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By Stan
The intro quest for the Revival Catalyst has been enabled on live servers this week.
The quest should automatically appear in your Quest Log when you log in to the game. Alternatively, you can pick it from Therazal that offers the Aiding the Accord weekly quest.
However, there are no charges available this week and you still cannot convert Season 1 gear for transmog.
The Revival Catalyst will be enabled on live servers next week on June 13, allowing players to convert Season 2 eligible gear to Tier Sets.
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By Stan
It appears someone forgot to set the keystone affixes for Mythic+ this week on live servers.
Players on live servers discovered this week's keystones have no affixes attached to them. This is most likely a bug that will be fixed via hotfixes. Here's a screenshot of a +11 Neltharus keystone with no affixes.
Image courtesy of Reddit user inkerbinkerdonner.
Source: Reddit
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By Stan
You only need a Level 40 character to unlock all Allied Races in Patch 10.1.5.
Blizzard is making Allied Races more accessible in Patch 10.1.5. The only requirement to create Allied Race characters is to have a Level 40 character.
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By Starym
We get all the big class tuning changes today, for PvE and PvP, and a pile of Aberrus nerfs as well, focusing on Rashok and the Forgotten Experiments.
June 5 (Source)
Classes
Death Knight Blood [With weekly restarts] Increased damage of all abilities by 8%. Druid Feral Developers’ Notes: These set bonus changes will increase the average number of stacks of the (2) Set Bonus and cause the (4) Set Bonus to trigger less often, but provide more Agility when it does. [With weekly restarts] Aberrus (2) Set Bonus: Chance for Shadows of the Predator stacks to reset reduced by 15%. [With weekly restarts] Aberrus (4) Set Bonus: Now increases Agility by 8% (up from 5%). Evoker Preservation Developers’ notes: We would like there to be more of a reward to using Disintegrate over Living Flame as a Preservation Evoker since it has a high Essence cost. [With weekly restarts] Disintegrate damage has been increased by 15% for Preservation Evoker. Hunter Beast Mastery [With weekly restarts] All damage dealt by you and your pet’s abilities increased by 5%. Mage Fire [With weekly restarts] Pyroblast damage increased by 5% (does not apply in PvP combat). [With weekly restarts] Fire Blast damage increased by 10% (does not apply in PvP combat). [With weekly restarts] Fireball damage increased by 10% (does not apply in PvP combat). [With weekly restarts] Phoenix Flames damage increased by 10% (does not apply in PvP combat). [With weekly restarts] Scorch damage increased by 10%. Monk Brewmaster [With weekly restarts] All ability damage increased by 3%. [With weekly restarts] Rising Sun Kick damage increased by 10%. [With weekly restarts] Blackout Kick damage increased by 30%. [With weekly restarts] Tiger Palm damage increased by 30%. Mistweaver [With weekly restarts] All healing increased by 3%. This does not apply to PvP combat. Rogue Assassination [With weekly restarts] All ability damage increased by 5%. Warlock Developers’ notes: The high frequency of Amplify Curse has been problematic in PvP combat, so its cooldown has been increased. These changes are also noted in the PvP section below. [With weekly restarts] The cooldown of Amplify Curse is now 60 seconds (was 30 seconds). [With weekly restarts] Teachings of the Satyr now reduces the cooldown of Amplify Curse by 15 seconds (was 10 seconds). Warrior Arms Developers’ notes: Arms Warriors are not performing as well as we would like in single target or low-target-count situations. [With weekly restarts] All ability damage increased by 4%. [With weekly restarts] Fatality Fatal Mark damage increased by 15%. [With weekly restarts] Deep Wounds periodic damage increased by 5%. [With weekly restarts] Rend periodic damage increased by 5%. Protection Developers’ notes: Protection Warriors are not currently performing as competitively as we would like compared to most other tanks in terms of damage and survivability. [With weekly restarts] All damaging abilities increased by 8%. [With weekly restarts] Auto-attack damage increased by 10%. [With weekly restarts] Spell Block’s duration increased to 30 seconds (was 20 seconds). [With weekly restarts] Thunderlord now causes each enemy hit by Thunder Clap to reduce the remaining cooldown of Demoralizing Shout by 1.5 seconds, up to 4.5 seconds (was 1.0 seconds, up to 3.0 seconds). Dungeons and Raids
Aberrus the Shadowed Crucible Developer’s notes: Feedback and data from the first few weeks of Season Two have indicated that smaller raids are having a relatively difficult time defeating certain encounters within Aberrus. Part of our commitment to flex-scaling as a feature is to work towards a similar difficulty for all group sizes on non-Mythic difficulties. The following changes are designed to bring difficulty for smaller groups in line with the experience of a larger raid. Rashok [With weekly restarts] Reduced the number of missiles from Doom Flames on non-Mythic difficulties. [With weekly restarts] Scorching Heatwave’s damage now scales with group size for non-Mythic difficulties. The Forgotten Experiments [With weekly restarts] Reduced Thadrion’s health on lower group sizes on Heroic difficulty. Player versus Player
Classes Druid Balance Developers’ notes: Balance Druids have been overperforming due to their ability to generate so much Astral Power and deal high damage by applying dots and casting Starfall repeatedly. We’d like to reduce the effectiveness of that playstyle since it’s difficult for opponents to stop. Goldrinn’s Fang also became much more effective in Embers of Neltharion, and includes some randomness and ability to score kills unexpectedly. Finally, Owlkin Adept has been a locked-in talent for a while now and has been propping up their control a bit more than we’re comfortable with. [With weekly restarts] Moonfire and Sunfire generate 4 Astral Power when cast in PvP combat (was 6). [With weekly restarts] Stellar Innervation increases Astral Power generation of Moonfire and Sunfire by 50% in PvP combat (was 100%). [With weekly restarts] Star Burst now grants 8 Astral Power (was 15). [With weekly restarts] Owlkin Adept reduces the cast time of Cyclone and Entanglng Roots by 20% (was 30%). [With weekly restarts] Goldrinn’s Fang damage is reduced by 50% in PvP combat. [With weekly restarts] Wrath and Starfire deal 60% increased damage in PvP combat (was 50%). Hunter Marksmanship Developers’ notes: Marksmanship Hunters have been underperforming in different forms of PvP content. [With weekly restarts] Aimed Shot damage increased by 25% in PvP combat (was 15%). [With weekly restarts] Rapid Fire damage increased by 25% in PvP combat (was 15%). [With weekly restarts] Arcane Shot damage increased by 25% in PvP combat (was 16%). Mage Fire Developers’ notes: Glass Cannon is intended to have high risk and high reward with its gameplay, and we feel the risk is too low for the benefit it provides, especially when paired with Flamecannon. [With weekly restarts] Glass Cannon now decreases maximum health by 20% (was 15%) [With weekly restarts] Flamecannon now increases maximum health by 2% per stack (was 3%). Monk Mistweaver Developers’ notes: Mistweavers have been overperforming compared to other healers, especially due to their mana efficiency. [With weekly restarts] Soulfang Infusion now regenerates 75% less Mana in PvP combat (was 50%). [With weekly restarts] Zen Spheres now cost 0.5% base Mana. [With weekly restarts] Enveloping Mist now heals for 5% more in PvP combat (was 20%). [With weekly restarts] Mistweaver Monks now regenerate 15% less Mana in PvP combat (was 10%). Windwalker Developers’ notes: Whirling Dragon Punch has felt underwhelming and we’d like it to feel impactful to use without being a major portion of a Windwalker’s damage profile. [With weekly restarts] Whirling Dragon Punch damage increased by 80% in PvP Combat. Priest Discipline Developers’ notes: Discipline has been more reliant on shields this season than we’d like. We’re increasing Atonement healing while bringing down the power of shields, with the goal of the preferred playstyle being an offensive one. We’re also targeting the mana reduction from Inner Light, as Discipline has been more mana efficient than we’d like. [With weekly restarts] Power Word: Shield now absorbs 15% less damage in PvP Combat. [With weekly restarts] Inner Light now reduces the mana cost of the affected spells by 10% (was 15%). [With weekly restarts] Atonement healing is now 50% more effective in PvP Combat (was 40%). Rogue Subtlety Developers’ notes: Burst damage from Subtlety has been higher than we’d like this season. We’re looking to keep the spec in a strong position while toning down their burst potential in short windows. [With weekly restarts] Secret Technique damage is now reduced by 33% in PvP Combat (was 25%). [With weekly restarts] Shadowstrike and Backstab damage from Weaponmaster is now 50% effective in PvP combat. [With weekly restarts] Flagellation’s Mastery bonus is now 80% effective in PvP combat. [With weekly restarts] Dark Shadow is now 67% effective in PvP combat (was 80%). Shaman Enhancement Developers’ notes: There are a few talents that are leading to fast kills that can feel unfair when facing an Enhancement Shaman. We’re aiming to bring down the burst potential from cooldowns and increase sustained DPS. [With weekly restarts] Forceful Winds is now 75% effective in PvP Combat. [With weekly restarts] The damage increase to Lava Lash from Ashen Catalyst is now 33% effective in PvP Combat. [With weekly restarts] Lava Lash now deals 35% increased damage in PvP Combat (was 15%). [With weekly restarts] The Physical damage increase from Feral Spirit is now 33% effective in PvP Combat. [With weekly restarts] The Fire, Frost, and Lightning damage increase from Elemental Spirits is now 50% effective in PvP Combat. [With weekly restarts] Stormstrike now deals 75% increased damage in PvP Combat (was 50%). [With weekly restarts] Windstrike now deals 75% increased damage in PvP Combat (was 50%). Restoration Developers’ notes: We feel Restoration Shaman is in a good spot. Rain Dance wasn’t as valuable as we were anticipating, so we’re aiming to increase its viability. [With weekly restarts] Rain Dance now increases the healing done by Healing Rain by 30% (was 20%). [With weekly restarts] Rain Dance now reduces the mana cost of Healing Rain by 45% (was 30%). Warlock Developers’ notes: Inquisitor’s Gaze has been dealing a sizeable portion of Warlock damage this season, and we’d like damage to come primarily from active spells. [With weekly restarts] Fel Barrage from Inquisitor’s Gaze now deals 40% reduced damage in PvP Combat. Developers’ notes: The high frequency of Amplify Curse has been problematic in PvP combat. [With weekly restarts] The cooldown of Amplify Curse is now 60 seconds (was 30 seconds). [With weekly restarts] Teachings of the Satyr now reduces the cooldown of Amplify Curse by 15 seconds (was 10 seconds). Affliction Developers’ notes: We are increasing the damage of Unstable Affliction’s backlash effect to lessen the value of dispelling Affliction’s damage over time effects. It’s been lower than we’d like, in addition to healers gaining extra health this season. Additionally, we’re increasing Shadow Bolt damage as the reward for casting it is lower than we’d like. [With weekly restarts] Unstable Affliction backlash damage increased by 50%. [With weekly restarts] Shadow Bolt damage increased by 30% in PvP combat. Demonology Developers’ notes: Demonology’s healing reduction effect from their Felguard was one of the best healing reductions in the game, which didn’t feel appropriate given the class identity, how easy it is to apply, and how it can be applied to multiple targets at a time. Along with Affliction, we’re also increasing the damage of Shadow Bolt in PvP, as the reward for casting it is low. [With weekly restarts] Legion Strike reduces healing taken by 20% in PvP (was 25%). [With weekly restarts] Shadow Bolt damage increased by 30% in PvP combat. Destruction Developers’ notes: Destruction’s sustained DPS has been high and we feel this is mainly due to Shadowburn’s high multiplier. We would like for instant casts to be strong but not be the primary way to land kills. [With weekly restarts] Conflagration damage is now reduced by 15% in PvP Combat (was 9%). [With weekly restarts] Shadowburn damage is now increased by 15% in PvP Combat (was 45%). -
By Starym
It's Mythic switch time! We're moving the main focus of coverage to the highest difficulty this week as over 50 guilds have cleared all bosses in Aberrus. So don't be too surprised if the charts look completely different, and we also have Heroic down at the bottom as well, where Arcane is still reigning supreme.
Mythic
Overall Damage 95th Percentile
But first, it's Frost DKs time to shine in Mythic! The spec has been doing great for a while now and is back on top, at the literal other end of the rankings compared to Heroic, where it's in the bottom. In fact, we have a mid-tier Vault rankings reunion in the top 2, as Devastation lands in 2nd, and the two specs were also running things for a while a couple of months ago. Shadow finds its way into 3rd, just 1 lower than its spot in Mythic+, with Demonology right behind it in 4th. Elemental is the biggest outlier from Heroic, taking 5th, followed by the other DK and two Mage specs. Subtletly closes out the top 10 and we see the bottom 3 pretty much the same as in Heroic (minus the Frost DK), with Beast Mastery, Feral and Fire down there. Luckily for them, both BM and Fire are getting some solid buffs in this week's tuning, while Feral is getting set changes as well.
95th percentile Mythic data by Warcraft Logs.
Overall Damage All Percentiles
Devastation dropped down 3 spots here, with Shadow and Demo moving past it, and Unholy remains steady in 5th. Arcane is doing better here in the generalist bracket, and while not quite as crazy as it is in Heroic with the short fights, it's looking very solid in 6th. We see a face we haven't in a long time, sandwiched between two Rogues, as Survival claims 8th, and the top 10 ends with Elemental, which dropped quite a bit since last week.
All percentiles Mythic data by Warcraft Logs.
Boss Only Damage All Percentiles
Arcane is on top in one Mythic category, and it's boss damage, but it's not quite as dominant as we've seen in the lower difficulties as Unholy is very close by. Affliction is the biggest difference from the overall damage rankings, sitting in 4th, while the rest of the top 10 is just reshuffled specs from the above charts.
All percentiles Mythic data by Warcraft Logs.
Heroic
Heroic is still very much the realm of Arcane, and is looking to stay that way, as the spec is very much in front with no competition whatsoever. Unholy moves into 2nd and pushes Demo and Subtletly down, as Affliction remains stable in 4th. Fury keeps moving up little by little, just above the two top 3 Mythic specs. Marksmanship closes out the top 10, 3 spots down. The bottom 3 mostly remains the same, with our Mythic leader managing to dig its way out and is now only 3rd from last!
All percentiles Heroic data by Warcraft Logs.
Meanwhile, if you're looking for more information you can check out our Dragonflight class guides, Aberrus boss guides, as well as more data from Warcraft Logs here.
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