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Upcoming Artifact Knowledge Research Hotfix

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The amount of time needed to research Artifact Knowledge cap 40 will be significantly reduced in an upcoming hotfix.

If you're a returning player at Artifact Knowledge 25, don't forget to complete the Broken Shore scenario before doing anything else to unlock Artifact Knowledge Level 26, as this is a huge leap in Artifact Power gain.

In Patch 7.2.5, heirlooms scale up to Level 110. You can buy Weathered Heirloom Armor CasingWeathered Heirloom Armor Casing for 5,000 Gold and Weathered Heirloom ScabbardWeathered Heirloom Scabbard for 7,500 Gold even though Artifacts are more powerful.

New toys allow to learn flightpaths and more information can be found here.

Blizzard LogoBlizzard (Source)

We’re currently working on a hotfix intended to significantly reduce the amount of time it takes to reach the Artifact Knowledge cap of 40, in order to allow returning players to catch up more quickly.

Specifically, this hotfix will reduce the time it takes to research ranks of Artifact Knowledge between 26 and 40 to approximately 4 hours each. We hope to make this retroactive to any work orders already in progress when the hotfix is applied. Once these changes are live, a returning player should be able to reach the maximum level of Artifact Knowledge in only a few days.

This hotfix will require extensive testing, but our goal is to apply it within the next day or so.

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We just hit AK 40 last week and they're already making it so people just now coming back that skipped all of 7.2 will catch up to us in a few days?

Is this one of those everyone's a winner and no one's a loser scenarios?  You get what you want just because you want it and not because you worked your ass off for it?  I mean if everyone is special then no one is special. 

If this was going to be a thing then it should have always been a thing, not just as a "catch up" mechanic.  I do understand that brand new players are at a huge disadvantage because they have no choice but to start at AK 1 and work their way up, however due to the server catch up mechanic then their research times should only be 2-3 days per research compared to the 5 it was for those at the front of the line.

I think my biggest gripe with Blizzard is that it caters too much to the casual players.  Now don't get me wrong.  I am by no means a hardcore or elite player and sometimes I can be as casual as it comes, however, I do feel that those that put in the time and effort should get something more to show for it than watching people that haven't duplicated their work catch up to them in a few days.  This I feel applies in both PvP and PvE.  If you're going to make the game easier to play and achieve your own personal goals then give the hardcore players bigger and better prizes.  Make it so that the average couch potato still gets his enjoyable game but give the elite mental fitness trainer his keys to the kingdom.

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15 minutes ago, DeathsDesign said:

You get what you want just because you want it and not because you worked your ass off for it?

You clicked a button and waited five days to click another button.  How exactly is that working your ass off for it?  There is literally nothing that was required of you besides *maybe* grinding out the order hall resources.  Even then, new players are going to be at a disadvantage trying to grind out the order hall resources to keep the AK flowing every four hours.

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You are correct sir.  I did indeed click a button then wait 5 days to click another button.  I also clicked a lot more buttons than just that one in the 5 days including but not limited to; BGs, Arenas, M+ dungeons, and H+ raids.  Yeah I don't see a disadvantage here for them.  I boosted a hunter one Friday afternoon.  I hit 110 Saturday evening, Had my order hall quest done Monday afternoon, and was able to obtain every single order hall upgrade without having to "farm" order resources.  I never once used bloods to get OR for anything and I'm back up to 29k currently through just normal daily WQ runs etc...

Here's an explanation that you might understand better.  You're at your local store and you're waiting for a new item that you've been waiting for months to come out.  You were one of the first in line but you still have to wait for the line to get to you.  Then someone comes in the store and just because it looks cool decides they want the item as well so they walk up past the line and are given the item right after you obtain yours (or right before.. I could really care less).  You didn't really work your ass off, you stood in line the whole time, but the fact of the matter is you put forth a major effort on your part to ensure that you were justly rewarded, yet the other guy got what he wanted just because he wanted it regardless of working for it or not.

All we do in this game is click buttons and look at a screen, does it mean we're not working towards a goal? No.  It doesn't meant that, it means that someone that puts in time and effort for something shouldn't only be rewarded with obtaining the something first while newer people or returning people don't have to put in even a quarter of the effort to obtain the same result.

Edited by DeathsDesign
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32 minutes ago, codered311 said:

You clicked a button and waited five days to click another button.  How exactly is that working your ass off for it?  There is literally nothing that was required of you besides *maybe* grinding out the order hall resources.  Even then, new players are going to be at a disadvantage trying to grind out the order hall resources to keep the AK flowing every four hours.

actually there is more than that, if you are here from the start you farmed OHR and AP like crazy, now is really easy with all the quest and BoS, something that took us weeks to get will be a 2 button away to the new players, it's just too easy imho

 

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3 minutes ago, DeathsDesign said:

You didn't really work your ass off, you stood in line the whole time, but the fact of the matter is you put forth a major effort on your part to ensure that you were justly rewarded,

Nope, you just stood there, that is 0 effort. Well, maybe .5 effort? Sitting there would be 0 effort. On a totally unrelated note can I borrow some of that salt? These pretzels are terrible.

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10 minutes ago, Sawzorthn said:

Nope, you just stood there, that is 0 effort. Well, maybe .5 effort? Sitting there would be 0 effort. On a totally unrelated note can I borrow some of that salt? These pretzels are terrible.

Actually due to the requirements on the muscular and skeletal systems it actually would be putting forth an effort, much more than sitting down which puts the muscles into a resting state from a working state.  Also in the process of waiting you took time out of your schedule that could have been put to other uses.  On that unrelated note, sorry all out, used up all the salt I could get out of the Crystalline Tear of LoyaltyCrystalline Tear of Loyalty.

7 minutes ago, darlclaw said:

i feel you @DeathsDesign i will only say that

I don't blame you, seems that some topics regarding WoW are off limits today.  People must not have access to their safe spaces today.

Edited by DeathsDesign

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37 minutes ago, DeathsDesign said:

Here's an explanation that you might understand better.  You're at your local store and you're waiting for a new item that you've been waiting for months to come out.  You were one of the first in line but you still have to wait for the line to get to you.  Then someone comes in the store and just because it looks cool decides they want the item as well so they walk up past the line and are given the item right after you obtain yours (or right before.. I could really care less).  You didn't really work your ass off, you stood in line the whole time, but the fact of the matter is you put forth a major effort on your part to ensure that you were justly rewarded, yet the other guy got what he wanted just because he wanted it regardless of working for it or not.

Standing in line =/= working for it, or putting in a major effort, or whatever else you want to call it.  Based on your example, I don't know if you understand how commerce works, but once something is available on the market it is available to everybody.  You will get yours first, because you were one of the first in line but that doesn't preclude everybody else from attaining it in a relatively similar timeframe. New/returning players aren't "cutting the line" by getting reduced AK research times.

22 minutes ago, DeathsDesign said:

Also in the process of waiting you took time out of your schedule that could have been put to other uses.

I would agree with you, except for the fact that it took all of twenty seconds to put in the work order for AK, and then you were free to do whatever else you wanted until the note was ready.  In no way were you required to sit in your class hall for 5 days without doing anything else.  That isn't a grind, it's a timegate.  You're talking about this like it's a grind from the old days.  You did virtually nothing to obtain AK, it's just a mechanic that's in the game that was walled off behind waiting periods.  Maybe I have to explain this in a different way to you.

You put in a "major effort" by clicking a button once or twice a week to get to AK 40.  You waited weeks upon weeks to get to AK 40.

Then comes along this other guy, who according to you, puts in no effort to get to AK 40 because Blizzard gave into entitlement and some other BS.

But guess what - both players have to click the button the same amount of times to get what they want.  Your argument makes no sense.

 

Edited by codered311

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8 minutes ago, codered311 said:

But guess what - both players have to click the button the same amount of times to get what they want.  Your argument makes no sense.

The difference is one group of players had to wait months to attain the goal no matter how it was attained, the other group has virtually no wait (a few days compared to months).  I don't care one way or the other if my argument makes sense to you, the fact of the matter is Blizzard is catering to the more casual player without providing additional provisions to the more hardcore player.  This is fair to neither player because it devalues the time and effort of the hardcore player, while in the same process devaluing the achievement of the casual player.

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So your point is that you deserve a better reward for pushing the same button overall quicker than newer players returning to the game, first of all I don't know why you're making this a big dead if you're bothered that newer players are catching up so easily where you had to wait then why are you not complaining about a mythic raid being outdated the next expansion where every casual player can clear it and possibly have a mount drop and get a title from the last boss too, usually the only difference between raiding mythic nighthold this expansion then doing it again on an alt next expansion is that the mount will no longer be 100% and almost every boss will be nerfed so what about those casual mythic raiders waste their time wiping on a boss like krosus when they know they probably won't even see the mount drop from guldan and truly hardcore raiders like players in exorsus only get a world first and theirs no achievement for second place. With the ak you basically put in no effort like you do if you're raiding lfr or something but on a load of different characters for world first progression then that's a whole different story.

Edited by Dacows

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3 hours ago, DeathsDesign said:

You are correct sir.  I did indeed click a button then wait 5 days to click another button.  I also clicked a lot more buttons than just that one in the 5 days including but not limited to; BGs, Arenas, M+ dungeons, and H+ raids.

You collected Artifact Power with those button "clicks", not Artifact Knowledge.

Even if players that are behind get AK40 quickly, they will still take a while to grind the AP to get to where you are. I welcome the change.

Edited by Maruken

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13 minutes ago, Maruken said:

You collected Artifact Power with those button "clicks", not Artifact Knowledge.

Even if players that are behind get AK40 quickly, they will still take a while to grind the AP to get to where you are. I welcome the change.

This is the single post I respect the most because it's the least argumentative.  And I do agree about the AP grind, and in retrospect it's not as bad for new players because they still have a somewhat delay getting to 25, but allows them to catch up to 40,

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9 hours ago, Dacows said:

So your point is that you deserve a better reward for pushing the same button overall quicker than newer players returning to the game, first of all I don't know why you're making this a big dead if you're bothered that newer players are catching up so easily 

LOL you are talking as if the AK makes no difference in the game when it makes A HUGE difference (it makes the biggest difference right now). From AK 36 (yep, 36, not 26) to AK 40 there is a difference of 4 times the amount of AP you get (from 26 to 40 the amount is just ridiculous). That Makes a "Returning player" to spend 4 times less than me more or less to get the same points (difference could be bigger as I spent long time in 26-36).

Sure, we did nothing to get it... wait, we payed 13$ per month to do it. Companion doesn't work if you are unsubbed (those 26K OR that I got from just doing random quests with the bodyguard would easily be spent this way).

Make things easy for returning players? SURE ! Would be stupid for people to start now from AK 1 and go up to 40. Change 3 days for 4 hours in something that could be almost the most important (apart from getting your BiS legendary, but that crap is completely random). Well, I think is a game changer.

Same reason I don't play with alters. I still don't have AK 40 and don't want to waste my time. I get AK 40, I send the book, I get insane amounts of points in those chars.

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18 hours ago, DeathsDesign said:

We just hit AK 40 last week and they're already making it so people just now coming back that skipped all of 7.2 will catch up to us in a few days?

Is this one of those everyone's a winner and no one's a loser scenarios?  You get what you want just because you want it and not because you worked your ass off for it?  I mean if everyone is special then no one is special. 

If this was going to be a thing then it should have always been a thing, not just as a "catch up" mechanic.  I do understand that brand new players are at a huge disadvantage because they have no choice but to start at AK 1 and work their way up, however due to the server catch up mechanic then their research times should only be 2-3 days per research compared to the 5 it was for those at the front of the line.

I think my biggest gripe with Blizzard is that it caters too much to the casual players.  Now don't get me wrong.  I am by no means a hardcore or elite player and sometimes I can be as casual as it comes, however, I do feel that those that put in the time and effort should get something more to show for it than watching people that haven't duplicated their work catch up to them in a few days.  This I feel applies in both PvP and PvE.  If you're going to make the game easier to play and achieve your own personal goals then give the hardcore players bigger and better prizes.  Make it so that the average couch potato still gets his enjoyable game but give the elite mental fitness trainer his keys to the kingdom.

You can't SEROUSLY expect returning players to have to wait 6 months to catchup, right? We all knew this mechanic would be in place. You've neither lost nor gained anything. Your artifact is not a race to get better than everyone else. it's literally just something for you to do while doing other stuff in WoW. It's not about catering to casual players in this case. New or returning players would be at a SERIOUS disadvantage if not for catchup.

If you want to complain about something in this case, complain about how stupid the artifact system is. Not go on a rant about casuals. The artifact is basically just a hook to keep you playing. The illusion of "character progress".

Edited by Weltenfeind

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2 hours ago, Weltenfeind said:

If you want to complain about something in this case, complain about how stupid the artifact system is. Not go on a rant about casuals. The artifact is basically just a hook to keep you playing. The illusion of "character progress".

EVERYTHING in the game is the illusion of "character progress" because it's exactly that.. an illusion.  It's a game, it's not real, so your argument of this point is invalid.

No I don't expect returning players to spend 6 months catching up, but I don't expect them to be caught up in a few days of returning.

I really don't understand why you guys don't get that Blizzard is making all of the time you've put in to get to this point, whether it's clicking a button or waiting around in your order hall or spending it out in the game world, worth nothing by letting those that haven't put that same time into it catch up to where you are, or pass you within just a FEW DAYS.  A few weeks I'd be ok with, I mean hell give them a 36-48 hour timer per research which is still less than the lowest time gate any of us ever had, but don't just hand it over to them...

The reason I'm not going to complain about how stupid the artifact system is, is because I actually like the system.  It's new, different, and it's not the same old "oh I hope my BiS weapon drops this time!.. IT DROPPED I CAN FINALLY BE GOOD AGAIN... oh nevermind this other guy got it because reasons even though I have been here day in and day out."

Here's a scenario.  You're in a raiding guild and you've been raiding current content since it released.  You still have yet to see your BiS/class weapon drop despite having been to every single raid from the beginning.  An old guildmate that plays the same class as you who quit before current content release decides to come back.  HIs first raid with you guys the weapon drops and your GM gives it to him instead of you.  You neither gained nor lost anything there either, yet a returning player was given something without having to do anything, while you had to put in time for it.

I don't expect a lot of people to get it, but I would at least expect the intelligent people to put up a discussion that's not argumentative.

It's my opinion, so I'm entitled to it.  If you disagree then so be it, if you don't like it then fine.  If you have something constructive to say then go for it.  If you have nothing constructive to say about it then don't.

 

I'm done with this thread.

@Stan, @Starym, @Blainie sorry if any of my posts were inflammatory.  

Edited by DeathsDesign

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10 minutes ago, Weltenfeind said:

Delete this. Just realised I cba to discuss with babies.

My reasoning and thoughts behind this entire thread stem from larger concerns about the direction that society is going.  This is also something that I feel very adamant about to my core and those beliefs have been attacked throughout this entire thread.  Assault is not the same thing as a discussion, and to me this entire thread has been an assault.  I refuse to back down from what I believe, however, I'm tired of trying to help any of you understand why I feel how I do with not a single one of you even being willing to admit that my points are valid therefore i'm removing myself from the discussion.  If that makes me a baby then so be it.

 

 

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4 minutes ago, DeathsDesign said:

My reasoning and thoughts behind this entire thread stem from larger concerns about the direction that society is going. 

 

You're on the wrong forum then, pal.

Also, no one is actually attacking you (unless you count my post which I already changed to be nice), unless you think disagreeing are personal attacks, and in that case.. Well..

/Peace oot.

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1 minute ago, Weltenfeind said:

You're on the wrong forum then, pal.

Not really, despite larger concerns about society my posts were regarding WoW, and I'm pretty sure that's exactly what these forums are about.

2 minutes ago, Weltenfeind said:

Also, no one is actually attacking you (unless you count my post which I already changed to be nice), unless you think disagreeing are personal attacks, and in that case..

Never saw your post, I was asleep when you posted it and changed it.  However a little advice if I may, never change something you say to be nice, It just looks weak on your part.  I'd have more respect for you if you had stood by what you said, nice or not.  Not that you care, just thought i'd offer.

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On 6/14/2017 at 11:17 PM, PatrickHenry said:

then... I fail to see the issue?

Don't just choose the words, and pick the whole sentence. Is clearly linked to:

"I don't play with alters because is wasting my time until I have AK 40".

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      Ny'alotha, the Waking City
      We will be facing N'Zoth in Ny'alotha, the new twelve-boss raid located in Uldum. It comes with a raid skip quest after you defeat the first boss and new sets up for grabs:
      Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Mail Sets Preview Ny'alotha Plate Sets Preview We've also covered the continuation of the story in Patch 8.3 and what happens in the raid in the articles below:
      New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) N'Zoth's in-game model has been updated multiple times.
      Rewards Updates
      Visions of N'Zoth comes with two new factions, six new Essences, a brand new Mythic Season, a new Seasonal affix, Profession updates, and more that we'll cover soon.
      Heart of Azeroth will have a new Minor slot, two Stamina nodes, the maximum level increased to 85 (was 70). Coming in a later PTR update, Blizzard will be adding an infinite progression slot to aid you against N'Zoth's corruption at max level (whatever that means).
      New Allied Races: Vulpera & Mechagnomes
      Another pair of Allied Races will become available in Visions of N'Zoth. Alliance players will be able to recruit Mechagnomes, and their Horde counterpart are the Vulpera of Vol'dun.
      Official Mechagnomes & Vulpera Preview Mechagnomes & Vulpera Racials Mechagnomes & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet New Heritage Armor: Goblins & Worgen
      Goblins and Worgen received new models and animations in Patch 8.2.5, but no Heritage Armor, which is added in Patch 8.3.
      Goblin & Worgen Heritage Armor Sets Preview Auction House Overhaul
      The Auction House will be completely revamped. No more lag caused by the system being clogged with single stacks. Stackable items are no longer purchased or sold in stacks; copper is no longer displayed in the Auction House, but used for calculations. If you regularly forget the name of goods, you can create a shopping list, and more!
      Auction House Revamp Preview The Removal of Titanforging
      Ion teased the removal of Titanforging in Patch 8.3 through something more "twisted and corrupt." We found some interesting Corrupted Rings from Ny'alotha with various Kiss/Curse Effects. Based on datamining and game assets, it seems we will be able to cleanse and alter them somehow.
      Are Cursed Items the Alternative to Titanforging? Class Changes
      No patch would be complete without some class changes, and you can find all class changes planned for Visions of N'Zoth here.
      Allied Race & Pandaren Death Knights
      We found encrypted sound files of Bolvar and Mograine together with Death Knight creature textures for Allied Races and the Pandaren, and new Death Knight Swords of the Ebon Blade.
      We think Allied Races and the Pandaren will be able to roll Death Knights in the near future, and there is at least a partial revamp of the Death Knight starting area planned now that Bolvar is the Lich King. Given that the files are encrypted, it's likely that this bit will be unveiled at this year's BlizzCon.
      New Mounts
      As usual, with every content update, multiple mounts are coming with placeholder descriptions, sources, and whatnot.
      Alpaca Mounts - Presumably, new reputation mounts available for purchase at Exalted. Chalcedony Cloud Serpent - A new recolor of the existing serpent, possibly tied to the Assault on Vale. N'Zoth Serpent - New Stormsong Valley Rare Mount from the Adherent of the Abyss. Aqir Flying Mount - Mythic N'Zoth mount, maybe? Ny'alotha Allseer - Ahead of the Curve reward? Island Expedition Vendors
      In Patch 8.3, you will be able to purchase Island-specific and Invasion-specific crates for Dubloons.
      New Dubloon Vendors Selling Island Expedition and Invasion Crates 3 New World Bosses
      Blizzard is adding three new world bosses to the game, which drop item level 445 loot.
      Miscellaneous
      Other minor things planned for Patch 8.3 include:
      A new PvP event where players can serve N'Zoth, similar to Talon's Vengeance. Heroic difficulty for the Darkshore Warfront. Division of Operation: Mechagon into two wings, each with Heroic and Mythic Keystone difficulties. Darkmoon Arcade, allowing you to play your favorite mini-games at the Darkmoon Faire. Deepwind Gorge updated to be a capture point map. New Battle Pets and Pet Battle Dungeon - Blackrock Depths. New Story Quests: Rise of N'Zoth ...and more! We'll be periodically updating this hub with more details!
      Vision of N'zoth is the final major content patch of BfA, and here's our hub with everything you need to know.
    • By Stan
      We know that Blizzard wants to replace Titanforging in Patch 8.3 with something more "twisted and corrupt". We datamined corrupted items that will be cleansed of their negative effects in Visions of N'Zoth and it seems we will also be able to alter them somehow.
      Corrupted Rings
      When Patch 8.3 became available for testing on the Public Test Realms, we reported about corrupted rings with various kiss/curse effects. What that means is they come both with a positive and negative (annoying) effect, as highlighted below:
      Corrupted Ring - Face the Truth Corrupted Ring - Last Grasp Corrupted Ring - Masochistic Corrupted Ring - Mesmerizing Corrupted Ring - Overconfident Corrupted Ring - Revel in Violence Corrupted Ring - Spontaneous Fury Corrupted Ring - Thing From Beyond Datamining suggests that we will be able to clear these items off corruption and get rid of their negative effects using a new currency from Assaults called Echoes of Oblivion.
      Echoes of Oblivion - Coalesced void essence found in and around areas touched by the Visions of N'zoth. The Rajani, Uldum Accord, and Blacktalon are all willing to barter for rare and powerful items, as well as using them to clear or alter cursed items.
      Assets
      We found the following assets associated with cursed items in the game files:

      Corrupted Cleanse Reforger

      Corrupted Character Sheet

      Corrupted Inventory Icon

      Corrupted Tooltip

      Tooltip Border Corrupted

      Tooltip Background Corrupted
      It seems we will be able to cleanse cursed items at the Chamber of Heart and MOTHER will play some role here. We have no idea how we'll be able to alter the cursed items yet, though.
      If we're going to be using Echoes of Oblivion or another currency to increase the power of items, it sounds like Reforging may be back in one way or another.
      Check out our Patch 8.3 Content Hub for the latest Visions of N'Zoth news!
    • By Stan
      Here is a an updated blog post with all Class changes coming in Patch 8.3.
      Check out our Visions of N'Zoth Content Hub for more details!
      Blizzard (Source)
      In our next major content update, Visions of N’Zoth, we’re working on some tuning updates to a few specs that are under- and over-performing in various ways.
      Developers’ notes: Specs which excel at DoTs on multiple targets have, over the course of many tiers of content, generally had very high performance on the average. Their DPS advantage in raid encounters that play into their multi-target strength (which are relatively common) is not balanced by a comparable disadvantage in other areas. A small reduction in damage on these specs will leave them noticeably strong in the situations in which they’re strong (albeit slightly less than before), and give other specs more opportunity to stand out at other times. At the same time, a few of the Essences added in Rise of Azshara are not performing as well as we would have liked, so we’re increasing the effectiveness of some parts of them to help keep them competitive with the other Essences available.
      With the first build of the update on our Public Test Realm (PTR), you will see the following changes:
      Classes
      Druid Balance Moonfire damage and periodic damage reduced by 10%. Sunfire damage and periodic damage reduced by 10%. High Noon (Azerite Trait) damage increased by 11%. Power of the Moon (Azerite Trait) damage increased by 11%. Mage Frost Ice Lance damage increased by 20%. Developers’ note: Ice Lance damage hasn’t kept up with Icicles scaling, making builds that ignore Ice Lance possible. The intent of this change is to give Frost Mages a better incentive to use Ice Lance within their rotation, as a DPS net gain. Monk Brewmaster Stamina bonus reduced to 30% (was 35%). Stagger percentage reduced to 90% of Agility (was 105%). High Tolerance now increases the effectiveness of Stagger by 5% (was 8%). Developers’ notes: Brewmaster’s extremely high effective health against Physical damage meant that they are rarely in danger against spike damage that threatens other tanks. This should still be a strength of Brewmaster, but not by such a wide margin. Fixed a bug causing Gift of the Ox orbs to spawn too often for players with high amounts of Stamina. Mistweaver Rising Mist healing increased 30%, and now extends Heal-over-time effects by 3 seconds (was 2 seconds). [Coming in a future PTR build] Developers’ note: This talent is currently overshadowed on its row, and we want to make sure it’s competitive enough to make its unique playstyle a viable option. Life Cocoon now absorbs for 55% of the caster’s maximum health (was 1100% of the caster’s spellpower). [Coming in a future PTR build] Developers’ note: This ability had gotten weaker compared to player health pools since the start of the expansion, and this will help it better maintain its value. Windwalker Rising Sun Kick damage increased by 25%. Blackout Kick damage increased by 10%. Developers’ note: These changes are intended to help Windwalkers perform better in single-target fights. Paladin Holy Glimmer of Light (Azerite Trait) may now be applied to a maximum of 8 targets. Developers’ notes: Over the past year, builds centered around this trait have steadily pulled ahead of all other Holy Paladin playstyles, and to some extent all other healers in high-end content. This change is meant to preserve the gameplay of the trait, but limit the ability to increase its value drastically by stacking every possible bonus that reduces Holy Shock cooldown. Priest Discipline Atonement healing reduced to 50% (was 55%). Mastery: Grace effectiveness increased by 12%. Developers’ notes: Discipline’s ability to contribute both damage and healing is slightly too high for what one character can bring to a group composition. At the same time, we’re making their Mastery stat slightly more attractive. Schism now increases damage done from Priest spells and abilities only. Developers’ notes: This is intended to be consistent with other class cooldowns. Shadow Auspicious Spirits damage bonus reduced to 25% (was 50%). Fixed a bug causing Spiteful Apparitions (Azerite Trait) to be increased by 75% if you do not have Auspicious Spirits talented. Developers’ notes: The multiplicative interaction between Auspicious Spirits, Spiteful Apparitions, and Chorus of Insanity has specifically been a big part of Shadow’s damage scaling somewhat out of control at high target counts. Chorus of Insanity critical strike bonus reduced by 25%. Shadow Word: Pain damage reduced by 8%. Vampiric Touch damage reduced by 8%. Warlock Affliction Deathbolt now deals 20% of the total remaining damage of the Warlock’s damage over time effects on the target (was 30%). Developers’ note: Under certain conditions, Deathbolt provides a degree of single target burst damage that feels out of line for a spec designed around damage-over-time spells. Additionally, it has been the dominant choice for Affliction’s level 15 talent row for much of the expansion. We’re reducing its effectiveness to bring it more in line with the other two options in that row. Essences
      Worldvein Resonance Major rank 1, when used, now additionally causes you to gain +50% bonus to stats from Lifeblood Shards for 10 seconds. Vision of Perfection Proc rate increased by 12%. Unbound Force Major rank 1 damage increased by 40%. Minor rank 1 duration increased to 4 seconds (was 3 seconds). Minor rank 3 increase of duration increased to 2 seconds (was 1 second). Purification Protocol Major rank 1 damage increased by 15%. Major rank 2 now has the potential work on targets that are part of raid and dungeon encounters. Vitality Conduit We’ve rebuilt the way this Essences works, and it should be visually more impactful, as you will now see healing on your targets. As always, changes like these are a work in progress. We are likely to make further adjustments for testing throughout the PTR.
      Thank you very much for your testing and feedback!
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