Stan

Patch 7.3: Lesser & Greater Rifts

Sign in to follow this  

13 posts in this topic

4nosvkX.jpg

Bounties a.k.a. World Quests, Kadala a.k.a. Relinquished Items vendor, new Legendary items similar to Hellfire AmuletHellfire Amulet and now, another Diablo element is making its way to World of Warcraft.

The ultimate question is how will Rifts differ from Mythic Keystone Dungeons? Solo content with affixes?

We datamined two items that will grant entry to Lesser and Greater Rifts. 

  • Depleted RiftstoneDepleted Riftstone - "Allows entry into Lesser Rifts."
    • Most likely Wow's equivalent of Diablo's Nephalem Rifts
  • Charged RiftstoneCharged Riftstone - "Allows entry into Lesser Rifts and Greater Rifts."

Depleted RiftstoneDepleted Riftstone can be upgraded (Upgrade Rift FoozleUpgrade Rift Foozle) to Charged RiftstoneCharged Riftstone, probably if you beat the timer in a Lesser Rift and vice versa, if you don't beat a Greater Rift timer, Charged RiftstoneCharged Riftstone may be downgraded into Depleted RiftstoneDepleted Riftstone.

Details surrounding the addition of Rifts are still vague, but from what Blizzard said in the dev notes for Patch 7.3, this may be somewhat related:

Blizzard LogoBlizzard (Source)

  • Invasion Points, a new type of replayable content that let you fight the Legion on multiple different worlds
  • Like 1

Share this post


Link to post
Share on other sites

If you ask me, Diablo has a lot of things that should be in WoW, so I like this trend.

Edited by Maruken
  • Like 2

Share this post


Link to post
Share on other sites

Why not just play D3 to run rifts by yourself?  I don't get the point of this other than turning wow into a single player game

Share this post


Link to post
Share on other sites
13 minutes ago, Spec said:

Why not just play D3 to run rifts by yourself?  I don't get the point of this other than turning wow into a single player game

Sure, World of Warcraft is a MMORPG, but Blizzard wants to reach out to as many players as possible and you can't blame them for that

  • You like single-player content? There's Chromie's Scenario, Withered Army Training, World Events, Mage Tower Challenge, Pet Battles and maybe the 7.3 Rifts...
  • You like playing with other players (PvE)? There are dungeons, Mythic+, raids, etc...
  • You like playing against other players (PvP)? There are Arenas, Battlegrounds, World PvP Quests...

If you don't like "X", you can do "Y" or "Z". The choice is yours to make and nobody's forcing you do do "X". There's something for everyone, even special snowflakes.

  • Like 6

Share this post


Link to post
Share on other sites
24 minutes ago, Stan said:

There's something for everyone, even special snowflakes.

lolololol

Share this post


Link to post
Share on other sites

I like this, the Chromie scenario was pretty fun, if a bit too easy. Hopefully these will give a bit more of a solo challenge for when the friends list is a bit light.

Share this post


Link to post
Share on other sites
1 hour ago, demonardvark said:

world of diablocraft tm

You know... there's a part of me that actually wishes this was a thing...  I would love to see Diablo turned into an MMO, but I just don't see how that can happen without destroying the very fabric of what makes the game a Diablo game.  Could you imagine though being able to walk through open world content from Old Tristram to New Tristram, to West March, to the Arreat Crater and then take a boat to Kehjistan and other areas.  I mean just yeah...

Share this post


Link to post
Share on other sites
5 minutes ago, Tehril said:

I like this, the Chromie scenario was pretty fun, if a bit too easy. Hopefully these will give a bit more of a solo challenge for when the friends list is a bit light.

Agreed.  Also I'm hoping they would give decent loot, and possibly the harder they are the better the loot.

Share this post


Link to post
Share on other sites
1 hour ago, Stan said:

If you don't like "X", you can do "Y" or "Z". The choice is yours to make and nobody's forcing you do do "X". There's something for everyone, even special snowflakes.

You'd think all that salt would melt them.

Share this post


Link to post
Share on other sites
2 hours ago, demonardvark said:

world of diablocraft tm

Lol, would love that, but don't see it, at least in the same vein as WOW.

But as an incentive to lure Diablo players over to WoW, yeah these "rifts" look good.

I was a complete Diablo player prior to Legion, tried WoD, found it lacking in content, since Legion, been subbed, plenty to do, and more content both Single player and group content is always welcome.

For Blizz, makes sense too, I don't pay anything for Diablo (well £12.99 in 3 years............)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Just when you thought they were gone, the hotfixes make their comeback! Today we get some Tol Dagor nerfs, some fixes and improvements for Island Expeditions, including some achievements now being account-wide and a brand new World Quest to win one! There's also the usual PvP and quest fixes, as well as another Heart of Azeroth tweak.
      September 21 (source)
      Dungeons and Raids
      Tol Dagor Overseer Korgus’ Incendiary Rounds’ damage and Blast Rounds’ pushback decreased by 25%. Island Expeditions
      A new world quest has been added to win one Island Expedition. Click on the map and set sail for adventure! Some Island Expedition achievements have been made account-wide. Resolved additional issues that could prevent players from gaining progress in Island Expeditions for the weekly quest “Azerite for the Horde / Azerite for the Alliance”. Items
      Fixed bugs that were preventing Truffles in Stormsong Valley from behaving as expected. Heart of Azeroth Ablative Shielding is no longer reduced by Stagger. Player versus Player
      The Weekly Quest "Something Different" can now be completed by participating in Shado-pan Showdown, as intended. “Something Different” now grants a 340 item level Dread Gladiator piece of gear from the Brawl Footlocker. Players who have already turned in “Something Different” this week can now complete it a second time. World Quests
      Fixed an issue where the "Pest Problem" did not count towards the Storm's Wake emissary. There are now a greater number of Ancient Texts that are “Past Due”. Previous Hotfixes
      September 18th September 17th September 14th
    • By Babblet
      Location: Horde, US Connected Realms: Aegwynn, Bonechewer, Daggerspine, Gurubashi, Hakkar. 
      Raiding Times: Mon/Tue 7:30 PM EST - 11:30 PM EST
       
      About us:
      We are former nolife raiders who now enjoy spending time outside our basements in the real world. Our total play time has decreased slightly but we still strive to meaningfully progress our characters through end game raiding. Currently we are recruiting new members to help us progress in the upcoming expansion. Join us and lets slay Dragons together!
      Apply if you are:
      interested in end game content; M+ Dungeons and Heroic/Mythic Raiding capable of critical thought and willing to contribute when discussing strategy a self-starter who plays to improve and keeps up to date with latest theorycraft always on time and reliable  
      Recruitment Status: minimum ilvl 345, recruiting Melee DPS/Ranged DPS/Heals.
       
      Contacts/Battle Tags:
      Shig#1825 (Guild Master)
      Silvadine#1273 (Officer)
      Discord:
      Shig#8835
      Silvadine#1277
    • By Starym
      A lot of Azerite trait talk today as Blizzard have announced a second round of tuning, focusing on tanks and healers, coming with the next reset. We also got a blue post commenting on the imbalance in the traits and the Mythic+ problem with Azerite armor not being available.

      There's also some PvP class tuning coming next week which you can check out here.
      Trait Tuning (source)
      With scheduled maintenance next week, we intend to make some targeted adjustments to Azerite Traits for tanks and healers. Here's what that currently looks like:
      Blessed Sanctuary bonus increased by 10%. Burst of Life healing increased by 20%. Craggy Bark bonus increased by 15%. Dauntless Divinity block increased by 20%. Depth of the Shadows healing increased by 20%. Ephemeral Recovery mana increased by 15%. Gory Regeneration healing increase increased by 15%. Judicious Defense absorption increased by 10%. Masterful Instincts bonuses increased by 10%. Permeating Glow bonus increased by 15%. Reinforced Plating Strength increased by 10%. Revel in Pain absorption increased by 20%. Savior trigger threshold increased to 50% health (was 35%). Soothing Waters healing increased by 10%.
      You'll see the final adjustments in our hotfixes update post on Tuesday.
       
      Trait imbalance and M+ (source)
      Couple things:
      We agree that the trait imbalance is a real problem right now. We made a bunch of tuning adjustments last week, and have more planned for the very near future (primarily focused on buffing underperforming traits). We see this as the source of most of the frustrations with the system; if the delta between your best and worst traits wasn't so big, it'd be less frustrating when a piece of Azerite armor doesn't have your best trait on it.
      We also agree that the Mythic+ Azerite Armor situation isn't ideal. However, we need to be careful with how we award Azerite Armor through M+. Right now, easier access to Azerite Armor is one of the main advantages that raiding has over gearing exclusively through Mythic+, and we want to keep some additional benefit there as compensation for the extra effort and coordination needed to organize a raid team. That's is why we're hesitant to do something like add a guaranteed piece of Azerite Armor to the weekly chest - it'd be too lucrative.
      But like I said, we do agree that the current setup can be frustrating. We're looking for better options.
    • By Starym
      There's a whole lot of changes coming next week, with the planned Azerite trait tuning and now this huge set of PvP class changes. Druids and Shamans get the most attention, as Demon Hunters, Mages, Rogues and Warlocks are left unaffected. The changes are coming on Monday, September 24th.
      September 24th (source)
      We’re working on a round of PvP balance adjustments, to be applied the morning of Monday, September 24. Here are the changes we have planned:

      Items Razdunk's Big Red Button’s damage reduced by 25% against enemy players.
      Death Knight Unholy Last Surprise (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
      Druid The healing of Rejuvenation, Swiftmend, and Wild Growth provided by Restoration Affinity is reduced by 30% when engaged in combat with enemy players. Regrowth healing reduced by 25% for non-Restoration Druids when engaged in combat with enemy players. Feral Raking Ferocity (Azerite Trait) effectiveness reduced by 50% when engaged in combat with enemy players. Restoration Grove Tending (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players. Focused Growth (PvP Talent) reduces the mana cost of Lifebloom by 15% (was 40%). Focused Growth (PvP Talent) increases the healing of Lifebloom by 15% (was 25%). All Restoration Druid healing reduced by 10% when engaged in combat with enemy players.
      Hunter Beast Mastery Damage done by the Hunter’s pet reduced by 18% when engaged in combat with enemy players. Survival Latent Poison (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players.
      Monk Mistweaver Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
      Paladin Holy Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
      Priest Discipline Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%). Focused Will decreases damage taken by 10% per stack when engaged in combat with enemy players (was 20%).
      Shaman Restoration Surging Tides (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players. Spirit Link (PvP Talent) mana cost increased by 50%. Spirit Link (PvP Talent) now has a 1.5 second cast time. Spirit Link (PvP Talent) redistributes 25% damage, down from 35%. Rippling Waters (PvP Talent) healing reduced by 33%. Riptide healing reduced by 15% when engaged in combat with enemy players. Elemental Lava Shock (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
      Warrior Arms Lord of War (Azerite Trait) effectiveness reduced by 55% when engaged in combat with enemy players (was 40%). Defensive Stance reduces damage dealt by 20% when engaged in combat with enemy players (was 10%).
      Note that we’re planning another round of balance updates for the near future after this round, which will include changes for other specs (including Warlock and Death Knight).
    • By Starym
      Here come Method and Limit's kill videos! We've already seen Method's kill, but now we get to see the multi-pov edition, showing off all aspects of the roles in the fight. We also get to see the raider reactions, since most of them streamed so the nerdscreams also have a video component this time! Also, keep in mind Limit's kill was done without the benefit of the extra reset's worth of loot from Mythic Uldir. Unfortunately Exorsus have said they wouldn't be making one of their signature videos for this raid, but will be for the next one.


      Check out the top 2 guilds' multi-pov kill videos for Uldir's final boss.