Stan

Patch 7.3 PTR Dev Notes: Build 24608

Sign in to follow this  

16 posts in this topic

MLMM0Fj.jpg

Most of 7.3 content is enabled for testing in the latest build and now's a great time to check out PTR. This build opens the Seat of the Triumvirate dungeon, the third Argus area called Stygian Wake and the Netherlight Crucible that upgrades Relics by adding additional effects and item levels.

Blizzard LogoBlizzard (Source)

We’ve added a heap of new content to the 7.3 PTR in this build, including:
  • The Seat of the Triumvirate 5-player dungeon
  • The third (and final) area of Argus, including World Quests
  • The Frost Death Knight updates we mentioned a few days ago
  • A few new updates, quests, and World Quests for Professions
  • The Netherlight Crucible

The Netherlight Crucible (accessible from the Vindicaar after completing the quest “An Offering of Shadow”) is a new way to upgrade new and existing Artifact Relics by adding additional effects and item levels. As your Artifact grows in power, the system will expand to allow more and more customization. We’d love your feedback on this system, including on the pacing of the upgrades as well as the upgraded effects themselves, so please let us know what you think!

At this stage, most of 7.3’s content is now available for testing on the PTR (with the raid being a notable exception). From this point, we’ll be focusing primarily on fixing bugs and tightening up the new content based largely on your feedback, so if you haven’t checked out the PTR yet, now’s a great time. Thanks, and happy testing!
  • Like 1

Share this post


Link to post
Share on other sites

They're really putting an awful lot of work into the artifact system, considering they're gone in 6 months. 

Share this post


Link to post
Share on other sites
8 minutes ago, MrEdren said:

They're really putting an awful lot of work into the artifact system, considering they're gone in 6 months. 

Or are they? Is that taken from an official source?

Share this post


Link to post
Share on other sites

I don't know anything about 6 months. However it is very unlikely that they will carry over to the next expansion. And Blizzard has stated that they want to push out expansions more often after how big of an awful dryspell there was in WoD I believe.

Share this post


Link to post
Share on other sites
2 hours ago, DasBigHippo said:

I don't know anything about 6 months. However it is very unlikely that they will carry over to the next expansion. And Blizzard has stated that they want to push out expansions more often after how big of an awful dryspell there was in WoD I believe.

That is not true, they said they were doing quicker expansions before WoD and after how shitty it ended up they decided they want to spend more time and effort on each expansion and give it more content rather than rush into the next expansion.

Share this post


Link to post
Share on other sites
4 hours ago, DasBigHippo said:

I don't know anything about 6 months. However it is very unlikely that they will carry over to the next expansion. And Blizzard has stated that they want to push out expansions more often after how big of an awful dryspell there was in WoD I believe.

No, Blizzard stated at the beginning of Legion that they are NOT going to try to release expansions on a yearly basis, they have realized that they are unable to come close to that time frame, and they would rather focus on releasing continuous patches of content to keep the player appetite sated. I honestly feel like they have overall done an exceptional job with this, despite a rocky roll-out on 7.2 

Share this post


Link to post
Share on other sites

I'm not sure about artifacts leaving us entirely myself either. Entire classes and specs revolve around their artifact abilities; would they give us conventional weapons again, scrap those abilities or let us keep the passive and active spells they gave us, or give us new artifacts come next expansion? 

I have similar thoughts regarding legendaries. By design, you cannot destroy or disenchant any legendary you obtain, so come next expansion, are we expecting to put all of those into the bank to collect dust until Legion timewalking dungeons, or...? As I am assuming they want to keep a lot of the concepts and ideas they've done so far in Legion for the next expansion. 

Share this post


Link to post
Share on other sites

I don't want to retire my artifact weapons to go back to regular ones. I love the system and the arttifact weapons themselves.

Share this post


Link to post
Share on other sites

I wonder how they are going to handle the fact that for druids, the artifacts completely change the look of their transformation forms. I can't imagine going back to the simple, boring cat or bear. Maybe glyphs, availible based on the appearances acquiered?

Share this post


Link to post
Share on other sites
6 hours ago, Maerlim said:

I don't want to retire my artifact weapons to go back to regular ones. I love the system and the arttifact weapons themselves.

no reason to, because of the relic system they should be able to use artifact weapons as like sub-sub specs, release new weapons, but keep the old ones relevant via relics.

Share this post


Link to post
Share on other sites

I think a lot of what will happen to the artifacts next expansion all comes down to the theme of next expansion.  Honestly I could see Blizzard having a whole new artifact system for the next expansion and requiring the breakdown (destruction possibly) of Legion artifacts in order to construct or obtain new artifacts.  

Like maybe because we have stopped the Burning Legion and dealt with Sargeras our artifact weapons are losing power.  In order to conserve the remaining power we have to destroy the artifact and extract the remaining power to imbue it into a newer more powerful artifact capable of combating the new threat.

This would require much more development for the dev team, however, it's a viable way to keep the artifact system going and prevent us from dealing with the "my character sucks because x weapon never drops for me" scenario we all experienced at one time or another.

Share this post


Link to post
Share on other sites

We'll probably break our weapons, use the power to fuse with some sort of titan-esque power and then win. I hope not, but probably.

Share this post


Link to post
Share on other sites
25 minutes ago, Blainie said:

We'll probably break our weapons, use the power to fuse with some sort of titan-esque power and then win. I hope not, but probably.

I wouldn't say we'll "win" just yet with the next xpac as we know very little about the void. I mean, just think how long it took us to get to Sargeras over all these xpacs.

 

Then there's still Aszhara... although our enemies are definitely dwindling...

Share this post


Link to post
Share on other sites
3 hours ago, Yridaa said:

I wouldn't say we'll "win" just yet with the next xpac as we know very little about the void. I mean, just think how long it took us to get to Sargeras over all these xpacs.

 

Then there's still Aszhara... although our enemies are definitely dwindling...

Chronicles has shown that they're not afraid to write in new enemies though, like with the Void Lords. I'm sure there are still plenty of enemies for us, just waiting to be revealed.

Share this post


Link to post
Share on other sites
16 hours ago, Blainie said:

Chronicles has shown that they're not afraid to write in new enemies though, like with the Void Lords. I'm sure there are still plenty of enemies for us, just waiting to be revealed.

Oh for sure! I mean as long as they have story writers and willing to expand on the Warcraft universe (Considering economic reasons and passion to make games and their IP thrive), I see no reason to just say "Well guys, that was it, thanks for playing!".

 

It is however definitely worth noting that things like the previous RTS styles have a much, much faster story pace than the MMO variant of Warcraft. If you consider what happened in - and between - the Warcraft 1 (1994) and Warcraft 3 TFT (2003), a timespan of 9 years and compare that to WoW, it is leaps and bounds faster in story pace.

 

Of course, the MMO variant has a - pretty much - infinitely deeper elaboration on the lore and details. And how could it not? Dedicating an entire expansion on only a few subjects with hundreds if not thousands of quests, dungeons and raids, it only makes sense.

 

 

The point I am trying to make here is not that "RTS is better than MMO" or the other way around, it'd be comparing apples and oranges. The point I am trying to make is that a new Warcraft RTS would be a great way to dig through a lot of "large scale" story content - as they did in the past - and then continue the MMO after (or perhaps even during) the RTS events.

 

It seems to me a great way of telling the story and adding lore. I mean, we were so happy to finally fight the Lich King and with good reason, we've been following Arthas' journey from start to finish in the RTS and see him grow and become this monstrosity. To finally fight him in the MMO was everyone that played WC3's dream.

 

It doesn't have to be one of a kind thing and I feel both the RTS and MMO can live in harmony perfectly fine if executed well.

 

Because the current known bad guys (Not a general faction (Void Lords)) are almost all dead, I can't help but look very much forward to what Blizzard can bring to us next. I mean, even though most of us didn't like MoP from a content perspective (Those dailies in specific and perhaps the panda race for some), I am sure we can agree that the majority really loved the new lore that came with it, even if it did tie in with the current lore (Celestials being Titan constructs for example, the Sha being part of an old god)

 

Bring it on!

Share this post


Link to post
Share on other sites
7 hours ago, Yridaa said:

Because the current known bad guys (Not a general faction (Void Lords)) are almost all dead, I can't help but look very much forward to what Blizzard can bring to us next. I mean, even though most of us didn't like MoP from a content perspective (Those dailies in specific and perhaps the panda race for some), I am sure we can agree that the majority really loved the new lore that came with it, even if it did tie in with the current lore (Celestials being Titan constructs for example, the Sha being part of an old god)

Definitely. As much as people may hate on MoP, Blizzard did a pretty amazing job of creating some awesome lore surrounding the new continent, races, everything.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      The new raid, Crucible of Storms, is coming in a few weeks, on April 16th, and is bringing higher base item level drops than the Battle of Dazar'alor raid. This made it seem that the maximum possible attainable item level was also increasing, since the Mythic level drops from the Crucible are already at or very close to the 425 cap, before any war or titan forging happens and they had a "+" in the dungeon journal, indicating they could be upgraded.
      Today Blizzard clarified that the cap would not be increasing, meaning that the Mythic items from the final boss of the new raid won't be able to warforge or titanforge, and the first boss will only be able to warforge.
      For more info on the upcoming raid, whether it's release schedule, items dropped or anything else, you can check out our preview.
    • By Starym
      Some early hotfixes today as we get more nerfs for the Zandalari regeneration racial, Paladins get less hasty, everyone gets 50% more conquest points in Rated BGs and Arenas until the 9th weekly Conquest Reward, Tiger's Peak is closed down as previously announced, in addition to the usual bug fixes for quests raids and achievements.
      March 26 (source)
      Allied Races
      Regeneratin' no longer benefits from other effects that increase healing. Classes
      Paladin Fixed an issue that allowed Consecration and Wake of Ashes ’s global cooldowns to be reduced more than intended by haste. Player versus Player
      Players will now receive 50% more Conquest when participating in Rated Battlegrounds or Arenas until they have completed their 9th weekly “Conquest’s Reward”. The Tiger's Peak arena has been temporarily closed for repairs and will be returned to the arena map pool in a future update. Fixed a bug that prevented players from earning achievement Territorial Dominance . Fixed a bug that prevented eligible players from receiving the achievement 5-Cap Crew in Arathi Basin. Quests
      Fixed a bug that allowed players to use the Avatar of Kimbul to eliminate members of the opposing faction if they abandoned “Wrath of the Tiger ”. Raids and Dungeons
      King Rastakhan Fixed a bug that caused Death Rifts to disappear before the end of the encounter in Battle for Dazar’alor. Garalon Fixed a bug where players could be trapped like a bug after defeating the bug Garalon. It was bugging us. Previous hotfixes.
    • By Stan
      This week, it's time for the Battle for Azeroth Dungeon Event. Completing 4 dungeons on Mythic difficulty for the weekly quest yield a piece of Heroic Dazar'alor armor. Artifact Knowledge will be disabled until further notice.
      Highlights
      Artifact Knowledge will be deactivated this week, possibly until Season 3 and Patch 8.2. Artifact Knowledge increases the rate at which you gain Artifact Power for your Heart of Azeroth. Earn a piece of Dazar'alor Heroic loot by completing four Mythic difficulty dungeons. Mythic Keystone Affixes
      Tyrannical Teeming Volcanic Reaping Weekly Quests
      Complete 4 Mythic dungeons for the weekly quest Emissary of War to receive Cache of Dazar'alor Treasures, which contains a piece of Heroic difficulty armor from the Battle of Dazar'alor raid and 600 Artifact Power. Azerite for the Alliance & Azerite for the Horde: Collect 36,000 Azerite from Island Expeditions to receive 2,500 Azerite and 1,500 reputation with Honorbound/7th Legion. Island Expeditions
      The following islands are on rotation this week:
      Havenswood Un'gol Ruins Verdant Wilds World Boss
      T'zane
      Animated by the powerful voodoo of the nearby Necropolis, T'zane stalks the swamps of Nazmir in search of more souls to consume.

      Overview
      Over the course of the encounter, T'zane will unleash the tormented sprits trapped within him to create avoidable effects.
       Damage Dealers
      Avoid standing in front of T'zane during Terror Wail. Move away from allies when affected by Consuming Spirits. Avoid touching Coalesced Essence.  Healers
      Avoid standing in front of T'zane during Terror Wail. Move away from allies when affected by Consuming Spirits. Avoid touching Coalesced Essence.  Tanks
      Avoid standing in front of T'zane during Terror Wail. Avoid touching Coalesced Essence. Loot Table
      Petrified Mask of the Afterlife Deathshambler's Shoulderpads Bindings of Eternal Fears Soulplank Vambraces Cinch of All-Consuming Death Death Devouring Girdle Legguards of the Barkbound Dead Wailing Terror Leggings Swampwalker's Soul-Treads Spiritbound Voodoo Burl T'zane's Barkspines World Events
      Battle for Azeroth Dungeon Event (March 26th - April 2nd)
      While ths event is active, the final boss of each Battle for Azeroth dungeon awards an extra item when defeated (Sign of the Warrior).
      Blizzard (Source)
      The Battle for Azeroth Dungeons Bonus Event is underway!
      THIS WEEK
      All week, open Group Finder (default hotkey: I) to queue for any Battle for Azeroth dungeon on Normal or Heroic difficulty.
      Alternatively, get a group of veteran dungeoneers together and travel to one of the Battle for Azeroth dungeons on Mythic difficulty:
      Atal’Dazar Temple of Sethraliss The Underrot The MOTHERLODE!! Freehold Shrine of the Storm Tol Dagor Waycrest Manor Look for the following all week long:
      Chronicler Shoopa in Zuldazar and in Boralus has a quest for you – Emissary of War. Or, if you forget to pick it up there, you can start it within the Adventure Journal. Quest requirement: Complete 4 Battle for Azeroth dungeons on Mythic difficultly. Rewards: One loot box containing a piece of gear from Heroic difficulty Uldir. Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties.) EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
    • By Stan
      Two Sides to Every Tale is a new achievement that rewards two interesting mounts in Patch 8.1.5. Alliance players will unlock a Wolf mount, whereas the Horde can get a Horse mount. You can earn them by completing the Tides of Vengeance War Campaign and the A Nation United / Zandalar Forever! achievements on both factions.
      Check out our Patch 8.1.5 for the latest World of Warcraft news.
      Bloodflank Charger
      "Stolen from the Arathi Basin stables, this fire-hearted charger now steeds for the Horde."

      Ironclad Frostclaw
      "Captured in the snows of Alterac Valley, this bloodthirsty hunter now roars for the Alliance."