Stan

Patch 7.2.5 Build 24271 - Class Changes

Sign in to follow this  

15 posts in this topic

Cl0BdJe.jpg

The latest 7.2.5 PTR build is tagged as Release, so Patch 7.2.5 could be out next week. Glory of the Tomb RaiderGlory of the Tomb Raider now awards a pet. Many specializations received aura updates.

Vzn3AjO.png

Achievements

Class Changes

Demon Hunter

Druid

Restoration DruidRestoration Druid - Aura Update

Monk

Mistweaver MonkMistweaver Monk - Aura Update

Paladin

Priest

Discipline PriestDiscipline Priest // Holy PriestHoly Priest - Aura Updates

Shaman

Restoration ShamanRestoration Shaman - Aura Update

Blizzard LogoBlizzard (Source)

Sorry for the confusion on this. The intended set of changes was:
1) Earth Shock buffed (didn't make into build, still planned)
2) Earthquake no longer scales with haste, but buffed to compensate.

Earthquake was double-dipping haste, because its damage per cast scales with haste and Maelstrom generation also scales with haste. That's not necessarily something that always needs an immediate fix, but when it encroaches so heavily on Earth Shock (let alone occasionally surpassing it), that's more of a problem. Trying to pull the two spells apart numerically could have delayed the problem a bit, but even the fact that they're close enough for this is to be an ongoing question is a red flag.

The size of the compensatory buff to Earthquake is open to adjustment if needed, and rigorous feedback on what's a reasonable amount of haste currently used on an "average" Earthquake can help there. It's inevitable that an Earthquake stacked with e.g. Bloodlust and Whispers in the Dark will go down in damage, but an unbuffed one should be able to come up slightly.

Warlock

Warrior

Misc Spells

Changed

New

Strings

  • BLIZZARD_STORE_VAS_ERROR_LAST_SAVE_TOO_DISTANT
    • This character hasn't logged in recently. Log in with this character, log out, and try again

Share this post


Link to post
Share on other sites

As for Earthquake: "We were not creative enough to both keep Earthquake valuable while not making Haste less useful, so instead - as we do most of the time, similar to the Aura's - we just do a quick and dirty edit and just hope for the best."

 

I don't even play a Shaman and it's still very sad to see them be so lazy in "fixing" things.

 

There are a ton of skills, abilities and mechanics that double dip with haste and its never an issue. For example, Crusade and Holy power both scale with haste, thus allowing Crusade to double dip from haste, making it the best talent in the tier. Yet Paladins almost never make top DPS in parses. So double-dipping is fine unless it makes the class OP in terms of damage. But Elemental Shaman was always somewhere in the middle even with the double-dip.

 

Blizzard is shifting the blame on Earthquake for making Earthshock weak in comparison. Why not introduce a passive that says "Every X sec, gain 5% increased damage to your next Earthshock, stacking up to 8 times. Affected by Haste." This way you add in a fun new mechanic to maximize stacks while still putting Earthquake in the rotation, while making Earthshock double dip from haste similar to how Earthquake does it. Or to make sure Haste doesn't become OP compared to other secondary stats, apply it to both Earthshock and Earthquake, but only at half the rate.

 

Voila, a fun mechanic that alters rotation, that's balanced and doesn't devalue Haste.

 

And all it took was 5 minutes of thought. Just nerf/buff the damage so it's in line with whatever Blizzard expects it to perform.

 

But no, they had to disable Haste for Earthquake and buff the damage by 30%, in turn devaluing haste and nerfing Ele Shammies' burst during BL and haste trinket procs. GJ Blizzard.

Share this post


Link to post
Share on other sites

i m getting kinda sick that in every patch warlock is getting nerfed and nerfed and nerfed. idk why but can you pls give a buff to warlock. and not nerfs, because warlocks may be good in pvp and need to be nerfed doesn't mean the nerf should apply in PVE, i mean come on that is just lame. and if warlocks are OP(wich they aren't) then they are mostly 910+ and that is like 4% of the community so the rest is taking the blame aswell for the nerfs that apply to the highest skill lvl players. it's just not logic and doens't make any sense at all.

 

Share this post


Link to post
Share on other sites
45 minutes ago, Sikolik said:

i m getting kinda sick that in every patch warlock is getting nerfed and nerfed and nerfed. idk why but can you pls give a buff to warlock. and not nerfs, because warlocks may be good in pvp and need to be nerfed doesn't mean the nerf should apply in PVE, i mean come on that is just lame. and if warlocks are OP(wich they aren't) then they are mostly 910+ and that is like 4% of the community so the rest is taking the blame aswell for the nerfs that apply to the highest skill lvl players. it's just not logic and doens't make any sense at all.

 

Yeah warlock are only the best dps on 6/10 boss in Nighthold, not op at all...

  • Like 5

Share this post


Link to post
Share on other sites
1 hour ago, Sikolik said:

i m getting kinda sick that in every patch warlock is getting nerfed and nerfed and nerfed. 

I'm gonna have to agree with Nightblad on this one - Warlocks are in the top 10 of nearly every single Mythic boss in Nighthold, and not just with one spec. Affliction and Destro are both there. Affliction is featured in 6 of the top 10 Mythic rankings for NH, while Destro is then featured in a 7th. 

  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, Yridaa said:

Blizzard is shifting the blame on Earthquake for making Earthshock weak in comparison. Why not introduce a passive that says "Every X sec, gain 5% increased damage to your next Earthshock, stacking up to 8 times. Affected by Haste." This way you add in a fun new mechanic to maximize stacks while still putting Earthquake in the rotation, while making Earthshock double dip from haste similar to how Earthquake does it. Or to make sure Haste doesn't become OP compared to other secondary stats, apply it to both Earthshock and Earthquake, but only at half the rate.

This was a legitimate issue for us Elemental Shamans. With insane levels of Haste, Earthquake was going to overtake Earth Shock in the ST rotation, giving us another "meme build" (I hate that phrase). Blizzard did the right thing.

  • Like 1

Share this post


Link to post
Share on other sites
5 minutes ago, Maruken said:

This was a legitimate issue for us Elemental Shamans. With insane levels of Haste, Earthquake was going to overtake Earth Shock in the ST rotation, giving us another "meme build" (I hate that phrase). Blizzard did the right thing.

Why not just add a passive like I mentioned though? The way they did it, they just devalued Haste Rating. Even something super similar like "Earthquake causes your next Earth Shock to deal 30% more damage, stacking up to 3 times." or something similar. Extremely easy to implement, very straightforward, synergistic and doesn't devalue Haste.

Share this post


Link to post
Share on other sites
8 hours ago, Sikolik said:

i m getting kinda sick that in every patch warlock is getting nerfed and nerfed and nerfed. idk why but can you pls give a buff to warlock. and not nerfs, because warlocks may be good in pvp and need to be nerfed doesn't mean the nerf should apply in PVE, i mean come on that is just lame. and if warlocks are OP(wich they aren't) then they are mostly 910+ and that is like 4% of the community so the rest is taking the blame aswell for the nerfs that apply to the highest skill lvl players. it's just not logic and doens't make any sense at all.

 

No offense but, what rock did you crawl out of before posting this??? Warlocks are insanely OP right now. This is why they are constantly being nerfed. The numbers don't lie if you look at the charts. Every raid I have been in, this xpac, the locks are top 5, even when slightly under geared.

Edited by Sharknad0

Share this post


Link to post
Share on other sites
7 hours ago, Yridaa said:

Why not just add a passive like I mentioned though? The way they did it, they just devalued Haste Rating. Even something super similar like "Earthquake causes your next Earth Shock to deal 30% more damage, stacking up to 3 times." or something similar. Extremely easy to implement, very straightforward, synergistic and doesn't devalue Haste.

Because outside of those windows where the damage ramped high enough, Earthquake could still be the best choice on ST. You don't want people to cast it on ST, just as you don't want a Mage to cast Flame Strike/Arcane Explosion on ST.

Share this post


Link to post
Share on other sites
6 hours ago, Blainie said:

Because outside of those windows where the damage ramped high enough, Earthquake could still be the best choice on ST. You don't want people to cast it on ST, just as you don't want a Mage to cast Flame Strike/Arcane Explosion on ST.

Then just let Earthshock doubledip from haste as well. As it currently stands, people are expecting (On the blue post) that they'll just not cast earthquake anymore because it scales worth shit, making Chain lightning more valuable since that still scales with haste. Some of the early simcrafts (Not counting set bonuses, not sure if that matters, doesn't work properly yet in simcraft) show that EQ is no longer viable at 930+.

 

So this way, as it stands, they just made EQ obsolete both for ST and MT. "Congratulations, you played yourself" meme award goes to Blizzard for this one.

 

Edit: And it's not like Ele shammy will suddenly be top dps because of a change like this, I don't see why they're very careful about it and ruining it at the same time.

Edited by Yridaa
  • Like 1

Share this post


Link to post
Share on other sites
8 hours ago, Yridaa said:

Then just let Earthshock doubledip from haste as well. As it currently stands, people are expecting (On the blue post) that they'll just not cast earthquake anymore because it scales worth shit, making Chain lightning more valuable since that still scales with haste. Some of the early simcrafts (Not counting set bonuses, not sure if that matters, doesn't work properly yet in simcraft) show that EQ is no longer viable at 930+.

Personally, I think that if they're really struggling this much to make EQ not the best choice on ST, they should just add either an artifact trait or passive that enhances EQ on AoE situations. Nerf it for ST, make it do more damage depending on the number of targets hit with the first tick of it or something.

You are right in that they are doing the normal min-max nerf/buff thing where something is either best or absolutely dreadful.

  • Like 1

Share this post


Link to post
Share on other sites
7 hours ago, Blainie said:

Personally, I think that if they're really struggling this much to make EQ not the best choice on ST, they should just add either an artifact trait or passive that enhances EQ on AoE situations. Nerf it for ST, make it do more damage depending on the number of targets hit with the first tick of it or something.

You are right in that they are doing the normal min-max nerf/buff thing where something is either best or absolutely dreadful.

I think they should put the same buff we had on WoD: EQ was a weak spell and if you hit Chain lightning in 3 or more mobs, EQ would get a buff and the spell would do 300% more damage.

I think it is the only way to make EQ only be viable in AoE situations.

  • Like 1

Share this post


Link to post
Share on other sites
13 hours ago, Syktris said:

I think they should put the same buff we had on WoD: EQ was a weak spell and if you hit Chain lightning in 3 or more mobs, EQ would get a buff and the spell would do 300% more damage.

I think it is the only way to make EQ only be viable in AoE situations.

There you go! Something like this that ensures a separation of ST/AoE, rather than mixing it into the ST rotation.

  • Like 1

Share this post


Link to post
Share on other sites
On 6/8/2017 at 8:54 PM, Syktris said:

I think they should put the same buff we had on WoD: EQ was a weak spell and if you hit Chain lightning in 3 or more mobs, EQ would get a buff and the spell would do 300% more damage.

I think it is the only way to make EQ only be viable in AoE situations.

I laud Blizzard for reworking classes and specs as they do with new expansions, but if part of the new system (in this case EQ) causes problems, they shouldn't fear going back to something that worked in the past. I didn't know that's how it worked in WoD (Again, I never mained a Shammy), but it seems to be excellent to just go back to something like that.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Yridaa said:

I laud Blizzard for reworking classes and specs as they do with new expansions, but if part of the new system (in this case EQ) causes problems, they shouldn't fear going back to something that worked in the past. I didn't know that's how it worked in WoD (Again, I never mained a Shammy), but it seems to be excellent to just go back to something like that.

There does seem to be some kinda of stigma with this and, frankly, I don't know why. They tried something new, it didn't work as well - there should be no shame in implementing something that worked well previously. I guess it's because of admitting a wrong choice, but it could be a great solution here!

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      A look at the remaining battle pets added in Patch 7.3.
      Raiding with Leashes V: Cuteaclysm is coming and we did a preview of all new pets obtainabable from Cataclysm raids here. In another article we looked at Naxxy and Model D1-BB-L3R. Now's time to explore the rest of the pets added in Patch 7.3.
      Achievements
      Felclaw Marsuul from Family Fighter.
      Argus Zones
      Antoran Wastes
      Antoran Bile Larva Antoran Bilescourge Cross Gazer from A Pile of Intact Demon Eyes Rebellious Imp Uuna (cannot battle)
      Mac'Aree
      Arcane Gorger Felcrazed Wyrm Grasping Manifestation Pygmy Marsuul Skyfin Juvenile Void Shardling Voidstalker Runt Warpstalker Runt
      Krokuun
      Bile Larva Bilescourge Flickering Argunite
      Egg (from Fel-Spotted Egg (5 days hatch time)
      Docile Skyfin  Fel-Afflicted Skyfin
      N/A
      Golden Retriever (Source: PH)
      Professions
      Fel Lasher (Herbalism) Fossorial Bile Larva (Skinning) Ghost Shark (Fishing)
      Reputation
      Orphaned Marsuul (Argussian Reach Honored)
      Winter Veil
      Globe Yeti
    • By Stan

      Two weeks ago, Blizzard started the PvP Like a Pro series, where they talk to world best Arena players. The first part was about finding the right partners and the second discussed team composition. Part 3 is devoted to effective practicing.
      Blizzard (Source)
      Part 3 - Practicing Effectively
      Minpojke of team Northern Gaming Blue has achieved rank one in Arena every season since 2011. His current squad has been playing together for more than two years, and came third in the Global Finals at BlizzCon 2016. With his help, we’ve built a five-step guide to help you practice like a pro!
      Synergy - Align Your Team
      Before setting out on your quest to the top, make sure you’re “aligned as a team,” says Minpojke. Like in any group activity, “it’s very important that everyone has the same goals and the same drive to do what it takes to win.” Make sure your team shares similar ambitions, and is aligned on how much effort will be required to achieve them. And of course, make sure you have similar gaming schedules so you can play and practice together!
      Atmosphere - Stay Positive
      It’s important to have a good atmosphere while playing. Minpojke says, “If you and your group get along and even become friends, you’ll like playing and actually learn more as well.” Be sure that the mood stays positive so that you can enjoy competing and improving together. It’s much easier to keep a team motivated if you’re all having fun—it’s a game after all!
      Stated more simply, Minpojke says, “It’s easy to win as a team—in the sense that it’s easy to be happy and celebrate—but if you’re capable of losing together, then you’ll be a great team.”
      Strategy - Know the Meta
      When it comes to making practice effective, Minpojke feels it’s a priority to stay up to date with the current meta. He told us that the best way to do this is to follow tournaments, high-level Arena streams, and the PvP Leaderboards to see which classes are on top.
      “It’s quite easy to keep up with the meta. Watch streams to see what the pros are playing, and track the ladder to see which classes and compositions are at the top. And don’t forget to follow tournaments to see the best comps shine.” Once you’re confident in what you want to play, it’s time to queue up! As FabsS discussed in our previous interview, Minpojke says that it’s important to set your win condition before the gates open. “Ask what you want to achieve as a team; will you focus on a lot of CC or try to draw out the game longer?” Since you know what matchup you’ll be playing against, you can start to ask these questions and develop your strategy.
      Analysis - Review Your Games
      If your setup supports it, Minpojke recommends recording as many sessions as you can—they’re much more valuable then looking at a damage meter. He says that the first objective is to see if you followed your game plan. Did you stick to it? Did it work? If the answer to either of these questions is no, you need to work on executing the plan better in future or possibly changing it up all together.
      Watching your own recordings is also a chance to highlight individual mistakes. As Minpojke says, “Always stay self-critical, and always look for ways to improve—you’ll notice pretty quickly your most crucial and common mistakes.” While Minpojke emphasizes that “losing is arguably the best way of learning,” he also reminded us that “it’s very important to recognize when you do well.” Think positively here: no one can play the perfect game, but there are often good takeaways to be emulated going forward.
      Reviewing recordings of his gameplay is a regular part of Minpojke’s routine, as well as discussing previous matches with his team between games while queueing. You can learn from a win as well as a loss!
      Execute - Implement Your Analysis
      After watching the replays, it’s time to set your goals. Decide what you want to focus on, and “make plans before you queue for a session.” If there was a specific matchup you were struggling with, you can discuss plans for how you’ll react to it next time.
      In some instances, it could be worth writing some notes, especially if you have many things to focus on versus many compositions. Minpojke equated it to studying for a test, “Practice it, and read it over and over until it sticks in your head.”
      Minpojke attended his first BlizzCon with current teammate Zunniyaki in 2013, finishing in second place. Northern Gaming Blue are the defending European Champions, and with nine BlizzCon appearances between their players, they’re one of the most experienced rosters in the field.
      You can watch Minpojke and Northern Gaming Blue compete live at gamescom from August 23-26. For the full details on when and where you can watch, head on over to our European Championship Finals blog.
    • By Vlad
      This thread is for comments about our Army of the Light Reputation Farming guide.
    • By Stan

      With 7.3 on the horizon, Blizzard did an official preview of new caster animations with videos and developer comments.
      Blizzard (Source)
      With patch 7.3 on the horizon, we thought it was time to share some updates to combat animations for several casting classes. Similar to what we did with the melee classes at the launch of Legion, these updates are all about priests, mages, Restoration and Elemental shaman, and some additional refinements to Restoration druid casting animations! We’re also continuing to work on even more enhancements for additional classes at a later point in development.
      A little over two years ago, we set our sights on revamping combat animations. The team has wanted to renovate it somehow, but what exactly does that mean? To determine the answer, our development leadership put together a small group of people to come up with a prototype of what we thought could use some cleaning up. You are currently experiencing the fruits of this work with the new melee animations. Our final goal was to create new melee moves that would make the game feel better, but not change how the game was played. During this prototype phase, we also came up with a plan for casters, but didn’t have time to put it into production until now. Let’s dig into some of the things we did.
      We hope you enjoyed this behind-the-scenes look at the new caster visual updates. We had lots of fun creating all these animations and effects and look forward to hearing your thoughts on them.
    • By Stan

      In Patch 7.3, Blizzard will be increasing the difficulty and rewards from dungeons across the board. The changes help keep dungeons relevant even at the end of the expansion.
      The following changes will be effective when Patch 7.3 goes live:
      Normal Difficulty
      Item level 845 (up from 825). Heroic Difficulty
      Item level 865 (up from 845). Mythic Difficulty
      Item level 885 (up from 865). Mythic Keystone
      Loot item level will be increased only after Antorus the Burning Throne raid opens. World Bosses
      Loot from old world bosses remains at 860. Loot from Broken Shore world bosses remains at 900. Loot from Argus world bosses in Greater Invasion Points is at 930.