Jump to content
FORUMS
Damien

Inarius Skeletons Necromancer

Recommended Posts

This thread is for comments about our Inarius Skeletons Necromancer build guide.

Share this post


Link to post
Share on other sites
Guest Vkandis

I'm questioning your belt choice when you don't have decrepify as one of the active skills or anything that will apply curses??

Share this post


Link to post
Share on other sites
Guest fghdfg

You clearly don't understand his weapon of choice then or the concept of mousing over each item to perhaps maybe read the legendary trait of said weapon.

Share this post


Link to post
Share on other sites
Guest Crazy TLA

I do not understand the bracers you are using for this set?

Share this post


Link to post
Share on other sites
Guest Crash333
On 20.7.2017 at 4:34 PM, Guest Vkandis said:

I'm questioning your belt choice when you don't have decrepify as one of the active skills or anything that will apply curses??

Ya, thats why I am here, I thought maybe someone else has posted about that, because it makes no sense when the skill is not even equiped or am I wrong?

Share this post


Link to post
Share on other sites
3 hours ago, Guest Charles said:

I don't understand this item: Dayntee's Binding  in this build.

 

2 hours ago, Guest Crash333 said:

Ya, thats why I am here, I thought maybe someone else has posted about that, because it makes no sense when the skill is not even equiped or am I wrong?

I can help out with that!

The how to applying DecrepifyDecrepify is through the Grim ScytheGrim Scythe Cursed ScytheCursed Scythe combo. This may seem bit random at first but if you start the fight with applying the FrailtyFrailty curse you now only need 1-2 swipes with the Scythe to apply it since the curses does not stack individually so you get all 3 curses right away on the target.

As far as I know you should be able to stack multiple types of curses on the target and with Swift HarvestingSwift Harvesting passive you get it up quite fast.

Share this post


Link to post
Share on other sites
5 hours ago, Guest Its_Crusader said:

What Gr can you expect from this build

As the single target damage dealer in an organized 4 man party, GR120+. Asian servers got to 130 on Non-Seasonal, granted with absurd Paragons and gear.

Share this post


Link to post
Share on other sites
Guest Ssilvak

I have 2 questions :

1) Can someone tell me the difference between "average" and "flat" damage ?

2) Why is the "average damage" the priority stat on the rings and not the area damage ?

Share this post


Link to post
Share on other sites
41 minutes ago, Guest Ssilvak said:

I have 2 questions :

1) Can someone tell me the difference between "average" and "flat" damage ?

2) Why is the "average damage" the priority stat on the rings and not the area damage ?

The term 'average damage' mostly refers to the damage coming from items with intrinsic damage value (weapons, offhands).

The 'flat damage' mostly refers to damage coming from items that add to the above (like rings).

They end up doing the same though.

Increasing the average damage is prioritized over area damage because the role of the build is strictly single target damage, to kill the Rift Guardian.

Share this post


Link to post
Share on other sites
Guest Major

Hello. I wanted to ask if this build could be used in Solo Rifting (with slight adjustments). I'm not aiming very high for now, maybe T13/GR80 rifting. Thanks in advance.

Share this post


Link to post
Share on other sites
Guest hhh

not a chance for solo rifting above 60.. you die instantly with no way of improving you toughness over 20-30 mil. i even switched around the passives for life on hit from minions but no you get one shotted even in t-13 with a group im not sure how you survived in gr120 even with a 4 man team unless they're just stunning everything 100% of the time

Share this post


Link to post
Share on other sites
Guest Oze

you are not doing dmg at all.. using pet skills with this set is useless, if you're doing 120+ GR IDK WTF are you doing... maybe you are just get being carried by you friends,

Share this post


Link to post
Share on other sites
On 28. 7. 2017 at 11:14 PM, Guest Major said:

Hello. I wanted to ask if this build could be used in Solo Rifting (with slight adjustments). I'm not aiming very high for now, maybe T13/GR80 rifting. Thanks in advance.

Sadly, because of the lack of strong AoE, this build performs suboptimally for solo content. The adjustments that would have to be made in order to make the build strong for solo clears would not be slight, and would negatively affect your single-target damage to the point of being inferior to builds like Bone Storm with Inarius. If you wish to clear solo content, I would recommend the use of the aforementioned Bone Storm build.

Share this post


Link to post
Share on other sites
Guest ThaPeteShow

I see how you can randomly get decertify for the 50% damage buff... but as for damage, wouldn't it be more beneficial to have the jesseth's set and the trag scythe cubed? that way you get a flat 400% damage with your minions + the 200% to cursed enemies. This build only gets (for me with 309 essence) a 154.5% damage increase with the 200% from the scythe (if it rolled perfectly which it most certainly doesn't most the time) and the additional 30% per second from the offhand while attacking the same target. So with my equipment (trag sythe rolled to 198% damage) I'm only getting 352.5% damage increase with the addition of 30% per second... Wouldn't a flat 600% work better? 

Share this post


Link to post
Share on other sites
Guest xtp
On 3. 8. 2017 at 9:57 PM, Guest ThaPeteShow said:

I see how you can randomly get decertify for the 50% damage buff... but as for damage, wouldn't it be more beneficial to have the jesseth's set and the trag scythe cubed? that way you get a flat 400% damage with your minions + the 200% to cursed enemies. This build only gets (for me with 309 essence) a 154.5% damage increase with the 200% from the scythe (if it rolled perfectly which it most certainly doesn't most the time) and the additional 30% per second from the offhand while attacking the same target. So with my equipment (trag sythe rolled to 198% damage) I'm only getting 352.5% damage increase with the addition of 30% per second... Wouldn't a flat 600% work better? 

But then, where do you put the Bone Ringer? As I understand that item, it grants you a permanent buff (as long as you dont die). If so, after 6 to 8 hits from your skeletons, you have more damage bonus than the set or the Coroded Fang grant. With the aimed AS, thats like 2 seconds.

Fang + Set = 400%

Fang + Reilenas(at 300 Essence) = 350% + x*Bone Ringer stack

With two hits(x=2) -> 350% + 2*30% = 410. And Bone Ringer wont stop at 2 hits.

EDIT: I just realised that I fucked up some numbers. But still, after a few hits the Fang+Reilenas+Bone Ringer Dmg Bonus should outperform the alternative.

Share this post


Link to post
Share on other sites
Guest Motti

Can you please explain why I need Frailty? This is being casted anyway by the weapon, corrcet? I use Eternal Torment as passive and Simulacron instead of Frailty.

Share this post


Link to post
Share on other sites
6 minutes ago, Guest Motti said:

Can you please explain why I need Frailty? This is being casted anyway by the weapon, corrcet? I use Eternal Torment as passive and Simulacron instead of Frailty.

FrailtyFrailty is used because of the Scent of BloodScent of Blood rune, increasing your damage by 15%. You can also use Early GraveEarly Grave rune. The choice is based on Trag'Oul's Corroded FangTrag'Oul's Corroded Fang applying the rune you have alongside the curses you have on your skill bar. The slot is flexible though, and if you prefer using a different skill, feel free to do so.

Share this post


Link to post
Share on other sites
Guest Risingdeath

Would it be a bad idea to change blood rush out for corpse Lance, or another corpse ability, to make this more of a solo grift spec?

Share this post


Link to post
Share on other sites
11 hours ago, Guest Risingdeath said:

Would it be a bad idea to change blood rush out for corpse Lance, or another corpse ability, to make this more of a solo grift spec?

The change won't help you enough to make it viable for high solo GRifts, but will hurt your mobility and as a result will weaken your performance in group GRifts. If you want to clear solo, I recommend switching to Bonestorm or Corpse Lance builds.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Dalaran Heist Rogue guide.
    • By positiv2
      This thread is for comments about our Dalaran Heist Priest guide.
    • By Stan
      With the Season of Nightmares in full swing, Blizzard posted a guide on Ancient and Primal items, where they highlight the difference between them and talk about the ongoing Seasonal bonus, which increases your damage dealt and reduces damage taken by a percentage for each Ancient you equip.
      Blizzard (Source)
      Ancient items truly shine in Season 17: so long as you have no Set bonuses equipped, each Ancient you equip will provide you with a massive 750% boost to damage dealt and 4% reduction in damage taken. For those of you who may have taken a break from gathering loot recently, we thought a quick refresher was in order to clear up any confusion about the differences between Legendary, Ancient, and Primal Ancient items.

      In general, Ancient and Primal Ancient items are more powerful versions of Legendary items. They are identical to Legendary items except that their base attributes (damage or armor) and all non-percentile affixes roll higher values for both minimum and maximum possible rolls.
      Ancient & Primal Ancient Items
      The stats on these items will (generally) be tailored to the character class you are playing when the item drops Set items are also able to roll as both Ancient and Primal Ancient You can’t equip more than one item with the same name, even if one is Ancient and the other isn’t Any percentage-based affix will not be boosted (such as Attack Speed, bonus % to skills or % Critical Hit Chance/Damage) Ancient Items
      Only drop for characters who have reached level 70, and only on Torment level difficulties When dropped, Ancient items share the same orange glow as regular Legendaries You must identify the item to see if it’s an Ancient Once identified, Ancient items have an orange border (or green for Set items) around the item tooltip and say "Ancient" in the item description. They drop from all sources including monsters, chests, Kadala, Horadric Caches, Kanai's Cube, and even crafting at the Blacksmith or Jeweler Primal Ancient Items
      When dropped, Primal Ancient items have a red beam and glow Drops from any source of Legendary item in the game, including Horadric Caches, Kadala, and Kanai's Cube, but only after having successfully completed at least a level 70 Greater Rift solo These items are much rarer than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power Primal Ancients & Developer Philosophy
      Primal Ancients are for players who have largely completed gearing for their build or finished their Season Journey but want to continue playing. They’re also for non-Seasonal players who have great gear and spend most of their time gaining Paragon Levels and upgrading Legendary Gems. We wanted to extend the excitement of seeing gear drop or spending Blood Shards at Kadala beyond obtaining Ancients in every slot. Primals provide an avenue for dedicated players to complete a build, without feeling like required upgrades.
      We hope that answers any questions you may have about Ancients and Primal Ancients. Now go get ‘em!
    • By Stan
      Players have been reporting their inability to trade with others in Diablo. Blizzard confirmed there were some issues with game licenses and manual purchase approvals which caused this problem to occur. A hotfix has been already deployed, which should prevent the bug from happening again.
      Blizzard (Source)
      I am unable to trade with players in my party/game session, they cant trade with me, sais the I am busy whilst I am not, also when they drop it I cant pick it up - appears faded - I do not have a fresh account been playing d3 since season 3 in seasonal, never had this problem before.
      Hey all,

      An investigation was launched on this immediately and there were some issues with game licenses and manual purchase approvals that caused this limitation to occur. We've deployed a hotfix already, which should prevent this situation from occurring again.

      If you are still experiencing this issue, please hang tight; it does require some manual review on our end to clear up and appropriately re-flag any remaining affected accounts. This process is already underway, so we ask for your patience as we complete this step.

      Thanks for your understanding and apologies for any confusion this may have caused.
    • By Stan
      It's the 100th Challenge Rift for Diablo III this week and both regions deal with Necromancers!
      Challenge Rift 100 EU Guide
      Gear
      Broken Crown Dovu Energy Trap + Molten Wildebeest's Gizzard (Rank 38) Heart of Iron Corpsewhisper Pauldrons Moribund Gauntlets Dayntee's Binding Blackthorne's Jousting Mail Steuart's Greaves Akkhan's Manacles Oculus Ring + Enforcer (Rank 16) Justice Lantern + Boyarsky's Chip (Rank 38) Eun-jang-do + Leger's Disdain Kanai's Cube Powers
      Reilena's Shadowhook Aquila Cuirass Xephirian Amulet Skills
      Corpse LanceBlood Lance Command GolemFlesh Golem Land of the DeadShallow Graves Command SkeletonsDark Mending Blood RushMetabolism FrailtyAura of Frailty Passives
      Final Service Overwhelming Essence Eternal Torment Aberrant Animator As usual, here's a video guide by Mnemonic.
      Challenge Rift 100 US Guide
      Gear
      Deathseer's Cowl Homing Pads Squirt's Necklace + Pain Enhancer (Rank 31) Aquila Cuirass Gladiator Gauntlets Lacuni Prowlers Sebor's Nightmare Litany of the Undaunted + Boyarsky's Chip (Rank 32) The Wailing Host + Simplicity's Strength (Rank 34) Pox Faulds Irontoe Mudsputters Griswold's Perfection + Iron Rose Kanai's Cube Powers
      Hack Heart of Iron Nagelring Skills
      Siphon BloodPower Shift Skeletal MageSingularity Bone ArmorDislocation Blood RushPotency Command SkeletonsFrenzy Command GolemIce Golem Passives
      Extended Servitude Swift Harvesting Grisly Tribute Aberrant Animator Raxx is here with a #1 NA clear of the weekly Challenge Rift.
×
×
  • Create New...