Starym

The $100k Mythic Dungeon Invitational Is Coming!

Sign in to follow this  

14 posts in this topic

mVgcavG.png

 

It's time for some PvE esports action for WoW as Blizzard announce the first truly big PvE tournament - $100,000 big, in fact!

It's time for some PvE esports action for WoW as Blizzard announce the first truly big PvE tournament - $100,000 big, in fact. It's amazing to see some attention headed to the PvE side of things, and the hopefully first of many such events is the Mythic Dungeon Invitational! Open to any and everyone, this tournament will see the top teams from each region (the Americas, Europe, China, Asia-Pacific) battle it out for the grand prize. After the great strides the PvP esports part of WoW has made recently, it's good to see the other side of the gameplay coin get represented as well.

So, how will all this work? Well, first off there's the open stage aka the Proving Grounds where any group can submit 5 of their highest Mythic Keystone runs to Blizzard from which they'll choose the top 8 teams for each region. Then we'll have the Regional Playoffs, where the 8 teams will play each other until only 2 remain, with each region getting their own stream day. And to conclude the tournament, we'll see the grand finals where the top 2 from each region will battle it out for that $100,000 prize money.

The top raiding guilds will definitely get into this competition as well, possibly even forming multiple teams for a better chance of getting to the regionals, but as the event is open to all there should be plenty of space for less established teams to come thorough. In any case, this is a great initiative, especially since it includes opportunities for both established 5 man teams and guilds, as well as newly formed ones. Let's just hope it becomes huge and leads to many more such events in the future.

Check out all the details and, more importantly, exact dates in the official post below:

Blizzard LogoBlizzard (source)

World of Warcraft esports is expanding into the fast-paced, highly competitive world of Mythic Keystone dungeons with the Mythic Dungeon Invitational. We’re looking for the best of the best from around the world to battle it out for a share of $100,000.
 

Great Expectations, Great Rewards

We’re looking for the best players in the world, but first you need to show us you have the right stuff to compete. Teams aspiring to battle on the global stage must first push themselves through a gauntlet of Mythic Keystone dungeons, taking on increasingly difficult Mythic Keystones and earning the best scores on the Proving Grounds.
Top scoring contenders will be invited to join as one of 32 outstanding teams from around the world, competing for a share of the $100,000 prize pool—and ultimately claiming bragging rights of the #1 spot. Once chosen, 8 teams from the Americas, 8 from Europe, 8 from China, and 8 from Asia-Pacific will be tapped to face the challenge, proving they have what it takes to go all the way to the finals.


The Proving Grounds [July 25–August 8]

From July 25 to August 8 , teams aiming to secure an invitation to the top 32 will be challenged to push their way through Mythic Keystone dungeons to achieve their best scores. At the end of the two weeks, they’ll need to submit their top score using this form.

Remember, to be truly competitive among the World of Warcraft elite, your team must master multiple dungeons. We’ll be judging performance across the 5 dungeons in which the team achieves the highest Keystone Level during those two weeks.

 

The Big Showdown

Beginning in September, the invited contenders will compete in the Mythic Keystone Dungeon Invitational for their share of the prize pool. Each region’s contenders will be a part of a single-day broadcast in which they will face a series of elimination rounds until just 2 are left standing to represent their region on the global stage. The Regional Playoffs will take place over two weekends, with each region having its own single-day broadcast streamed on the Warcraft Twitch channel:

  • September 16: China
  • September 17: Asia-Pacific
  • September 23: Europe
  • September 24: Americas

In the head-to-head competition, teams will execute a dungeon speed run; the first to finish will be declared the winner. All Keystones and affixes will be determined by Blizzard at the start of the match.

Global Bracket: The top eight teams from the Regional Playoffs will advance to the final weekend of competition taking place on September 30 and October 1. Teams will continue to compete in a head-to-head single elimination bracket, only this time the battles will be cross-region. The top eight teams will earn their share of the $100,000 (USD) prize pool, broken down as follows:

  • 1st – $50,000
  • 2nd – $20,000
  • 3rd & 4th – $10,000
  • 5th – 8th – $2,500


Rules of Engagement

  • Keystone levels and affixes will be determined by Blizzard
  • The first match of each series will take place in a dungeon pre-determined by Blizzard.
  • Once the final 8 regional teams have been determined, they’ll move on to a single-elimination bracket where they’ll go head-to-head.
     

Where to Watch

If you’re an esports fan, don’t worry, we’ve got you covered. You can catch the action on the Warcraft Twitch channel. Keep an eye on here or on the official World of Warcraft Esports site for more details!

The race for glory starts here. Are you and your crew skilled enough to take on the rest of the world?

So, what do you guys think of this initiative? Are you looking forward to the event and maybe even want to take a stab at the competition yourself?

  • Like 2

Share this post


Link to post
Share on other sites

I think this is a wonderful idea ! It's a bit like the raid competition that we always wanted to see but without the fear of usebug, and the "who can test more on PTR" thing, since the dungeons where already here for a while. Maybe it'll also help and show us some "route" that we wouldn't have taken :o

Share this post


Link to post
Share on other sites

Decidedly hyped for this, don't think I will participate at this time but who knows in the future, hope it takes off, it will be great fun to watch!

Share this post


Link to post
Share on other sites

Curious to see the comps these groups run.  I know the last time Blizzard did this we saw the standard 1/1/3 comp, but we also saw the 1/0/4 comp which would be interesting again.  Also i'm curious what affixes they are going to choose for these dungeons.

Share this post


Link to post
Share on other sites

It's Nice to see Blizzard finally give some attention to the PvE side of WoW.  I am super excited for this even if I don't get in on it.

Share this post


Link to post
Share on other sites
On 12/07/2017 at 8:20 PM, DeathsDesign said:

Curious to see the comps these groups run.  I know the last time Blizzard did this we saw the standard 1/1/3 comp, but we also saw the 1/0/4 comp which would be interesting again.  Also i'm curious what affixes they are going to choose for these dungeons.

I'm praying it doesn't end up like some of the arena tournaments did with perfectly mirrored comps.

Share this post


Link to post
Share on other sites
1 minute ago, Blainie said:

I'm praying it doesn't end up like some of the arena tournaments did with perfectly mirrored comps.

I completely agree with this.  A lot of the entertainment value comes from diversity.

Share this post


Link to post
Share on other sites
23 minutes ago, DeathsDesign said:

I completely agree with this.  A lot of the entertainment value comes from diversity.

Yep. Watching mirror RMD is incredibly dull and, given how certain classes simply are better in M+ than others, I have a horrible feeling we might see the "perfect" comp being constructed very quickly.

Share this post


Link to post
Share on other sites
15 hours ago, Blainie said:

Yep. Watching mirror RMD is incredibly dull and, given how certain classes simply are better in M+ than others, I have a horrible feeling we might see the "perfect" comp being constructed very quickly.

Yep totally agree again, also I'm sure people are looking at finding a way to "legally cheese" the strats.

I can honestly say though that i would like to see them put Grievous in as one of the affixes.  I know it would force healer comps but I think it would be interesting to see what healers they bring out for different dungeons.  

  • Like 1

Share this post


Link to post
Share on other sites
29 minutes ago, DeathsDesign said:

Yep totally agree again, also I'm sure people are looking at finding a way to "legally cheese" the strats.

I can honestly say though that i would like to see them put Grievous in as one of the affixes.  I know it would force healer comps but I think it would be interesting to see what healers they bring out for different dungeons.  

There will definitely be plenty of "clever use" of items, I'm sure. 

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Blainie said:

There will definitely be plenty of "clever use" of items, I'm sure. 

I could see "absorb strats" going into this, Prydaz with pally bubbles/cenarion wards, disc priests etc...  Also this weeks affixes kinda gave me an idea.  Put bursting in the affix rotation.  See how these top teir players deal with that affix, one that forces people to manage time and progress.  I don't think Blizzard will because it would mean that people can't just blaze through it to get the fastest time, but it adds a difficulty element that I think would work good for what Blizzard is doing.  Sure you can't just pull EVERYTHING and kill it, but the team that manages the bursting debuff the best would move forward the fastest.

Share this post


Link to post
Share on other sites
29 minutes ago, DeathsDesign said:

I could see "absorb strats" going into this, Prydaz with pally bubbles/cenarion wards, disc priests etc...  Also this weeks affixes kinda gave me an idea.  Put bursting in the affix rotation.  See how these top teir players deal with that affix, one that forces people to manage time and progress.  I don't think Blizzard will because it would mean that people can't just blaze through it to get the fastest time, but it adds a difficulty element that I think would work good for what Blizzard is doing.  Sure you can't just pull EVERYTHING and kill it, but the team that manages the bursting debuff the best would move forward the fastest.

I guess this is where Blizzard has to make a decision on the type of contest they want to host. If they want to see the runs completed in a few minutes by skipping as much as possible, they should tailor it to that. If they want to see which team works perfectly together, they can include things like needing to kill every mob in the instance, certain affixes to make them move slower etc. and rank it by deaths & time, rather than just time.

Share this post


Link to post
Share on other sites
1 hour ago, Blainie said:

I guess this is where Blizzard has to make a decision on the type of contest they want to host. If they want to see the runs completed in a few minutes by skipping as much as possible, they should tailor it to that. If they want to see which team works perfectly together, they can include things like needing to kill every mob in the instance, certain affixes to make them move slower etc. and rank it by deaths & time, rather than just time.

I agree, and I think this is one of those situations where Blizzard needs to decide how THEY want the contest to play out instead of letting the community decide for them.  As a company and game developer there are many situations where the feedback of the community can dictate the direction taken, however, I feel in some aspects the developer needs to say this is our game, this is the way we want you to play it, because this is the end experience you are supposed to have.

Don't get me wrong though, community feedback for the M+ race is fine, just you can't have the format wholly dictated by the community.

Share this post


Link to post
Share on other sites
21 hours ago, DeathsDesign said:

Don't get me wrong though, community feedback for the M+ race is fine, just you can't have the format wholly dictated by the community.

Yeah, we don't need a Twitter poll deciding what the affixes are. We need them to come together with their team and think up a cohesive set that will provide a solid, interesting challenge.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Slanderman has published an interesting breakdown of specs played during the first stage of the Mythic Dungeon Invitational. What the data tells us is that not all specs bring the much needed utility at high levels of play.
      Specializations not present in the graphs haven't seen gameplay yet. Our latest MDI coverage can be found here.
      Tanks
      Blood Death Knights and Guardian Druids are clearly dominating the competition, because both tank specs have a battle res. Guardians are able to increase the party's movement speed (Stampeding Roar) and a they bring a powerful CC (Typhoon). Blood Death Knights bring Vampiric Aura and Gorefiend's Grasp.

      Damage Dealers
      Melee DPS
      Subtlety Rogues have an unparalled survivability and Shroud of Concealment. Arms Warriors are capable of massive AoE burst damage on a short cooldown.

      Ranged DPS
      Beast Mastery Hunters have a battle res (Eternal Guardian) and lust (Ancient Hysteria). Balance Druids have great survivability (Bear Form + Barkskin) and a battle res. The same applies to Affliction Warlocks (Soulstone). Mages and Shamans have lust.

      Healers
      Restoration Druids have a battle res (Rebirth), great survivability (Bear Form) and Feral Affinity. Holy Paladins bring utility in the form of Blessing of Freedom & Blessing of Protection or Divine Shield. Other specs have seen significantly less play mainly due to their lack of utility or battle res.

      Slanderman also did a regional breakdown of specializations by region and you can find them here.
      (Source)
    • By Stan

      A short round of hotfixes is here with the aforementioned PvP class tuning and various bug fixes.
      Damage of the Netherlight Crucible trait Dark Sorrows has been buffed by 40%. Account-wide access to Invasion Points is granted once the "Dark Awakenings" chapter of the Argus campaign has been completed and more.
      Blizzard (Source)
      Argus
      Account-wide access to World Quests and treasures in Antoran Wastes is now allowed once "The Assault Begins" chapter of the Argus campaign has been completed. Account-wide access to Invasion Points and Greater Invasion Points is now allowed once the "Dark Awakenings" chapter of the Argus campaign has been completed. Items
      Zenk'aram, Iridi's Anadem now correctly increases Shadow damage in Voidform. Netherlight Crucible
      Dark Sorrows damage increased by 40%. Player versus Player
      Druid Shred now deals an additional 25% damage while stealthed in PvP situations (was 50%). Rake now deals an additional 50% damage while stealthed in PvP situations (was 100%). Feral Enraged Maim now costs 5 Combo Points. Enraged Maim incapacitates the target for 5 seconds (was 6 seconds). Enraged Maim now has a 10 second cooldown (was 6 seconds). The damage of the Lunar Inspiration version of Moonfire is reduced by 20% in PvP situations. Ferocious Wound reduces the maximum health of the target by 15% (was 25%). Demon Hunter Imprison's duration on players is now 3 seconds (was 4 seconds). Detainment increases Imprison's cooldown to 45 seconds, up from 30 seconds. Monk Mistweaver PvP Template Versatility increased by 5% PvP Template Armor increased by 10% Mana Regeneration increased by 5% in PvP situations. Life Cocoon's absorb is increased by 10% in PvP situations. Paladin Holy Avenging Crusader heals for 175% of damage dealt (was 200%). Shaman Restoration Earth Shield reduces all damage the target takes by 10% (was 15%). Warlock Destruction Chaos Bolt's damage is reduced by 10% in PvP situations. Focused Chaos increases Chaos Bolt damage by 65% (was 75%). Firestone increases critical strike chance by 65% (was 75%). PvP Template Intellect increased by 6%. Previous Patch 7.3 Hotfixes
      Patch 7.3 Hotfixes - September 22 Patch 7.3 Hotfixes - September 19 Patch 7.3 Hotfixes - September 16 Patch 7.3 Hotfixes - September 13 Patch 7.3 Hotfixes - September 12 Patch 7.3 Hotfixes - September 8 Patch 7.3 Hotfixes - September 6 Patch 7.3 Hotfixes - September 5 Patch 7.3 Hotfixes - September 1 Patch 7.3 Hotfixes - August 30 Patch 7.3 Hotfixes - August 29
    • By Stan

      An overview of all the important stuff happening in Azeroth this week.
      PvP Class Tuning
      After maintenance in your region's over the following class changes will be live.
      Blizzard (Source)
      Druid Shred now deals an additional 25% damage while stealthed in PvP situations (was 50%). Rake now deals an additional 50% damage while stealthed in PvP situations (was 100%). Feral Enraged Maim now costs 5 Combo Points. Enraged Maim incapacitates the target for 5 seconds (was 6 seconds). Enraged Maim now has a 10 second cooldown (was 6 seconds). The damage of the Lunar Inspiration version of Moonfire is reduced by 20% in PvP situations. Ferocious Wound reduces the maximum health of the target by 15% (was 25%). Demon Hunter Imprison's duration on players is now 3 seconds (was 4 seconds). Detainment increases Imprison's cooldown to 45 seconds, up from 30 seconds. Monk Mistweaver PvP Template Versatility increased by 5% PvP Template Armor increased by 10% Mana Regeneration increased by 5% in PvP situations. Life Cocoon's absorb is increased by 10% in PvP situations. Paladin Holy Avenging Crusader heals for 175% of damage dealt (was 200%). Shaman Restoration Earth Shield reduces all damage the target takes by 10% (was 15%). Warlock Destruction Chaos Bolt's damage is reduced by 10% in PvP situations. Focused Chaos increases Chaos Bolt damage by 65% (was 75%). Firestone increases critical strike chance by 65% (was 75%). PvP Template Intellect increased by 6%. Artifact Knowledge Level 45
      All players now have access to Artifact Knowledge level 45 that increases Artifact Power gains by 45,700,000 % (up from 35,150,000% @AK level 44).
      Mythic Keystone Affixes
      Bolstering Grievous Tyrannical Argus World Boss
      Inquisitor Meto is up this week. The portal can be found in Antoran Wastes (64, 43). Don't forget to bring a Seal of Broken Fate for a bonus roll. All Argus world bosses in Greater Invasion Points drop ilvl 930 loot. Loot tables and dungeon journal entries can be found here. Argus Weekly Quests
      Fuel of a Doomed World: Collect 50 Pristine Argunite from Invasion Points, Rare encounters, or treasure chests on Argus to receive 300 Veiled Argunite Invasion Onslaught: Complete 3 Invasion Points to get 200 Veiled Argunite. Battleground Bonus Event (Sep 26 - Oct 3)
      While this event is active, random Battlegrounds will award Honor at an increased rate. Glory awaits in the fields of battle (Sign of Battle). Win four battlegrounds to complete the weekly quest "A Call to Battle" and get Badge of Honor Glory of the Melee (Artifact Power token) 5 Marks of Honor Harvest Festival (Sep 29 - Oct 6)
      The Harvest Festival is a time to commemorate those who have sacrificed their lives to help friends and allies. Feasts are held outside Orgrimmar and Ironforge in honor of these fallen heroes. Darkmoon Faire (Oct 1 - 8)
      Darkmoon Faire returns on Sunday and you can grab the Darkmoon Dirigible mount. More information is available in our detailed guide. Brewfest (Sep 20 - Oct 6)
      Brewfest continues through October 6. More details can be found by visiting our updated Brewfest guide. World Boss Flotsam
      Flotsam is up this week. Search for the epic world quest in Highmountain, Flotsam Loot Tables
      Blackwater Raider Handguards Faded Bloodsail Handwraps Kezan Pirate's Mitts "Liberated" Un'goro Relic Marshstomper Oracle's Loop Ragged Azsharan Sail Fragment Salt-Stained Tuskarr Gloves
    • By Stan

      Today we're looking at Warrior's Juggernaut Battlegear set from Antorus the Burning Throne.
      Juggernaut Battlegear
      Tier 21 sets drop in Antorus the Burning Throne raid that will open later this year. The following bosses drop Tier 21 tokens:
      Juggernaut Helm (Aggramar) Juggernaut Pauldrons (The Coven of Shivarra) Juggernaut Cloak (Antoran High Ciommand) Juggernaut Breastplate (Eonar the Life-Binder) Juggernaut Gauntlets (Kin'garoth) Juggernaut Legplates (Imonar the Soulhunter) Tier 21 Warrior Set Bonuses
      Item - Warrior T21 Arms 2P Bonus - Colossus Smash Crit Damage - When you use Colossus Smash, your critical damage is increased by 15% for 8 sec. Item - Warrior T21 Arms 4P Bonus - Mortal Strike Buffs WW/Slam - Mortal Strike increases the damage and critical strike chance of your next Whirlwind or Slam by 15%, stacking up to 3 times. Item - Warrior T21 Fury 2P Bonus - Rampage Damage Over Time - Rampage causes the target to bleed for an additional 30% of the direct damage dealt to the target over 4 sec. Item - Warrior T21 Fury 4P Bonus - Recklessness Buffs Rampage - When you activate Battle Cry, the damage of your next Rampage is increased by 150%. Item - Warrior T21 Protection 2P Bonus - Demo Shout Buffs Shield Block Duration - When you cast Demoralizing Shout, the duration of your next Shield Block is increased by 6.0 sec. Item - Warrior T21 Protection 2P Bonus - Blocked Attacks Buff Ignore Pain - Blocking an attack increases the value of an existing Ignore Pain effect by [ 400% of Attack Power ]. This can only occur once every 1 sec. Normal Tint

      Mythic Tint

      See also
      Tier 21 Death Knight Tier 21 Demon Hunter Tier 21 Druid Tier 21 Mage Tier 21 Monk Tier 21 Paladin Tier 21 Priest Tier 21 Rogue Tier 21 Shaman Tier 21 Warlock
    • By Stan

      A source of the latest information related to Patch 7.3 and beyond!
      Our Patch 7.3 hub organizes all 7.3 data and latest news coverage in a single place.
      Welcome to our centralized hub dedicated to the biggest patch ever introduced to World of Warcraft. For easier navigation, we'll keep it updated throughout testing by adding links to our latest coverage, so that you won't miss out on any important information.
      Patch 7.3
      Patch 7.3 titled "Shadows of Argus" is now live. For more information we suggest reading our Shadows of Argus Survival Guide. All our class guides have been updated with Netherlight Crucible trait recommendations.
      Official Patch Notes Invasion Points Guide // Greater Invasion Points Guide Undocumented Changes in Patch 7.3 List of Known Issues Mythic Keystone Runs & Difficulty Changes Returning Player Guide Reputation Guides (Argussian Reach & Army of the Light) Relinquished & Unsullied Token Clarifications Blizzplanet's Gamescom Interview with Ion Hazzikostas Ion Hazzikostas Patch 7.3 Interview  Content Rollout Schedule Dungeons (M+) Changes Patch 7.3 Hotfixes
      The following hotfixes have been applied to live servers so far:
      Patch 7.3 Hotfixes - September 22 *new* Patch 7.3 Hotfixes - September 19 Patch 7.3 Hotfixes - September 16 Patch 7.3 Hotfixes - September 13 Patch 7.3 Hotfixes - September 12 Patch 7.3 Hotfixes - September 8 Patch 7.3 Hotfixes - September 6 Patch 7.3 Hotfixes - September 5 Patch 7.3 Hotfixes - September 1 Patch 7.3 Hotfixes - August 30 Patch 7.3 Hotfixes - August 29 Build Highlights // Class Changes
      In this section, you will find the most recent changes sorted by build.
      Patch 7.3 Build 24853 Patch 7.3 Build 24727  Patch 7.3 Build 24651 Patch 7.3 Build 24608 // Feral Druid // Frost DK & Mage Changes Patch 7.3: Upcoming Frost Death Knight Changes Patch 7.3 Build 24539 // Patch 7.3 Feral Druid Changes Patch 7.3.0 Build 24500 Patch 7.3.0 Build 24473 Dev Notes
      Blizzard usually posts on the official forums once a new PTR build is deployed to test realms, giving an overview of new features that become available for testing.
      Build 24829 Build 24608 Build 24539 Build 24500 Build 24473 Artifact Power & Advancement
      In Patch 7.3, you will be able to unlock the Netherlight Crucible, a new way of Artifact customization via relics.
      Artifact Knowledge Changes The Netherlight Crucible Guide Antorus the Burning Throne
      The new raid is currently tested on PTR and will be available in Patch 7.3.5.
      Antorus, the Burning Throne Raid Preview (Build 24473) Antorus Raid Rewards Antorus Raid Zone Preview Part 1 Antorus Raid Zone Preview Part 2 Antorus Raid Zone Preview Part 3 Antorus & The Pantheon Legion Ending & Next Expansion Leaks New Creature Models (Antorus Bosses, Titans, Lore Characters) (Build 24473) Tier 21 Sets
      In Antorus, you will find Tier 21 Sets dropping from the bosses.
      Tier 21 Sets Preview (Normal Tints) // Mythic Tints Tier 21 Death Knight (Build 24608) Tier 21 Demon Hunter (Build 25021) Tier 21 Druid (Build 24500) Tier 21 Mage (Build 24651) Tier 21 Monk (Build 24539) Tier 21 Paladin (Build 24539) Tier 21 Priest (Build 24500) Tier 21 Rogue (Build 24539) Tier 21 Shaman (Build 25021) Tier 21 Warlock (24651) Tier 21 Warrior (Build 25021)  *new* Argus & Gameplay Videos
      Argus is a new planet that has three zones. Krokuun, Mac'Aree and Antoran Wastes. In the following articles, you will find detailed information about all the different zones.
      How to Get to Argus (Intro) Vindicaar Matrix Core Powers & Assessment Argus Gameplay Part 1 (up to Krokuun) (Build 24473) Argus Gameplay Part 2 (End of Chapter 1) (Build 24500) Argus Gameplay Part 3 (Mac'Aree) (Build 24539) New Factions
      Two new factions have been added to the game in Patch 7.3.
      Argussian Reach (Faction) Preview Army of Light Faction Preview Weapons of the Lightforged (Build 24473) Gearing & Alts
      All useful information in terms of gearing and alts.
      Reputation Catch-up & New Heirloom Amulet Unsullied & Confiscated Gear Veiled Argunite & New Gear Tokens Invasion Points
      A new type of repeatable content, aka scenarios with different stages with the goal to defeat a boss at the end.
      Invasion Points // "Lesser & Greater Rifts" Coming to WoW Invasion Point: Blood (Build 24539) Invasion Point: Ice (Build 24539) Seat of the Triumvirate
      A new five-player dungeon located in Mac'Aree (Argus)
      Seat of the Triumvirate (Dungeon) (Build 24608) New Transmog Items (Build 24500) Missions
      New Champion Equipment & Missions Mounts
      New Mounts (Build 24473) Lightforged Golem Mount Shackled Ur'zul (Mythic Argus Mount) Pets
      How to Tame Panthara Pets *new* New Tameable Hunter Pets (Build 24781) New Pets (Build 24473) New Pets (Build 24853) Professions
      New Profession Updates (Build 24473) // The Future of Obliterum World Bosses
      New World Bosses (Build 24473) New Caster Animations
      In Patch 7.3, several caster Classes received updates to their animations.
      Official Preview Druid, Mage, Shaman Animations (Build 24473) Priest Animations (Build 24473) Restoration Shaman Animations (Build 24500)