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Patch 7.3: Build 24651 Overview

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The latest 7.3 PTR build 24651 brings the usual Tier 21 changes, class changes, many new items and mounts.

Patch 7.3 Build 24651 Highlights

Dev Notes

Blizzard LogoBlizzard (Source)

As we mentioned last week, the PTR update for this week (and future weeks) is focused on iterative improvements to the content that’s already available for testing. You may find a few new additions here and there (including some new pet battle content), but the bulk of our efforts this week have focused on refining Argus’ rewards and itemization. Please let us know what you think!

Additionally, we’re planning to start raid testing in the near future – keep an eye out here on the PTR forums for details there.

Thanks again, and happy testing!

Class Changes

Death Knight

  • Icy TalonsIcy Talons - Frost Strike also increases your melee attack speed by 12% for 6 sec, stacking up to 3 times. (was 15%)
  • Inexorable AssaultInexorable Assault - While in combat with no enemy within 8 yards, you gain Inexorable Assault every 1 sec. Each stack causes your next autoattack to deal [ 100% of Attack Power ] additional Frost damage. (functionality changed and down from 300% of Attack Power)
  • PermafrostPermafrost - When you deal damage with auto attacks, gain an absorb shield equal to 100% of the damage dealt. (up from 75%)
  • Volatile ShieldingVolatile Shielding - Your Anti-Magic Shell absorbs 35% more damage, and generates 100% additional Runic Power. (now generates additional Runic Power)

Druid

  • Mass EntanglementMass Entanglement - now roots the target and all enemies within 15 yards in place for 30 seconds
  • Prickling ThornsPrickling Thorns - When your Entangling Roots is removed, dispelled, or ends, the target will take [ 1 + 300% of Spell Power ] damage. (was 100,000)

Hunter

Paladin

  • Holy PaladinHoly Paladin spec aura down to 5% (was 15%)
  • Retribution PaladinRetribution Paladin spec aura up 27% (from 20%)
  • Blade of JusticeBlade of Justice - Strikes an enemy with the Blade of Justice, dealing [ 0.880 * 595% of weapon damage or 0.030 * Level * 595% of weapon damage + 0.400 * 595% of weapon damage or 595% of weapon damage ] Physical damage. (up from 540% of weapon damage)
  • Crusader StrikeCrusader Strike - Strike the target for [ 0.029 * Level * 230% of weapon damage + 0.429 * 230% of weapon damage or 230% of weapon damage ] Physical damage. Maximum 2 charges. (up from 210%)
  • Execution SentenceExecution Sentence - A hammer slowly falls from the sky, dealing [ 1,700% of Attack Power ] Holy damage after 7 sec. (up from 1,450% of Attack Power)

Rogue

  • Veil of MidnightVeil of Midnight - You remain enveloped by the shadows for 2 sec after Stealth or Vanish fades, increasing dodge chance by 200%. (Vanish added to the spell and dodge chance increase up from 100%)

Shaman

  • Elemental ShamanElemental Shaman spec aura is at 6% (up from 3%)
  • Chain LightningChain Lightning - Hurls a lightning bolt at the enemy, dealing [ 1 + 140% of Spell Power ] (down from 1 + 160% of Spell Power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.  Generates 4 Maelstrom per target hit (down from 6 Maelstrom)
  • EarthquakeEarthquake - Causes the earth within 8 yards of the target location to tremble and break, dealing [ 600% of Nature Spell Power ] Physical damage over 6 sec and sometimes knocking down enemies. (up from 465%)
  • Earth ShockEarth Shock - Instantly shocks the target with concussive force, causing up to [ 1,300% of Spell Power ] Nature damage based on Maelstrom spent. (up from 1,150% of Spell Power)
  • Mastery: Elemental OverloadMastery: Elemental Overload - Your Lightning Bolt, Chain Lightning, and Lava Burst casts have a 15% (down from 18%) chance to trigger a second cast on the same target for 85% (up from 75%) of normal damage and 75% of normal Maelstrom generation
  • ShamanismShamanism - Your Bloodlust spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec

Warlock

  • Create HealthstoneCreate Healthstone now restores 25% of your health (up from 15%)
  • CremationCremation - Your Incinerate automatically applies Immolate, and Conflagrate deals an additional 5% of the target's maximum health in Fire damage if the target is affected by your Immolate.

Warrior

  • InterceptIntercept - range changed was 25 yards and changed to 8-25 yards.

Tier 21 Set Bonus Changes

Death Knight

Druid

Hunter

Monk

Paladin

Priest

Rogue

Shaman

Warlock

Warrior

Achievements

Here's a list of new achievements added in 24651.

Items

  • Grimoire of Lost KnowledgeGrimoire of Lost Knowledge- Follower XP catch-up item
  • Krokul FluteKrokul Flute - an Argus version of Flight Master's Whistle that takes you to the nearest Lightforged Beacon to teleport back to the Vindicaar

TaeshalachTaeshalach is a new transmog weapon dropping from Aggramar in Antorus, the Burning Throne. Imagine this to work like Hammer of VigilanceHammer of Vigilance from Maiden of Vigilance in Tomb. The weapon will have a low drop rate.

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A new (probably transmog) set carrying the "World-Defiler's" prefix has been added to the game. Source N/A. Maybe a reward from Invasion Points?

screenshot_161.pngscreenshot_162.pngscreenshot_163.png

Mounts

Acid BelcherAcid Belcher

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Biletooth GnasherBiletooth Gnasher

WoWScrnShot_072617_005759.jpgWoWScrnShot_072617_005803.jpg

Crimson SlavermawCrimson Slavermaw

WoWScrnShot_072617_005837.jpgWoWScrnShot_072617_005839.jpg

Kirin Tor Summoning CrystalKirin Tor Summoning Crystal - a phoenix mount from the Blood of the Titan quest. Beating the final boss in Antorus will probably start the quest as indicated by the following item: Blood of the UnmakerBlood of the Unmaker.

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Lightforged ElekkLightforged Elekk drops from the Army of the Light paragon cache.

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Pond NettlePond Nettle - a new mount from Fishing.

WoWScrnShot_072617_012336.jpgWoWScrnShot_072617_012330.jpg

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Yeah cool that blizzard is working on the randomness of RtB, but it would be easier to adjust all buffs to give the same amount of DPS, like if you use a 5 CP RtB you HAVE to get 2 buffs, or put the buffs into pairs so they give comparable benefits DPS wise. Giving people SnD just kills Outlaw whose RtB is the core of the fantasy. Maybe they should nerf SnD a bit and put it into RtB as a buff which always appears. Then they could nerf all the remaining RtB buffs and balance it a bit. Anyway all of the posibilities is better than giving a balancing tool into a tier bonus

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12 hours ago, Dvanom said:

Yeah cool that blizzard is working on the randomness of RtB, but it would be easier to adjust all buffs to give the same amount of DPS, like if you use a 5 CP RtB you HAVE to get 2 buffs, or put the buffs into pairs so they give comparable benefits DPS wise. Giving people SnD just kills Outlaw whose RtB is the core of the fantasy. 

SnD is worse though, at least they haven't made it the go-to talent for Outlaw. Yeah, it provides some regularity to the spec, but it does still perform worse on the whole. 

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      Area damage abilities such as Chain Lightning or Avenger's Shield can now properly destroy totems or Explosive orbs in Mythic Keystone dungeons if the player targets them directly. Shield users can now block ranged physical attacks. Fixed pathing issues that could cause some spells such as Frozen Orb to become stuck. Troll Berserking reduced to 10% Haste for 12 seconds (was 15% Haste for 10 seconds). Blood Elf Arcane Torrent cooldown increased to 2 minutes (was 1.5 minutes). AZERITE TRAITS
      Ephemeral Recovery redesigned. It now provides a mana gain when you go below 20% mana. Self Reliance heal now activates when no enemies are within 12 yards (was 20 yards). Death Knight
      Death Strike (Rank 2) now reduces the cost of Death Strike by 10 and increases its healing by 60% (was 40%). Veteran of the Third War is now learned by all specs, providing 10% stamina to Frost and Unholy, and 60% to Blood Death Knights. Azerite Traits
      Bloody Runeblade (replaces Embrace of the Darkfallen) - When Crimson Scourge activates, you gain 259 Haste for 5 seconds, and immediately gain 5 Runic Power. Cold Hearted - Icebound Fortitude heals for 1908 every second and its cooldown is reduced by 15 seconds. Frostwhelp's Indignation (replaces Glacial Contagion) - Pillar of Frost summons a Frostwhelp who breathes on all enemies within 20 yards in front of you for 864 Frost damage. Each unique enemy hit by Frostwhelp's Indignation grants you 35 Mastery for 6 seconds, up to 175. Helchains (replaces Horrid Experimentation) - Dark Transformations links you and your pet with chains that deal 467 Fire damage every second to enemies between you for 15 seconds. Magus of the Dead (replaces Festering Doom) - Apocalypse and Army of the Damned additionally summon a Magus of the Dead who hurls Frostbolts and Shadowbolts at your foes, dealing 933 each. BLOOD
      Bonestorm now heals you for a maximum of 15% of your health. Purgatory no longer clears on death. Will of the Necropolis now reduces damage taken below 30% by 30% (was 35% reduction below 35% health). FROST
      Breath of Sindragosa damage decreased by 10%. Dreadwake Armor 2-piece bonus (Item - Death Knight T21 Frost 2P Bonus) value reduced to 3% (was 15%). UNHOLY
      All Will Serve Skulker Shot damage reduced by 15%. Bursting Sores now affects all nearby targets. Death and Decay ’s Necrotic Strike now also hits up to 3 additional targets. Demon Hunter
      Chaos Brand now triggers from all damage (was only Fire/Chaos damage). AZERITE TRAITS
      Chaotic Transformation (replaces Unbound Chaos) - Demon Blades / Demon's Bite deals 283 additional damage. When you activate Metamorphosis, the cooldown of Eye Beam and Blade Dance is immediately reset. Hour of Reaping (replaces Gaping Maw) - Lesser Soul Fragments restore 467 additional health, and every 40 Soul Fragments you consume causes your next Soul Cleave to grant you a Soul Barrier. Revel in Pain now additionally causes Fiery Brand to last 10 seconds. New: Thrive in Chaos - Each Fury / Pain spent heals you for 10 / 25 Health. HAVOC
      Vengeful Retreat is no longer subject to the global cooldown. Druid
      Wild Charge is no longer subject to the global cooldown. AZERITE TRAITS
      Arcanic Pulsar (replaces Sunblaze) - Starsurge's damage is increased by 429. Every 9 Starsurges, gain Celestial Alignment for 6 seconds. Autumn Leaves healing reduced by 25%, and now increases Rejuvenation duration by 1 second. Burst of Savagery (replaces Craggy Bark) - Consuming Gore grants you 104 mastery for 5 seconds and has a 15% chance to activate Gore. Early Harvest (replaces Fungal Essence) - When Wild Growth expires, it heals the target for 291 if they are injured or it reduces the cooldown of Innervate by 1 sec if they are not. Gushing Lacerations damage increased by 400%. High Noon now increases Sunfire periodic damage instead (was direct damage). Jungle Fury (replaces Shredding Fury) - Tiger's Fury increases your critical strike by 339 and lasts 12 seconds. Power of the Moon now increases Moonfire periodic damage (was direct damage), and now grants Moonfire periodic damage a chance to grant Lunar Empowerment. Reawakening Absorption doubled, and now grants the target of your Rebirth a Well Fed buff. New: Switch Hitter - An ability from your chosen Affinity grants an additional bonus for 20 seconds. Untamed Ferocity (replaces Raking Ferocity) - Combo-point generating abilities deal 86 additional instant damage and reduce the cooldown of Berserk by 0.3 seconds. BALANCE
      Mastery: Starlight now affects Starsurge and Solar Empowerment at full value (was half value). Stellar Flare damage increased by 25%. Twin Moons damage bonus to Moonfire reduced to 10% (was 20%). FERAL
      Feral spec aura no longer has a hidden 25% bonus to Haste. Mastery: Razor Claws now includes finishing moves. Ferocious Bite no longer refreshes the duration of Rip if the target is below 25% health. Maim Energy cost reduced to 30 (was 35), and damage increased by 50%. New: Primal Wrath - Finishing move that deals instant damage and applies Rip to all enemies within 10 yards. Lasts longer per combo point. Shred damage increased by 20%, and damage bonus from stealth reduced to 30% (was 50%). Rip Energy cost reduced to 20 (was 30), combo points now increase the duration (was damage), and lasts longer per combo point. Savage Roar now grants 10% damage (was 15%), and now grants 10% Energy regeneration rate. New: Scent of Blood - Each enemy hit by Thrash reduces the cost of Swipe by 3 Energy for the next 6 seconds. GUARDIAN
      All damage abilities increased 12%. At level 80, Guardian Druids now learn Stampeding Roar (Rank 2), which reduces the cooldown of Stampeding Roar by 1 minute. Ursol's Vortex (replaces Intimidating Roar) - Conjures a vortex of wind for 10 seconds at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. RESTORATION
      Tranquility direct healing reduced by 10%, and heal-over-time healing reduced by 40%. Wild Growth healing increased by 10%. Hunter
      Beast Lore now shows spec and abilities. Many creatures that were previously untamable can now be tamed by Hunters. Hunter shots now visually fire from the correct attachment point. The spell visuals for Barrage have been improved. AZERITE TRAITS
      Dire Consequences (replaces Pack Alpha) - Kill Command deals 525 additional damage, and has a chance to summon a Dire Beast. New: Nature's Salve - Exhilaration heals you for an additional 11505 health, and its cooldown is reduced by 15 seconds. Primeval Intuition (replaces Up Close And Personal) - Your maximum Focus is increased and Mongoose Bite / Raptor Strike increases your Critical Strike by 10 for 12 seconds, stacking up to 5 times. Surging Shots (replaces Arcane Flurry) - Rapid Fire damage is increased per shot fired. This damage starts lower and increases per shot of Rapid Fire. Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire. BEAST MASTERY
      Your second Animal Companion will now Play Dead and benefit from Mend Pet. Dire Beast now properly includes beasts from Kul Tiras and Zandalar. MARKSMANSHIP
      Aimed Shot damage increased by 20% and no longer has a +50% damage bonus if it is the first shot against a target. Arcane Shot damage increased 25%. Bursting Shot now snares for 6 seconds (was 4 seconds), can no longer be dodged, and knocks targets back much farther. Disengage can now be used while using Rapid Fire without breaking the channel. Explosive Shot redesigned. Now fires an explosive shot at your target. After 3 seconds, the shot will explode, dealing Fire damage to all enemies within 8 yards Lethal Shots redesigned. Arcane Shot and Multi-Shot have a 20% chance to reduce the cooldown of Rapid Fire by 5 seconds. Lone Wolf now ramps up to maximum effect 20 seconds after dismissing your pet (was 50 seconds). Multi-Shot damage increased 25%, and radius increased to 10 yards (was 8). Piercing Shot now ignores armor and can no longer be blocked. Precise Shots bonus reduced to 75% (was 100%). Serpent Sting damage increased by 15%. Steady Shot now also increases the duration of Concussive Shot on a target by 3 seconds. Streamline additional Rapid Fire duration reduced to 20% (was 30%). Trick Shots additional damage increased to 50% (was 40%). Trueshot redesigned. Reduces the cooldown of your Aimed Shot and Rapid Fire by 60%, and causes Aimed Shot to cast 50% faster. Volley now has a greater chance to activate and does less damage. SURVIVAL
      Harpoon is no longer subject to the global cooldown. Mage
      Cold Snap can once again be used while in Ice Block. AZERITE TRAITS
      Brain Storm now also makes Evocation grant 2 Arcane Charges immediately. Equipoise (replaces Anomalous Impact) - When you are above 70% mana, Arcane Blast deals 150 additional damage. When you are below 70% mana, Arcane Blast's cost is reduced by 190. Flash Freeze (replaces Winter's Reach) - Each of your Icicles deals 897 additional damage, and when an Icicle deals damage you have a 3% chance to gain the Fingers of Frost effect. New: Quick Thinking - Your instant cast damaging spells heal you for 784. Wildfire (replaces Preheat) - Pyroblast deals 937 additional damage. When you activate Combustion, you gain 768 Critical Strike, and up to 4 nearby allies gain 96 Critical Strike for 10 seconds. FROST
      All damage increased by 3%. Blizzard now applies a 50% snare for 1.5 seconds (was 50% snare for 15 seconds) and range increased to 40 yards (was 35 yards). Comet Storm damage reduced by 10%. Frostbolt now applies a 50% snare for 8 seconds (was 50% snare for 15 seconds). Frozen Orb now applies a 30% snare for 3 seconds (was 50% snare for 15 seconds). Regalia of the Arcane Tempest 2-piece set bonus (Item - Mage T20 Frost 2P Bonus) reduced to 4% crit damage (was 20%). Monk
      Crackling Jade Lightning initial tick and damage per-tick reduced 20%. AZERITE TRAITS
      Burst of Life now additionally reduces the cooldown of Life Cocoon by 20 seconds. Dance of Chi-Ji (replaces Meridian Strikes) - Spending Chi has a chance to make your next Spinning Crane Kick free and deal 2966 additional damage. New: Exit Strategy - Rolling grants you 73 Avoidance for 2 seconds. Taking non-periodic damage in this time reduces the cooldown of Roll by 5 seconds. Fury of Xuen (replaces Iron Fists) - Your Combo Strikes grant you the Fury of Xuen, giving your next Fists of Fury a 2% chance to grant 1200 Haste and invoke Xuen, The White Tiger for 8 seconds. Glory of the Dawn (replaces Swift Roundhouse) - Rising Sun Kick has a chance to trigger a second time, dealing 11526 Physical damage and restoring 1 Chi. Secret Infusion (replaces Invigorating Brew) - After using Thunder Focus Tea, your next spell gives 80 of a stat for 10 seconds. Straight, No Chaser (replaces Niuzao's Blessing) - Ironskin Brew increases your Armor by 69, and has an 8% chance to not consume a charge. BREWMASTER
      Base Stagger amount reduced to 105% of Agility (was 140%). Ironskin Brew increases Stagger by 270% (was 250%). Black Ox Statue threat radius reduced to 20 yards (was 30 yards). MISTWEAVER
      Enveloping Mist healing reduced by 13%. Soothing Mist is no longer dispellable. WINDWALKER
      All damage increased by 5%. Good Karma redesigned - 100% of the damage redirected by Touch of Karma also heals you. Rushing Jade Wind now has a 1 Chi cost, a 6 second duration, and 6 second cooldown. Touch of Death damage reduced to 35% of your maximum health (was 50%). Touch of Karma damage redirected is now 70% of absorbed damage (was 100% of absorbed damage). Paladin
      Paladin Divine Steed glyphs from the Legion Order Hall are now accessible account-wide. AZERITE TRAITS
      Divine Revelations now additionally increases Infusion of Light-buffed Flashes of Light. New: Empyreal Ward - Lay on Hands grants the target 259 armor for 1 minute. Empyrean Power (replaces Divine Right) - Your attacks have a chance to make your next Divine Storm free and deal 2559 additional damage. Glimmer of Light (replaces Martyr's Breath) - Holy Shock leaves a Glimmer of Light on the target for 30 seconds. When you Holy Shock, all targets with Glimmer of Light are damaged for 421 or healed for 730. Light's Decree (replaces Zealotry) - Spending Holy Power during Avenging Wrath causes you to explode with Holy light for 1182 damage per Holy Power spent to nearby enemies. Avenging Wrath's duration is increased by 5 seconds. Righteous Conviction (replaces Dauntless Divinity) - Your Light of the Protector heals for 1290 additional healing, and is always increased by 200% during Avenging Wrath. HOLY
      Holy Paladin spells and visuals have been updated. PROTECTION
      Hand of the Protector bonus is now based on your target’s missing health. RETRIBUTION
      Consecration damage increased by 20%. Fixed a bug that prevented consecutive Divine Purpose procs. To compensate, Diving Purpose damage and healing increased reduced to 20% (was 30%). Divine Storm damage increased by 20%. Greater Blessing of Kings absorption increased 19% and can no longer stack. Greater Blessing of Wisdom no longer restores health, only mana, and can no longer stack. Priest
      Focused Will now stacks to a maximum of 1 (was 2). Halo damage and healing reduced 6%. Power Word: Shield applies Weakened Soul, preventing the same caster from recasting it on the same target for 7.5 seconds. AZERITE TRAITS
      New: Death Denied - Leap of Faith absorbs the next 10,736 damage to the target within 10 seconds. While the shield holds, Leap of Faith cools down 200% faster. Depth of the Shadows healing bonus increased 100%, and now increases Atonement duration, when applied by Shadow Mend, by 2 seconds. Promise of Deliverance (replaces Sacred Flame) - For 10 seconds after you cast Holy Word: Serenity, Heal and Flash Heal heal for an additional 472, and reduce the cooldown of Holy Word: Serenity by an additional 1 seconds. Searing Dialogue now also causes Mind Sear to snare targets hit by Mind Sear by 30% for 1 second. Sudden Revelation (replaces Gift of Forgiveness) - Power Word: Radiance has a 50% chance to cause your next Holy Nova to deal 1470 additional damage and reduce the cooldown of Power Word: Radiance by 3 seconds. Thought Harvester redesigned. Vampiric Touch damage is increased, and each time Vampiric Touch deals damage you have a chance to increase the damage of your next Mind Sear within 20 seconds by 300%. Whispers of the Damned redesigned. Mind Blast now deals additional damage and generates additional Insanity on critical strikes. DISCIPLINE
      Damage of Smite and Shadow Word: Pain reduced by 11%. Damage of Shadowfiend, Mindbender, Purge the Wicked, Schism, and Power Word: Solace reduced 8%. Atonement heals for 55% of damage done (was 60%). Body and Soul no longer has a 6 second internal cooldown. Evangelism cooldown increased to 90 seconds (was 75 seconds). Power Word: Shield cost increased to 2.65% of mana (was 2.5%). Rapture additionally allows you to ignore Weakened Soul. HOLY
      Benediction proc rate decreased to 25% (was 30%). Binding Heal healing reduced to 67% of spell power (was 75%), and now costs 2.9% of mana (was 2.4%). Focused Will (rank 2) allows it to stack to 2. Greater Fade now cancels when the Priest takes a hostile action. Heal healing increased to 175% (was 160%) Holy Word: Salvation initial healing reduced to 110% (was 150%). Renew healing increased by 15%. Trail of Light now affects Heal as well as Flash Heal and replicates 35% of the initial cast (was 40%). SHADOW
      Shadow Priests now have Focused Will. All damage reduced by 5%. Dispersion damage reduction increased to 75% (was 60%), and now also increases movement speed by 50% for its duration. New: Intangibility (replaces Mania) - Dispersion heals for 50% of your maximum health over its duration and has 30 seconds reduced cooldown. Hallucinations is now a passive ability for all Shadow Priests (was a PvP talent). Legacy of the Void now increases Voidform’s damage bonus by 5%. Mind Bomb duration increased to 6 seconds (was 5 seconds). Mind Sear damage increased by 20%. Power Word: Shield no longer has a cooldown. Psychic Scream damage break threshold increased by 40% against non-players. Shadowform no longer provides 10% physical damage reduction. Surrender to Madness cooldown reduced to 3 minutes (was 4 minutes), and Insanity generation penalty duration reduced to 15 seconds (was 30 seconds). Voidform now increases spell damage by 20% (was 10%), and Insanity drain increase reduced by 7.5%. Void Bolt Insanity generation increased to 20 (was 16). Void Torrent damage increased by 20%, now generates 25 Insanity over its duration, and no longer requires Voidform. Rogue
      AZERITE TRAITS
      Blade In The Shadows now reduces the cost of Shadowstrike by 2 Energy as a non-stacking bonus. Damage bonus reduced by 40%. Echoing Blades (replaces Fan of Blades) - Fan of Knives damage is increased by 321. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing 1282 damage to enemies within 8 yards. Keep Your Wits About You (replaces Storm of Steel) - Each time an attack Blade Flurries, increase the chance for Sinister Strike to strike again by 2%. Additional strikes of Sinister Strike deal 1844 more damage. New: Lying In Wait - While no enemy is within 12 yards, heal for 689 every second. While any enemy is within 12 yards, gain 173 Speed. Nothing Personal (replaces Poisoned Wire) - Vendetta poisons the target, dealing 11049 damage over 20 seconds, and grants you 40 energy over 20 seconds. Perforate now reduces the cooldown of Shadow Blades by 0.5 seconds when Backstabbing an enemy from behind. Replicating Shadows (replaces Sharpened Blades) - Each combo point spent has an 2% chance to cause your Nightblade to deal 5843 Shadow damage and spread to a nearby enemy. The First Dance redesigned. Activating Shadow Dance now grants you Combo Points and increases your Haste for its duration. SUBTLETY
      Shuriken Combo (baseline passive) removed. Shuriken Storm damage increased by 35%. Shaman
      Capacitor Totem and Earthbind Totem range increased to 40 yards. Spirit Wolf is now available when you’re dead. AZERITE TRAITS
      New: Ancient Ankh Talisman - While Reincarnation is off cooldown, your maximum health is increased by 2590. While you are at full health, Reincarnation cools down 50% faster. Tectonic Thunder (replaces Rumbling Tremors) - Earthquake deals 596 Physical damage instantly, and has a 25% chance to make your next Chain Lightning be instant cast. Spouting Spirits healing reduced by 15%, and now increases Spirit Link Totem radius by 15%. New: Thunderaan's Fury - Stormstrike deals 271.5 additional damage, and has a 15% chance to summon Thunderaan's Fury Totem, doubling the chance to activate Windfury Weapon for 12 seconds. Turn of the Tide (replaces Ebb and Flow) - Both bonuses of Tidal Waves are increased 5%, and spells affected by it heal for an additional 859. ELEMENTAL
      New: Seismic Armor - Your maximum Maelstrom increased by 30, and the Maelstrom cost of Earth Shock and Earthquake is reduced by 10. Earth Shock damage reduced by 16%. Earthquake range increased to 40 yards. Elemental Blast overloads will now always grant a separate secondary stat buff from the primary spell and the overloaded spell. Flame Shock duration increased to 24 seconds (was 18 seconds). Icefury now generates 25 Maelstrom (was 15), overload generates 12 Maelstrom (was 8), now causes your next 4 Frost Shocks to generate 8 Maelstrom, and bonus damage increased to 200% (was 100%). Mastery: Enhanced Elements can now also buff your next Physical damage spell. Lightning Bolt damage increased by 40%. Stormkeeper now also increases the damage of your next two Lightning Bolts (and their overloads) by 150%. New: Surge of Power - Earth Shock also enhances your next spell cast within 15 seconds (Flame Shock, Lightning Bolt, Lava Burst, Frost Shock). ENHANCEMENT
      All damage increased by 5%. Boulderfist damage increase is now 35% (was 20%). Crashing Storm damage increased by 40%. Forceful Winds damage per stack reduced to 80% (was 100%). Fury of Air damage increased by 40%. Hailstorm damage increased by 50%. Landslide proc chance increased to 40% (was 20%). Lightning Shield overcharge no longer generates Maelstrom. Overcharge cooldown reduced to 9 seconds (was 12 seconds). Totem Mastery Storm Totem increased to 10% Stormstrike damage (was 5%). RESTORATION
      Chain Heal healing increased 33%. High Tide redesigned. Every (40,000 at level 120) mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 20% and not reduce with each jump. Unleash Life now heals for 130% (was 110%), increases the next heal by 35% (was 45%), and costs 4% mana (was 5%). Warlock
      Players can now summon other players in their group who are present in the same dungeon. All Warlocks now have Demonic Embrace (passive) – Stamina increased by 10%. Imp Firebolt damage increased by 25%. Felhunter, Succubus, and Voidwalker damage increased by 15%. AZERITE TRAITS
      Baleful Invocation (replaces Forbidden Knowledge) - Your Demonic Tyrant's Demonfire deals 375 additional damage, and summoning your Demonic Tyrant instantly generates 5 Soul Shards. Chaos Shards (replaces Accelerant) - Incinerate damage is increased by 198, and when you fill up a Soul Shard, you have a 5% chance to generate an additional full Soul Shard over 2 seconds. Dreadful Calling damage increased by 30%. Inevitable Demise is now triggered by Agony (was Corruption), and stacks up to 50 times (was 100). Pandemic Invocation (replaces Deathbloom) - Refreshing Corruption, Agony, or Siphon Life will deal 692 Shadow damage and has a chance to grant you a Soul Shard. New: Terror of the Mind - You steal 770 health every 1 second from targets affected by your Fear spell. AFFLICTION
      Unstable Affliction damage reduced by 9%. DEMONOLOGY
      Bilescourge Bombers damage increased by 50%. Demonic Consumption – each Wild Imp consumed now has a chance to proc Demonic Core, and your Tyrant’s damage bonus per energy consumed has been increased by 100%. Demonic Tyrant’s summon duration extension now also applies to any demons summoned from the Nether Portal. Felguard spell power scaling increased by 15%, and Legion Strike damage additionally increased by 20%. Nether Portal duration changed to 15 seconds (was 20 seconds), and cost reduced to 1 soul shard (was 3). All pets that can come out of the Nether Portal now deal 25% increased damage. Sacrificed Souls additional damage per demon reduced to 4% (was 5%). DESTRUCTION
      Rain of Fire range increased to 40 yards (was 35 yards). Warrior
      Battle Shout now correctly increases auto-attack damage by 10%. AZERITE TRAITS
      Bastion of Might (replaces Reinforced Plating) - Avatar increases your Mastery by 106 for 20 seconds, and instantly grants you Ignore Pain. Cold Steel, Hot Blood (replaces Bloodcraze) - Bloodthirst critical strikes generate additional Rage and inflict a Gushing Wound that leeches health over 6 seconds. Crushing Assault Slam damage increased to 10,800 (was 7,060). Gathering Storm redesigned. Now while Bladestorming, you gain movement speed and strength, stacking. New: Intimidating Presence - Intimidating Shout reduces the movement speed of affected enemies by 50%, and prevents the next 8109 damage they deal after Intimidating Shout ends. Striking the Anvil (replaces Executioner's Precision) - The Tactician effect improves your next Overpower, causing it to deal 902 additional damage and reduce the remaining cooldown of Mortal Strike. Unbridled Ferocity (replaces Trample the Weak) - Rampage deals additional damage and has a 8% chance to grant you Recklessness. ARMS
      Charge is no longer subject to the global cooldown. Execute now refunds 20% of Rage spent if the target doesn’t die (was 30%). FURY
      Charge is no longer subject to the global cooldown. PROTECTION
      Ignore Pain is no longer subject to the global cooldown. Intercept is no longer subject to the global cooldown. Shield Block recharge time reduced to 16 seconds (was 18 seconds). Vanguard now increases Stamina by 45% (was 40%), and armor by 60% of Strength (was 50%). Player versus Player
      The reward bonuses from War Mode can now scale above 10% when a faction was outnumbered over the course of the preceding week, up to a maximum of 30% additional quest rewards and experience. In War Mode, an outnumbered faction now has access to a weekly quest to slay 25 level 120 players of the opposing faction, rewarding a piece of item level 370 Arathi Warfront gear and 1000 Artifact Power. War Mode can now be disabled in any rested area. It can still only be enabled in Stormwind or Orgrimmar. The Honor system reward vendor has been consolidated. Strongboxes rewarded for unrated PvP have been improved. They now contain Marks of Honor, gold, PvP consumables, and profession materials. Strongboxes granted on victories contain greater amounts of these rewards. Rated Arenas and Rated Battlegrounds now grant an additional 50% conquest for all conquest reward weeks prior to week 9. Honor pet rewards have consolidated to new vendors in Stormwind and Orgrimmar. Alterac Valley
      The relentless snow in Alterac Valley has raised the height of Stonehearth graveyard, making it more challenging for the Horde to assault. Classes
      Healing Surge, Healing Wave, Holy Light, Flash of Light, Heal, and Regrowth healing increased by 15% in PvP. Death Knight Decomposing Aura now only applies to Blood and Unholy Death Knights. Heartstop Aura now only applies to Blood and Frost Death Knights and decreases the cooldown recovery rate of abilities by 30% to enemies (was 20%). Dark Simulacrum cost reduced to none (was 20 Runic Power) and cooldown decreased to 20 seconds (was 25 seconds). New PvP talent (Frost, Unholy): Transfusion. Generates 20 Runic Power and reduces the Runic Power cost of Death Strike by 50% for 7 seconds. Frost New PvP talent: Dead of Winter. After your Remorseless Winter deals damage 5 times to a target, they are Stunned for 4 seconds, and your Remorseless Winter's cooldown is increased by 25 seconds and its radius is reduced to 5 yards. Chill Streak now deals up to 6% of the target’s health in Frost damage (was 3%). Deathchill reworked. It is now applied by Remorseless Winter and Chains of Ice (was Death Grip), and now roots the target in place for 4 seconds. Delirium now lasts for 15 seconds (was 8 seconds). Unholy New PvP talent: Lichborne. Become Undead for 10 seconds, all damage is reduced by 30%, and you are immune to Stun, Snare, Fear and Root effects. You cannot move faster than 50% of normal speed. New PvP talent: Life and Death. When targets afflicted by your Festering Wound are healed, you are also healed for 10% of the amount. Your Virulent Plague now erupts for 400% of normal eruption damage when dispelled. New PvP talent: Necromancer's Bargain. The cooldown of your Apocalypse is reduced by 45 seconds, your Apocalypse applies Crypt Fever to the target, and Crypt Fever deals up to 8% of the target’s maximum health in Shadow damage over 4 seconds. Healing spells cast on this target will refresh the duration of Crypt Fever. New PvP talent: Raise Abomination. Raises an Abomination for 25 second which wanders and attacks enemies near where it was summoned, applying Festering Wound when it melees targets, and affecting all those nearby with Virulent Plague. Demon Hunter Havoc Demonic Origins no longer increases damage outside of Metamorphosis. Mana Break no longer increases damage based on missing mana, now increases the mana cost of spells by 30% for 10 seconds, and now costs 50 Fury. Mana Rift now has an 8 yard range (was 20 yards), now explodes after 2.5 seconds (was 2 seconds) and now costs 50 Fury. Vengeance Demonic Trample now increases speed by 175% for 3 seconds, now shares charges and cooldown with Infernal Strike, and targets can only be affected by its knockdown effect once every 45 seconds. Druid Balance Deep Roots now increases the amount of damage required to cancel your Entangling Roots and Mass Entanglement by 400% (was 200%). Faerie Swarm now disarms targets for 5 seconds (was 8 seconds). Moonkin Aura now causes Starsurge to grant 4% spell critical strike chance to 8 allies within 40 yards for 18 seconds, stacking up to 3 times. Feral King of the Jungle now increases healing received (was damage done). New PvP Talent: Tooth and Claw - You become further adept in Caster Form and Bear Form. New PvP Talent: Leader of the Pack - While in Cat Form, you increase the melee and ranged critical chance of all allies within 40 yards by 5%. Also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 seconds. Savage Momentum now reduces the remaining cooldown of Tiger’s Fury, Stampeding Roar, and Survival Instincts by 10 seconds. Guardian Freedom of the Herd is now available to Guardian Druids. Restoration Early Spring now also grants Full Bloom when Wild Growth heals 6 allies. New PvP Talent: Master Shapeshifter - Your Guardian, Balance, or Feral Affinity is amplified, granting an additional effect. Nourish has been redesigned and is now an active spell. Regrowth healing increased by 15% in PvP. Monk Eminence reduces the cooldown of Transcendence by 20 seconds (was 5 seconds), and is no longer available to Windwalker Monks. Grapple Weapon cooldown reduced to 45 seconds. Brewmaster Chrysalis reduces Life Cocoon by 45 seconds (was 30 seconds). Windwalker New PvP talent: Alpha Tiger - Attacking new challengers with Tiger Palm fills you with the spirit of Xuen, granting you 30% haste for 8 seconds. This effect cannot occur more than once every 30 seconds per target. Chi Burst is no longer cloned by or has its damage reduced by Storm, Earth, and Fire. New PvP talent: Reverse Harm - Heals a friendly target for 8% of their maximum health and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards. Generates 2 Chi. Ride the Wind no longer increases the cooldown of Flying Serpent Kick. New PvP talent: Turbo Fists - Fists of Fury now deals full damage to all targets hit, reduces all targets movement speed by 90%, and you Parry all attacks while channeling Fists of Fury. New PvP talent: Wind Waker - When you or allies are snared, the snare is instantly removed, and their movement speed is prevented from being reduced below 100% for 4 seconds. Paladin Holy Cleanse the Weak now also removes Diseases and Poisons on targets healed by your Holy Light. Divine Favor cooldown reduced to 25 seconds (was 45 seconds) Divine Vision now also reduces Shadow damage by 15% dealt by damage over time and area of effect to allies within your aura. Flash of Light healing increased by 15% in PvP. Holy Light healing increased by 25% in PvP. Priest Discipline Trinity now also causes Smite, Penance, and Shadowfiend critical strike chance to be increased by 25% when you have Atonement on 3 or more allies. Holy Heal healing increased by 50% in PvP. Shadow Edge of Insanity now reduces damage taken and damage dealt by 10% and has a 15 second duration. Shadowmend healing increased by 25% in PvP. Rogue Assassination Shiv now costs 35 Energy, and now applies Deadly, Wound, and Crippling Poison to the target. Shaman Elemental Earth Fury (Honor Talent) removed. Lightning Lasso is no longer dispellable and deals damage of 48% of the target’s health over 6 seconds. Restoration Chain Heal healing increased by 50% in PvP. Healing Surge healing increased by 15% in PvP. Healing Wave healing increased by 25% in PvP. PvP talent Rippling Waters has been removed. Warlock Curse of Weakness now reduces attack power (was physical damage), and its effect is increased to 30% (was 25%). Affliction, Destruction New PvP talent: Demon Armor - Protects the caster, increasing maximum health by 10% and increases armor by 125%. Warrior Dragon Charge is no longer subject to the global cooldown. Game Client
      Integrated new multi-threaded performance optimizations for clients using DirectX 12 and Metal. All systems that are capable of DirectX 12 now default to DirectX 12. Patch 8.1 hits live servers tomorrow and here are the official patch notes!
    • By Stan
      Tides of Vengeance is available for playtesting and our hub contains all the latest information!
      Welcome to our Tides of Vengeance hub. Here, you'll find all the latest information about Battle for Azeroth's first content patch 8.1. We will keep the hub updated throughout PTR testing with the latest coverage.
      Introduction
      Patch 8.1 titled Tides of Vengeance was pushed to PTR on September 21. The patch will hit live servers on December 11 and a portion of it can be downloaded through the Background Downloader.
      Blizzard has posted their Tides of Vengeance Survival Guide.
      Latest Coverage
      This section contains contains the most recent news coverage.
      Patch 8.1 Build #28616
      Patch 7.1 Build 28616 Highlights Highmountain Tauren Druid New Moonkin Incarnation Form Heritage Armor (Official Preview) Azerite Reforging Blue Posts Island Rewards Update Pet Battle Dungeon: Gnomeregan (Official Preview) Patch 8.1 Build #28440
      G.M.O.D. Mount Preview Ivus (New Darkshore World Boss) Darkshore Introduction Questline (Horde PoV) Patch 8.1: Dungeon Difficulty & Rewards Increase Patch 8.1 Heritage Armor (Official Preview) Tabards Account-Wide in Patch 8.1 Patch 8.1 Build #28366
      Patch 8.1 Build 28366 Highlights Mythic Jaina Mount Preview XP Per Level Nerfs & Leveling Improvements Patch 8.1 Build #28294
      Patch 8.1 Build 28294 Highlights Patch 8.1 Build 28294: Mechanical Parrot Mount Patch 8.1 Build #28202
      Patch 8.1 Build 28202: Tyrande's Ascension Scenario (Alliance PoV) Patch 8.1 Build 28202: New Horde War Campaign Overview Patch 8.1 Build 28202: Warfront Vendors & Commendations Patch 8.1 Build 28202: Frog Mounts Purchasable for 333,333 Gold Each Battle of Dazar'alor Sets Preview Patch 8.1 Build 28202: New Azerite Traits Patch 8.1 Build 28202: New Dubloon Trader (Island Expeditions Vendor) Hunters Can Tame Blood Beasts in Patch 8.1 Glory of the Dazar'alor Raider Reward Mythic+ Season 2 Affix: Reaping Azerite Armor Acqusition in Patch 8.1: New Mythic+ Currency The Fate of Saurfang Story: Alternative Ending Added in Build 28202 Battle of Dazar'alor: Unique Raid Flashback Mechanic Patch 8.1 Build #28151
      Patch 8.1 Build 28151: Overview Patch 8.1 Build 28151: Blood Elf Heritage Armor Patch 8.1 Build 28151: Marksmanship Hunter Changes Patch 8.1 Build 28151: Restoration Shaman Changes Patch 8.1 Build 28151: Marsh Hopper Mounts Upcoming Shadow Priest Changes The Story of Varok Saurfang in Patch 8.1 Orc Running Animation Updated Patch 8.1 Build #28048
      Patch 8.1 Build 28048 Overview Patch 8.1 Build #27985
      Patch 8.1 Build 27985 Overview Patch 8.1 Build 27985: New Creature Models Patch 8.1 Build 27985: New Paladin Animations Patch 8.1 Build 27985: Solo Queue for Legion Raids Enabled Patch 8.1 Build 27985: Dwarf Heritage Armor Preview Patch 8.1 Build 27985: Siege of Zuldazar Weapons Patch 8.1 Build #27826
      Patch 8.1 Build 27826 Overview (Datamined Broadcast Text, Zones, Strings, Scenarios) *Spoilers* Patch 8.1 Build 27286: Vol'jin's Story Continues (Datamined Broadcast Text Analysis) *Spoilers* Patch 8.1 Build 27826: New Creature Models Patch 8.1 Build 27286: New Night Elf Warrior Customization Options Patch 8.1 Build 27286: New Druid Forms (Highmountain Tauren/Kul Tiran Moonkin Forms, Zandalari Aquatic Form) Patch 8.1 Build 27286: Kul Tiran Horse Racial Mount Patch 8.1 Build 27286: Nightsaber Mounts Patch 8.1 Build 27286: The Hivemind Mount Returns Patch 8.1 Build 27286: Vicious PvP Mounts Patch 8.1 Content
      Blizzard recently announced improvements to Azerite Armor acquisition from Mythic+. You can find more details here. Heritage Armor will be added for non-Allied Races; Blood Elves & Dwarves are first on the list. There's no reputation grind behind this. If you're at max level and Exalted with Ironforge/Blood Elves, you can start the quest and complete a scenario to get your Heritage Armor. Reputation Paragon for BfA factions is coming. Champions of Azeroth reputation will be made account-wide. Incursions are a new feature similar to Legion assaults. Darkshore Warfront (Night Elves vs Forsaken theme) The outdoor zone will be updated just like Arathi Highlands with new quests, rares, etc. War Campaign continues with the Alliance leading a direct strike at the Zandalari Fleet. We can expect two new raids in 8.1: Siege of Zuldazar is a nine-boss raid where the foe is the opposing faction. Alliance players will join Jaina and her forces to fight their way up to the pyramid to confront Rastakhan. Horde players will try to defend the pyramid, fighting Jaina in the High Seas as the final boss. Crucible of Storms is a two-boss raid located under Shrine of the Storm that hints at Queen Azshara. It's Battle for Azeroth's "Trial of Valor" raid. Allied Races: Kul Tirans and Zandalari Trolls will become available for gameplay after the Siege of Zuldazar raid. You can find more details about how to unlock them here. Two New Islands: Jorundall (Vrykul-themed Island) & Havenswood (Gilnean-themed Island) Gnomeregan Pet Battle Dungeon Profession Changes New Scenarios Tyrande's Ascension - players will unlok new Night Elf Warrior customization options with dark eyes. Cooking Scenario with Nomi Unknown Tol Dagor Scenario Heritage Armor Scenarios Vol'jin's Story Continues - The Shadow Hunter is looking for answers in 8.1 as he tries to figure out why he appointed Sylvanas for Warchief. Allied Races
      You will be able to unlock Legion Allied Races faster in Patch 8.1.
      Class Changes
      Multiple Classes are subject to changes in Patch 8.1. These include Elemental Shamans, Shadow Priests, and Protection Warriors. So far, Blizzard outlined plans for Elemental Shamans. They haven't decided what to do with Protection Warriors just yet.
      Elemental Shaman Changes Model Updates
      Draenei totems received new models with a higher polygon count in 8.1.
      Draenei Shaman Totems Model Update Interviews/Livestreams
      Game Director Ion Hazzikostas unveiled Patch 8.1 on September 18.
      Tides of Vengeance Livestream with Game Director Ion Hazzikostas Tides of Vengeance Live Developer Q&A with Game Director Ion Hazzikostas Tides of Vengeance is Battle for Azeroth's first major content patch and we created a hub to keep track of everything.
    • By Stan
      Blizzard just announced a live developer Q&A taking place later this week. Game Director Ion Hazzikostas will answer your questions related to the latest content update - Patch 8.1.
      In the meantime, feel free to check out our Tides of Vengeance hub.
      Blizzard (Source)
      Join us live on Twitch on Friday, December 14 as we sit down with Game Director Ion Hazzikostas for our next live developer Q&A, where he’ll be answering your questions on the latest content update—Tides of Vengeance.
      Submit your questions by posting in this forum thread or via Twitter using the hashtag #WarcraftQA.
      We’re really looking forward to getting the chance to dive in and answer as much as we can; we hope to see you Friday at 11:00 a.m. PDT!