Jump to content
FORUMS
Damien

Inarius Bone Storm Necromancer

Recommended Posts

Nice to see the new format and quick reference. It'll be easier to quickly check gear and stuff now

Edit: After some testing I think I would like to have all variations gear visible in one place like it was before... also switchable buttons with skills variations were nice.  I mean I would like to have all 'to get' stuff on main build page and wall of text in other sections

Edited by Kaelos

Share this post


Link to post
Share on other sites

I was running numbers on this build via d3planner and it looks like Efficacious Toxin ends up stronger than Pain Enhancer. The flat +10% damage taken worked out better than IAS which only seems to effect Grim Scythe. Also, putting the Shadowhook in the cube and using Corroded Fang with Leger's Disdain gives Grim Scythe another buff (minimum 120% damage boost). This is a pretty massive boost and the better base attack speed from using a 1-handed scythe makes both Bone Storm and Grim Scythe that much deadlier.

Eternal Torment over Swift Harvesting means longer up time for Kryspin's and Dayntee's. In theory, Tendril Nova would provide a lot of healing in this meleemancer build, but Frozen Lands certainly has it's draw thanks to infinite Corpse Lance and adding another proc for Kryspin's. I couldn't get a simulation for that one way or the other.

Does any of that make sense?

Edit 3: I also may have hit on a viable Thorns variant. Interested in your thoughts.

Edited by Unwyrden
typed faster than brain; new numbers based on live d3planner

Share this post


Link to post
Share on other sites
Guest SkullKraken

What is the reasoning behind cubing the 1 handed scythe and equipping the 2 handed one? I would think you could do more damage with this build with more attack speed and some nice extra buffs from a well picked off hand. Just curious to know, I don't have enough gear yet to try it out myself.

Share this post


Link to post
Share on other sites

during play, (only have four of the six pieces so far) I have noticed that this build seems to struggle without corpses to fuel it.

 

I had to swap my curse for skeletal mage/gift of death in order to generate corpses for my fight against Diablo. The fight was dragging on without it.

Share this post


Link to post
Share on other sites
Guest Hecklezz
9 hours ago, Jerioke said:

during play, (only have four of the six pieces so far) I have noticed that this build seems to struggle without corpses to fuel it.

 

I had to swap my curse for skeletal mage/gift of death in order to generate corpses for my fight against Diablo. The fight was dragging on without it.

That is because you are not fully geared. Once you finish everything and use the 3 gems, you don't even need corpse lance other than on bosses but just use land of the dead for that, until like GR70+(from my experience).

Share this post


Link to post
Share on other sites

I'll go ahead and field this one since nobody has yet. The answer to why the 2H is because Mirinae, Teardrop of the Starweaver scales off your weapon damage. If you aren't using that gem yet... try it. Unless it changed since beta somehow, this is the largest contributor to your damage. Why?

Inarius 6 set bonus.

Now if this has been nerfed since then somebody please let me know so I can go cry... also without that mechanic is calls the entire build into question. There was a 1H variant on beta, and it was actually the very first necro build ever posted on Diablofans. That may be stronger now I havn't gotten to test much on live yet.

Next question. Leger's DisdainLeger's Disdain only adds damage when it restores essence. Since you will be spending the majority of your time at full essence this is of very little help to you. You would be better off using Lost TimeLost Time or perhaps Lidless WallLidless Wall.

Lastly, yes it struggles with no corpses. It also has ramp up to Bone armor stacks. Dying on a RG is almost a fail scenario in high GR. You use Land of the DeadLand of the Dead to get momentuum going with no corpses so without a low CD on that decent gear otherwise it is going to feel pretty clunky.

If the gem has not been nerfed it is all moot because that is definitely superior to any other variant. Here is hoping.

Share this post


Link to post
Share on other sites
Guest smoochy

Thank you very much for this guide.

 

I do have a question: Why is there no elemental damage on any of the items recommended? I have not been playing for nearly 18 months. What has changed or is so special with the Necromancer class, that it is not good to have any elemental damage on the items?

 

Thanks for your explanation.

Share this post


Link to post
Share on other sites
Guest SkullKraken
2 hours ago, CptDraco said:

I'll go ahead and field this one since nobody has yet. The answer to why the 2H is because Mirinae, Teardrop of the Starweaver scales off your weapon damage. If you aren't using that gem yet... try it. Unless it changed since beta somehow, this is the largest contributor to your damage. Why?

Inarius 6 set bonus.

Now if this has been nerfed since then somebody please let me know so I can go cry... also without that mechanic is calls the entire build into question. There was a 1H variant on beta, and it was actually the very first necro build ever posted on Diablofans. That may be stronger now I havn't gotten to test much on live yet.

Next question. Leger's DisdainLeger's Disdain only adds damage when it restores essence. Since you will be spending the majority of your time at full essence this is of very little help to you. You would be better off using Lost TimeLost Time or perhaps Lidless WallLidless Wall.                   

Thanks for the explanation. I was thinking more attack speed means more mirinae procs, but that makes sense now. The attack speed boost from having a 1 handed weapon wouldn't make up for the damage boost you would get from a 2 handed weapon

Share this post


Link to post
Share on other sites
Guest ZMA

Can some one explain the math pain enhancer vs bane of the powerful.

Share this post


Link to post
Share on other sites
2 hours ago, Guest ZMA said:

Can some one explain the math pain enhancer vs bane of the powerful.

Pain Enhancer's bleed damage is currently buffed by the 6-pc set bonus. It creates a tertiary source of independent damage that is pretty significant. (ticking for around the same damage as your corpse lance hits)

Share this post


Link to post
Share on other sites
8 hours ago, CptDraco said:

Next question. Leger's DisdainLeger's Disdain only adds damage when it restores essence. Since you will be spending the majority of your time at full essence this is of very little help to you. You would be better off using Lost TimeLost Time or perhaps Lidless WallLidless Wall.

If you're right about this (likely since that's the description on the item itself) then the Thorns variant I stumbled on might be the stronger build.

Share this post


Link to post
Share on other sites
Guest Sloth

What torment lvl is this applicable to? I'm running T9 and struggling with some elite packs (mind you I don't yet have to full cube set but I can't quite see how that would make such a major difference). Thanks

Share this post


Link to post
Share on other sites
Guest Hecklezz
51 minutes ago, Guest Sloth said:

What torment lvl is this applicable to? I'm running T9 and struggling with some elite packs (mind you I don't yet have to full cube set but I can't quite see how that would make such a major difference). Thanks

Beyond T13, I am soloing GR70s with eeeeaase, not even using corpse lance very often other than against RGs. But it does require the whole build plus leveling up those 3 gems as they are a big source of your damage. 

Share this post


Link to post
Share on other sites
1 hour ago, Guest Sloth said:

What torment lvl is this applicable to? I'm running T9 and struggling with some elite packs (mind you I don't yet have to full cube set but I can't quite see how that would make such a major difference). Thanks

I've pushed this build beyond GR 70 without ancient gear pieces, you just need damage reduction in the form of the pieces and alternatives listed. Use a Unity if you don't yet have a Wisdom of Kalan!

Edited by Lazy

Share this post


Link to post
Share on other sites
1 hour ago, Guest Sloth said:

What torment lvl is this applicable to? I'm running T9 and struggling with some elite packs (mind you I don't yet have to full cube set but I can't quite see how that would make such a major difference). Thanks

I had no issues with 75 with no ancients and only low leveled gems (25-50).  I think you can interchange widsom and unity for soloing unless there is something with the math that i'm overlooking or something not mentioned .  I think unity would probably be better for soloing because you don't have to worry about bone armor stacks as much, but i'm not sure if the additional bone stacks provide additional damage from the 6 piece bonus.  I've noticed the graphic changes for the storm when i have fewer than 10 stacks and looks less dense but i'm not sure if this correlates with damage or gem procs. Anyone know?

Share this post


Link to post
Share on other sites
Guest Grot

With absolutely basic gear just to put the build together i was able to do a GR 75 with time to spare. Probably even more but i will die too much. 

Was thinking - maybe Wreath of Lightning could be better than the pain enhancer or no? Anyone tried this?  

Share this post


Link to post
Share on other sites
Guest Fairlight

Hei guys, quick question: While working on getting my last piece of this set, I ran Corpsewhisper PauldronsCorpsewhisper Pauldrons instead as it was the only Necromancer shoulder I had. Why is this not included in the build?

This would buff your damage pretty significant, as with good groups or while using Land of the dead, you are at 20 stacks the whole time, giving your Corpse LanceCorpse Lance Brittle TouchBrittle Touch 30%*20 = 600% more damage. 

I get that in the proper build it would be competing with Aquila CuirassAquila Cuirass, but am wondering if that is the only reason it is not included, or if there is something else I'm not seing?

Share this post


Link to post
Share on other sites
Guest Mcnallyfargo
15 hours ago, Lazy said:

I've pushed this build beyond GR 70 without ancient gear pieces, you just need damage reduction in the form of the pieces and alternatives listed. Use a Unity if you don't yet have a Wisdom of Kalan!

Think I'm missing the damage reduction here. The skill of bone armor originally adds 3% per stack making it 45% with 15 stacks. Wouldn't a unity be better in the cube than Wisdom of kalan since unity reduces damage by half?

Share this post


Link to post
Share on other sites
Guest Hecklezz
36 minutes ago, Guest Mcnallyfargo said:

Think I'm missing the damage reduction here. The skill of bone armor originally adds 3% per stack making it 45% with 15 stacks. Wouldn't a unity be better in the cube than Wisdom of kalan since unity reduces damage by half?

For solo Unity>Kalan (as seen by basically everyone on solo leaderboards using Unity lol), but in groups obviously Kalan>Unity.

Share this post


Link to post
Share on other sites

@YridaaThanks for pointing this out, I will let Damien know. Also I fixed the quote. Sometime you have to delete the quote and re-add it, or open the code editor and insert the <p> tags yourself. 

  • Like 1

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Some good news today, as the promised extra buff has arrived to Season 21 and we're getting double Horadric Caches! Each time you complete a bounty you'll be getting 2 chests, both affected by the difficulty you're playing at. This will not affect the Challenge Rift cache. The event starts in under an hour, at 8PM CEST, 11AM PDT.

      We also found out that future PTR test cycles will be longer, with an extra week of actual PTR testing when a new season comes.
      Double Bounties (source)
      Hello everyone –
      The trials this season brings upon a new event for the community. Starting from 11am PT today and through the end of Season 21, all bounties will be doubled. What does this exactly entail? All Horadric Caches earned from bounties will be doubled. This means that each time you complete bounties in an Act, you will now receive two Horadric Caches as opposed to just one. Double the bounty rewards!
      There are a few things to keep in mind with this effect:
      The bonus cache does benefit from difficulty level; it is essentially as though you completed twice the bounties. The rewards inside the Horadric Caches are otherwise unaffected; drop rates or the amount of individual rewards have not been altered. The bonus cache earned from Challenge Rifts is not affected; this is a separate type of cache.
      Check out our Game Guide for a list of bounty-exclusive Legendary items and more information on the Bounty system.
      On top of this, we would like to note that we plan on extending PTR testing timelines prior to each new season going forward. This will result in a slightly extended season, and will allow for 2 weeks of PTR testing for the community along with an additional week for the team to implement and work feedback/changes in before the season begins. The intention here is to make sure we can apply as much feedback as possible from the community during these PTR timelines while also giving us a good amount of time to test these changes before they go live.
      Thanks again. Happy slaying!
       
    • By Starym
      After the recent Demon Hunter 150 clears, it's time for the second class to break that barrier in Season 21, as we now have a Barbarian max rift clear! Redditor Nexrate has done it, and done it twice it seems, as his first 150 clear was lost to some bugs on the leaderboards, but the second one remained.The build is a modified Rend Wrath of the Wastes, with Zei's instead of Stricken, using the seasonal power to clear everything up, with the big challenge being getting that snowball at the end (and aiming it properly) to finish off the boss in time, with the Coundiut before the boss spawned helping out a bit as well.
      As for the other classes, the closest is a GR 143 Necromancer, followed by a 142 Necro and Witch Doctor.
      Source.
    • By Damien
      This thread is for comments about our Malygos Quest Warlock deck.
    • By Damien
      This thread is for comments about our Guardian Animals Druid deck.
    • By Damien
      This thread is for comments about our Totem Shaman deck.
×
×
  • Create New...