Damien

Inarius Bone Storm Necromancer

99 posts in this topic

This thread is for comments about our Inarius Bone Storm Necromancer Build Guide.

Share this post


Link to post
Share on other sites

Nice to see the new format and quick reference. It'll be easier to quickly check gear and stuff now

Edit: After some testing I think I would like to have all variations gear visible in one place like it was before... also switchable buttons with skills variations were nice.  I mean I would like to have all 'to get' stuff on main build page and wall of text in other sections

Edited by Kaelos

Share this post


Link to post
Share on other sites

I was running numbers on this build via d3planner and it looks like Efficacious Toxin ends up stronger than Pain Enhancer. The flat +10% damage taken worked out better than IAS which only seems to effect Grim Scythe. Also, putting the Shadowhook in the cube and using Corroded Fang with Leger's Disdain gives Grim Scythe another buff (minimum 120% damage boost). This is a pretty massive boost and the better base attack speed from using a 1-handed scythe makes both Bone Storm and Grim Scythe that much deadlier.

Eternal Torment over Swift Harvesting means longer up time for Kryspin's and Dayntee's. In theory, Tendril Nova would provide a lot of healing in this meleemancer build, but Frozen Lands certainly has it's draw thanks to infinite Corpse Lance and adding another proc for Kryspin's. I couldn't get a simulation for that one way or the other.

Does any of that make sense?

Edit 3: I also may have hit on a viable Thorns variant. Interested in your thoughts.

Edited by Unwyrden
typed faster than brain; new numbers based on live d3planner

Share this post


Link to post
Share on other sites

What is the reasoning behind cubing the 1 handed scythe and equipping the 2 handed one? I would think you could do more damage with this build with more attack speed and some nice extra buffs from a well picked off hand. Just curious to know, I don't have enough gear yet to try it out myself.

Share this post


Link to post
Share on other sites

during play, (only have four of the six pieces so far) I have noticed that this build seems to struggle without corpses to fuel it.

 

I had to swap my curse for skeletal mage/gift of death in order to generate corpses for my fight against Diablo. The fight was dragging on without it.

Share this post


Link to post
Share on other sites
9 hours ago, Jerioke said:

during play, (only have four of the six pieces so far) I have noticed that this build seems to struggle without corpses to fuel it.

 

I had to swap my curse for skeletal mage/gift of death in order to generate corpses for my fight against Diablo. The fight was dragging on without it.

That is because you are not fully geared. Once you finish everything and use the 3 gems, you don't even need corpse lance other than on bosses but just use land of the dead for that, until like GR70+(from my experience).

Share this post


Link to post
Share on other sites

I'll go ahead and field this one since nobody has yet. The answer to why the 2H is because Mirinae, Teardrop of the Starweaver scales off your weapon damage. If you aren't using that gem yet... try it. Unless it changed since beta somehow, this is the largest contributor to your damage. Why?

Inarius 6 set bonus.

Now if this has been nerfed since then somebody please let me know so I can go cry... also without that mechanic is calls the entire build into question. There was a 1H variant on beta, and it was actually the very first necro build ever posted on Diablofans. That may be stronger now I havn't gotten to test much on live yet.

Next question. Leger's DisdainLeger's Disdain only adds damage when it restores essence. Since you will be spending the majority of your time at full essence this is of very little help to you. You would be better off using Lost TimeLost Time or perhaps Lidless WallLidless Wall.

Lastly, yes it struggles with no corpses. It also has ramp up to Bone armor stacks. Dying on a RG is almost a fail scenario in high GR. You use Land of the DeadLand of the Dead to get momentuum going with no corpses so without a low CD on that decent gear otherwise it is going to feel pretty clunky.

If the gem has not been nerfed it is all moot because that is definitely superior to any other variant. Here is hoping.

Share this post


Link to post
Share on other sites

Thank you very much for this guide.

 

I do have a question: Why is there no elemental damage on any of the items recommended? I have not been playing for nearly 18 months. What has changed or is so special with the Necromancer class, that it is not good to have any elemental damage on the items?

 

Thanks for your explanation.

Share this post


Link to post
Share on other sites
2 hours ago, CptDraco said:

I'll go ahead and field this one since nobody has yet. The answer to why the 2H is because Mirinae, Teardrop of the Starweaver scales off your weapon damage. If you aren't using that gem yet... try it. Unless it changed since beta somehow, this is the largest contributor to your damage. Why?

Inarius 6 set bonus.

Now if this has been nerfed since then somebody please let me know so I can go cry... also without that mechanic is calls the entire build into question. There was a 1H variant on beta, and it was actually the very first necro build ever posted on Diablofans. That may be stronger now I havn't gotten to test much on live yet.

Next question. Leger's DisdainLeger's Disdain only adds damage when it restores essence. Since you will be spending the majority of your time at full essence this is of very little help to you. You would be better off using Lost TimeLost Time or perhaps Lidless WallLidless Wall.                   

Thanks for the explanation. I was thinking more attack speed means more mirinae procs, but that makes sense now. The attack speed boost from having a 1 handed weapon wouldn't make up for the damage boost you would get from a 2 handed weapon

Share this post


Link to post
Share on other sites
2 hours ago, Guest ZMA said:

Can some one explain the math pain enhancer vs bane of the powerful.

Pain Enhancer's bleed damage is currently buffed by the 6-pc set bonus. It creates a tertiary source of independent damage that is pretty significant. (ticking for around the same damage as your corpse lance hits)

Share this post


Link to post
Share on other sites
8 hours ago, CptDraco said:

Next question. Leger's DisdainLeger's Disdain only adds damage when it restores essence. Since you will be spending the majority of your time at full essence this is of very little help to you. You would be better off using Lost TimeLost Time or perhaps Lidless WallLidless Wall.

If you're right about this (likely since that's the description on the item itself) then the Thorns variant I stumbled on might be the stronger build.

Share this post


Link to post
Share on other sites

What torment lvl is this applicable to? I'm running T9 and struggling with some elite packs (mind you I don't yet have to full cube set but I can't quite see how that would make such a major difference). Thanks

Share this post


Link to post
Share on other sites
51 minutes ago, Guest Sloth said:

What torment lvl is this applicable to? I'm running T9 and struggling with some elite packs (mind you I don't yet have to full cube set but I can't quite see how that would make such a major difference). Thanks

Beyond T13, I am soloing GR70s with eeeeaase, not even using corpse lance very often other than against RGs. But it does require the whole build plus leveling up those 3 gems as they are a big source of your damage. 

Share this post


Link to post
Share on other sites
1 hour ago, Guest Sloth said:

What torment lvl is this applicable to? I'm running T9 and struggling with some elite packs (mind you I don't yet have to full cube set but I can't quite see how that would make such a major difference). Thanks

I've pushed this build beyond GR 70 without ancient gear pieces, you just need damage reduction in the form of the pieces and alternatives listed. Use a Unity if you don't yet have a Wisdom of Kalan!

Edited by Lazy

Share this post


Link to post
Share on other sites
1 hour ago, Guest Sloth said:

What torment lvl is this applicable to? I'm running T9 and struggling with some elite packs (mind you I don't yet have to full cube set but I can't quite see how that would make such a major difference). Thanks

I had no issues with 75 with no ancients and only low leveled gems (25-50).  I think you can interchange widsom and unity for soloing unless there is something with the math that i'm overlooking or something not mentioned .  I think unity would probably be better for soloing because you don't have to worry about bone armor stacks as much, but i'm not sure if the additional bone stacks provide additional damage from the 6 piece bonus.  I've noticed the graphic changes for the storm when i have fewer than 10 stacks and looks less dense but i'm not sure if this correlates with damage or gem procs. Anyone know?

Share this post


Link to post
Share on other sites

With absolutely basic gear just to put the build together i was able to do a GR 75 with time to spare. Probably even more but i will die too much. 

Was thinking - maybe Wreath of Lightning could be better than the pain enhancer or no? Anyone tried this?  

Share this post


Link to post
Share on other sites

Hei guys, quick question: While working on getting my last piece of this set, I ran Corpsewhisper PauldronsCorpsewhisper Pauldrons instead as it was the only Necromancer shoulder I had. Why is this not included in the build?

This would buff your damage pretty significant, as with good groups or while using Land of the dead, you are at 20 stacks the whole time, giving your Corpse LanceCorpse Lance Brittle TouchBrittle Touch 30%*20 = 600% more damage. 

I get that in the proper build it would be competing with Aquila CuirassAquila Cuirass, but am wondering if that is the only reason it is not included, or if there is something else I'm not seing?

Share this post


Link to post
Share on other sites
15 hours ago, Lazy said:

I've pushed this build beyond GR 70 without ancient gear pieces, you just need damage reduction in the form of the pieces and alternatives listed. Use a Unity if you don't yet have a Wisdom of Kalan!

Think I'm missing the damage reduction here. The skill of bone armor originally adds 3% per stack making it 45% with 15 stacks. Wouldn't a unity be better in the cube than Wisdom of kalan since unity reduces damage by half?

Share this post


Link to post
Share on other sites
36 minutes ago, Guest Mcnallyfargo said:

Think I'm missing the damage reduction here. The skill of bone armor originally adds 3% per stack making it 45% with 15 stacks. Wouldn't a unity be better in the cube than Wisdom of kalan since unity reduces damage by half?

For solo Unity>Kalan (as seen by basically everyone on solo leaderboards using Unity lol), but in groups obviously Kalan>Unity.

Share this post


Link to post
Share on other sites

@YridaaThanks for pointing this out, I will let Damien know. Also I fixed the quote. Sometime you have to delete the quote and re-add it, or open the code editor and insert the <p> tags yourself. 

  • Like 1

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Goblin Farming Guide.
    • By Deadset
      Check out our latest guides for Season 14!
      The latest season of Diablo, Season 14, launches today and we've prepared a list of all the best builds for you to get started with! Check them out and get ready for some greedy gearing with Deadset!
      Greetings, fellow denizens of Sanctuary! The 14th Season of Diablo brings a thematic concept to the forefront, starting off with the Season of Greed. For the duration of Season 14, all Treasure Goblin spawns will be doubled. While this won't shake the foundations of the established endgame, it will surely provide a handy treasure burst right at the start of the Season, as well as a shortcut to populate any of the missing cosmetic pets in your collection.
      -Deadset
      Non-Meta Fun Builds
      One of my side-projects during the Season 13 downtime was to investigate some of the more unorthodox build paths for all classes. This resulted in the addition of one extra, non-meta build per class - and more could come over the course of Season 14 if you find those diversions enjoyable!
      Seismic Slam Barbarian - a ruthless visual feast of a build, this cold-focused Barb spec is surprisingly tough and efficient; Shield Bash Crusader - your best bet if you want to pound demon heads in Greater Rifts, if a bit on the clunky side; Chakram Demon Hunter - the ninja star-throwing counterpart to multishotting builds, with comparable AoE and more fun visuals; Tempest Rush Monk - a fun and under-appreciated build that balances the fluidity of rushing through enemies with some carefully timed bursts; Generator Necromancer - a unique take on Inarius gameplay, focusing on lightning-fast scythe attacks and intensive resource interplay; Grasp of the Dead Witch Doctor - a no-cooldown, no-resource take on making corpses rain from the sky; Energy Twister Wizard - a surprisingly undervalued, but horrifyingly potent on the time-bending, whirlwinding destruction from seasons of yore. Why is Patch 2.6.1 a Great Time to Come Back?
      Patch 2.6.1 sees one of the biggest rebalancing efforts to the game since Patch 2.4, the strongest content Patch of the Reaper of Souls cycle. It builds on every good foundation set by it (class diversity, options for underused skills, the introduction of mechanically interesting items) and skyrockets it to post-2.6 damage standards. If you have ever craved a patch where multiple builds are considered top tier GR pushers and practically dozens of combinations are completely capable endgame farmers, this is the one.
      Basics Guides and Conquest Guides
      Before moving on to class impressions and recommendations, I just want to give a quick pointer to the new basics and conquest guides that I compiled recently. If you are new to the game, returning after a long break, or simply have friends that you want to get into Diablo, give those a read:
      Beginner Seasonal Guide - an introduction to Seasons, efficient leveling, crafting and gearing; Bounty Farming Guide - how, when, which bounties to do and the builds to do them with; Regular "Nephalem" Rift Farming Guide - quantity, quality, and methods for Torment rifting; Greater Rift Farming Guide - rewards, competition and strategic considerations for GRs; Conquest Guides for Season 14 - the fast track to the Seasonal Journey completion. As a guide hub, Icy Veins receives a ton of messages on a regular basis for topics like these - I hope they are of use to the community and answer a lot of questions for Seasons to come!
      Barbarians
      Beginner's Guide to Barbarians - Levels 1-70 and Guide with the Starting Set, Raekor - A guide that will take you through the leveling process efficiently and optimize your Season 14 Barbarian with the Haedrig's Gift free set. Immortal King (or Raekor) - Hammer of the Ancients Endgame Build  - A top tier, visceral build that emphasizes melee devastation and pulverizes his enemies to the ground with Hammer of the Ancients. Support Barbarian - Group-oriented build that the entire team depends upon for scouting, long-range monster pulls and protection from harmful crowd control affixes. Raekor - Furious Charge Endgame Build  - A spec that mixes the powers of two sets, combining the all-around utility of IK with the agile Furious Charge devastation of Raekor. Might of the Earth - Earthquake Endgame Build - This spec favors devastating large areas over precise shots, exerts a masterful control over the battlefield and sports a very satisfying rotation. Wrath of the Wastes - Whirlwind Endgame Build  - With a playstyle distilled to its simplest essence, the build opens runs with  Whirlwind and mows enemies down in endless, spinning destruction. Frenzy/Thorns Legacy of Nightmares  - More durable than most Barb builds, this spec nails the brutal hand-to-hand melee feel, slicing enemies at incredible speeds. Rend Immortal King  - Nearly forgotten, but certainly not powerless, this exotic build bleeds enemies dry with the DoT powers of Rend. Crusaders
      Beginner's Guide to Crusaders - Levels 1-70 and Guide with the Starting Set, Akkhan  - A guide that will take you through the leveling process efficiently and optimize your Season 14 Crusader with the Haedrig's Gift free set. Akkhan - Condemn Endgame Build - This build is the embodiment of the melee spellcaster fantasy, exerting powerful crowd control over monsters and decimating them in waves of holy destruction. Akkhan - Blessed Shield Endgame Build  -  This build plays on the archetype of using the shield as a weapon, charging it with holy might and reaping an entire field of demons with a single, mighty toss. Akkhan - Holy Shotgun Endgame Build  - The Holy Shotgun Crusader is a tanky, impenetrable bulwark of steel that absorbs blows and retaliates in blasts of pure, radiant vengeance.  Blessed Hammer Seeker of the Light - The reigning champion of many Seasons, the Hammerdin build is still a beast in terms of AoE damage and solo GR pushing potential. Thorns Invoker  - Likely the tankiest build in the game that is able to push into GR110+. Tough, focused and dead simple, this build almost Thorns itself to the absolute endgame. Sweep Attack Rolands  - This Crusader build revels in high-density rifts, shredding demons to pieces with the highest attack speed possible to the class. Bombardment Legacy of Nightmares  - The Bombardment Crusader spec takes assorted legendary items into a highly mobile, auto aiming and visually spectacular Thorns combination. Demon Hunters
      Beginner's Guide to Demon Hunters - Levels 1-70 and Guide with the Starting Set, Marauder  - A guide that will take you through the leveling process efficiently and optimize your Season 14 Demon Hunter with the Haedrig's Gift free set. Natalya/Marauder Sentry Endgame Build - This build focuses solely on the Sentries, providing Demon Hunters with a cold, calculating playstyle cloaked behind a wall of turrets and animal companions. Marauder - Cluster Arrow Endgame Build  - Requiring a deep understanding of DHs - the need for positioning and strategic companion placement - this build rewards you with great GR potential. Unhallowed Essence - Multishot Endgame Build  - This build embodies the lone, brooding archer that reaps entire screens worth of demons in massive, fiery bursts of arrows. Natalya - Rain of Vengeance Endgame Build  - This build transforms the elegance of Strafe into a potent tool that resets the cooldown of Rain of Vengeance, resulting in a potent, bursty playstyle. Shadow - Impale Endgame Build  - The Impale build emphasizes on singling out and bursting down priority targets, resulting in a ninja-like, elite hunting playstyle. Grenades Unhallowed Essence  - A deceptively simple build, whose sustained grenade damage and tanking potential outdoes many of its flashier counterparts. Fan of Knives Legacy of Nightmares  - One of the more exotic specs in the game, the LoN FoK build thrives at low health values and turns them to its own advantage - playing with permanent crits. Monks
      Beginner's Guide to Monks - Levels 1-70 and Guide with the Starting Set, Inna - A guide that will take you through the leveling process efficiently and optimize your Season 14 Monk with the Haedrig's Gift free set. Sunwuko - Wave of Light Endgame Build  - This unique ranged Monk playstyle blows demons up in screen-wide, incinerating beams of searing light. Support Monk  - Group-oriented build that the entire team depends upon for healing, short-range monster pulls and damage reduction from regular attacks. Uliana - Seven-Sided Strike Endgame Build  - Widely regarded as the most satisfying build of the class, Uliana enriches the Seven-Sided Strike visual with Exploding Palm detonations. Raiment Shenlong - Generator Endgame Build  - The Monk's bread and butter, this build pummels enemies into the ground with the sheer might of the primary fist attacks. Sunwuko - Lashing Tail Kick Endgame Build  - Building on the classic Monk image, this spec jump in, whirlwind kicks the demons' teeth in, and jump to the next pack of monsters. Exploding Palm/Mystic Allies Inna  - In this Monk take on a summoner build, you rally spiritual fighters at your side that burst entire groups of enemies with Exploding Palms. Necromancers
      Beginner's Guide to Necromancers - Levels 1-70 and Guide with the Starting Set, Pestilence - A guide that will take you through the leveling process efficiently and optimize your Season 14 Necromancer with the Haedrig's Gift free set. Pestilence or Trag'Oul - Corpse Lance  - This build alternates long scouting sessions while waiting on cooldowns with the utter devastation once Devour meets Land of the Dead. Rathma - Skeletal Mage - If you like to keep a tight rein on your minions with precise commands, leading the menagerie of undead at your side in a resource-fueled frenzy, this build is the one for you. Command Skeletons Inarius  - Turning the skeleton warriors into a vicious, unrelenting superior to Bane of the Stricken, this build is a Necromancer's one-way ticket to the absolute endgame heights. Skeletal Mages Trag'Oul  - This is the alternate take on the Mages build, specializing in extreme speed farming, while still offering capable GR pushes. Bone Storm Inarius  - While it took an undeniable nerf, this build is still one of the most relaxing, farming-appropriate melee builds of Necromancers. Corpse Explosion Inarius  - An underappreciated offshoot to the close range Inarius variants, this build is among the most visually appealing and satisfying Necromancer builds out there. Witch Doctors
      Beginner's Guide to Witch Doctors - Levels 1-70 and Guide with the Starting Set, Zunimassa  - A guide that will take you through the leveling process efficiently and optimize your Season 14 Witch Doctor with the Haedrig's Gift free set. Arachyr - Firebats Endgame Build  - Requiring minimal upkeep, this build spins a circular, no-aiming-required wave of Firebats obliteration around you. Simple, neat, and utterly effective. Helltooth - Gargantuan Endgame Build  - This staple summoner build offers laid-back playstyle with automated minions, excellent sustain and protective options, and even some space for crowd control. Jade Harvester Endgame Build  - One of the oldest examples of interesting set execution, this melee spellcaster trades the safety of range and hexes for aggressive dives and DoT consumption. Zunimassa Gargantuan Endgame Build - This build thrives behind a thick wall of Fetish summons and is accompanied by lumbering, destructive Gargantuan brutes in a pure minion playstyle. Legacy of Nightmares Spirit Barrage Endgame Build  - Emerging from a convergence of obscure mechanics, this build offers a unique, spell-heavy, bursty playstyle that produces some of the most spectacular visuals of the class. Wizards
      Beginner's Guide to Wizards - Levels 1-70 and Guide with the Starting Set, Delsere's Magnum Opus  - A guide that will take you through the leveling process efficiently and optimize your Season 14 Wizard with the Haedrig's Gift free set. Firebird (or Tal Rasha) - Meteor - Reaching for the heartstrings of Meteor lovers, this build channels torrents of arcane energy to conjure destructive, burning meteorites into a pure visual feast. DMO - Frozen Orb - Combining the Frozen Orb nostalgia of sorceresses past with the forgotten power of Slow Time wizardry, this build leaves enemies helpless, watching their frozen death creep ever closer. Vyr Archon - The oldest devotees to the Archon playstyle: Vyr and its complementary Chantodo sets got an awesome boost of power in Patch 2.6.1. Tal Rasha - Explosive Blast - Aside from its distinct cannonade of arcane blasts, this build is very attractive to Wizards due to its ability to include Sage's set for materials farming. Arcane Torrent Tal Rasha - Spawning off the addition of Manald Heal this guide offers not one, but three very fun, tanky, non-Archon lightning variants to build around. Conclusion
      In short, Patch 2.6.1 is one of the best times Diablo 3 has experienced in terms of build diversity and sheer endgame potential. A living proof that pure numbers patches can sometimes work wonders. Have fun and good luck in Season 14 - I leave you with my hour-long overview of some of my favorite builds in the latest patch!
    • By positiv2
      This thread is for comments about our Witch Doctor Helltooth Grasp of the Dead Build.