Starym

Patch 7.2.5 Hotfixes: June 19th

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Today's hotfixes bring the previously announced class tuning, with a few more minor additions (which we marked in white), as well as more Chromie tweaks, a couple of PvP class changes and more.

Blizzard LogoJune 19 (source)

Chromie Scenario

  • Fixed an issue in which the quest to complete the Deaths of Chromie scenario didn’t always give credit.
  • Chromie should become unresponsive much less often.

Classes

Class tuning changes below will take effect with scheduled maintenance in each region.

Demon Hunter

  • Vengeance
    • Damage of all abilities reduced by 5%.
    • Spirit BombSpirit Bomb damage reduced by 33%.

Hunter

  • Hunters should no longer see Ban-Lu, Grandmaster's companion when tracking beasts.
  • Survival
    • Damage of all abilities increased by 3%.
Mage
  • Arcane
    • Damage of all abilities increased by 3%.
  • Fire
    • Damage of all abilities increased by 3%.

Monk

  • Brewmaster
    • StaggerStagger now has 40% effectiveness against Magic damage (was 50%).
  • Mistweaver

Paladin

  • Retribution
    • Damage of all abilities increased by 3.5%

Priest

  • Discipline
    • EvangelismEvangelism now has a duration of 6 seconds (was 7 seconds).

Shaman

  • Elemental
    • Damage of all abilities increased by 3%.
    • Smoldering HeartSmoldering Heart proc chance is now 10% per 100 Maelstrom spent (was 20%).

Warlock

  • Affliction
    • Damage of all abilities reduced by 5%.
  • Destruction
    • Damage of all abilities reduced by 5%.

Warrior

  • Arms
    • TraumaTrauma can no longer Critically Strike.
    • Damage of all abilities reduced by 4%.

Dungeons and Raids

  • The Nighthold
    • Gul’dan
      • Fixed a bug causing Soul Fragment of Azzinoth to inadvertently retain threat on a target after Enslave Demon breaks.

Items

  • Insignia of RavenholdtInsignia of Ravenholdt should now work correctly with Toxic Blade.
  • Darkmoon Deck: PromisesDarkmoon Deck: Promises now provides mana reduction that scales like a secondary stat.
  • Darkmoon Deck: ImmortalityDarkmoon Deck: Immortality now provides armor that scales like a secondary stat.
    • Developers’ notes: The power of these trinkets at item level 900 is identical to their previous scaling value, and will be stronger than before at lower item levels.

Player versus Player

Professions

Quests

World

  • Fixed a bug in the Cavern of Consumption that would erroneously teleport players back to the entrance of the cavern.

Previous hotfixes (June 15th).

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