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New Hero Teaser at HGC China

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9 minutes ago, Valhalen said:

Similarly, Illidan supposedly has dialogues with Maiev for HotS too...

So many possibilities. Can't wait for it to be something completely unrelated to what everyone though, just like Deathwi- I mean, D.Va.

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54 minutes ago, Valhalen said:

Real talk, though. I wouldn't be surprised if the next Hero is Kil'jaeden, considering that Gul'dan has voice files of interaction with supposed Legion-related characters, where he says: "The Legion is here, my plans will have to accelerate."

This could also point to Malganis (He does summon him in Legion at Tomb of Sargaras). Not that it couldn't be KJ still, just that it has other options the community has been mentioning.

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More famous than Stukov eh? Many fill that bill. Though I don't think Lady Vasj does (if so, very slightly). I don't think it will be Ner'zul- Arthas is in as the Lich King, united with Ner'zul, yet he emerged as the dominating personality or Grom(mash) since Samuro is in already (maybe he'll come as a skin for him?) and he was a Blademaster in WC3. Unless they bring him as corrupted due to Mannoroth's blood. That leaves us with Maiev though I'm not sure how dark portal, shadowy figure with green eyes fit to this.

Kel'thuzad also utilized portals so this brings him up as a candidate imho-like to speak with Archimonde. Speaking of the Defiler, I'm surprised nobody brought him up. It could very well be him imho.

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I love seeing all these guesses come in and then coming back when it's announced to see who got it right! 

Maybe it might also be Turalyon? I don't know how famous people generally think he is, but it would make sense for him to be emerging from the Dark Portal given that he was "lost" through the portal after the explosion. The eyes wouldn't really make sense though, I guess. I also don't see him being all that different from Uther, so maybe not.

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2 minutes ago, SteveFrost said:

Kel'thuzad also utilized portals so this brings him up as a candidate imho-like to speak with Archimonde. Speaking of the Defiler, I'm surprised nobody brought him up. It could very well be him imho.

I still think there is the same issue with Archimonde and KJ - I don't see how they can be added given how their type of power seems to work. I just feel like they would be too similar if they were add-based to Azmodan, but they can't take advantage of their insane size and power on the field of battle because it would be so similar to what Ragnaros already does. 

It's kind of the argument behind why you have Chromie instead of Nozdormu, I guess. I expect HoTS to have Malfurion instead of Cenarius, Krasus instead of Alexstrasza, etc. By introducing these huge, otherworldly powerful characters, you start having to make things on a different scale. The Odin ultimate for Tychus should be big, but not as big as some of these other characters.

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Just now, Blainie said:

I still think there is the same issue with Archimonde and KJ - I don't see how they can be added given how their type of power seems to work. I just feel like they would be too similar if they were add-based to Azmodan, but they can't take advantage of their insane size and power on the field of battle because it would be so similar to what Ragnaros already does. 

It's kind of the argument behind why you have Chromie instead of Nozdormu, I guess. I expect HoTS to have Malfurion instead of Cenarius, Krasus instead of Alexstrasza, etc. By introducing these huge, otherworldly powerful characters, you start having to make things on a different scale. The Odin ultimate for Tychus should be big, but not as big as some of these other characters.

I think (and hope) that 'being similar' won't forbid some characters from coming. Like, you have Raynor and Tychus (I like how they use last and first name respectively lol) who are both in a Marine suit yet they play entirely differently. You have all those Mages with their differences. My only experience with Warcraft is WC3 and its expansion, haven't played WoW at all, only with the free pass that came with Wings of Liberty lol (just read some parts cause I'm a lore freak). I think they could be different in-game, like Kil-jaeden is more or less a 'fire daemon' (I don't think it would be much of a problem with Azmo, more with Ragnaros. Maybe have him call down Infernals or something) while Archimonde uses dark/fel, destructive magic. It is an issue tho, because truly, these characters are on a different plane, like seriously OP, you'll need to find a better explanation than "they can't just OHKO you because moba balance". I've seen people request Deathwing a lot, even Sargeras himself. I'd like them in too, but it's that thing again. Maybe make a special map where they'll be like a boss or something?

There are ways to circumvent that problem tho imho, if you double down on the characters identity and defining traits. Like, we already have Uther in, yet I believe there would be no issue bringing Tirion. He could be a more offensive version of a Paladin (Retribution Tree, retadin), especially if he had Ashbringer, maybe even Multiclass. And yeah, the size thing is definitely something to note if you know these characters beforehand. Take SC2 for instance, where Battlecruiser and Viking are pretty much the same size lol.

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55 minutes ago, SteveFrost said:

"they can't just OHKO you because moba balance".

Technically you can use that excuse. In what universe would a Murloc be able to go toe-to-toe with the God of the Fire Elementals?

1 hour ago, Blainie said:

By introducing these huge, otherworldly powerful characters, you start having to make things on a different scale. The Odin ultimate for Tychus should be big, but not as big as some of these other characters.

In Smash Bros. all characters are scaled to an approximate  size to fit the shared universe within the game. For example, Bowser is supposed to be at least 5x larger than Mario, yet he is as big as Donkey Kong. 

The same applies to Heroes of the Storm, where Ragnaros is tiny outside of his Molten Core form, all to meet the standards of the shared universe in the Nexus. 

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24 minutes ago, Valhalen said:

 

In Smash Bros. all characters are scaled to an approximate  size to fit the shared universe within the game. For example, Bowser is supposed to be at least 5x larger than Mario, yet he is as big as Donkey Kong. 

The same applies to Heroes of the Storm, where Ragnaros is tiny outside of his Molten Core form, all to meet the standards of the shared universe in the Nexus. 

Not to mention that Archimonde and Kil'Jaeden are not always huge. They can change size but there normal size is that of any other eredar such as Prophet Vellen. They are mostly played up in size because Blizzard likes to have huge bosses to try and make things seem more epic. Arthas and Kel'thuzad are the same size but if you go to Naxx the boss version of KT is triple sized to play him up.

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2 hours ago, Valhalen said:

The same applies to Heroes of the Storm, where Ragnaros is tiny outside of his Molten Core form, all to meet the standards of the shared universe in the Nexus. 

Sgt. Hammer is perhaps an even more obvious example of this.  Seeing the tank the same size as normal characters and then mini-sized Hammer popping out when in siege mode is a bit mind breaking if you don't wave it off as game perspective...  Or just the buildings/lane units in the nexus compared the size of the heroes.

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21 minutes ago, TSRD said:

Sgt. Hammer is perhaps an even more obvious example of this.  Seeing the tank the same size as normal characters and then mini-sized Hammer popping out when in siege mode is a bit mind breaking if you don't wave it off as game perspective...  Or just the buildings/lane units in the nexus compared the size of the heroes.

Exactly. Blizzard makes units larger or smaller depending on their role within the game. Bosses and important NPCs in WoW are always a lot larger than normal characters to make them "stand out in the crowd" and be easy to identify from a distance.

Hammer in HotS uses a reverse logic because her Siege Tank is huge in Starcraft, so they made it and her smaller to fit with the other Heroes proportions.

Likewise, minions and Bruiser Mercenaries and Sapper Mercenaries are tiny because they would take too much space in the screen and end up obstructing the players' view, while Siege Mercenaries and Bosses are larger because they come in small numbers and need to pop out since their function plays a larger role.

Edited by Valhalen
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I'd honestly be very excited if it were Kil'jaeden. He is one of those characters that I always thought needed to make an appearance into HotS. We haven't gotten any WoW demons as heroes yet (aside from Jaina, of course) and the expansion of WoW currently is Legion so why not add one of the biggest bads of all the demons into the nexus? 

I'd love to see that.

Edited by Maxkitty

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In my opinion it will be Maiev. Shadowy figure here have same green eyes like her portrait in Hearthstone. Also lower part reminds me her cloak with sharp blade fragments. I can also see that similar ponytail sticking out from her helmet basicly. They could not show all helmet elements as elven ears would clearly tell us who it is.

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I think Maiev, maybeee Akama but Maiev is more probable. Kiljaeden is not related to Dark Portal.... He is not habitant of Outland or Draenor. He only can be summoned through powerful portals.... I know that Maiev didnt go through Dark portal but maybe is not about someone who did go through DP but DP is only a window here and we can see someone on the other side. And Maiev was in Outland. Akama even lives there.

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10 hours ago, Valhalen said:

Technically you can use that excuse. In what universe would a Murloc be able to go toe-to-toe with the God of the Fire Elementals?

I guess the 'explanation' supposedly is that, within the Nexus, there is a shift in power so everyone is on equal footing (OPs toned down, underdogs given an increase). It doesn't officially state that anywhere I reckon' just that the Nexus can take someone from every world/timeline (like Raynor is surprised he can talk while 'dead' and can respawn lol). I remember reading somewhere that, the premise is that each Battleground is under the jurisdiction of a powerful (over)lord who sets the rules each time- tho Hanamura really broke that mold. New SC maps as well but not that much imho. Thing is, characters like the ones mentioned (Kil-jaeden/Archimonde etc) don't feel like they really give any ground to be manipulated like that- unless the ruler of each Battleground is nigh-omnipotent/has reality warping abilities or the Nexus just straight nullifies their OPness (by a significant amount at least) lul. I mean, even Kerrigan is supposedly the strongest being in the universe.

And to answer your question, I guess in the same universe where Arthas/Leoric/Illidan/demons are seen riding rainbow-pooping unicorns haha (love that mount) Tho, given enough stacks I guess Rag COULD OHKO Murky :>

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14 hours ago, Valhalen said:

Similarly, Illidan supposedly has dialogues with Maiev for HotS too...

Spoilsport...

Even then, I'm pretty sure it's gonna be the portal, maybe a new map?

Edited by Ilonpilaaja

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If it's Garrosh or Gromm Blizz gonna fail. We already have barbarian and Varian using alot of different warrior skills. If we add to this Samuro which is typical Warcraft 3 warrior hero for orcs and use a bit different skills then nothing interesting can come from another boring orc warrior.

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15 hours ago, Valhalen said:

In Smash Bros. all characters are scaled to an approximate  size to fit the shared universe within the game. For example, Bowser is supposed to be at least 5x larger than Mario, yet he is as big as Donkey Kong. 

The same applies to Heroes of the Storm, where Ragnaros is tiny outside of his Molten Core form, all to meet the standards of the shared universe in the Nexus. 

Execpt Rosalina is 5th lightest character there but is a heavy is mk anyway?

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Pretty sure it's Garrosh, guys. Don't know my way around Warcraft lore at all, but the launcher has a GIF of him on it... Also just checked their twitter and it has his name with the GIF so :P

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7 hours ago, Erialis said:

If it's Garrosh or Gromm Blizz gonna fail. We already have barbarian and Varian using alot of different warrior skills. If we add to this Samuro which is typical Warcraft 3 warrior hero for orcs and use a bit different skills then nothing interesting can come from another boring orc warrior.

Maybe it will be a more aggressive Warrior-style, possibly how we saw the orc in the original WoW cinematic. Strong two handed blows, maybe bringing in some Iron Horde abilities too (Iron star etc.)?

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      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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