Starym

Black Temple - A Journey Through Time(walking)

Sign in to follow this  

5 posts in this topic

tgGDwOT.jpg

 

We're finally getting to go back to the Black Temple next week as the Burning Crusade timewalking event brings the raid back with it, and Blizzard have this extensive preview, featuring dev commentary and historic facts on the design of the instance, as well as their own experiences going in there as players. It is very much worth a read if you liked the old raid on any level.

I'll go ahead and add a bit of a historic fact in myself: I was there for each and every World First claimed in Black Temple, as Nihilum cleared the entire raid as their own. Also tanking the Illidan adds was a lot of fun.

Blizzard LogoBlizzard (source)

Patch 2.1 – The Black Temple released on May 15, 2007. Among many other features (such as finally being able to fish in Underbog!) the patch included the long-awaited Black Temple raid, location of the final showdown between Azeroth’s greatest heroes and Illidan Stormrage.

Ten years later, World of Warcraft: Legion players were invited to journey back into the Black Temple through Timewalking—offering longtime WoW raiders a chance to revisit an old favorite, and newer players an opportunity to experience this defining chapter in Azeroth’s history for the first time.

Forcing the Hand of Fate

Putting together a raid zone the size and scope of Black Temple was no small feat. Lead Encounter Designer (now Overwatch Principal Designer) Scott Mercer and the team were challenged to provide a memorable final confrontation with one of Warcraft’s most iconic characters.

Scott: “Illidan was the central focus throughout the entire expansion, even if he wasn't present during the questing experience as much as we would've liked. There were a lot of things happening, like Lady Vashj in Zangarmarsh, or Kael'thas in Netherstorm, but it was an ‘all roads lead to Illidan’ kind of situation.”

The team wanted to make sure the Black Temple included as many themes from the expansion as they could, along with nods to the Warcraft III: The Frozen Throne campaigns where it made sense. Mercer was tasked with leading the veteran team of encounter designers and guiding the vision for the raid.

Scott: “You enter the zone through the sewers, and that's a callback to the Warcraft III missions where Illidan takes the Black Temple from Magtheridon. We approached these sewers on a very basic level—we thought, ‘it’s a wet and moist location, so let's put the naga in there.’ For raid design, having all these different environments and enemies is great. This used to be an ancient draenei temple, but blood elves made their own changes to it, there’s naga, there’s fel orcs, a lot of variety.“

The team also had the chance to experiment with different encounter types, going a bit out of the box for some of them. Visuals and areas within the temple helped shape how some of the bosses came to be.

Scott: “Out of the sewers, you arrive at this courtyard where armies are being put together, almost like war camps. The space there is huge, so we thought of many ways to fill it up. And of course, it's the entrance to the temple itself, and so we decided to put something enormous blocking it, which was Supremus. We made his flames blue to stand out more from regular infernals, and he was so large he caused some animation issues [laughs], but we built a pretty good fight with him anyway.”

WRC6PLE5W45S1498693222057.jpg

As players made their way deeper into the temple, the eerie Reliquary of Souls, often touted as one of the raid’s most unique fights, awaited.

Scott: “Reliquary of Souls was inspired by the room it lives in. We had this crazy looking room and we thought, 'what if the boss didn't move?'. Probably 98% of our bosses move. We went very high concept with it and started asking other questions, like, 'What if healers couldn't heal and had to deal damage?' You know, things like that.”

The upper part of Black Temple housed the Den of Mortal Delights, at the end of which sat the Illidari Council, the last line of resistance standing between the heroes and Illidan.

Scott: “We'd done encounters like the Illidari council in the very beginning of the expansion in Gruul's Lair with High King Maulgar, but this type of 'council' encounter was relatively new for its time. Since we had the 'blood elf area' just before Illidan, we had a chance to experiment and do something cool there, like the dynamics of having to split them apart and fight them on their own separate corners of the room.”

3LTWLAC55IRU1498693221798.jpg

You Are Not Prepared

At the time of its release, Black Temple wasn’t immediately accessible to everyone. Players had to complete a complex series of quests spanning several dungeons and raids to obtain the Medallion of Karabor. For many guilds, merely gaining entry to Black Temple was a challenging feat.

As with many others who would go on to work on World of Warcraft itself or on fan sites dedicated to supporting the community, World of Warcraft Game Director Ion Hazzikostas experienced he Black Temple firsthand as a player long before joining Blizzard Entertainment.

Ion: “It was a different era in the game in a lot of ways. Streaming wasn't a thing. YouTube was still in its early stages, but no one used it. Warcraftmovies.com was the place to go for all videos, and most guilds kept secrets closely guarded.

When we first entered Black Temple, we didn't know what to expect. We'd seen a few datamined screenshots of the place, but there was something exciting about being one of the first few in the world to actually be in it. We killed Kael'thas for the first time; then we dropped Rage Winterchill, and no one wanted to stop that night so we kept going until we reached Black Temple. That excitement and exploration and discovery was a product of the times, not so much the game being different, but the world surrounding the game being different. The unknown is always exciting.”

Jesse O’Connor (from The Lost Codex): “One of my most vivid memories from Black Temple was stepping out into the courtyard after killing Naj'entus and seeing the sheer size of the temple all around. Sneaking through the sewers and a side entrance felt very 'special ops,' but surfacing after that boss into the big open courtyard really delivered the 'impact' of how big and dangerous this place was.”

HQ2VLXNZR1L11498693220026.jpg

Perculia (from Wowhead): “I was struck by how the Black Temple entrance was an unassuming sewer instead of the main grand gates like past Burning Crusade raids—it heightened the feeling of danger, like we were sneaking into a dangerous place. The trash was quite tricky—I remember several accidental pulls that spiraled out of control, like the trash in the sewer pipe before Supremus.”

Atop the Black Temple, Illidan Stormrage was the final challenge, and many remember it as the hardest boss in the entire zone.

Ion: “The primary difficulty of the encounter came down to the second phase, when Illidan was in the air and threw down his warglaives, spawning two elementals that were tethered to them. It was a mix of healing through tremendous raid damage and a lot of careful play by the tanks. If they took one wrong step, they would be killed by Illidan's Eye Beams. If they moved their elementals two steps too far from the warglaive, the elemental would enrage and the attempt was over. Getting through that phase with the whole raid alive was the biggest hurdle.”

Anne Stickney (from Blizzard Watch): “The first time we managed to reach Illidan sticks out. Since he didn’t actually aggro until you started the event, the whole raid paused for a good 10 minutes or so while everyone took screenshots. Our raid leader didn’t even bother trying to get us back under control, we were way too hyped!”

Michael Chaudhary (from MMO Champion): “Waiting for Akama to open the door and then running up to the platform to see Illidan for the first time was a very powerful moment. He was the big villain of the expansion and finally seeing him after fighting your way through the temple was super exciting and rewarding”

Necroxis (from YouTube): “My guild knew very little going into the Illidan fight for the first time. I still remember our tanks freaking out and scrambling to understand why our raid was dropping like flies, while Illidan healed to full. We had stacked on the tank only to find out that Illidan was doing two AoE cone attacks, killing half the raid in a single hit and siphoning all of our health back into himself. It wasn't until we wiped upwards of 4-5 times that we realized we had to reposition ourselves.”

GNHHSZIFKEJN1498693221782.jpg

Ion: “We didn't know much about the mechanics going in, and even after we killed him there were mechanics we didn't fully understand. I remember one of the first things I did out of curiosity when I started at Blizzard was look at those encounters to see how they were scripted. When Illidan turned into a demon, he would be tanked by a caster, usually a Warlock. He would also spawn shadow demons that fixate on a player. If the demons reached that player, he or she would be instantly killed so the demons needed to be killed quickly. When the target was your Warlock tank standing far away, it was very hard to deal with, so it became one of those 'let’s hope this doesn't happen' situations for us.

As it turns out, the ability prefers to target people far away. If our Warlock would stand closer to the boss, he'd never be targeted by this ability. This was counter-intuitive to us, because if you think you can be targeted, you want to be far away to give your raid time to react. As a player, you just tend to assume the developers are jerks and that they're not going to build those protections in, so your strategies form around that assumption.”

Those experiences were exactly what Mercer’s team was hoping for when designing the zone over a decade ago.

Scott: “The secret was to find a key component for each boss—looks, mechanics, and so on—that would create memorable experiences, and I think we did a pretty good job of that. When I think of Mother Shahraz, I think of crazy beams—or Gurtogg getting angrier and angrier, that kind of thing. All those memories—and the victory after all—are very sweet. Years down the road we wanted you to go 'remember when...' and have incredible stories to share.”

Walking Through Time

Legion has many thematic parallels with The Burning Crusade, and the Timewalking feature (first introduced in Patch 6.2) allowed the development team to revisit several favorite dungeons from that era. Lead Encounter Designer Morgan Day says that the team always wanted to do a Timewalking raid, and the opportunity to tie in Illidan’s story from The Burning Crusade with the Legion narrative was simply too good to pass up.

Morgan: “Raid formats have changed pretty much every expansion. Those come with their own challenges, like bugs and old design architecture we need to support. It’s been great to revisit Black Temple and bring it into the modern raid format—a nice two-for-one package. Black Temple, regardless of which difficulty you play, is now flexible in size like any other Normal raid from Legion. That means you get all the conveniences of modern raiding.”

Bringing classic raids to modern audiences comes with its own set of challenges, but the team shares a common philosophy.

Ion: “In general, with Timewalking, we want be conservative and to change as little as possible. Of course, there's tuning to do. Players are much more powerful now than they were back then—, there are’s different talents, more passives, new abilities. But we want to faithfully preserve what was there, and only make mechanical changes when necessary.”

The team is also keenly aware that different audiences demand different approaches. The Timewalking version of Black Temple isn’t meant as the pinnacle of raiding in Legion. The design choices reflect this as well.

Ion: “We made some mechanical changes to reflect the Timewalking audience. Black Temple was originally designed to challenge the best raiders in the world, and it was very demanding. For Timewalking, it is set up as a Normal raid, probably on the easier side. We wanted it to be doable by Group Finder pick-up groups. Certain bosses like Teron Gorefiend had to become more forgiving—we don't want you to go play an old Flash game to master the mechanics of the fight before you attempt it.”

What’s under the hood anyway?

With Timewalking, players who never experienced Black Temple back in the day have a chance to explore this old-school favorite. The design team in charge of Timewalking also made changes to other bosses, for various reasons.

Ion: "Obviously bosses like Mother Shahraz were nerfed across the board, because they were tuned around players having Shadow Resistance gear and the entire elemental resistances system no longer exists. Gurtogg Bloodboil was originally untauntable, but with threat mechanics as they are today that's something that simply wouldn't work.”

Morgan: “Reliquary of Souls is another fun example. In the last phase the boss debuffs the raid when taunted. As it turns out, it was originally coded to work only for Warriors, because the assumption was that if you were raiding Black Temple, your tanks were all Warriors. Illidan's Shear was also an ability that only worked with or against Warriors, so we had to make it equally challenging for all tank specs. Finding and fixing all of these things has been pretty fun.”

D7WWE44SSUAT1498693221987.jpg

Another change was to reduce the average length of the encounters. Back in the day, some encounters like Illidan could take upwards of 20 minutes. “Reliquary of Souls was an almost 10 minute fight” says Morgan, “we wanted to keep that closer to current expected fight lengths, with the longest encounters running about 5 to 6 minutes. Black Temple is a big zone, and you only have it available for a week, and we want you to be able to finish it.”

Not every adjustment was designed to make the bosses more accessible. Some encounters had to be adjusted to have a difficulty level more in-sync with the rest of the raid.

Morgan: “I'm still curious as to how this one's gonna play out, but the Illidari Council was a super hard, very long encounter back in the day. Hilariously, when we first did that fight, our internal group killed it in like 15 seconds. Turns out that players have much better AoE capabilities, and the mechanics that would prevent you from simply grouping the bosses up—the auras from Gathios the Shatterer—weren't strong enough to stop you from doing that.”

“We did a bunch of work to make Gathios’ aura function as intended. Back then, he had two auras meant to dampen either physical or magic damage, but most melee classes now don’t exclusively deal physical damage. We unified his auras into one, strong "don't group us" aura. We'll see if that’s enough or if we need to buff them further.”

Most of all, people are excited to see this old classic in a new light and share the memories with newcomers and old friends alike.

Joe Perez (from Blizzard Watch): “[I'm most excited about] getting to experience in a format that I can actually be with a group that takes it slowly. Right now running through for transmog feels almost like sacrilege. It was such an amazing place that should be enjoyed for the beauty that it was and is.”

Michael Chaudhary (from MMO Champion): “Watching players that didn't get to experience the original Black Temple during the time it was relevant will be fun. They will get to experience some of the frustration we did the first time around”

Rho (from Realm Maintenance Podcast): “Since the raid will only be open for a week, I would probably suggest checking Wowhead's guide if you're intent on clearing the whole raid. Most of the fights aren't difficult compared to modern encounters, but it never hurts to be…prepared”

P2ZN2L2GN0HW1498693221574.jpg

Spoils of War

Along with the challenges Black Temple presented, the raid also offered amazing rewards. Nearly everyone has a story about their favorite piece of loot.

Ion: “My favorite is probably Crystal Spire of Karabor from Illidan. It had a very unique proc that helped you heal targets dipping low on health; it was obviously the best healing weapon in the game and the proc just put it over the top. I was playing a lot of Arenas, 2v2, 3v3, and that epic mace carried me—despite my clear lack of skill—through a couple seasons.”

Morgan: “I played a Warlock, so Zhar'doom, Greatstaff of the Devourer is my pick. I was so happy the day I got the ‘felhunter-on-a-stick’ staff. It looked incredible and it was themed so well for a Warlock.”

Anne Stickney (from Blizzard Watch): “Aside from the Warglaives? The Shard of Azzinoth – all the Rogues in the guild used to joke that that was our consolation prize for not getting a Warglaive to drop.”

In the Timewalking version of Black Temple, raid loot is equivalent to Normal difficulty Tomb of Sargeras. There’s a chance for everyone to earn some sweet gear when the time comes. Just make sure to gather a sizable party to tackle the challenges within. Remember the Temple as it used to be. And, if you are a Demon Hunter turning on your former master, be on the lookout for a surprise


Black Temple Timewalking opens July 11. Will you be prepared?

  • Like 1

Share this post


Link to post
Share on other sites

Looks pretty sweet! Agree 100% with Ion on all his opinions, interesting that even so many years past this raid is still quite fresh in my mind. Realm firsts ahoy, and world first memories for Starym and his co-tank, Kungen ;) !

  • Like 1

Share this post


Link to post
Share on other sites

Can't wait to give it a go. Been a while since BT raiding. Only thing I am not looking forward to is the amount of walking and trash that needs to be killed ..

Share this post


Link to post
Share on other sites

I am Glad that Blizzard is finally doing TW Raids.  Some of my favorite times have been spent in these old raids and bringing them back to the forfront will give new players the chance to make good memories as well.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Hallow's End starts in World of Warcraft this week. What's new this year?
      Hallow's End 2017 Update
      You can now queue up for the Headless Horseman at lower levels, so the chance of getting The Horseman's Reins mount is higher than last year. You can transmogrify holiday-themed gear throughout the event. A new pet has been added this year. Naxxy is a mini version of Naxxramas. You can purchase it for 150 Tricky Treats. It's BoE, and you can sell it. Naxxy Abilities
      Plague Breath (Level 1) Sticky Web (Level 2) Leech Life (Level 4) Death Coil (Level 10) Frost Nova (Level 15) Drain Blood (Level 20)
    • By Starym

       
      We're getting two more days of testing on Antorus bosses, this time mostly focused on Raid Finder, with Wednesday being all about the Forbidden Descent part of the raid and Hope's End coming on Friday and will remain open over the weekend.
      October 18-24 (source)
      Wednesday, October 18th - Friday, October 20th
      Forbidden Descent - Raid Finder Antorus, the Burning Throne
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Friday, October 20th
      Varimathras - Mythic Antorus, the Burning Throne
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Aggramar - Mythic Antorus, the Burning Throne
      14:00 PDT (17:00 EDT, 23:00 CEST)
      Hope's End - Raid Finder Antorus, the Burning Throne
      15:00 PDT (16:00 EDT, 22:00 CEST)
      Hope's End Raid Finder will remain open over the weekend.
      As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade Sr. in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players' effective level to 110 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
    • By Stan

      Argus the Unmaker drops interesting trinkets with secondary on-equip effects and Blizzard explained how they work in more detail.
      Path of the Titans Trinkets
      The final boss of the upcoming raid drops trinkets that have two on-equip effects. While the primary effect functions just like any other trinket, the secondary on-equip effect only activates under certain conditions.
      Aggramar's Conviction - Mark of Aggramar Aman'Thul's Vision - Mark of Aman'thul Eonar's Compassion - Mark of Eonar Golganneth's Vitality - Mark of Golganneth Khaz'goroth's Courage - Mark of Khaz'goroth Norgannon's Prowess - Mark of Norgannon Clarifications
      The secondary "When empowered by the Pantheon..." proc on the trinkets will only activate within Antorus the Burning Throne raid. Only four unique buffs are needed to trigger the secondary proc (down from 6). Aman'Thul's Vision ignores the rule as a "wild card" and the item does not count toward the Legion Legendary cap, so you can have 3 Legendary items equipped at the same time. Pantheon's Blessing is used to upgrade Pantheon trinkets up to item level 1,000. Blizzard (Source)
      Hey guys,

      A slightly different discussion here, but just popping in with a note that the secondary Equip effect on the Antorus trinkets that note "When empowered by the Pantheon...", such as 'Aman'Thul's Grandeur' on Aman'Thul's Vision or 'Khaz'goroth's Shaping' on Khaz'goroth's Courage will only function within the Antorus raid once it is live.

      Currently on the PTR this effect works outside of the raid, but its worthwhile to offer some clarification so there's no confusion once the raid itself is live.

      If you have any questions on this, let me know!
      While it won't function in Mythic+ we did change the six requirement so you only need four unique buffs to trigger the Pantheon secondary proc inside Antorus. You can have any possible combination of the unique five to activate this additional proc. Aman'Thul's Vision ignores the rule as a "wildcard" filling any gap that you might be missing from the other five.

      So for example you can have two Aman'Thul's and two of the other uniques and it will trigger the Pantheon proc.

      Keep in mind we're still tweaking and making changes to the trinkets so please keep voicing your feedback about it :)
      Currently all of the trinkets on PTR behave like Aman'Thul's Vision does in the Pantheon proc but will be changed to be unique before it goes live, other than Aman'Thul's which will stay as a wild card. 

      Still as always subject to change but that's the current plan.
      All trinkets have received updates in the latest Patch 7.3.2 PTR build:
      Aggramar's Conviction
      Mark of Aggramar - Taking damage has a chance to increase your Armor Versatility by 1,197 2,697 for 15 14 sec. When empowered by the Pantheon, your maximum health is increased by 652,038 459,366 for 15 sec, and you are healed to full health. Approximately 2.2 1.4 procs per minute. Aman'Thul's Vision
      Mark of Aman'thul - Your spells and abilities have a chance to grant you 741 1,089 Speed, Avoidance, and Leech for 12 sec. When empowered by the Pantheon, your Intellect is increased by 1.414 1,087 for 15 sec. Approximately 2.5 1.4 procs per minute. Eonar's Compassion
      Mark of Eonar - Your healing effects have a chance to grow an Emerald Blossom nearby, which heals a random injured ally for 23,392 36,100 every 2 sec. Lasts 14 12 sec. When empowered by the Pantheon, your next 4 direct healing spells grant the target a shield that prevents 65,204 71,132 damage for 30 sec. Approximately 2 1.2 procs per minute. Golganneth's Vitality
      Mark of Golganneth - Your damaging abilities have a chance to create a Ravaging Storm at your target's location, inflicting 63,728 148,698 Nature damage split among all enemies within 6 yds over 8 6 sec. When empowered by the Pantheon, your autoattacks cause an explosion of lightning dealing [ 870,400% 1,357,400% of Mainhand Weapon Speed ] Nature damage to all enemies within 8 yds of the target. Lasts 15 sec. Approximately 4 1.8 procs per minute. Khaz'goroth's Courage
      Mark of Khaz'goroth - Your damaging attacks have a chance to make your weapon glow hot with the fire of Khaz'goroth's forge, causing your autoattacks to do [ 929,400% 1,327,700% of Mainhand Weapon Speed ] additional Fire damage for 12 sec. When empowered by the Pantheon, your Critical Strike, Haste, Mastery, or Versatility is increased by 1.413 2,614 for 15 sec. Khaz'goroth always empowers your highest stat. Approximately 2 1.4 procs per minute. Norgannon's Prowess
      Mark of Norgannon - Your damaging spells have a chance to increase your Intellect by 1,303 3,257 for 12 sec. When empowered by the Pantheon, you gain 6 charges of Norgannon's Command for 15 sec. Your damaging spells expend a charge to inflict an additional 34,321 45,760 damage to the target, from a random school of magic. Approximately 3 1.4 procs per minute.
    • By Stan

      Yesterday, the final boss of Antorus the Burning Throne was tested on Heroic difficulty. Here's a video preview of the encounter.
      WoWReloe uploaded a video of the fight, where the raid team managed to bring him down to 26%. All stages and transition phases included, so definitely check it out!
      Stage 3
      At 5:47 during the second transition phase, Argus retreats and Constellar Designates spawn.
      The Discs of Norgannon grants each Constellar Designate a 200% increased damage vulnerability from a single school.
      Vulnerability Types
      Arcane Vulnerability Fire Vulnerability Frost Vulnerability Holy Vulnerability Nature Vulnerability Physical Vulnerability Shadow Vulnerability You need to be careful with interrupts, because of Impending Inevitability. When you interrupt a Constellar Designate, he will become immune to interrupts for the next 20 seconds (Inevitability), so you should interrupt Cosmic Beacon over Starblast.
      Periodically, Constellar Designates will enter melee range and gain the effects of Blades of the Eternal and Sword of the Cosmos.
      Stage 4
      When you reach Stage 4, Argus kills all players with Reap Soul. It's very similar to the Lich King encounter back in Wrath. You're not able to resurrect for a short time and then Eonar casts Gift of the Lifebinder, creating a tree that can be used to return players back to life, as long as it it is healed up (Withering Roots). 
      Gift of the Lifebinder - Eonar causes the Gift of the Lifebinder to spring forth to save the players. While the Gift of the Lifebinder lives, players may freely Release Spirit after dying. If players move to the tree as ghosts, they will be returned to life, at the cost of some of the Gift of the Lifebinder's Life Energy. When the Gift of the Lifebinder's Life Energy is depleted, it becomes the Withered Gift of the Lifebinder. Withered Gift of the Lifebinder Players may heal the Withered Gift of the Lifebinder. Additionally, when they use it to resurrect, it is afflicted by Withering Roots. Withering Roots - Inflicts 850,000 Nature damage every 2 sec. This effect stacks. The tank debuff gets nasty in the last stage and lasts until the fight is over (Deadly Scythe). In the final stage, Reorigination Modules will spawn and they need to be killed as soon as possible to decrease radius of their Initialization Sequence.
      For all Argus' abilities, check out the Dungeon Journal entry here. Argus will probably have a secret phase on Mythic difficulty involving Sargeras.
    • By Stan

      A new ban wave went out earlier today, targeting users of third-party software.
      Blizzard has suspended accounts that were found to be using bots. For more details about the ban wave check out the ongoing discussion on reddit.
      Blizzard (Source)
      We’ve recently taken action against a number of accounts that were found to be using third-party programs that automate gameplay. These programs (commonly called cheats, bots, or hacks) automate certain aspects of gameplay, or provide unintended advantages and abilities to the player. This type of cheating undermines other players' experience and severely upsets the balance of the game environment.

      As a reminder, in order to ensure fair play and competitive integrity, we closely monitor these and other activities that violate the Terms of Use.

      We’re committed to providing an equal and fair playing field for everyone in World of Warcraft, and will continue to take action against those found in violation of our Terms of Use. Cheating of any form will not be tolerated.