Jump to content
FORUMS
Sign in to follow this  
Stan

Patch 7.3 PTR Dev Notes: Build 24608

Recommended Posts

MLMM0Fj.jpg

Most of 7.3 content is enabled for testing in the latest build and now's a great time to check out PTR. This build opens the Seat of the Triumvirate dungeon, the third Argus area called Stygian Wake and the Netherlight Crucible that upgrades Relics by adding additional effects and item levels.

Blizzard LogoBlizzard (Source)

We’ve added a heap of new content to the 7.3 PTR in this build, including:
  • The Seat of the Triumvirate 5-player dungeon
  • The third (and final) area of Argus, including World Quests
  • The Frost Death Knight updates we mentioned a few days ago
  • A few new updates, quests, and World Quests for Professions
  • The Netherlight Crucible

The Netherlight Crucible (accessible from the Vindicaar after completing the quest “An Offering of Shadow”) is a new way to upgrade new and existing Artifact Relics by adding additional effects and item levels. As your Artifact grows in power, the system will expand to allow more and more customization. We’d love your feedback on this system, including on the pacing of the upgrades as well as the upgraded effects themselves, so please let us know what you think!

At this stage, most of 7.3’s content is now available for testing on the PTR (with the raid being a notable exception). From this point, we’ll be focusing primarily on fixing bugs and tightening up the new content based largely on your feedback, so if you haven’t checked out the PTR yet, now’s a great time. Thanks, and happy testing!
  • Like 1

Share this post


Link to post
Share on other sites

They're really putting an awful lot of work into the artifact system, considering they're gone in 6 months. 

Share this post


Link to post
Share on other sites
8 minutes ago, MrEdren said:

They're really putting an awful lot of work into the artifact system, considering they're gone in 6 months. 

Or are they? Is that taken from an official source?

Share this post


Link to post
Share on other sites

I don't know anything about 6 months. However it is very unlikely that they will carry over to the next expansion. And Blizzard has stated that they want to push out expansions more often after how big of an awful dryspell there was in WoD I believe.

Share this post


Link to post
Share on other sites
2 hours ago, DasBigHippo said:

I don't know anything about 6 months. However it is very unlikely that they will carry over to the next expansion. And Blizzard has stated that they want to push out expansions more often after how big of an awful dryspell there was in WoD I believe.

That is not true, they said they were doing quicker expansions before WoD and after how shitty it ended up they decided they want to spend more time and effort on each expansion and give it more content rather than rush into the next expansion.

Share this post


Link to post
Share on other sites
4 hours ago, DasBigHippo said:

I don't know anything about 6 months. However it is very unlikely that they will carry over to the next expansion. And Blizzard has stated that they want to push out expansions more often after how big of an awful dryspell there was in WoD I believe.

No, Blizzard stated at the beginning of Legion that they are NOT going to try to release expansions on a yearly basis, they have realized that they are unable to come close to that time frame, and they would rather focus on releasing continuous patches of content to keep the player appetite sated. I honestly feel like they have overall done an exceptional job with this, despite a rocky roll-out on 7.2 

Share this post


Link to post
Share on other sites

I'm not sure about artifacts leaving us entirely myself either. Entire classes and specs revolve around their artifact abilities; would they give us conventional weapons again, scrap those abilities or let us keep the passive and active spells they gave us, or give us new artifacts come next expansion? 

I have similar thoughts regarding legendaries. By design, you cannot destroy or disenchant any legendary you obtain, so come next expansion, are we expecting to put all of those into the bank to collect dust until Legion timewalking dungeons, or...? As I am assuming they want to keep a lot of the concepts and ideas they've done so far in Legion for the next expansion. 

Share this post


Link to post
Share on other sites

I don't want to retire my artifact weapons to go back to regular ones. I love the system and the arttifact weapons themselves.

Share this post


Link to post
Share on other sites

I wonder how they are going to handle the fact that for druids, the artifacts completely change the look of their transformation forms. I can't imagine going back to the simple, boring cat or bear. Maybe glyphs, availible based on the appearances acquiered?

Share this post


Link to post
Share on other sites
6 hours ago, Maerlim said:

I don't want to retire my artifact weapons to go back to regular ones. I love the system and the arttifact weapons themselves.

no reason to, because of the relic system they should be able to use artifact weapons as like sub-sub specs, release new weapons, but keep the old ones relevant via relics.

Share this post


Link to post
Share on other sites

I think a lot of what will happen to the artifacts next expansion all comes down to the theme of next expansion.  Honestly I could see Blizzard having a whole new artifact system for the next expansion and requiring the breakdown (destruction possibly) of Legion artifacts in order to construct or obtain new artifacts.  

Like maybe because we have stopped the Burning Legion and dealt with Sargeras our artifact weapons are losing power.  In order to conserve the remaining power we have to destroy the artifact and extract the remaining power to imbue it into a newer more powerful artifact capable of combating the new threat.

This would require much more development for the dev team, however, it's a viable way to keep the artifact system going and prevent us from dealing with the "my character sucks because x weapon never drops for me" scenario we all experienced at one time or another.

Share this post


Link to post
Share on other sites

We'll probably break our weapons, use the power to fuse with some sort of titan-esque power and then win. I hope not, but probably.

Share this post


Link to post
Share on other sites
25 minutes ago, Blainie said:

We'll probably break our weapons, use the power to fuse with some sort of titan-esque power and then win. I hope not, but probably.

I wouldn't say we'll "win" just yet with the next xpac as we know very little about the void. I mean, just think how long it took us to get to Sargeras over all these xpacs.

 

Then there's still Aszhara... although our enemies are definitely dwindling...

Share this post


Link to post
Share on other sites
3 hours ago, Yridaa said:

I wouldn't say we'll "win" just yet with the next xpac as we know very little about the void. I mean, just think how long it took us to get to Sargeras over all these xpacs.

 

Then there's still Aszhara... although our enemies are definitely dwindling...

Chronicles has shown that they're not afraid to write in new enemies though, like with the Void Lords. I'm sure there are still plenty of enemies for us, just waiting to be revealed.

Share this post


Link to post
Share on other sites
16 hours ago, Blainie said:

Chronicles has shown that they're not afraid to write in new enemies though, like with the Void Lords. I'm sure there are still plenty of enemies for us, just waiting to be revealed.

Oh for sure! I mean as long as they have story writers and willing to expand on the Warcraft universe (Considering economic reasons and passion to make games and their IP thrive), I see no reason to just say "Well guys, that was it, thanks for playing!".

 

It is however definitely worth noting that things like the previous RTS styles have a much, much faster story pace than the MMO variant of Warcraft. If you consider what happened in - and between - the Warcraft 1 (1994) and Warcraft 3 TFT (2003), a timespan of 9 years and compare that to WoW, it is leaps and bounds faster in story pace.

 

Of course, the MMO variant has a - pretty much - infinitely deeper elaboration on the lore and details. And how could it not? Dedicating an entire expansion on only a few subjects with hundreds if not thousands of quests, dungeons and raids, it only makes sense.

 

 

The point I am trying to make here is not that "RTS is better than MMO" or the other way around, it'd be comparing apples and oranges. The point I am trying to make is that a new Warcraft RTS would be a great way to dig through a lot of "large scale" story content - as they did in the past - and then continue the MMO after (or perhaps even during) the RTS events.

 

It seems to me a great way of telling the story and adding lore. I mean, we were so happy to finally fight the Lich King and with good reason, we've been following Arthas' journey from start to finish in the RTS and see him grow and become this monstrosity. To finally fight him in the MMO was everyone that played WC3's dream.

 

It doesn't have to be one of a kind thing and I feel both the RTS and MMO can live in harmony perfectly fine if executed well.

 

Because the current known bad guys (Not a general faction (Void Lords)) are almost all dead, I can't help but look very much forward to what Blizzard can bring to us next. I mean, even though most of us didn't like MoP from a content perspective (Those dailies in specific and perhaps the panda race for some), I am sure we can agree that the majority really loved the new lore that came with it, even if it did tie in with the current lore (Celestials being Titan constructs for example, the Sha being part of an old god)

 

Bring it on!

Share this post


Link to post
Share on other sites
7 hours ago, Yridaa said:

Because the current known bad guys (Not a general faction (Void Lords)) are almost all dead, I can't help but look very much forward to what Blizzard can bring to us next. I mean, even though most of us didn't like MoP from a content perspective (Those dailies in specific and perhaps the panda race for some), I am sure we can agree that the majority really loved the new lore that came with it, even if it did tie in with the current lore (Celestials being Titan constructs for example, the Sha being part of an old god)

Definitely. As much as people may hate on MoP, Blizzard did a pretty amazing job of creating some awesome lore surrounding the new continent, races, everything.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Game Director Ion Hazzikostas has confirmed that the Dracthyr race will have more class options in The War Within. However, this feature may not be ready in time for the expansion's launch.
      This update was highlighted in a tweet by MrGM, who shared insights from a London content creator interview about the Dracthyr.
      The plan is to introduce the ability for Dracthyr to play as other classes in War Within. Emphasis on playing in Visage form. Required animations for other classes are actively being worked on. The implementation is unlikely to happen at launch, but targeted for early in the expansion cycle. Placeholder for tweet 1780748422066188399
    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
    • By Staff
      Blizzard showcase the new Dynamic Flight system, showing off many of the 440+ newly dynamic-enabled mounts, as well as explaining the level unlocks, when it becomes available in the new content and more.
    • By Staff
      Here are the Earthen racials in The War Within expansion.
      Azerite Surge - Draw upon your inner strength. Release to invoke the power of Azerite, dealing 0 Fire damage. Empowering has the following effects: I: Deals [ 113.4% of Spell Power ] Fire damage. II: Heals allies for [ 100% of Attack Power ]. III: Deals [ 113.4% of Spell Power ] additional Fire damage to the highest health enemy. (2.5 sec cast, 2 min cooldown) Hyper Productive - Increases Finesse by 0%. Finesse increases the chance of gathering additional materials. Ingest Minerals - You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed.  Amber: Stamina Emerald: Haste Onyx: Mastery Ruby: Critical Strike Sapphire: Versatility Titan-Wrought Frame - Base armor from equipped items is increased by 0%. Wide-Eyed Wonder - When you gain experience for exploring a location, gain 0% additional exploration experience. Courtesy of MrGM.
      Placeholder for tweet 1780670385370923188
    • By Staff
      We had the opportunity to attend a group interview where developers answered some interesting questions about The War Within.
      Production Director Michael Bybee and Senior Game Designer Sean McCann had a lot to say during the interview, thanks to many great questions from the many WoW community figures asking them!
      Delves:
      Delves will be cross-faction. There will be Warband-bound rewards from Delves. Levels and Gear: 11 difficulty tiers total, with tier 9 and above not offering any new loot, mainly for bragging rights. Tiers 1 and 2 immediately selectable, 3 at max level, 4-11 when season 1 starts. There might be higher tiers as well, some possibly with just a boos room. Included in the Great Vault; gear for Tiers 8-9 equivalent to Mythic+5. Most delves will have static maps, with the dynamic part being enemy spawns, treasures and similar. The rotation of these dynamic changes are currently on a daily basis, but that may change as it's still being decided. Unlimited entries, but restrictions on the number of rare and epic keys. No downscaling in higher tier Delves, they can be outgeared. Companions: Brann progresses up to level 50, advancements shared with your Warbound. Brann is the companion for Season 1, with different companions planned for future seasons.
      Warbands:
      No account-wide gold, but you will be able to deposit your gold to the Warband bank, where other members can take it out. Double click to log in Warband chars should be available, but not 100% sure yet. No plans to add more than 4 characters in Warband screen. Unclear if there will be additional poses and other options for the Warband screen, it's still being discussed. Events
      More Holiday event updates, as there is now a "Live Team" that only focuses on the ongoing events in the game, including adding new ones like Azeroth Archives. Each zone will have its own world event, and the Hallowfall one is particularly special (no details shred though). Itemization:
      Discussions about Legendaries are not ready to be disclosed. Aiming to broaden the sources for acquiring class sets in The War Within. Game Mechanics and Systems:
      Archaeology: Not included at the launch of The War Within. Dragonriding: Leaderboards considered for future updates but not confirmed. Professions:
      NPC work orders for professions, mostly for skilling up.
      Raids and Mythic+:
      Heroic week is coming back! Mythic difficulty will unlock a week after the raid releases once again. Dungeon rotations from season to season will remain, as well as adding old ones in to the rotation. Plans underway to enhance the soloability of Battle for Azeroth raids; details to be announced. Mythic system has been reset: Mythic +10 is now the starting point. Discussions ongoing for more affix combinations; no new affixes announced yet. Raid testing coming later on in the Beta. Engine and Feature Updates:
      Major updates include the Warbands system and improved ocean visuals at Isle of Dorn. Overhaul of the Group Manager to simplify group coordination. Follower Dungeons available from the start for leveling, allowing dungeons to be part of the zone story; potential expansion to include Follower Raids based on player feedback. Early Access and Launch:
      Set to start at the end of the week with a Tuesday game launch. New raid opening delayed to prevent early access advantages, ensuring no unfair benefits from the most expensive pre-order options. Customizations:
      No new glyphs for character customization at launch, with a commitment to add more customization options throughout the expansion. An idea for sharable links/codes for transmog setups was mentioned, and while they did not confirm it was being worked on, there was a seeming hint that it may be, even with the code showing where to get parts you're missing from the transmog set. Feedback and Development:
      Evaluating player feedback on Brann’s performance in Delves and overall class balance in the Alpha.
        You can check out all our War Within Alpha preview content in the hub.
×
×
  • Create New...