Stan

Patch 7.3 PTR Dev Notes: Build 24608

Sign in to follow this  

16 posts in this topic

MLMM0Fj.jpg

Most of 7.3 content is enabled for testing in the latest build and now's a great time to check out PTR. This build opens the Seat of the Triumvirate dungeon, the third Argus area called Stygian Wake and the Netherlight Crucible that upgrades Relics by adding additional effects and item levels.

Blizzard LogoBlizzard (Source)

We’ve added a heap of new content to the 7.3 PTR in this build, including:
  • The Seat of the Triumvirate 5-player dungeon
  • The third (and final) area of Argus, including World Quests
  • The Frost Death Knight updates we mentioned a few days ago
  • A few new updates, quests, and World Quests for Professions
  • The Netherlight Crucible

The Netherlight Crucible (accessible from the Vindicaar after completing the quest “An Offering of Shadow”) is a new way to upgrade new and existing Artifact Relics by adding additional effects and item levels. As your Artifact grows in power, the system will expand to allow more and more customization. We’d love your feedback on this system, including on the pacing of the upgrades as well as the upgraded effects themselves, so please let us know what you think!

At this stage, most of 7.3’s content is now available for testing on the PTR (with the raid being a notable exception). From this point, we’ll be focusing primarily on fixing bugs and tightening up the new content based largely on your feedback, so if you haven’t checked out the PTR yet, now’s a great time. Thanks, and happy testing!
  • Like 1

Share this post


Link to post
Share on other sites

They're really putting an awful lot of work into the artifact system, considering they're gone in 6 months. 

Share this post


Link to post
Share on other sites
8 minutes ago, MrEdren said:

They're really putting an awful lot of work into the artifact system, considering they're gone in 6 months. 

Or are they? Is that taken from an official source?

Share this post


Link to post
Share on other sites

I don't know anything about 6 months. However it is very unlikely that they will carry over to the next expansion. And Blizzard has stated that they want to push out expansions more often after how big of an awful dryspell there was in WoD I believe.

Share this post


Link to post
Share on other sites
2 hours ago, DasBigHippo said:

I don't know anything about 6 months. However it is very unlikely that they will carry over to the next expansion. And Blizzard has stated that they want to push out expansions more often after how big of an awful dryspell there was in WoD I believe.

That is not true, they said they were doing quicker expansions before WoD and after how shitty it ended up they decided they want to spend more time and effort on each expansion and give it more content rather than rush into the next expansion.

Share this post


Link to post
Share on other sites
4 hours ago, DasBigHippo said:

I don't know anything about 6 months. However it is very unlikely that they will carry over to the next expansion. And Blizzard has stated that they want to push out expansions more often after how big of an awful dryspell there was in WoD I believe.

No, Blizzard stated at the beginning of Legion that they are NOT going to try to release expansions on a yearly basis, they have realized that they are unable to come close to that time frame, and they would rather focus on releasing continuous patches of content to keep the player appetite sated. I honestly feel like they have overall done an exceptional job with this, despite a rocky roll-out on 7.2 

Share this post


Link to post
Share on other sites

I'm not sure about artifacts leaving us entirely myself either. Entire classes and specs revolve around their artifact abilities; would they give us conventional weapons again, scrap those abilities or let us keep the passive and active spells they gave us, or give us new artifacts come next expansion? 

I have similar thoughts regarding legendaries. By design, you cannot destroy or disenchant any legendary you obtain, so come next expansion, are we expecting to put all of those into the bank to collect dust until Legion timewalking dungeons, or...? As I am assuming they want to keep a lot of the concepts and ideas they've done so far in Legion for the next expansion. 

Share this post


Link to post
Share on other sites

I don't want to retire my artifact weapons to go back to regular ones. I love the system and the arttifact weapons themselves.

Share this post


Link to post
Share on other sites

I wonder how they are going to handle the fact that for druids, the artifacts completely change the look of their transformation forms. I can't imagine going back to the simple, boring cat or bear. Maybe glyphs, availible based on the appearances acquiered?

Share this post


Link to post
Share on other sites
6 hours ago, Maerlim said:

I don't want to retire my artifact weapons to go back to regular ones. I love the system and the arttifact weapons themselves.

no reason to, because of the relic system they should be able to use artifact weapons as like sub-sub specs, release new weapons, but keep the old ones relevant via relics.

Share this post


Link to post
Share on other sites

I think a lot of what will happen to the artifacts next expansion all comes down to the theme of next expansion.  Honestly I could see Blizzard having a whole new artifact system for the next expansion and requiring the breakdown (destruction possibly) of Legion artifacts in order to construct or obtain new artifacts.  

Like maybe because we have stopped the Burning Legion and dealt with Sargeras our artifact weapons are losing power.  In order to conserve the remaining power we have to destroy the artifact and extract the remaining power to imbue it into a newer more powerful artifact capable of combating the new threat.

This would require much more development for the dev team, however, it's a viable way to keep the artifact system going and prevent us from dealing with the "my character sucks because x weapon never drops for me" scenario we all experienced at one time or another.

Share this post


Link to post
Share on other sites

We'll probably break our weapons, use the power to fuse with some sort of titan-esque power and then win. I hope not, but probably.

Share this post


Link to post
Share on other sites
25 minutes ago, Blainie said:

We'll probably break our weapons, use the power to fuse with some sort of titan-esque power and then win. I hope not, but probably.

I wouldn't say we'll "win" just yet with the next xpac as we know very little about the void. I mean, just think how long it took us to get to Sargeras over all these xpacs.

 

Then there's still Aszhara... although our enemies are definitely dwindling...

Share this post


Link to post
Share on other sites
3 hours ago, Yridaa said:

I wouldn't say we'll "win" just yet with the next xpac as we know very little about the void. I mean, just think how long it took us to get to Sargeras over all these xpacs.

 

Then there's still Aszhara... although our enemies are definitely dwindling...

Chronicles has shown that they're not afraid to write in new enemies though, like with the Void Lords. I'm sure there are still plenty of enemies for us, just waiting to be revealed.

Share this post


Link to post
Share on other sites
16 hours ago, Blainie said:

Chronicles has shown that they're not afraid to write in new enemies though, like with the Void Lords. I'm sure there are still plenty of enemies for us, just waiting to be revealed.

Oh for sure! I mean as long as they have story writers and willing to expand on the Warcraft universe (Considering economic reasons and passion to make games and their IP thrive), I see no reason to just say "Well guys, that was it, thanks for playing!".

 

It is however definitely worth noting that things like the previous RTS styles have a much, much faster story pace than the MMO variant of Warcraft. If you consider what happened in - and between - the Warcraft 1 (1994) and Warcraft 3 TFT (2003), a timespan of 9 years and compare that to WoW, it is leaps and bounds faster in story pace.

 

Of course, the MMO variant has a - pretty much - infinitely deeper elaboration on the lore and details. And how could it not? Dedicating an entire expansion on only a few subjects with hundreds if not thousands of quests, dungeons and raids, it only makes sense.

 

 

The point I am trying to make here is not that "RTS is better than MMO" or the other way around, it'd be comparing apples and oranges. The point I am trying to make is that a new Warcraft RTS would be a great way to dig through a lot of "large scale" story content - as they did in the past - and then continue the MMO after (or perhaps even during) the RTS events.

 

It seems to me a great way of telling the story and adding lore. I mean, we were so happy to finally fight the Lich King and with good reason, we've been following Arthas' journey from start to finish in the RTS and see him grow and become this monstrosity. To finally fight him in the MMO was everyone that played WC3's dream.

 

It doesn't have to be one of a kind thing and I feel both the RTS and MMO can live in harmony perfectly fine if executed well.

 

Because the current known bad guys (Not a general faction (Void Lords)) are almost all dead, I can't help but look very much forward to what Blizzard can bring to us next. I mean, even though most of us didn't like MoP from a content perspective (Those dailies in specific and perhaps the panda race for some), I am sure we can agree that the majority really loved the new lore that came with it, even if it did tie in with the current lore (Celestials being Titan constructs for example, the Sha being part of an old god)

 

Bring it on!

Share this post


Link to post
Share on other sites
7 hours ago, Yridaa said:

Because the current known bad guys (Not a general faction (Void Lords)) are almost all dead, I can't help but look very much forward to what Blizzard can bring to us next. I mean, even though most of us didn't like MoP from a content perspective (Those dailies in specific and perhaps the panda race for some), I am sure we can agree that the majority really loved the new lore that came with it, even if it did tie in with the current lore (Celestials being Titan constructs for example, the Sha being part of an old god)

Definitely. As much as people may hate on MoP, Blizzard did a pretty amazing job of creating some awesome lore surrounding the new continent, races, everything.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Vlad
      This thread is for comments about our Army of the Light Reputation Farming guide.
    • By Stan

      With 7.3 on the horizon, Blizzard did an official preview of new caster animations with videos and developer comments.
      Blizzard (Source)
      With patch 7.3 on the horizon, we thought it was time to share some updates to combat animations for several casting classes. Similar to what we did with the melee classes at the launch of Legion, these updates are all about priests, mages, Restoration and Elemental shaman, and some additional refinements to Restoration druid casting animations! We’re also continuing to work on even more enhancements for additional classes at a later point in development.
      A little over two years ago, we set our sights on revamping combat animations. The team has wanted to renovate it somehow, but what exactly does that mean? To determine the answer, our development leadership put together a small group of people to come up with a prototype of what we thought could use some cleaning up. You are currently experiencing the fruits of this work with the new melee animations. Our final goal was to create new melee moves that would make the game feel better, but not change how the game was played. During this prototype phase, we also came up with a plan for casters, but didn’t have time to put it into production until now. Let’s dig into some of the things we did.
      We hope you enjoyed this behind-the-scenes look at the new caster visual updates. We had lots of fun creating all these animations and effects and look forward to hearing your thoughts on them.
    • By Stan

      In Patch 7.3, Blizzard will be increasing the difficulty and rewards from dungeons across the board. The changes help keep dungeons relevant even at the end of the expansion.
      The following changes will be effective when Patch 7.3 goes live:
      Normal Difficulty
      Item level 845 (up from 825). Heroic Difficulty
      Item level 865 (up from 845). Mythic Difficulty
      Item level 885 (up from 865). Mythic Keystone
      Loot item level will be increased only after Antorus the Burning Throne raid opens. World Bosses
      Loot from old world bosses remains at 860. Loot from Broken Shore world bosses remains at 900. Loot from Argus world bosses in Greater Invasion Points is at 930.
    • By Stan

      Our returing player guide is stuffed with relevant information for players that haven't played WoW for a  while and they'd like to give it a go in 7.3.
      If you haven't played WoW for a while, we have a guide for you with all relevant information.
      The main goal of the guide is to keep it short and simple.
      General Tips
      In Patch 7.3, the 3rd relic slot will be unlocked immediately once you reach 110 and there's no need to complete individual campaigns all over again. (Source) You can forget about the Broken Shore content. Artifact Knowledge is now shared. All player start at AK Level 41 and will automatically gain 1 AK Level per week. Only one new Legendary item is added in 7.3. Any player that defeats Argus the Unmaker can get Insignia of the Grand Army. It's rewarded from the quest called The Death of a Titan. More details about the Netherlight Crucible can be found here. Two new factions are added in Patch 7.3: Argussian Reach & Army of the Light, both having new emissary quests. A new Heirloom with an interesting affix was added to the game.  Man'ari Training Amulet. Sacrifice 10% HP to gain 40% increased movement speed for 10 seconds. There are no plans to enable Draenor flying for those that haven't unlocked Draenor Pathfinder. Patch 7.3 Content Rollout
      Not all 7.3 content will be available on day 1.From the latest developer Q/A, the content rollout should look like this:
      Week 1
      Krokuun and the first two chapters of the Argus story will unlock.   Players will be able to unlock Krokuun World Quests. Week 2
      The second Argus zone Mac'Aree will become available and with it the third and fourth chapter of the Argus story. Once you progress through those chapters, you will gain access to Mac'aree World Quests, Kil'jaeden's Terrace World Quests and Western Mac'Aree World Quests. Invasion Points will also open. Week 3
      The last week marks the opening of Argus's last zone, Antoran Wastes. Players will gain access to Antoran Wastes World Quests, the Netherlight Crucible and the new dungeon - Seat of the Triumvirate. All you need to know at this point is that Argus has three zones and once you finish the story in each zone, you will gain access to world quests.
      Reputation Catch-up
      We datamined two Bind-to-Account items related to reputation catch-up with Broken Isles & Argus factions. Sources remain unknown for now. Nathrezim Tome of Manipulation increases rep gains with Broken Isles factions by 200% for 2 hours. The item's intended for alts and doesn't work past level 109. Demon's Soulstone can only be used on Argus and the item increases your reputation standing by 1,000 with all factions. It's good for catching up reputation with the Nightfallen. Gear Catch-up
      New Relinquished items are being added in 7.3 with a base item level of 910. (Source) All items can be purchased for 650 Veiled Argunite (a new currency from Argus World Quests). Crafted gear is now ilvl 885 and can be upgraded with Primal Sargerite via Primal Obliterum up to item level 935. Old crafted gear can't be upgraded.You can disenchant it into Chaos Crystal. There's a new shoulder enchant on Argus that will help you farm Primal Sargerite. More information can be found here. Dungeons have had their ilvl increased by 20 item levels on every difficulty. Normal: ilvl 845 (was 825) Heroic: ilvl 865 (was 845) Mythic: ilvl 885 (was 865) World Quest rewards scale up to item level 895. (Source) With the introduction of the Netherlight Crucible, you can now target specific relic types. Antorus the Burning Throne
      The raid won't open immediately with 7.3, but at a later point (probably in Patch 7.3.5). Once Antorus opens, Legendary items will have a base item level of 1,000. (Source) For more information about Patch 7.3, check out our Argus hub.
    • By Starym

       
      We're going back to Antorus to test some more bosses starting Thursday, and it's all Mythic all the time this week! We also get the first wing of LFR starting Friday.
      August 17-21 (source)
      On Thursday, August 17th and Friday, August 18th we will be conducting raid tests of Antorus, the Burning Throne. Once testing has concluded on Friday we will be testing the first wing of Raid Finder difficulty over the weekend.
      Thursday, August 17th
      Portal Keeper Hasabel - Mythic Antorus, the Burning Throne
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Eonar - Mythic Antorus, the Burning Throne
      14:00 PDT (17:00 EDT, 23:00 CEST)
      Friday, August 18th
      Imonar the Soulhunter - Mythic Antorus, the Burning Throne
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Varimathras - Mythic Antorus, the Burning Throne
      14:00 PDT (17:00 EDT, 23:00 CEST)
      Friday, August 18th - Monday, August 21st
      Light's Breach - Raid Finder
      As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade Sr. in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players' effective level to 110 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.