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Hotfix Patch Notes: June 28

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Blizzard just released a new patch for the game in order to apply balance changes and bug fixes.

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Assassin 

Genji

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Talents

  • Level 4
    • Shuriken Mastery (Q)
      • Bonus damage reduced from 30 to 25
    • Dragon Claw (Active)
      • Damage required reduced from 375 to 330
      • Damage dealt increased from 180 to 190
  • Level 7
    • Dodge (Passive)
      • Cooldown increased from 8 to 12 seconds

Malthael

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Abilities

  • Tormented Souls (R)
    • Cooldown increased from 80 to 100 seconds

Talents

  • Level 4
    • Throwing Shade (E)
      • Cooldown reduction increased from 2 to 4 seconds
      • Added functionality:
        • Now also reduces the Mana cost of Death Shroud on quest completion from 50 to 25
  • Level 13
    • Ethereal Existence (Trait)
      • Armor reduced from 15 to 10 per Hero hit
      • Maximum Armor bonus increased from 45 to 50
    • Inevitable End (Active)
      • Cooldown reduced from 30 to 20 seconds
  • Level 16
    • Memento Mori (Trait)
      • Damage bonus reduced from 100% to 80%
  • Level 20
    • Reaper of Souls (R)
      • Added functionality:
        • Now passively increases the duration of Tormented Souls by 1 second
Developer Comment:  Death has arrived, and he’s definitely doing his job (somewhat too well). His winrate has climbed a lot faster (and higher) than anticipated, so the majority of these changes are nerfs. In particular, there was really powerful synergy between Trait focused Talent choices and Tormented Souls. We think that by reducing the power of each individual part, it will bring this angel down to Earth.

Thrall

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Abilities

  • Frostwolf Resilience (Trait)
    • Heal amount increased from 210 to 223

Talents

  • Level 1
    • Rolling Thunder (Q)
      • Mana return increased from 10 to 12
  • Level 4
    • Feral Resilience (W)
      • New functionality:
        • Heroes hit by Feral Spirit grant Thrall 3 charges of Frostwolf Resilience
  • Level 7
    • Spirit Shield (Passive)
      • Cooldown reduction per Frostwolf Resilience stack increased from 5 to 8 seconds
  • Level 20
    • Wind Rush (Active)
      • Cooldown increased from 70 to 80 seconds

Zeratul

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Talents

  • Level 16
    • Sentenced to Death (W)
      • Bonus damage decreased from 50% to 40%

Zul'jin

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Abilities

  • Guillotine (R)
    • Base damage increased from 210 to 350
    • Damage multiplier at extremely low health decreased from 500% to 300%

Talents

  • Level 20
    • Ensnare (Active)
      • Range increased from 7.8 to 10
      • Cooldown reduced from 60 to 45 seconds
      • Duration increased from 2 to 3 seconds

Specialist 

Medivh

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Talents

  • Level 7
    • Raven Familiar (E)
      • Ravens created by this talent will now only attack Heroic targets

Probius

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Abilities

  • Pylon Overcharge (R)
    • No longer gives Pylons bonus Health

Support 

Brightwing

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Abilities

  • Pixie Dust (E)
    • Movement Speed duration reduced from 4 to 3 seconds
    • No longer grants Block charges
    • New functionality:
      • Grants 30% Spell Armor for 3 seconds

Talents

  • Level 13
    • Shield Dust (E)
      • Added functionality:
        • Pixie Dust also grants 50% Physical Armor for the duration

Lúcio

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Abilities

  • Healing Boost (W)
    • Amp it Up Healing increased from 14.5 to 15.5

Talents

  • Level 16
    • Up the Frequency (E)
      • Cooldown per Basic Attack increased from .35 to .45 seconds
Developer Comment:  The idea here is to give back his intentional healing since we took out so much of his passive healing away. This may also hopefully help Reverse Amp/Bring it Together pick rates on their tiers as well.

Tassadar

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Abilities

  • Plasma Shield (Q)
    • Lifesteal amount reduced from 45% to 40%

Talents

  • Level 1
    • Khaydarin Resonance (Q)
      • First unlock shield value bonus increased from 15% to 20%
      • Second unlock shield bonus increased from 30% to 40%
    • Templar’s Will (Passive)
      • Damage bonus of first quest unlock reduced from 150% to 125%
  • Level 4
    • Khala’s Embrace (Q)
      • Life steal amount reduced from 90% to 75%

Uther

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Talents

  • Level 1
    • Hammer of the Lightbringer (E)
      • Cooldown reduction per Basic Attack increased from 1 to 1.5 seconds
  • Level 4
    • Pursuit of Justice (E)
      • Movement Speed increased from 20% to 25%
  • Level 7
    • Guardian of Ancient Kings (Trait)
      • Armor reduced from 75 to 50
  • Level 16
    • Benediction (Active)
      • Cooldown increased from 40 to 60 seconds
Developer Comment:  When we looked at how to nerf our Paladin, we knew that Uther was designed to be great at shutting down enemy teams with lockdown, and we want to continue with that as one of his major strengths, but Guardian of Ancient Kings negated these enemy plays too well. Statistically, it isn’t outperforming the other Talents on the tier by a significant margin unless you look at the highest levels of play, but at those levels the power of this talent could feel frustrating to play against. After these changes, we think it will be a situational pick against teams with a lot of hard disables, but may not be the best choice if the team only has 1 or 2 things that will provide the increased Armor.

Warriors 

D.Va

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Stats

  • Mech Basic Attack Damage reduced from 22.5 to 21
  • Mech Health reduced from 2060 to 2000
  • Mech Health Regeneration reduced from 4.86 to 4.17

Talents

  • Level 1
    • Hit the Nitrous (Q)
      • Damage bonus reduced from 100% to 50%

Dehaka

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Stats

  • Basic Attack damage reduced from 110 to 105

Abilities

  • Brushstalker (Z)
    • Cooldown increased from 50 to 60 seconds

Talents

  • Level 13
    • Ferocious Stalker (W)
      • New functionality:
        • Increase the damage of Dark Swarm by 40% while the Brushstalker buff is active

Bug Fixes

General

  • Fixed several issues that could cause the game client to crash.

Art

  • Malthael: Casting Last Rites multiple times on the same target will no longer cause overhead visual effects from the second cast to appear untextured. 

Heroes, Abilities, and Talents

  • Chromie: Fixed an issue that could allow two instances of Slowing Sands to exist at once.
  • Dehaka: Completing Tissue Regeneration’s Quest will no longer prevent Essence earned via Hero takedowns from Healing Dehaka.
  • Samuro: Fixed an issue causing Windwalk to last 9 seconds rather than 10.
  • Tassadar: Nullification will now correctly apply multiplicatively when the target is also affected by other damage reduction effects.
  • Tassadar: Can no longer use his Basic Attack during Dimensional Shift while in Archon form.
  • Thrall: Percent Health damage dealt by Basic Attacks after casting Feral Spirit with the Alpha Wolf Talent now correctly count as Ability Damage.
  • Thrall: The bonus Heal amount granted by Frostwolf's Grace will no longer apply to all Frostwolf Resilience procs.
  • Tyrande: The Bonus Damage amount that appears in Ranger's buff bar tooltip will now update properly. 

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Nice to see some nerfs to many of the main offenders. The Brightwing buff is great to see; Pixie Dust was normally getting used to give speed buff to avoid incoming damage rather than prevent incoming basic attacks. 

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Nice to see Blizzard caring about balance by bringing out these patches at a decent rate. Bad news first then good news: Genji nerf not nearly as big enough to make any difference, the hero is still way too broken, Thrall buff just random number tweaking, the hero is still just horrible compared to every single warrior bruiser ever made, Zeratul nerf is unnecessary BS, the hero with his very high innate skill cap has not been a problem in either QM or competitive and was in the perfect spot balance-wise. Also Blizzard still REFUSES TO NERF COCOON EVEN THOUGH ITS THE SINGLE BIGGEST SOURCE OF PROBLEMS IN THE META. Then the good news: Uther nerf finally, the hero no longer makes people who are CCd become basically invulnerable, needed nerf was delivered, Brightwing buff is actually really good and might actually bring her back in the meta with shield dust + bouncy dust build, Lucio, who was in a tough spot got nice number tweaking, Tassadar got nerfed so he no longer just breaks the video game, Malthael nerf is probably big enough to make him not an issue anymore and Probius got his better ult toned down making him way less of an issue in QM and low rank HL. Overrall torn on this patch, some well needed balancing but some unnecessary stuff too, and still Blizzard refuses to nerf Cocoon.

 

Cocoon nerf waiting room ResidentSleeper

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As a Probius main who's abused Malthael in ranked these past two weeks, I'll say:

  • Finally a Probius nerf that adresses the real issue: counterplay! Killing the Pylons will be really easy now in many circumstances. (Funnily, it's the same nerf to Overcharge as between Heart of the Swarm and Legacy of the Void: can't kill a Nexus, but can a Pylon.)
  • Malthael... well, they've identified the problem (Tormented Souls, Etheral Existence, Memento Mori), but this fine-tuning will lower his winrate by 2% at most. He's staying on top, and I'll keep having fun with him while it lasts.

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      New Skin: Bonny Butcher
      New Skin: Warthog Gear Head Thrall
      Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
      Balance Update
      General
      Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
      Falstad
      Base
      Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
      Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
      Base
      Corruption [E] Mana cost increased from 80 to 90. Talents
      Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
      Base
      Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
      Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
      Talents
      Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
      Base
      Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
      Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
      Base
      Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
      Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
      Talents
      Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
      Talents
      Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
      Base
      Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
      Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
      Bug Fixes
      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
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