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Damien

Inarius Bone Storm Necromancer

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Nice to see the new format and quick reference. It'll be easier to quickly check gear and stuff now

Edit: After some testing I think I would like to have all variations gear visible in one place like it was before... also switchable buttons with skills variations were nice.  I mean I would like to have all 'to get' stuff on main build page and wall of text in other sections

Edited by Kaelos

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I was running numbers on this build via d3planner and it looks like Efficacious Toxin ends up stronger than Pain Enhancer. The flat +10% damage taken worked out better than IAS which only seems to effect Grim Scythe. Also, putting the Shadowhook in the cube and using Corroded Fang with Leger's Disdain gives Grim Scythe another buff (minimum 120% damage boost). This is a pretty massive boost and the better base attack speed from using a 1-handed scythe makes both Bone Storm and Grim Scythe that much deadlier.

Eternal Torment over Swift Harvesting means longer up time for Kryspin's and Dayntee's. In theory, Tendril Nova would provide a lot of healing in this meleemancer build, but Frozen Lands certainly has it's draw thanks to infinite Corpse Lance and adding another proc for Kryspin's. I couldn't get a simulation for that one way or the other.

Does any of that make sense?

Edit 3: I also may have hit on a viable Thorns variant. Interested in your thoughts.

Edited by Unwyrden
typed faster than brain; new numbers based on live d3planner

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Guest SkullKraken

What is the reasoning behind cubing the 1 handed scythe and equipping the 2 handed one? I would think you could do more damage with this build with more attack speed and some nice extra buffs from a well picked off hand. Just curious to know, I don't have enough gear yet to try it out myself.

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during play, (only have four of the six pieces so far) I have noticed that this build seems to struggle without corpses to fuel it.

 

I had to swap my curse for skeletal mage/gift of death in order to generate corpses for my fight against Diablo. The fight was dragging on without it.

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Guest Hecklezz
9 hours ago, Jerioke said:

during play, (only have four of the six pieces so far) I have noticed that this build seems to struggle without corpses to fuel it.

 

I had to swap my curse for skeletal mage/gift of death in order to generate corpses for my fight against Diablo. The fight was dragging on without it.

That is because you are not fully geared. Once you finish everything and use the 3 gems, you don't even need corpse lance other than on bosses but just use land of the dead for that, until like GR70+(from my experience).

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I'll go ahead and field this one since nobody has yet. The answer to why the 2H is because Mirinae, Teardrop of the Starweaver scales off your weapon damage. If you aren't using that gem yet... try it. Unless it changed since beta somehow, this is the largest contributor to your damage. Why?

Inarius 6 set bonus.

Now if this has been nerfed since then somebody please let me know so I can go cry... also without that mechanic is calls the entire build into question. There was a 1H variant on beta, and it was actually the very first necro build ever posted on Diablofans. That may be stronger now I havn't gotten to test much on live yet.

Next question. Leger's DisdainLeger's Disdain only adds damage when it restores essence. Since you will be spending the majority of your time at full essence this is of very little help to you. You would be better off using Lost TimeLost Time or perhaps Lidless WallLidless Wall.

Lastly, yes it struggles with no corpses. It also has ramp up to Bone armor stacks. Dying on a RG is almost a fail scenario in high GR. You use Land of the DeadLand of the Dead to get momentuum going with no corpses so without a low CD on that decent gear otherwise it is going to feel pretty clunky.

If the gem has not been nerfed it is all moot because that is definitely superior to any other variant. Here is hoping.

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Guest smoochy

Thank you very much for this guide.

 

I do have a question: Why is there no elemental damage on any of the items recommended? I have not been playing for nearly 18 months. What has changed or is so special with the Necromancer class, that it is not good to have any elemental damage on the items?

 

Thanks for your explanation.

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Guest SkullKraken
2 hours ago, CptDraco said:

I'll go ahead and field this one since nobody has yet. The answer to why the 2H is because Mirinae, Teardrop of the Starweaver scales off your weapon damage. If you aren't using that gem yet... try it. Unless it changed since beta somehow, this is the largest contributor to your damage. Why?

Inarius 6 set bonus.

Now if this has been nerfed since then somebody please let me know so I can go cry... also without that mechanic is calls the entire build into question. There was a 1H variant on beta, and it was actually the very first necro build ever posted on Diablofans. That may be stronger now I havn't gotten to test much on live yet.

Next question. Leger's DisdainLeger's Disdain only adds damage when it restores essence. Since you will be spending the majority of your time at full essence this is of very little help to you. You would be better off using Lost TimeLost Time or perhaps Lidless WallLidless Wall.                   

Thanks for the explanation. I was thinking more attack speed means more mirinae procs, but that makes sense now. The attack speed boost from having a 1 handed weapon wouldn't make up for the damage boost you would get from a 2 handed weapon

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Guest ZMA

Can some one explain the math pain enhancer vs bane of the powerful.

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2 hours ago, Guest ZMA said:

Can some one explain the math pain enhancer vs bane of the powerful.

Pain Enhancer's bleed damage is currently buffed by the 6-pc set bonus. It creates a tertiary source of independent damage that is pretty significant. (ticking for around the same damage as your corpse lance hits)

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8 hours ago, CptDraco said:

Next question. Leger's DisdainLeger's Disdain only adds damage when it restores essence. Since you will be spending the majority of your time at full essence this is of very little help to you. You would be better off using Lost TimeLost Time or perhaps Lidless WallLidless Wall.

If you're right about this (likely since that's the description on the item itself) then the Thorns variant I stumbled on might be the stronger build.

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Guest Sloth

What torment lvl is this applicable to? I'm running T9 and struggling with some elite packs (mind you I don't yet have to full cube set but I can't quite see how that would make such a major difference). Thanks

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Guest Hecklezz
51 minutes ago, Guest Sloth said:

What torment lvl is this applicable to? I'm running T9 and struggling with some elite packs (mind you I don't yet have to full cube set but I can't quite see how that would make such a major difference). Thanks

Beyond T13, I am soloing GR70s with eeeeaase, not even using corpse lance very often other than against RGs. But it does require the whole build plus leveling up those 3 gems as they are a big source of your damage. 

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1 hour ago, Guest Sloth said:

What torment lvl is this applicable to? I'm running T9 and struggling with some elite packs (mind you I don't yet have to full cube set but I can't quite see how that would make such a major difference). Thanks

I've pushed this build beyond GR 70 without ancient gear pieces, you just need damage reduction in the form of the pieces and alternatives listed. Use a Unity if you don't yet have a Wisdom of Kalan!

Edited by Lazy

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1 hour ago, Guest Sloth said:

What torment lvl is this applicable to? I'm running T9 and struggling with some elite packs (mind you I don't yet have to full cube set but I can't quite see how that would make such a major difference). Thanks

I had no issues with 75 with no ancients and only low leveled gems (25-50).  I think you can interchange widsom and unity for soloing unless there is something with the math that i'm overlooking or something not mentioned .  I think unity would probably be better for soloing because you don't have to worry about bone armor stacks as much, but i'm not sure if the additional bone stacks provide additional damage from the 6 piece bonus.  I've noticed the graphic changes for the storm when i have fewer than 10 stacks and looks less dense but i'm not sure if this correlates with damage or gem procs. Anyone know?

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Guest Grot

With absolutely basic gear just to put the build together i was able to do a GR 75 with time to spare. Probably even more but i will die too much. 

Was thinking - maybe Wreath of Lightning could be better than the pain enhancer or no? Anyone tried this?  

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Guest Fairlight

Hei guys, quick question: While working on getting my last piece of this set, I ran Corpsewhisper PauldronsCorpsewhisper Pauldrons instead as it was the only Necromancer shoulder I had. Why is this not included in the build?

This would buff your damage pretty significant, as with good groups or while using Land of the dead, you are at 20 stacks the whole time, giving your Corpse LanceCorpse Lance Brittle TouchBrittle Touch 30%*20 = 600% more damage. 

I get that in the proper build it would be competing with Aquila CuirassAquila Cuirass, but am wondering if that is the only reason it is not included, or if there is something else I'm not seing?

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Guest Mcnallyfargo
15 hours ago, Lazy said:

I've pushed this build beyond GR 70 without ancient gear pieces, you just need damage reduction in the form of the pieces and alternatives listed. Use a Unity if you don't yet have a Wisdom of Kalan!

Think I'm missing the damage reduction here. The skill of bone armor originally adds 3% per stack making it 45% with 15 stacks. Wouldn't a unity be better in the cube than Wisdom of kalan since unity reduces damage by half?

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Guest Hecklezz
36 minutes ago, Guest Mcnallyfargo said:

Think I'm missing the damage reduction here. The skill of bone armor originally adds 3% per stack making it 45% with 15 stacks. Wouldn't a unity be better in the cube than Wisdom of kalan since unity reduces damage by half?

For solo Unity>Kalan (as seen by basically everyone on solo leaderboards using Unity lol), but in groups obviously Kalan>Unity.

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@YridaaThanks for pointing this out, I will let Damien know. Also I fixed the quote. Sometime you have to delete the quote and re-add it, or open the code editor and insert the <p> tags yourself. 

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      Your main combo rotation is going to be using  SimulacrumReservoir and spamming Bone SpearTeeth. Then follow up with Corpse LanceBrittle Touch to finish off any remaining units. Corpse lance does not consume any essence to cast, and is very resource efficient while still dishing out significant damage. You may ask, why pick these runes. Well, Reservoir provides more resource, Brittle Touch helps with higher health bosses, and Teeth is actually a bit complicated. Now this may be a bug, but it certainly seems like the splinters from Bone SpearTeeth do too much damage, especially when combined with Maltorius' Petrified Spike. Because of this damage, you can easily clear massive waves and bosses alike. 
      Your other core skill is going to be Blood Rush. Every class ought to have a mobility skill in order to more efficiently clear floors and to speed up your farming. I prefer to use Molting to start a Corpse Lance chain in adventure runs, but the rune you choose is mostly up to preference. Potency is also a powerful rune, especially if you choose the close range variant of this build
       
      Other skills include your essence regain, either Grim ScytheDual Scythes or Siphon BloodPower Shift.  I like Dual Scythes simply because its a larger area (and therefor more essence), pulls enemies in front of you, and efficiently lines up the highest damage Bone SpearTeeth. An alternative to Dual Scythes is Grim ScytheExecution or Grim ScytheCursed ScytheSiphon BloodPower Shift is an excellent choice for melting bosses when low on essence. Other options include Siphon BloodSuppress, Siphon BloodBlood Sucker, or Bone SpikesBlood Spikes. Your choice of basic attack will determine your range for this build. Keep in mind that Teeth does more damage close up (like a shotgun) but due to Maltorius' Petrified Spike you can still use it at a range to great effect. For your non-combo damage ability, you want to choose based on your range. If you choose Siphon Blood, pick Command Skeletons with either Frenzy or Kill Command. If you choose Grim Scythe, go with either Bone ArmorDislocation or Death NovaBlight. Death nova does significant AOE damage, while Bone Armor is primarily a defensive skill, especially useful to preserve your Blood Rush cooldown. I personally prefer Frenzy for ranged and Bone ArmorDislocation for a closer range build. 
       
      Passives
      Your passives will once again depend on your variant of the build. You will want Overwhelming Essence and Blood is Power regardless, but the other two slots will vary.  Overwhelming Essence and Blood is Power are both integral skills to any ability and cooldown-based build. You want to minimize your cooldowns, and despite the intimidating requirement of Blood is Power, it triggers rather often. It counts premitigation damage, meaning damage before your armor and resistances. In any high level battle, you will proc this passive often. Overwhelming Essence is rather straightforward, as it simply increases your resource. 
       
      For the close range variant, I would recommend Stand Alone and Draw Life. Together, these passives will make you significantly more bulky and make up for a lack of sustain within your skills. An alternative to Draw Life is taking Life from Death and DevourSatiated over Corpse LanceBrittle Touch. This will somewhat lower your damage to bosses, but provide for more spam and sustain overall. 
      For the range variant, I would Aberrant Animator and Final Service. These both combine nicely with your Command Skeletons, while Final Service helps to improve your general lack of tankiness. Aberrant Animator gives your skeletons double your Thorns damage, while Final Service is your cheat death mechanic. 
      Skill list
      A- Grim ScytheDual Scythes/Siphon BloodPower Shift
      B- Bone SpearTeeth
      X-  Command SkeletonsFrenzy/ Command SkeletonsKill Command/Bone ArmorDislocation/Death NovaBlight
      Y-  Corpse LanceBrittle Touch
      ZL-SimulacrumReservoir
      ZR-Blood RushMolting/Blood RushPotency
       
      Passives
      Overwhelming Essence Blood is Power Stand Alone / Aberrant Animator Draw Life / Life from Death / Final Service  
      Now, into the parts that honestly don't matter nearly as much. Most of the build is in your hands, now this is just the nitpicky optimizations that I will honestly spend far too much/little time on. For the next sections I will be discussing gear, gems, Kanai's Cube, and paragon points. 
      For Gear I recommend going for a Legacy of Dreams build. This is rather standard, gives you an insane damage boost, and overall is versatile and workable. Make sure that you haveMaltorius' Petrified Spike. Another recommendation is your helm. Leoric's Crown is ideal for general battling, but Broken Crown is my preference for base gem farming, for hopefully obvious reasons. Honestly, just use common sense. LoD builds are incredibly player dependent, and you can build them just about however you want. Just prioritize whatever will feed into the general gameplan of spamming SimulacrumReservoir and Bone SpearTeeth. 
      For Kanai's Cube, you want to slot in Reilena's Shadowhook as your weapon, Krysbin's Sentence for jewlery, and the worse of either Reaper's Wraps or Nemesis Bracers. Shadowhook scales your damage based on your maximum essence, and with Overwhelming Essence and SimulacrumReservoir you're pretty well maxed out on your essence. 
      For Paragon Points you want to basically use common sense. This build is an ability spam build with limited sustain. Play to that. For example, you want to invest heavily into Essence, Cost Reduction, and Cooldown reduction. As far as defense, I recommend investing in armor so that Blood is Power is easier to proc. 
      For  Gems you should put Bane of the Trapped, Enforcer, and Legacy of Dreams in your ring slots. Zei's Stone of Vengeance is a solid alternative. For your Helm, slot in  Flawless Royal Topaz to provide resource cost reduction or Flawless Royal Diamond for CDR. Personally, since this is a teeth build you should go Topaz. For your weapon, you should go Flawless Royal Topaz if going the ranged build, and Flawless Royal Emerald for the close range build. And for your other slots, you should go (you guessed it) Flawless Royal Topaz. In my honest opinion, Topaz is the best base gem for necromancer. It provides Intelligence, thorns, and resource reduction. Sure, the thorns are only especially ridiculous with Aberrant Animator but once again, topaz is a godsend for Necromancer. 
       
       
      Changelog: 10/2/19 Fixed some grammar errors, clarified poor usage, and added more details to the build    

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