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Patch 2.6.0 - Patch Notes & Necromancer Guides

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Patch 7.2.5 is now live in the Americas for PC, PS4 & Xbox One. Here are the official patch notes of the live build. Don't forget to check out our guide section, especially the Necromancer Beginner Guide for Season 11.

Deadset has been busy writing our Necromancer Guides. Keep an eye out on our guide section for more updates.

Blizzard LogoBlizzard (Source)

Diablo III patch 2.6.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view the console notes, please click here.

PATCH HIGHLIGHTS
  • New Class: Necromancer
    • As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone.
      • Note: This class is available through the Rise of the Necromancer pack. For more details, please click here.
  • New Items for the Necromancer
    • Over 30 new Legendary items have been added for the Necromancer class, along with four class-exclusive Sets featuring unique themes. Set Dungeons have also been added for each of the new Sets, providing you new opportunities to test your mettle.
  • New Feature: Challenge Rifts
    • Explore new builds created by your fellow players in a weekly static dungeon! You can access these through the main screen, similar to Adventure Mode and Campaign Mode.
  • New Zones: The Moors & The Temple of the Firstborn
    • The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map.
  • New Bounties: Realms of Fate
    • Four new Waypoints have appeared in Adventure Mode. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens.

Important: Please note that you will not be prompted to download Patch 2.6.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after Patch 2.6.0 is live until those regions have also patched.

Diablo III Patch 2.6.0 - v2.6.0.46006 

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Classes [Top]

  • Necromancer Skills
    • Primary
      • Bone Spikes
        • Base Skill (Physical)
          • Generate: 24 Essence.
          • Summon bone spikes from the ground dealing 150% weapon damage per second.
        • Sudden Impact (Physical)
          • Bone spikes stun enemies for 1 second.
        • Path of Bones (Physical)
          • Now unleashes a line of spikes that deals 100% weapon damage. Damage is increased by up to 100% for those further away.
        • Bone Pillars (Poison)
          • Instead strikes the target and up to two nearby enemies with large bone pillars for 150% weapon damage.
        • Frost Spikes (Cold)
          • Leaves a frost patch that reduces the movement speed by 60% for 2 seconds.
        • Blood Spikes (Physical)
          • Enemies bleed for 50% weapon damage over 2 seconds and heal you for 0.5% of your total life over the duration.
      • Siphon Blood
        • Base Skill (Physical)
          • Generate: 15 Essence each time damage is dealt.
          • Siphon the blood from the targeted enemy dealing 300% weapon damage.
          • Siphon Blood heals you for 2% of your total health every second while channeled.
        • Suppress (Cold)
          • Enemies are also slowed by 75%.
        • Purity of Essence (Physical)
          • Essence gained is increased to 20 while you are at full health.
        • Drain Life (Physical)
          • Increases the amount of health restored to 6% but no longer restores Essence.
        • Power Shift (Poison)
          • Damage is increased by 10% each time damage is dealt. Max 10 stacks.
        • Blood Sucker (Physical)
          • You pull in all health globes within 40 yards while siphoning.
      • Grim Scythe
        • Base Skill (Physical)
          • Generate: 12 Essence per enemy hit
          • Slash with a summoned Scythe in front of you dealing 150% weapon damage as Physical.
        • Blood Scythe (Physical)
          • Heal for 1% of your health per enemy hit.
        • Execution (Physical)
          • Enemies below 20% health have a 5% chance to be decapitated and instantly killed.
        • Frost Scythe (Cold)
          • Each enemy hit increases your attack speed by 1% for 5 seconds. Max 15 stacks.
        • Dual Scythes (Physical)
          • Slash with two summoned Scythes in front of you dealing 150% weapon damage as Physical and push enemies together.
        • Cursed Scythe (Poison)
          • Enemies hit by the scythe have a 15% chance to be inflicted with a random curse.
    • Secondary
      • Death Nova
        • Base Skill (Poison)
          • Cost: 20 Essence
          • Unleash a Nova that deals 350% weapon damage to all enemies within 25 yards.
        • Tendril Nova (Physical)
          • Now heals you for 1% of your health per target hit and reduces damage dealt to 225%.
        • Bone Nova (Physical)
          • Spines radiate outward and deal 475% weapon damage within 12 yards.
        • Blood Nova (Physical)
          • Spend 10% health to unleash a Blood Nova that deals 450% weapon damage to all nearby enemies within 25 yards.
        • Blight (Poison)
          • Leave a lingering patch of blight on the ground slowing enemies by 60% and causing them to deal 15% less damage for 1 second.
        • Unstable Compound (Poison)
          • Each cast increases the radius of your next Nova by 5 yards up to 2 times.
      • Bone Spear
        • Base Skill (Physical)
          • Cost: 20 Essence
          • Summon a piercing bone projectile that causes 500% weapon damage to all enemies it passes through.
        • Crystallization (Cold)
          • Each enemy hit has their attack speed reduced by 20% and your attack speed is increased by 3% for 3 seconds stacking up to 10 times.
        • Shatter (Physical)
          • Instead of piercing now detonates on the first enemy hit dealing 450% to all enemies within 15 yards.
        • Blighted Marrow (Poison)
          • Damage is increased by 15% for each enemy Bone Spear passes through.
        • Blood Spear (Physical)
          • Bone Spear turns into Blood Spear. Damage is increased to 650% weapon damage at the cost of 10% health.
        • Teeth (Physical)
          • Launches 5 razor sharp teeth that deal 300% weapon damage.
      • Skeletal Mage
        • Base Skill (Physical)
          • Cost: 40 Essence
          • Raise a skeleton from the ground to attack your foes dealing 400% weapon damage per attack. Lasts 6 seconds.
        • Gift of Death (Physical)
          • Risen Skeletons leave a corpse behind when they die or expire.
        • Singularity (Physical)
          • Consumes all Essence to summon a powerful minion. The minion’s damage is increased by 3% for every point of Essence consumed.
        • Life Support (Physical)
          • Risen Mages cost 10% health to cast but lasts an additional 2 seconds.
        • Contamination (Poison)
          • Raise a contaminated mage that channels an aura of decay for 100% weapon damage for its duration.
        • Skeleton Archer (Cold)
          • Raise a Skeleton Archer that deals 400% weapon damage.
          • Skeleton Archers increase your attack speed by 3% for 5 seconds each time they deal damage. Max 10 stacks.
    • Blood & Bone
      • Bone Armor
        • Base Skill (Physical)
          • Cost: 10 Essence
          • Cooldown: 10 seconds
          • Rip bones from nearby enemies, dealing 150% weapon damage, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Bone Armor lasts 60 seconds.
        • Harvest of Anguish (Cold)
          • Damage dealt to enemies is increased by 200%.
        • Limited Immunity (Physical)
          • Your armor absorbs all incoming damage for 5 seconds and grants immunity to all control impairing effects.
        • Dislocation (Poison)
          • Enemies hit are also stunned for 2 seconds.
        • Thy Flesh Sustained (Physical)
          • Cost: 20% Health
          • Increases your Life per Second by 10% per target hit.
        • Reap of Anguish (Physical)
          • Bone Armor also increases your movement speed by 1% for each enemy hit.
      • Bone Spirit
        • Base Skill (Physical)
          • Launch a Bone Spirit that will seek enemies. Deals 4000% damage on impact.
          • You gain a charge every 15 seconds and can store up to 3 charges.  Recharge time is reduced by 1 second for each corpse you consume.
        • Possession (Physical)
          • Bone Spirit will now charm the target for 10 seconds at the cost of 5% health.
        • Panic Attack (Poison)
          • Enemies within 10 yards are feared for 2 seconds when Bone Spirit detonates.
        • Poltergeist (Cold)
          • Increases the maximum number of charges to 4.
        • Unfinished Business (Cold)
          • Bone Spirit explodes dealing 1250% weapon damage to all enemies within 10 yards on detonation.
        • Astral Projection (Cold)
          • Damage is increased by 15% for each enemy that Bone Spirit passes through while seeking its target.
      • Blood Rush
        • Base Skill (Physical)
          • Cooldown: 5 seconds
          • Cost: 5% Health
          • Shed your mortal flesh and reappear up to 50 yards away.
        • Transfusion (Physical)
          • Heals for 2% of your maximum health for every enemy passed through.
        • Hemostasis (Physical)
          • Removes the health cost.
        • Metabolism (Physical)
          • Blood Rush now has 2 charges, but its health cost is doubled.
        • Potency (Physical)
          • Increases your armor by 100% for 2 seconds after casting.
        • Molting (Physical)
          • Leaves a corpse at your original location when used.
      • Simulacrum
        • Base Skill (Physical)
          • Cost: 25% Health
          • Cooldown: 120 seconds
          • Create a Simulacrum made of blood that will duplicate your Essence Spenders for 15 seconds.
        • Reservoir (Physical)
          • Your maximum Essence is increased by 100% while your Simulacrum is active.
        • Cursed Form (Physical)
          • While active, your curse skills now apply all three curses.
        • Blood Debt (Physical)
          • Life costs for skills are reduced by 75% while Simulacrum is active.
        • Blood and Bone (Physical)
          • Now also creates a Simulacrum of Bone, but the duration is reduced to 10 seconds.
        • Self Sacrifice (Physical)
          • If you would die with a Simulacrum active, instead the Simulacrum is destroyed and you are fully healed.
    • Reanimation
      • Land of the Dead
        • Base Skill (Physical)
          • Cooldown: 120 seconds
          • All corpse skills can be used at will for 10 seconds.
        • Invigoration (Physical)
          • Your skills do not cost Essence while Land of the Dead is active.
        • Frozen Lands (Cold)
          • Enemies in the Land of the Dead are periodically frozen.
        • Plaguelands (Poison)
          • Land of the Dead deals up to 5,000% weapon damage to enemies over its duration.
        • Land of Plenty (Physical)
          • You are healed for 2% of your maximum life whenever you kill an enemy while Land of the Dead is active.
        • Shallow Graves (Physical)
          • Every 10 enemies killed extends the duration by 1 second up to a maximum of 2 seconds.
      • Command Skeletons
        • Base Skill (Physical)
          • Cost: 50 Essence
          • Active: Command your skeletal minions to attack the target and increase their damage by 50% for 5 seconds.
          • Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage per attack.
        • Enforcer (Physical)
          • Reduces the active Essence cost to 25.
        • Dark Mending (Physical)
          • Skeletal minions will heal you for 0.5% of your total health per hit while being commanded.
        • Freezing Grasp (Cold)
          • The target of your command is frozen for 3 seconds.
        • Kill Command (Poison)
          • Now commands your skeletons to explode, dealing 215% weapon damage to enemies within 15 yards.
        • Frenzy (Physical)
          • Commanded skeletons go into a frenzy, gaining 25% increased attack speed for the duration.
      • Command Golem
        • Base Skill (Poison)
          • Cooldown: 45 seconds
          • Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses.
          • Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage per attack.
        • Bone Golem (Physical)
          • Active: The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location and rooting them in place for 2 seconds.
        • Blood Golem (Physical)
          • Active: The Golem sacrifices itself healing you for 25% of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for 450% weapon damage.
        • Flesh Consuming Golem (Poison)
          • Active: The Golem consumes corpses at the targeted location increasing its damage by 30% per corpse.
        • Decay Golem (Poison)
          • Active: Command the Golem to the targeted location where it collapses into a pile of 8 corpses.
        • Ice Golem (Cold)
          • Active: Command the Golem to launch an icy blast at the target location, freezing enemies for 3 seconds and increasing their chance to be critically struck by 10% for 10 seconds
      • Army of the Dead
        • Base Skill (Physical)
          • Cooldown: 120 seconds
          • Raise a massive skeletal army to pummel the targeted location dealing 12000% weapon damage in a 15 yard radius.
        • Blighted Grasp (Poison)
          • Skeletal hands raise from the ground damaging enemies within 15 yards for 14000% total weapon damage as Poison over 5 seconds.
        • Frozen Army (Cold)
          • Weapon damage increased to 12000% and they attack all enemies in a line.
        • Unconventional Warfare (Physical)
          • Skeletons will rise from the ground and attack random targets for 50000% total weapon damage over 4 seconds.
        • Dead Storm (Physical)
          • Raise a storm of the dead that surround you damaging enemies for 15500% weapon damage over 5 seconds.
        • Blighted Grasp (Poison)
          • Skeletal hands rise from the ground damaging enemies within 15 yards for 14000% total weapon damage over 5 seconds
    • Curses
      • Decrepify
        • Base Skill (Physical)
          • Cost: 10 Essence
          • A crippling curse that reduces the enemy units’ movement speed by 75% and reduces damage done by 30% for 30 seconds.
        • Opportunist (Physical)
          • Gain a 3% movement speed increase for every enemy cursed.
        • Borrowed Time (Physical)
          • Gain 1% cooldown reduction for every enemy cursed.
        • Wither (Physical)
          • Damage reduction increased to 40%, but no longer reduces movement speed.
        • Dizzying Curse (Physical)
          • Cursed enemies have a 10% chance to be stunned for 2 seconds when hit.
        • Enfeeblement (Physical)
          • Increase the potency of the movement speed reduction for the first 5 seconds.
      • Frailty
        • Base Skill (Physical)
          • Cost: 10 Essence
          • A crippling curse that kills enemies with less than 15% health.  Lasts 30 seconds.
        • [Placeholder] Essence Return (Physical)
          • Gain 2 essence when a cursed enemy dies.
        • Volatile Death (Physical)
          • Cursed enemies explode for 100% weapon damage on death.
        • Scent of Blood (Physical)
          • Cursed enemies take 15% increased damage from your minions.
        • Aura of Frailty (Physical)
          • Becomes an aura that curses all enemies within 15 yards.
          • The range of this effect is increased by 50% of your gold pickup radius.
        • Early Grave (Physical)
          • Triggers at 18% life but costs 10% of your life.
      • Leech
        • Base Skill (Physical)
          • Cost: 10 Essence
          • Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for 2% of their total health. Lasts 30 seconds.
        • Transmittable (Physical)
          • Enemies that die while cursed will spread the curse to a nearby unaffected target.
        • Sanguine End (Physical)
          • Whenever a cursed enemy dies, you are healed for 200% of your Life per Kill.
        • Cursed Ground (Physical)
          • Now curses the ground, healing you for 1% of your maximum life every second for each enemy in the cursed area.
        • Blood Flask (Physical)
          • Whenever a cursed enemy dies your potion cooldown is reduced by 1 second.
        • Osmosis (Physical)
          • Each cursed enemy increases your life regeneration by 751 per second.
    • Corpses
      • Corpse Explosion
        • Base Skill (Physical)
          • Target an area exploding all corpses within 11 yards dealing 350% weapon damage to enemies within 20 yards.
        • Final Embrace (Physical)
          • Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs 2% life per corpse.
        • Close Quarters (Poison)
          • Now explodes corpses close to you, dealing 325% weapon damage to enemies within 20 yards.
        • Bloody Mess (Physical)
          • Explosion radius is increased to 25 yards.
        • Dead Cold (Cold)
          • Freeze all enemies caught in the explosion for 2 seconds.
        • Shrapnel (Poison)
          • Corpses now explode away from you, hitting all targets in a cone.
      • Corpse Lance
        • Base Skill (Physical)
          • Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage to the target.
        • Brittle Touch (Cold)
          • Enemies become brittle increasing their chance to be crit by 5% for 5 seconds each time they are hit with Corpse Lance.
        • Blood Lance (Physical)
          • Spend 2% of your total health to launch an additional lance from yourself towards the target that deals 250% weapon damage.
        • Visceral Impact (Physical)
          • Stuns the target for 3 seconds.
        • Shredding Splinters (Poison)
          • Each lance slows the target by 10% and reduces its damage by 6% for 10 seconds. Stacks up to 5 times.
        • Ricochet (Physical)
          • Corpse Lance has a 20% chance to ricochet to one additional target.
      • Devour
        • Base Skill (Physical)
          • Consume corpses within 60 yards to restore 10 Essence per corpse.
        • Ruthless (Physical)
          • Additionally consumes your minions for 10 Essence per minion killed.
        • Voracious (Physical)
          • Reduces all Essence costs by 2% for each corpse consumed for 5 seconds.
        • Devouring Aura (Physical)
          • Becomes an aura that consumes all corpses within 15 yards to restore 11 Essence per corpse.
          • The range of this effect is increased by 50% of your gold pickup radius.
        • Satiated (Physical)
          • Increases maximum life by 2% for 2 seconds for each corpse devoured.
        • Cannibalize (Physical)
          • Each corpse consumed also restores 3% health.
      • Revive
        • Base Skill (Physical)
          • Target an area reviving up to 10 corpses within 20 yards for 15 seconds.
        • Oblation (Physical)
          • Increases the damage of revived creatures by 20% but each Revive now costs 3% health.
        • Personal Army (Physical)
          • Damage taken is reduced by 1% for each revived minion active.
        • Recklessness (Cold)
          • Revived minions deal an additional 150% damage but last 6 seconds. Damage dealt is turned into Cold.
        • [Placeholder] Horrific Return (Poison)
          • When you revive a corpse, enemies within 20 yards run in fear for 3 seconds.
        • Purgatory (Physical)
          • Revived minions degenerate back into a usable corpse at the end of their duration.
  • Necromancer Passives
    • Fueled by Death
      • Consuming a corpse increases your run speed by 3% for 5 seconds.
    • Life from Death
      • Consuming a corpse has a 20% chance to spawn a Health Globe.
    • Stand Alone
      • Increase Armor by 100%, reduced by 10% for each active minion.
    • Bone Prison
      • Bone Spear, Bone Spikes and Bone Spirit have a 30% chance to trap enemies in a Bone Prison for 3 seconds.
    • Commander of the Dead
      • The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%.
    • Swift Harvesting
      • Increase the attack speed of Bone Spikes, Siphon Blood and Grim Scythe by 15%.
    • Aberrant Animator
      • Your minions gain 200% of your Thorns.
    • Eternal Torment
      • Your curses cost 50% less Essence and last forever.
    • Blood for Blood
      • Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 10 times.
    • Blood is Power
      • After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used.
    • Draw Life
      • Increases your Health Regen by 10% for each enemy within 20 yards.
    • Extended Servitude
      • Increase the duration of your Skeletal Mage and Revive minions by 25%.
    • Final Service
      • When you take lethal damage, you are sustained preventing all incoming damage for 4 seconds. In addition, you consume minions to heal for 10% of your life per minion. This effect cannot occur more than once every 60 seconds.
    • Grisly Tribute
      • You are healed for 10% of your Life on Hit when one of your minions hits an enemy.
    • Overwhelming Essence
      • Increase your maximum Essence by 40.
    • Rathma’s Shield
      • You cannot lose life for 4 seconds after using Land of the Dead, Army of the Dead and Simulacrum.
    • Dark Reaping
      • While using a scythe gain 2% Essence and Life per kill.
    • Rigor Mortis
      • Blight abilities also slow enemies by 30% and reduce their attack speed by 30% for 5 seconds.
    • Serration
      • Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 20%.
  • Wizard Skills
    • Mirror Image
      • Simulacrum
        • This rune has been renamed to “Hard Light”

Items [Top]

  • Legendary Items
    • Funerary Pick
      • Siphon Blood drains blood from 2 additional targets
    • Trag’oul’s Corroded Fang
      • The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and you deal 175-200% increased damage to cursed enemies
    • Scythe of the Cycle
      • Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds
    • Maltorius’ Petrified Spike
      • Bone Spear now costs 40 Essence and deals 375-450% increased damage
    • Bloodtide Blade
      • Death Nova deals 20-30% increased damage for every enemy within 15 yards
    • Reilena’s Shadowhook
      • Every point of Maximum Essence increases your damage by 0.5% and Bone Spikes generates 2-5 additional Essence for every enemy hit
    • Nayr’s Black Death
      • Each different Poison skill you use increases the damage of your Poison skills by 50-65% for 15 seconds
    • Spear of Jairo
      • Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses
    • Lost Time
      • Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks.
    • Bone Ringer
      • The damage bonus of Command Skeletons increases by 25-30% per second they spend attacking the same target
    • Leger’s Disdain
      • Grim Scythe deals an additional 7-10% damage for each point of Essence it restores
    • Iron Rose
      • Attacking with Siphon Blood has a 40-50% chance to cast a free Blood Nova
    • The Johnstone
      • Each corpse consumed in the Land of the Dead grants a stack of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150-200% while outside Land of the Dead.
    • Haunted Visions
      • Simulacrum now drains 5% of your maximum life every second and lasts twice as long
    • Wisdom of Kalan
      • Increases the maximum stacks of Bone Armor by 5
    • Bloodsong Mail
      • While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage
    • Requiem Cereplate
      • Devour restores an additional 75-100% Essence and Life. In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds.
    • Mask of Scarlet Death
      • Revive now consumes all corpses to raise a minion that deals 125 – 150% more damage per corpse
    • Fate’s Vow
      • Army of the Dead gains the effect of the Unconventional Warfare rune
    • Moribund Gauntlets
      • Your Golem sheds a corpse every second
    • Grasps of Essence
      • When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times
    • Golemskin Breeches
      • Your Golem’s damage is increased by 100-125% and you take 30% less damage while it is alive
    • Defiler Cuisses
      • Your Bone Spirit’s damage is increased by 75-100% for every second it is active
    • Steuart’s Greaves
      • You gain 40-50% increased movement speed for 2 seconds after using Blood Rush
    • Bryner’s Journey
      • Attacking with Bone Spikes has a 20-30% chance to cast a Bone Nova at the target location
    • Dayntee’s Binding
      • You gain an additional 40-50% damage reduction when there is an enemy afflicted by your Decrepify
    • Razeth’s Volition
      • Skeletal Mage gains the effect of the Gift of Death rune
    • Circle of Nailuj’s Evol
      • You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds
    • Prayer of Briggs
      • Uncursed enemies are pulled to the target location when a curse is applied to them
    • Krysbin’s Sentence
      • You deal 75-100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect
    • Lornelle’s Sunstone
      • Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing
    • Corpsewhisper Pauldrons
      • Corpse Lance damage is increased by 25-30% for 3 seconds when you consume a corpse. Max 20 stacks.
    • Hellfire Amulet
      • Necromancer passives have been added for this item
    • Halcyon’s Ascent
      • This item now includes a skill for the Necromancer
  • Class Sets
    • Bones of Rathma
      • (2) Set Bonus
        • Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage
      • (4) Set Bonus
        • You gain 1% damage reduction for 15 seconds each time one of your minions deals damage. Max 50 stacks.
      • (6) Set Bonus
        • Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%
    • Trag’Oul’s Avatar
      • (2) Set Bonus
        • Blood Rush gains the effect of every rune
      • (4) Set Bonus
        • While at full life, your healing from skills is added to your maximum life for 45 seconds, up to 100% more.
      • (6) Set Bonus
        • Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
    • Grace of Inarius
      • (2) Set Bonus
        • Bone Armor damage is increased by 1000%
      • (4) Set Bonus
        • Bone Armor grants an additional 2% damage reduction per enemy hit.
      • (6) Set Bonus
        • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% weapon damage and increasing the damage they take from the Necromancer by 2750%.
    • Pestilence Master’s Shroud
      • (2) Set Bonus
        • Each corpse you consume fires a Corpse Lance at a nearby enemy
      • (4) Set Bonus
        • Each enemy you hit with Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds.
      • (6) Set Bonus
        • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%
    • Jesseth Arms
      • (2) Set Bonus
        • When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target
        • While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage
  • Legendary Gems
    • Zei’s Stone of Vengeance
      • When a pet deals damage with this gem equipped, bonuses are now always granted from the player to the enemy hit instead of from the pet to the enemy.

Adventure Mode [Top]

  • Set Dungeons
    • The user interface has been updated to better explain tier completion requirements
      • With this, the basic completion tier must be finished within the given time limit
    • The time limit to complete a Set Dungeon has been increased to 5 minutes
    • Set dungeon monsters are now tracked on the mini-map when the dungeon begins
    • All Basic Tier monster kill requirements have been lowered
  • Greater Rifts
    • Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount.
  • Bug Fixes
    • Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty

Achievements [Top]

  • Terror In The Blood
    • Now requires the player’s health to be at 10% or below instead of 9% or below
  • Bug Fixes
    • Fixed a bug preventing the Terror in the Blood achievement from triggering once the criteria were met and Diablo was defeated

Monsters [Top]

  • Skeleton Mage
    • Has had its fire damage reduced slightly

Quality of Life [Top]

  • Witch Doctor Gargantuans will now destroy breakables they step on

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    • By Starym
      We're getting two new sets in patch 2.6.7 aka Season 19, with the Crusader and Monk getting upgrades, but it seems we're not getting their associated set dungeons. We may be seeing new ones in the future, but it seems they won't coincide with the introduction of each new set (as we're getting 2 new sets each season from this one forward).
      Set Dungeons (source)
      I don’t believe we have plans to add new Set Dungeons for the new Class sets (at least, not for 2.6.7). I’ll talk to the team about this and see if there are any future facing plans beyond that. While it is a shame the new sets aren't coming with their own dungeons, the patch still has plenty of new content, and if we are getting new ones in later patches that will be some solid content to go over each new season.
    • By Starym
      It seems the fact that only Crusaders and Monks are getting new sets is bothering a fair amount of people and Nevalistis has replied to a forum thread titled "2 out of 7 classes are getting love!?", which is a pretty ironic title considering Barbarians are getting quite some affection this season as well (I suppose it's only love if there's sets involved... typical materialists!!1).

      The explanation goes into why this way of releasing updates to the classes was chosen and what other ways were planned and then scrapped (although the reason behind the initial limitation is clearly because there aren't that many devs working on D3, as is to be expected - and hopefully the rest are all on D4):
      Season 19 New Additions (source)
      This is pretty good summary as to why. We really had two approaches we could have taken to bringing new stuff to the game:
      Release smaller patches that have something for everyone Release larger, more focused (and ideally better balanced) patches for 1-2 classes at a time We’ve opted for the latter because we think it makes a lot more sense on a lot of levels; we can focus on a particular art style, gameplay is more consolidated, and we’re at less risk of breaking more things at a time while we work. We knew this approach could be divisive, which is why we called it out in the blog from August. We didn’t want it to be a surprise.
      Class Sets in Diablo III greatly impact skills and gameplay style. Each needs room to breathe (and be thoroughly tested) as they’re implemented. And if we need to make changes to the ones we’re adding after your feedback, we need time to do that, too.
      Trying to juggle seven all at once was just outside scope, especially as supplemental Legendary powers need attention too. I won’t pretend we’re going to get it all right, but pacing ourselves accordingly makes that at least a little more likely.
      Header image source.
    • By Starym
      Update: we're also getting a new pet and portrait frame in addition to the reurning rewards from Season 7!

      The next season's PTR will be up this Thursday and we have all the patch notes already! The big news is the new seasonal power, and it's a pretty solid one. The Pandemonuim effect will not only buff your speed and power (up to 50% speed and 100% damage) based on killstreak, but also has a combo effect depending on when you choose to end your killstreak (from massive frost novas, angels descending to help and more). All the effects are listed below and will scale based on the GR level as well, making them (hopefully) relevant in higher GRs as well.

      We're also getting new sets! Crusaders and Monks will be getting them this season, with the other class ones arriving in later seasons, and there will be new and returning legendary powers that will synergize with the sets.

      Barbarians also get a lot of tweaks to their legendary items, hopefully addressing the issues players have had with the class.
      New Pet (source)
      I totally forgot to put this in the patch notes, but just in the interest of visibility:
      Added a pet and portrait frame reward for completing the full Season Journey for Season 19
      This is similar to the Galactic Wings that were available during Season 17 and in addition to the returning Season rewards from Season 7 for completing Chapter IV
       
      PTR Patch 2.6.7 (source)
      The one-week PTR testing period for 2.6.7 begins October 17 and we need your help to make Season 19 better than ever!
      We’ve begun introducing brand new class sets to Diablo III as outlined in our Ongoing Support blog, heavily revised several Barbarian Legendaries at the direct request of the community and continued to iterate on our approach to Seasonal buffs and how they can change up the overall gameplay experience. Take a look at the preliminary patch notes below and start theorycrafting; Patch 2.6.7 will be arriving before the end of the year!


      PATCH 2.6.7
      Table of Contents:
      General Seasons Items Monsters Bug Fixes Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated. Please note that PTR is only available for PC and Mac users.
       
      General
      Greater Rift Keystones are now subject to vacuum pick-up A note regarding the California Consumer Privacy Act (CCPA) has been added, clearly stating we do not sell account information. For more information regarding the CCPA, please see here. (Console Only) Return to Top
       
      Seasons
      Developer Note: One of the biggest pieces of feedback from Season 18's buff was that the Triune bonus didn't stick with your character while you adventured. With Season 19, we've altered course as well as upped the ante by experimenting with new mechanics to add an element of both chaos and power to the battlefield. It should feel a bit like Pandemonium, and it may be a consideration whether or not you want to reset your total kill streak for a particular killstreak bonus versus continuously maintain the overall effect (especially as the highest level killstreak rewards will be harder to leverage in situations like Greater Rifts). Killstreaks with higher kill count requirements are more powerful, and we're looking forward to seeing what players think of and do with them! The buff for Season 19, the Season of Eternal Conflict, has been added Pandemonium For the duration of the Season, all players will have a stacking buff that that persists as long as you have hit or killed a monster within the last 5 seconds Each stack gives 0.05% movement speed and 0.1% bonus damage. This bonus caps at 50% movement and 100% damage (1000 stacks) In addition, after reaching a certain number of kills in a row, a power is unleashed, dealing an amount of scaling damage based on player level and difficulty or Greater Rift level: 15 Kills: Five massive energy twisters are unleashed 30 Kills: Dark Geysers form beneath enemies 50 Kills: Exploding Chickens seek and destroy 100 Kills: Corpses rain from the sky 150 Kills: A wide Frost Nova freezes enemies 200 Kills: Treasure chests fall from the sky 300 Kills: A ring of fire engulfs everything 400 Kills: Meteors hail from above 500 Kills: Angels descend upon the battlefield to fight for your cause 1000 Kills: ??? Powers are tracked at a group level; this means only one power can be active in play at a time, regardless of the number of players in a group Return to Top
       
      Items
      Developer Note: With Patch 2.6.7, we are beginning to roll out new class sets for every class in Diablo III. For the Season of Eternal Conflict, we're focusing on the two classes that embody the Light and wield some form of Holy elemental damage: Crusader and Monk. You'll also find a handful of retuned or newly added Legendary powers intended to synergize with the new class sets. We did a lot of community research into which skills were most requested by players as well as most underrepresented in current builds, and we hope you're as excited as we are for these new gameplay options. The other class sets will be coming in later patches, so if your class isn't represented this time around, fret not—they're coming in a future patch! You'll also notice a significant number of Barbarian item changes in this patch. While the Barbarian class set will be coming at a later date, we have very much heard the War Cry from our dedicated Barbarian community and implemented a number of changes heavily inspired by extremely thorough feedback. While not every suggestion has been taken at a 1:1 parity, the thoughtful analysis helped guide us to changes we could implement in this patch. Thanks very much to the community members who expressed their concerns in a respectful, constructive manner. It's very helpful, and we greatly appreciate the thought and effort that went into making your voices heard! New Crusader Set: Aegis of Valor 2-Piece Bonus: The charged bolts from Fist of the Heavens has a chance to cast another Fist of the Heavens 4-Piece Bonus: Hitting with Fist of the Heavens reduces damage taken by 1% for 5 seconds. Stacks up to 50 times 6-Piece Bonus: Increase the damage of Fist of the Heavens by 10,000% New Monk Set: Patterns of Justice 2-Piece Bonus: Sweeping Wind gains the effect of every rune 4-Piece Bonus: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times. 6-Piece Bonus: Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is increased by 10,000% Darklight Fist of the Heavens has a [45-60%] 100% chance to be cast twice. Additional Legendary Power: Increases the damage of Fist of the Heavens by [200-250%]. The Eye of the Storm New Legendary Power: When Sweeping Wind hits exactly 1 enemy, its damage is increased by 100%. Vengeful Wind Increases the maximum stack count of Sweeping Wind by [6-7] 10 Additional Legendary Power: Increases the damage of Sweeping Wind by [250-300%] Chantodo's Resolve The scaled attack speed damage bonus to Wave of Destruction has been reduced Developer Note: This is a reactive adjustment from an earlier change to how Wave of Destruction receives a bonus from Attack Speed. The buff that resulted from that change was more than we expected, so we're reigning it in. Wrath of the Wastes 6-Piece Bonus: The damage bonus now also applies to Rend Lamentation Additional Legendary Power: Increases the damage of Rend by [150-200%] Ambo's Pride New Legendary Power: Attacking with Whirlwind also applies Rend and the total damage of Rend is dealt over 1 second Remorseless Hammer of the Ancients has a [25-30%] chance to summon an Ancient for 20 seconds New Legendary Power: While both Wrath of the Berserker and Call of the Ancients are active, Hammer of the Ancients deals [200-250%] more damage. Fjord Cutter You are surrounded by a Chilling Aura when attacking. New Legendary Power: Seismic Slam attacks 50% faster and also deals 100-150% increased damage against Slowed or Chilled enemies Bracers of Destruction Seismic Slam deals [400-500%] increased damage to the first 5 10 enemies it hits. Fury of the Ancients Call of the Ancients gains the effect of the Ancients' Fury rune and your Ancients attack 100% faster Bone Ringer Now has a cap of 60 stacks. Developer Note: We never intended for this item to be used in a way where you farm stacks for an egregious amount of time (5+ minutes) and then watch all their health disappear in less than a second. It's not an engaging style of gameplay, and we don't want that experience to be the best way to play the Necromancer. Legacy of Dreams This gem is now more likely to drop from a Greater Rift Guardian Return to Top
       
      Monsters
      Blighter Blighter's Poison Tentacles' Area of Effect now hits less frequently, but at higher damage, when attacking players Return to Top
       
      Bug Fixes
      Spite Fixed an issue where casting Restless Giant would cause the 200% physical bonus damage to fail to apply when the Gargantuan enraged Squirt's Necklace Fixed an issue where some ground effects were causing the Squirt's Necklace buff to fall off despite being shielded Return to Top
       
      How to Participate
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Return to Top
       
       
      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      Return to Top
       
      As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!
       
      A killstreak-based seasonal power, new Crusader and Monk sets, Barbarian reworks and more!
    • By Stan
      This week's Challenge Rift 120 revolves around Demon Hunters.
      Challenge Rift 120 EU
      Gear
      Visage of Gunes Rakoff's Glass of Life + Gogok of Swiftness (Rank 57) Strongarm Bracers Elusive Ring + Legacy of Dreams (Rank 53) Pandemonium Loop + Pain Enhancer (Rank 61) Karlei's Point + Holy Point Shot Kanai's Cube Powers
      Dawn Aquila Cuirass Elusive Ring Skills
      VengeanceSeethe ImpaleRicochet PreparationInvigoration Shadow PowerGloom VaultRattling Roll CompanionBat Companion  
      Passives
      Sharpshooter Tactical Advantage Custom Engineering Awareness Impale is your main damage-dealing ability. You won't have any problems with toughness this week. You can Vault through Elites to proc your Strongarm Bracers and deal increased damage. Vengeance is going to have permanent uptime thanks to Gogok of Swiftness. For more information on layout, check out Mnemonic's video guide linked below.
      Challenge Rift 120 US
      Gear
      Andariel's Visage Dovu Energy Trap Mantle of Channeling Aquila Cuirass Frostburn Sanguinary Vambraces Hellcat Waistguard Depth Diggers Irontoe Mudsputters Convention of Elements + Bane of the Trapped (Rank 76) Unity + Legacy of Dreams (Rank 76) Leonine Bow of Hashir + Sin Seekers Kanai's Cube Powers
      Echoing Fury Cindercoat Squirt's Necklace Skills
      VengeanceSeethe GrenadeCluster Grenades Rapid FireWithering Fire Rain of VengeanceShade CompanionBat Companion Shadow PowerBlood Moon Passives
      Sharpshooter Ambush Grenadier Single Out Spam Vengeance, Companion, and Shadow Power every time they're up. Grenades will do your most damage, so throw them as you walk to kill trash. Use Rapid Fire for high single-target damage output on Elites or the Guardian. Cast Rain of Vengeance on Elites. Here's Raxx with his clear of the rift.
    • By Stan
      The drop chance of Legacy of Dreams from Greater Rift Guardians will be increased in Season 19. A suggestion has been passed on to the dev team to include the gem, which replicates the Legacy of Nightmares buff, in the Haedrig's Gift cache.
      The increased drop chance means the gem will have a higher priority to drop from the Greater Rift Guardians as outlined in the blue post below.
      Blizzard (Source)
      Hello everyone,
      In this post I just want to discuss my views on two different approaches for starting a season, and why adding a reworked Legacy of Dreams gem to the 3rd Haedrig reward makes sense.
      As noted, I feel there are two sorts of progressive players in D3. First, you have players that want to take sets, whatever is the most powerful, and just go for it out of the gate. Next, you have a group of players who prefer the slow grind of gathering different pieces of loot for a more player driven build.
      Right now, the first option is the only relevant option if you want to compete out of the gate.
      By allowing Legacy of Dreams to drop with Haedrigs gift, and re-balancing as a level 50 max gem rather than level 99, you fully open up the option for players to hit the ground running with Legacy of Dreams.
      I see absolutely no negative to these two changes, but wanted to see what the community thought?
      Thank you!
      That’s certainly a thought. I’ll pass the feedback on to the development team.
      I will note, however, in the next patch, we are going to increase the drop rate for Legacy of Dreams from Greater Rift Guardians. It’s a little low currently and hopefully that will help with the feeling that this gem is too scarce. We’ll give that a go first and see if we need to re-evaluate after.
      Is this to be interpreted as making it drop sooner when you first start collecting the gems?
      Correct. While you’ll get it eventually even with bad RNG by process of elimination, this change should make it more likely to drop sooner rather than later.
      Again, not guaranteed; random is still random and bad luck still happens. But it should be better after the update.
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