Patch 7.3: Build 24651 Overview

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The latest 7.3 PTR build 24651 brings the usual Tier 21 changes, class changes, many new items and mounts.

Patch 7.3 Build 24651 Highlights

Dev Notes

Blizzard LogoBlizzard (Source)

As we mentioned last week, the PTR update for this week (and future weeks) is focused on iterative improvements to the content that’s already available for testing. You may find a few new additions here and there (including some new pet battle content), but the bulk of our efforts this week have focused on refining Argus’ rewards and itemization. Please let us know what you think!

Additionally, we’re planning to start raid testing in the near future – keep an eye out here on the PTR forums for details there.

Thanks again, and happy testing!

Class Changes

Death Knight

  • Icy TalonsIcy Talons - Frost Strike also increases your melee attack speed by 12% for 6 sec, stacking up to 3 times. (was 15%)
  • Inexorable AssaultInexorable Assault - While in combat with no enemy within 8 yards, you gain Inexorable Assault every 1 sec. Each stack causes your next autoattack to deal [ 100% of Attack Power ] additional Frost damage. (functionality changed and down from 300% of Attack Power)
  • PermafrostPermafrost - When you deal damage with auto attacks, gain an absorb shield equal to 100% of the damage dealt. (up from 75%)
  • Volatile ShieldingVolatile Shielding - Your Anti-Magic Shell absorbs 35% more damage, and generates 100% additional Runic Power. (now generates additional Runic Power)


  • Mass EntanglementMass Entanglement - now roots the target and all enemies within 15 yards in place for 30 seconds
  • Prickling ThornsPrickling Thorns - When your Entangling Roots is removed, dispelled, or ends, the target will take [ 1 + 300% of Spell Power ] damage. (was 100,000)



  • Holy PaladinHoly Paladin spec aura down to 5% (was 15%)
  • Retribution PaladinRetribution Paladin spec aura up 27% (from 20%)
  • Blade of JusticeBlade of Justice - Strikes an enemy with the Blade of Justice, dealing [ 0.880 * 595% of weapon damage or 0.030 * Level * 595% of weapon damage + 0.400 * 595% of weapon damage or 595% of weapon damage ] Physical damage. (up from 540% of weapon damage)
  • Crusader StrikeCrusader Strike - Strike the target for [ 0.029 * Level * 230% of weapon damage + 0.429 * 230% of weapon damage or 230% of weapon damage ] Physical damage. Maximum 2 charges. (up from 210%)
  • Execution SentenceExecution Sentence - A hammer slowly falls from the sky, dealing [ 1,700% of Attack Power ] Holy damage after 7 sec. (up from 1,450% of Attack Power)


  • Veil of MidnightVeil of Midnight - You remain enveloped by the shadows for 2 sec after Stealth or Vanish fades, increasing dodge chance by 200%. (Vanish added to the spell and dodge chance increase up from 100%)


  • Elemental ShamanElemental Shaman spec aura is at 6% (up from 3%)
  • Chain LightningChain Lightning - Hurls a lightning bolt at the enemy, dealing [ 1 + 140% of Spell Power ] (down from 1 + 160% of Spell Power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.  Generates 4 Maelstrom per target hit (down from 6 Maelstrom)
  • EarthquakeEarthquake - Causes the earth within 8 yards of the target location to tremble and break, dealing [ 600% of Nature Spell Power ] Physical damage over 6 sec and sometimes knocking down enemies. (up from 465%)
  • Earth ShockEarth Shock - Instantly shocks the target with concussive force, causing up to [ 1,300% of Spell Power ] Nature damage based on Maelstrom spent. (up from 1,150% of Spell Power)
  • Mastery: Elemental OverloadMastery: Elemental Overload - Your Lightning Bolt, Chain Lightning, and Lava Burst casts have a 15% (down from 18%) chance to trigger a second cast on the same target for 85% (up from 75%) of normal damage and 75% of normal Maelstrom generation
  • ShamanismShamanism - Your Bloodlust spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec


  • Create HealthstoneCreate Healthstone now restores 25% of your health (up from 15%)
  • CremationCremation - Your Incinerate automatically applies Immolate, and Conflagrate deals an additional 5% of the target's maximum health in Fire damage if the target is affected by your Immolate.


  • InterceptIntercept - range changed was 25 yards and changed to 8-25 yards.

Tier 21 Set Bonus Changes

Death Knight











Here's a list of new achievements added in 24651.


  • Grimoire of Lost KnowledgeGrimoire of Lost Knowledge- Follower XP catch-up item
  • Krokul FluteKrokul Flute - an Argus version of Flight Master's Whistle that takes you to the nearest Lightforged Beacon to teleport back to the Vindicaar

TaeshalachTaeshalach is a new transmog weapon dropping from Aggramar in Antorus, the Burning Throne. Imagine this to work like Hammer of VigilanceHammer of Vigilance from Maiden of Vigilance in Tomb. The weapon will have a low drop rate.


A new (probably transmog) set carrying the "World-Defiler's" prefix has been added to the game. Source N/A. Maybe a reward from Invasion Points?



Acid BelcherAcid Belcher


Biletooth GnasherBiletooth Gnasher


Crimson SlavermawCrimson Slavermaw


Kirin Tor Summoning CrystalKirin Tor Summoning Crystal - a phoenix mount from the Blood of the Titan quest. Beating the final boss in Antorus will probably start the quest as indicated by the following item: Blood of the UnmakerBlood of the Unmaker.


Lightforged ElekkLightforged Elekk drops from the Army of the Light paragon cache.


Pond NettlePond Nettle - a new mount from Fishing.


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Yeah cool that blizzard is working on the randomness of RtB, but it would be easier to adjust all buffs to give the same amount of DPS, like if you use a 5 CP RtB you HAVE to get 2 buffs, or put the buffs into pairs so they give comparable benefits DPS wise. Giving people SnD just kills Outlaw whose RtB is the core of the fantasy. Maybe they should nerf SnD a bit and put it into RtB as a buff which always appears. Then they could nerf all the remaining RtB buffs and balance it a bit. Anyway all of the posibilities is better than giving a balancing tool into a tier bonus

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12 hours ago, Dvanom said:

Yeah cool that blizzard is working on the randomness of RtB, but it would be easier to adjust all buffs to give the same amount of DPS, like if you use a 5 CP RtB you HAVE to get 2 buffs, or put the buffs into pairs so they give comparable benefits DPS wise. Giving people SnD just kills Outlaw whose RtB is the core of the fantasy. 

SnD is worse though, at least they haven't made it the go-to talent for Outlaw. Yeah, it provides some regularity to the spec, but it does still perform worse on the whole. 

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