Stan

Patch 7.3: Frost Death Knight Changes

Sign in to follow this  

27 posts in this topic

THNGEDZ8WKH51446614218200.jpg

The next PTR build will have a round of changes for Frost Death Knights that address various issues, focusing on Breath of SindragosaBreath of Sindragosa, Legendary items funneling the spec with resources and general talent balance to give the spec more talent viability.

What will change?

The official post can be found below.

Blizzard LogoBlizzard (Source)

The next PTR build should have a round of changes aimed at addressing various concerns with Frost. The major issues we're focused on are:
  • The spec is too dominated by Breath of SindragosaBreath of Sindragosa (which has knock-on effects on talent choice throughout the tree).
  • Breath of SindragosaBreath of Sindragosa, when you do use it, can be maintained for far too long. In addition to causing the talent/legendary lock-in around it, it means the demand for continuous time on target is very strict for extended periods of time.
  • The spec has many talents/legendaries that (individually or taken together) flood it with resources. Breath contributes to this by encouraging you to take all of them, but it's also a problem on its own.
  • Talent balance generally has to be reviewed, especially after addressing all of the time.
  • We're trying to limit the scope of the changes in the patch, to address the above without opening up the core rotation for changes.

 

We want to preserve the identity of Breath of SindragosaBreath of Sindragosa, including the steady resource drain being the main limiting factor, and the expression of skill in optimizing around that. So in trying to avoid less natural solutions like capping the duration or redesigning how it works, we're trying to limit the talent/legendary synergies that cause huge variance in how long Breath can be maintained. And breaking the Breath of SindragosaBreath of Sindragosa/Hungering Rune WeaponHungering Rune Weapon interaction, on its own, goes a very long way toward making Breath's duration more reasonable again. DPS adjustment for the change is being put mostly into the baseline spec rather than into the power of Breath, because it's currently so far ahead of other setups.

Using even a small subset of all of the above effects causes the rotation to be quite flooded. They are all being either weakened in power (with compensation to the baseline spec), or given non-resource-granting effects for part of their value. In addition, the two most egregious offenders (Murderous EfficiencyMurderous Efficiency and Horn of WinterHorn of Winter) can no longer be taken together.

Overall, there should now be a much broader set of talent combinations that produce a good-feeling rotation in which there are resources to do something on most GCDs, but you're still able to spend them down. Including, for example, during Hungering Rune WeaponHungering Rune Weapon, which is overly hectic or frustrating right now when you can't spend all of its resources.

In addition, the talent rearrangement puts Frozen PulseFrozen Pulse on a row with two predominantly AoE talents, which is a better home for it. The Frozen PulseFrozen Pulse /Icy TalonsIcy Talons ("machinegun") synergy is preserved, but can no longer be taken alongside Runic AttenuationRunic Attenuation as well.

NB: The Hungering Rune WeaponHungering Rune Weapon bug may be fixed on live shortly as well, after we test the fix and analyze the impact.

Minor talent rebalancing to match the above rearrangements and talent changes; numbers are likely to be updated as the rest of the changes settle into place.

Breath can retain its role as a talent that encourages building around it to some degree (and its synergies with things like Runic AttenuationRunic Attenuation, Koltira's Newfound WillKoltira's Newfound Will, and Seal of NecrofantasiaSeal of Necrofantasia are preserved). But without the overpowering Hungering Rune WeaponHungering Rune Weapon interaction, there is a lot more room for other builds to compete, and we've buffed the spec's baseline damage a great deal to shift the landscape towards all talents being closer together in DPS. As always, we'll continue to examine all of these changes based after people can start to test them on PTR.
  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, DasBigHippo said:

Did they really need this that badly? Last I played Frost was the better of the 2 DK DPS specs.

As of right now Unholy is doing a little better, However, this isnt just an overall buff. They're trying to make other builds of Frost viable since as of right now only BoS is hence the massive overall buff and the nerf to HRW being in the same teir as BoS. It'll be interesting with the buffs to Shattering Strikes if it could be a viable build option.

The problem with BoS build is its not that good in fights that have alot of movement and ToS fights do tend to have alot of movement. This change makes it so other builds that isnt so hamestringed from heavy movement more viable.

Edited by alleraz

Share this post


Link to post
Share on other sites

Always and ever this issue with Breath of Sindragosa. And people still argue Blizzard know what they're doing. BoS has gone through 19 f*cking changes since its first iteration. Either it drains too much, not enough, not enough damage, too much damage, didn't help recharge runes etc.

 

Just remove it and replace it with something else. Be done with it. If you can't do something like "Increases damage dealt and RP consumed over time" and make that work then you're just endlessly balancing this horrific skill.

  • Like 1

Share this post


Link to post
Share on other sites

Well... BoS can be speced in 7.3, but then we have to say good bye to HRW and for the legendary ring (Necrofasia). The Soul legendary will be good then (or the bracer+belt combinaton will be king again). We will see it.

Lets see...

Runic Attun on the first row, (or Icy Talons?)
Murder on the second (or Horn?)
Icecap for third (ToS 4 set bonus)
...
...
Pulse (with Soul ring), Storm (with no ring)
BoS

Can this be playable?

Edited by Vulpius

Share this post


Link to post
Share on other sites

Here's hoping they allow 2-handed Frost DKs in the next expansion. This dual wielding, floaty weapon abomination isn't Frost to me at all. 

Share this post


Link to post
Share on other sites
4 hours ago, VictorVakaras said:

This dual wielding, floaty weapon abomination isn't Frost to me at all. 

If it was 2H then other people would say "This standard 2h, plain weapon abomination isn't Frost to me at all."

 

In other words, what you're mentioning is both not on topic and irrelevant to balance; purely aesthetics and a matter of taste.

Share this post


Link to post
Share on other sites
4 hours ago, VictorVakaras said:

Here's hoping they allow 2-handed Frost DKs in the next expansion. This dual wielding, floaty weapon abomination isn't Frost to me at all. 

If they were to take away my DW I'll quit playing my DK all together.

Share this post


Link to post
Share on other sites
1 hour ago, RageMonkey said:

Yay! The wrecked my entire DK! 

To be fair something had to change. BoS was the only viable build for frost dks. The overall changes seem to actually benefit frost dks. Now you dont need long breaths to do massive damage since alot of that damage is now baked into the spec. It also can make other builds viable which is what the spec was sorely missing.

Edited by alleraz
  • Like 1

Share this post


Link to post
Share on other sites

I like the fact that they at least TRY to change the BoS domminace. But the way they try to fix it sounds like epic fail....

I am one of those Players that play their DK since WOTLK as Blood/Frost with an almost 50:50 "played" ratio. Rading as Frost, M+ and solo content as blood. Never liked unholy and never will like it.
Same goes for BoS. I HATE BoS but was forced to use it in Legion because it was so  rediciously much better compared to the other Frost builds. Especially when you have the Ring.

So i SHOULD be happy about the anouncement right? Right.... i am not. The changes they are planning to make sound to me like they will arise even more problems in the rotation.
Even now with Hungering Runeweapon and all the other ressource generators and procs - /hail RNGJESUS - i have times in a fight where i am sitting at 0 runes, 0 runic power for many seconds watching my knight autohitting while in other situations i sit at 100 runic power and full runes GCD capped not knowing how to dump all those ressources before i am overcapping or wasting rime procs.

So yeah... taking away most of those "ressource generators" and/or reducing the proc chances even more wont fix this situation for me. Leaving us with an even more rng based rotation :(.

I hope i am wrong but the first reading of those changes sounds like dogshit to me.

 

Oh and why do they nerf Freezing Fog and Frozen Pulse again?

And last but not least:
yet again not a single word about Spiritwalk and Crystaline Swords. Two skills with quadrillions of complaints since the early alpha of Legion and yet they refuse to address them -.-.

 

€dit:

What i also dont understand is why on earth they keep BoS on this "run for as long as you have RP to sustain it" thing. Impossible to balance right. Especially with all those procs, rng, legendaries.

Why can't they change it to the way  that Boneshield works?  Activate it on X Runic Power to last Y seconds. DONE.

Edited by Ulathar

Share this post


Link to post
Share on other sites
1 hour ago, Ulathar said:

Oh and why o they nerf Freezing Fog and Frozen Pulse again?

They didnt nerf Frozen Pulse.... they moved it to another tier however not many ppl used the talent in the first place so it really not a big deal. They probably nerfed Freezing Fog since the 27% overall damage buff probably made it to powerfull so they just scaled it back a bit (HB and FF will still do more damage then they do now) . Also if ur resource capped but BoS isnt up use FS.... I do and I hardly have problems resource wise.

Reading these changes makes me more interested to see if more builds could be made viable. I dont really see the negatives since I never really had problems managing my resources. It's still very early however and things could, and will, change.

Edited by alleraz

Share this post


Link to post
Share on other sites

Let me explain what spec auras are. Each spec has an aura (spell). This makes tuning easier for developers. Instead of buffing/nerfing a single ability, they can do that to an entire set of abilities. In this case it's Frost Death KnightFrost Death Knight. As you can see in the tooltip, it modifies all listed spells. When the overall aura is increased by 27%, it's natural that some spells would be to OP so they're tuning them down a bit.

Share this post


Link to post
Share on other sites

Hmm if a skill did 30% of the damage of the rotation, buffing the entire set of skills would still make that aforementioned skill do 30% of the damage of the rotation.

 

Thus it must have been that a skill was already deemed OP before the buff, otherwise the aura buff could simply be set to 20% or whatever.

Share this post


Link to post
Share on other sites
4 minutes ago, Yridaa said:

Hmm if a skill did 30% of the damage of the rotation, buffing the entire set of skills would still make that aforementioned skill do 30% of the damage of the rotation.

 

Thus it must have been that a skill was already deemed OP before the buff, otherwise the aura buff could simply be set to 20% or whatever.

Yes and no. The 27% buff just made HB hit harder than they wanted to so instead of buffing every other skill by 20% and not touching Freezing Fog they nerfed freezing fog a bit while just doing a general damage buff. It's like what Stan said, its just easier for devs.

Share this post


Link to post
Share on other sites
3 minutes ago, alleraz said:

Yes and no. The 27% buff just made HB hit harder than they wanted to so instead of buffing every other skill by 20% and not touching Freezing Fog they nerfed freezing fog a bit while just doing a general damage buff. It's like what Stan said, its just easier for devs.

So the portion of damage that one skill does was indeed deemed too high compared to other skills while the overall damage kit was too low. That doesn't invalidate my statement.

Share this post


Link to post
Share on other sites
4 minutes ago, Yridaa said:

So the portion of damage that one skill does was indeed deemed too high compared to other skills while the overall damage kit was too low. That doesn't invalidate my statement.

No you're saying without the overall 27% buff freezing Fog was to powerful, it wasnt. Its only with the 27% damage buff that it was deemed to powerfull so the Devs brought it back a bit. Thats how the devs think and how they balance classes. 

Edited by alleraz

Share this post


Link to post
Share on other sites
6 hours ago, alleraz said:

No you're saying without the overall 27% buff freezing Fog was to powerful, it wasnt. Its only with the 27% damage buff that it was deemed to powerfull so the Devs brought it back a bit. Thats how the devs think and how they balance classes. 

The portion of one skill doesn't change by a global DPS increase. if it was deemed fine before it would have been deemed fine now. That's just how logic works. It still took the same slice of damage as it did before. That's how percentages work. So they buffed all skills and nerfed one slightly to both compensate for it and make the slice of the pie smaller.

 

That's how devs think and how they balance classes. That's also why fury warriors no longer have 60% "white damage". they nerfed white damage and buffed the skills so it no longer takes a large slice.

Share this post


Link to post
Share on other sites
7 hours ago, Yridaa said:

The portion of one skill doesn't change by a global DPS increase. if it was deemed fine before it would have been deemed fine now. That's just how logic works. It still took the same slice of damage as it did before. That's how percentages work. So they buffed all skills and nerfed one slightly to both compensate for it and make the slice of the pie smaller.

 

That's how devs think and how they balance classes. That's also why fury warriors no longer have 60% "white damage". they nerfed white damage and buffed the skills so it no longer takes a large slice.

What I'm saying is if they didn't give an overall massive damage buff they wouldnt have changed Freezing Fog. It's obvious they changed it BECAUSE of the massive damage buff they gave the spec and not cause the ability was deemed to OP before hand. They did this to Feral Druids too, buff the spec massively but pulled back some of their damaging abilitys since the massive buff increase made them hit harder then they wanted. 

Thats how they tend to balance some classes now. just give a spec a massive buff increase and see what spells/abilitys that buff makes to powerful and then nerf them while making other abilities  do the damage they want passively.

It's EXACTLY like what Stan pointed out and it's what the dev's are doing in this case.

 

Edited by alleraz

Share this post


Link to post
Share on other sites

I for one am happy they are validating SOME other playstyle than Breath.  How it plays out on live we shall see...  but it's a good path to go down. 

As was mentioned before, I would personally just like to see it handled like Bonestorm.  X power lasts Y seconds, simple, neat, easy to manage.

Edited by PatrickHenry

Share this post


Link to post
Share on other sites
On 7/15/2017 at 0:00 PM, alleraz said:

To be fair something had to change. BoS was the only viable build for frost dks. The overall changes seem to actually benefit frost dks. Now you dont need long breaths to do massive damage since alot of that damage is now baked into the spec. It also can make other builds viable which is what the spec was sorely missing.

Yea, except the other builds are even more braindead and boring. Frost is a Spam-fest and that needs fixed. 

Share this post


Link to post
Share on other sites

Frozen pulse dmg reduced by 39%?!? 
That's insane... A talent that hasn't seen use since pre nighthold and even then would only be good by rune starving yourself and relying on obliterate spam... which still doesn't scale with anything. It's just another hail mary buff that is going to hit the scaling wall again. Why blizz refuses to aknowledge the faulty core mechanics is a giant mystery.

Share this post


Link to post
Share on other sites
On 8/20/2017 at 11:27 AM, Alexizonfire said:

Why blizz refuses to aknowledge the faulty core mechanics is a giant mystery.

This whole post is kind of exactly about that - the biggest issues is that Frost DKs have absolutely no choice in their playstyle. It's BoS or reroll and that's what they are aiming to change. They also aren't going to completely change an entire spec mid-expansion. They'll do it after Legion is finished. They're just trying to force different viable builds atm.

Share this post


Link to post
Share on other sites
17 hours ago, Blainie said:

This whole post is kind of exactly about that - the biggest issues is that Frost DKs have absolutely no choice in their playstyle. It's BoS or reroll and that's what they are aiming to change. They also aren't going to completely change an entire spec mid-expansion. They'll do it after Legion is finished. They're just trying to force different viable builds atm.

Yeah but with a 39% nerf to the talent which is still a 10 something % nerf after aura buff really isn't helping . Besides isn't bos basically dead with hungering and obliteration in the same tier as bos? Plus murderous and horn in the same tier as well, bos uptime is not looking good at all.

Share this post


Link to post
Share on other sites
21 hours ago, Alexizonfire said:

Yeah but with a 39% nerf to the talent which is still a 10 something % nerf after aura buff really isn't helping . Besides isn't bos basically dead with hungering and obliteration in the same tier as bos? Plus murderous and horn in the same tier as well, bos uptime is not looking good at all.

Every single top parse in ToS currently for Frost uses BoS. Everything in the top 10 even. The other talents can't even come close to competing in the current, live patch.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have some raid fixes today, with Opulence and Rastakhan getting a bit easier, with Jaina getting Chilling Touch nerfed, but also no longer affected by Da Voodo Shuffle. There's also some Druid PvP fixes, mostly focused on Resto and more.
      February 20 (source)
      Dungeons and Raids
      Battle of Dazar’alor Opulence Unleashed Rage (opal gem buff) and Earthen Roots (emerald gem buff) now also increase damage dealt by pets. King Rastakhan Fixed a bug that caused the encounter to unintentionally reset after resurrecting a player who died in the Death Realm. Lady Jaina Proudmoore Chilling Touch duration reduced by 20%. Chilling Touch is no longer affected by Da Voodoo Shuffle. Fixed a bug that caused Freezing Blood to be sometimes applied to players who correctly had allies nearby, on Mythic Difficulty. Items
      Fixed a bug that caused Enveloping Protection to be removed early when a target was hit with an attack that would fully absorb the shield. Player versus Player
      Druid Resolved an issue that caused Thorns to deal damage when the target is struck by unintended spells such as Eye for an Eye, Frost Fever, or Virulent Plague. Restoration Fixed a bug that caused Soul of the Forest to increase the healing of Germination applied by Nourish without being consumed. Fixed a bug that allowed Nourish to apply two copies of Lifebloom to a target. Quests
      Flushed out a bug that prevented players from always being properly credited for objectives on "Flush Them Out". Previous hotfixes.
    • By Stan
      In order to address a bug that caused Open Palm Strikes to stop proccing because the main Fists of Fury target has died, the spell is going to be changed in an upcoming Patch 8.1.5 build to pick a new primary target, similar to how Demon Hunter's Eye Beam works, meaning it will pick the closest thing to you unless you already have a different target.
      Blizzard (Source)
      In the next PTR build*, we’re looking to test this change:
      Now, If your primary target of Fists of Fury is dead or despawns, a new primary target will be picked for the purposes of dealing bonus damage to the primary target. It will pick the closest thing to you, unless you already have something else targeted that’s going to be hit by the damage spell. So this is similar to how Eye Beam picks a target. It should also address Open Palm Strikes (Azerite Trait) sometimes stopping proccing because your main Fists of Fury target has died.
      *This should be soon, but it may be in the public build following the very next one.
    • By Stan
      While this may only affect a very small portion of players, we have some blue posts dealing with faction changing and unlocking the new 8.1.5 Allied Races.
      If you're planning to switch factions and wonder how that's going to affect unlocking Kul Tiran Humans and Zandalari Trolls, keep in mind that:
      Reputations will switch over, meaning if you're Exalted  with Proudmoore Admiralty, your reputation standing with The Zandalari Empire should be Exalted after the transfer as well (needs confirmation). The same goes for 7th Legion/Honorbound. You will be automatically Exalted, although you will have to complete the whole War Campaign on the new faction again. A Nation United an Zandalar Forever! achievements do not transfer and you must complete your faction's entire story to get the achievement. Find out more about the upcoming Allied Races in our Patch 8.1.5 content hub.
      Blizzard (Source)
      I’ve completed all the above on my only 120 character. If I was to faction change to alliance now, would I still be able to unlock Zandalari, or do I need to wait till the unlock quest chain is live before faction changing?
      Sorry for the delay, but I got some details related to characters that swap factions and these requirements! If you do a faction change your reputations will switch over but quest completion does not, so if you want to qualify to unlock the kul tiran/zandalari you will need to do the main storyline for that continent and faction.
      Note that for the War Campaign aspect, if you got to exalted with 7th Legion/Honorbound then you can just do all the chapters without any delays to gain more reputation.
    • By Stan
      The Zandalari Troll racial ability Embrace of the Loa requires the character to make an offering near a shrine within Dazar'alor to gain one of its passive effects. Talking to guards in Dazar'alor will mark the shrine location on the map and the effect can be reset every 5 days.
      One of the Zandalari racials is really unique and requires player interaction. You're going to find 6 shrines in Dazar'alor and making an offering near a shrine will activate one passive effect for your character which can be changed every 5 days.
      Embrace of the Loa - Choose your Loa by making an offering at Loa Shrines around the world. Each Loa offers unique powers. Guards in Dazar'alor will tell you where Shrines can be found.
      Check out our Patch 8.1.5 content hub to learn more about Zandalari Trolls!
      Shrine of Akunda

      Shrine of Bwonsamdi

      Shrine of Gonk

      Shrine of Kimbul

      Shrine of Krag'wa

      Shrine of Paku

    • By Stan
      This week's events include Burning Crusade Timewalking, PvP Brawl: Southshore vs. Tarren Mill, and the Hatching of Hippogryphs micro-holiday.
      Highlights
      It's Burning Crusade Timewalking week and you can clear Black Temple bosses for ilvl 385+ loot. Reins of the Infinite Timereaver has a chance to drop from any Timewalking boss as Personal Loot. Don't forget to complete this week's quest for a cache containing a piece of Normal difficulty Dazar'alor gear. The final Dazar'alor LFR Wing opens next week and Blizzard posted an official preview of Kul Tiran Humans and Zandalari Trolls earlier today. No official release date for Patch 8.1.5 has been announced yet. Mythic Keystone Affixes
      Fortified Sanguine Necrotic Reaping Weekly Quests
      Complete 5 Timewalking dungeons for A Burning Path Through Time to receive a cache with a piece of Normal difficulty Dazar'alor gear. Azerite for the Alliance & Azerite for the Horde: Collect 36,000 Azerite from Island Expeditions to receive 2,500 Azerite and 1,500 reputation with Honorbound/7th Legion. Island Expeditions
      The following islands are on rotation this week:
      Dread Chain Jorundall Verdant Wilds World Boss
      Warbringer Yenajz
      Dark whispers shroud Stormsong Valley, as rumors of eldritch creatures spread throughout the countryside and families mark their doors with runes from the local scribes. Often dismissed as exaggeration, sometimes housewives' tales fall far short of the true horrors that lurk in the realm beyond our sight.

      Overview
      Warbringer Yenajz periodically calls down Reality Tear and draws players in to the center of Endless Abyss.
       Damage Dealers
      Avoid Reality Tear as they impact the ground. Quickly move away from Warbringer Yenajz when he casts Endless Abyss. Void Nova inflicts heavy unavoidable damage.  Healers
      Avoid Reality Tear as they impact the ground. Quickly move away from Warbringer Yenajz when he casts Endless Abyss. Void Nova inflicts heavy unavoidable damage.  Tanks
      Avoid Reality Tear as they impact the ground. Quickly move away from Warbringer Yenajz when he casts Endless Abyss. Void Nova inflicts heavy unavoidable damage. Loot Table
      Amice of the Rending Abyss Spaulders of the Enveloping Maw Wristwraps of Warped Reality Existence-Shattering Gauntlets Shadow-Wreathed Gloves Leggings of the Endless Void Yenajz's Chitinous Stompers Band of Intense Gravitation Prism of Dark Intensity World Events
      Burning Crusade Timewalking (February 19th - February 26th)
      Blizzard (Source)
      ILLIDAN AWAITS
      Head to Outland to face Illidan and his cohorts once more in The Black Temple!
      The Black Temple raid is available throughout the Burning Crusade Timewalking event. The difficulty is set to Normal and, like any Normal-level raid, will not be available through Raid Finder. To take on this challenge, you’ll need to get your guild or a group of friends together, or head to Group Finder > Premade Groups. The raid scales for your group size (between 10 — 30 players) and your level and gear will be scaled back to match the raid’s challenges.
      Want to relive the time you first defeated Teron Gorefiend? Face (face, face) the Reliquary of Souls once more? Witness the showdown between Maiev and Illidan before the final fight? Now’s your chance. Inside you can earn transmog sets, the pets you need for Raiding With Leashes III, a Music Roll: The Burning Legion, and gear drops. And for Demon Hunters, there’s the enticing possibility of obtaining the legendary Warglaives of Azzinoth. Are you, this time, prepared?
      DUNGEONS IN THE BURNING CRUSADE TIMEWALKING
      All week, open Group Finder (default hotkey: i) and then select Dungeon Finder and Timewalking in the Type dropdown. When you hit ‘Find Group’, you’ll be matched up with other players and sent to one of the following Heroic dungeons:
      The Arcatraz The Black Morass Magister’s Terrace Mana-Tombs Shattered Halls The Slave Pens Your character and items will be scaled down to a power level fitting for the challenge at hand, but bosses will yield loot appropriate for your natural level. Timewalking dungeons also have a chance to drop items that usually drop when you run them on Heroic, and you’ll earn reputation with a faction that is interested in the dungeon. For example, when you Timewalk through The Slave Pens, you’ll earn reputation with the Cenarion Expedition, which could open access to purchasing the Cenarion War Hippogryph mount.
      Look for the following all week long:
      Chronicler Shoopa in Zuldazar or Chronicler Toopa in Boralus has a quest for you has a quest for you. Or, if you forget to pick it up there, you can start it from within the Adventure Journal. Quest requirement: Complete 5 Timewalking dungeons. Rewards: Artifact Power and one loot box containing a piece of gear from Normal difficulty Battle of Dazar'alor. EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
      PvP Brawl: Southshore vs. Tarren Mill (February 19th - February 26th)
      Two towns clash in this week's PvP Brawl —Southshore vs. Tarren Mill running February 19 - 26.
      Blizzard (Source)
      Originally introduced as a part of the World of Warcraft 10-Year Anniversary event, this Brawl harkens back to the early days of WoW PvP, with an epic battle between the two towns of Tarren Mill and Southshore. In this game of war, you’ll need to work as a team and deplete your foes’ resources to claim victory.
      Hatching of the Hippogryphs (February 23rd)
      Today is the day that the Frayfeather hippogryphs hatch. Head to Frayfeather Highlands in Feralas to witness the spectacle firsthand!
      Love is in the Air (February 12th - February 26th)
      Love is in the Air is here through February 26. You can learn more about 2018 updates in our Love is in the Air guide.