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Upcoming Chen Changes

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Blizzard brought up an upcoming change to Chen's trait. Fortifying Brew will grant 25 Brew immediately when Chen starts casting it and 30 Brew per second after that.

The time to reach max Brew is still 2.5 seconds. Front-loading a portion of Brew should make Chen players feel less frustrated when interrupted.

Blizzard LogoBlizzard (Source)

Hey everyone, just wanted to drop in with an update here!

As I mentioned before, while we aren't really looking to buff Chen, we feel like the Brew-related concerns you've brought up are valid. We agree that it feels bad to have your Trait interrupted when you're low on Brew, almost like a 5-second silence. With that in mind, I'm excited to share that we're going to modify Chen's Trait.

In an upcoming patch, Fortifying Brew will change to grant 25 Brew immediately when Chen starts drinking, and then 30 Brew per second after that (down from 40). It will still take 2.5 seconds to reach max Brew just like before, but with a big chunk of that front-loaded it should be a lot less frustrating when you get interrupted early.

This change is feeling really good in our playtests, and I think it'll be a big quality of life boost for the Brewmaster!

Also, while we're not looking to make large-scale talent updates at this time, we really appreciate all the feedback that's been shared in this thread and will keep it in mind for potential future changes. Thanks again! =)

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17 minutes ago, KingMe said:

Always a good feeling when one of your Heroes gets some love. :D

Always a nice feeling to see normal changes to a hero that you don't play, rather than them being buffed uncontrollably and being forced to play them :p

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1 hour ago, Blainie said:

Always a nice feeling to see normal changes to a hero that you don't play, rather than them being buffed uncontrollably and being forced to play them :p

Yes, that is also nice........ Thunder stealer. :P 

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16 minutes ago, Valhalen said:

 I'm curious to see who will get reworked this time. Li Li? The Lost Vikings? Abathur?

Safe money is on something like Tyrael and Muradin. They've been consistently going through Warriors for a while with most patches, either with reworks or with controlled nerfs and buffs. A couple of the oldest Warriors in the game and have slipped off in favour of other Warriors. 

Would also expect to see changes to Jaina, she has the most outdated talent tiers out of the conventional mages now. 

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7 hours ago, Plergoth said:

Safe money is on something like Tyrael and Muradin. They've been consistently going through Warriors for a while with most patches, either with reworks or with controlled nerfs and buffs. A couple of the oldest Warriors in the game and have slipped off in favour of other Warriors. 

Would also expect to see changes to Jaina, she has the most outdated talent tiers out of the conventional mages now. 

Good Lord, I thought I was the only one who believed Jaina and Tyrael desperately need some talent tree reworks.

Tyrael has been hit hard with nothing but nerfs in many patches. He was legit the only warrior lacking any means to reduce ability damage (while even Valla and Butcher have lul) and when they finally gave it to him, they made him good ONLY for that (rip Imposing Will, Hardened Shield). I'm positive the only reason he's ever so prevalent in HGC is just because of his 2 Heroics being really good (Sanctification dominating but Judgmenet has come forth as well) and not much beyond that (Holy Ground also but only in that level there's the coordination required to fully utilize it plus many games are decided pre-level 16). So, the reason he 'suffers' is because he's too 'meta'.

Jaina... from where to begin? I've already had my rants about her, here and elsewhere, so I'll try to be laconic. I have her complete with master skin on 2 accounts and that was LONG before she dropped to 4k. So you realise, because I love her that much, her current state is really saddening to me. She lacks in basically every regard to every other mage in the game; range, cooldowns etc Only her damage is up to par but she's very handicapped by the long cd on Blizzard, her main ability and otherwise short range which makes her combos and damage predictable. She got many nerfs that were totally uncalled for (while Chromie got overbuffed smh).

Many times, in developer comments you read "we feel that we could add some power that resonates with the character's flavor/ talents fitting for the Lich King (for example)". Shouldn't the Archangel of Justice and one of the strongest and most talented sorcerecess in all of Azeroth feel like themselves? Or everybody is gonna get unique questing and special standalone talents that feel true to their character except from them? With how things are going, I'm afraid for the latter...

Mura is mostly ok imho; he could use some work sure, just not that large scope. Chen already had a large scale rework in the past, if they plan on doing it again...

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Hi guys. Im reading IV for a long time now but never had an account. I made it just now cause some of the comments/posts just need to be answered ;)

As for Chen, I think this change is quite nice. Sometimes you don't need to do a full rework to fix some problems with given hero...

@SteveFrost
I can't agree with you. Im not an expert on Jaina (got sth like 60 games with her) but I do enjoy her very much. She sometimes feel a bit "clunky" and lack of mobility and escape mechanisms hurt a lot, BUT... if properly played she can melt down enemy team almost by herself - and that is why you pick her. She just need a proper team play and cooperation and maybe sometimes she needs saving. Other then that she is a nice char.

Maybe she could get some changes to make her more versatile (I play almost always on 1 build) but imo she do not need a rework. I think that she is a kind of hero that can be broken very easily and make her picked/banned with same frequency as Malth/Genji today...

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9 hours ago, SteveFrost said:

Good Lord, I thought I was the only one who believed Jaina and Tyrael desperately need some talent tree reworks.

Tyrael has been hit hard with nothing but nerfs in many patches. He was legit the only warrior lacking any means to reduce ability damage (while even Valla and Butcher have lul) and when they finally gave it to him, they made him good ONLY for that (rip Imposing Will, Hardened Shield). I'm positive the only reason he's ever so prevalent in HGC is just because of his 2 Heroics being really good (Sanctification dominating but Judgmenet has come forth as well) and not much beyond that (Holy Ground also but only in that level there's the coordination required to fully utilize it plus many games are decided pre-level 16). So, the reason he 'suffers' is because he's too 'meta'.

Jaina... from where to begin? I've already had my rants about her, here and elsewhere, so I'll try to be laconic. I have her complete with master skin on 2 accounts and that was LONG before she dropped to 4k. So you realise, because I love her that much, her current state is really saddening to me. She lacks in basically every regard to every other mage in the game; range, cooldowns etc Only her damage is up to par but she's very handicapped by the long cd on Blizzard, her main ability and otherwise short range which makes her combos and damage predictable. She got many nerfs that were totally uncalled for (while Chromie got overbuffed smh).

Many times, in developer comments you read "we feel that we could add some power that resonates with the character's flavor/ talents fitting for the Lich King (for example)". Shouldn't the Archangel of Justice and one of the strongest and most talented sorcerecess in all of Azeroth feel like themselves? Or everybody is gonna get unique questing and special standalone talents that feel true to their character except from them? With how things are going, I'm afraid for the latter...

Mura is mostly ok imho; he could use some work sure, just not that large scope. Chen already had a large scale rework in the past, if they plan on doing it again...

Nice to see you being enthusiastic about Tyrael and Jaina. I understand your reasoning of why those two heroes would need a rework, I agree on some parts but I disagree on others. Tyrael yes has been nerfed, but he is definitely not weak. His strengths, yes, were partially dependent on Imposing Will and Hardened Shield, but his base kit alone is really good. He offers cross-supporting with his shielding and has incredible mobility and decent waveclear and is fairly tanky just by his max hp alone, meaning he is still the best dive-buddy for heroes like Greymane, Illidan and Malthael. He is just naturally built for utility and not for pure tankiness or crowd control. Imposing Will was strong, but was kinda bad for the game by having no counterplay and providing just a bit too much as well as being too much of an "Auto pick" for the talent tier. Hardened shield was only removed because Blizzard wants to remove such generic talents from the game and thus they got rid of it. Not that long ago heroes like Dehaka got their Hardened shield removed, just for the same reason. In 5 on 5 teamfights he depends on his heroic abilities, but he has been that way for a long time, and many other heroes are the same way too (Arthas and Muradin for example). Would expect Tyrael to be reworked sooner or later, but not that high on Blizzard's priority list as the hero is in a fine spot and the only reasons to rework would be just to get rid of the multiple generic old talents like Vigorous Strike from his talent tree. Jaina on the other hand, is just one of the unfortunate heroes who suffers in this meta, where heroes like Genji reign supreme and kill such vulnerable heroes with ease. Pre nerf Jaina was a problem in the game by being way too powerful by having talents like Bolt of the Storm available and she even after all of the nerfs she went through is still power-level wise viable, and offers some of the best burst damage available to any hero. Its just that in this meta, she is unfortunately not that good, but as the meta will shift, she will very likely make a comeback. Chromie is really average hero, annoying to play against for sure, but power level wise just a middle of the pack hero. Muradin imo has still a bit too many generic talents and would expect them to be replaced with other options but overall he is fine.

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On 7/22/2017 at 6:42 AM, Godeyes said:

Hi guys. Im reading IV for a long time now but never had an account. I made it just now cause some of the comments/posts just need to be answered ;)

As for Chen, I think this change is quite nice. Sometimes you don't need to do a full rework to fix some problems with given hero...

@SteveFrost
I can't agree with you. Im not an expert on Jaina (got sth like 60 games with her) but I do enjoy her very much. She sometimes feel a bit "clunky" and lack of mobility and escape mechanisms hurt a lot, BUT... if properly played she can melt down enemy team almost by herself - and that is why you pick her. She just need a proper team play and cooperation and maybe sometimes she needs saving. Other then that she is a nice char.

Maybe she could get some changes to make her more versatile (I play almost always on 1 build) but imo she do not need a rework. I think that she is a kind of hero that can be broken very easily and make her picked/banned with same frequency as Malth/Genji today...

Yeah, the problem with a lot of the pure mages is that characters like Genji just blow them up.  This was always a problem to some extent (Illadin/Zeratul), but Genji can do it much safer then those heroes can.

Personally, if anything were to be re-worked it should be melee assassins, given how they have a really nasty tendency to die (Thrall comes to mind) or be next to useless in teamfights (Butcher).  Address that, and ranges heroes that can blow those targets up (especially when grouped in tight quarters) will suddenly become a LOT more popular.

With double tank on the way out (Malth) and ranged assassins much preferred, Jaina exists purely for stun comps with heroes like ETC, Zagara, or other heroes with an AoE stun she can combo Ring of Frost with.

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8 hours ago, Vesko said:

Changes? You mean Chenges, right?

Absolutely terrible. I love it. Take my like and get out!

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On 22/7/2017 at 1:42 PM, Godeyes said:

Hi guys. Im reading IV for a long time now but never had an account. I made it just now cause some of the comments/posts just need to be answered ;)

As for Chen, I think this change is quite nice. Sometimes you don't need to do a full rework to fix some problems with given hero...

@SteveFrost
I can't agree with you. Im not an expert on Jaina (got sth like 60 games with her) but I do enjoy her very much. She sometimes feel a bit "clunky" and lack of mobility and escape mechanisms hurt a lot, BUT... if properly played she can melt down enemy team almost by herself - and that is why you pick her. She just need a proper team play and cooperation and maybe sometimes she needs saving. Other then that she is a nice char.

Maybe she could get some changes to make her more versatile (I play almost always on 1 build) but imo she do not need a rework. I think that she is a kind of hero that can be broken very easily and make her picked/banned with same frequency as Malth/Genji today...

 

On 22/7/2017 at 8:57 PM, BrightwingMain said:

Nice to see you being enthusiastic about Tyrael and Jaina. I understand your reasoning of why those two heroes would need a rework, I agree on some parts but I disagree on others. Tyrael yes has been nerfed, but he is definitely not weak. His strengths, yes, were partially dependent on Imposing Will and Hardened Shield, but his base kit alone is really good. He offers cross-supporting with his shielding and has incredible mobility and decent waveclear and is fairly tanky just by his max hp alone, meaning he is still the best dive-buddy for heroes like Greymane, Illidan and Malthael. He is just naturally built for utility and not for pure tankiness or crowd control. Imposing Will was strong, but was kinda bad for the game by having no counterplay and providing just a bit too much as well as being too much of an "Auto pick" for the talent tier. Hardened shield was only removed because Blizzard wants to remove such generic talents from the game and thus they got rid of it. Not that long ago heroes like Dehaka got their Hardened shield removed, just for the same reason. In 5 on 5 teamfights he depends on his heroic abilities, but he has been that way for a long time, and many other heroes are the same way too (Arthas and Muradin for example). Would expect Tyrael to be reworked sooner or later, but not that high on Blizzard's priority list as the hero is in a fine spot and the only reasons to rework would be just to get rid of the multiple generic old talents like Vigorous Strike from his talent tree. Jaina on the other hand, is just one of the unfortunate heroes who suffers in this meta, where heroes like Genji reign supreme and kill such vulnerable heroes with ease. Pre nerf Jaina was a problem in the game by being way too powerful by having talents like Bolt of the Storm available and she even after all of the nerfs she went through is still power-level wise viable, and offers some of the best burst damage available to any hero. Its just that in this meta, she is unfortunately not that good, but as the meta will shift, she will very likely make a comeback. Chromie is really average hero, annoying to play against for sure, but power level wise just a middle of the pack hero. Muradin imo has still a bit too many generic talents and would expect them to be replaced with other options but overall he is fine.

If everyone agreed with everyone on everything, that would be lame right? Maybe in some 'utopia' but that's getting out of topic. I don't mind :)

I can easily come off as biased when it comes to characters I really like; I try to be objective though. Tyrael has been like Jaina to me (master skin on 2 accs with the long grind, just way more games with Jaina lol). I get that a Hero doesn't need to excel in any specific part (1v1/pushing/teamfights etc) to be useful. For a warrior, Tyrael isn't that tanky (especially if you don't go the Regeneration Master route). All he has is a measly shield, that breaks very easily (Johanna's stronger AND gives cc immunity, Anub's equal the very least)- and the value allies get is laughable at best. No wonder ppl go Reciprocate and consider Salvation to be an inferior choice 99,99% of the time. I get that he has tradeoffs for that (mobility) but still, it's kinda off putting (for me at least). When they did a pass to many warriors recently, they said they wanted to give everyone an 'identity', while having Mura and ETC as the 'generalist' warrior picks. So, for Tyrael the 'identity' was supposedly the anti-ability damage warrior. Thing is, Anub and Arthas (who had a 1st and 2nd rework) already do that and offer a lot more utility to their team, way before heroics unlock (hard cc, peel, more tankiness etc). And yeah, some talents really shouldn't be there which pushes him even further up for a talent tree rework imho (like Raynor having Specialist/Support talents lul).

I did write about Jaina's damage being there (the only thing that's there). Yes, she can destroy entire teams, but like you said, she needs synergy from her team for that. Unless someone's lagging af or plain stupid, he ain't just gonna sit there and be hit by all 3 waves of Blizzard (which now does less damage than before unless you get all 3 waves to connect...). Pretty much every other mage can put 90-100% of his damage without much help and is independent(maybe Nazeebro too but when Vile Infection stacks, that's a tale for another time; a horror story to be more precise). I'd dare say she needs even more enabling from her team than Illidan does (a Tassadar/Uther with some strong frontline is more than enough imho) because, unfortunately for Jaina, people that can dive her and kill her without much trouble/mobile assassins are abundant these days and so too are the mage-resistant tanks and non-tanks as Blizz is increasing their number as well. You have legit no reason to pick her over Li-Ming/Gul'dansgame and pretty much everyone- unless your assassin wants to go Executioner ecks dee. And her talent build is pretty much carved in stone (something devs usually bring up as justification when reworking someone's talent tree; as with talents being unique to character), same with Tyrael.

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12 hours ago, SteveFrost said:

I'd dare say she needs even more enabling from her team than Illidan does (a Tassadar/Uther with some strong frontline is more than enough imho) because, unfortunately for Jaina, people that can dive her and kill her without much trouble/mobile assassins are abundant these days and so too are the mage-resistant tanks and non-tanks as Blizz is increasing their number as well. 

This is the biggest issue IMO. There are just too many counters to Jaina right now. You have to play incredibly conservatively and, if you do get caught out, you get punished harder than almost any other character. 

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      Hello fellow Heroes!
      After reading through your feedback and deliberating amongst ourselves, we have decided to remove the Climate Phenomena anomaly from the Nexus. While this was not an easy decision to make, we feel it is the right thing to do for the game. We also wanted to take this time to more clearly define the purpose of our Nexus Anomalies, and our plans for them going forward.
      Nexus Anomalies were intended to serve two functions:
      We wanted to distribute our annual gameplay updates throughout the year, giving us the freedom to try exploratory changes that we weren’t committed to if they ended up not working out. Previously, we introduced all our gameplay updates each year around BlizzCon. These updates were usually fairly impactful, and many players had trouble adjusting to the large amount of sudden change. We wanted Heroes to have an exciting, fun change for players to look forward to every season. As far as what exactly each Anomaly would entail, we did not have too many set rules, largely to ensure that we had the creative freedom to try bold ideas. So far, we believe our Anomalies have largely been successful, particularly after we had some time to iterate on them.
      With Climate Phenomena, we wanted to play with two ideas. The first was introducing a new Hero to the Nexus with an accompanying theme, and the second was the prospect of changing game states throughout a match, with a minor impact on gameplay. Unfortunately, we’ve found that these changes were too disruptive to the normal flow of the game, and they didn’t add enough fun factor to account for how much they impacted the player experience. Some players also reported frame-per-second (FPS) issues due to the Anomaly, which we found to be unacceptable.
      Moving forward, we intend to finish the year with one more Anomaly, released alongside the final season of 2020. After that, we have decided that we will not be pursuing Anomalies at a set cadence like we did this year. We still plan on regular gameplay updates, and will continue to experiment with ways to make Heroes a better game, so you can count on that still happening. In the future, we want to take a bit more time and release updates only when we feel they are in a more polished state, and we want to give the members of the Development Team the freedom to explore certain longstanding issues that we think are important to the community. For example, we’re considering large updates to maps that we feel could use some design improvements.
      As always, thank you for taking the time to read through our thoughts, and for the years playing this game, which we love so much, alongside us. We’ll see you… in the Nexus!
    • By Stan
      The Heroes team will be hosting their next AMA and answer your questions on Thursday, July 16. Feel free to submit your questions here in the meantime. We will be back with a recap as usual.
      (Source)
      Greetings, Heroes!
      We’re going to host our next AMA on Thursday, July 16, 2020, PDT.
      The following Heroes developers will join the thread and answer your questions starting around 10:00 a.m. PDT (7:00 p.m. CET) until 12:00 p.m. PDT (9:00 p.m. CET).
      Adam Z. Jackson (/u/BlizzAZJackson) Andrew Kinabrew (/u/Blizz_KinaBREW) Brett Crawford (/u/Blizz_Daybringer) David P Warner (/u/Blizz_DWarner) Dorothy Sheng (/u/BlizzDorothy) Joshua Kofalt – (/u/BlizzKofalt) Kaeo Milker (/u/KaeoMilker) Kevin Gu (/u/BlizzKGu) Kyle Dates (/u/BlizzKyle) Sergey Morozov (/u/Blizz_SMorozov) Taylor Hankins (/u/Blizz_Hankins) When posting multiple AMA questions: Please make an effort to post one question per comment. This will make it easier for others to read through the thread, and will help the developers focus on one question at a time. However, please feel free to comment as many times as you'd like in order to get your questions posted.
      You can start posting your questions right now, and we'll see you on Thursday!
    • By positiv2
      This thread is for comments about our Tier List.
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