Damien

Inarius Corpse Explosion Necromancer

31 posts in this topic

This thread is for comments about our Inarius Corpse Explosion Necromancer Build Guide.

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I was on the Beta and made a corpse explosion/land of the dead LoN set, but is needs refinement...  I had 39.5% crit rate and 188% crit damage and was able to do t12, All legendary gems were at 73.  I think it has potential, I just didn't have enough play time to increase my crit to something more in line with most of the other big builds.

Left click - Bone Spikes (Sudden Impact)   Right click - Land Of The Dead (Shallow Graves)

1 - Corpse Explosion (Bloody Mess)    2 - Blood Rush (Molting)

3 - Decrepify (Borrowed Time)    4 - Command Skeletons (Dark Mending)

Passives - Overwhelming Essence, Fueled By Death, Final Service, Rathma's Shield

Items...

Head - Leoric's Crown (Diamond)

Rings - Litany of the Undaunted (Bane of the Stricken)/Wailing Host (Bane of the Trapped)

Neck - The Johnstone (Esoteric Alteration)

Wrists - Nemesis Bracers

Chest - Bloodsong Mail

Shoulders - Spaulders of Zakara (no good options from the necro specific items)

Hands - Grasp of Essence

Waist - Dayntee's Binding

Legs - ... (again, no good options.  I just used Blackthorne's since I had an ancient)

Feet - Stueart's Greaves

Weapon - Reilana's Shadowhook

Cube - The Furnace, Aquila Cuirass, Countess Julia's Cameo

 

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If we go with more mobility through the blood rush skill instead of decrepify, is it still worth using Dayntee's belt? I know we will still activate decrepify through cursed scythe, but is it reliable enough to still warrant the belt? or is there a better belt to use (say, a witching hour)? Thanks!

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I think I like to old Page Format here better.  This one gets confusing when looking thru the Legendary salvage page and trying to link.

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My question is also about the belt, I didn't notice we don't use to Decrepify until I looked over the build again. Even if it comes from a "passive" ability, is it still that good? Or is there a better option?

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About that belt ... Yes its THAT good . The scythe is aor so in large mob densaty areas u are bound to curse atleast one mob with Decrepify. Also it gives u alot of sustain againt rift guardians because after a few hits u have garanteed Decrapify on him + there is no real other option at the moment. u can go with ghostlyhour or something like that... maybe..perhaps ... didnt try this tho

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My wife and I play together on the PS4.  I'm curious if there's another ring besides the Unity, since I won't have a Follower.

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On 7/14/2017 at 9:50 PM, albabe said:

My wife and I play together on the PS4.  I'm curious if there's another ring besides the Unity, since I won't have a Follower.

You can try Convention of Elements for even more damage, or a Lornelle's Sunstone for toughness (since it doesn't rely on followers).

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Hello . I see in the description of the Corpse explosion build , it is Mid Tier . So what exactly does this mean ? Not viable past GR50 or so ?

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17 hours ago, anemul said:

Hello . I see in the description of the Corpse explosion build , it is Mid Tier . So what exactly does this mean ? Not viable past GR50 or so ?

Generally, mid tier builds can reach GR75 without issues, and can get to ~GR90. If you want to get to GR100+, I would highly suggest using a High or Top tier build.

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On 7/26/2017 at 7:48 AM, Deadset said:

You can try Convention of Elements for even more damage, or a Lornelle's Sunstone for toughness (since it doesn't rely on followers).

Thanx!

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On 7/26/2017 at 7:48 AM, Deadset said:

You can try Convention of Elements for even more damage, or a Lornelle's Sunstone for toughness (since it doesn't rely on followers).

Hey Mr. Set!

Some of the terms you folks use are not the actual terms on the Gear.  For example, you say " All Resistance" and the gear says "Resist All Elements."  "Cooldown Reduction" is actually "Reduces Cooldown of All Skils by %."  Those are fairly obvious and I know this is picking nits, but on some stats it gets confusing sometimes.

I just wanna make sure I'm doing this correctly.  What stats do these Orange Highlighted stats relate to on the actual gear?

  1. High Damage Range
  2. Intelligence
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. % Weapon Damage
  5. Cooldown Reduction

 

Also, on the PS4, I noticed that on some gear, like Scarbringer Scarbringer and Vengeful Wind Vengeful Wind ,that  none of the stats will roll "Life per Hit."  So, if it's not already on the Weapon, you can't reroll any other stats to get it.

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Hey, my guess is that High Damage Range is the raw damage (displayed below DPS), and % Weapon damage is + % Damage.

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On 8/5/2017 at 9:26 AM, positiv2 said:

Hey, my guess is that High Damage Range is the raw damage (displayed below DPS), and % Weapon damage is + % Damage.

Thnx.  Sounds right.

There are others too:

Dead says "Life Regeneration" i I assume that's "Life Per Second?"

 

Edited by albabe

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1 hour ago, albabe said:

Thnx.  Sounds right.

There are others too:

Dead says "Life Regeneration" i I assume that's "Life Per Second?"

Should be. Are there any others you are unsure about?

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On 8/6/2017 at 2:02 PM, positiv2 said:

Should be. Are there any others you are unsure about?

Thanx.  Sorry for the delay.

"Sounds right."  But is there a way to be sure?  I would think these terms are Important for the builds.

I think there are more.  I usually just check-out these great Builds when I'm starting a Character and rarely go back to them, unless there's a Patch, of course - so I don't peruse these Stats that often.  I'll give them the once-over and get back to you.

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On 12. 8. 2017 at 4:43 PM, albabe said:

Thanx.  Sorry for the delay.

"Sounds right."  But is there a way to be sure?  I would think these terms are Important for the builds.

I think there are more.  I usually just check-out these great Builds when I'm starting a Character and rarely go back to them, unless there's a Patch, of course - so I don't peruse these Stats that often.  I'll give them the once-over and get back to you.

Sorry it took me so long to reply. I just got a reply from Deadset confirming that you got the stats right. If you find any other that you are unsure about, feel free to ask!

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On 8/15/2017 at 5:10 AM, Guest SirLudicrous said:

I`d call it the "explosive diarrhea-build" :^)

The Bad Burrito Build!

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Okeeee... Just wanted to make sure:  "Life Regeneration" is "Life Per Second," right?  So, in the Build Stats, why not call it Life Per Second?  Or is Life Per Hit also Life Regeneration(?) - because I rarely see Life Per Hit as something you can Gamble for.

 

 

Edited by albabe

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10 hours ago, albabe said:

Okeeee... Just wanted to make sure:  "Life Regeneration" is "Life Per Second," right?  So, in the Build Stats, why not call it Life Per Second?  Or is Life Per Hit also Life Regeneration(?) - because I rarely see Life Per Hit as something you can Gamble for.

Are you asking for this build specifically? Because there is no Life per hit or Life per second in the guide for the gear.

The only Life Regeneration there is in the guide is for paragon points and there is pretty much no option there, just throw all the points in there, usually the last thing you do on that page.

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On 9/3/2017 at 2:05 AM, Arkpit said:

Are you asking for this build specifically? Because there is no Life per hit or Life per second in the guide for the gear.

The only Life Regeneration there is in the guide is for paragon points and there is pretty much no option there, just throw all the points in there, usually the last thing you do on that page.

I'm talking about DeadSet's recommendations for Stats on the actual Gear for the Builds, not Paragon.  Maybe I'm wrong, but it looks like DeadSet uses those terms for all the builds, doesn't he?

For example:

Torso
  1. Dexterity
  2. 3 Sockets
  3. Vitality
  4. Life Regeneration
  5. Reduced damage from Elites
  6. Single Elemental Resistance (Physical prefered)

https://www.icy-veins.com/d3/uliana-seven-sided-strike-monk-bis-gear-gems-paragon-points

So, which Stat/Stats are "Life Regeneration?  If it's only "Life Per Second," why not just call it "Life Per Second?"  If it includes other Stats like "Life %" or "Life Per Hit," maybe we need a Primer.

 

And another question.  On the "LoN LTK Monk Lashing Tail Kick Sunwuko Variation Variation," the Scarbringer has a Stat Variable of "Life Per Hit."  From what I've noticed, you can't gamble for this Stat - it's either already on the Gear or it's tough noodles.  Now maybe this is because it's a "Variation Variation," which sorta becomes a Double Negative, or maybe even a Negative Double Negative...

Also, interestingly there is no LoN on this "Variation Variation," even though it's called LoN.

Weapon #1
  1. High Damage Range
  2. Dexterity
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Resource Cost Reduction
  5. Life per Hit
  6. Area Damage

https://www.icy-veins.com/d3/lon-ltk-monk-lashing-tail-kick-sunwuko-variation-variation

 

 

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2 hours ago, albabe said:

I'm talking about DeadSet's recommendations for Stats on the actual Gear for the Builds, not Paragon.  Maybe I'm wrong, but it looks like DeadSet uses those terms for all the builds, doesn't he?

Right, first off you're typing this in the Corpse explosion build forum which doesn't have anything to do with what you are talking about so that is why I was asking if this was in general or not. This should be in the general forum and not for a specific build that has no relevance to the question.

Yes, "Life regen" on gear is "Life per second" since %hp is raw health in your total hp pool and Life per hit is not a regen, it is something you have to manually "activate" by using abilities and attack. It could also be a matter of preference that whatever you are lacking could be put in that slot. If all other gear pieces for you are missing example the %hp, that is possible a better choice in this instance, sometimes you have to look at what your individual need is based on the stats you are lacking and not blindly go after a guide.

2 hours ago, albabe said:

On the "LoN LTK Monk Lashing Tail Kick Sunwuko Variation Variation," the Scarbringer has a Stat Variable of "Life Per Hit."  From what I've noticed, you can't gamble for this Stat - it's either already on the Gear or it's tough noodles.

Weapons should be able to roll Life on Hit from what I can see on everything in my stash. Only thing I can imagin is if there isa  relation to the secondary stat like with resists. Example, you can't roll Primary all resist stat if there is a secondary stat that is resistance to something. Thinking if it's possible that second stat for weapon regarding "Life" could be asimilar but I can't confirm that without having the weapon itself to test with.

2 hours ago, albabe said:

Also, interestingly there is no LoN on this "Variation Variation," even though it's called LoN.

The main build is called LoN and it means that it's a viable variation of the LoN build but the name of the build isn't changing.
Variations only show an alternative way of playing it but it's based on the same principals as the original so it's more of a title of what it is a variation of.

Edited by Arkpit

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21 hours ago, Arkpit said:

Right, first off you're typing this in the Corpse explosion build forum which doesn't have anything to do with what you are talking about so that is why I was asking if this was in general or not. This should be in the general forum and not for a specific build that has no relevance to the question.

Actually it does... You may not have noticed, but my subsequent posts were a continuation of earlier posts with a very similar question.

 

21 hours ago, Arkpit said:

Weapons should be able to roll Life on Hit from what I can see on everything in my stash. Only thing I can imagin is if there isa  relation to the secondary stat like with resists. Example, you can't roll Primary all resist stat if there is a secondary stat that is resistance to something. Thinking if it's possible that second stat for weapon regarding "Life" could be asimilar but I can't confirm that without having the weapon itself to test with.

I'm playing these builds on the Console lately and "Life PER Hit" is not always a variable Roll on any of the Stats that I can change.  As I've said, I've researched this on the Scarbringer.

 

21 hours ago, Arkpit said:

Yes, "Life regen" on gear is "Life per second"

Then why not call it "Life Per Second" rather than "Life Regeneration?"

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