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Starym

7.2 Hotfixes: June 6th

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The hotfixes are getting smaller and smaller, as next week most probably brings 7.2.5, so these might actually be the last fixes to the current patch! Today we see more quest fixes, both to the Legionfall campaign and to the new Class mount bunch.

Blizzard LogoJune 6 (source)

Legionfall Campaign

  • “Blood of a Titan” should now count toward the campaign quest “Championing Our Cause”.
  • Relieved of Their Valuables” now requires 5 Hidden Wyrmtongue Caches (was 10).

Class Mount Quests

  • Kalec will remain visible in the Mage Class Hall while the player is on or eligible for any of the class mount quests, even if he has been sent on a mission.
  • Fixed a bug with spawning of the Silvermoon and Exodar marks for "Hiding In Plain Sight."

Previous hotfixes (June 2nd).

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Frigging incredible. They still aren't fixing the "Item is not ready yet" bug that shows every time you log into a character with a legendary equipped.

Or the minimap icon not showing up constantly for mail received from the auction house.

Or the bug that causes your weapons to NOT resheath half the time after fights if you dual wield.

Yet they continue to move forward with glaring bugs that affect every day playability. Jerks.

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3 hours ago, smtips said:

Frigging incredible. They still aren't fixing the "Item is not ready yet" bug that shows every time you log into a character with a legendary equipped.

Or the minimap icon not showing up constantly for mail received from the auction house.

Or the bug that causes your weapons to NOT resheath half the time after fights if you dual wield.

Yet they continue to move forward with glaring bugs that affect every day playability. Jerks.

It might be that some of these bugs require a slightly larger fix (something that was introduced might have broken it and it can't be fixed without changing something larger). In that case, these likely won't be touched before the large patch of .2.5 hits.

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5 hours ago, smtips said:

Frigging incredible. They still aren't fixing the "Item is not ready yet" bug that shows every time you log into a character with a legendary equipped.

Or the minimap icon not showing up constantly for mail received from the auction house.

Or the bug that causes your weapons to NOT resheath half the time after fights if you dual wield.

Yet they continue to move forward with glaring bugs that affect every day playability. Jerks.

There was a bug that made you get stuck in looting position when you tried looting a mob, sometimes for a few minutes. That bug was in the game for like 6 years, maybe more.

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1 hour ago, VictorVakaras said:

There was a bug that made you get stuck in looting position when you tried looting a mob, sometimes for a few minutes. That bug was in the game for like 6 years, maybe more.

I am not sure but wasnt this due to lag spikes?

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47 minutes ago, Oreo said:

I am not sure but wasnt this due to lag spikes?

Yes it happened during lag spikes, but it didn't "solve itself" after the lag spike was gone. So even lag spikes with a fraction of a second could cause that bug to last for a couple of seconds.

 

Or for the guys that played some time during WotLK and Cata, if you stood on certain terrains (Such as a very tiny rock in Eye of the Storm, 1 of many, many examples), you'd get disconnected instantly. It was rare and hard to reproduce, but because it CAN happen on so many different objects it does occur at least once an hour or so. Took them a year or so to fix that too (It came back later though ;) )

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45 minutes ago, Oreo said:

I am not sure but wasnt this due to lag spikes?

Eventually you'd come out of looting position with an error like 'you can't loot that'.  It was a pervasive bug in vanilla and beyond. I don't think it had anything to do with lag. Mobs would attack you etc when you were stuck in looting position. 

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6 hours ago, VictorVakaras said:

Eventually you'd come out of looting position with an error like 'you can't loot that'.  It was a pervasive bug in vanilla and beyond. I don't think it had anything to do with lag. Mobs would attack you etc when you were stuck in looting position. 

Was it a visual bug or did it stop you from attacking as well? I can't remember tbh

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