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World of Warcraft 7.2.5 Patch Notes

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Patch 7.2.5 is hitting live servers June 13 and Blizzard published the full patch notes.

7.2.5 is considered a "smaller" patch and adds Black Temple Timewalking, Deadmines Pet Battle Dungeon, Trial of Style Event, The Deaths of Chromie Scenario (single-player content), updates to Darkmoon Faire and almost 50 new Legendary items.

Table of Contents 

Blizzard LogoBlizzard (Source)

Here are the full patch notes for Patch 7.2.5. 

New Features

TIMEWALKING: THE BLACK TEMPLE

The time has come to join a raid of 10-30 adventurers and venture back in time to The Black Temple in Outland. You’ll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.

ALL NEW STORY SCENARIO

In this new scenario, you’ll use the time-twisting powers of the Bronze Dragonflight to help Chromie prevent her own assassination.

NEW EVENTS

  • The Trial of Style
    • The Blood Elves have teamed up with the Ethereal transmogrifiers to put on a grand Azerothian fashion tournament. Compete against five other players to determine who’s the best dresser.
  • Moonkin Festival
    • A wondrous celebration of all things moonkin is happening in Moonglade. Stop by and see what you can learn!
  • Auction House Dance Studio
    • The main auction houses in Orgrimmar and Stormwind have been cleaned out and turned into dance parties for the day. Crowd on in and show some faction pride!
  • The Great Gnomeregan Race
    • The Gnomes: they run.

PET BATTLE DUNGEON: DEADMINES

Something is amiss in the Deadmines and it will take you and your battle pets to put a stop to it. Speak to Breanni in Dalaran to begin the quest. Requires completion of Pet Battle Dungeon: Wailing Caverns.

DARKMOON FAIRE ROCKS

The forsaken band Blight Boar has invaded the Darkmoon Faire! Every hour on the half-hour, the band will rock out with a death metal tune. Battle the Metal Knight to earn achievements, consumables, and a monthly chance at a brutal helm or killer guitar mace.

Changes

CLASSES

  • Smart heals such as Wild GrowthWild Growth and Holy Word: SanctifyHoly Word: Sanctify now favor player targets over non-player targets, regardless of their health.
  • Death Knight [Top]
  • Demon Hunter [Top]
    • Havoc
      • Chaos BladesChaos Blades now increase damage done by 30% (was a scaled increase based on Mastery), duration increased to 18 seconds (was 12).
      • Fel BarrageFel Barrage no longer uses charges, and now has a 1 minute cooldown (was a 30-second recharge time). Your damaging abilities now have a chance to reduce the cooldown by 5 seconds.
      • Fel BarrageFel Barrage damage increased by 100%, and now deals damage over 2 seconds (was 1 second).
      • Prepared now generates 100 Fury over 10 seconds (was 40 Fury over 5 seconds).
    • Vengeance
      • Damage of all abilities, including talents, increased by 15%.
      • Blade TurningBlade Turning redesigned: Parrying an attack increases your Pain generation by 20% for 5 seconds.
      • Demon SpikesDemon Spikes can only be extended to a maximum of three times its base duration.
      • Demonic InfusionDemonic Infusion cooldown reduced to 1.5 minutes (was 2 minutes).
      • Feast of SoulsFeast of Souls total healing increased by 20%.
      • FractureFracture now costs 30 Pain (was 20 Pain).
      • Immolation AuraImmolation Aura periodic damage increased by an additional 22%.
      • Last ResortLast Resort will not absorb a killing blow of more than 200% of the player’s maximum health.
      • Lesser Soul Fragment generation from ShearShear has been increased by 10%.
      • Soul CleaveSoul Cleave now costs 25 to 50 Pain (was 30 to 60), and now heals for 6.6 times Attack Power per 25 Pain spent.
      • Spirit BombSpirit Bomb redesigned: Consume all Soul Fragments within 25 yards and then explode, afflicting nearby enemies with Frailty for 20 seconds and damaging them for 3.0x Attack Power fire per fragment. You heal for 20% of all damage you deal to enemies with Frailty.
      • When Demon SpikesDemon Spikes is activated and a Demon SpikesDemon Spikes buff is already present, the values of the two buffs are now correctly averaged.
      • When Soul Fragments are created that exceed the cap of 5 active fragments, the oldest fragment is now automatically consumed if it is within 60 yards of the Demon Hunter. If it is more than 60 yds from the Demon Hunter, it despawns.
  • Druid [Top]
  • Hunter 
    • Play DeadPlay Dead/Wake UpWake Up no longer has a maximum range (was 100 yards).
    • Beast Mastery
      • All damage dealt by abilities and pets increased by 6%.
      • Dire BeastDire Beast now has 2 charges baseline.
      • Dire FrenzyDire Frenzy now has 2 charges baseline.
      • Aspect of the WildAspect of the Wild now reduces the global cooldown of all damaging spells by 0.2 seconds while active.
      • Chimaera Shot’s cooldown increased to 15 seconds (was 9 seconds), damage increased by 100%, and missile speed increased by 25%.
    • Marksmanship
    • Survival
  • Mage [Top]
  • Monk [Top]
  • Paladin [Top]
  • Priest [Top]
  • Rogue [Top]
    • Pickpocketing: Griftah in the Hall of Shadows has found a lamp, which may lead the sticky-fingered among you to interesting challenges and great profit.
    • Griftah now sells a selection of items for Coins of Air to his distinguished clientele.
    • Items purchasable with Dingy Iron Coins are now also purchasable with Coins of Air.
    • Assassination
      • Damage of all abilities increased by 10%.
      • Agonizing PoisonAgonizing Poison has been removed.
      • New talent added, replacing Agonizing Poison: Toxic BladeToxic Blade
        • Costs 20 Energy, generates 1 Combo Point, 25 second cooldown.
        • Stab your enemy with a toxic blade, dealing [600% Weapon Damage] Nature damage. Your Nature damage abilities against the target are increased by 35% for 9 seconds.
      • ExsanguinateExsanguinate now causes your Bleed effects to bleed out 150% (was 100%) faster.
      • ExsanguinateExsanguinate now costs 25 Energy.
      • Fan of KnivesFan of Knives damage increased by 40%.
      • VendettaVendetta now affects Poison BombPoison Bomb damage.
    • Outlaw
    • Subtlety
      • Developers’ notes: Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow DanceShadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make Symbols of DeathSymbols of Death more engaging.
      • All damage dealt increased by 20%.
      • BackstabBackstab base damage increased by 35%.
      • BackstabBackstab damage bonus from being behind the target reduced to 20% (was 30%).
      • Dark ShadowDark Shadow is a new talent at level 90: While Shadow DanceShadow Dance is active, all damage you deal is increased by 30%.
      • Deepening ShadowsDeepening Shadows now causes your finishing moves to reduce the remaining cooldown on Shadow DanceShadow Dance by 1.5 seconds (was 3 seconds) per combo point spent.
      • Energetic StabbingEnergetic Stabbing (Artifact trait) now has an increased proc chance of 50% (was 25%), now refunds 2 Energy per point (was 5), and now also works with BackstabBackstab.
      • Shadow's WhisperShadow's Whisper redesigned. Deepening ShadowsDeepening Shadows reduces the remaining cooldown of Shadow DanceShadow Dance by an additional 1.0 second per combo point spent. Shadow DanceShadow Dance gains 1 additional charge.
      • Etched in Shadow (Artifact trait) is now named Etched in ShadowWeakpoint: Increases the critical strike damage of BackstabBackstab and ShadowstrikeShadowstrike by 5% per point.
      • Feeding FrenzyFeeding Frenzy (Artifact trait) now lasts for 30 seconds (was 20 seconds).
      • Flickering ShadowsFlickering Shadows (Artifact Trait) redesigned: Now reduces the cooldown of SprintSprint by 10 seconds and VanishVanish by 30 seconds.
      • GloombladeGloomblade damage increased by 10%.
      • Marked for DeathMarked for Death’s cooldown reduced to 40 seconds (was 60 seconds) for Subtlety.
        • Developers’ notes: This is to balance it against PremeditationPremeditation, which is now on the same row. It’s a buff in a raid setting, where the talent was very weak.
      • Master of ShadowsMaster of Shadows now gains 25 Energy over 3 seconds when you enter StealthStealth or Shadow DanceShadow Dance.
        • Developers’ notes: Pooling energy going into a Shadow DanceShadow Dance has long been the way to play Subtlety, and we’d like to bring that back. This design still gives you more energy for a Shadow DanceShadow Dance, but in a way that allows the Rogue to fully utilize pooling gameplay.
      • NightbladeNightblade now increases your damage dealt to the target by 15%, with damage over time component reduced by 35%.
        • Developers’ notes: Further pushes Subtlety away from maintaining NightbladeNightblade on all secondary targets and instead into focusing their damage into 1 target. Additionally, gives NightbladeNightblade a mechanical interaction with the rest of the core rotation that fulfills the “setup” feel of Subtlety.
      • PremeditationPremeditation has been removed.
      • Relentless StrikesRelentless Strikes now causes your finishing moves to generate 6 Energy per combo point spent.
      • Second ShurikenSecond Shuriken (Artifact trait) damage increased by 200%.
      • Shadow DanceShadow Dance now has 2 charges (was 3), and is no longer on the global cooldown.
      • Shadow DanceShadow Dance’s base duration increased to 4 seconds (was 3 seconds).
      • Shadow NovaShadow Nova (Artifact trait) damage increased by 67%.
      • Shadow's WhisperShadow's Whisper (Artifact trait) now increases Energy gain by 8 (was 5).
      • ShadowstepShadowstep now has 2 charges for Subtlety.
      • ShadowstrikeShadowstrike now hits at melee range (was a 15 yard range) and generates 2 combo points (was 1).
      • ShadowstrikeShadowstrike, when used while Stealthed, now deals 25% increased damage (was 9%) and teleports you up to 25 yards behind your target. This does not happen while in Shadow DanceShadow Dance or during SubterfugeSubterfuge.
      • Shuriken ComboShuriken Combo is a new passive talent available at level 70: Shuriken StormShuriken Storm increases the damage of your next EviscerateEviscerate by 10% for each enemy hit beyond the first. Stacks up to 5 times.
        • Developers’ notes: This aims to remove maintaining NightbladeNightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
      • Shuriken StormShuriken Storm base damage increased by 67%.
      • SprintSprint now allows Subtlety Rogues to run over water. This is only possible when running forward.
      • SubterfugeSubterfuge’s duration increase to Shadow DanceShadow Dance reduced to 1 second (was 2 seconds).
      • Symbols of DeathSymbols of Death redesigned. Invoke ancient symbols of power, generating 40 Energy and increasing your damage done by 15% for 10 seconds.
      • The Quiet KnifeThe Quiet Knife (Artifact trait) now increases damage dealt by BackstabBackstab by 5% (was 3%) per point.
      • Etched in ShadowEtched in Shadow (Artifact trait) now increases the critical strike damage of BackstabBackstab and ShadowstrikeShadowstrike by 8% per point.
  • Shaman [Top]
  • Warlock [Top]
    • All Warlock pets and summons now have the same bounds and combat reach, including the glyphed versions of the base pets.
    • Soul HarvestSoul Harvest duration is now 12 seconds + 4 seconds per target, for a maximum of 36 seconds (was 15 seconds + 2 seconds per target, maximum 35 seconds).
    • Affliction
    • Demonology
    • Destruction
      • Developers’ Notes: Soul ShardsSoul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul ShardsSoul Shard generation, prevent random overcapping of resources, rein in Soul ShardsSoul Shards generation slightly, and reduce the number of Chaos BoltChaos Bolts being cast.
      • All damage increased by 10%.
      • CataclysmCataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
      • Channel DemonfireChannel Demonfire damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
      • Chaos BoltChaos Bolt’s damage increased by 40%, and projectile speed increased by 25%.
      • Chaos BoltChaos Bolt cast from the Chaos BoltChaos Bolt rift now deals 60% increased damage.
      • ConflagrateConflagrate now generates 6 Soul Shard Fragments (was 1 full Soul Shard/10 Soul Shard Fragments).
      • ConflagrateConflagrate now generates double resources from hitting a second HavocHavoc target.
      • Dimensional RiftDimensional Rift (Artifact trait) now generates 3 Soul Shard Fragments
      • EradicationEradication’s damage bonus increased to 15% (was 12%), and duration increased to 7 seconds (was 6 seconds).
      • Fire and BrimstoneFire and Brimstone now causes Incinerate to generate 1 Soul Shard Fragment per target.
      • HavocHavoc's duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
      • ImmolateImmolate’s periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul ShardsSoul Shard).
      • ImmolateImmolate’s periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
      • IncinerateIncinerate now generates 1 Soul Shard Fragment, and now generates 2 Soul Shard Fragments on a critical strike.
      • IncinerateIncinerate’s mana cost reduced by 16%.
      • Rain of FireRain of Fire’s damage increased by 25%.
      • Reverse EntropyReverse Entropy redesigned slightly: Chaos Bolt and Rain of FireRain of Fire restore 35% of your maximum mana and deal 10% increased damage.
      • ShadowburnShadowburn now generates 6 Soul Shard Fragments and an additional 6 if the target dies within 5 seconds.
      • Soul ConduitSoul Conduit now causes every Soul ShardsSoul Shard you spend to have a 15% (was 20%) chance to be refunded.
      • SoulsnatcherSoulsnatcher (Artifact trait) now causes Chaos BoltChaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul ShardsSoul Shard.
      • Wreak HavocWreak Havoc now reduces the cooldown of HavocHavoc by 20 seconds, and no longer increases its duration.
  • Warrior [Top]
    • Arms
      • All abilities damage increased by 10%, in addition to any damage changes below.
      • Auto-attack rage generation increased by 10%. Critical strike auto-attacks now generate 30% bonus Rage (was 50%).
      • The effect of Mastery has been reduced by 20%.
      • Anger ManagementAnger Management now spends 20 Rage per 1 second of cooldown reduction (was 10 Rage per 1 second), and now also reduces the cooldown of BladestormBladestorm.
      • CleaveCleave damage increased by 20%.
      • Colossus SmashColossus Smash cooldown reduced to 20 seconds (was 30 seconds), and damage increased by 10%.
      • DauntlessDauntless cost reduction is now 10% (was 20%).
      • Deadly CalmDeadly Calm now reduces Rage costs during Battle CryBattle Cry by 75% (was 100%).
      • ExecuteExecute damage increased by 25%. If the target does not die, 30% of the Rage spent on ExecuteExecute is refunded.
      • Fervor of BattleFervor of Battle is now moved to Level 75.
      • Fervor of BattleFervor of Battle damage bonus increased to 80% (was 45%).
      • Focused RageFocused Rage is now moved to Level 90.
      • Focused RageFocused Rage now costs 20 Rage (was 15 Rage).
      • In For The KillIn For The Kill is now moved to Level 90, passively causes Colossus SmashColossus Smash to grant you 10% Haste for 8 seconds.
      • In For The KillIn For The Kill now refunds 40 Rage (was 30 Rage).
      • Mortal StrikeMortal Strike damage increased by 20%.
      • Opportunity StrikesOpportunity Strikes now causes your extra attacks to generate 5 Rage, with a 0.5 second internal cooldown.
      • OverpowerOverpower no longer costs Rage, no longer procs from auto-attacks, and may not proc itself.
      • Precise StrikesPrecise Strikes (Artifact trait) now causes Colossus SmashColossus Smash to increase the critical strike chance of your next Mortal StrikeMortal Strike or ExecuteExecute by 10% per rank.
      • RavagerRavager now generates 7 Rage per tick if it damages at least one enemy, for a maximum of 49 Rage over its duration if every tick deals damage.
      • RendRend cost increased to 30 Rage (was 10 Rage).
      • RendRend’s first hit now deals 150% weapon damage.
      • RendRend’s duration decreased to 8 seconds (was 15 seconds).
      • RendRend now deals damage every 2 seconds (was 3 seconds).
      • RendRend’s periodic damage has been increased to 2.5x attack power (was 2.4x attack power).
      • Initial hit decreased to 150% weapon damage, down from 280%.
      • Periodic damage increased to 2.5x AP per tick, up from 2.4x AP.
      • Shattered DefensesShattered Defenses (Artifact trait) now causes Colossus SmashColossus Smash to increase the damage of your next Mortal StrikeMortal Strike or ExecuteExecute by 60% (was 30%). This effect no longer increases the critical strike chance of Mortal StrikeMortal Strike or ExecuteExecute.
      • SlamSlam damage increased by 35%.
      • Titanic MightTitanic Might now increases the duration of Colossus SmashColossus Smash by 8 seconds (was 16 seconds), and now also reduces the cooldown of Colossus SmashColossus Smash by 8 seconds.
      • TraumaTrauma is now moved to Level 45.
      • TraumaTrauma is now also activated by ExecuteExecute.
      • Void CleaveVoid Cleave (Artifact trait) damage increased by 100%.
      • WhirlwindWhirlwind damage increased to 90% weapon damage per hit, now costs 30 Rage (was 25 Rage).
    • Fury
      • All damage increased by 5%.
      • FrenzyFrenzy now lasts 15 seconds (was 10 seconds).
      • JuggernautJuggernaut (Artifact trait) now lasts 8 seconds (was 6 seconds). JuggernautJuggernaut can now be activated when an off-hand hit killed the target.
    • Protection
      • Ignore PainIgnore Pain absorb amount increased by 20%
      • IndomitableIndomitable now increases maximum health by 20% (was 25%) and maximum effect of Ignore PainIgnore Pain by 20% (was 25%).
      • RevengeRevenge damage reduced by 12%.
      • Shield BlockShield Block can only be extended to a maximum of three times its base duration.

DUNGEONS AND RAIDS [Top]

  • Mythic Keystone enemy health and damage now increase by 10% per level (was 8% per level).
  • Added Group Finder activities for Mythic Trial of Valor and Nighthold.
  • Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.

EVENTS [Top]

Midsummer Fire Festival

  • The Flame Wardens have constructed new bonfires in Draenor and the Broken Isles.
  • Igneous FlamelingIgneous Flameling (pet) and Set of MatchesSet of Matches (toy) can now be purchased with Burning Blossoms.
  • The Frost Lord Ahune is now available to players beginning at level 60, and scales with player level.

ITEMS [Top]

  • Heirlooms can now increase to a maximum level of 110. Visit Estelle Gendry in the Undercity or Krom Stoutarm in Ironforge to purchase upgrades, or collect new upgrades during holidays.
  • Heirloom vendors now offer toy items that can be used to teach the flight paths of Kalimdor and Eastern Kingdoms to Azeroth’s adventurers.
  • Draught of SoulsDraught of Souls effectiveness has been reduced by 40% for Arms and Fury Warriors.
  • Majordomo's Dinner BellMajordomo's Dinner Bell: The secondary stat buff granted by this trinket now only matches your Well Fed buff if you are a Tank specialization. For non-tanks, the secondary stat is always random.
  • Watersprout's casting speed bonus and penalty now scale like a secondary stat.
  • Death Knight - Dreadwyrm Battleplate
    • Frost 4-piece: Howling Blast now generates 6 Runic Power (was 8 Runic Power) while Rime is active.
  • Demon Hunter - Vestment of Second Sight
    • Havoc 4-piece: Now increases your Chaos Strike critical strike chance by 8% (was 10%).
  • Hunter – Eagletalon Battlegear
    • Beast Mastery 4-piece: Dire Beast/Dire Frenzy nowreduces the cooldown of Bestial Wrath by an additional 4 seconds (was 8 seconds).
    • Marksmanship 2-piece: Every 45 Focus you spend reduces the cooldown of Trueshot by 1 second (was 35 Focus).
    • Survival 2-piece: Flanking Strike now has 2 times the normal chance to trigger Hunting Companion (was 3 times chance).
    • Survival 4-piece: When Mongoose Fury reaches 6 applications, you gain 15% increased damage to all abilities for 10 seconds (was 20%).
  • Mage – Regalia of Everburning Knowledge
    • Fire 4-piece: Hot Streak has a 10% chance to also grant you 15% Haste for 10 seconds (was 20% Haste).
    • Frost 2-piece: Frost Bolt has an 5% increased chance to trigger Brain Freeze (was 10%).
  • Monk – Vestments of Enveloped Dissonace
    • Mistweaver 2-piece: Renewing Mist has a 1% increased chance to increase the healing of your next Vivify (was 2%).
  • Paladin – Battleplate of the Highlord
    • Protection 4-piece: Shield of the Righteous has a 25% chance to reset the cooldown on Light of the Protector (was 35%).
    • Retribution 2-piece: Your Holy Power spending attacks deal 7% more damage (was 10%).
  • Priest – Vestments of the Purifier
    • Shadow 4-piece: For 2.5 seconds after activating Voidform, the cooldown on Void Bolt is reduced by 100% (was 4 seconds).
  • Rogue – Doomblade Battlegear
    • Assassination 2-piece: Mutilate also causes the target to Bleed for 20% additional damage over 8 seconds (was 30%).
    • 4-piece: Envenom deals 7% additional damage per Bleed you have on the target (was 10%).
  • Shaman – Regalia of Shackled Elements
    • Enhancement 2-piece: Stromstrike damage increased 10%.
    • Enhancement 4-piece: Lava Lash has an additional 10% chance to trigger Stormbringer.
    • Elemental 4-piece: Elemental Focus increases damage and healing by an additional 7% (was 10%).
  • Warlock – Legacy of Azj’Aqir
    • Affliction 4-piece: Agony has 1.1 times the normal chance to generate a Soul Shard (was 1.15 times chance).
    • Demonology 4-piece: Dreadstalkers last 2.5 seconds longer (was 4 seconds).
    • Destruction 4-piece: Conflagrate gains an additional charge and has 2 seconds reduced cooldown (was 3 seconds).
  • Warrior – Warplate of the Obsidian Aspect
    • Arms 4-piece: Increases the duration of Battle Cry by 1 second (was 2 seconds).
    • Fury 4-piece: Increases the duration of your Enrage by 1 second (was 1.5 seconds).
    • Protection 2-piece: You gain 10% (was 20%) increased chance to critically block while Shield Block is active.

LEGENDARY ITEMS [Top]

  • Death Knight
  • Demon Hunter
    • Havoc
      • Achor, the Eternal HungerAchor, the Eternal Hunger: Redesigned. Vengeful Retreat now heals you for 25% of your maximum health and grants 20% leech for 8 seconds.
      • Mo’arg Bionic Stabilizers now increases damage per enemy hit by 25% (was 50%).
  • Druid
    • Balance
      • The Emerald DreamcatcherThe Emerald Dreamcatcher: Starsurge reduces the Astral Power cost of your Starsurges by 5 Astral Power (was 7) for 5 seconds (was 3 seconds), stacking up to 2 times.
    • Restoration
      • Aman'Thul's WisdomAman'Thul's Wisdom now increases Rejuvination’s duration for a maximum of 9 seconds (was 15 seconds).
  • Hunter
    • Beast Mastery
      • The Mantle of CommandThe Mantle of Command: Redesigned. Dire Beast / Dire Frenzy increases the damage done by your pets by 5% for 8 seconds.
  • Priest
    • Discipline
      • Estel, Dejahna's InspirationEstel, Dejahna's Inspiration: Plea now increases your Haste by 1% per stack (was 2%) for each target with your Atonement for 8 seconds (was 5 seconds).
      • Kam Xi'raffKam Xi'raff: Using Light's Wrath reduces the mana cost of all spells (was damaging spells) by 50% (was 75%) for 1 second, increased by 1 second per ally affected by your Atonement.
  • Rogue
  • Warlock
    • Demonology
    • Destruction
      • Feretory of SoulsFeretory of Souls: Casting a damaging Fire spell now has a 6% (was 10%) chance to generate a Soul Shard.
      • Odr, Shawl of the YmirjarOdr, Shawl of the Ymirjar: Enemies marked by your Havoc now take 15% (was 8%) increased damage from your single target spells.
  • Warrior

LEGION COMPANION APP [Top]

  • Fixed a bug causing the display of inaccurate mission durations.
  • Fixed a bug that caused the display of inaccurate mission costs.
  • Fixed a bug causing one champion to appear to counter multiple mission effects in error.

PLAYER VERSUS PLAYER [Top]

Demon Hunter

  • SolitudeSolitude now properly increases attack speed (was haste).
  • SolitudeSolitude now increases Fury and Pain generation (was an increase to damage dealt).

Druid

Hunter

Mage

Paladin

Priest

  • Shadow
    • Bane of HavocBane of Havoc now has a 45 second cooldown.
    • Driven to MadnessDriven to Madness now grants 12 Insanity over 3 seconds when attacked.
    • Mind TraumaMind Trauma has been redesigned:
    • Fully-channeled Mind Flays (duration ends normally, this will not count a late refresh on Mind FlayMind Flay) steal 1% haste from the target for 20 seconds. If the target’s Mind TraumaMind Trauma debuff is removed by any source (dispels, duration ending), the Priest loses that amount of stolen haste. Only 10% haste can be stolen per target, up to 20% haste total.

Rogue

Shaman

  • Spiritual Recovery now additionally increases the minimum and maximum speed of Ghost WolfGhost Wolf by an additional 10%.
  • Elemental
    • Frost ShockFrost Shock’s PvP duration now scales correctly with Maelstrom: 4-8 seconds based on Maelstrom consumed (was 8-8 seconds based on Maelstrom consumed).
    • Fire and IceFire and Ice has been redesigned:

Warlock

PROFESSIONS [Top]

  • Toughened Leg ArmorToughened Leg Armor-modified items can now be increased to a maximum item level of 885 (was 875).

Alchemy

Cooking

  • Added Nomi SnacksNomi Snacks, a new item that can be used to complete the next 5 Nomi recipe researches instantly. Nomi SnacksNomi Snacks can be obtained from any Nomi research, and it is tradeable.

Mining

  • Significantly increased the proc chance to start each of the rank 3 questlines.

Herbalism

  • Significantly increased the drop/proc chance to start each of the rank 3 questlines.

Skinning

  • Significantly increased the drop chance to start each of the rank 3 questlines.

Tailoring

UI [Top]

  • Death Knight Runes are now sorted from left to right based on their cooldown status, to make it easier to differentiate between available runes and those on cooldown. Each specialization now has a different rune color.
  • The Warlock soul shard UI has new art.
  • Unobtainable battle pets are now hidden from the list unless collected.
  • A death counter has been added to the Mythic Keystone tracker.
  • Dispellable debuffs have been added to friendly nameplates.

Appearances

  • Arsenal: Armaments of the Silver HandArsenal: Armaments of the Silver Hand now includes the Silver variant of the 1-Hand mace. This will be added retroactively to characters who have purchased the armament.
  • Pandaria Challenge Dungeon sets have been added to Appearances for players who have completed them.
  • The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.
  • Favoriting an appearance in your Appearance Collection will now soulbind the item granting you the appearance.

Premade Groups

  • Mythic Keystone level searches will now display flexible results. For example, searching for “+5” will also display results for “+4” and “+6”.
  • Groups under the Questing category will be delisted when it reaches a full party.

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Is the BM Hunter +6% overall damage buff new? I don't remember seeing it discussed before these notes came out.

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4 hours ago, Stan said:

Soul of the ForestSoul of the Forest now causes your finishing moves to deal 5% increased damage and grant 5 Energy per combo point.

Why did they need to nerf this talent even further? It was already in a bad state and they reduced it down from 10% to 5%, probably to make it compatible with the legendary ring. I still hate how they are making it so it is almost mandatory for us to have an RNG based ring, which will obviously be BiS, for us to really get the most of of our damage. I'm really getting tired of all these legendaries and set bonuses that are made to fix bad dps for specs, when the better option would be to mix it into the rotation baseline, and the legendaries and tier sets just strengthen it... not so much where they are required...

Edited by Maxkitty

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1 hour ago, franksredhot said:

Is the BM Hunter +6% overall damage buff new? I don't remember seeing it discussed before these notes came out.

This was being discussed as a general thing for loads of specs from what I remember, in an attempt to balance pre-raid meters, basically. BM probably just got thrown in there too.

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8 hours ago, franksredhot said:

Is the BM Hunter +6% overall damage buff new? I don't remember seeing it discussed before these notes came out.

Was available on the wowhead patch notes in detail. 

http://www.wowhead.com/news=263129/all-the-class-and-artifact-trait-changes-in-patch-7-2-5

If you go down to the hunter section there's a whole list of changes to Cobra Shot and Kill Command, as well as the artifact trait nerfs too.

It's good to see that despite the massive nerf to the up-time of BW, they've really increased the damage our two main abilities do.

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11 hours ago, thanterz said:

Nerf bear tanks more... For real?

To be fair, bears aren't in any danger. They're still going to be taken as tanks because of how unbelievably strong they were prior to the nerf. They are nowhere near what some of the other tanks were like at launch! If we reach that point, then we should probably start getting worried!

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8 hours ago, Luthixx said:

It's good to see that despite the massive nerf to the up-time of BW, they've really increased the damage our two main abilities do.

Overall, buffed or nerfed, do you think?

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2 hours ago, Dejo93 said:

Yay, enh shammies getting some love :D

Akainu ftw

It's a happy day! :D

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49 minutes ago, Blainie said:

To be fair, bears aren't in any danger. They're still going to be taken as tanks because of how unbelievably strong they were prior to the nerf. They are nowhere near what some of the other tanks were like at launch! If we reach that point, then we should probably start getting worried!

true, but still they nerfed ironfur twice, they remove a have magical defense cd, leaving us with no magic defense, and they reduce our rage generation. They let us into a raid with heavy magic damage with no active mitigation, while they crop down our physical mitigation. Next thing theyll nerf our heath pool they only thing that still makes us shine.

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Am I the only one that thinks that even they buffed ww monks damage overall, it still got pretty nerfed?

 

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15 hours ago, Blainie said:

Overall, buffed or nerfed, do you think?

I guess it depends on the way you look at it. Kill Command and Cobra shot both got a 20% damage increase, as well as the 6% overall aura buff. It will definitely make the downtime between BW casts a lot smoother, especially now that 2 charges of Dire Beast is baseline, but the burst BM will be able to generate will be absolutely insane. I'm already peaking at almost 3m on every pull as BM, having that massive damage increase there will mean our burst is fantastic, but the reduced uptime might hurt our overall dps a bit.

Especially once you take into consideration the t20 set bonuses, the GCD reduction on aspect of the wild and if you're lucky enough to have the belt then the pure dps you'll be able to pump out will be insane.

Once our mastery and haste scales a little bit higher with gear it'll be even better; by the time it gets towards the end of mythic gearing I have a feeling the amount of crit and haste we'll have will make up for the nerfs to BW uptime. 

From the current feelycraft on PTR, most hunters are saying it feels similar to live, but I have a feeling that's mostly just due to the gear that's available as well as how much downtime we'll have between each burst phase. Looking like a definite buff moving into ToS.

Plus, for any hunters that liked the Stomp + OWTP playstyle, that's making a resurgence if you can get the new Soul of the Huntmaster ring; 2pc t19 and 4pc t20 means you'll get the best of both worlds and you'll be able to play either style of game if you're lucky enough to get the ring.

The thing that excites me the most about BM is that we've only got two new legendaries, and Parsel's chest works great if you're using Dire Frenzy, and the ring works great if you're keen to run Stomp + OWTP (or even Blink Strikes and Dire Frenzy for some insane cleave!)

Another thing to note, the Mantle of Command will still be one of the top legendaries, but only by a much smaller margin; it's similar now to the Apex Predator ring, but the 5% buff applies to ALL of your damage not just your main pet; and with such a consistent uptime, it's looking like it's still a viable option.

TL;DR - BM looks a lot smoother this patch, no more requiring of any legendary for top-tier performance.

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I am a noob destro lock (lvl 46 only), and I wanted to ask whether this is a buff or a nerf, because I do not even have all of the spells, so I am not sure about their usability pre-7.2.5 and even less so about post-7.2.5.
The 10-shard system and 10% dmg increase makes it seem like a buff, but again, I am quite bad at this game.

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9 hours ago, Luthixx said:

Plus, for any hunters that liked the Stomp + OWTP playstyle, that's making a resurgence if you can get the new Soul of the Huntmaster ring

*prays to rngsus*

I miss my stable glyph.

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8 hours ago, positiv2 said:

I am a noob destro lock (lvl 46 only), and I wanted to ask whether this is a buff or a nerf, because I do not even have all of the spells, so I am not sure about their usability pre-7.2.5 and even less so about post-7.2.5.
The 10-shard system and 10% dmg increase makes it seem like a buff, but again, I am quite bad at this game.

The state of warlocks at the moment is in complete chaos, it's very hard to tell which will come out the best in terms of single target and aoe dps, looking like it's still affliction and demo as top, but destro will be more viable than it has been for NH.

Overall, destro changes look to be a good buff - definitely fixes some of the problems it had.

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16 hours ago, Luthixx said:

The state of warlocks at the moment is in complete chaos, it's very hard to tell which will come out the best in terms of single target and aoe dps, looking like it's still affliction and demo as top, but destro will be more viable than it has been for NH.

Overall, destro changes look to be a good buff - definitely fixes some of the problems it had.

 

On 6/11/2017 at 8:42 AM, positiv2 said:

I am a noob destro lock (lvl 46 only), and I wanted to ask whether this is a buff or a nerf, because I do not even have all of the spells, so I am not sure about their usability pre-7.2.5 and even less so about post-7.2.5.
The 10-shard system and 10% dmg increase makes it seem like a buff, but again, I am quite bad at this game.

I tested destro a lot on the PTR and I can definitely say that it is a slight dps increase even without the QOL improvements it has received, and with those QOL improvements (Such as no random overcapping anymore) it makes it almost on-par with affliction and demo. One important thing to note is that some of the CD's got increased but also their damage (Although this is slightly disproportionate) this means that the overall damage of those abilities has been reduced in terms of DPS slightly, but the burst they give is higher. Because you cast them slightly less often now, you also save up a few GCD's for your normal spells during the encounter. This difference is quite noticeable on 6-8 minute fights.

 

As for how it goes with the NEW set bonuses, I haven't tried that out yet (Wanted to see if it's any good even without them), so I don't know how far it pulls ahead OR falls behind compared to the two other specs.

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On 2017-06-11 at 4:37 AM, Luthixx said:

it's similar now to the Apex Predator ring, but the 5% buff applies to ALL of your damage not just your main pet;

Not according to these patch notes ...

But would make alot of sense

 

Also is the CD reduction of bw going down to 12 sec per cast or is the less uptime only a reference to the loss of 4-set ?

Was a bit unclear on it since it doesn't say anything about it here

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28 minutes ago, Najjic said:

Not according to these patch notes ...

But would make alot of sense

 

Also is the CD reduction of bw going down to 12 sec per cast or is the less uptime only a reference to the loss of 4-set ?

Was a bit unclear on it since it doesn't say anything about it here

It's been tested, the Apex ring only applied the 5% to your main pet, and the 5% from the shoulders (while not stacking) applies to ALL your dps. 

Yes, Dire Beast CD reduction going down to 12 sec and 4set being nerfed. But it's made up by the 20% increase to KC and CS as well as the 6% aura increase. On PTR it's pretty similar dps to live, but burst dps has been significantly increased, especially when we get the T20 bonuses.

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1 hour ago, Luthixx said:

It's been tested, the Apex ring only applied the 5% to your main pet, and the 5% from the shoulders (while not stacking) applies to ALL your dps. 

Yes, Dire Beast CD reduction going down to 12 sec and 4set being nerfed. But it's made up by the 20% increase to KC and CS as well as the 6% aura increase. On PTR it's pretty similar dps to live, but burst dps has been significantly increased, especially when we get the T20 bonuses

Weird that it isn't included in patch notes that it is all of the dps, but i will take your word for it 

I'm assuming that it won't matter much anyway with new ring coming and Bracers being bis atleast for as long as COF is viable

Thanks for the clarification

Edited by Najjic

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On 6/11/2017 at 3:37 AM, Luthixx said:

TL;DR - BM looks a lot smoother this patch, no more requiring of any legendary for top-tier performance.

It's essentially just a ton of improvements to the playstyle, rather than just straight up buffing/nerfing the DPS, thereby hopefully making it more fun/smooth to play? Sounds like a good set of changes!

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4 hours ago, Najjic said:

Weird that it isn't included in patch notes that it is all of the dps, but i will take your word for it 

I'm assuming that it won't matter much anyway with new ring coming and Bracers being bis atleast for as long as COF is viable

Thanks for the clarification

ihunters.gif Hunter

  • Beast Mastery
    • The Mantle of Command: Redesigned. Dire Beast / Dire Frenzy increases the damage done by your pets by 5% for 8 seconds.

Straight from the patch notes. It's a minor technicality in its phrasing - it applies to your main pet, hati, AMoC, Dire Beasts etc and it SHOULD also apply to your damage (not that that's even all that relevant since our pets do 80% of our damage) so it works out to be around a 4% flat increase.

The new ring is looking to be best when combined with the Stomp + OWTP setup, which I'm sure you'll be excited to run again since you used to love it :P 

Combined with Dire Frenzy it's not that great on ST, unless you want Blink Strikes for AoE. BiS leggos are looking more along the lines of Parsel's chest and Mantle / Roar. 

Bracers are only really viable if you have a 915+ CoF, otherwise the stats on it just get lost way too easily.

44 minutes ago, Blainie said:

It's essentially just a ton of improvements to the playstyle, rather than just straight up buffing/nerfing the DPS, thereby hopefully making it more fun/smooth to play? Sounds like a good set of changes!

Yeah, especially the 2 charges of Dire Beast becoming baseline - very exciting for those of us who went the entire patch raiding without the shoulder *cries*.

The nerfs to our artifact traits was a harsh blow, but this should easily make up for it.

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5 hours ago, Luthixx said:
  • Beast Mastery
    • The Mantle of Command: Redesigned. Dire Beast / Dire Frenzy increases the damage done by your pets by 5% for 8 seconds.

Straight from the patch notes. It's a minor technicality in its phrasing - it applies to your main pet, hati, AMoC, Dire Beasts etc and it SHOULD also apply to your damage (not that that's even all that relevant since our pets do 80% of our damage) so it works out to be around a 4% flat increase.

The new ring is looking to be best when combined with the Stomp + OWTP setup, which I'm sure you'll be excited to run again since you used to love it :P 

Combined with Dire Frenzy it's not that great on ST, unless you want Blink Strikes for AoE. BiS leggos are looking more along the lines of Parsel's chest and Mantle / Roar. 

Bracers are only really viable if you have a 915+ CoF, otherwise the stats on it just get lost way too easily

Well if that is the phrasing then it's just straight up worse than ring ? since you don't get all the pet specializations

Or am i just stupid and missing something ? :D

And chest is just a max 4% dps increase ( not during initial seconds of burst for example)

and in my opinion running OWTP without boots is just not worth it :)

SO as i can see  it's basicly just to run Belt and then every other legy is kinda meh ? or am i being dumb ? :D

 

NOte: revisited the post about the new legendaries and noticed that ring now gives BF instead of DS, With that in mind i will go out on a limb and say that second best talent row + belt will be by far the best legendary setup to run and i mean by far. could be wrong tho if i misunderstood any of the other changes but to me that ring seems absolutly crazy

Edited by Najjic

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8 hours ago, Najjic said:

Well if that is the phrasing then it's just straight up worse than ring ? since you don't get all the pet specializations

Or am i just stupid and missing something ? :D

And chest is just a max 4% dps increase ( not during initial seconds of burst for example)

and in my opinion running OWTP without boots is just not worth it :)

SO as i can see  it's basicly just to run Belt and then every other legy is kinda meh ? or am i being dumb ? :D

 

NOte: revisited the post about the new legendaries and noticed that ring now gives BF instead of DS, With that in mind i will go out on a limb and say that second best talent row + belt will be by far the best legendary setup to run and i mean by far. could be wrong tho if i misunderstood any of the other changes but to me that ring seems absolutly crazy

It's 5% to ALL your damage, not just your main pet. When you look at how much extra damage you do from AMoC & Hati, that is affected by the shoulders now not just the ring, making it significantly better.

I wouldn't shun the 4% damage increase, that 4% applies to everything, not to mention 8% leech would be absolutely amazing for prog.

http://eyesofthebeast.com/2017/05/patch-7-2-5-beast-mastery-preview-builds-legendaries-and-set-bonuses/ 

Keep in mind the above sims are completely open to change, but the chest looks veeery strong at the moment.

Belt and shoulders seem very similar in terms of output. So realistically, if you're going to run belt / shoulders still, that's an awesome combo.

Blink Strikes doesn't provide a huge single target dps increase, but for cleave fights belt & ring will be without a doubt the perfect combo. In terms of pure ST, it does okay but it's best served with the Stomp + 2pc T19 set bonus. 

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