Stan

Patch 7.3: Build 24500 Overview

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The second 7.3 PTR Build brought new Class changes, work-in-progress Tier 21 Set Bonuses, new Alchemy potions and revealed the source of the hidden Fishing Artifact appearance.

The latest development notes can be found here.

Highlights

Class Changes

Aura Updates

The following specializations received a % change to many spells

Death Knight

  • Crypt FeverCrypt Fever - Enemies healed while afflicted by your Festering Wounds have a chance to take [ 133% 200% of Attack Power ] Shadow damage.

Demon Hunter

  • Demon's BiteDemon's Bite - Quickly attack for (380% 260% of weapon damage) Physical damage.
  • Mastery: Demonic PresenceMastery: Demonic Presence - Increases your Chaos damage by 12% 11.2% and your movement speed by 8%.

Mage

  • Glacial SpikeGlacial Spike - Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 1,755% 1,170% of Spell Power ] damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.

Monk

  • Fists of FuryFists of Fury - Pummels all targets in front of you, dealing [ 2,350% 2,100% of Attack Power ] damage over 4 sec. Can be channeled while moving.
  • Way of the CraneWay of the Crane - Increases your Physical damage by 50%, you remove and become immune to all stun, snare and root effects and you heal up to 3 nearest allies for 175% 200% of all damage done. Lasts 15 sec.

Paladin

  • Sacred DutySacred Duty - Reduces the cooldown of your Blessing of Protection and Blessing of Sacrifice by 33% 50%.

Priest

  • Mind TraumaMind Trauma - Fully-channeled Mind Flays cause you to steal 3% 1% haste from the target for 20 sec. Only 12% 10% haste can be stolen from a single target. Stacks up to 8 20 times.
  • Power Word: RadiancePower Word: Radiance - A burst of light heals a friendly target and their 4 nearest allies the target and 4 injured allies within 30 yards for [ 250% of Spell Power ], and applies Atonement for 60% of its normal duration.
  • Shadow ManiaShadow Mania - Having Vampiric Touch on 2 or more targets grants you 4 3 Insanity every 2 sec.

Rogue

  • WeaponmasterWeaponmaster - Your abilities have a 100% 6% chance to hit the target twice each time they deal damage.

Warlock

  • Absolute CorruptionAbsolute Corruption - Corruption is now permanent and deals 25% increased damage. Duration reduced to 24 40 sec against players.
  • Gateway MasteryGateway Mastery - Increases the range of your Demonic Gateway by 20 yards, and reduces the cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by 15 30 sec.

Warrior

  • Defensive StanceDefensive Stance - A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until cancelled. (Cooldown reduced from 10 to 6 seconds)

Tier 21 Set Bonuses

Death Knight

Demon Hunter

Druid

Blizzard LogoBlizzard (Source)

The current intention of the Feral 4 piece bonus is that you get a 100% free in every way (except a GCD) Ferocious Bite. 

This may change as set bonuses go through some more iteration throughout the 7.3.0 development cycle.

Thank you for the feedback.

Hunter

Mage

Monk

Paladin

Priest

Rogue

Shaman

Warlock

Warrior

Profession Changes

Alchemy has two new potions

Astral Healing PotionAstral Healing Potion

Astral Mana PotionAstral Mana Potion

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huh. Weaponsmaster change seems a little bit Diabloesque. "AAND THEN WE DOUBLED IT!!" I mean that is a 1667% increase.

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On 11/07/2017 at 10:49 AM, feiz said:

huh. Weaponsmaster change seems a little bit Diabloesque. "AAND THEN WE DOUBLED IT!!" I mean that is a 1667% increase.

Are we hitting for trillions yet?

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