Stan

Upcoming Artifact Knowledge Research Hotfix

Sign in to follow this  

23 posts in this topic

26487-artifact-knowledge-catch-up-compen

The amount of time needed to research Artifact Knowledge cap 40 will be significantly reduced in an upcoming hotfix.

If you're a returning player at Artifact Knowledge 25, don't forget to complete the Broken Shore scenario before doing anything else to unlock Artifact Knowledge Level 26, as this is a huge leap in Artifact Power gain.

In Patch 7.2.5, heirlooms scale up to Level 110. You can buy Weathered Heirloom Armor CasingWeathered Heirloom Armor Casing for 5,000 Gold and Weathered Heirloom ScabbardWeathered Heirloom Scabbard for 7,500 Gold even though Artifacts are more powerful.

New toys allow to learn flightpaths and more information can be found here.

Blizzard LogoBlizzard (Source)

We’re currently working on a hotfix intended to significantly reduce the amount of time it takes to reach the Artifact Knowledge cap of 40, in order to allow returning players to catch up more quickly.

Specifically, this hotfix will reduce the time it takes to research ranks of Artifact Knowledge between 26 and 40 to approximately 4 hours each. We hope to make this retroactive to any work orders already in progress when the hotfix is applied. Once these changes are live, a returning player should be able to reach the maximum level of Artifact Knowledge in only a few days.

This hotfix will require extensive testing, but our goal is to apply it within the next day or so.

Share this post


Link to post
Share on other sites

We just hit AK 40 last week and they're already making it so people just now coming back that skipped all of 7.2 will catch up to us in a few days?

Is this one of those everyone's a winner and no one's a loser scenarios?  You get what you want just because you want it and not because you worked your ass off for it?  I mean if everyone is special then no one is special. 

If this was going to be a thing then it should have always been a thing, not just as a "catch up" mechanic.  I do understand that brand new players are at a huge disadvantage because they have no choice but to start at AK 1 and work their way up, however due to the server catch up mechanic then their research times should only be 2-3 days per research compared to the 5 it was for those at the front of the line.

I think my biggest gripe with Blizzard is that it caters too much to the casual players.  Now don't get me wrong.  I am by no means a hardcore or elite player and sometimes I can be as casual as it comes, however, I do feel that those that put in the time and effort should get something more to show for it than watching people that haven't duplicated their work catch up to them in a few days.  This I feel applies in both PvP and PvE.  If you're going to make the game easier to play and achieve your own personal goals then give the hardcore players bigger and better prizes.  Make it so that the average couch potato still gets his enjoyable game but give the elite mental fitness trainer his keys to the kingdom.

  • Like 1

Share this post


Link to post
Share on other sites
15 minutes ago, DeathsDesign said:

You get what you want just because you want it and not because you worked your ass off for it?

You clicked a button and waited five days to click another button.  How exactly is that working your ass off for it?  There is literally nothing that was required of you besides *maybe* grinding out the order hall resources.  Even then, new players are going to be at a disadvantage trying to grind out the order hall resources to keep the AK flowing every four hours.

Share this post


Link to post
Share on other sites

You are correct sir.  I did indeed click a button then wait 5 days to click another button.  I also clicked a lot more buttons than just that one in the 5 days including but not limited to; BGs, Arenas, M+ dungeons, and H+ raids.  Yeah I don't see a disadvantage here for them.  I boosted a hunter one Friday afternoon.  I hit 110 Saturday evening, Had my order hall quest done Monday afternoon, and was able to obtain every single order hall upgrade without having to "farm" order resources.  I never once used bloods to get OR for anything and I'm back up to 29k currently through just normal daily WQ runs etc...

Here's an explanation that you might understand better.  You're at your local store and you're waiting for a new item that you've been waiting for months to come out.  You were one of the first in line but you still have to wait for the line to get to you.  Then someone comes in the store and just because it looks cool decides they want the item as well so they walk up past the line and are given the item right after you obtain yours (or right before.. I could really care less).  You didn't really work your ass off, you stood in line the whole time, but the fact of the matter is you put forth a major effort on your part to ensure that you were justly rewarded, yet the other guy got what he wanted just because he wanted it regardless of working for it or not.

All we do in this game is click buttons and look at a screen, does it mean we're not working towards a goal? No.  It doesn't meant that, it means that someone that puts in time and effort for something shouldn't only be rewarded with obtaining the something first while newer people or returning people don't have to put in even a quarter of the effort to obtain the same result.

Edited by DeathsDesign
  • Like 1

Share this post


Link to post
Share on other sites
32 minutes ago, codered311 said:

You clicked a button and waited five days to click another button.  How exactly is that working your ass off for it?  There is literally nothing that was required of you besides *maybe* grinding out the order hall resources.  Even then, new players are going to be at a disadvantage trying to grind out the order hall resources to keep the AK flowing every four hours.

actually there is more than that, if you are here from the start you farmed OHR and AP like crazy, now is really easy with all the quest and BoS, something that took us weeks to get will be a 2 button away to the new players, it's just too easy imho

 

Share this post


Link to post
Share on other sites
3 minutes ago, DeathsDesign said:

You didn't really work your ass off, you stood in line the whole time, but the fact of the matter is you put forth a major effort on your part to ensure that you were justly rewarded,

Nope, you just stood there, that is 0 effort. Well, maybe .5 effort? Sitting there would be 0 effort. On a totally unrelated note can I borrow some of that salt? These pretzels are terrible.

Share this post


Link to post
Share on other sites
10 minutes ago, Sawzorthn said:

Nope, you just stood there, that is 0 effort. Well, maybe .5 effort? Sitting there would be 0 effort. On a totally unrelated note can I borrow some of that salt? These pretzels are terrible.

Actually due to the requirements on the muscular and skeletal systems it actually would be putting forth an effort, much more than sitting down which puts the muscles into a resting state from a working state.  Also in the process of waiting you took time out of your schedule that could have been put to other uses.  On that unrelated note, sorry all out, used up all the salt I could get out of the Crystalline Tear of LoyaltyCrystalline Tear of Loyalty.

7 minutes ago, darlclaw said:

i feel you @DeathsDesign i will only say that

I don't blame you, seems that some topics regarding WoW are off limits today.  People must not have access to their safe spaces today.

Edited by DeathsDesign

Share this post


Link to post
Share on other sites
37 minutes ago, DeathsDesign said:

Here's an explanation that you might understand better.  You're at your local store and you're waiting for a new item that you've been waiting for months to come out.  You were one of the first in line but you still have to wait for the line to get to you.  Then someone comes in the store and just because it looks cool decides they want the item as well so they walk up past the line and are given the item right after you obtain yours (or right before.. I could really care less).  You didn't really work your ass off, you stood in line the whole time, but the fact of the matter is you put forth a major effort on your part to ensure that you were justly rewarded, yet the other guy got what he wanted just because he wanted it regardless of working for it or not.

Standing in line =/= working for it, or putting in a major effort, or whatever else you want to call it.  Based on your example, I don't know if you understand how commerce works, but once something is available on the market it is available to everybody.  You will get yours first, because you were one of the first in line but that doesn't preclude everybody else from attaining it in a relatively similar timeframe. New/returning players aren't "cutting the line" by getting reduced AK research times.

22 minutes ago, DeathsDesign said:

Also in the process of waiting you took time out of your schedule that could have been put to other uses.

I would agree with you, except for the fact that it took all of twenty seconds to put in the work order for AK, and then you were free to do whatever else you wanted until the note was ready.  In no way were you required to sit in your class hall for 5 days without doing anything else.  That isn't a grind, it's a timegate.  You're talking about this like it's a grind from the old days.  You did virtually nothing to obtain AK, it's just a mechanic that's in the game that was walled off behind waiting periods.  Maybe I have to explain this in a different way to you.

You put in a "major effort" by clicking a button once or twice a week to get to AK 40.  You waited weeks upon weeks to get to AK 40.

Then comes along this other guy, who according to you, puts in no effort to get to AK 40 because Blizzard gave into entitlement and some other BS.

But guess what - both players have to click the button the same amount of times to get what they want.  Your argument makes no sense.

 

Edited by codered311

Share this post


Link to post
Share on other sites
8 minutes ago, codered311 said:

But guess what - both players have to click the button the same amount of times to get what they want.  Your argument makes no sense.

The difference is one group of players had to wait months to attain the goal no matter how it was attained, the other group has virtually no wait (a few days compared to months).  I don't care one way or the other if my argument makes sense to you, the fact of the matter is Blizzard is catering to the more casual player without providing additional provisions to the more hardcore player.  This is fair to neither player because it devalues the time and effort of the hardcore player, while in the same process devaluing the achievement of the casual player.

Share this post


Link to post
Share on other sites

So your point is that you deserve a better reward for pushing the same button overall quicker than newer players returning to the game, first of all I don't know why you're making this a big dead if you're bothered that newer players are catching up so easily where you had to wait then why are you not complaining about a mythic raid being outdated the next expansion where every casual player can clear it and possibly have a mount drop and get a title from the last boss too, usually the only difference between raiding mythic nighthold this expansion then doing it again on an alt next expansion is that the mount will no longer be 100% and almost every boss will be nerfed so what about those casual mythic raiders waste their time wiping on a boss like krosus when they know they probably won't even see the mount drop from guldan and truly hardcore raiders like players in exorsus only get a world first and theirs no achievement for second place. With the ak you basically put in no effort like you do if you're raiding lfr or something but on a load of different characters for world first progression then that's a whole different story.

Edited by Dacows

Share this post


Link to post
Share on other sites
3 hours ago, DeathsDesign said:

You are correct sir.  I did indeed click a button then wait 5 days to click another button.  I also clicked a lot more buttons than just that one in the 5 days including but not limited to; BGs, Arenas, M+ dungeons, and H+ raids.

You collected Artifact Power with those button "clicks", not Artifact Knowledge.

Even if players that are behind get AK40 quickly, they will still take a while to grind the AP to get to where you are. I welcome the change.

Edited by Maruken

Share this post


Link to post
Share on other sites
13 minutes ago, Maruken said:

You collected Artifact Power with those button "clicks", not Artifact Knowledge.

Even if players that are behind get AK40 quickly, they will still take a while to grind the AP to get to where you are. I welcome the change.

This is the single post I respect the most because it's the least argumentative.  And I do agree about the AP grind, and in retrospect it's not as bad for new players because they still have a somewhat delay getting to 25, but allows them to catch up to 40,

Share this post


Link to post
Share on other sites
9 hours ago, Dacows said:

So your point is that you deserve a better reward for pushing the same button overall quicker than newer players returning to the game, first of all I don't know why you're making this a big dead if you're bothered that newer players are catching up so easily 

LOL you are talking as if the AK makes no difference in the game when it makes A HUGE difference (it makes the biggest difference right now). From AK 36 (yep, 36, not 26) to AK 40 there is a difference of 4 times the amount of AP you get (from 26 to 40 the amount is just ridiculous). That Makes a "Returning player" to spend 4 times less than me more or less to get the same points (difference could be bigger as I spent long time in 26-36).

Sure, we did nothing to get it... wait, we payed 13$ per month to do it. Companion doesn't work if you are unsubbed (those 26K OR that I got from just doing random quests with the bodyguard would easily be spent this way).

Make things easy for returning players? SURE ! Would be stupid for people to start now from AK 1 and go up to 40. Change 3 days for 4 hours in something that could be almost the most important (apart from getting your BiS legendary, but that crap is completely random). Well, I think is a game changer.

Same reason I don't play with alters. I still don't have AK 40 and don't want to waste my time. I get AK 40, I send the book, I get insane amounts of points in those chars.

  • Like 1

Share this post


Link to post
Share on other sites
18 hours ago, DeathsDesign said:

We just hit AK 40 last week and they're already making it so people just now coming back that skipped all of 7.2 will catch up to us in a few days?

Is this one of those everyone's a winner and no one's a loser scenarios?  You get what you want just because you want it and not because you worked your ass off for it?  I mean if everyone is special then no one is special. 

If this was going to be a thing then it should have always been a thing, not just as a "catch up" mechanic.  I do understand that brand new players are at a huge disadvantage because they have no choice but to start at AK 1 and work their way up, however due to the server catch up mechanic then their research times should only be 2-3 days per research compared to the 5 it was for those at the front of the line.

I think my biggest gripe with Blizzard is that it caters too much to the casual players.  Now don't get me wrong.  I am by no means a hardcore or elite player and sometimes I can be as casual as it comes, however, I do feel that those that put in the time and effort should get something more to show for it than watching people that haven't duplicated their work catch up to them in a few days.  This I feel applies in both PvP and PvE.  If you're going to make the game easier to play and achieve your own personal goals then give the hardcore players bigger and better prizes.  Make it so that the average couch potato still gets his enjoyable game but give the elite mental fitness trainer his keys to the kingdom.

You can't SEROUSLY expect returning players to have to wait 6 months to catchup, right? We all knew this mechanic would be in place. You've neither lost nor gained anything. Your artifact is not a race to get better than everyone else. it's literally just something for you to do while doing other stuff in WoW. It's not about catering to casual players in this case. New or returning players would be at a SERIOUS disadvantage if not for catchup.

If you want to complain about something in this case, complain about how stupid the artifact system is. Not go on a rant about casuals. The artifact is basically just a hook to keep you playing. The illusion of "character progress".

Edited by Weltenfeind

Share this post


Link to post
Share on other sites
2 hours ago, Weltenfeind said:

If you want to complain about something in this case, complain about how stupid the artifact system is. Not go on a rant about casuals. The artifact is basically just a hook to keep you playing. The illusion of "character progress".

EVERYTHING in the game is the illusion of "character progress" because it's exactly that.. an illusion.  It's a game, it's not real, so your argument of this point is invalid.

No I don't expect returning players to spend 6 months catching up, but I don't expect them to be caught up in a few days of returning.

I really don't understand why you guys don't get that Blizzard is making all of the time you've put in to get to this point, whether it's clicking a button or waiting around in your order hall or spending it out in the game world, worth nothing by letting those that haven't put that same time into it catch up to where you are, or pass you within just a FEW DAYS.  A few weeks I'd be ok with, I mean hell give them a 36-48 hour timer per research which is still less than the lowest time gate any of us ever had, but don't just hand it over to them...

The reason I'm not going to complain about how stupid the artifact system is, is because I actually like the system.  It's new, different, and it's not the same old "oh I hope my BiS weapon drops this time!.. IT DROPPED I CAN FINALLY BE GOOD AGAIN... oh nevermind this other guy got it because reasons even though I have been here day in and day out."

Here's a scenario.  You're in a raiding guild and you've been raiding current content since it released.  You still have yet to see your BiS/class weapon drop despite having been to every single raid from the beginning.  An old guildmate that plays the same class as you who quit before current content release decides to come back.  HIs first raid with you guys the weapon drops and your GM gives it to him instead of you.  You neither gained nor lost anything there either, yet a returning player was given something without having to do anything, while you had to put in time for it.

I don't expect a lot of people to get it, but I would at least expect the intelligent people to put up a discussion that's not argumentative.

It's my opinion, so I'm entitled to it.  If you disagree then so be it, if you don't like it then fine.  If you have something constructive to say then go for it.  If you have nothing constructive to say about it then don't.

 

I'm done with this thread.

@Stan, @Starym, @Blainie sorry if any of my posts were inflammatory.  

Edited by DeathsDesign

Share this post


Link to post
Share on other sites
10 minutes ago, Weltenfeind said:

Delete this. Just realised I cba to discuss with babies.

My reasoning and thoughts behind this entire thread stem from larger concerns about the direction that society is going.  This is also something that I feel very adamant about to my core and those beliefs have been attacked throughout this entire thread.  Assault is not the same thing as a discussion, and to me this entire thread has been an assault.  I refuse to back down from what I believe, however, I'm tired of trying to help any of you understand why I feel how I do with not a single one of you even being willing to admit that my points are valid therefore i'm removing myself from the discussion.  If that makes me a baby then so be it.

 

 

Share this post


Link to post
Share on other sites
4 minutes ago, DeathsDesign said:

My reasoning and thoughts behind this entire thread stem from larger concerns about the direction that society is going. 

 

You're on the wrong forum then, pal.

Also, no one is actually attacking you (unless you count my post which I already changed to be nice), unless you think disagreeing are personal attacks, and in that case.. Well..

/Peace oot.

Share this post


Link to post
Share on other sites
1 minute ago, Weltenfeind said:

You're on the wrong forum then, pal.

Not really, despite larger concerns about society my posts were regarding WoW, and I'm pretty sure that's exactly what these forums are about.

2 minutes ago, Weltenfeind said:

Also, no one is actually attacking you (unless you count my post which I already changed to be nice), unless you think disagreeing are personal attacks, and in that case..

Never saw your post, I was asleep when you posted it and changed it.  However a little advice if I may, never change something you say to be nice, It just looks weak on your part.  I'd have more respect for you if you had stood by what you said, nice or not.  Not that you care, just thought i'd offer.

Share this post


Link to post
Share on other sites
On 6/14/2017 at 11:17 PM, PatrickHenry said:

then... I fail to see the issue?

Don't just choose the words, and pick the whole sentence. Is clearly linked to:

"I don't play with alters because is wasting my time until I have AK 40".

Share this post


Link to post
Share on other sites

I have 12 alliance characters all maxed at 40ak. I have 12 100's on the horde side that I haven't touched yet. So in my case I don't mind this at all.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      We're back with another round of talent updates. This week's Alpha Build affects Retribution Paladins and Elemental Shamans.
      Welcome to another preview of latest talent updates in Battle for Azeroth. This week's Alpha Build focuses on Retribution Paladins & Elemental Shamans class changes.
      We also updated our Battle for Azeroth Class Changes preview with all changes listed here.
      Demon Hunter
      Vengeance
      Void Reaver is a new level 110 talent. Paladin
      Retribution
      New Mastery - Mastery: Hand of Light
      Final Verdict (level 15 talent) removed. Greater Judgment is now a level 15 talent (was 30). Consecration is now a level 60 talent (was 15). Righteous Verdict is a new level 15 talent. Blade of Wrath is now a level 30 talent (up from 60). Zeal (level 30 talent) removed. Hammer of Wrath is now a level 30 talent. Virtue's Blade (level 60 talent) removed,  Divine Vengeance is a new level 60 talent. Wake of Ashes moved to level 60 (was previously a level 100 talent). Divine Hammer (level 60 talent removed). Inquisition is a new level 100 talent. Latest Talents
      Level Talent 1 Talent 2 Talent 3 15 Greater Judgment Righteous Verdict *new* Execution Sentence 30 The Fires of Justice Blade of Wrath Hammer of Wrath *new* 45 Fist of Justice Repentance Blinding Light 60 Divine Vengeance *new* Consecration Wake of Ashes *new* 75 Cavalier Unbreakable Spirit Eye for an Eye 90 Judgment of Light Justicar's Vengeance Word of Glory 100 Divine Purpose Crusade Inquisition *new* Shaman
      Elemental
      Spirit Wolf moved to level 30 talents (up from 45). Aftershock moved to level 60 talents (down from 30). Elemental Mastery (level 30 talent) was renamed to Master of the Elements and moved to level 60 talents. Earth Shield is now a level 30 talent (up from 45). Volcanic Rage (level 30 talent) removed. Static Charge moved to level 30 talents (up from 45). Echo of the Elements is now a level 45 talent (up from 60). Elemental Blast is now a level 45 talent (up from 60) Icefury is now a level 45 talent. Liquid Magma Totem moved to level 45 talents (was 90). Electric Discharge (level 100 talent) renamed to Elemental Attunement. Latest Talents
      Level Talent 1 Talent 2 Talent 3 15 Earthen Rage Molten Fury *new* Totem Mastery 30 Spirit Wolf *new* Earth Shield Static Charge *new* 45 Echo of the Elements *new* Elemental Blast *new* Icefury *new* 60 Aftershock Storm Elemental Liquid Magma Totem 75 Nature's Guardian Seismic Armor *new* Ancestral Guidance 90 High Voltage *new* Primal Elementalist Master of the Elements 100 Elemental Attunement *new* Stormkeeper Ascendance Warlock
      Demonology
      Overloaded (level 60 talent) renamed to Raging Imps. Warrior
      Arms
      Unbridled Wrath (level 75 talent removed) > Coming Soon. Previous Talent Changes
      Alpha Build 26032 Talent Changes Alpha Build 25976 Talent Changes
    • By Stan

      An early overview of class changes in Battle for Azeroth.
      The post covers changes to talent trees and new abilities in Battle for Azeroth.
      It's time to look at Class changes in Battle for Azeroth!
      Note: This is a very early preview and anything is subject to change at any time during testing.
      Last update: February 13, 2018: Battle for Azeroth Alpha Build 26032 Talent Changes
      CHANGELOG Alpha Build 26032 Talent Changes Alpha Build 25976 Talent Changes Table of Contents 
      Class Design Philosophy Death Knight Demon Hunter Druid Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior Class Design Philosophy in Battle for Azeroth 
      In the latest Watercooler, Blizzard talked about the philosophy and approach to class design in Battle for Azeroth. The goal is to promote what makes each class unique, improve visuals, and greater stability across the board. The overall talent system will remain relatively unchanged, but some specializations are subject to big talent changes (Survival Hunter). Artifact weapons will be gone and getting rid of Artifact traits produces a complex set of decisions about how to adjust the base classes to play well in their absence. Some Artifact talents have been baked into talents. For example Fire Mage's Artifact trait Phoenix's Flames (Felo'melorn) is a level 60 talent (Phoenix Flames) in Battle for Azeroth.
      In the latest Q/A with Game Director Ion Hazzikostas we learned that many raid-wide spells and crowd control abilities are returning in Battle for Azeroth. The goal is to promote a wide diversity of class and spec representation and reduce homogenization. As seen below, Survival Hunters got a lot of new talents in the first build of BfA. One of the reasons for the overhaul was class fantasy. It's strange when a Survival Hunter suddently forgets how to use a bow at level 10.
      Enhancement Shamans are getting their totems back! Totem Mastery is a new talent available at level 15 and Windfury Totem at 75. Arms Warriors got a new mastery (Mastery: Deep Wounds) and more!
      Below is an early preview of *new* abilities & talents added in Patch 8.0.1 Build 25902. Some specializations are still missing talents (N/A).
      Death Knight [Return to Top]
      Death's Advance - baseline ability available at level 55 Thoughtseize (NYI) - new baseline ability available at level 73 Blood
      Level Talent 1 Talent 2 Talent 3 56 Heartbreaker Bloodworms Blooddrinker 57 Rapid Decomposition Heart of Ice Spectral Deflection (NYI/TBD) 58 Ossuary Anti-Magic Barrier Blood Tap 60 Mark of Blood Red Thirst Tombstone 75 Tightening Grasp Tremble Before Me March of the Damned 90 Will of the Necropolis Rune Tap Foul Bulwark 100 Bonestorm Blood Mirror Purgatory Frost
      Level Talent 1 Talent 2 Talent 3 56 Runic Attenuation Icy Talons Shattering Strikes 57 Freezing Fog Murderous Efficiency Horn of Winter 58 Icecap Avalanche Glacial Advance 60 Abomination's Might Winter is Coming Blinding Sleet 75 Permafrost Volatile Shielding Inexorable Assault 90 Gathering Storm Frozen Pulse Frostscythe 100 Hungering Rune Weapon Obliteration Breath of Sindragosa Unholy
      Level Talent 1 Talent 2 Talent 3 56 Ebon Fever Bursting Sores All Will Serve 57 Pestilent Pustules Epidemic Blighted Rune Weapon 58 Unholy Frenzy Castigator Clawing Shadows 60 Debilitating Infestation Sludge Belcher Asphyxiate 75 Lingering Apparition Spell Eater Corpse Shield 90 Shadow Infusion Necrosis Infected Claws 100 Dark Arbiter Defile Soul Reaper Demon Hunter [Return to Top]
      Chaos Brand - new baseline passive available at level 100 Havoc
      Chaos Strike (Havoc passive) New Talents
      Immolation Aura (level 100) Insatiable Hunger (level 100) Fel Barrage (level 102) Trail of Ruin (level 102) Cycle of Hatred (level 106) Dark Slash (level 106) Level Talent 1 Talent 2 Talent 3 99 Blind Fury Demonic Appetite Felblade 100 Insatiable Hunger *new* Demon Blades Immolation Aura *new* 102 Trail of Ruin *new* Fel Mastery Fel Barrage *new* 104 Soul Rending Desperate Instincts Netherwalk 106 Cycle of Hatred *new* First Blood Dark Slash *new* 108 Unleashed Power Master of the Glaive Fel Eruption 110 Demonic Momentum Nemesis Vengeance
      New Talents
      Charred Flesh (level 102) Fracture (level 104) Gluttony (level 108) Level Talent 1 Talent 2 Talent 3 99 Abyssal Strike Agonizing Flames Razor Spikes 100 Feast of Souls Fallout Burning Alive 102 Flame Crash Charred Flesh *new* Felblade 104 Soul Rending Feed the Demon Fracture *new* 106 Concentrated Sigils Sigil of Chains Quickened Sigils 108 Gluttony *new* Fel Devastation Spirit Bomb 110 Last Resort Void Reaver *new* Soul Barrier Druid [Return to Top]
      Soothe - baseline available at level 60 Hibernate - new baseline ability available at level 66 Balance
      Level Talent 1 Talent 2 Talent 3 15 Starlord Warrior of Elune Force of Nature 30 Tiger Dash Renewal Wild Charge 45 Feral Affinity Guardian Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Stellar Flare Incarnation: Chosen of Elune 90 Shooting Stars Blessing of the Ancients Astral Communion 100 Nature's Balance Stellar Drift Fury of Elune Feral
      Level Talent 1 Talent 2 Talent 3 15 Blood Scent Predator Lunar Inspiration 30 Tiger Dash Renewal Wild Charge 45 Balance Affinity Guardian Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Jagged Wounds Incarnation: King of the Jungle 90 Sabertooth Brutal Slash Savage Roar 100 Moment of Clarity Bloodtalons Elune's Guidance Guardian
      Level Talent 1 Talent 2 Talent 3 15 Brambles Blood Frenzy Bristling Fur 30 Tiger Dash Intimidating Roar Wild Charge 45 Balance Affinity Feral Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Galactic Guardian Incarnation: Guardian of Ursoc 90 Earthwarden Survival of the Fittest Guardian of Elune 100 Pulverize Lunar Beam Rend and Tear Restoration
      Level Talent 1 Talent 2 Talent 3 15 Abundance Prosperity Cenarion Ward 30 Tiger Dash Renewal Wild Charge 45 Balance Affinity Feral Affinity Guardian Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Cultivation Incarnation: Tree of Life 90 Inner Peace Stonebark Spring Blossoms 100 Moment of Clarity Germination Flourish Hunter [Return to Top]
      Beast Mastery
      Level Talent 1 Talent 2 Talent 3 15 Big Game Hunter Way of the Cobra Dire Beast 30 Dire Stable One with the Pack Chimaera Shot 45 Trailblazer Posthaste Farstrider 60 Venomous Bite *new* Thrill of the Hunt *new* A Murder of Crows 75 Binding Shot Wyvern Sting Intimidation 90 Stomp Barrage Stampede 100 Killer Cobra Aspect of the Beast Spitting Cobra Marksmanship
      Lone Wolf is now baseline for Marksmanship Hunters Level Talent 1 Talent 2 Talent 3 15 Careful Aim *new* Precise Shots *new* A Murder of Crows 30 Bombardment *new* Volley *new* Explosive Shot 45 Trailblazer Swiftwind *new* Camouflage 60 Streamline *new* Steady Focus Hunter's Mark *new* 75 Natural Mending *new* Posthaste Binding Shot 90 Lethal Shots *new* Rapid Killing *new* Barrage 100 Calling the Shots *new* Lock and Load Piercing Shot Survival
      New Abilities
      Kill Command Wildfire Bomb Serpent Sting Aspect of the Eagle Kill Command (Rank 2 passive available at level 50) Disengage (Rank 2 passive available at level 95) New Mastery
      Mastery: Spirit Bond Level Talent 1 Talent 2 Talent 3 15 N/A Terms of Engagement *new* Flanking Strike *new* 30 Guerrilla Tactics *new* Hydra's Bite *new* Butchery 45 Trailblazer Posthaste Camouflage 60 Bloodseeker *new* Steel Trap A Murder of Crows 75 Born to Be Wild *new* Intimidation Binding Shot *new* 90 Tip of the Spear *new* Mongoose Bite *new* Arctic Bola *new* 100 Birds of Prey *new* Primal Instincts *new* Chakrams *new* Mage [Return to Top]
      Arcane Intellect is back Arcane
      New Talents
      Mana Adept (level 15) Rule of Threes (NYI) (level 15) Level Talent 1 Talent 2 Talent 3 15 Rule of Threes (NYI) *new* Mana Adept *new* Arcane Familiar 30 Mana Shield Shimmer Slipstream 45 Incanter's Flow Mirror Image Rune of Power 60 Resonance Charged Up Supernova 75 Chrono Shift Ice Ward Ring of Frost 90 Erosion Unstable Magic Nether Tempest 100 Overpowered Temporal Flux Arcane Orb Fire
      New Talents
      Phoenix Flames (level 60) Level Talent 1 Talent 2 Talent 3 15 Firestarter Pyromaniac Conflagration 30 Blazing Soul Shimmer Blast Wave 45 Incanter's Flow Mirror Image Rune of Power 60 Flame On Alexstrasza's Fury Phoenix Flames *new* 75 Frenetic Speed Ice Ward Ring of Frost 90 Flame Patch Unstable Magic Living Bomb 100 Kindling Cinderstorm Meteor Frost
      Level Talent 1 Talent 2 Talent 3 15 Bone Chilling Lonely Winter Ray of Frost 30 Glacial Insulation Shimmer Ice Floes 45 Incanter's Flow Mirror Image Rune of Power 60 Frozen Touch Splitting Ice Ice Nova 75 Frigid Winds Ice Ward Ring of Frost 90 Arctic Gale Unstable Magic Frost Bomb 100 Thermal Void Glacial Spike Comet Storm Monk [Return to Top]
      Leg Sweep is now baseline available at level 60 Brewmaster
      New Talents
      Tiger Tail Sweep (level 60 talent) Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Black Ox Brew Gift of the Mists Light Brewing 60 Ring of Peace Summon Black Ox Statue Tiger Tail Sweep *new* 75 Healing Elixir Mystic Vitality Dampen Harm 90 Special Delivery Rushing Jade Wind Invoke Niuzao, the Black Ox 100 Elusive Dance Blackout Combo High Tolerance Mistweaver
      New Talents
      Tiger Tail Sweep (level 60 talent) Level Talent 1 Talent 2 Talent 3 15 Zen Pulse Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Spirit of the Crane Mist Wrap Lifecycles 60 Ring of Peace Song of Chi-Ji Tiger Tail Sweep *new* 75 Healing Elixir Diffuse Magic Dampen Harm 90 Summon Jade Serpent Statue Refreshing Jade Wind Invoke Chi-Ji, the Red Crane 100 Mana Tea Focused Thunder Rising Thunder Windwalker
      Ring of Peace is available at level 60 New Talents
      Combo Breaker (level 60) Fist of the White Tiger (level 60) Tornado Kicks (level 60) Inner Strength (level 75) Rushing Jade Wind (level 90) Wind Strikes (level 100) Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Healing Elixir Tiger's Lust 45 Ascension Power Strikes Energizing Elixir 60 Tornado Kicks *new* Combo Breaker *new* Fist of the White Tiger *new*
      75 Inner Strength *new* Chi Torpedo Diffuse Magic 90 Hit Combo Rushing Jade Wind *new* Invoke Xuen, the White Tiger 100 Wind Strikes *new* Whirling Dragon Punch Serenity Paladin  [Return to Top]
      Holy
      Level Talent 1 Talent 2 Talent 3 15 Bestow Faith Light's Hammer Crusader's Might 30 Cavalier Unbreakable Spirit Rule of Law 45 Fist of Justice Repentance Blinding Light 60 Devotion Aura Aura of Sacrifice Aura of Mercy 75 Divine Purpose Holy Avenger Holy Prism 90 Judgment of Light Sanctified Wrath Fervent Martyr 100 Beacon of Faith Beacon of the Lightbringer Beacon of Virtue Protection
      Level Talent 1 Talent 2 Talent 3 15 Holy Shield Blessed Hammer Consecrated Hammer 30 First Avenger Bastion of Light Crusader's Judgment 45 Fist of Justice Repentance Blinding Light 60 Blessing of Spellwarding Cavalier Retribution Aura 75 Hand of the Protector Knight Templar Final Stand 90 Judgment of Light Consecrated Ground Aegis of Light 100 Righteous Protector Seraphim Last Defender Retribution
      New Talents
      Wake of Ashes (level 100) Level Talent 1 Talent 2 Talent 3 15 Greater Judgment Righteous Verdict *new* Execution Sentence 30 The Fires of Justice Blade of Wrath Hammer of Wrath *new* 45 Fist of Justice Repentance Blinding Light 60 Divine Vengeance *new* Consecration Wake of Ashes *new* 75 Cavalier Unbreakable Spirit Eye for an Eye 90 Judgment of Light Justicar's Vengeance Word of Glory 100 Divine Purpose Crusade Inquisition *new* Priest [Return to Top]
      Power Word: Fortitude is back Discipline
      Level Talent 1 Talent 2 Talent 3 15 Castigation Twist of Fate Schism 30 Perseverance Body and Soul Masochism 45 Power Word: Solace Shield Discipline Mindbender 60 Psychic Voice Shining Force Dominant Mind 75 Sanctuary Clarity of Will Shadow Covenant 90 Purge the Wicked Divine Star Halo 100 Power Infusion Grace Evangelism Holy
      Level Talent 1 Talent 2 Talent 3 15 Enlightenment Trail of Light Enduring Renewal 30 Angelic Feather Perseverance Body and Mind 45 Light of the Naaru Guardian Angel Afterlife 60 Psychic Voice *new* Shining Force Censure 75 Surge of Light Binding Heal Circle of Healing 90 Benediction Divine Star Halo 100 Cosmic Ripple *new* Apotheosis Holy Word: Salvation *new* Shadow
      Leap of Faith is available at level 63 New Talents
      Dark Void (level 45) Last Word (level 60) Void Torrent (level 100) Level Talent 1 Talent 2 Talent 3 15 Fortress of the Mind Shadowy Insight Shadow Word: Void 30 Mania Body and Soul San'layn 45 Dark Void *new* Misery Twist of Fate 60 Last Word *new* Mind Bomb Psychic Horror 75 Auspicious Spirits Shadow Word: Death Shadow Crash 90 Lingering Insanity Mindbender Power Infusion 100 Legacy of the Void Void Torrent *new* Surrender to Madness Rogue [Return to Top]
      Assassination
      New Talents
      Master Assassin (level 30) Poison Bomb (level 100) Level Talent 1 Talent 2 Talent 3 15 Master Poisoner Elaborate Planning Dispatch 30 Nightstalker Subterfuge Master Assassin *new* 45 Vigor Anticipation Deeper Stratagem 60 Leeching Poison Elusiveness Cheat Death 75 Internal Bleeding Iron Wire Prey on the Weak 90 Venom Rush Toxic Blade Exsanguinate 100 Poison Bomb *new* Crimson Tempest Marked for Death Outlaw
      Grappling Hook is now an ability that does not have a level requirement listed. New Talents
      Retractable Hook (level 30) Blinding Powder (level 75) Loaded Dice (level 100) Level Talent 1 Talent 2 Talent 3 15 Swordmaster Quick Draw Ghostly Strike 30 Acrobatic Strikes Retractable Hook *new* Hit and Run 45 Vigor Anticipation Deeper Stratagem 60 Iron Stomach Elusiveness Cheat Death 75 Dirty Tricks Blinding Powder *new* Prey on the Weak 90 Alacrity Cannonball Barrage Killing Spree 100 Loaded Dice *new* Slice and Dice Marked for Death Subtlety
      New Talents
      Shot in the Dark (level 75) Level Talent 1 Talent 2 Talent 3 15 Weaponmaster Find Weakness Gloomblade 30 Nightstalker Subterfuge Shadow Focus 45 Vigor Anticipation Deeper Stratagem 60 Soothing Darkness Elusiveness Cheat Death 75 Shot in the Dark *new* Strike from the Shadows Prey on the Weak 90 Dark Shadow Alacrity Enveloping Shadows 100 Master of Shadows Death from Above Marked for Death Shaman [Return to Top]
      Tremor Totem is baseline at level 58 Capacitor Totem is baseline at level 44 Elemental
      Fulmination - passive available at level 13 New Abilities
      Epicenter - passive available at level 13 Fulmination - passive available at level 13 New Talents
      Molten Fury (level 15) Volcanic Rage (level 30) Spirit Wolf (level 45) Seismic Armor (level 75) High Voltage (level 90) Electric Discharge (level 100) Level Talent 1 Talent 2 Talent 3 15 Earthen Rage Molten Fury *new* Totem Mastery 30 Spirit Wolf *new* Earth Shield Static Charge *new* 45 Echo of the Elements *new* Elemental Blast *new* Icefury *new* 60 Aftershock Storm Elemental Liquid Magma Totem 75 Nature's Guardian Seismic Armor *new* Ancestral Guidance 90 High Voltage *new* Primal Elementalist Master of the Elements 100 Elemental Attunement *new* Stormkeeper Ascendance Enhancement
      New Talents
      Totem Mastery (level 15) Spirit Wolf (level 45) Elemental Spirits (level 75) Windfury Totem (level 75) Level Talent 1 Talent 2 Talent 3 15 Landslide Hot Hand Totem Mastery *new* 30 Ancestral Guidance Feral Lunge Wind Rush Totem 45 Spirit Wolf *new* Earth Shield Static Charge *new* 60 Ancestral Swiftness Hailstorm Lightning Shield 75 Elemental Spirits *new* Overcharge Windfury Totem *new* 90 Crashing Storm Fury of Air Sundering 100 Boulderfist Earthen Spike Ascendance Restoration
      New Talents
      Spirit Wolf (level 45) Level Talent 1 Talent 2 Talent 3 15 Undulation Unleash Life Torrent 30 Gust of Wind Graceful Spirit Wind Rush Totem 45 Spirit Wolf *new* Earthgrab Totem Static Charge *new* 60 Crashing Waves Earth Shield Deluge 75 Ancestral Protection Totem Earthen Wall Totem Ancestral Vigor 90 Bottomless Depths Cloudburst Totem Echo of the Elements 100 High Tide Wellspring Ascendance Warlock [Return to Top]
      Shadowfury - is available at level 60 Affliction
      New Talents
      Deathbolt (level 15) Shadow Embrace (level 15) Empowered Healthstone (level 75) Darkfury (level 75 talent) Creeping Death (level 100) Level Talent 1 Talent 2 Talent 3 15 Shadow Embrace *new* Haunt Deathbolt *new* 30 Writhe in Agony Absolute Corruption Death's Embrace 45 Demon Skin Burning Rush Dark Pact 60 Sow the Seeds Phantom Singularity Soul Harvest 75 Darkfury *new* Mortal Coil Demonic Circle 90 Nightfall N/A Grimoire of Sacrifice 100 Soul Conduit Creeping Death *new* Siphon Life Demonology
      Level Talent 1 Talent 2 Talent 3 15 Demonic Calling Fel Strike *new* Doom *new* 30 Riders *new* Power Siphon *new* Summon Vilefiend *new* 45 Demon Skin Burning Rush Dark Pact 60 Raging Imps *new* Demonic Strength *new* Biliescourge Bombers *new* 75 Darkfury *new* Mortal Coil Demonic Circle 90 Grimoire of Synergy Demonic Consumption *new* Grimoire of Service 100 Inner Demons *new* Soul Conduit  Nether Portal *new* Destruction
      Level Talent 1 Talent 2 Talent 3 15 Eradication Flashover *new* Soul Fire 30 Reverse Entropy *new* Internal Combustion Shadowburn 45 Demon Skin Burning Rush Dark Pact 60 Fire and Brimstone Cataclysm Hellfire 75 Darkfury *new* Mortal Coil Demonic Circle 90 Roaring Blaze Grimoire of Supremacy Grimoire of Sacrifice 100 Soul Conduit Channel Demonfire Dark Soul *new* Warrior [Return to Top]
      Battle Shout returns at level 42 Arms
      New Abilities
      Sweeping Strikes - available at level 22 New Mastery
      Mastery: Deep Wounds (Deep Wounds) New Talents
      Skullsplitter (level 15) War Machine (level 15) Unbridled Wrath (level 75) Warbreaker (level 75) Deadly Calm (level 90) Mortal Combo (level 90) Dreadnaught (level 100) Level Talent 1 Talent 2 Talent 3 15 War Machine *new* Sudden Death Skullsplitter *new* 30 Double Time Impending Victory *new* Storm Bolt 45 Trauma Rend Avatar 60 Second Wind Bounding Stride Defensive Stance 75 Coming Soon Warbreaker *new* Cleave 90 Mortal Combo *new* Fervor of Battle Deadly Calm *new* 100 Anger Management Dreadnaught *new* Ravager Fury
      Level Talent 1 Talent 2 Talent 3 15 War Machine Endless Rage Fresh Meat 30 Double Time Impending Victory *new Storm Bolt 45 Wrecking Ball Outburst Avatar 60 Furious Charge Bounding Stride Warpaint 75 Carnage Massacre Frothing Berserker 90 Frenzy Inner Rage Bloodbath 100 Reckless Abandon Dragon Roar Bladestorm Protection
      New Abilities
      Ignore Pain - available at level 40 Level Talent 1 Talent 2 Talent 3 15 Shockwave Storm Bolt Warbringer 30 Safeguard Inspiring Presence Impending Victory 45 Renewed Fury Best Served Cold Avatar 60 Warlord's Challenge Bounding Stride Crackling Thunder 75 Indomitable Devastator Never Surrender 90 Into the Fray Booming Voice Vengeance 100 Anger Management Heavy Repercussions Ravager
    • By Starym

       
      And there we have it, the very first Mythic +28 dungeon has been completed in time! This time around it's the Naowhxoxo, Imbanane, Fragnance, Frankstér and Gingì team that's made a new record, getting to +28 in Lower Karazhan! It was Bursting, Quaking and Fortified week in case you were wondering and they finished exactly 2 minutes and 59 seconds before the timer expired.
      Huge congrats to the team!
      Here's the clip of the moment of victory and the full video below it:



      And here are the main stats, courtesy of raider.io. Click on the image for even more:

      Source.
    • By Stan

      Alpha Build 26095 added totems for the upcoming Zandari Trolls.
      Here are totems of Zandalari Troll Shamans coming in Battle for Azeroth. We'll have a preview of the race up soon. In the meantime you can check out highlights of this week's Alpha Build here or read the latest development notes.
      Air Totem

      Earth Totem

      Fire Totem

      Water Totem

    • By Stan

      A preview of boss encounters found within Uldir - the first raid in Battle for Azeroth. The article contains spoilers.
      The raid was a titan research and quarantine facility, where titans were conducting experiments on Old Gods, creating G'huun. Blood Trolls of Nazmir worship the Blood God and you'll notice his lingering presence in the zone. Let's take a look at early Dungeon Journal entries for Uldir!
      Encounters
      Titan Keeper Hezrel Red Queen Fetid Devourer Titan Discs Blood of G'huun G'huun Titan Keeper Hezrel 
      No information available at this time.
      Red Queen (Red Queen & Remnants of Corruption) 

      Description
      The Red Queen will not allow adventurers into Uldim until they have been cleansed of corruption. First, they must pass through her decontamination chamber.
      Abilities
      Defense Grid (Important) - Passing through the Defense Grid inflicts 12,000 Arcane damage to all players and increases damage taken from Defense Grid by 100% for 6 sec. This effect stacks. Additionally, a Remnant of Corruption is summoned after 3 sec. Remnant of Corruption Clinging Corruption (Interruptible) - Spreads a vile, clinging corruption to players within 10 yds, inflicting 10,000 Nature damage and an additional 5,000 Nature damage every 1 sec for 5 sec. Cleansing Purge (Deadly) - Upon entering a room, the Red Queen begins a countdown to performing a full cleansing purge of all living matter within the space. Once the room has been purged it inflicts 30,000 Fire damage every 1 sec to players within. Sundering Scalpel (Tank Alert) - The caster slices with a focused laser scalpel, inflicting 30,000 Fire damage in a cone in front of them, and increasing damage taken by Sundering Scalpel by 100%. This effect stacks. Purifying Flame - Vents within the chamber unleash jets of purifying flame, each inflicting 20,000 Fire damage to all enemies within 3 yards. Wind Tunnel - Massive air vents throughout the chamber open, moving players towards jets of Purifying Flame. Fetid Devourer 

      Overview
      Fetid Devourer engages players, storing up energy over time to unleash Rotting Regurgitation.
      Periodically, Waste Disposal units around the room will activate, dumping waste into the room and leaving behind Corruption Corpuscles. Players must kill these before they release Enticing Essence, or Fetid Devourer will move to them and Consume Corruption, healing and gaining energy.
      At 50% health, Fetid Devourer will enter into a Fetid Frenzy.
      Damage Dealers
      Kill Corruption Corpuscles before they finish releasing Enticing Essence. When Chimaera nears 100 energy, prepare to avoid Rotting Regurgitation. Healers
      The primary tank on Fetid Devourer will take more consistent - but overall higher - damage, and the secondary tank will take intermittent, high damage from Terrible Thrash. Be sure the secondary tank is near full health when Terrible Thrash is coming. After players affected with Malodorous Miasma, they will develop Deadly Disease, which inflicts high damage and requires focused healing. Tanks
      The primary tank on Fetid Devourer will take more consistent - but overall higher - damage. As the secondary tank, stand nearby the primary tank so that you are targeted by Terrible Thrash, and be prepared for large spikes of damage when it hits. Abilities
      Thrashing Terror (Tank Alert) - Every fourth attack, Fetid Devourer will use Thrash on the closest player to the current tank. Terrible Thrash (Tank Alert) - Thrashes the target, inflicting 300% of a standard melee attack to them. Rotting Regurgitation - When Fetid Devourer reaches 100 Energy, he unleashes a Rotting Regurgitation, inflicting 21,400 Nature damage immediately and an additional 10,700 Nature damage every 2 sec. in a cone in front of him for 8 sec. Shockwave Stomp - Inflicts 10,025 Physical damage to all players and knocks them back. Malodorous Miasma (Healer Alert) - The foul stench of the area sickens players, inflicting 3,210 Nature damage to afflicted players every 1.5 sec. for 18 sec. When this effect expires, it applies Deadly Disease to the affected player. Deadly Disease (Healer Alert) - Inflicts 12,000 Nature damage every 2 sec. for 6 sec. Corruption Corpuscle Enticing Essence - Releases pheromones, drawing Fetid Devourer to consume the Corruption Corpuscle. Consume Corruption - Consumes a Corruption Corpuscle, healing Fetid Devourer for 10% and granting 20 Energy. Fetid Frenzy (Important) - At 50% Health, Fetid Devourer frenzies, increasing damage dealt by 25% and damage taken by 50%. Titan Discs (Zol'thuum the Forgotten, Qiraji Warrior, Anub'ar Voidweaver) 

      Overview
      Zol'thuum assaults players while the compromised Titan Discs come online, calling forth powerful Old God magics and summoning their lesser servants. As new Titan Discs come online, previously activated Discs will go dormant.
      Damage Dealers
      Keep a safe distance from your allies when Chaotic Glare is preparing to fire. Consider your positioning when Roiling Deceit is about to expire. Free allies from Will of the Corruptor by attacking them. Healers
      Titan Spark strikes random targets periodically. Void Surge inflicts substantial damage to all party members in addition to the lethal damage within each eruption. The damage dealt by Corruption Pulse increases with each cast until the Orb of Corruption is disturbed. Tanks
      Avoid being struck by Void Lash multiple times during Might of the Void. Consider the position of your allies when redirecting casts of Void Lash. Abilities
      Titan Spark - Titan energy arcs from the damaged Titan Disc, striking several targets for 3,580 Nature damage. Void Surge (Important, Deadly) - Upon reaching 100 energy, Zol'thuum unleashes a series of eruptions in quick succession. Each eruption inflicts 35,000 Shadow damage to players caught within it. In addition, each eruption inflicts 8,000 Shadow damage to all players. Might of the Void (Tank Alert) - Zol'thuum performs a series of powerful attacks. Void Lash (Tank Alert) - Zol'thuum summons lashing tentacles, inflicting 40,000 Shadow damage in a frontal cone, and reduces healing received by 50% for 8 sec. This effect stacks. Rupture (Tank Alert) - Zol'thuum drives its tentacle into the target, inflicting 80,000 Physical damage and an additional 10,000 Physical damage every 2 sec for 40 sec. This effect stacks. Stage One: Chaos
      At 90% health remaining Protocol: Chaos begins. Summoning projections of C'Thun and replicating minions from the Qiraji empire.
      Chaotic Glare (Deadly) - The Eye of C'Thun penetrates the soul of the target, dealing 13,800 Nature damage and leaping to any nearby allies for increased damage. Qiraji Warrior Fixate - A Qiraji Warrior sets its attention on an enemy. Lasts 15 sec or until it strikes its target. Jagged Mandible - The Qiraji Warrior's melee attacks maim the target, inflicting 5,000 Physical damage every 3 sec and reducing movement speed by 20% for 15 sec. This effect stacks. Stage Two: Deception
      At 60% health remaining Protocol: Deception begins. Summoning projections of Yogg-Saron and replicating servants from Azjol-Nerub.
      Roiling Deceit (Important) - Yogg-Saron corrupts the target, inflicts 10,000 Shadow damage every 2 sec and forms an Ominous Cloud upon expiration. Roiling Deceit Guardian of Yogg Saron (Casts Shadow Nova upon raching 100 energy when defeated). Shadow Nova - Self destructs, Inflicting 20,000 Shadow damage to all enemies. (Deadly) -  Anub'ar Voidweaver Withering Touch (Interruptible) - Launches Shadow energy towards an enemy, inflicting 10,000 Shadow damage and an additional 8,000 Shadow damage every 2 for 20 sec. Stage Three: Corruption
      At 30% health remaining Protocol: Corruption begins. A warped projection appears and shadowy whispers echo through the chamber. The magic released from the damaged Titan Discs appear to be unchecked and more than a demonstration of power...
      Overload - The damaged disc activates, increasing the frequency of Titan Spark. Orb of Corruption - A manifestation of N'Zoth's power forms. Inflicts 10,250 Shadow damage to all enemies every 10 sec, increasing with each pulse. Coming into contact with the orb resets this effect, but afflicts the victim with Will of the Corruptor. Corruption Pulse - Inflicts 10,000 Shadow damage to all enemies, damage increased with each pulse. Will of the Corruptor - Coming into contact with an Orb of Corruption charms the victim, causing them to attack nearby allies. When this effect is removed, the victim gains Corruptor's Pact. Corruptor's Pact (Important) - N'Zoth's power courses through you, increasing your damage, healing, and absorption effects by 25%. You are vulnerable to N'Zoth's influence and coming into contact with an Orb of Corruption will consume you. Servant of N'Zoth (Deadly) - Coming into contact with an Orb of Corruption while affected by Corruptor's Pact consumes the victim, transforming them into a mindless servant of N'Zoth. Blood of G'huun 

      Description
      A sample of G'huun's blood, animated and run amok. Considered by the Titans to be an infection capable of killing every living thing on Azeroth. Its primary disease strain was dubbed the Omega Vector.
      Overview
      The Blood of G'huun creates instances of Omega Vector which bounce endlessly between players during the encounter. When Omega Vector jumps between players it leaves behind a stack of Lingering Infection, which has no duration and cannot be removed.
      Mutagenic Pathogen is the source of new copies of Omega Vector, with one Omega Vector being created whenever Mutagenic Pathogen expires from a player.
      Damage Dealers
      Kill Plague Amalgams quickly to prevent excessive heal absorbs from Immunosuppression. Avoid the area damage from targets affected by Gestate. Communicate with your allies to control each jump of Omega Vector. Healers
      Targets afflicted by Omega Vector and Gestate will require heavy healing to survive. Help tanks survive several attacks of Mutagenic Pathogen as they try to minimize the number of Omega Vector jumping through the raid. Lingering Infection cannot be removed and does not have a duration, making it more virulent as the encounter goes on. Communicate with your allies to control each jump of Omega Vector. Tanks
      Make sure you are close to desirable hosts for Omega Vector targets when Mutagenic Pathogen fades. Hold the Blood of G'huun's threat for as long as you can to prevent generating too many copies of Omega Vector. Abilities
      Lingering Infection - Weakens the player's resistance to future infections, increasing Nature damage taken by 5%. Pestilence Omega Vector (Important) - Omega Vector takes root in a player, inflicting 4,860 Shadow damage every 2 sec for 10 sec. On expiration, Omega Vector jumps to the closest ally and applies a stack of Lingering Infection to its former host. Mutagenic Pathogen (Tank Alert) - Inflictins 2,290 Shadow damage every 2 sec for 12 sec. Each subsequent application of Mutagenic Pathogen doubles the damage per tick of the previous application. On expiration, the Mutagenic Pathogen evolves into Omega Vector and jumps to the target with the fewest Lingering Infections from among the three closest players. Gestate - Inflicts 1,790 damage every 1 sec to a random player and all players within 8 yards for 5 sec. Stuns the initial target while a Plague Amalgam gestates within the player. On expiration, the Plague Amalgam will spawn 5 yards from that player. Plague Amalgam Immunosuppression - Spreads a toxin that absorbs 18,000 healing done to all players within 500 yards. Contagion (Deadly) - Inflicts 10,700 Nature damage to all players.  Carnage Liquefy - Transforms into a pool of toxic blood, triggering Lingering Infection on players who come into contact with the pool. Blood Geyser - A geyser of corrupted blood inflicts 6,430 Shadow damage to all players within 1 yards. Affected players gain a stack of Lingering Infection. Hypergenesis - A pool of blood forms, erupting for 10,750 Shadow damage to players within 6 yards after 8 sec. If no players are hit by the eruption, it instead inflicts 12,850 Shadow damage to all players. G'huun 

      Stage One: My Minions are Endless!
      Arena Floor
      Blood Shield - While shielded, G'huun's regenerates 5% of his maximum health every 0.5 sec. Spew Corruption - G'huun lobs a blast of corruption that sloshes towards a random player, inflicting 12,500 Plague damage to any player within 10 yards of the impact. After bounding 3 times the glob forms a Inflicts 5,000 Plague damage every 2 sec while within the area. Pool of Corruption - Inflicts 5,000 Plague damage every 2 sec while within the area. Call Corruption - G'huun calls all pools of corruption back to him over 12 sec. Thousand Maws - G'huun summons forth minions to assist him. Cyclopean Terror Torment (Interruptible) - The caster assaults a random player's mind, inflicting increasing 0 Shadow damage every 2 sec for 18 sec. Dark Young Massive Smash (Tank Alert) - Filled with unending rage the caster slams their target, inflicting 20,000 Physical damage and knocking them back. Dark Bargain - Increases the damage taken and damage done of all creatures, including players, within 15 yards of the caster by 50%. Blightspreader Tendril - The Blightspreader Tendril slowly loses energy over time. Upon reaching 0 energy, the tendril burrows through the ground to a new location, casting Mantle of Shadow. Decaying Eruption (Interruptible) - Inflicts 7,500 Plague damage to all players, consuming up to 10 energy upon a successful cast. Mantle of Shadow - The caster forms a shield of shadows around itself, absorbing the next 500,000 damage taken. While the absorb shield is active the caster is immune to interrupt and silence effects. In addition, the caster's energy is refreshed to 100. Upper Platforms
      Defensive Countermeasure - Upon dying a Defensive Countermeasure explodes, dropping a Titan Core. Titan Core - A mote of titanic power, depositing this core in a Power Conduit generates 20 energy. While holding the Titan Core, the target's movement speed is reduced by 20% every 2 sec until they become immobile. Throw Titan Core - Throws the titan core up to 20 yards. If the core is not caught by another player it is destroyed. Imperfect Physiology - The lingering effects of the curse of flesh interfere with the titan's power, preventing interaction with the Titan Cores for 2 min. Amorphus Cyst Undulating Mass - Creates an area of mossy growth that, inflicts 250 Plague damage every 1.5 sec and reduces movement speed by 75% while standing within the area. Tendrils of Corruption - Nightmarish tendrils grasp and squeeze any player who touches them, immobilizing the target and inflicting 0 Plague damage every 5 sec for 12 sec. Unclean Contagion - Spores clouds choke the upper platforms surrounding G'huun, inflicting 1,000 Shadow damage every 2 sec for 2 min and growing in intensity every 2 sec while remaining in the area. Stage Two:
      Arena Floor
      Crimson Blight - G'huun's presence corrupts nearby players, inflicting 1,000 Shadow damage every 1.5 sec. This affect intensifies every 8 sec. Blood Feast - G'huun corrupts his current target, inflicting 5,000 Shadow damage every 2 sec. After 10 sec, players within 8 yards of the target have their applications of Crimson Blight reset to 1 and a Gibbering Horror is spawned. Gibbering Horror Blood Might - Each application of Crimson Blight that is consumed by Blood Feast increases the Gibbering Horror's maximum health and damage done by 5%. Mind-Numbing Chatter - The caster babbles incoherently, inflicting Shadow damage to all players and interrupting casting for 3 sec. Gaze of G'huun - G'huun unleashes a wave of terror, causing all players to flee in fear for 3 sec. Spawn of G'huun Dark Purpose - The Spawn of G'huun fixates upon a random player and moves towards them, increasing in speed over time. Upon reaching the target the Spawn of G'huun burrows into the target, making it a Blood Host. Blood Host - The Spawn of G'huun burrows into it's target, inflicting 1,000 Plague damage every 2 sec for 20 sec. Upon removal, 2 Spawn of G'huun erupt from the afflicted player. Upper Platforms
      Defensive Countermeasure - Upon dying a Defensive Countermeasure explodes, dropping a Titan Core. Titan Core - A mote of titanic power, depositing this core in a Power Conduit generates 20 energy. While holding the Titan Core, the target's movement speed is reduced by 20% every 2 sec until they become immobile. Throw Titan Core - Throws the titan core up to 20 yards. If the core is not caught by another player it is destroyed. Imperfect Physiology - The lingering effects of the curse of flesh interfere with the titan's power, preventing interaction with the Titan Cores for 2 min. Amorphus Cyst Undulating Mass - Creates an area of mossy growth that, inflicts 250 Plague damage every 1.5 sec and reduces movement speed by 75% while standing within the area. Tendrils of Corruption - Nightmarish tendrils grasp and squeeze any player who touches them, immobilizing the target and inflicting 0 Plague damage every 5 sec for 12 sec. Unclean Contagion - Spores clouds choke the upper platforms surrounding G'huun, inflicting 1,000 Shadow damage every 2 sec for 2 min and growing in intensity every 2 sec while remaining in the area. Stage Three: Reorigination
      Reorigination - Unleashes a blast of titanic power, inflicting 11,000 Arcane damage to all players every 5 sec for 25 sec. This blast incapacitates G'huun, and increases his damage taken by 500% for 25 sec.