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New Hero Teaser at HGC China

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9 minutes ago, Valhalen said:

Similarly, Illidan supposedly has dialogues with Maiev for HotS too...

So many possibilities. Can't wait for it to be something completely unrelated to what everyone though, just like Deathwi- I mean, D.Va.

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54 minutes ago, Valhalen said:

Real talk, though. I wouldn't be surprised if the next Hero is Kil'jaeden, considering that Gul'dan has voice files of interaction with supposed Legion-related characters, where he says: "The Legion is here, my plans will have to accelerate."

This could also point to Malganis (He does summon him in Legion at Tomb of Sargaras). Not that it couldn't be KJ still, just that it has other options the community has been mentioning.

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More famous than Stukov eh? Many fill that bill. Though I don't think Lady Vasj does (if so, very slightly). I don't think it will be Ner'zul- Arthas is in as the Lich King, united with Ner'zul, yet he emerged as the dominating personality or Grom(mash) since Samuro is in already (maybe he'll come as a skin for him?) and he was a Blademaster in WC3. Unless they bring him as corrupted due to Mannoroth's blood. That leaves us with Maiev though I'm not sure how dark portal, shadowy figure with green eyes fit to this.

Kel'thuzad also utilized portals so this brings him up as a candidate imho-like to speak with Archimonde. Speaking of the Defiler, I'm surprised nobody brought him up. It could very well be him imho.

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I love seeing all these guesses come in and then coming back when it's announced to see who got it right! 

Maybe it might also be Turalyon? I don't know how famous people generally think he is, but it would make sense for him to be emerging from the Dark Portal given that he was "lost" through the portal after the explosion. The eyes wouldn't really make sense though, I guess. I also don't see him being all that different from Uther, so maybe not.

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2 minutes ago, SteveFrost said:

Kel'thuzad also utilized portals so this brings him up as a candidate imho-like to speak with Archimonde. Speaking of the Defiler, I'm surprised nobody brought him up. It could very well be him imho.

I still think there is the same issue with Archimonde and KJ - I don't see how they can be added given how their type of power seems to work. I just feel like they would be too similar if they were add-based to Azmodan, but they can't take advantage of their insane size and power on the field of battle because it would be so similar to what Ragnaros already does. 

It's kind of the argument behind why you have Chromie instead of Nozdormu, I guess. I expect HoTS to have Malfurion instead of Cenarius, Krasus instead of Alexstrasza, etc. By introducing these huge, otherworldly powerful characters, you start having to make things on a different scale. The Odin ultimate for Tychus should be big, but not as big as some of these other characters.

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Just now, Blainie said:

I still think there is the same issue with Archimonde and KJ - I don't see how they can be added given how their type of power seems to work. I just feel like they would be too similar if they were add-based to Azmodan, but they can't take advantage of their insane size and power on the field of battle because it would be so similar to what Ragnaros already does. 

It's kind of the argument behind why you have Chromie instead of Nozdormu, I guess. I expect HoTS to have Malfurion instead of Cenarius, Krasus instead of Alexstrasza, etc. By introducing these huge, otherworldly powerful characters, you start having to make things on a different scale. The Odin ultimate for Tychus should be big, but not as big as some of these other characters.

I think (and hope) that 'being similar' won't forbid some characters from coming. Like, you have Raynor and Tychus (I like how they use last and first name respectively lol) who are both in a Marine suit yet they play entirely differently. You have all those Mages with their differences. My only experience with Warcraft is WC3 and its expansion, haven't played WoW at all, only with the free pass that came with Wings of Liberty lol (just read some parts cause I'm a lore freak). I think they could be different in-game, like Kil-jaeden is more or less a 'fire daemon' (I don't think it would be much of a problem with Azmo, more with Ragnaros. Maybe have him call down Infernals or something) while Archimonde uses dark/fel, destructive magic. It is an issue tho, because truly, these characters are on a different plane, like seriously OP, you'll need to find a better explanation than "they can't just OHKO you because moba balance". I've seen people request Deathwing a lot, even Sargeras himself. I'd like them in too, but it's that thing again. Maybe make a special map where they'll be like a boss or something?

There are ways to circumvent that problem tho imho, if you double down on the characters identity and defining traits. Like, we already have Uther in, yet I believe there would be no issue bringing Tirion. He could be a more offensive version of a Paladin (Retribution Tree, retadin), especially if he had Ashbringer, maybe even Multiclass. And yeah, the size thing is definitely something to note if you know these characters beforehand. Take SC2 for instance, where Battlecruiser and Viking are pretty much the same size lol.

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55 minutes ago, SteveFrost said:

"they can't just OHKO you because moba balance".

Technically you can use that excuse. In what universe would a Murloc be able to go toe-to-toe with the God of the Fire Elementals?

1 hour ago, Blainie said:

By introducing these huge, otherworldly powerful characters, you start having to make things on a different scale. The Odin ultimate for Tychus should be big, but not as big as some of these other characters.

In Smash Bros. all characters are scaled to an approximate  size to fit the shared universe within the game. For example, Bowser is supposed to be at least 5x larger than Mario, yet he is as big as Donkey Kong. 

The same applies to Heroes of the Storm, where Ragnaros is tiny outside of his Molten Core form, all to meet the standards of the shared universe in the Nexus. 

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24 minutes ago, Valhalen said:

 

In Smash Bros. all characters are scaled to an approximate  size to fit the shared universe within the game. For example, Bowser is supposed to be at least 5x larger than Mario, yet he is as big as Donkey Kong. 

The same applies to Heroes of the Storm, where Ragnaros is tiny outside of his Molten Core form, all to meet the standards of the shared universe in the Nexus. 

Not to mention that Archimonde and Kil'Jaeden are not always huge. They can change size but there normal size is that of any other eredar such as Prophet Vellen. They are mostly played up in size because Blizzard likes to have huge bosses to try and make things seem more epic. Arthas and Kel'thuzad are the same size but if you go to Naxx the boss version of KT is triple sized to play him up.

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2 hours ago, Valhalen said:

The same applies to Heroes of the Storm, where Ragnaros is tiny outside of his Molten Core form, all to meet the standards of the shared universe in the Nexus. 

Sgt. Hammer is perhaps an even more obvious example of this.  Seeing the tank the same size as normal characters and then mini-sized Hammer popping out when in siege mode is a bit mind breaking if you don't wave it off as game perspective...  Or just the buildings/lane units in the nexus compared the size of the heroes.

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21 minutes ago, TSRD said:

Sgt. Hammer is perhaps an even more obvious example of this.  Seeing the tank the same size as normal characters and then mini-sized Hammer popping out when in siege mode is a bit mind breaking if you don't wave it off as game perspective...  Or just the buildings/lane units in the nexus compared the size of the heroes.

Exactly. Blizzard makes units larger or smaller depending on their role within the game. Bosses and important NPCs in WoW are always a lot larger than normal characters to make them "stand out in the crowd" and be easy to identify from a distance.

Hammer in HotS uses a reverse logic because her Siege Tank is huge in Starcraft, so they made it and her smaller to fit with the other Heroes proportions.

Likewise, minions and Bruiser Mercenaries and Sapper Mercenaries are tiny because they would take too much space in the screen and end up obstructing the players' view, while Siege Mercenaries and Bosses are larger because they come in small numbers and need to pop out since their function plays a larger role.

Edited by Valhalen
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I'd honestly be very excited if it were Kil'jaeden. He is one of those characters that I always thought needed to make an appearance into HotS. We haven't gotten any WoW demons as heroes yet (aside from Jaina, of course) and the expansion of WoW currently is Legion so why not add one of the biggest bads of all the demons into the nexus? 

I'd love to see that.

Edited by Maxkitty

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In my opinion it will be Maiev. Shadowy figure here have same green eyes like her portrait in Hearthstone. Also lower part reminds me her cloak with sharp blade fragments. I can also see that similar ponytail sticking out from her helmet basicly. They could not show all helmet elements as elven ears would clearly tell us who it is.

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I think Maiev, maybeee Akama but Maiev is more probable. Kiljaeden is not related to Dark Portal.... He is not habitant of Outland or Draenor. He only can be summoned through powerful portals.... I know that Maiev didnt go through Dark portal but maybe is not about someone who did go through DP but DP is only a window here and we can see someone on the other side. And Maiev was in Outland. Akama even lives there.

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10 hours ago, Valhalen said:

Technically you can use that excuse. In what universe would a Murloc be able to go toe-to-toe with the God of the Fire Elementals?

I guess the 'explanation' supposedly is that, within the Nexus, there is a shift in power so everyone is on equal footing (OPs toned down, underdogs given an increase). It doesn't officially state that anywhere I reckon' just that the Nexus can take someone from every world/timeline (like Raynor is surprised he can talk while 'dead' and can respawn lol). I remember reading somewhere that, the premise is that each Battleground is under the jurisdiction of a powerful (over)lord who sets the rules each time- tho Hanamura really broke that mold. New SC maps as well but not that much imho. Thing is, characters like the ones mentioned (Kil-jaeden/Archimonde etc) don't feel like they really give any ground to be manipulated like that- unless the ruler of each Battleground is nigh-omnipotent/has reality warping abilities or the Nexus just straight nullifies their OPness (by a significant amount at least) lul. I mean, even Kerrigan is supposedly the strongest being in the universe.

And to answer your question, I guess in the same universe where Arthas/Leoric/Illidan/demons are seen riding rainbow-pooping unicorns haha (love that mount) Tho, given enough stacks I guess Rag COULD OHKO Murky :>

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14 hours ago, Valhalen said:

Similarly, Illidan supposedly has dialogues with Maiev for HotS too...

Spoilsport...

Even then, I'm pretty sure it's gonna be the portal, maybe a new map?

Edited by Ilonpilaaja

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If it's Garrosh or Gromm Blizz gonna fail. We already have barbarian and Varian using alot of different warrior skills. If we add to this Samuro which is typical Warcraft 3 warrior hero for orcs and use a bit different skills then nothing interesting can come from another boring orc warrior.

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15 hours ago, Valhalen said:

In Smash Bros. all characters are scaled to an approximate  size to fit the shared universe within the game. For example, Bowser is supposed to be at least 5x larger than Mario, yet he is as big as Donkey Kong. 

The same applies to Heroes of the Storm, where Ragnaros is tiny outside of his Molten Core form, all to meet the standards of the shared universe in the Nexus. 

Execpt Rosalina is 5th lightest character there but is a heavy is mk anyway?

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Pretty sure it's Garrosh, guys. Don't know my way around Warcraft lore at all, but the launcher has a GIF of him on it... Also just checked their twitter and it has his name with the GIF so :P

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7 hours ago, Erialis said:

If it's Garrosh or Gromm Blizz gonna fail. We already have barbarian and Varian using alot of different warrior skills. If we add to this Samuro which is typical Warcraft 3 warrior hero for orcs and use a bit different skills then nothing interesting can come from another boring orc warrior.

Maybe it will be a more aggressive Warrior-style, possibly how we saw the orc in the original WoW cinematic. Strong two handed blows, maybe bringing in some Iron Horde abilities too (Iron star etc.)?

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      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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