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Upcoming Chen Changes

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Blizzard brought up an upcoming change to Chen's trait. Fortifying Brew will grant 25 Brew immediately when Chen starts casting it and 30 Brew per second after that.

The time to reach max Brew is still 2.5 seconds. Front-loading a portion of Brew should make Chen players feel less frustrated when interrupted.

Blizzard LogoBlizzard (Source)

Hey everyone, just wanted to drop in with an update here!

As I mentioned before, while we aren't really looking to buff Chen, we feel like the Brew-related concerns you've brought up are valid. We agree that it feels bad to have your Trait interrupted when you're low on Brew, almost like a 5-second silence. With that in mind, I'm excited to share that we're going to modify Chen's Trait.

In an upcoming patch, Fortifying Brew will change to grant 25 Brew immediately when Chen starts drinking, and then 30 Brew per second after that (down from 40). It will still take 2.5 seconds to reach max Brew just like before, but with a big chunk of that front-loaded it should be a lot less frustrating when you get interrupted early.

This change is feeling really good in our playtests, and I think it'll be a big quality of life boost for the Brewmaster!

Also, while we're not looking to make large-scale talent updates at this time, we really appreciate all the feedback that's been shared in this thread and will keep it in mind for potential future changes. Thanks again! =)

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17 minutes ago, KingMe said:

Always a good feeling when one of your Heroes gets some love. :D

Always a nice feeling to see normal changes to a hero that you don't play, rather than them being buffed uncontrollably and being forced to play them :p

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1 hour ago, Blainie said:

Always a nice feeling to see normal changes to a hero that you don't play, rather than them being buffed uncontrollably and being forced to play them :p

Yes, that is also nice........ Thunder stealer. :P 

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16 minutes ago, Valhalen said:

 I'm curious to see who will get reworked this time. Li Li? The Lost Vikings? Abathur?

Safe money is on something like Tyrael and Muradin. They've been consistently going through Warriors for a while with most patches, either with reworks or with controlled nerfs and buffs. A couple of the oldest Warriors in the game and have slipped off in favour of other Warriors. 

Would also expect to see changes to Jaina, she has the most outdated talent tiers out of the conventional mages now. 

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7 hours ago, Plergoth said:

Safe money is on something like Tyrael and Muradin. They've been consistently going through Warriors for a while with most patches, either with reworks or with controlled nerfs and buffs. A couple of the oldest Warriors in the game and have slipped off in favour of other Warriors. 

Would also expect to see changes to Jaina, she has the most outdated talent tiers out of the conventional mages now. 

Good Lord, I thought I was the only one who believed Jaina and Tyrael desperately need some talent tree reworks.

Tyrael has been hit hard with nothing but nerfs in many patches. He was legit the only warrior lacking any means to reduce ability damage (while even Valla and Butcher have lul) and when they finally gave it to him, they made him good ONLY for that (rip Imposing Will, Hardened Shield). I'm positive the only reason he's ever so prevalent in HGC is just because of his 2 Heroics being really good (Sanctification dominating but Judgmenet has come forth as well) and not much beyond that (Holy Ground also but only in that level there's the coordination required to fully utilize it plus many games are decided pre-level 16). So, the reason he 'suffers' is because he's too 'meta'.

Jaina... from where to begin? I've already had my rants about her, here and elsewhere, so I'll try to be laconic. I have her complete with master skin on 2 accounts and that was LONG before she dropped to 4k. So you realise, because I love her that much, her current state is really saddening to me. She lacks in basically every regard to every other mage in the game; range, cooldowns etc Only her damage is up to par but she's very handicapped by the long cd on Blizzard, her main ability and otherwise short range which makes her combos and damage predictable. She got many nerfs that were totally uncalled for (while Chromie got overbuffed smh).

Many times, in developer comments you read "we feel that we could add some power that resonates with the character's flavor/ talents fitting for the Lich King (for example)". Shouldn't the Archangel of Justice and one of the strongest and most talented sorcerecess in all of Azeroth feel like themselves? Or everybody is gonna get unique questing and special standalone talents that feel true to their character except from them? With how things are going, I'm afraid for the latter...

Mura is mostly ok imho; he could use some work sure, just not that large scope. Chen already had a large scale rework in the past, if they plan on doing it again...

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Hi guys. Im reading IV for a long time now but never had an account. I made it just now cause some of the comments/posts just need to be answered ;)

As for Chen, I think this change is quite nice. Sometimes you don't need to do a full rework to fix some problems with given hero...

@SteveFrost
I can't agree with you. Im not an expert on Jaina (got sth like 60 games with her) but I do enjoy her very much. She sometimes feel a bit "clunky" and lack of mobility and escape mechanisms hurt a lot, BUT... if properly played she can melt down enemy team almost by herself - and that is why you pick her. She just need a proper team play and cooperation and maybe sometimes she needs saving. Other then that she is a nice char.

Maybe she could get some changes to make her more versatile (I play almost always on 1 build) but imo she do not need a rework. I think that she is a kind of hero that can be broken very easily and make her picked/banned with same frequency as Malth/Genji today...

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9 hours ago, SteveFrost said:

Good Lord, I thought I was the only one who believed Jaina and Tyrael desperately need some talent tree reworks.

Tyrael has been hit hard with nothing but nerfs in many patches. He was legit the only warrior lacking any means to reduce ability damage (while even Valla and Butcher have lul) and when they finally gave it to him, they made him good ONLY for that (rip Imposing Will, Hardened Shield). I'm positive the only reason he's ever so prevalent in HGC is just because of his 2 Heroics being really good (Sanctification dominating but Judgmenet has come forth as well) and not much beyond that (Holy Ground also but only in that level there's the coordination required to fully utilize it plus many games are decided pre-level 16). So, the reason he 'suffers' is because he's too 'meta'.

Jaina... from where to begin? I've already had my rants about her, here and elsewhere, so I'll try to be laconic. I have her complete with master skin on 2 accounts and that was LONG before she dropped to 4k. So you realise, because I love her that much, her current state is really saddening to me. She lacks in basically every regard to every other mage in the game; range, cooldowns etc Only her damage is up to par but she's very handicapped by the long cd on Blizzard, her main ability and otherwise short range which makes her combos and damage predictable. She got many nerfs that were totally uncalled for (while Chromie got overbuffed smh).

Many times, in developer comments you read "we feel that we could add some power that resonates with the character's flavor/ talents fitting for the Lich King (for example)". Shouldn't the Archangel of Justice and one of the strongest and most talented sorcerecess in all of Azeroth feel like themselves? Or everybody is gonna get unique questing and special standalone talents that feel true to their character except from them? With how things are going, I'm afraid for the latter...

Mura is mostly ok imho; he could use some work sure, just not that large scope. Chen already had a large scale rework in the past, if they plan on doing it again...

Nice to see you being enthusiastic about Tyrael and Jaina. I understand your reasoning of why those two heroes would need a rework, I agree on some parts but I disagree on others. Tyrael yes has been nerfed, but he is definitely not weak. His strengths, yes, were partially dependent on Imposing Will and Hardened Shield, but his base kit alone is really good. He offers cross-supporting with his shielding and has incredible mobility and decent waveclear and is fairly tanky just by his max hp alone, meaning he is still the best dive-buddy for heroes like Greymane, Illidan and Malthael. He is just naturally built for utility and not for pure tankiness or crowd control. Imposing Will was strong, but was kinda bad for the game by having no counterplay and providing just a bit too much as well as being too much of an "Auto pick" for the talent tier. Hardened shield was only removed because Blizzard wants to remove such generic talents from the game and thus they got rid of it. Not that long ago heroes like Dehaka got their Hardened shield removed, just for the same reason. In 5 on 5 teamfights he depends on his heroic abilities, but he has been that way for a long time, and many other heroes are the same way too (Arthas and Muradin for example). Would expect Tyrael to be reworked sooner or later, but not that high on Blizzard's priority list as the hero is in a fine spot and the only reasons to rework would be just to get rid of the multiple generic old talents like Vigorous Strike from his talent tree. Jaina on the other hand, is just one of the unfortunate heroes who suffers in this meta, where heroes like Genji reign supreme and kill such vulnerable heroes with ease. Pre nerf Jaina was a problem in the game by being way too powerful by having talents like Bolt of the Storm available and she even after all of the nerfs she went through is still power-level wise viable, and offers some of the best burst damage available to any hero. Its just that in this meta, she is unfortunately not that good, but as the meta will shift, she will very likely make a comeback. Chromie is really average hero, annoying to play against for sure, but power level wise just a middle of the pack hero. Muradin imo has still a bit too many generic talents and would expect them to be replaced with other options but overall he is fine.

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On 7/22/2017 at 6:42 AM, Godeyes said:

Hi guys. Im reading IV for a long time now but never had an account. I made it just now cause some of the comments/posts just need to be answered ;)

As for Chen, I think this change is quite nice. Sometimes you don't need to do a full rework to fix some problems with given hero...

@SteveFrost
I can't agree with you. Im not an expert on Jaina (got sth like 60 games with her) but I do enjoy her very much. She sometimes feel a bit "clunky" and lack of mobility and escape mechanisms hurt a lot, BUT... if properly played she can melt down enemy team almost by herself - and that is why you pick her. She just need a proper team play and cooperation and maybe sometimes she needs saving. Other then that she is a nice char.

Maybe she could get some changes to make her more versatile (I play almost always on 1 build) but imo she do not need a rework. I think that she is a kind of hero that can be broken very easily and make her picked/banned with same frequency as Malth/Genji today...

Yeah, the problem with a lot of the pure mages is that characters like Genji just blow them up.  This was always a problem to some extent (Illadin/Zeratul), but Genji can do it much safer then those heroes can.

Personally, if anything were to be re-worked it should be melee assassins, given how they have a really nasty tendency to die (Thrall comes to mind) or be next to useless in teamfights (Butcher).  Address that, and ranges heroes that can blow those targets up (especially when grouped in tight quarters) will suddenly become a LOT more popular.

With double tank on the way out (Malth) and ranged assassins much preferred, Jaina exists purely for stun comps with heroes like ETC, Zagara, or other heroes with an AoE stun she can combo Ring of Frost with.

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8 hours ago, Vesko said:

Changes? You mean Chenges, right?

Absolutely terrible. I love it. Take my like and get out!

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On 22/7/2017 at 1:42 PM, Godeyes said:

Hi guys. Im reading IV for a long time now but never had an account. I made it just now cause some of the comments/posts just need to be answered ;)

As for Chen, I think this change is quite nice. Sometimes you don't need to do a full rework to fix some problems with given hero...

@SteveFrost
I can't agree with you. Im not an expert on Jaina (got sth like 60 games with her) but I do enjoy her very much. She sometimes feel a bit "clunky" and lack of mobility and escape mechanisms hurt a lot, BUT... if properly played she can melt down enemy team almost by herself - and that is why you pick her. She just need a proper team play and cooperation and maybe sometimes she needs saving. Other then that she is a nice char.

Maybe she could get some changes to make her more versatile (I play almost always on 1 build) but imo she do not need a rework. I think that she is a kind of hero that can be broken very easily and make her picked/banned with same frequency as Malth/Genji today...

 

On 22/7/2017 at 8:57 PM, BrightwingMain said:

Nice to see you being enthusiastic about Tyrael and Jaina. I understand your reasoning of why those two heroes would need a rework, I agree on some parts but I disagree on others. Tyrael yes has been nerfed, but he is definitely not weak. His strengths, yes, were partially dependent on Imposing Will and Hardened Shield, but his base kit alone is really good. He offers cross-supporting with his shielding and has incredible mobility and decent waveclear and is fairly tanky just by his max hp alone, meaning he is still the best dive-buddy for heroes like Greymane, Illidan and Malthael. He is just naturally built for utility and not for pure tankiness or crowd control. Imposing Will was strong, but was kinda bad for the game by having no counterplay and providing just a bit too much as well as being too much of an "Auto pick" for the talent tier. Hardened shield was only removed because Blizzard wants to remove such generic talents from the game and thus they got rid of it. Not that long ago heroes like Dehaka got their Hardened shield removed, just for the same reason. In 5 on 5 teamfights he depends on his heroic abilities, but he has been that way for a long time, and many other heroes are the same way too (Arthas and Muradin for example). Would expect Tyrael to be reworked sooner or later, but not that high on Blizzard's priority list as the hero is in a fine spot and the only reasons to rework would be just to get rid of the multiple generic old talents like Vigorous Strike from his talent tree. Jaina on the other hand, is just one of the unfortunate heroes who suffers in this meta, where heroes like Genji reign supreme and kill such vulnerable heroes with ease. Pre nerf Jaina was a problem in the game by being way too powerful by having talents like Bolt of the Storm available and she even after all of the nerfs she went through is still power-level wise viable, and offers some of the best burst damage available to any hero. Its just that in this meta, she is unfortunately not that good, but as the meta will shift, she will very likely make a comeback. Chromie is really average hero, annoying to play against for sure, but power level wise just a middle of the pack hero. Muradin imo has still a bit too many generic talents and would expect them to be replaced with other options but overall he is fine.

If everyone agreed with everyone on everything, that would be lame right? Maybe in some 'utopia' but that's getting out of topic. I don't mind :)

I can easily come off as biased when it comes to characters I really like; I try to be objective though. Tyrael has been like Jaina to me (master skin on 2 accs with the long grind, just way more games with Jaina lol). I get that a Hero doesn't need to excel in any specific part (1v1/pushing/teamfights etc) to be useful. For a warrior, Tyrael isn't that tanky (especially if you don't go the Regeneration Master route). All he has is a measly shield, that breaks very easily (Johanna's stronger AND gives cc immunity, Anub's equal the very least)- and the value allies get is laughable at best. No wonder ppl go Reciprocate and consider Salvation to be an inferior choice 99,99% of the time. I get that he has tradeoffs for that (mobility) but still, it's kinda off putting (for me at least). When they did a pass to many warriors recently, they said they wanted to give everyone an 'identity', while having Mura and ETC as the 'generalist' warrior picks. So, for Tyrael the 'identity' was supposedly the anti-ability damage warrior. Thing is, Anub and Arthas (who had a 1st and 2nd rework) already do that and offer a lot more utility to their team, way before heroics unlock (hard cc, peel, more tankiness etc). And yeah, some talents really shouldn't be there which pushes him even further up for a talent tree rework imho (like Raynor having Specialist/Support talents lul).

I did write about Jaina's damage being there (the only thing that's there). Yes, she can destroy entire teams, but like you said, she needs synergy from her team for that. Unless someone's lagging af or plain stupid, he ain't just gonna sit there and be hit by all 3 waves of Blizzard (which now does less damage than before unless you get all 3 waves to connect...). Pretty much every other mage can put 90-100% of his damage without much help and is independent(maybe Nazeebro too but when Vile Infection stacks, that's a tale for another time; a horror story to be more precise). I'd dare say she needs even more enabling from her team than Illidan does (a Tassadar/Uther with some strong frontline is more than enough imho) because, unfortunately for Jaina, people that can dive her and kill her without much trouble/mobile assassins are abundant these days and so too are the mage-resistant tanks and non-tanks as Blizz is increasing their number as well. You have legit no reason to pick her over Li-Ming/Gul'dansgame and pretty much everyone- unless your assassin wants to go Executioner ecks dee. And her talent build is pretty much carved in stone (something devs usually bring up as justification when reworking someone's talent tree; as with talents being unique to character), same with Tyrael.

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12 hours ago, SteveFrost said:

I'd dare say she needs even more enabling from her team than Illidan does (a Tassadar/Uther with some strong frontline is more than enough imho) because, unfortunately for Jaina, people that can dive her and kill her without much trouble/mobile assassins are abundant these days and so too are the mage-resistant tanks and non-tanks as Blizz is increasing their number as well. 

This is the biggest issue IMO. There are just too many counters to Jaina right now. You have to play incredibly conservatively and, if you do get caught out, you get punished harder than almost any other character. 

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      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
      Base
      Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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