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Patch 2.6.0 - Patch Notes & Necromancer Guides

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Patch 7.2.5 is now live in the Americas for PC, PS4 & Xbox One. Here are the official patch notes of the live build. Don't forget to check out our guide section, especially the Necromancer Beginner Guide for Season 11.

Deadset has been busy writing our Necromancer Guides. Keep an eye out on our guide section for more updates.

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Diablo III patch 2.6.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view the console notes, please click here.

PATCH HIGHLIGHTS
  • New Class: Necromancer
    • As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone.
      • Note: This class is available through the Rise of the Necromancer pack. For more details, please click here.
  • New Items for the Necromancer
    • Over 30 new Legendary items have been added for the Necromancer class, along with four class-exclusive Sets featuring unique themes. Set Dungeons have also been added for each of the new Sets, providing you new opportunities to test your mettle.
  • New Feature: Challenge Rifts
    • Explore new builds created by your fellow players in a weekly static dungeon! You can access these through the main screen, similar to Adventure Mode and Campaign Mode.
  • New Zones: The Moors & The Temple of the Firstborn
    • The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map.
  • New Bounties: Realms of Fate
    • Four new Waypoints have appeared in Adventure Mode. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens.

Important: Please note that you will not be prompted to download Patch 2.6.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after Patch 2.6.0 is live until those regions have also patched.

Diablo III Patch 2.6.0 - v2.6.0.46006 

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Classes [Top]

  • Necromancer Skills
    • Primary
      • Bone Spikes
        • Base Skill (Physical)
          • Generate: 24 Essence.
          • Summon bone spikes from the ground dealing 150% weapon damage per second.
        • Sudden Impact (Physical)
          • Bone spikes stun enemies for 1 second.
        • Path of Bones (Physical)
          • Now unleashes a line of spikes that deals 100% weapon damage. Damage is increased by up to 100% for those further away.
        • Bone Pillars (Poison)
          • Instead strikes the target and up to two nearby enemies with large bone pillars for 150% weapon damage.
        • Frost Spikes (Cold)
          • Leaves a frost patch that reduces the movement speed by 60% for 2 seconds.
        • Blood Spikes (Physical)
          • Enemies bleed for 50% weapon damage over 2 seconds and heal you for 0.5% of your total life over the duration.
      • Siphon Blood
        • Base Skill (Physical)
          • Generate: 15 Essence each time damage is dealt.
          • Siphon the blood from the targeted enemy dealing 300% weapon damage.
          • Siphon Blood heals you for 2% of your total health every second while channeled.
        • Suppress (Cold)
          • Enemies are also slowed by 75%.
        • Purity of Essence (Physical)
          • Essence gained is increased to 20 while you are at full health.
        • Drain Life (Physical)
          • Increases the amount of health restored to 6% but no longer restores Essence.
        • Power Shift (Poison)
          • Damage is increased by 10% each time damage is dealt. Max 10 stacks.
        • Blood Sucker (Physical)
          • You pull in all health globes within 40 yards while siphoning.
      • Grim Scythe
        • Base Skill (Physical)
          • Generate: 12 Essence per enemy hit
          • Slash with a summoned Scythe in front of you dealing 150% weapon damage as Physical.
        • Blood Scythe (Physical)
          • Heal for 1% of your health per enemy hit.
        • Execution (Physical)
          • Enemies below 20% health have a 5% chance to be decapitated and instantly killed.
        • Frost Scythe (Cold)
          • Each enemy hit increases your attack speed by 1% for 5 seconds. Max 15 stacks.
        • Dual Scythes (Physical)
          • Slash with two summoned Scythes in front of you dealing 150% weapon damage as Physical and push enemies together.
        • Cursed Scythe (Poison)
          • Enemies hit by the scythe have a 15% chance to be inflicted with a random curse.
    • Secondary
      • Death Nova
        • Base Skill (Poison)
          • Cost: 20 Essence
          • Unleash a Nova that deals 350% weapon damage to all enemies within 25 yards.
        • Tendril Nova (Physical)
          • Now heals you for 1% of your health per target hit and reduces damage dealt to 225%.
        • Bone Nova (Physical)
          • Spines radiate outward and deal 475% weapon damage within 12 yards.
        • Blood Nova (Physical)
          • Spend 10% health to unleash a Blood Nova that deals 450% weapon damage to all nearby enemies within 25 yards.
        • Blight (Poison)
          • Leave a lingering patch of blight on the ground slowing enemies by 60% and causing them to deal 15% less damage for 1 second.
        • Unstable Compound (Poison)
          • Each cast increases the radius of your next Nova by 5 yards up to 2 times.
      • Bone Spear
        • Base Skill (Physical)
          • Cost: 20 Essence
          • Summon a piercing bone projectile that causes 500% weapon damage to all enemies it passes through.
        • Crystallization (Cold)
          • Each enemy hit has their attack speed reduced by 20% and your attack speed is increased by 3% for 3 seconds stacking up to 10 times.
        • Shatter (Physical)
          • Instead of piercing now detonates on the first enemy hit dealing 450% to all enemies within 15 yards.
        • Blighted Marrow (Poison)
          • Damage is increased by 15% for each enemy Bone Spear passes through.
        • Blood Spear (Physical)
          • Bone Spear turns into Blood Spear. Damage is increased to 650% weapon damage at the cost of 10% health.
        • Teeth (Physical)
          • Launches 5 razor sharp teeth that deal 300% weapon damage.
      • Skeletal Mage
        • Base Skill (Physical)
          • Cost: 40 Essence
          • Raise a skeleton from the ground to attack your foes dealing 400% weapon damage per attack. Lasts 6 seconds.
        • Gift of Death (Physical)
          • Risen Skeletons leave a corpse behind when they die or expire.
        • Singularity (Physical)
          • Consumes all Essence to summon a powerful minion. The minion’s damage is increased by 3% for every point of Essence consumed.
        • Life Support (Physical)
          • Risen Mages cost 10% health to cast but lasts an additional 2 seconds.
        • Contamination (Poison)
          • Raise a contaminated mage that channels an aura of decay for 100% weapon damage for its duration.
        • Skeleton Archer (Cold)
          • Raise a Skeleton Archer that deals 400% weapon damage.
          • Skeleton Archers increase your attack speed by 3% for 5 seconds each time they deal damage. Max 10 stacks.
    • Blood & Bone
      • Bone Armor
        • Base Skill (Physical)
          • Cost: 10 Essence
          • Cooldown: 10 seconds
          • Rip bones from nearby enemies, dealing 150% weapon damage, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Bone Armor lasts 60 seconds.
        • Harvest of Anguish (Cold)
          • Damage dealt to enemies is increased by 200%.
        • Limited Immunity (Physical)
          • Your armor absorbs all incoming damage for 5 seconds and grants immunity to all control impairing effects.
        • Dislocation (Poison)
          • Enemies hit are also stunned for 2 seconds.
        • Thy Flesh Sustained (Physical)
          • Cost: 20% Health
          • Increases your Life per Second by 10% per target hit.
        • Reap of Anguish (Physical)
          • Bone Armor also increases your movement speed by 1% for each enemy hit.
      • Bone Spirit
        • Base Skill (Physical)
          • Launch a Bone Spirit that will seek enemies. Deals 4000% damage on impact.
          • You gain a charge every 15 seconds and can store up to 3 charges.  Recharge time is reduced by 1 second for each corpse you consume.
        • Possession (Physical)
          • Bone Spirit will now charm the target for 10 seconds at the cost of 5% health.
        • Panic Attack (Poison)
          • Enemies within 10 yards are feared for 2 seconds when Bone Spirit detonates.
        • Poltergeist (Cold)
          • Increases the maximum number of charges to 4.
        • Unfinished Business (Cold)
          • Bone Spirit explodes dealing 1250% weapon damage to all enemies within 10 yards on detonation.
        • Astral Projection (Cold)
          • Damage is increased by 15% for each enemy that Bone Spirit passes through while seeking its target.
      • Blood Rush
        • Base Skill (Physical)
          • Cooldown: 5 seconds
          • Cost: 5% Health
          • Shed your mortal flesh and reappear up to 50 yards away.
        • Transfusion (Physical)
          • Heals for 2% of your maximum health for every enemy passed through.
        • Hemostasis (Physical)
          • Removes the health cost.
        • Metabolism (Physical)
          • Blood Rush now has 2 charges, but its health cost is doubled.
        • Potency (Physical)
          • Increases your armor by 100% for 2 seconds after casting.
        • Molting (Physical)
          • Leaves a corpse at your original location when used.
      • Simulacrum
        • Base Skill (Physical)
          • Cost: 25% Health
          • Cooldown: 120 seconds
          • Create a Simulacrum made of blood that will duplicate your Essence Spenders for 15 seconds.
        • Reservoir (Physical)
          • Your maximum Essence is increased by 100% while your Simulacrum is active.
        • Cursed Form (Physical)
          • While active, your curse skills now apply all three curses.
        • Blood Debt (Physical)
          • Life costs for skills are reduced by 75% while Simulacrum is active.
        • Blood and Bone (Physical)
          • Now also creates a Simulacrum of Bone, but the duration is reduced to 10 seconds.
        • Self Sacrifice (Physical)
          • If you would die with a Simulacrum active, instead the Simulacrum is destroyed and you are fully healed.
    • Reanimation
      • Land of the Dead
        • Base Skill (Physical)
          • Cooldown: 120 seconds
          • All corpse skills can be used at will for 10 seconds.
        • Invigoration (Physical)
          • Your skills do not cost Essence while Land of the Dead is active.
        • Frozen Lands (Cold)
          • Enemies in the Land of the Dead are periodically frozen.
        • Plaguelands (Poison)
          • Land of the Dead deals up to 5,000% weapon damage to enemies over its duration.
        • Land of Plenty (Physical)
          • You are healed for 2% of your maximum life whenever you kill an enemy while Land of the Dead is active.
        • Shallow Graves (Physical)
          • Every 10 enemies killed extends the duration by 1 second up to a maximum of 2 seconds.
      • Command Skeletons
        • Base Skill (Physical)
          • Cost: 50 Essence
          • Active: Command your skeletal minions to attack the target and increase their damage by 50% for 5 seconds.
          • Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage per attack.
        • Enforcer (Physical)
          • Reduces the active Essence cost to 25.
        • Dark Mending (Physical)
          • Skeletal minions will heal you for 0.5% of your total health per hit while being commanded.
        • Freezing Grasp (Cold)
          • The target of your command is frozen for 3 seconds.
        • Kill Command (Poison)
          • Now commands your skeletons to explode, dealing 215% weapon damage to enemies within 15 yards.
        • Frenzy (Physical)
          • Commanded skeletons go into a frenzy, gaining 25% increased attack speed for the duration.
      • Command Golem
        • Base Skill (Poison)
          • Cooldown: 45 seconds
          • Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses.
          • Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage per attack.
        • Bone Golem (Physical)
          • Active: The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location and rooting them in place for 2 seconds.
        • Blood Golem (Physical)
          • Active: The Golem sacrifices itself healing you for 25% of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for 450% weapon damage.
        • Flesh Consuming Golem (Poison)
          • Active: The Golem consumes corpses at the targeted location increasing its damage by 30% per corpse.
        • Decay Golem (Poison)
          • Active: Command the Golem to the targeted location where it collapses into a pile of 8 corpses.
        • Ice Golem (Cold)
          • Active: Command the Golem to launch an icy blast at the target location, freezing enemies for 3 seconds and increasing their chance to be critically struck by 10% for 10 seconds
      • Army of the Dead
        • Base Skill (Physical)
          • Cooldown: 120 seconds
          • Raise a massive skeletal army to pummel the targeted location dealing 12000% weapon damage in a 15 yard radius.
        • Blighted Grasp (Poison)
          • Skeletal hands raise from the ground damaging enemies within 15 yards for 14000% total weapon damage as Poison over 5 seconds.
        • Frozen Army (Cold)
          • Weapon damage increased to 12000% and they attack all enemies in a line.
        • Unconventional Warfare (Physical)
          • Skeletons will rise from the ground and attack random targets for 50000% total weapon damage over 4 seconds.
        • Dead Storm (Physical)
          • Raise a storm of the dead that surround you damaging enemies for 15500% weapon damage over 5 seconds.
        • Blighted Grasp (Poison)
          • Skeletal hands rise from the ground damaging enemies within 15 yards for 14000% total weapon damage over 5 seconds
    • Curses
      • Decrepify
        • Base Skill (Physical)
          • Cost: 10 Essence
          • A crippling curse that reduces the enemy units’ movement speed by 75% and reduces damage done by 30% for 30 seconds.
        • Opportunist (Physical)
          • Gain a 3% movement speed increase for every enemy cursed.
        • Borrowed Time (Physical)
          • Gain 1% cooldown reduction for every enemy cursed.
        • Wither (Physical)
          • Damage reduction increased to 40%, but no longer reduces movement speed.
        • Dizzying Curse (Physical)
          • Cursed enemies have a 10% chance to be stunned for 2 seconds when hit.
        • Enfeeblement (Physical)
          • Increase the potency of the movement speed reduction for the first 5 seconds.
      • Frailty
        • Base Skill (Physical)
          • Cost: 10 Essence
          • A crippling curse that kills enemies with less than 15% health.  Lasts 30 seconds.
        • [Placeholder] Essence Return (Physical)
          • Gain 2 essence when a cursed enemy dies.
        • Volatile Death (Physical)
          • Cursed enemies explode for 100% weapon damage on death.
        • Scent of Blood (Physical)
          • Cursed enemies take 15% increased damage from your minions.
        • Aura of Frailty (Physical)
          • Becomes an aura that curses all enemies within 15 yards.
          • The range of this effect is increased by 50% of your gold pickup radius.
        • Early Grave (Physical)
          • Triggers at 18% life but costs 10% of your life.
      • Leech
        • Base Skill (Physical)
          • Cost: 10 Essence
          • Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for 2% of their total health. Lasts 30 seconds.
        • Transmittable (Physical)
          • Enemies that die while cursed will spread the curse to a nearby unaffected target.
        • Sanguine End (Physical)
          • Whenever a cursed enemy dies, you are healed for 200% of your Life per Kill.
        • Cursed Ground (Physical)
          • Now curses the ground, healing you for 1% of your maximum life every second for each enemy in the cursed area.
        • Blood Flask (Physical)
          • Whenever a cursed enemy dies your potion cooldown is reduced by 1 second.
        • Osmosis (Physical)
          • Each cursed enemy increases your life regeneration by 751 per second.
    • Corpses
      • Corpse Explosion
        • Base Skill (Physical)
          • Target an area exploding all corpses within 11 yards dealing 350% weapon damage to enemies within 20 yards.
        • Final Embrace (Physical)
          • Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs 2% life per corpse.
        • Close Quarters (Poison)
          • Now explodes corpses close to you, dealing 325% weapon damage to enemies within 20 yards.
        • Bloody Mess (Physical)
          • Explosion radius is increased to 25 yards.
        • Dead Cold (Cold)
          • Freeze all enemies caught in the explosion for 2 seconds.
        • Shrapnel (Poison)
          • Corpses now explode away from you, hitting all targets in a cone.
      • Corpse Lance
        • Base Skill (Physical)
          • Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage to the target.
        • Brittle Touch (Cold)
          • Enemies become brittle increasing their chance to be crit by 5% for 5 seconds each time they are hit with Corpse Lance.
        • Blood Lance (Physical)
          • Spend 2% of your total health to launch an additional lance from yourself towards the target that deals 250% weapon damage.
        • Visceral Impact (Physical)
          • Stuns the target for 3 seconds.
        • Shredding Splinters (Poison)
          • Each lance slows the target by 10% and reduces its damage by 6% for 10 seconds. Stacks up to 5 times.
        • Ricochet (Physical)
          • Corpse Lance has a 20% chance to ricochet to one additional target.
      • Devour
        • Base Skill (Physical)
          • Consume corpses within 60 yards to restore 10 Essence per corpse.
        • Ruthless (Physical)
          • Additionally consumes your minions for 10 Essence per minion killed.
        • Voracious (Physical)
          • Reduces all Essence costs by 2% for each corpse consumed for 5 seconds.
        • Devouring Aura (Physical)
          • Becomes an aura that consumes all corpses within 15 yards to restore 11 Essence per corpse.
          • The range of this effect is increased by 50% of your gold pickup radius.
        • Satiated (Physical)
          • Increases maximum life by 2% for 2 seconds for each corpse devoured.
        • Cannibalize (Physical)
          • Each corpse consumed also restores 3% health.
      • Revive
        • Base Skill (Physical)
          • Target an area reviving up to 10 corpses within 20 yards for 15 seconds.
        • Oblation (Physical)
          • Increases the damage of revived creatures by 20% but each Revive now costs 3% health.
        • Personal Army (Physical)
          • Damage taken is reduced by 1% for each revived minion active.
        • Recklessness (Cold)
          • Revived minions deal an additional 150% damage but last 6 seconds. Damage dealt is turned into Cold.
        • [Placeholder] Horrific Return (Poison)
          • When you revive a corpse, enemies within 20 yards run in fear for 3 seconds.
        • Purgatory (Physical)
          • Revived minions degenerate back into a usable corpse at the end of their duration.
  • Necromancer Passives
    • Fueled by Death
      • Consuming a corpse increases your run speed by 3% for 5 seconds.
    • Life from Death
      • Consuming a corpse has a 20% chance to spawn a Health Globe.
    • Stand Alone
      • Increase Armor by 100%, reduced by 10% for each active minion.
    • Bone Prison
      • Bone Spear, Bone Spikes and Bone Spirit have a 30% chance to trap enemies in a Bone Prison for 3 seconds.
    • Commander of the Dead
      • The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%.
    • Swift Harvesting
      • Increase the attack speed of Bone Spikes, Siphon Blood and Grim Scythe by 15%.
    • Aberrant Animator
      • Your minions gain 200% of your Thorns.
    • Eternal Torment
      • Your curses cost 50% less Essence and last forever.
    • Blood for Blood
      • Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 10 times.
    • Blood is Power
      • After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used.
    • Draw Life
      • Increases your Health Regen by 10% for each enemy within 20 yards.
    • Extended Servitude
      • Increase the duration of your Skeletal Mage and Revive minions by 25%.
    • Final Service
      • When you take lethal damage, you are sustained preventing all incoming damage for 4 seconds. In addition, you consume minions to heal for 10% of your life per minion. This effect cannot occur more than once every 60 seconds.
    • Grisly Tribute
      • You are healed for 10% of your Life on Hit when one of your minions hits an enemy.
    • Overwhelming Essence
      • Increase your maximum Essence by 40.
    • Rathma’s Shield
      • You cannot lose life for 4 seconds after using Land of the Dead, Army of the Dead and Simulacrum.
    • Dark Reaping
      • While using a scythe gain 2% Essence and Life per kill.
    • Rigor Mortis
      • Blight abilities also slow enemies by 30% and reduce their attack speed by 30% for 5 seconds.
    • Serration
      • Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 20%.
  • Wizard Skills
    • Mirror Image
      • Simulacrum
        • This rune has been renamed to “Hard Light”

Items [Top]

  • Legendary Items
    • Funerary Pick
      • Siphon Blood drains blood from 2 additional targets
    • Trag’oul’s Corroded Fang
      • The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and you deal 175-200% increased damage to cursed enemies
    • Scythe of the Cycle
      • Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds
    • Maltorius’ Petrified Spike
      • Bone Spear now costs 40 Essence and deals 375-450% increased damage
    • Bloodtide Blade
      • Death Nova deals 20-30% increased damage for every enemy within 15 yards
    • Reilena’s Shadowhook
      • Every point of Maximum Essence increases your damage by 0.5% and Bone Spikes generates 2-5 additional Essence for every enemy hit
    • Nayr’s Black Death
      • Each different Poison skill you use increases the damage of your Poison skills by 50-65% for 15 seconds
    • Spear of Jairo
      • Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses
    • Lost Time
      • Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks.
    • Bone Ringer
      • The damage bonus of Command Skeletons increases by 25-30% per second they spend attacking the same target
    • Leger’s Disdain
      • Grim Scythe deals an additional 7-10% damage for each point of Essence it restores
    • Iron Rose
      • Attacking with Siphon Blood has a 40-50% chance to cast a free Blood Nova
    • The Johnstone
      • Each corpse consumed in the Land of the Dead grants a stack of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150-200% while outside Land of the Dead.
    • Haunted Visions
      • Simulacrum now drains 5% of your maximum life every second and lasts twice as long
    • Wisdom of Kalan
      • Increases the maximum stacks of Bone Armor by 5
    • Bloodsong Mail
      • While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage
    • Requiem Cereplate
      • Devour restores an additional 75-100% Essence and Life. In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds.
    • Mask of Scarlet Death
      • Revive now consumes all corpses to raise a minion that deals 125 – 150% more damage per corpse
    • Fate’s Vow
      • Army of the Dead gains the effect of the Unconventional Warfare rune
    • Moribund Gauntlets
      • Your Golem sheds a corpse every second
    • Grasps of Essence
      • When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times
    • Golemskin Breeches
      • Your Golem’s damage is increased by 100-125% and you take 30% less damage while it is alive
    • Defiler Cuisses
      • Your Bone Spirit’s damage is increased by 75-100% for every second it is active
    • Steuart’s Greaves
      • You gain 40-50% increased movement speed for 2 seconds after using Blood Rush
    • Bryner’s Journey
      • Attacking with Bone Spikes has a 20-30% chance to cast a Bone Nova at the target location
    • Dayntee’s Binding
      • You gain an additional 40-50% damage reduction when there is an enemy afflicted by your Decrepify
    • Razeth’s Volition
      • Skeletal Mage gains the effect of the Gift of Death rune
    • Circle of Nailuj’s Evol
      • You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds
    • Prayer of Briggs
      • Uncursed enemies are pulled to the target location when a curse is applied to them
    • Krysbin’s Sentence
      • You deal 75-100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect
    • Lornelle’s Sunstone
      • Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing
    • Corpsewhisper Pauldrons
      • Corpse Lance damage is increased by 25-30% for 3 seconds when you consume a corpse. Max 20 stacks.
    • Hellfire Amulet
      • Necromancer passives have been added for this item
    • Halcyon’s Ascent
      • This item now includes a skill for the Necromancer
  • Class Sets
    • Bones of Rathma
      • (2) Set Bonus
        • Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage
      • (4) Set Bonus
        • You gain 1% damage reduction for 15 seconds each time one of your minions deals damage. Max 50 stacks.
      • (6) Set Bonus
        • Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%
    • Trag’Oul’s Avatar
      • (2) Set Bonus
        • Blood Rush gains the effect of every rune
      • (4) Set Bonus
        • While at full life, your healing from skills is added to your maximum life for 45 seconds, up to 100% more.
      • (6) Set Bonus
        • Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
    • Grace of Inarius
      • (2) Set Bonus
        • Bone Armor damage is increased by 1000%
      • (4) Set Bonus
        • Bone Armor grants an additional 2% damage reduction per enemy hit.
      • (6) Set Bonus
        • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% weapon damage and increasing the damage they take from the Necromancer by 2750%.
    • Pestilence Master’s Shroud
      • (2) Set Bonus
        • Each corpse you consume fires a Corpse Lance at a nearby enemy
      • (4) Set Bonus
        • Each enemy you hit with Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds.
      • (6) Set Bonus
        • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%
    • Jesseth Arms
      • (2) Set Bonus
        • When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target
        • While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage
  • Legendary Gems
    • Zei’s Stone of Vengeance
      • When a pet deals damage with this gem equipped, bonuses are now always granted from the player to the enemy hit instead of from the pet to the enemy.

Adventure Mode [Top]

  • Set Dungeons
    • The user interface has been updated to better explain tier completion requirements
      • With this, the basic completion tier must be finished within the given time limit
    • The time limit to complete a Set Dungeon has been increased to 5 minutes
    • Set dungeon monsters are now tracked on the mini-map when the dungeon begins
    • All Basic Tier monster kill requirements have been lowered
  • Greater Rifts
    • Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount.
  • Bug Fixes
    • Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty

Achievements [Top]

  • Terror In The Blood
    • Now requires the player’s health to be at 10% or below instead of 9% or below
  • Bug Fixes
    • Fixed a bug preventing the Terror in the Blood achievement from triggering once the criteria were met and Diablo was defeated

Monsters [Top]

  • Skeleton Mage
    • Has had its fire damage reduced slightly

Quality of Life [Top]

  • Witch Doctor Gargantuans will now destroy breakables they step on

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7 hours ago, Stan said:

Patch 7.2.5 is now live in the Americas for PC, PS4 & Xbox One.

That no WoW post :p

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    • By Starym

       
      We have a brand new PTR up for D3 and there's quite a few skill changes for Barbarians, Crusaders and especially Necromancers, not just to their stats but to how the actually work. There's also a LOT of legendary item and set number tweaks, the general gist of which is higher numbers! And finally we also get some bug fixes and some GR map tuning as well.
      PTR (source)
      Table of Contents:
      Classes Items Adventure Mode  

      CLASSES
      Barbarian Skills Battle Rage Bloodshed Has been redesigned: Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second. Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin. Crusader Skills Blessed Hammer Limitless Has been redesigned: Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards. Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density. Necromancer Skills Command Skeletons Commanding your Skeletal Warriors will break crowd control effects on them Skeletal Warriors will no longer die after taking too many hits Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game. Devour Voracious Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts. Simulacrum Added a glow to the skill icon to indicate when Simulacrum is active. Skeletal Mage This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max. Bone Armor Essence cost removed. Can now be cast while moving. Army of the Dead Frozen Army The pulsing damage from this rune has been spread out Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount. Necromancer Passives Fueled By Death The movement speed bonus from this passive can now exceed the 25% cap Bug Fixes Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time Return to Top
      ITEMS
      General Many Legendary and Set items have had their drop chance increased Legendary Items Barbarian Bracers of Destruction Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits. Bracers of the First Men Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% increased damage. Fury of the Vanished Peak No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Gavel of Judgement No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix. Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% and it returns 25 Fury if it hits 3 or fewer enemies. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch Girdle of Giants Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds. Skull Grasp Increase the damage of Whirlwind by 250–300% 400-500% Standoff Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed. Crusader Blade of Prophecy No longer rolls a bonus to Condemn damage as an inherent affix. Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Bracer of Fury Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks. Fate of the Fell Gain two additional rays of Heaven’s Fury. Heaven's Fury gains two additional rays and has its damage increased by 150-200%. Frydehr’s Wrath No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix. Condemn has no cooldown and has its damage increased by 450-600%, but instead costs 40 Wrath. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Gyrfalcon’s Foote Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500%. Jekangbord No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix. Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Demon Hunter Dead Man’s Legacy No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix. Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Karlei’s Point The damage of Impale is increased by 60-80% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled. Manticore No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Yang’s Recurve Multishot attacks 50% faster and its damage is increased by 125-150%. Monk Binding of the Lost Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds. Balance No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix. The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. The Fist of Az’Turrasq Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. damage reduction for 7 seconds. Incense Torch of the Grand Temple No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Scarbringer The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit. Necromancer Bloodsong Mail While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes. Bloodtide Blade Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards.. Dayntee’s Binding You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses. Defiler Cuisses Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active. Fate’s Vow Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune. Golemskin Breeches Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds. Leger’s Disdain Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores. Lost Time Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks. Maltorius’ Petrified Spike Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage. Mask of Scarlet Death When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death. This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses. Nayr’s Black Death Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds. Scythe of the Cycle Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds. Steuart’s Greaves You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush. The Johnstone Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead. Witch Doctor Bakuli Jungle Wraps Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas. Mask of Jeram Pets deal 75–100% 150-200% increased damage. Staff of Chiroptera No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix. Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. The Short Man’s Finger Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch Wizard Orb of Infinite Depth Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times. Ranslor’s Folly Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards. Triumvirate Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times. Unstable Scepter No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix. The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time.. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Wand of Woh No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix. The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Set Items Barbarian Immortal King’s Call (6) Set While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% increased damage. Might of the Earth (6) Set Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000%. The Legacy of Raekor (4) Set Furious Charge gains the effect of every rune and deals 300% 500% increased damage. (6) Set Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks. Crusader Armor of Akkhan (6) Set While Akarat's Champion is active, you deal 600% 900% increased damage and take 15% 20% less damage. Thorns of the Invoker (2) Set Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% for 2 seconds. (6) Set The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% of your Thorns damage to the first enemy hit. Demon Hunter Embodiment of the Marauder (6) Set Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% increased damage for every active Sentry. Natalya’s Vengeance (6) Set After casting Rain of Vengeance, deal 500% 750% increased damage and take 60% reduced damage for 10 seconds. Unhallowed Essence (6) Set Your generators, Multishot, and Vengeance deal 40% 70% increased damage for every point of Discipline you have. Monk Monkey King’s Garb (6) Set Has been redesigned. Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have. Uliana’s Stratagem (4) Set Your Seven-Sided Strike deals double 777% its total damage with each hit. (6) Set Increase the damage of your Exploding Palm by 250% 1800% and your Seven-Sided Strike detonates your Exploding Palm. Necromancer Pestilence Master’s Shroud (6) Set Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500%. Trag’Oul’s Avatar (6) Set Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%. Witch Doctor Helltooth Harness (2) Set Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds. (6) Set After casting Wall of Death, gain 1400% 1700% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch. Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set. Raiment of the Jade Harvester (2) Set When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 seconds worth of Haunt damage. (6) Set Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage. Wizard Firebird’s Finery (6) Set Your damage is increased by 120% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited. Vyr’s Amazing Arcana (6) Set Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2. Other Items Shields acquired by Necromancer players can now properly roll the +Max Essence affix Bug Fixes Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light. Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target. Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus. Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class. Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped. Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo. Return to Top
      ADVENTURE MODE
      Rifts Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset. Increased the amount of experience and Rift progress granted by the Hematic Disciple. Reduced the fog effect in the Shrouded Moors tilesets in Rifts and Greater Rifts. Shield Pylons no longer reflects damage back to attackers. Note: Reflecting damage back to attackers caused performance issues when encountering high density. Return to Top
      PTR ONLY
      D’jank Miem Players can exchange Blood Shards with this vendor for bags containing Legendary items Return to Top
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