doors is a real pain for Helltooth Pet WD.

 

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20 minutes ago, albabe said:

"Necromancer Golems and Witch Doctor Gargantuans will now destroy breakables they step on"

 

I wonder if that includesDoors and stuff?  Not being able to Break Open Doors is a real pain for Helltooth Pet WD.

 

I do believe they are classed as breakables alongside pots and the like, so let's hope so!

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      Don't miss out on your chance to grab one!
      The only thing more elusive than a Rainbow Goblin in game is a Rainbow Goblin in real life, but here's your chance to grab one!
      To celebrate the Season of Greed, we are releasing a robust and thorough Goblin farming guide for your murderous, loot-craving pleasure! It will take you through a tried-and-tested goblin farming route, suggest some suitable builds and equipment adjustments for the purpose, and even shed some light on goblin farming metagame and etiquette.
      But enough talk - it's your turn to take blade and spell to their mischievous hides! While using our route (or your own!), take a screenshot with your Season 14 character and a double goblin spawn - and post it in the comments below. Your post will act as an entry in a random raffle to win one of the 20 plush toys we will be giving away.

      For the general rules of our giveaways, please refer to this post. The post-specific rules for this giveaway are as follows:
      You need to be on a Seasonal character. Make sure we can see your character and the goblins in the screenshot. (Console players, do your best with the pause screen, if necessary - we understand it is slightly more difficult to do this than on PC.) The giveaway will end on July 2, 2018 at 23:59 CEST. Multiple entries will be disqualified. Winners will be chosen at random after the contest ends. Grab your guide, grab your nephalem and get finding! You might even be lucky enough to find a Rainbow Goblin in-game and outside - as Abd Al-Hazir put it - a ludicrous notion, truly!
      We have contacted all winners and the prizes have been sent. If you received a message and did not reply in time, your win is now void and no longer valid. All winners were given an appropriate amount of time to respond and you can no longer claim the prizes if you did not reply, as they have been re-rolled to another entrant.
      Thank you all for taking part!
    • By Stan
      Season 14 is coming to an end on September 16, so if you haven't earned your Seasonal rewards yet, now would be the perfect time to do so.
      Check out Deadset's Season 14 Compendium for recommended builds and get ready for Season 15! The upcoming Season's theme and rewards will be unveiled soon, for now, we know it starts on September 21.
      Blizzard (Source)
      Here we are again, nephalem. As we prepare to close out another Season in Diablo III, it's time to take a moment to remember what you have achieved and ensure that you're ready for the next.
      If you haven't experienced the end of a Season, there's a lot to know about what happens to your gear, your progress, and your characters. Don't fret! We're here to give you a full overview of what to expect when the current Season ends and the next one begins.
      Table of Contents: 
      Season Rollover Conquests Leaderboards Season End and Start Dates The Season Rollover [Return to Top]
      If you've played through a Season before, you know that all the gold, gear, and Paragon experience you earned don't just disappear. But what exactly happens to all that hard-earned progress when a Season ends? The short answer is that you get to keep just about all of it.
      Here's a list of all the rewards from this Season you can expect your non-Seasonal heroes to enjoy:
      Heroes
      Seasonal heroes will be converted to either non-Seasonal Normal or Hardcore mode heroes, as appropriate. There's no need to delete any characters to make room for them; your Seasonal heroes will continue to use the same slot they currently occupy in your roster after the rollover. You’ll also be able to use Season Rebirth to convert any non-seasonal character into a Seasonal level 1 character once the next Season begins. Gold
      Any gold you earn during the Season will transfer to your non-Seasonal heroes. Paragon Experience
      The total amount of Paragon experience earned is the amount that rolls over, but not the raw total Paragon levels that you gained. For example, if your Seasonal heroes reached Paragon 300, and your current non-Seasonal heroes are already Paragon 400, your new non-Seasonal Paragon level will still be less than Paragon 700, since Paragon levels require more experience to earn the higher you go. Blood Shards
      Much like how it works with gold, any Blood Shards you have available at the end of the Season will transfer to your non-Seasonal heroes. If your non-Seasonal heroes are currently at the Blood Shard cap, any Blood Shards you earn once the Season ends will temporarily ignore the cap. You can spend these at your leisure; however, you can’t pick up any additional Blood Shards until you are below the current cap. Items
      Items that are currently equipped on a hero or in that hero's inventory will stay on that hero as it moves to a non-Seasonal game mode. Items that are in your Seasonal stash will be sent through the in-game mail system to your non-Seasonal heroes. These items can be claimed by any non-Seasonal hero up to 30 days from the time you first log in after the Season ends. To access these items on PC, enter a game and hit the Mail icon located in the lower left corner of your screen to open your inbox. Console players can do the same by visiting the mailbox found in any town hub. If you’ve unlocked Primal Ancient items by completing Greater Rift 70 on a Seasonal hero, you’ll also be able to obtain them on non-Seasonal heroes after the Season ends (if you have not previously unlocked them for non-Seasonal heroes).  Artisan Progress and Recipes
      If your Seasonal Artisans are a higher level than your non-Seasonal Artisans at the end of the Season, their level will transfer to your non-Seasonal Artisans. Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well. Shared Stash
      Any Shared Stash slots or tabs you purchase during a Season that are not currently available to your non-Seasonal heroes will be transferred accordingly. Achievements
      Any achievements earned or achievement progress made during the Season are automatically applied to your non-Seasonal achievement profile. This happens in real time and does not require the Season to end first. Your achievement point total is also updated appropriately throughout the Season. Kanai's Cube
      After the Season rollover, any Legendary Powers unlocked using Kanai’s Cube on a Seasonal Character will become available on non-Seasonal characters as appropriate. At the start of a new Season, Seasonal characters will not have access to any Kanai’s Cube Legendary Powers unlocked during previous Seasonal or non-Seasonal play. Season 14 Rewards
      All players who reach level 70 on a hero in Season 13 will unlock exclusive transmogrification appearances for legs and boots. These appearances will unlock immediately upon hitting level 70 on a Seasonal hero, and will be available on Seasonal and non-Seasonal heroes alike (even before the Season concludes). To access your new appearances, simply visit Myriam the Mystic and open the Transmogrification tab. Players can also earn portrait frames and an exclusive cosmetic pennant for completing various chapters of the Season Journey. Note: All heroes, rewards, and progress will convert to the appropriate non-Seasonal game mode. Any items, gold, Paragon experience, achievements, Artisan levels or recipes, Stash space, and Blood Shards earned on Normal Seasonal heroes will transfer to your Normal non-Seasonal heroes when the Season is over. Similarly, anything you’ve earned on Hardcore Seasonal heroes will transfer to your Hardcore non-Season heroes instead. 
      Season 14 Conquests [Return to Top]
      Unlike other rewards, Conquests do not roll over at the end of the Season (because they aren’t available to non-Seasonal heroes). This also means that your non-Seasonal Achievement point total will not be affected by any Conquests you earn during a Season.

      Season 14 Leaderboards [Return to Top]
      Once the Season ends, all Seasonal Leaderboards will be wiped and you’ll be unable to attain new Leaderboard ranks until the next Season begins. The results of the previous Season’s Leaderboards will remain available for viewing in-game for PC players. Once the new Season begins, PC players can view a handy dropdown menu to compare current and previous Season records. Similarly, console players will be able to view their rank for the previous Season.
      PC players can also view current and past Leaderboards on our website.

      In addition, the non-Seasonal Greater Rift Leaderboards on PC will be wiped sometime after the end of the Season. However, players on this platform can immediately compete in the currently active Era with their non-Seasonal heroes (including those who have just rolled over), and will not have to wait for the start of the next Season. 
      Season 14 End & Season 15 Start Dates [Return to Top]
      You can sort through your Seasonal rewards and review your progress on the Leaderboards between Seasons. It’s a great time to reflect on the accomplishments you’ve made and enjoy the fruits of your pre- and post-Season loot hunts!
      Season 14 will end on the following dates:
      North America: Sunday, September 16 @ 5:00 p.m. PDT  Europe: Sunday, September 16 @ 5:00 p.m. CET Asia: Sunday, September 16 @ 5:00 p.m. KST Season 15 will begin shortly after on the dates below:
      North America: Friday, September 21 @ 5:00 p.m. PDT  Europe: Friday, September 21 @ 5:00 p.m. CET Asia: Friday, September 21 @ 5:00 p.m. KST For time zone assistance, check out this handy guide. More information about Season 15’s theme and exclusive rewards will be available shortly; stay tuned for our preview blog. We look forward to seeing you in Season 15!
      Ready for the Rollover?
      How have you fared during Season 14? What was the highest Greater Rift you reached? Did you complete any Conquests? Any other exciting accomplishments to share?
    • By Stan
      Diablo is on sale again and you can save up to 50% off the base game, Reaper of Souls, and the Necromancer Pack!
      Don't forget to check out Deadset's Season 14 Guide Compendium for build suggestions!
      Blizzard (Source)
      What’s better than FRESH MEAT? Fresh discounts, of course! Whether you’re just starting your journey or continuing your adventures in Sanctuary, enjoy these savings of up to 50% off Diablo III for select platforms.
      PC / Mac
      Diablo III ($9.99 $19.99) Diablo III: Reaper of Souls ($9.99 $19.99) Diablo III: Battle Chest ($19.98 $29.99) Rise of the Necromancer Pack ($9.99 $14.99) These deals are only available for a limited time, so get them while you can. Good luck in Sanctuary, and have fun!