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Kil'jaeden Heroic Video Preview

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The big daddy was tested out on 7.2.5 PTR on Heroic difficulty. We've made a video with the encounter room, RP and best attempts. Players engage Kil'jaeden on his command ship on it's way to Argus. Don't forget Tomb of Sargeras opens June 20!

Overview

Since striking the bargain that chased the draenei into the stars, Kil'jaeden believed the Legion could not be stopped. Yet, none of his deceptions have prevented you from reaching this critical moment. Infuriated that Sargeras' promise of victory has never come to pass, the demon lord prepares to face you himself, for a final battle that will shape Azeroth's destiny forever.

RP

As soon as players start clearing trash, a scripted conversation between Velen and Kil'jaeden begins.

Spoiler

Prophet Velen: You hunted your own people, chasing us across the stars. Never again!

Kil'jaeden: It was you who lacked vsion! Who refused to see the truth of the Legion's inevitable victory!

Prophet Velen: You lost faith in the Light. Together, we could have resisted Sargeras and saved our world!

Kil'jaeden: Did the Light save your son? Was it faith that shone in Rakeesh's eyes as they closed for the final time? Or was it hatred for the father who abandoned him?

Prophet Velen: GRRAAAHHHHH!

Kil'jaeden: <Laughs> And now your impotent fury has drawn your allies to their doom. Watch as my infinite army slaughters them all!

Prophet Velen: No! you will not divides us, Deceiver. I will fight by their side, and they by mine. Together, we will end your crusade!

Encounter Overview

Kil'jaeden's fight details taken from the Dungeon Journal.

Spoiler

Players engage Kil'jaeden on his command ship, engaging both him and the Shadow Reflections of their comrades' souls that he turns to his will.

At 80% health, Kil'jaeden takes to the sky, launching a punishing barrage of attacks on players, after which he re-engages the players with greater power.

At 40% health, Kil'jaeden wraps the platform in darkness, limiting players' vision to a short range around them, and summons several Shadowsouls. Players must find Illidan in the darkness, who grants the players his sight, and use it to defeat the Shadowsouls and dispel the darkness.

Once players have escaped the darkness, Kil'jaeden arrives at Argus and unleashes his ultimate attack - Darkness of a Thousand Souls. Players must use the rifts that he opens to absorb the missiles from Darkness of a Thousand Souls to avoid being killed by them.

fHrA7Z2.png Damage Dealers

nACJhxi.png Healers

iJc8x9S.png Tanks

  • Alternate tanks on Kil'jaeden to avoid FelclawsFelclaws stacking too high.

Stage One: The Betrayer

  • iJc8x9S.png FelclawsFelclaws - Empowers Kil'jaeden's claws with Fel energy for 9 sec, causing his melee attacks to increase all Physical damage taken by enemies struck by 50% for 30 sec. This effect stacks.
    • A3YYU72.png On Heroic difficulty and above, Felclaws additionally cause Kil'jaeden's melee attacks to inflict 20% of his melee attack damage to all enemies in a cone in front of him.
  • Rupturing SingularityRupturing Singularity - Drops a pocket of extra-dimensional space onto the ship's deck which ruptures on impact, inflicting 125,000,000 damage to players at the point of impact, an additional 1,250,000 damage to all players, and knocking them back.
  • ArmageddonArmageddon - Calls down a hellish rain of meteors onto the deck of the ship.
    • Armageddon RainArmageddon Rain - Calls a meteor down on a location. The meteor impacts after 7 sec., inflicting 943,000 Fire damage immediately and an additional 321,000 Fire damage every 2 sec. for 60 sec to any players hit. This effect stacks. If no players are hit by the falling meteor, it will cause Armageddon Blast.
    • iJc8x9S.png Armageddon HailArmageddon Hail - Calls a massive meteor down on a location. The meteor impacts after 7 sec., inflicting 18,900,000 Physical damage immediately and an additional 571,000 Physical damage every 2 sec. for 10 sec to any players hit. This effect stacks. If no players are hit by the falling meteor, it will cause Armageddon Blast.
    • yXEHE6D.png Armageddon BlastArmageddon Blast - Inflicts 3,000,000 Fire damage immediately and an additional 850,000 Fire damage every 2 sec. for 30 sec to all players.
  • Shadow Reflection
    • Kil'jaeden severs the souls of players, creating copies of them.
      • iJc8x9S.png Shadow Reflection: WailingShadow Reflection: Wailing - Creates a Wailing Reflection of the player after 7 sec sec.
        • Wailing Reflection
          • Sorrowful WailSorrowful Wail - Inflicts 1,000,000 Shadow damage to enemies within 10 yards and grants a stack of Crescendo.
            • CrescendoCrescendo - Increases Shadow damage done by 100%, and increases the area of effect of Sorrowful Wail.
      • Shadow Reflection: EruptingShadow Reflection: Erupting - Creates an Erupting Reflection after 8 sec.
        • Erupting Reflection
          • Erupting DreadflameErupting Dreadflame - Inflicts 200,000 Fire damage to all players and grants a stack of Eruption to the Erupting Reflection.
          • A3YYU72.png On Heroic difficulty and above, each cast of Erupting Dreadflame also applies Erruption to all other Erupting Reflections within 20 yards.
            • EruptionEruption - Increases damage done by 200%. This effect stacks.

Intermission: Eternal Flame

  • Bursting DreadflameBursting Dreadflame - Inflicts 2,500,000 Fire damage to the targeted player and all other players within 15 yards.
  • Focused DreadflameFocused Dreadflame - Inflicts 8,000,000 Fire damage to all players in a line in the direction of the targeted player, divided by the number of players hit.
  • Rupturing SingularityRupturing Singularity - Drops a pocket of extra-dimensional space onto the ship's deck which ruptures on impact, inflicting 125,000,000 damage to players at the point of impact, an additional 1,250,000 damage to all players, and knocking them back.
  • ArmageddonArmageddon - Calls down a hellish rain of meteors onto the deck of the ship.
    • Armageddon RainArmageddon Rain - Calls a meteor down on a location. The meteor impacts after 7 sec., inflicting 943,000 Fire damage immediately and an additional 321,000 Fire damage every 2 sec. for 60 sec to any players hit. This effect stacks. If no players are hit by the falling meteor, it will cause Armageddon Blast.
    • iJc8x9S.png Armageddon HailArmageddon Hail - Calls a massive meteor down on a location. The meteor impacts after 7 sec., inflicting 18,900,000 Physical damage immediately and an additional 571,000 Physical damage every 2 sec. for 10 sec to any players hit. This effect stacks. If no players are hit by the falling meteor, it will cause Armageddon Blast.
    • yXEHE6D.png Armageddon BlastArmageddon Blast - Inflicts 3,000,000 Fire damage immediately and an additional 850,000 Fire damage every 2 sec. for 30 sec to all players.

Stage Two: Reflected Souls

  • Bursting DreadflameBursting Dreadflame - Inflicts 2,500,000 Fire damage to the targeted player and all other players within 15 yards.
  • Focused DreadflameFocused Dreadflame - Inflicts 8,000,000 Fire damage to all players in a line in the direction of the targeted player, divided by the number of players hit.
    • A3YYU72.png On Heroic difficulty and above, a Focused Dreadburst goes off at the location of each player hit by Focused Dreadflame.
      • Focused DreadburstFocused Dreadburst - Players affected by Focused Dreadflame explode, inflicting 800,000 Fire damage to themselves and all other players in 5 yards.
  • iJc8x9S.png FelclawsFelclaws - Empowers Kil'jaeden's claws with Fel energy for 9 sec, causing his melee attacks to increase all Physical damage taken by enemies struck by 50% for 30 sec. This effect stacks.
    • A3YYU72.png On Heroic difficulty and above, Felclaws additionally cause Kil'jaeden's melee attacks to inflict 20% of his melee attack damage to all enemies in a cone in front of him.
  • Rupturing SingularityRupturing Singularity - Drops a pocket of extra-dimensional space onto the ship's deck which ruptures on impact, inflicting 125,000,000 damage to players at the point of impact, an additional 1,250,000 damage to all players, and knocking them back.
  • ArmageddonArmageddon - Calls down a hellish rain of meteors onto the deck of the ship.
    • Armageddon RainArmageddon Rain - Calls a meteor down on a location. The meteor impacts after 7 sec., inflicting 943,000 Fire damage immediately and an additional 321,000 Fire damage every 2 sec. for 60 sec to any players hit. This effect stacks. If no players are hit by the falling meteor, it will cause Armageddon Blast.
    • iJc8x9S.png Armageddon HailArmageddon Hail - Calls a massive meteor down on a location. The meteor impacts after 7 sec., inflicting 18,900,000 Physical damage immediately and an additional 571,000 Physical damage every 2 sec. for 10 sec to any players hit. This effect stacks. If no players are hit by the falling meteor, it will cause Armageddon Blast.
    • yXEHE6D.png Armageddon BlastArmageddon Blast - Inflicts 3,000,000 Fire damage immediately and an additional 850,000 Fire damage every 2 sec. for 30 sec to all players.
  • Shadow Reflection
    • Kil'jaeden severs the souls of players, creating copies of them.
      • iJc8x9S.png Shadow Reflection: WailingShadow Reflection: Wailing - Creates a Wailing Reflection of the player after 7 sec sec.
        • Wailing Reflection
          • Sorrowful WailSorrowful Wail - Inflicts 1,000,000 Shadow damage to enemies within 10 yards and grants a stack of Crescendo.
            • CrescendoCrescendo - Increases Shadow damage done by 100%, and increases the area of effect of Sorrowful Wail.
      • Shadow Reflection: EruptingShadow Reflection: Erupting - Creates an Erupting Reflection after 8 sec.
        • Erupting Reflection
          • Erupting DreadflameErupting Dreadflame - Inflicts 200,000 Fire damage to all players and grants a stack of Eruption to the Erupting Reflection.
      • Shadow Reflection: MalignantShadow Reflection: Malignant - Creates a Malignant Reflection of the targeted player after 8 sec.
        • Malignant Reflection
          • HPIZR4E.png Malignant AnguishMalignant AnguishCreates a pool of Soul Anguish that grows as long as the caster is channeling.
            • Soul AnguishSoul Anguish - Silences, Pacifies and Inflicts 750,000 Shadow damage every 5 sec. to players.
      • Shadow Reflection: HopelessShadow Reflection: Hopeless - Creates a Hopeless Reflection after 8 sec.
        • Hopeless Reflection
          • HopelessnessHopelessness - When the cast completes, or when the Hopeless Reflection's health is completely restored, inflicts 5,000,000 Shadow damage to all players and creates a pool of Soul Anguish. The size of the pool and the damage dealt to players can be reduced by healing the Hopeless Reflection.
            • Soul AnguishSoul Anguish - Silences, Pacifies and Inflicts 750,000 Shadow damage every 5 sec. to players.

Intermission: Deceiver's Veil

Kil'jaeden gathers the shadows around him, applying Deceiver's Veil to all players and creating several Shadowsouls. Killing the Shadowsouls pushes back the darkness, removing Deceiver's Veil from all players.

  • rJnHTBu.png Deceiver's VeilDeceiver's Veil - Shadows gather, restricting your ability to target or any friendly player or enemy more than 8 yards away. Additionally, players are affected by Choking Shadows.
    • nACJhxi.png Choking ShadowChoking Shadow - The shadows choke you, absorbing increasing amounts of healing the longer you remain in the Deceiver's Veil.
  • Shadowsoul
    • Destabilized ShadowsoulDestabilized Shadowsoul - The Shadowsoul periodically bursts with Shadow energy, inflicting 800,000 Shadow damage to all players within 40 yards.
  • rJnHTBu.png Lord Illidan Stormrage
    • Illidan will fly to the platform during Deceiver's Veil. Any players who move within 8 yards of him are granted Illidan's Sightless Gaze.
      • rJnHTBu.png Illidan's Sightless GazeIllidan's Sightless Gaze - Illidan grants you his sightless vision, allowing you to see enemies in the darkness - but also overwhelming you with fel power, inflicting 250,000 Fire damage every 1 sec. for 20 sec.

Stage Three: Darkness of A Thousand Souls

  • Darkness of a Thousand SoulsDarkness of a Thousand Souls - Fires deadly bolts of Shadow at all members of the raid, inflicting 1,800,000 Shadow damage immediately and 450,000 Shadow damage every 2 sec. for the remainder of the encounter to all players hit. If a player is standing close enough to a rift created by Tear Rift to be affected by Gravity Squeeze, the missiles from Darkness of a Thousand Souls will instead be harmlessly sucked into the rift.
  • Demonic ObeliskDemonic Obelisk - Creates Demonic Obelisks positioned around the platform which detonate in a cross of fel energy after a short time, inflicting 2,500,000 Fire damage to all affected players and knocking them back.
  • Tear RiftTear Rift - Tears a rift in reality, pulling in all players and inflicting Gravity Squeeze on any players who are too close to the rift. Also, the missiles from Darkness of a Thousand Souls will be sucked into the rift rather than hitting the targeted player if that player is standing close enough to the rift to be affected by Gravity Squeeze. Finally, rifts will also pull the pools of flame created by Flaming Orbs to them. When they reach the edge of the platform near the rift, the rift will suck in the flames, reducing the size of the flame patch over time.
    • Gravity SqueezeGravity Squeeze - Inflicts 600,000 Shadow damage every 1 sec. The amount inflicted increases the longer the player remains affected by Gravity Squeeze. The missiles from Darkness of a Thousand Souls will be sucked into the rift rather than hitting them if players are standing close enough to the rift to be affected by Gravity Squeeze.
  • Flaming OrbFlaming Orb - Creates an orb of fire at a targeted location that follows the player closest to it when it is created. When the Flaming Orb impacts with a player, it triggers a Flaming Detonation.
    • Flaming DetonationFlaming Detonation - Inflicts 2,000,000 damage to all players within 10 yards, and creates a pool of fire that afflicts any players who enter with Burning. The size of the pool of fire created is reduced based on the length of time it takes the Flaming Orb to trigger a Flaming Detonation.
  • Bursting DreadflameBursting Dreadflame - Inflicts 2,500,000 Fire damage to the targeted player and all other players within 15 yards.
  • Focused DreadflameFocused Dreadflame - Inflicts 8,000,000 Fire damage to all players in a line in the direction of the targeted player, divided by the number of players hit.

Mythic Only Phase?

  • I've found Spirit of Netrezaar, who will appear in the Tomb of Sargeras (Tomb of Sargeras - Spirit of NetrezaarTomb of Sargeras - Spirit of Netrezaar). He may be involved in the fight at some point. Maybe it's the Demon Within v 2.0. You can read more about Netrezaar here
    • When Kil'jaeden met with Netrezaar on Argus as planned, the demon lord struck before the smith had a chance to present his "gift", using his magics to lock Netrezaar's spirit in place while Gorelix took up the Maw of the Damned. Gorelix used the axe to inflict his vengeance upon his former master, slowly cutting away at the screaming smith's flesh until only bone remained. 

      His eternal hunger is so great that he cannot distinguish between friend and foe, and he would gladly consume the Legion's souls should the axe fall into the hands of an enemy of the Legion. Whether Netrezaar's hunger will ever die is unknown.

Loot Tables

Kil'jaeden drops 925+ gear (that's +10 item levels higher than other bosses inside the Tomb of Sargeras raid)

Head

Hands

Feet

Legs

Relics

Ring

Waist

Trinkets

Video

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not mythic testing but it was fun to give him a go on the ptr :D my groups attempts weren't....quite as successful as the ones in this video XD

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On 6/3/2017 at 1:28 PM, Plaguestorm said:

love the trinkets, other then the melee dps one, it is rather meh, the rest have really cool effects and playstyles

They've done amazingly well with some of the trinkets so far this expansion. It's amazing having things like this rather than a simple "Gain X crit on hit".

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      That's a pretty big change to   Explosive, especially considering it's been around for so long, so it's interesting it's only now gotten some attention, presumably because of the higher and higher M+ levels players are getting to and the HP adjustments on them.
    • By Starym
      The official WoW forums are getting a makeover, following suit with the Overwatch, HotS and BlizzCon ones! After an 8 hour maintenance tomorrow we'll be getting improved functionality including real time thread updates, the return of the Blizz tracker, infinite scroll for the threads, a new advanced search option, as well as new notification options and more!
      Forum Upgrades (source)
      As some of you may know, over the last several months we've been implementing new forums for a few of our titles, including Overwatch and Heroes of the Storm, as well as BlizzCon. These new forums allow you to more easily navigate current topics, encourage more constructive discussions, and reward positive contributions to the community.
      We are now ready for World of Warcraft to transition to these new forums. This Thursday, November 15, the current World of Warcraft forums will be going into maintenance starting at 8 AM Pacific. We estimate this process should take approximately 8 hours.
      Note: We will be migrating over any active threads from the last two weeks to allow ongoing community discussions to continue as seamlessly as possible. Once maintenance is complete, the old forums will remain available in read-only mode for the foreseeable future, so you’ll be able to easily reference back to anything that wasn’t automatically transferred to the new forums.
      Here’s a few of the new features we’re excited about:
      Tracking and Updates
      • The Blizz Tracker has returned to help you quickly find official posts
      • You can now easily find threads that you’ve previously viewed
      • Better text formatting
      • Threads now update in real time without needing to refresh
      • Threads now infinitely scroll – no more navigating page by page
      • The forums will also remember what you’ve read and where you left off!
      Sorting and Search
      • A new “Advanced Search” feature will make looking for older posts easier
      • You can now sort posts by “Top” or “Latest” with configurable timeframes.
      Notifications
      • You can now enable notifications for when you are tagged in posts and replies
      Flagging
      • The “report post” feature has been upgraded to a flagging system with multiple options
      In another blue post today, we've found out when exactly the new ring of Azerite powers will arrive in 8.1, and it's pretty much as expected: it's coming with the PvP Season start/raid opening in January.
      5th Azerite Ring Release Date (source)
      The fifth ring of Azerite Traits is definitely coming in Tides of Vengeance. You’ll see it on new gear when Season 2 begins, on the same day the Battle of Dazar’alor Raid opens in January. At that time, the item levels of rewards from dungeons, PvP, emissaries, Warfronts, and everything else that drops Azerite gear will go up, and all of the new Azerite gear from those endgame sources will have a fifth ring of Azerite Traits.
      In the next few weeks, we’ll advance the state of the PTR to test Season 2. You’ll then see the new ring on rewards, the new Mythic Keystone affix, and other content that’s coming with Season 2.
    • By Starym
      War Mode has been improved recently, with a hotfix that will force a more even ratio of both factions present in each shard. While it's unclear when "some time ago" was exactly, this should help with the faction imbalance players have been encountering. It won't, however, be an instant nor absolute fix for the issue, as it still takes some time for the shard to balance itself out. There will also be more improvements coming with 8.1, including better rewards for the underrepresented faction in the shard.
      War Mode Faction Balance (source)
      Some time ago we made a hotfix to War Mode which enforces all War Mode shards that have both Alliance and Horde in them to have a stricter, more even ratio. We’ve been monitoring the results and so far we’ve noticed a significant improvement in “fair and balanced” shards. So much so that it’s safe to say that if you are Alliance, and you see Horde in the outdoor world in War Mode, you are a relatively even horde to alliance ratio shard. There are some rare exceptions, such as when a raid of 40 players enter a zone. It may take a bit for the “shard manager” to compensate and balance the shard.

      We do have some plans in store in Tides of Vengeance (Patch 8.1) to entice the underrepresented faction with greater rewards to increase participation and create more active Horde/Allianced mixed War Mode shards. The intent of those rewards is not to give the underrepresented faction some “compensation” for being outnumbered in a War Mode shard (since that really can’t happen anymore).

      We're also looking forward to what you all think about the Incursions in War Mode for 8.1, since it brings Horde and Alliance to the same location which should create some pretty fun skirmishes.