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Malthael Hero Preview

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X9ECpGP.jpg

Malthael is the next Assassin to join the Nexus. Our preview goes through his skins and abilities.

Yesterday, Blizzard started teasing us with candles. At first, we thought the new Hero is either Deckard Cain or Leah, but it's actually Malthael! 

Updates

Hero Details

Once the Aspect of Wisdom, Malthael abandoned heaven after the Worldstone's destruction. In secret, he had resolved to end the Eternal Conflict by becoming a Reaper of Souls and eliminating everything affected by demonic corruption, including humanity.

OCo4GAh.jpg

Skins - Gravewarden Malthael

With every corpse interred in his mausoleum, the Grave Warden gains power and influence. His unholy alliance with the Grave Keeper ensures that his collection of souls will continue to grow.

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Abilities

Trait

  • Reaper's Mark - Basic Attacks afflict non-Structure targets with Reaper's Mark for 4 seconds. Marked enemies are revealed and take damage equal to 2.5% of their Health every 1 second.

Primary Abilities

  • [Q] - Soul Rip - Extract the souls of nearby enemies afflicted by Reaper's Mark, dealing 100 damage and healing Malthael for 44 per target hit. Heroic targets heal Malthael for an additional 3% of the Hero's maximum Health.
  • [W] - Wraith Strike - Instantly teleport through an enemy afflicted by Reaper's Mark, dealing 59 damage and refreshing Reaper's Mark.
  • [E] Death Shrould - After 0.25 seconds, unleash a wave of dark mist that applies Reaper's Mark to enemies it hits.

Heroic Abilities

  • [R1] - Tormented Souls - Gain 20 Armor and unleash a torrent of souls, continually applying Reaper's Mark to nearby enemies for 4 seconds.
  • [R2] - Last Rites - Apply a death sentence to an enemy Hero that, after 2 seconds, deals damage equal to 50% of their missing Health. Repeatable Quest: Enemies killed while under the effect of Last Rites permanently reduce its cooldown by 5 seconds, to a minimum of 15 seconds.

Screenshots

Primary Abilities

soul-rip.jpgwraith-strike.jpgdeath-shroud.jpg

Heroic Abilities

tormented-souls.jpglast-rites.jpg

(Source)

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Malthael looks like a strong anti-tank hero. So much %-based damage will make him a very strong tool for tearing down high-health targets, such as Diablo. At least it seems that he won't be good at sieging and won't have any reliable escape options, though his talents might change that.

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His lack of siege will be the big difference. But since most maps win off objectives anyways, that's hardly a draw back. I'm nervous. 10% is HUGE let alone his ultimate that is as hard a finisher as cursed bullet is an engage. His attack speed and the cool down on moves will make a big difference.

I'm also worried he might unintentionally push out some heroes that were picked for giant killer (tychus) into lower tiers. He seems really really strong, but not necessarily OP, yet. Have to see the talents before we judge too hard. Especially the level 20 heroic improvements.

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I don't get this:  enemy Hero that, after 2 seconds, deals damage to 50% of their missing Health.

Could someone explain? Missing health?

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5 minutes ago, MurkyFelix said:

I don't get this:  enemy Hero that, after 2 seconds, deals damage to 50% of their missing Health.

Could someone explain? Missing health?

Possibly a typo of some sort, I would assume it means dealing damage equal to 50% of their missing health.

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1 hour ago, MurkyFelix said:

I don't get this:  enemy Hero that, after 2 seconds, deals damage to 50% of their missing Health.

Could someone explain? Missing health?

I have another suggestion that might be the case

if the target health is 100 % it deals NO damage

If the target is missing 50% of his health it deals damage equals to 25% of the target's health

If the target is missing 67% of his health it deals damage equals to 33% of the target's heath (Instantly killing the target)
So if an enemy's health is less than 1/3 of his total health, it's instant kill

This might explain the quest for the Heroic Skill

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Holy shit, his trait is just insane. I guess that is compensated by his lack of gap-closer, which is unusual for Melee Assassins. Still, I can already see him shitting all over the tanks. Goodbye, Tychus.

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ah totally called it, i knew it was adria........ >_> she just..... has a robe on....... and a different name....

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So, dual tanks is the current meta, introduces hero that seems built to kill tanks.

 

Really tired of all the Assassins though.  We don't need one assassin for every possible in-game situation.

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1 hour ago, gamerk2 said:

So, dual tanks is the current meta, introduces hero that seems built to kill tanks.

 

Really tired of all the Assassins though.  We don't need one assassin for every possible in-game situation.

Actually the current meta is dual healer, if I'm not wrong.

I feel you, though. I was expecting another Support or Specialist.

Edited by Valhalen

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1 hour ago, gamerk2 said:

Really tired of all the Assassins though.  We don't need one assassin for every possible in-game situation.

 

31 minutes ago, Valhalen said:

I feel you, though. I was expecting another Support or Specialist.

I agree with both of you on this one. Though I do like the way he looks, I do feel like the game could use more Supports and or Specialists. Oh, and more Overwatch Heroes wouldn't be a bad thing either. I'd like to see Sombra come in as a Specialist. 

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7 hours ago, Valhalen said:

Holy shit, his trait is just insane. I guess that is compensated by his lack of gap-closer, which is unusual for Melee Assassins. Still, I can already see him shitting all over the tanks. Goodbye, Tychus.

I believe you mean he lacks reliable escape, because from the looks of his W description, his Gap closer is pretty solid, if I understand this correctly.

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Heroes of the Assassins Creed lul.

Seriously, not whining or anything, tho I believe it would be a wise move to make a "Mage" class and put the appropriate Heroes there since Assassin is getting overcrowded ('true' assassins, mages and marksmen/markswomen)- and there's a Mage Wars brawl so,,, :3

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Another interesting point to his trait that hasn't been hit on is the targets will be revealed for as long as death mark is on them. Makes it tougher to lose him by running through cover and will shut stealth heroes down pretty well. Guess you cant hide from death.

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1 minute ago, Nathex said:

Another interesting point to his trait that hasn't been hit on is the targets will be revealed for as long as death mark is on them. Makes it tougher to lose him by running through cover and will shut stealth heroes down pretty well. Guess you cant hide from death.

Yeah, atm he looks sweet. Very similar to alarak. 

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4 hours ago, Jonar said:

I believe you mean he lacks reliable escape, because from the looks of his W description, his Gap closer is pretty solid, if I understand this correctly.

I wouldn't say it's too solid as a gap-closer since you need mark them in the first place, which can be trick to do so on backline Heroes. But since he's basically a tankbuster, I guess it works.

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Guess its going to come down to what the range of death shroud will be. And i can see him having some thing in his talent tree that can turn wraith strike into some kind of escape. Guess we have to wait to see his full talent tree.

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14 hours ago, strategylord said:

I have another suggestion that might be the case

if the target health is 100 % it deals NO damage

If the target is missing 50% of his health it deals damage equals to 25% of the target's health

If the target is missing 67% of his health it deals damage equals to 33% of the target's heath (Instantly killing the target)
So if an enemy's health is less than 1/3 of his total health, it's instant kill

This might explain the quest for the Heroic Skill

Thank you for the explanation. I makes much more sense (then again I read it after a day of work xD)

I wonder from the description of his trait is it based off max health or current health. It just says "health" right now ;-;

EDIT: Found it on source; it's max health. Might be worth updating original post

Edited by MurkyFelix
Thought of something else

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On 6/3/2017 at 1:21 AM, CyberDVonaven said:

I team with Tychus & Maltheal are gonna melt down HP like crazy. 

 

You wouldn't take both though.  That's my big issue: Maltheal and Tychus now clash for the same job: Melting down high HP targets.  One will always end up falling out of favor as the other is considered more powerful.

This has been a bit of a recurring trend: Blizzard has been adding heroes that are similar in role, and it's rare both are viable at the same time.  Khaz and Rehgar, Jaina and KT, Greymane and Butcher.  And so forth.  There's too much overlap in terms of what heroes are built to do, and the roster is suffering for it.  Before anymore heroes are added, Blizzard needs to define what each hero is designed to do first and foremost, then rekit heroes that overlap to make them unique and both viable.

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54 minutes ago, gamerk2 said:

 

You wouldn't take both though.  That's my big issue: Maltheal and Tychus now clash for the same job: Melting down high HP targets.  One will always end up falling out of favor as the other is considered more powerful.

This has been a bit of a recurring trend: Blizzard has been adding heroes that are similar in role, and it's rare both are viable at the same time.  Khaz and Rehgar, Jaina and KT, Greymane and Butcher.  And so forth.  There's too much overlap in terms of what heroes are built to do, and the roster is suffering for it.  Before anymore heroes are added, Blizzard needs to define what each hero is designed to do first and foremost, then rekit heroes that overlap to make them unique and both viable.

Jaina and Kael'thas are absurd together. If your team has a solid frontline, they're unstoppable. 

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8 hours ago, Valhalen said:

Jaina and Kael'thas are absurd together. If your team has a solid frontline, they're unstoppable. 

Throw Li-Ming in there, a Rehgar and an E.T.C. Mages for life!

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      Needless to say, I think this is one of the best BlizzCon announcements to date, though I must still question what took so long. The most educated guess I can produce has to do with fearing longer queue times, but here's to hoping the "Call of the Nexus" incentive will be enough to entice players into checking out classes they haven't tried out just yet. A strong enough incentive could have the positive side effect of allowing players to develop a better global understanding of the game through approaching roles they're less used to.
      Classy new classes
      The new class system builds on the old system simply by further specializing the existing classes and removing specialists. Reworking the class system was necessary to allow team compositions to be reworked themselves.
      Heroes in the old warrior class were divided into the tank and bruiser classes, with tanks now being mandatory for Quick Match team compositions. This makes sense, as many bruisers were typically unable to fulfill the role of true tanks completely, which is to reliably initiate and peel. Allowing the warrior class to continue existing in its current state would have created the kind of lopsided team composition problems we experienced back when Varian was treated as a damage dealer.
      Heroes in the support class were divided into pure healers and support heroes, which is just a way of identifying heroes who do not use healing as their primary means of assisting teammates. Given that healers must now be included in team compositions to the same extent as tanks, this change also makes sense.
      The specialist class was merged with the assassin class because it hadn't made sense in a long time to treat them any differently; most of them were simply fancy damage dealers. The assassin class itself was split up into melee and ranged assassins.
      If you've been keeping up with some of the more recent versions of my tier lists - I don't blame you if you haven't - you'll note that I had already opted to further divide the classes, with a focus on play style rather than role a few months ago. Specifically, melee assassins are divided into fighters and stalkers, and ranged assassins into marksman and casters. My system has the advantage of being a bit more flexible for edge cases such as Genji and Tracer, who play more like melee assassins yet were labeled as ranged by Blizzard. Still, this distinction is of little relevance to most players.
      Conclusion
      Short conclusions mean I am happy with things.
      Oxygen discusses why the announced changes might just be the best thing to happen to HotS.
    • By Stan
      A shroud of uncertainly looms over the future of HGC and Heroes Esports as a whole due to the lack of HGC updates for the upcoming year and many pro players as well as casters are either done with the game or transferring to other games.
      Gillyweed (HGC Caster)
      The well-known female HGC caster is moving to Rocket League in 2019.
      Placeholder for tweet 1070532465503088640 Trikslyr (HGC Caster)
      Tim announced he won't be casting HGC in 2019 and he plans to make streaming his major focus.
      Placeholder for tweet 1071925490473152518 Tetcher (HGC China Caster)
      Chris voiced his uncertainty on Twitter today, following the lack of HGC information.
      Placeholder for tweet 1072029712514510849 We're going to closely monitor any announcements, so keep an eye out on the Heroes news section!
    • By Stan
      Free Hero rotation has been updated for the week of December 11.
      Free-to-Play Hero Rotation: December 11, 2018
      Raynor Muradin Sonya Nazeebo Uther Jaina Zarya Li-Ming Deckard Blaze Yrel (Slot unlocked at Player Level 5) Junkrat (Slot unlocked at Player Level 10) Tychus (Slot unlocked at Player Level 15) Whitemane (Slot unlocked at Player Level 20) (Source)