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World of Warcraft 7.2.5 Patch Notes

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Patch 7.2.5 is hitting live servers June 13 and Blizzard published the full patch notes.

7.2.5 is considered a "smaller" patch and adds Black Temple Timewalking, Deadmines Pet Battle Dungeon, Trial of Style Event, The Deaths of Chromie Scenario (single-player content), updates to Darkmoon Faire and almost 50 new Legendary items.

Table of Contents 

Blizzard LogoBlizzard (Source)

Here are the full patch notes for Patch 7.2.5. 

New Features

TIMEWALKING: THE BLACK TEMPLE

The time has come to join a raid of 10-30 adventurers and venture back in time to The Black Temple in Outland. You’ll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.

ALL NEW STORY SCENARIO

In this new scenario, you’ll use the time-twisting powers of the Bronze Dragonflight to help Chromie prevent her own assassination.

NEW EVENTS

  • The Trial of Style
    • The Blood Elves have teamed up with the Ethereal transmogrifiers to put on a grand Azerothian fashion tournament. Compete against five other players to determine who’s the best dresser.
  • Moonkin Festival
    • A wondrous celebration of all things moonkin is happening in Moonglade. Stop by and see what you can learn!
  • Auction House Dance Studio
    • The main auction houses in Orgrimmar and Stormwind have been cleaned out and turned into dance parties for the day. Crowd on in and show some faction pride!
  • The Great Gnomeregan Race
    • The Gnomes: they run.

PET BATTLE DUNGEON: DEADMINES

Something is amiss in the Deadmines and it will take you and your battle pets to put a stop to it. Speak to Breanni in Dalaran to begin the quest. Requires completion of Pet Battle Dungeon: Wailing Caverns.

DARKMOON FAIRE ROCKS

The forsaken band Blight Boar has invaded the Darkmoon Faire! Every hour on the half-hour, the band will rock out with a death metal tune. Battle the Metal Knight to earn achievements, consumables, and a monthly chance at a brutal helm or killer guitar mace.

Changes

CLASSES

  • Smart heals such as Wild GrowthWild Growth and Holy Word: SanctifyHoly Word: Sanctify now favor player targets over non-player targets, regardless of their health.
  • Death Knight [Top]
  • Demon Hunter [Top]
    • Havoc
      • Chaos BladesChaos Blades now increase damage done by 30% (was a scaled increase based on Mastery), duration increased to 18 seconds (was 12).
      • Fel BarrageFel Barrage no longer uses charges, and now has a 1 minute cooldown (was a 30-second recharge time). Your damaging abilities now have a chance to reduce the cooldown by 5 seconds.
      • Fel BarrageFel Barrage damage increased by 100%, and now deals damage over 2 seconds (was 1 second).
      • Prepared now generates 100 Fury over 10 seconds (was 40 Fury over 5 seconds).
    • Vengeance
      • Damage of all abilities, including talents, increased by 15%.
      • Blade TurningBlade Turning redesigned: Parrying an attack increases your Pain generation by 20% for 5 seconds.
      • Demon SpikesDemon Spikes can only be extended to a maximum of three times its base duration.
      • Demonic InfusionDemonic Infusion cooldown reduced to 1.5 minutes (was 2 minutes).
      • Feast of SoulsFeast of Souls total healing increased by 20%.
      • FractureFracture now costs 30 Pain (was 20 Pain).
      • Immolation AuraImmolation Aura periodic damage increased by an additional 22%.
      • Last ResortLast Resort will not absorb a killing blow of more than 200% of the player’s maximum health.
      • Lesser Soul Fragment generation from ShearShear has been increased by 10%.
      • Soul CleaveSoul Cleave now costs 25 to 50 Pain (was 30 to 60), and now heals for 6.6 times Attack Power per 25 Pain spent.
      • Spirit BombSpirit Bomb redesigned: Consume all Soul Fragments within 25 yards and then explode, afflicting nearby enemies with Frailty for 20 seconds and damaging them for 3.0x Attack Power fire per fragment. You heal for 20% of all damage you deal to enemies with Frailty.
      • When Demon SpikesDemon Spikes is activated and a Demon SpikesDemon Spikes buff is already present, the values of the two buffs are now correctly averaged.
      • When Soul Fragments are created that exceed the cap of 5 active fragments, the oldest fragment is now automatically consumed if it is within 60 yards of the Demon Hunter. If it is more than 60 yds from the Demon Hunter, it despawns.
  • Druid [Top]
  • Hunter 
    • Play DeadPlay Dead/Wake UpWake Up no longer has a maximum range (was 100 yards).
    • Beast Mastery
      • All damage dealt by abilities and pets increased by 6%.
      • Dire BeastDire Beast now has 2 charges baseline.
      • Dire FrenzyDire Frenzy now has 2 charges baseline.
      • Aspect of the WildAspect of the Wild now reduces the global cooldown of all damaging spells by 0.2 seconds while active.
      • Chimaera Shot’s cooldown increased to 15 seconds (was 9 seconds), damage increased by 100%, and missile speed increased by 25%.
    • Marksmanship
    • Survival
  • Mage [Top]
  • Monk [Top]
  • Paladin [Top]
  • Priest [Top]
  • Rogue [Top]
    • Pickpocketing: Griftah in the Hall of Shadows has found a lamp, which may lead the sticky-fingered among you to interesting challenges and great profit.
    • Griftah now sells a selection of items for Coins of Air to his distinguished clientele.
    • Items purchasable with Dingy Iron Coins are now also purchasable with Coins of Air.
    • Assassination
      • Damage of all abilities increased by 10%.
      • Agonizing PoisonAgonizing Poison has been removed.
      • New talent added, replacing Agonizing Poison: Toxic BladeToxic Blade
        • Costs 20 Energy, generates 1 Combo Point, 25 second cooldown.
        • Stab your enemy with a toxic blade, dealing [600% Weapon Damage] Nature damage. Your Nature damage abilities against the target are increased by 35% for 9 seconds.
      • ExsanguinateExsanguinate now causes your Bleed effects to bleed out 150% (was 100%) faster.
      • ExsanguinateExsanguinate now costs 25 Energy.
      • Fan of KnivesFan of Knives damage increased by 40%.
      • VendettaVendetta now affects Poison BombPoison Bomb damage.
    • Outlaw
    • Subtlety
      • Developers’ notes: Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow DanceShadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make Symbols of DeathSymbols of Death more engaging.
      • All damage dealt increased by 20%.
      • BackstabBackstab base damage increased by 35%.
      • BackstabBackstab damage bonus from being behind the target reduced to 20% (was 30%).
      • Dark ShadowDark Shadow is a new talent at level 90: While Shadow DanceShadow Dance is active, all damage you deal is increased by 30%.
      • Deepening ShadowsDeepening Shadows now causes your finishing moves to reduce the remaining cooldown on Shadow DanceShadow Dance by 1.5 seconds (was 3 seconds) per combo point spent.
      • Energetic StabbingEnergetic Stabbing (Artifact trait) now has an increased proc chance of 50% (was 25%), now refunds 2 Energy per point (was 5), and now also works with BackstabBackstab.
      • Shadow's WhisperShadow's Whisper redesigned. Deepening ShadowsDeepening Shadows reduces the remaining cooldown of Shadow DanceShadow Dance by an additional 1.0 second per combo point spent. Shadow DanceShadow Dance gains 1 additional charge.
      • Etched in Shadow (Artifact trait) is now named Etched in ShadowWeakpoint: Increases the critical strike damage of BackstabBackstab and ShadowstrikeShadowstrike by 5% per point.
      • Feeding FrenzyFeeding Frenzy (Artifact trait) now lasts for 30 seconds (was 20 seconds).
      • Flickering ShadowsFlickering Shadows (Artifact Trait) redesigned: Now reduces the cooldown of SprintSprint by 10 seconds and VanishVanish by 30 seconds.
      • GloombladeGloomblade damage increased by 10%.
      • Marked for DeathMarked for Death’s cooldown reduced to 40 seconds (was 60 seconds) for Subtlety.
        • Developers’ notes: This is to balance it against PremeditationPremeditation, which is now on the same row. It’s a buff in a raid setting, where the talent was very weak.
      • Master of ShadowsMaster of Shadows now gains 25 Energy over 3 seconds when you enter StealthStealth or Shadow DanceShadow Dance.
        • Developers’ notes: Pooling energy going into a Shadow DanceShadow Dance has long been the way to play Subtlety, and we’d like to bring that back. This design still gives you more energy for a Shadow DanceShadow Dance, but in a way that allows the Rogue to fully utilize pooling gameplay.
      • NightbladeNightblade now increases your damage dealt to the target by 15%, with damage over time component reduced by 35%.
        • Developers’ notes: Further pushes Subtlety away from maintaining NightbladeNightblade on all secondary targets and instead into focusing their damage into 1 target. Additionally, gives NightbladeNightblade a mechanical interaction with the rest of the core rotation that fulfills the “setup” feel of Subtlety.
      • PremeditationPremeditation has been removed.
      • Relentless StrikesRelentless Strikes now causes your finishing moves to generate 6 Energy per combo point spent.
      • Second ShurikenSecond Shuriken (Artifact trait) damage increased by 200%.
      • Shadow DanceShadow Dance now has 2 charges (was 3), and is no longer on the global cooldown.
      • Shadow DanceShadow Dance’s base duration increased to 4 seconds (was 3 seconds).
      • Shadow NovaShadow Nova (Artifact trait) damage increased by 67%.
      • Shadow's WhisperShadow's Whisper (Artifact trait) now increases Energy gain by 8 (was 5).
      • ShadowstepShadowstep now has 2 charges for Subtlety.
      • ShadowstrikeShadowstrike now hits at melee range (was a 15 yard range) and generates 2 combo points (was 1).
      • ShadowstrikeShadowstrike, when used while Stealthed, now deals 25% increased damage (was 9%) and teleports you up to 25 yards behind your target. This does not happen while in Shadow DanceShadow Dance or during SubterfugeSubterfuge.
      • Shuriken ComboShuriken Combo is a new passive talent available at level 70: Shuriken StormShuriken Storm increases the damage of your next EviscerateEviscerate by 10% for each enemy hit beyond the first. Stacks up to 5 times.
        • Developers’ notes: This aims to remove maintaining NightbladeNightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
      • Shuriken StormShuriken Storm base damage increased by 67%.
      • SprintSprint now allows Subtlety Rogues to run over water. This is only possible when running forward.
      • SubterfugeSubterfuge’s duration increase to Shadow DanceShadow Dance reduced to 1 second (was 2 seconds).
      • Symbols of DeathSymbols of Death redesigned. Invoke ancient symbols of power, generating 40 Energy and increasing your damage done by 15% for 10 seconds.
      • The Quiet KnifeThe Quiet Knife (Artifact trait) now increases damage dealt by BackstabBackstab by 5% (was 3%) per point.
      • Etched in ShadowEtched in Shadow (Artifact trait) now increases the critical strike damage of BackstabBackstab and ShadowstrikeShadowstrike by 8% per point.
  • Shaman [Top]
  • Warlock [Top]
    • All Warlock pets and summons now have the same bounds and combat reach, including the glyphed versions of the base pets.
    • Soul HarvestSoul Harvest duration is now 12 seconds + 4 seconds per target, for a maximum of 36 seconds (was 15 seconds + 2 seconds per target, maximum 35 seconds).
    • Affliction
    • Demonology
    • Destruction
      • Developers’ Notes: Soul ShardsSoul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul ShardsSoul Shard generation, prevent random overcapping of resources, rein in Soul ShardsSoul Shards generation slightly, and reduce the number of Chaos BoltChaos Bolts being cast.
      • All damage increased by 10%.
      • CataclysmCataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
      • Channel DemonfireChannel Demonfire damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
      • Chaos BoltChaos Bolt’s damage increased by 40%, and projectile speed increased by 25%.
      • Chaos BoltChaos Bolt cast from the Chaos BoltChaos Bolt rift now deals 60% increased damage.
      • ConflagrateConflagrate now generates 6 Soul Shard Fragments (was 1 full Soul Shard/10 Soul Shard Fragments).
      • ConflagrateConflagrate now generates double resources from hitting a second HavocHavoc target.
      • Dimensional RiftDimensional Rift (Artifact trait) now generates 3 Soul Shard Fragments
      • EradicationEradication’s damage bonus increased to 15% (was 12%), and duration increased to 7 seconds (was 6 seconds).
      • Fire and BrimstoneFire and Brimstone now causes Incinerate to generate 1 Soul Shard Fragment per target.
      • HavocHavoc's duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
      • ImmolateImmolate’s periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul ShardsSoul Shard).
      • ImmolateImmolate’s periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
      • IncinerateIncinerate now generates 1 Soul Shard Fragment, and now generates 2 Soul Shard Fragments on a critical strike.
      • IncinerateIncinerate’s mana cost reduced by 16%.
      • Rain of FireRain of Fire’s damage increased by 25%.
      • Reverse EntropyReverse Entropy redesigned slightly: Chaos Bolt and Rain of FireRain of Fire restore 35% of your maximum mana and deal 10% increased damage.
      • ShadowburnShadowburn now generates 6 Soul Shard Fragments and an additional 6 if the target dies within 5 seconds.
      • Soul ConduitSoul Conduit now causes every Soul ShardsSoul Shard you spend to have a 15% (was 20%) chance to be refunded.
      • SoulsnatcherSoulsnatcher (Artifact trait) now causes Chaos BoltChaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul ShardsSoul Shard.
      • Wreak HavocWreak Havoc now reduces the cooldown of HavocHavoc by 20 seconds, and no longer increases its duration.
  • Warrior [Top]
    • Arms
      • All abilities damage increased by 10%, in addition to any damage changes below.
      • Auto-attack rage generation increased by 10%. Critical strike auto-attacks now generate 30% bonus Rage (was 50%).
      • The effect of Mastery has been reduced by 20%.
      • Anger ManagementAnger Management now spends 20 Rage per 1 second of cooldown reduction (was 10 Rage per 1 second), and now also reduces the cooldown of BladestormBladestorm.
      • CleaveCleave damage increased by 20%.
      • Colossus SmashColossus Smash cooldown reduced to 20 seconds (was 30 seconds), and damage increased by 10%.
      • DauntlessDauntless cost reduction is now 10% (was 20%).
      • Deadly CalmDeadly Calm now reduces Rage costs during Battle CryBattle Cry by 75% (was 100%).
      • ExecuteExecute damage increased by 25%. If the target does not die, 30% of the Rage spent on ExecuteExecute is refunded.
      • Fervor of BattleFervor of Battle is now moved to Level 75.
      • Fervor of BattleFervor of Battle damage bonus increased to 80% (was 45%).
      • Focused RageFocused Rage is now moved to Level 90.
      • Focused RageFocused Rage now costs 20 Rage (was 15 Rage).
      • In For The KillIn For The Kill is now moved to Level 90, passively causes Colossus SmashColossus Smash to grant you 10% Haste for 8 seconds.
      • In For The KillIn For The Kill now refunds 40 Rage (was 30 Rage).
      • Mortal StrikeMortal Strike damage increased by 20%.
      • Opportunity StrikesOpportunity Strikes now causes your extra attacks to generate 5 Rage, with a 0.5 second internal cooldown.
      • OverpowerOverpower no longer costs Rage, no longer procs from auto-attacks, and may not proc itself.
      • Precise StrikesPrecise Strikes (Artifact trait) now causes Colossus SmashColossus Smash to increase the critical strike chance of your next Mortal StrikeMortal Strike or ExecuteExecute by 10% per rank.
      • RavagerRavager now generates 7 Rage per tick if it damages at least one enemy, for a maximum of 49 Rage over its duration if every tick deals damage.
      • RendRend cost increased to 30 Rage (was 10 Rage).
      • RendRend’s first hit now deals 150% weapon damage.
      • RendRend’s duration decreased to 8 seconds (was 15 seconds).
      • RendRend now deals damage every 2 seconds (was 3 seconds).
      • RendRend’s periodic damage has been increased to 2.5x attack power (was 2.4x attack power).
      • Initial hit decreased to 150% weapon damage, down from 280%.
      • Periodic damage increased to 2.5x AP per tick, up from 2.4x AP.
      • Shattered DefensesShattered Defenses (Artifact trait) now causes Colossus SmashColossus Smash to increase the damage of your next Mortal StrikeMortal Strike or ExecuteExecute by 60% (was 30%). This effect no longer increases the critical strike chance of Mortal StrikeMortal Strike or ExecuteExecute.
      • SlamSlam damage increased by 35%.
      • Titanic MightTitanic Might now increases the duration of Colossus SmashColossus Smash by 8 seconds (was 16 seconds), and now also reduces the cooldown of Colossus SmashColossus Smash by 8 seconds.
      • TraumaTrauma is now moved to Level 45.
      • TraumaTrauma is now also activated by ExecuteExecute.
      • Void CleaveVoid Cleave (Artifact trait) damage increased by 100%.
      • WhirlwindWhirlwind damage increased to 90% weapon damage per hit, now costs 30 Rage (was 25 Rage).
    • Fury
      • All damage increased by 5%.
      • FrenzyFrenzy now lasts 15 seconds (was 10 seconds).
      • JuggernautJuggernaut (Artifact trait) now lasts 8 seconds (was 6 seconds). JuggernautJuggernaut can now be activated when an off-hand hit killed the target.
    • Protection
      • Ignore PainIgnore Pain absorb amount increased by 20%
      • IndomitableIndomitable now increases maximum health by 20% (was 25%) and maximum effect of Ignore PainIgnore Pain by 20% (was 25%).
      • RevengeRevenge damage reduced by 12%.
      • Shield BlockShield Block can only be extended to a maximum of three times its base duration.

DUNGEONS AND RAIDS [Top]

  • Mythic Keystone enemy health and damage now increase by 10% per level (was 8% per level).
  • Added Group Finder activities for Mythic Trial of Valor and Nighthold.
  • Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.

EVENTS [Top]

Midsummer Fire Festival

  • The Flame Wardens have constructed new bonfires in Draenor and the Broken Isles.
  • Igneous FlamelingIgneous Flameling (pet) and Set of MatchesSet of Matches (toy) can now be purchased with Burning Blossoms.
  • The Frost Lord Ahune is now available to players beginning at level 60, and scales with player level.

ITEMS [Top]

  • Heirlooms can now increase to a maximum level of 110. Visit Estelle Gendry in the Undercity or Krom Stoutarm in Ironforge to purchase upgrades, or collect new upgrades during holidays.
  • Heirloom vendors now offer toy items that can be used to teach the flight paths of Kalimdor and Eastern Kingdoms to Azeroth’s adventurers.
  • Draught of SoulsDraught of Souls effectiveness has been reduced by 40% for Arms and Fury Warriors.
  • Majordomo's Dinner BellMajordomo's Dinner Bell: The secondary stat buff granted by this trinket now only matches your Well Fed buff if you are a Tank specialization. For non-tanks, the secondary stat is always random.
  • Watersprout's casting speed bonus and penalty now scale like a secondary stat.
  • Death Knight - Dreadwyrm Battleplate
    • Frost 4-piece: Howling Blast now generates 6 Runic Power (was 8 Runic Power) while Rime is active.
  • Demon Hunter - Vestment of Second Sight
    • Havoc 4-piece: Now increases your Chaos Strike critical strike chance by 8% (was 10%).
  • Hunter – Eagletalon Battlegear
    • Beast Mastery 4-piece: Dire Beast/Dire Frenzy nowreduces the cooldown of Bestial Wrath by an additional 4 seconds (was 8 seconds).
    • Marksmanship 2-piece: Every 45 Focus you spend reduces the cooldown of Trueshot by 1 second (was 35 Focus).
    • Survival 2-piece: Flanking Strike now has 2 times the normal chance to trigger Hunting Companion (was 3 times chance).
    • Survival 4-piece: When Mongoose Fury reaches 6 applications, you gain 15% increased damage to all abilities for 10 seconds (was 20%).
  • Mage – Regalia of Everburning Knowledge
    • Fire 4-piece: Hot Streak has a 10% chance to also grant you 15% Haste for 10 seconds (was 20% Haste).
    • Frost 2-piece: Frost Bolt has an 5% increased chance to trigger Brain Freeze (was 10%).
  • Monk – Vestments of Enveloped Dissonace
    • Mistweaver 2-piece: Renewing Mist has a 1% increased chance to increase the healing of your next Vivify (was 2%).
  • Paladin – Battleplate of the Highlord
    • Protection 4-piece: Shield of the Righteous has a 25% chance to reset the cooldown on Light of the Protector (was 35%).
    • Retribution 2-piece: Your Holy Power spending attacks deal 7% more damage (was 10%).
  • Priest – Vestments of the Purifier
    • Shadow 4-piece: For 2.5 seconds after activating Voidform, the cooldown on Void Bolt is reduced by 100% (was 4 seconds).
  • Rogue – Doomblade Battlegear
    • Assassination 2-piece: Mutilate also causes the target to Bleed for 20% additional damage over 8 seconds (was 30%).
    • 4-piece: Envenom deals 7% additional damage per Bleed you have on the target (was 10%).
  • Shaman – Regalia of Shackled Elements
    • Enhancement 2-piece: Stromstrike damage increased 10%.
    • Enhancement 4-piece: Lava Lash has an additional 10% chance to trigger Stormbringer.
    • Elemental 4-piece: Elemental Focus increases damage and healing by an additional 7% (was 10%).
  • Warlock – Legacy of Azj’Aqir
    • Affliction 4-piece: Agony has 1.1 times the normal chance to generate a Soul Shard (was 1.15 times chance).
    • Demonology 4-piece: Dreadstalkers last 2.5 seconds longer (was 4 seconds).
    • Destruction 4-piece: Conflagrate gains an additional charge and has 2 seconds reduced cooldown (was 3 seconds).
  • Warrior – Warplate of the Obsidian Aspect
    • Arms 4-piece: Increases the duration of Battle Cry by 1 second (was 2 seconds).
    • Fury 4-piece: Increases the duration of your Enrage by 1 second (was 1.5 seconds).
    • Protection 2-piece: You gain 10% (was 20%) increased chance to critically block while Shield Block is active.

LEGENDARY ITEMS [Top]

  • Death Knight
  • Demon Hunter
    • Havoc
      • Achor, the Eternal HungerAchor, the Eternal Hunger: Redesigned. Vengeful Retreat now heals you for 25% of your maximum health and grants 20% leech for 8 seconds.
      • Mo’arg Bionic Stabilizers now increases damage per enemy hit by 25% (was 50%).
  • Druid
    • Balance
      • The Emerald DreamcatcherThe Emerald Dreamcatcher: Starsurge reduces the Astral Power cost of your Starsurges by 5 Astral Power (was 7) for 5 seconds (was 3 seconds), stacking up to 2 times.
    • Restoration
      • Aman'Thul's WisdomAman'Thul's Wisdom now increases Rejuvination’s duration for a maximum of 9 seconds (was 15 seconds).
  • Hunter
    • Beast Mastery
      • The Mantle of CommandThe Mantle of Command: Redesigned. Dire Beast / Dire Frenzy increases the damage done by your pets by 5% for 8 seconds.
  • Priest
    • Discipline
      • Estel, Dejahna's InspirationEstel, Dejahna's Inspiration: Plea now increases your Haste by 1% per stack (was 2%) for each target with your Atonement for 8 seconds (was 5 seconds).
      • Kam Xi'raffKam Xi'raff: Using Light's Wrath reduces the mana cost of all spells (was damaging spells) by 50% (was 75%) for 1 second, increased by 1 second per ally affected by your Atonement.
  • Rogue
  • Warlock
    • Demonology
    • Destruction
      • Feretory of SoulsFeretory of Souls: Casting a damaging Fire spell now has a 6% (was 10%) chance to generate a Soul Shard.
      • Odr, Shawl of the YmirjarOdr, Shawl of the Ymirjar: Enemies marked by your Havoc now take 15% (was 8%) increased damage from your single target spells.
  • Warrior

LEGION COMPANION APP [Top]

  • Fixed a bug causing the display of inaccurate mission durations.
  • Fixed a bug that caused the display of inaccurate mission costs.
  • Fixed a bug causing one champion to appear to counter multiple mission effects in error.

PLAYER VERSUS PLAYER [Top]

Demon Hunter

  • SolitudeSolitude now properly increases attack speed (was haste).
  • SolitudeSolitude now increases Fury and Pain generation (was an increase to damage dealt).

Druid

Hunter

Mage

Paladin

Priest

  • Shadow
    • Bane of HavocBane of Havoc now has a 45 second cooldown.
    • Driven to MadnessDriven to Madness now grants 12 Insanity over 3 seconds when attacked.
    • Mind TraumaMind Trauma has been redesigned:
    • Fully-channeled Mind Flays (duration ends normally, this will not count a late refresh on Mind FlayMind Flay) steal 1% haste from the target for 20 seconds. If the target’s Mind TraumaMind Trauma debuff is removed by any source (dispels, duration ending), the Priest loses that amount of stolen haste. Only 10% haste can be stolen per target, up to 20% haste total.

Rogue

Shaman

  • Spiritual Recovery now additionally increases the minimum and maximum speed of Ghost WolfGhost Wolf by an additional 10%.
  • Elemental
    • Frost ShockFrost Shock’s PvP duration now scales correctly with Maelstrom: 4-8 seconds based on Maelstrom consumed (was 8-8 seconds based on Maelstrom consumed).
    • Fire and IceFire and Ice has been redesigned:

Warlock

PROFESSIONS [Top]

  • Toughened Leg ArmorToughened Leg Armor-modified items can now be increased to a maximum item level of 885 (was 875).

Alchemy

Cooking

  • Added Nomi SnacksNomi Snacks, a new item that can be used to complete the next 5 Nomi recipe researches instantly. Nomi SnacksNomi Snacks can be obtained from any Nomi research, and it is tradeable.

Mining

  • Significantly increased the proc chance to start each of the rank 3 questlines.

Herbalism

  • Significantly increased the drop/proc chance to start each of the rank 3 questlines.

Skinning

  • Significantly increased the drop chance to start each of the rank 3 questlines.

Tailoring

UI [Top]

  • Death Knight Runes are now sorted from left to right based on their cooldown status, to make it easier to differentiate between available runes and those on cooldown. Each specialization now has a different rune color.
  • The Warlock soul shard UI has new art.
  • Unobtainable battle pets are now hidden from the list unless collected.
  • A death counter has been added to the Mythic Keystone tracker.
  • Dispellable debuffs have been added to friendly nameplates.

Appearances

  • Arsenal: Armaments of the Silver HandArsenal: Armaments of the Silver Hand now includes the Silver variant of the 1-Hand mace. This will be added retroactively to characters who have purchased the armament.
  • Pandaria Challenge Dungeon sets have been added to Appearances for players who have completed them.
  • The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.
  • Favoriting an appearance in your Appearance Collection will now soulbind the item granting you the appearance.

Premade Groups

  • Mythic Keystone level searches will now display flexible results. For example, searching for “+5” will also display results for “+4” and “+6”.
  • Groups under the Questing category will be delisted when it reaches a full party.

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4 hours ago, Stan said:

Soul of the ForestSoul of the Forest now causes your finishing moves to deal 5% increased damage and grant 5 Energy per combo point.

Why did they need to nerf this talent even further? It was already in a bad state and they reduced it down from 10% to 5%, probably to make it compatible with the legendary ring. I still hate how they are making it so it is almost mandatory for us to have an RNG based ring, which will obviously be BiS, for us to really get the most of of our damage. I'm really getting tired of all these legendaries and set bonuses that are made to fix bad dps for specs, when the better option would be to mix it into the rotation baseline, and the legendaries and tier sets just strengthen it... not so much where they are required...

Edited by Maxkitty

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1 hour ago, franksredhot said:

Is the BM Hunter +6% overall damage buff new? I don't remember seeing it discussed before these notes came out.

This was being discussed as a general thing for loads of specs from what I remember, in an attempt to balance pre-raid meters, basically. BM probably just got thrown in there too.

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8 hours ago, franksredhot said:

Is the BM Hunter +6% overall damage buff new? I don't remember seeing it discussed before these notes came out.

Was available on the wowhead patch notes in detail. 

http://www.wowhead.com/news=263129/all-the-class-and-artifact-trait-changes-in-patch-7-2-5

If you go down to the hunter section there's a whole list of changes to Cobra Shot and Kill Command, as well as the artifact trait nerfs too.

It's good to see that despite the massive nerf to the up-time of BW, they've really increased the damage our two main abilities do.

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11 hours ago, thanterz said:

Nerf bear tanks more... For real?

To be fair, bears aren't in any danger. They're still going to be taken as tanks because of how unbelievably strong they were prior to the nerf. They are nowhere near what some of the other tanks were like at launch! If we reach that point, then we should probably start getting worried!

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8 hours ago, Luthixx said:

It's good to see that despite the massive nerf to the up-time of BW, they've really increased the damage our two main abilities do.

Overall, buffed or nerfed, do you think?

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2 hours ago, Dejo93 said:

Yay, enh shammies getting some love :D

Akainu ftw

It's a happy day! :D

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49 minutes ago, Blainie said:

To be fair, bears aren't in any danger. They're still going to be taken as tanks because of how unbelievably strong they were prior to the nerf. They are nowhere near what some of the other tanks were like at launch! If we reach that point, then we should probably start getting worried!

true, but still they nerfed ironfur twice, they remove a have magical defense cd, leaving us with no magic defense, and they reduce our rage generation. They let us into a raid with heavy magic damage with no active mitigation, while they crop down our physical mitigation. Next thing theyll nerf our heath pool they only thing that still makes us shine.

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Am I the only one that thinks that even they buffed ww monks damage overall, it still got pretty nerfed?

 

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15 hours ago, Blainie said:

Overall, buffed or nerfed, do you think?

I guess it depends on the way you look at it. Kill Command and Cobra shot both got a 20% damage increase, as well as the 6% overall aura buff. It will definitely make the downtime between BW casts a lot smoother, especially now that 2 charges of Dire Beast is baseline, but the burst BM will be able to generate will be absolutely insane. I'm already peaking at almost 3m on every pull as BM, having that massive damage increase there will mean our burst is fantastic, but the reduced uptime might hurt our overall dps a bit.

Especially once you take into consideration the t20 set bonuses, the GCD reduction on aspect of the wild and if you're lucky enough to have the belt then the pure dps you'll be able to pump out will be insane.

Once our mastery and haste scales a little bit higher with gear it'll be even better; by the time it gets towards the end of mythic gearing I have a feeling the amount of crit and haste we'll have will make up for the nerfs to BW uptime. 

From the current feelycraft on PTR, most hunters are saying it feels similar to live, but I have a feeling that's mostly just due to the gear that's available as well as how much downtime we'll have between each burst phase. Looking like a definite buff moving into ToS.

Plus, for any hunters that liked the Stomp + OWTP playstyle, that's making a resurgence if you can get the new Soul of the Huntmaster ring; 2pc t19 and 4pc t20 means you'll get the best of both worlds and you'll be able to play either style of game if you're lucky enough to get the ring.

The thing that excites me the most about BM is that we've only got two new legendaries, and Parsel's chest works great if you're using Dire Frenzy, and the ring works great if you're keen to run Stomp + OWTP (or even Blink Strikes and Dire Frenzy for some insane cleave!)

Another thing to note, the Mantle of Command will still be one of the top legendaries, but only by a much smaller margin; it's similar now to the Apex Predator ring, but the 5% buff applies to ALL of your damage not just your main pet; and with such a consistent uptime, it's looking like it's still a viable option.

TL;DR - BM looks a lot smoother this patch, no more requiring of any legendary for top-tier performance.

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I am a noob destro lock (lvl 46 only), and I wanted to ask whether this is a buff or a nerf, because I do not even have all of the spells, so I am not sure about their usability pre-7.2.5 and even less so about post-7.2.5.
The 10-shard system and 10% dmg increase makes it seem like a buff, but again, I am quite bad at this game.

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9 hours ago, Luthixx said:

Plus, for any hunters that liked the Stomp + OWTP playstyle, that's making a resurgence if you can get the new Soul of the Huntmaster ring

*prays to rngsus*

I miss my stable glyph.

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8 hours ago, positiv2 said:

I am a noob destro lock (lvl 46 only), and I wanted to ask whether this is a buff or a nerf, because I do not even have all of the spells, so I am not sure about their usability pre-7.2.5 and even less so about post-7.2.5.
The 10-shard system and 10% dmg increase makes it seem like a buff, but again, I am quite bad at this game.

The state of warlocks at the moment is in complete chaos, it's very hard to tell which will come out the best in terms of single target and aoe dps, looking like it's still affliction and demo as top, but destro will be more viable than it has been for NH.

Overall, destro changes look to be a good buff - definitely fixes some of the problems it had.

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16 hours ago, Luthixx said:

The state of warlocks at the moment is in complete chaos, it's very hard to tell which will come out the best in terms of single target and aoe dps, looking like it's still affliction and demo as top, but destro will be more viable than it has been for NH.

Overall, destro changes look to be a good buff - definitely fixes some of the problems it had.

 

On 6/11/2017 at 8:42 AM, positiv2 said:

I am a noob destro lock (lvl 46 only), and I wanted to ask whether this is a buff or a nerf, because I do not even have all of the spells, so I am not sure about their usability pre-7.2.5 and even less so about post-7.2.5.
The 10-shard system and 10% dmg increase makes it seem like a buff, but again, I am quite bad at this game.

I tested destro a lot on the PTR and I can definitely say that it is a slight dps increase even without the QOL improvements it has received, and with those QOL improvements (Such as no random overcapping anymore) it makes it almost on-par with affliction and demo. One important thing to note is that some of the CD's got increased but also their damage (Although this is slightly disproportionate) this means that the overall damage of those abilities has been reduced in terms of DPS slightly, but the burst they give is higher. Because you cast them slightly less often now, you also save up a few GCD's for your normal spells during the encounter. This difference is quite noticeable on 6-8 minute fights.

 

As for how it goes with the NEW set bonuses, I haven't tried that out yet (Wanted to see if it's any good even without them), so I don't know how far it pulls ahead OR falls behind compared to the two other specs.

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On 2017-06-11 at 4:37 AM, Luthixx said:

it's similar now to the Apex Predator ring, but the 5% buff applies to ALL of your damage not just your main pet;

Not according to these patch notes ...

But would make alot of sense

 

Also is the CD reduction of bw going down to 12 sec per cast or is the less uptime only a reference to the loss of 4-set ?

Was a bit unclear on it since it doesn't say anything about it here

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28 minutes ago, Najjic said:

Not according to these patch notes ...

But would make alot of sense

 

Also is the CD reduction of bw going down to 12 sec per cast or is the less uptime only a reference to the loss of 4-set ?

Was a bit unclear on it since it doesn't say anything about it here

It's been tested, the Apex ring only applied the 5% to your main pet, and the 5% from the shoulders (while not stacking) applies to ALL your dps. 

Yes, Dire Beast CD reduction going down to 12 sec and 4set being nerfed. But it's made up by the 20% increase to KC and CS as well as the 6% aura increase. On PTR it's pretty similar dps to live, but burst dps has been significantly increased, especially when we get the T20 bonuses.

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1 hour ago, Luthixx said:

It's been tested, the Apex ring only applied the 5% to your main pet, and the 5% from the shoulders (while not stacking) applies to ALL your dps. 

Yes, Dire Beast CD reduction going down to 12 sec and 4set being nerfed. But it's made up by the 20% increase to KC and CS as well as the 6% aura increase. On PTR it's pretty similar dps to live, but burst dps has been significantly increased, especially when we get the T20 bonuses

Weird that it isn't included in patch notes that it is all of the dps, but i will take your word for it 

I'm assuming that it won't matter much anyway with new ring coming and Bracers being bis atleast for as long as COF is viable

Thanks for the clarification

Edited by Najjic

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On 6/11/2017 at 3:37 AM, Luthixx said:

TL;DR - BM looks a lot smoother this patch, no more requiring of any legendary for top-tier performance.

It's essentially just a ton of improvements to the playstyle, rather than just straight up buffing/nerfing the DPS, thereby hopefully making it more fun/smooth to play? Sounds like a good set of changes!

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4 hours ago, Najjic said:

Weird that it isn't included in patch notes that it is all of the dps, but i will take your word for it 

I'm assuming that it won't matter much anyway with new ring coming and Bracers being bis atleast for as long as COF is viable

Thanks for the clarification

ihunters.gif Hunter

  • Beast Mastery
    • The Mantle of Command: Redesigned. Dire Beast / Dire Frenzy increases the damage done by your pets by 5% for 8 seconds.

Straight from the patch notes. It's a minor technicality in its phrasing - it applies to your main pet, hati, AMoC, Dire Beasts etc and it SHOULD also apply to your damage (not that that's even all that relevant since our pets do 80% of our damage) so it works out to be around a 4% flat increase.

The new ring is looking to be best when combined with the Stomp + OWTP setup, which I'm sure you'll be excited to run again since you used to love it :P 

Combined with Dire Frenzy it's not that great on ST, unless you want Blink Strikes for AoE. BiS leggos are looking more along the lines of Parsel's chest and Mantle / Roar. 

Bracers are only really viable if you have a 915+ CoF, otherwise the stats on it just get lost way too easily.

44 minutes ago, Blainie said:

It's essentially just a ton of improvements to the playstyle, rather than just straight up buffing/nerfing the DPS, thereby hopefully making it more fun/smooth to play? Sounds like a good set of changes!

Yeah, especially the 2 charges of Dire Beast becoming baseline - very exciting for those of us who went the entire patch raiding without the shoulder *cries*.

The nerfs to our artifact traits was a harsh blow, but this should easily make up for it.

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5 hours ago, Luthixx said:
  • Beast Mastery
    • The Mantle of Command: Redesigned. Dire Beast / Dire Frenzy increases the damage done by your pets by 5% for 8 seconds.

Straight from the patch notes. It's a minor technicality in its phrasing - it applies to your main pet, hati, AMoC, Dire Beasts etc and it SHOULD also apply to your damage (not that that's even all that relevant since our pets do 80% of our damage) so it works out to be around a 4% flat increase.

The new ring is looking to be best when combined with the Stomp + OWTP setup, which I'm sure you'll be excited to run again since you used to love it :P 

Combined with Dire Frenzy it's not that great on ST, unless you want Blink Strikes for AoE. BiS leggos are looking more along the lines of Parsel's chest and Mantle / Roar. 

Bracers are only really viable if you have a 915+ CoF, otherwise the stats on it just get lost way too easily

Well if that is the phrasing then it's just straight up worse than ring ? since you don't get all the pet specializations

Or am i just stupid and missing something ? :D

And chest is just a max 4% dps increase ( not during initial seconds of burst for example)

and in my opinion running OWTP without boots is just not worth it :)

SO as i can see  it's basicly just to run Belt and then every other legy is kinda meh ? or am i being dumb ? :D

 

NOte: revisited the post about the new legendaries and noticed that ring now gives BF instead of DS, With that in mind i will go out on a limb and say that second best talent row + belt will be by far the best legendary setup to run and i mean by far. could be wrong tho if i misunderstood any of the other changes but to me that ring seems absolutly crazy

Edited by Najjic

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8 hours ago, Najjic said:

Well if that is the phrasing then it's just straight up worse than ring ? since you don't get all the pet specializations

Or am i just stupid and missing something ? :D

And chest is just a max 4% dps increase ( not during initial seconds of burst for example)

and in my opinion running OWTP without boots is just not worth it :)

SO as i can see  it's basicly just to run Belt and then every other legy is kinda meh ? or am i being dumb ? :D

 

NOte: revisited the post about the new legendaries and noticed that ring now gives BF instead of DS, With that in mind i will go out on a limb and say that second best talent row + belt will be by far the best legendary setup to run and i mean by far. could be wrong tho if i misunderstood any of the other changes but to me that ring seems absolutly crazy

It's 5% to ALL your damage, not just your main pet. When you look at how much extra damage you do from AMoC & Hati, that is affected by the shoulders now not just the ring, making it significantly better.

I wouldn't shun the 4% damage increase, that 4% applies to everything, not to mention 8% leech would be absolutely amazing for prog.

http://eyesofthebeast.com/2017/05/patch-7-2-5-beast-mastery-preview-builds-legendaries-and-set-bonuses/ 

Keep in mind the above sims are completely open to change, but the chest looks veeery strong at the moment.

Belt and shoulders seem very similar in terms of output. So realistically, if you're going to run belt / shoulders still, that's an awesome combo.

Blink Strikes doesn't provide a huge single target dps increase, but for cleave fights belt & ring will be without a doubt the perfect combo. In terms of pure ST, it does okay but it's best served with the Stomp + 2pc T19 set bonus. 

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      Holy
      Level Talent 1 Talent 2 Talent 3 15 Bestow Faith Light's Hammer Crusader's Might 30 Cavalier Unbreakable Spirit Rule of Law 45 Fist of Justice Repentance Blinding Light 60 Devotion Aura Aura of Sacrifice Aura of Mercy 75 Divine Purpose Holy Avenger Holy Prism 90 Judgment of Light Sanctified Wrath Fervent Martyr 100 Beacon of Faith Beacon of the Lightbringer Beacon of Virtue Protection
      Level Talent 1 Talent 2 Talent 3 15 Holy Shield Blessed Hammer Consecrated Hammer 30 First Avenger Bastion of Light Crusader's Judgment 45 Fist of Justice Repentance Blinding Light 60 Blessing of Spellwarding Cavalier Retribution Aura 75 Hand of the Protector Knight Templar Final Stand 90 Judgment of Light Consecrated Ground Aegis of Light 100 Righteous Protector Seraphim Last Defender Retribution
      New Talents
      Wake of Ashes (level 100) Level Talent 1 Talent 2 Talent 3 15 Greater Judgment Righteous Verdict *new* Execution Sentence 30 The Fires of Justice Blade of Wrath Hammer of Wrath *new* 45 Fist of Justice Repentance Blinding Light 60 Divine Vengeance *new* Consecration Wake of Ashes *new* 75 Cavalier Unbreakable Spirit Eye for an Eye 90 Judgment of Light Justicar's Vengeance Word of Glory 100 Divine Purpose Crusade Inquisition *new* Priest [Return to Top]
      Power Word: Fortitude is back Discipline
      Level Talent 1 Talent 2 Talent 3 15 Castigation Twist of Fate Schism 30 Perseverance Body and Soul Masochism 45 Power Word: Solace Shield Discipline Mindbender 60 Psychic Voice Shining Force Dominant Mind 75 Sanctuary Clarity of Will Shadow Covenant 90 Purge the Wicked Divine Star Halo 100 Power Infusion Grace Evangelism Holy
      Level Talent 1 Talent 2 Talent 3 15 Enlightenment Trail of Light Enduring Renewal 30 Angelic Feather Perseverance Body and Mind 45 Light of the Naaru Guardian Angel Afterlife 60 Psychic Voice *new* Shining Force Censure 75 Surge of Light Binding Heal Circle of Healing 90 Benediction Divine Star Halo 100 Cosmic Ripple *new* Apotheosis Holy Word: Salvation *new* Shadow
      Leap of Faith is available at level 63 New Talents
      Dark Void (level 45) Last Word (level 60) Void Torrent (level 100) Level Talent 1 Talent 2 Talent 3 15 Fortress of the Mind Shadowy Insight Shadow Word: Void 30 Mania Body and Soul San'layn 45 Dark Void *new* Misery Twist of Fate 60 Last Word *new* Mind Bomb Psychic Horror 75 Auspicious Spirits Shadow Word: Death Shadow Crash 90 Lingering Insanity Mindbender Power Infusion 100 Legacy of the Void Void Torrent *new* Surrender to Madness Rogue [Return to Top]
      Assassination
      New Talents
      Master Assassin (level 30) Poison Bomb (level 100) Level Talent 1 Talent 2 Talent 3 15 Master Poisoner Elaborate Planning Dispatch 30 Nightstalker Subterfuge Master Assassin *new* 45 Vigor Anticipation Deeper Stratagem 60 Leeching Poison Elusiveness Cheat Death 75 Internal Bleeding Iron Wire Prey on the Weak 90 Venom Rush Toxic Blade Exsanguinate 100 Poison Bomb *new* Crimson Tempest Marked for Death Outlaw
      Grappling Hook is now an ability that does not have a level requirement listed. New Talents
      Retractable Hook (level 30) Blinding Powder (level 75) Loaded Dice (level 100) Level Talent 1 Talent 2 Talent 3 15 Swordmaster Quick Draw Ghostly Strike 30 Acrobatic Strikes Retractable Hook *new* Hit and Run 45 Vigor Anticipation Deeper Stratagem 60 Iron Stomach Elusiveness Cheat Death 75 Dirty Tricks Blinding Powder *new* Prey on the Weak 90 Alacrity Cannonball Barrage Killing Spree 100 Loaded Dice *new* Slice and Dice Marked for Death Subtlety
      New Talents
      Shot in the Dark (level 75) Level Talent 1 Talent 2 Talent 3 15 Weaponmaster Find Weakness Gloomblade 30 Nightstalker Subterfuge Shadow Focus 45 Vigor Anticipation Deeper Stratagem 60 Soothing Darkness Elusiveness Cheat Death 75 Shot in the Dark *new* Strike from the Shadows Prey on the Weak 90 Dark Shadow Alacrity Enveloping Shadows 100 Master of Shadows Death from Above Marked for Death Shaman [Return to Top]
      Tremor Totem is baseline at level 58 Capacitor Totem is baseline at level 44 Elemental
      Fulmination - passive available at level 13 New Abilities
      Epicenter - passive available at level 13 Fulmination - passive available at level 13 New Talents
      Molten Fury (level 15) Volcanic Rage (level 30) Spirit Wolf (level 45) Seismic Armor (level 75) High Voltage (level 90) Electric Discharge (level 100) Level Talent 1 Talent 2 Talent 3 15 Earthen Rage Molten Fury *new* Totem Mastery 30 Spirit Wolf *new* Earth Shield Static Charge *new* 45 Echo of the Elements *new* Elemental Blast *new* Icefury *new* 60 Aftershock Storm Elemental Liquid Magma Totem 75 Nature's Guardian Seismic Armor *new* Ancestral Guidance 90 High Voltage *new* Primal Elementalist Master of the Elements 100 Elemental Attunement *new* Stormkeeper Ascendance Enhancement
      New Talents
      Totem Mastery (level 15) Spirit Wolf (level 45) Elemental Spirits (level 75) Windfury Totem (level 75) Level Talent 1 Talent 2 Talent 3 15 Landslide Hot Hand Totem Mastery *new* 30 Ancestral Guidance Feral Lunge Wind Rush Totem 45 Spirit Wolf *new* Earth Shield Static Charge *new* 60 Ancestral Swiftness Hailstorm Lightning Shield 75 Elemental Spirits *new* Overcharge Windfury Totem *new* 90 Crashing Storm Fury of Air Sundering 100 Boulderfist Earthen Spike Ascendance Restoration
      New Talents
      Spirit Wolf (level 45) Level Talent 1 Talent 2 Talent 3 15 Undulation Unleash Life Torrent 30 Gust of Wind Graceful Spirit Wind Rush Totem 45 Spirit Wolf *new* Earthgrab Totem Static Charge *new* 60 Crashing Waves Earth Shield Deluge 75 Ancestral Protection Totem Earthen Wall Totem Ancestral Vigor 90 Bottomless Depths Cloudburst Totem Echo of the Elements 100 High Tide Wellspring Ascendance Warlock [Return to Top]
      Shadowfury - is available at level 60 Affliction
      New Talents
      Deathbolt (level 15) Shadow Embrace (level 15) Empowered Healthstone (level 75) Darkfury (level 75 talent) Creeping Death (level 100) Level Talent 1 Talent 2 Talent 3 15 Shadow Embrace *new* Haunt Deathbolt *new* 30 Writhe in Agony Absolute Corruption Death's Embrace 45 Demon Skin Burning Rush Dark Pact 60 Sow the Seeds Phantom Singularity Soul Harvest 75 Darkfury *new* Mortal Coil Demonic Circle 90 Nightfall N/A Grimoire of Sacrifice 100 Soul Conduit Creeping Death *new* Siphon Life Demonology
      Level Talent 1 Talent 2 Talent 3 15 Demonic Calling Fel Strike *new* Doom *new* 30 Riders *new* Power Siphon *new* Summon Vilefiend *new* 45 Demon Skin Burning Rush Dark Pact 60 Raging Imps *new* Demonic Strength *new* Biliescourge Bombers *new* 75 Darkfury *new* Mortal Coil Demonic Circle 90 Grimoire of Synergy Demonic Consumption *new* Grimoire of Service 100 Inner Demons *new* Soul Conduit  Nether Portal *new* Destruction
      Level Talent 1 Talent 2 Talent 3 15 Eradication Flashover *new* Soul Fire 30 Reverse Entropy *new* Internal Combustion Shadowburn 45 Demon Skin Burning Rush Dark Pact 60 Fire and Brimstone Cataclysm Hellfire 75 Darkfury *new* Mortal Coil Demonic Circle 90 Roaring Blaze Grimoire of Supremacy Grimoire of Sacrifice 100 Soul Conduit Channel Demonfire Dark Soul *new* Warrior [Return to Top]
      Battle Shout returns at level 42 Arms
      New Abilities
      Sweeping Strikes - available at level 22 New Mastery
      Mastery: Deep Wounds (Deep Wounds) New Talents
      Skullsplitter (level 15) War Machine (level 15) Unbridled Wrath (level 75) Warbreaker (level 75) Deadly Calm (level 90) Mortal Combo (level 90) Dreadnaught (level 100) Level Talent 1 Talent 2 Talent 3 15 War Machine *new* Sudden Death Skullsplitter *new* 30 Double Time Impending Victory *new* Storm Bolt 45 Trauma Rend Avatar 60 Second Wind Bounding Stride Defensive Stance 75 Coming Soon Warbreaker *new* Cleave 90 Mortal Combo *new* Fervor of Battle Deadly Calm *new* 100 Anger Management Dreadnaught *new* Ravager Fury
      Level Talent 1 Talent 2 Talent 3 15 War Machine Endless Rage Fresh Meat 30 Double Time Impending Victory *new Storm Bolt 45 Wrecking Ball Outburst Avatar 60 Furious Charge Bounding Stride Warpaint 75 Carnage Massacre Frothing Berserker 90 Frenzy Inner Rage Bloodbath 100 Reckless Abandon Dragon Roar Bladestorm Protection
      New Abilities
      Ignore Pain - available at level 40 Level Talent 1 Talent 2 Talent 3 15 Shockwave Storm Bolt Warbringer 30 Safeguard Inspiring Presence Impending Victory 45 Renewed Fury Best Served Cold Avatar 60 Warlord's Challenge Bounding Stride Crackling Thunder 75 Indomitable Devastator Never Surrender 90 Into the Fray Booming Voice Vengeance 100 Anger Management Heavy Repercussions Ravager
    • By Starym

       
      And there we have it, the very first Mythic +28 dungeon has been completed in time! This time around it's the Naowhxoxo, Imbanane, Fragnance, Frankstér and Gingì team that's made a new record, getting to +28 in Lower Karazhan! It was Bursting, Quaking and Fortified week in case you were wondering and they finished exactly 2 minutes and 59 seconds before the timer expired.
      Huge congrats to the team!
      Here's the clip of the moment of victory and the full video below it:



      And here are the main stats, courtesy of raider.io. Click on the image for even more:

      Source.
    • By Stan

      Alpha Build 26095 added totems for the upcoming Zandari Trolls.
      Here are totems of Zandalari Troll Shamans coming in Battle for Azeroth. We'll have a preview of the race up soon. In the meantime you can check out highlights of this week's Alpha Build here or read the latest development notes.
      Air Totem

      Earth Totem

      Fire Totem

      Water Totem

    • By Stan

      A preview of boss encounters found within Uldir - the first raid in Battle for Azeroth. The article contains spoilers.
      The raid was a titan research and quarantine facility, where titans were conducting experiments on Old Gods, creating G'huun. Blood Trolls of Nazmir worship the Blood God and you'll notice his lingering presence in the zone. Let's take a look at early Dungeon Journal entries for Uldir!
      Encounters
      Titan Keeper Hezrel Red Queen Fetid Devourer Titan Discs Blood of G'huun G'huun Titan Keeper Hezrel 
      No information available at this time.
      Red Queen (Red Queen & Remnants of Corruption) 

      Description
      The Red Queen will not allow adventurers into Uldim until they have been cleansed of corruption. First, they must pass through her decontamination chamber.
      Abilities
      Defense Grid (Important) - Passing through the Defense Grid inflicts 12,000 Arcane damage to all players and increases damage taken from Defense Grid by 100% for 6 sec. This effect stacks. Additionally, a Remnant of Corruption is summoned after 3 sec. Remnant of Corruption Clinging Corruption (Interruptible) - Spreads a vile, clinging corruption to players within 10 yds, inflicting 10,000 Nature damage and an additional 5,000 Nature damage every 1 sec for 5 sec. Cleansing Purge (Deadly) - Upon entering a room, the Red Queen begins a countdown to performing a full cleansing purge of all living matter within the space. Once the room has been purged it inflicts 30,000 Fire damage every 1 sec to players within. Sundering Scalpel (Tank Alert) - The caster slices with a focused laser scalpel, inflicting 30,000 Fire damage in a cone in front of them, and increasing damage taken by Sundering Scalpel by 100%. This effect stacks. Purifying Flame - Vents within the chamber unleash jets of purifying flame, each inflicting 20,000 Fire damage to all enemies within 3 yards. Wind Tunnel - Massive air vents throughout the chamber open, moving players towards jets of Purifying Flame. Fetid Devourer 

      Overview
      Fetid Devourer engages players, storing up energy over time to unleash Rotting Regurgitation.
      Periodically, Waste Disposal units around the room will activate, dumping waste into the room and leaving behind Corruption Corpuscles. Players must kill these before they release Enticing Essence, or Fetid Devourer will move to them and Consume Corruption, healing and gaining energy.
      At 50% health, Fetid Devourer will enter into a Fetid Frenzy.
      Damage Dealers
      Kill Corruption Corpuscles before they finish releasing Enticing Essence. When Chimaera nears 100 energy, prepare to avoid Rotting Regurgitation. Healers
      The primary tank on Fetid Devourer will take more consistent - but overall higher - damage, and the secondary tank will take intermittent, high damage from Terrible Thrash. Be sure the secondary tank is near full health when Terrible Thrash is coming. After players affected with Malodorous Miasma, they will develop Deadly Disease, which inflicts high damage and requires focused healing. Tanks
      The primary tank on Fetid Devourer will take more consistent - but overall higher - damage. As the secondary tank, stand nearby the primary tank so that you are targeted by Terrible Thrash, and be prepared for large spikes of damage when it hits. Abilities
      Thrashing Terror (Tank Alert) - Every fourth attack, Fetid Devourer will use Thrash on the closest player to the current tank. Terrible Thrash (Tank Alert) - Thrashes the target, inflicting 300% of a standard melee attack to them. Rotting Regurgitation - When Fetid Devourer reaches 100 Energy, he unleashes a Rotting Regurgitation, inflicting 21,400 Nature damage immediately and an additional 10,700 Nature damage every 2 sec. in a cone in front of him for 8 sec. Shockwave Stomp - Inflicts 10,025 Physical damage to all players and knocks them back. Malodorous Miasma (Healer Alert) - The foul stench of the area sickens players, inflicting 3,210 Nature damage to afflicted players every 1.5 sec. for 18 sec. When this effect expires, it applies Deadly Disease to the affected player. Deadly Disease (Healer Alert) - Inflicts 12,000 Nature damage every 2 sec. for 6 sec. Corruption Corpuscle Enticing Essence - Releases pheromones, drawing Fetid Devourer to consume the Corruption Corpuscle. Consume Corruption - Consumes a Corruption Corpuscle, healing Fetid Devourer for 10% and granting 20 Energy. Fetid Frenzy (Important) - At 50% Health, Fetid Devourer frenzies, increasing damage dealt by 25% and damage taken by 50%. Titan Discs (Zol'thuum the Forgotten, Qiraji Warrior, Anub'ar Voidweaver) 

      Overview
      Zol'thuum assaults players while the compromised Titan Discs come online, calling forth powerful Old God magics and summoning their lesser servants. As new Titan Discs come online, previously activated Discs will go dormant.
      Damage Dealers
      Keep a safe distance from your allies when Chaotic Glare is preparing to fire. Consider your positioning when Roiling Deceit is about to expire. Free allies from Will of the Corruptor by attacking them. Healers
      Titan Spark strikes random targets periodically. Void Surge inflicts substantial damage to all party members in addition to the lethal damage within each eruption. The damage dealt by Corruption Pulse increases with each cast until the Orb of Corruption is disturbed. Tanks
      Avoid being struck by Void Lash multiple times during Might of the Void. Consider the position of your allies when redirecting casts of Void Lash. Abilities
      Titan Spark - Titan energy arcs from the damaged Titan Disc, striking several targets for 3,580 Nature damage. Void Surge (Important, Deadly) - Upon reaching 100 energy, Zol'thuum unleashes a series of eruptions in quick succession. Each eruption inflicts 35,000 Shadow damage to players caught within it. In addition, each eruption inflicts 8,000 Shadow damage to all players. Might of the Void (Tank Alert) - Zol'thuum performs a series of powerful attacks. Void Lash (Tank Alert) - Zol'thuum summons lashing tentacles, inflicting 40,000 Shadow damage in a frontal cone, and reduces healing received by 50% for 8 sec. This effect stacks. Rupture (Tank Alert) - Zol'thuum drives its tentacle into the target, inflicting 80,000 Physical damage and an additional 10,000 Physical damage every 2 sec for 40 sec. This effect stacks. Stage One: Chaos
      At 90% health remaining Protocol: Chaos begins. Summoning projections of C'Thun and replicating minions from the Qiraji empire.
      Chaotic Glare (Deadly) - The Eye of C'Thun penetrates the soul of the target, dealing 13,800 Nature damage and leaping to any nearby allies for increased damage. Qiraji Warrior Fixate - A Qiraji Warrior sets its attention on an enemy. Lasts 15 sec or until it strikes its target. Jagged Mandible - The Qiraji Warrior's melee attacks maim the target, inflicting 5,000 Physical damage every 3 sec and reducing movement speed by 20% for 15 sec. This effect stacks. Stage Two: Deception
      At 60% health remaining Protocol: Deception begins. Summoning projections of Yogg-Saron and replicating servants from Azjol-Nerub.
      Roiling Deceit (Important) - Yogg-Saron corrupts the target, inflicts 10,000 Shadow damage every 2 sec and forms an Ominous Cloud upon expiration. Roiling Deceit Guardian of Yogg Saron (Casts Shadow Nova upon raching 100 energy when defeated). Shadow Nova - Self destructs, Inflicting 20,000 Shadow damage to all enemies. (Deadly) -  Anub'ar Voidweaver Withering Touch (Interruptible) - Launches Shadow energy towards an enemy, inflicting 10,000 Shadow damage and an additional 8,000 Shadow damage every 2 for 20 sec. Stage Three: Corruption
      At 30% health remaining Protocol: Corruption begins. A warped projection appears and shadowy whispers echo through the chamber. The magic released from the damaged Titan Discs appear to be unchecked and more than a demonstration of power...
      Overload - The damaged disc activates, increasing the frequency of Titan Spark. Orb of Corruption - A manifestation of N'Zoth's power forms. Inflicts 10,250 Shadow damage to all enemies every 10 sec, increasing with each pulse. Coming into contact with the orb resets this effect, but afflicts the victim with Will of the Corruptor. Corruption Pulse - Inflicts 10,000 Shadow damage to all enemies, damage increased with each pulse. Will of the Corruptor - Coming into contact with an Orb of Corruption charms the victim, causing them to attack nearby allies. When this effect is removed, the victim gains Corruptor's Pact. Corruptor's Pact (Important) - N'Zoth's power courses through you, increasing your damage, healing, and absorption effects by 25%. You are vulnerable to N'Zoth's influence and coming into contact with an Orb of Corruption will consume you. Servant of N'Zoth (Deadly) - Coming into contact with an Orb of Corruption while affected by Corruptor's Pact consumes the victim, transforming them into a mindless servant of N'Zoth. Blood of G'huun 

      Description
      A sample of G'huun's blood, animated and run amok. Considered by the Titans to be an infection capable of killing every living thing on Azeroth. Its primary disease strain was dubbed the Omega Vector.
      Overview
      The Blood of G'huun creates instances of Omega Vector which bounce endlessly between players during the encounter. When Omega Vector jumps between players it leaves behind a stack of Lingering Infection, which has no duration and cannot be removed.
      Mutagenic Pathogen is the source of new copies of Omega Vector, with one Omega Vector being created whenever Mutagenic Pathogen expires from a player.
      Damage Dealers
      Kill Plague Amalgams quickly to prevent excessive heal absorbs from Immunosuppression. Avoid the area damage from targets affected by Gestate. Communicate with your allies to control each jump of Omega Vector. Healers
      Targets afflicted by Omega Vector and Gestate will require heavy healing to survive. Help tanks survive several attacks of Mutagenic Pathogen as they try to minimize the number of Omega Vector jumping through the raid. Lingering Infection cannot be removed and does not have a duration, making it more virulent as the encounter goes on. Communicate with your allies to control each jump of Omega Vector. Tanks
      Make sure you are close to desirable hosts for Omega Vector targets when Mutagenic Pathogen fades. Hold the Blood of G'huun's threat for as long as you can to prevent generating too many copies of Omega Vector. Abilities
      Lingering Infection - Weakens the player's resistance to future infections, increasing Nature damage taken by 5%. Pestilence Omega Vector (Important) - Omega Vector takes root in a player, inflicting 4,860 Shadow damage every 2 sec for 10 sec. On expiration, Omega Vector jumps to the closest ally and applies a stack of Lingering Infection to its former host. Mutagenic Pathogen (Tank Alert) - Inflictins 2,290 Shadow damage every 2 sec for 12 sec. Each subsequent application of Mutagenic Pathogen doubles the damage per tick of the previous application. On expiration, the Mutagenic Pathogen evolves into Omega Vector and jumps to the target with the fewest Lingering Infections from among the three closest players. Gestate - Inflicts 1,790 damage every 1 sec to a random player and all players within 8 yards for 5 sec. Stuns the initial target while a Plague Amalgam gestates within the player. On expiration, the Plague Amalgam will spawn 5 yards from that player. Plague Amalgam Immunosuppression - Spreads a toxin that absorbs 18,000 healing done to all players within 500 yards. Contagion (Deadly) - Inflicts 10,700 Nature damage to all players.  Carnage Liquefy - Transforms into a pool of toxic blood, triggering Lingering Infection on players who come into contact with the pool. Blood Geyser - A geyser of corrupted blood inflicts 6,430 Shadow damage to all players within 1 yards. Affected players gain a stack of Lingering Infection. Hypergenesis - A pool of blood forms, erupting for 10,750 Shadow damage to players within 6 yards after 8 sec. If no players are hit by the eruption, it instead inflicts 12,850 Shadow damage to all players. G'huun 

      Stage One: My Minions are Endless!
      Arena Floor
      Blood Shield - While shielded, G'huun's regenerates 5% of his maximum health every 0.5 sec. Spew Corruption - G'huun lobs a blast of corruption that sloshes towards a random player, inflicting 12,500 Plague damage to any player within 10 yards of the impact. After bounding 3 times the glob forms a Inflicts 5,000 Plague damage every 2 sec while within the area. Pool of Corruption - Inflicts 5,000 Plague damage every 2 sec while within the area. Call Corruption - G'huun calls all pools of corruption back to him over 12 sec. Thousand Maws - G'huun summons forth minions to assist him. Cyclopean Terror Torment (Interruptible) - The caster assaults a random player's mind, inflicting increasing 0 Shadow damage every 2 sec for 18 sec. Dark Young Massive Smash (Tank Alert) - Filled with unending rage the caster slams their target, inflicting 20,000 Physical damage and knocking them back. Dark Bargain - Increases the damage taken and damage done of all creatures, including players, within 15 yards of the caster by 50%. Blightspreader Tendril - The Blightspreader Tendril slowly loses energy over time. Upon reaching 0 energy, the tendril burrows through the ground to a new location, casting Mantle of Shadow. Decaying Eruption (Interruptible) - Inflicts 7,500 Plague damage to all players, consuming up to 10 energy upon a successful cast. Mantle of Shadow - The caster forms a shield of shadows around itself, absorbing the next 500,000 damage taken. While the absorb shield is active the caster is immune to interrupt and silence effects. In addition, the caster's energy is refreshed to 100. Upper Platforms
      Defensive Countermeasure - Upon dying a Defensive Countermeasure explodes, dropping a Titan Core. Titan Core - A mote of titanic power, depositing this core in a Power Conduit generates 20 energy. While holding the Titan Core, the target's movement speed is reduced by 20% every 2 sec until they become immobile. Throw Titan Core - Throws the titan core up to 20 yards. If the core is not caught by another player it is destroyed. Imperfect Physiology - The lingering effects of the curse of flesh interfere with the titan's power, preventing interaction with the Titan Cores for 2 min. Amorphus Cyst Undulating Mass - Creates an area of mossy growth that, inflicts 250 Plague damage every 1.5 sec and reduces movement speed by 75% while standing within the area. Tendrils of Corruption - Nightmarish tendrils grasp and squeeze any player who touches them, immobilizing the target and inflicting 0 Plague damage every 5 sec for 12 sec. Unclean Contagion - Spores clouds choke the upper platforms surrounding G'huun, inflicting 1,000 Shadow damage every 2 sec for 2 min and growing in intensity every 2 sec while remaining in the area. Stage Two:
      Arena Floor
      Crimson Blight - G'huun's presence corrupts nearby players, inflicting 1,000 Shadow damage every 1.5 sec. This affect intensifies every 8 sec. Blood Feast - G'huun corrupts his current target, inflicting 5,000 Shadow damage every 2 sec. After 10 sec, players within 8 yards of the target have their applications of Crimson Blight reset to 1 and a Gibbering Horror is spawned. Gibbering Horror Blood Might - Each application of Crimson Blight that is consumed by Blood Feast increases the Gibbering Horror's maximum health and damage done by 5%. Mind-Numbing Chatter - The caster babbles incoherently, inflicting Shadow damage to all players and interrupting casting for 3 sec. Gaze of G'huun - G'huun unleashes a wave of terror, causing all players to flee in fear for 3 sec. Spawn of G'huun Dark Purpose - The Spawn of G'huun fixates upon a random player and moves towards them, increasing in speed over time. Upon reaching the target the Spawn of G'huun burrows into the target, making it a Blood Host. Blood Host - The Spawn of G'huun burrows into it's target, inflicting 1,000 Plague damage every 2 sec for 20 sec. Upon removal, 2 Spawn of G'huun erupt from the afflicted player. Upper Platforms
      Defensive Countermeasure - Upon dying a Defensive Countermeasure explodes, dropping a Titan Core. Titan Core - A mote of titanic power, depositing this core in a Power Conduit generates 20 energy. While holding the Titan Core, the target's movement speed is reduced by 20% every 2 sec until they become immobile. Throw Titan Core - Throws the titan core up to 20 yards. If the core is not caught by another player it is destroyed. Imperfect Physiology - The lingering effects of the curse of flesh interfere with the titan's power, preventing interaction with the Titan Cores for 2 min. Amorphus Cyst Undulating Mass - Creates an area of mossy growth that, inflicts 250 Plague damage every 1.5 sec and reduces movement speed by 75% while standing within the area. Tendrils of Corruption - Nightmarish tendrils grasp and squeeze any player who touches them, immobilizing the target and inflicting 0 Plague damage every 5 sec for 12 sec. Unclean Contagion - Spores clouds choke the upper platforms surrounding G'huun, inflicting 1,000 Shadow damage every 2 sec for 2 min and growing in intensity every 2 sec while remaining in the area. Stage Three: Reorigination
      Reorigination - Unleashes a blast of titanic power, inflicting 11,000 Arcane damage to all players every 5 sec for 25 sec. This blast incapacitates G'huun, and increases his damage taken by 500% for 25 sec.