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Alexei Stukov Hero Preview

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Alexei Stukov's spotlight was just released with overview of his talents and abilities. On top of that, we added skins and ability screenshots to our preview.

Infested Admiral Stukov (Base Skin)

  • Alexei Stukov had a hard life, and an even harder death. He has been betrayed, shot into space, resurrected and infested, almost cured, and then experimented upon as the infestation returned. Now, his infestation spreads within the Nexus...

C7jrKXc.gif

Admiral Krakenov (Skin Variation)

  • Decades ago, a mutiny forced the Admiral of the Three Anchors to walk the plank. On moonless nights, his form haunts Blackheart's Bay, calling itself "Krakenov" and demanding a lot of fish.

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Strengths

  • Support
  • Sustained damage
  • CC

Weaknesses

  • Mobility
  • Escape

TRAIT

Bio-Kill Switch (D)

  • Activate to detonate all of Stukov’s Viruses. Each Healing Pathogen heals its target for 500 health, and each Weighted Pustule does 100 damage and Slows its target by 70% for 2 seconds. Can be cast while channeling Lurking Arm.

BASIC ABILITIES

Healing Pathogen (Q)

  • Infest an allied Hero with a Healing Pathogen that heals the target for 240 Health over 4.5 seconds. Healing Pathogens can spread to a nearby allied Hero every 0.75 seconds, and a single Healing Pathogen can spread to each allied Hero 1 time.

healing-pathogen.jpg

Weighted Pustule (W)

  • Hurl a pustule that impacts all enemy Heroes in its path, dealing 20 damage and Slowing by 5%, increasing to 50% over 3 seconds. Deals an additional 80 damage upon expiring or being removed.

weighted-pustule.jpg

Lurking Arm (E)

  • Channel at a target location, creating an area that Silences enemies inside and deals 144 damage per second to them. Deals 50% reduced damage to non-Heroes. Does not cost Mana while Channeling, and lasts until canceled or interrupted.

lurking-arm.jpg

HEROIC ABILITIES

Flailing Swipe (R)

  • Swipe 3 times in front of Stukov over 1.75 seconds, dealing 50 damage to enemies hit and knocking them away. Each swipe is larger than the previous.

flailing-swipe.jpg

Massive Shove (R)

  • Extend Stukov's arm. If it hits an enemy Hero, they are rapidly shoved until they collide with terrain, taking 200 damage. Stukov gains 50 Armor while shoving an enemy.

massive-shove.jpg

TALENTS

HERO SPOTLIGHT

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Started to get hyped when I saw the word Support pop up, and then decided to buy him the moment I saw the ults. Motherfucking pimp hand slap! 

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They call him a solo support... but he seems to SCREAM double. Especially when his heroics are not really a panic button but a zoning/isolation move. Have to see how the numbers come out and the talents shape up. Cooldown timers will be key. Kit seems a lot like Malf as far as how you have to play him. (1 HoT, 1 Damage, 1 CC, Heroic for counter engage)

Apprehensively hyped. Clearly can be countered by certain damage, like KT that loves hitting death balls and breaking them. But should work nicely against maltheal and other assassins that want to dive and pressure over time.

Either way, he looks SUPER unique, which makes me happy. I was totally expecting a specialist from his kit, but they went off base and made something full of flavor that fits more what the game uses.

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Quote

Extend Stukov's arm. If it hits an enemy Hero, they are rapidly shoved until they collide with terrain, taking 200 damage. Stukov gains 50 Armor while shoving an enemy.

 

Until they collide with terrain?    I assume there's a hidden limit there, and you can't shove someone across the map if you line up straight down the middle lane?   Though that would be hilarious.

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SWEET SEMEN OF BABY JESUS!!!

I've never been a fan of Starcraft, but this Hero's kit got me excited as hell! I simply cannot wait to get him on launch. Thank God I've saved over 30 loot chests. I'll burn them down to get Stukov's sweet Admiral Krakenov skin.

As a Support main I'm very excited to see Blizzard give Supports their desired attention.

Edited by Valhalen

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15 minutes ago, Valhalen said:

SWEET SEMEN OF BABY JESUS!!!

I've never been a fan of Starcraft, but this Hero's kit got me excited as hell! I simply cannot wait to get him on launch. Thank God I've saved over 30 loot chests. I'll burn them down to get Stukov's sweet Admiral Krakenov skin.

As a Support main I'm very excited to see Blizzard give Supports their desired attention.

He definitely looks fun and it's nice to see them bring in unique healers. I'm a Flex player but Support is towards the top of my list (Looking at you Brightwing). I will be trying him out when he is released and I think I know which Heroic I will be taking first; "Get Over There!!".

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38 minutes ago, Valhalen said:

SWEET SEMEN OF BABY JESUS!!!

I've never been a fan of Starcraft, but this Hero's kit got me excited as hell! I simply cannot wait to get him on launch. Thank God I've saved over 30 loot chests. I'll burn them down to get Stukov's sweet Admiral Krakenov skin.

As a Support main I'm very excited to see Blizzard give Supports their desired attention.

Might be worth to check out the SC2 campaigns ;) Not such a hard game as many think

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1 hour ago, Migol said:

 

Until they collide with terrain?    I assume there's a hidden limit there, and you can't shove someone across the map if you line up straight down the middle lane?   Though that would be hilarious.

Hidden limit is the edge of the map... Watch the video and it shows them shoving them over half the map away on Sky Temple. Which is CRAZY far because that's a large map.

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3 hours ago, Migol said:

 

Until they collide with terrain?    I assume there's a hidden limit there, and you can't shove someone across the map if you line up straight down the middle lane?   Though that would be hilarious.

At least watch the spotlight you are commenting on, it shows exactly this happening, a genji being pushed from middle all the way near the core.But  you cant do that as easily as you present it to be , since it requires every single building being destroyed, and in the late game if people dont already interupt him before he pushed the hero far away,they deserve it.

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Sorry, at work and watching videos is a giant red flag :P    All I could do was read the article portion

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I think the skill ceiling will be very high for Stukov. REALLY cool kit. I suck at playing supports, but I sure am excited to get carried by my support friend!

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I'm just delighted to have another Support. For me, the worst thing about Support is that there just aren't enough new Heroes to keep things fresh.

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21 hours ago, Kurosu said:

...a genji being pushed from middle all the way near the core.But  you cant do that as easily as you present it to be , since it requires every single building being destroyed, and in the late game if people dont already interupt him before he pushed the hero far away,they deserve it.

only walls and gates matter for this - forts and keeps will still provide collision and need to be aimed around.

 

I think though that the push will be more of a niche pick only against very specific comps; otherwise the single-target nature of it just pales so badly in comparison to the disengage or flanking potential of the swipe.

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1 hour ago, Voltorocks said:

only walls and gates matter for this - forts and keeps will still provide collision and need to be aimed around.

 

I think though that the push will be more of a niche pick only against very specific comps; otherwise the single-target nature of it just pales so badly in comparison to the disengage or flanking potential of the swipe.

The ability to remove the support or biggest damage dealer from the teamfight is huge asset,and you can also use it to rescue a teammate who is being chased ( with better result than the swipe)

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14 hours ago, Kurosu said:

The ability to remove the support or biggest damage dealer from the teamfight is huge asset,and you can also use it to rescue a teammate who is being chased ( with better result than the swipe)

 

At high level,  Shove will probably be used like Zeratul's Void Prison: Remove a single Support or Assassin from the fight while you go to town on their buddies.

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Without seeing it in action, it's hard to say if the healing will be enough to make him a solo support. I see him running alongside another bruising / utility-type support, most likely.

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Really excited for Stukov, he is kinda weird tho, really OP base kit with AoE silence and AoE sustained healing convertable into AoE burst healing and good damage ability considering the fact that he is a support after all. His both ults seem really crap, Flailing Swipe seems ok-ish tho if you position well with it. His non-heroic talents (1-7, 13-20) seem really strong tho and he in that aspect should scale really well. Considering how conceptually op the base kit and talents are and how bad Blizzard is at balancing heroes' stat numbers when they are released i assume he is going to be OP on release, although after initial tweaking I have no idea where the hero will land when it comes to viability. Probably he will be another Samuro, OP on release but unplayable after nerfs, kinda sad we have come to this tho.

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6 hours ago, positiv2 said:

He looks interesting, so let's see how strong he will actually be.

I think he will be great when paired with/against Samuro and TLV, since it will be easier to spread his viruses.

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12 hours ago, TheMightyLevon said:

Without seeing it in action, it's hard to say if the healing will be enough to make him a solo support. I see him running alongside another bruising / utility-type support, most likely.

I'm fine with that, especially if he's seen as good.  Would help put the Tyrande's and BW's of the world back into the meta a bit.

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When release, I hope someone can test it with these situation to see how is the result.

Dunno what happen if stitch hook 1 enemy hero in the same time stukov Massive Shove that enemy hero. Pull to them or push away?

same as cassia Valkyrie.

Also when butcher/illidian charge to him the same time stukov push him, dunno butcher will keep chasing until the end of terrain or what.

What happen when varian taunt that enemy then stukov push him? will he continue run back to varian after push?

Anubarak and stukov together quite good as they can cocoon 1 and push1 away in teamfight make it 5vs3 in most of the time.

Chromie timeloop enemy and stukov push him away. Will that enemy return back or keep pushed after the timeloop period end? How about tracer recall?

When butcher ulti chain 1 enemy and stukov push that enemy. Will he keep chained or pushed away?

How about those artanis swap, furion entangle on the path that opponent been psuhed by stukov?

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3 hours ago, gerbercage said:

When release, I hope someone can test it with these situation to see how is the result.

Dunno what happen if stitch hook 1 enemy hero in the same time stukov Massive Shove that enemy hero. Pull to them or push away?

same as cassia Valkyrie.

Also when butcher/illidian charge to him the same time stukov push him, dunno butcher will keep chasing until the end of terrain or what.

What happen when varian taunt that enemy then stukov push him? will he continue run back to varian after push?

Anubarak and stukov together quite good as they can cocoon 1 and push1 away in teamfight make it 5vs3 in most of the time.

Chromie timeloop enemy and stukov push him away. Will that enemy return back or keep pushed after the timeloop period end? How about tracer recall?

When butcher ulti chain 1 enemy and stukov push that enemy. Will he keep chained or pushed away?

How about those artanis swap, furion entangle on the path that opponent been psuhed by stukov?

Those are very interesting points. I wonder how everything will work, because it is the first time a move like this is featured in HotS.

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Well I reallllllllllllllllllllllllly thought it was infestius the infested marine or larvey (a larva that can build bldgs but die on use )

But looks like this is the 2nd hero I buy with gems ( 1st was dva SO WORTH )

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      Abilities
      Sand Blast (Q) Now hits all enemy types, though stops travel after one hit Deals 50% damage to Structures Baseline quest has been removed Casting a Sand Blast now spawns an Echo that replicates Chromie’s Sand Blasts and Basic Attacks, dealing 50% damage; Maximum of one Echo active at a time Damage reduced from 315 to 280 Cooldown increased from 2.5 to 3 seconds Cast time reduced from .8125 to .5 seconds Initial missile speed has been reduced, but acceleration has been added The time the missile takes to travel its full distance has been increased from .4375 to .625 seconds Dragon's Breath (W) Ground warning is no longer visible to enemy heroes Damage reduced from 390 to 195 Now fires a succession of 3 blasts with a 0.75 second delay towards a vector targeted direction Cooldown increased from 8 to 15 seconds Mana cost increased from 50 to 75 Time Trap (E) Once placed, now requires Chromie to re-activate the Trap with (D) to detonate and puts all units in the area in Time Stop Now affects allies as well as enemies Search area increased from 1.5 to 2 radius Mana cost increased from 25 to 30 Health increased from 300 to 500 Timewalker/Bronze Talons (Trait) The Bronze Talons Basic Attack component of her trait has been removed Talents
      Level 1 Deep Breathing (W) Stacks increased from 12 to 25 Bonus reduced from 5 to 2 per stack Bonus at maximum stacks reduced from 140 to 50 New Talent – Once Again the First Time (Q) Quest: Hit an enemy Hero with Sand Blast 40 times Reward: Sand Blast’s maximum Sand Echoes increased from 1 to 2 Mounting Sand (Q) Removed Level 2 Andorhal Anomaly (E) Moved from Level 18 No longer causes all three charges to refresh at once Additional functionality: Reduces the cooldown of Time Trap by 5 seconds All Time Traps are detonated at the same time New Talent – Chronic Conditions (E) After Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds New Talent – Time Troubles (E) After Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds Enveloping Assault (W) Removed Timely Surprise (E) Removed Level 5 Mobius Loop (W) Cooldown reduction reduced from 3 to 1.5 seconds per enemy Hero hit Mana return reduced from 100 to 40 per enemy Hero hit Bronze Talons (Q) Has been redesigned When Chromie hits an enemy Hero with Sand Blast, she deals 30% additional Basic Attack damage for 5 seconds New Talent – A Proper Greeting Passive: When Chromie damages a Slowed, Rooted, or Stunned enemy Hero, she deals 25% additional damage for 5 seconds Dragon's Eye (W) Removed Chrono Sickness (E) Removed Level 8 Slowing Sands (R1) Redesigned: Slow now increases the longer an enemy is in the affected area Now Slows by 5% every 0.25 seconds, up to a maximum of 70% Temporal Loop (R2) Range reduced from 11 to 8 Now also increases the recharge rate of Chromie’s Basic Abilities by 500% for 3 seconds Level 11 Here and There (Active) Now has a range of 9 Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location New Talent – Gnome Speed Ahead! (Q) After casting Sand Blast, Chromie gains 200% increased Health and Mana Regeneration and 20% Movement Speed for 3 seconds Bye Bye! (B) Removed Level 18 New Talent – Unravelling (R1) Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2, up to 30 Stuck in a Loop (R2) Now also increases the duration of Temporal Loop’s cooldown reduction buff by 3 seconds New Talent – Blessing of the Bronze Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster Pocket of Time (R1) Removed Developer Comment: Our goal with this Chromie update is to create various degrees of success that Chromie can enjoy, so that she doesn’t feel like quite the same all-or-nothing mage that she’s historically been. Traditionally, Chromie has often required a hard counter to keep her in check or completely wrecked an opposing team, creating polarizing experiences.
      We’re instituting a lot of changes that allow Chromie to get partial success with her Abilities (multiple Sand Blasts baseline, 3 blasts of Dragon's Breath), while also widening her toolkit (friendly Stasis, Basic Attack damage, PvE damage). While we’re diversifying her kit, we also want to make sure that Chromie feels special, and we think that her Sand Echoes and predictive gameplay with Dragon's Breath are still unique parts of her that embody the feeling of artillery mage while still having moments of counter play for opponents.
      Lunara

      Talents
      Level 4 Blossom Swell (Q) Movement Speed bonus reduced from 15% to 12% This Movement Speed bonus now stacks with other Movement Speed bonuses Developer Comment: Due to Lunara’s unique Movement Speed mechanics, our recent update to Blossom Swell was not as beneficial to Lunara as we had hoped. To address this, we are slightly reducing its bonus but allowing it to stack with other Movement Speed bonuses, including Lunara’s trait, which should dramatically increase the total Movement Speed that she gets from this talent.
      Bug Fixes
      Fixed an issue where the healing nameplate UI would be hidden when the total equals 0. Fixed an issue where broadcasts would sometimes appear twice when sent Revamped Hero roles, further reworks, and a merged Hero & Team League are coming soon!