Stan

Garrosh Hellscream Overview

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Victory or Death! Garrosh, Son of Hellscream has been added to the official website and Blizzard released a Hero spotlight with his abilities. Check out our preview for full talents!

As the new warchief of the Horde, Garrosh is a proud and vicious warrior who rules with an iron fist. His hatred for the Alliance burns like wildfire, and he will stop at nothing to destroy them. By his axe, the orcs will reclaim their rightful glory.

Skin Variation - Mad Axe Garrosh

Of all the biker gangs marauding the wastelands, none are as feared as the Warsong Outriders. Led by the mutant warlord Garrosh, the roar of their engines is the sound of death on wheels.

madaxe.JPG

Trait - Armor Up

Garrosh gains 1 Armor for every 2% of maximum Health missing,

Primary Abilities

[Q] GROUNDBREAKER
Deal 81 damage to enemies in an area. Heroes hit on the outer edge are pulled toward Garrosh.
groundbreaker.jpg
[W] BLOODTHIRST
Deal 156 damage to an enemy and heal for 10% of Garrosh's missing Health. Healing is increased by 100% against Heroes.
bloodthirst.jpg
[E] WRECKING BALL
Throw a nearby enemy Hero, Minion, or Mercenary to the target location, dealing 91 damage to enemies near the impact and Slowing them by 30% for 2.5 seconds.
wrecking-ball.jpg

Heroic Abilities

[R1] WARLORD'S CHALLENGE
Silence nearby Heroes and force them to attack Garrosh for 1.5 seconds.
warlords-challenge.jpg
[R2] DECIMATE
Deal 50 damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.
decimate.jpg

Talents (Source - Credits go to redditor WarHamsterQueek)

Level 1

  • 1 [Q] Warbreaker
    • Quest: Pull Heroes with Groundbreaker
    • Reward: After pulling 5 Heroes, Groundbreaker deal san additional 150 damage over 3 seconds to Heroes. After pulling 15 Heroes, reduce Groundbreaker’s cooldown by 3 seconds.
  • 1 [E] Unrivaled Strength
    • Increase Wrecking Ball’s throw range by 20% and its damage by 100%
  • 1 [Active] Body Check
    • Activate to deal 111 damage to a target enemy and Slow them by 30% for 3 seconds. Damage is increased by 200% of Armor Up’s current bonus, and the Slow amount is increased by 30% if Armor Up’s bonus is above 25.

Level 4

  • 4 [W] In for the Kill
    • Increase Bloodthirst’s damage against non-Heroes by 60% Killing enemies with Bloodthirst resets its cooldown and refunds its Mana cost.
  • 4 [Passive] Thirst for Battle
    • Basic Attacks against Heroes reduce the cooldown of Bloodthirst by 2 seconds.
  • 4 [Active] Indomitable
    • Activate to become Unstoppable for 1.5 seconds.

Level 7

  • 7 [Q] Intimidation
    • Groundbreaker reduces the Attack Speed of Heroes hit by 40% for 4 seconds.
  • 7 [Active] Brute Force
    • Enemies hit by Body Check receive 50% reduced healing for 4 seconds.
  • 7 [Passive] Oppressor
    • Basic Attacks against Heroes reduce the target’s Spell Power by 40% for 2.5 seconds.
  • 7 [Active] Into the Fray
    • Activate to throw a nearby ally and grant them 25 Armor for 3 seconds. Deals 91 damage to nearby enemies upon impact and Slows them by 30% for 2.5 seconds. While in flight, allied Heroes are Unstoppable.

Level 10

  • 10 Warlord’s Challenge
    • Silence nearby Heroes and force them to attack Garrosh 1.5 seconds.
  • 10 Decimate
    • Deal 50 damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.

Level 13

  • 13 [Q] Defensive Measures
    • Pulling a Hero with Groundbreaker grants Garrosh a 350 Shield for 6 seconds.
  • 13 [W] Bloodcraze
    • When hitting a Hero, Bloodthirst heals for an additional 10% of Garrosh’s maximum Health over 3 seconds.
  • 13 [Trait - D] Double Up
    • Armor Up can be activated to increase its Armor bonus by 100% for 3 seconds.

Level 16

  • 16 [Q] Rough Landing
    • Heroes pulled by Groundbreaker are Slowed by 50% for 3 seconds.
  • 16 [Q] Mortal Combo
    • If Wrecking Ball is used on a Hero within 2 seconds of pulling them with Groundbreaker, Wrecking Ball’s cooldown is reduced by 10 seconds.
  • 16 [E] Earthshaker
    • Wrecking Ball Stuns enemies near the impact area for 0.75 seconds.

Level 20

  • 20 [R1] Death Wish
    • Increase the duration of Warlord’s Challenge by 0.5 seconds. If an enemy Hero is killed while affected by Warlord’s challenge, its cooldown is reduced by 45 seconds.
  • 20 [R2] Deadly Calm
    • Heroes hit by Decimate deal 20% less damage for 3 seconds.
  • 20 [E] Titanic Might
    • Wrecking Ball now throws the 2 closest enemies.
  • 20 [Active] Inner Rage
    • Body Check gains an additional charge, and its cooldown recharges 100% faster while Armor Up’s bonus is at or above 25.

Hero Spotlight

Garrosh will be playable on PTR starting July 31.

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Looks good to me.  Seems fun and tanky with plenty of skill required.  Can't ask for more than that.

The only question in my mind from the video is how exactly the throw ability prioritizes targets (if it does).  I mean I know it has a visual indicator but if you're in the middle of a minion wave that's a lot of potential targets it can select.  Is it just closest?  Priority on heroes?  What about when you have the ally toss?  Does it prioritize them or enemies?  Ect...

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"As the new warchief of the Horde" - Blizzard PLS. That was 7 f*cking years ago. Cataclysm. He's not a new warchief nor has he been for 1 1/2 xpac. Take the lore more seriously yourselves, this is a joke.

 

Jimmies have been rustled.

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Found a list of his talents.  One of his level 20 talents allows him to throw two targets and it says the two closest, so I guess the ability just picks closest targets (which makes sense though can be tricky in a clustered minion wave).

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1 hour ago, TSRD said:

Looks good to me.  Seems fun and tanky with plenty of skill required.  Can't ask for more than that.

The only question in my mind from the video is how exactly the throw ability prioritizes targets (if it does).  I mean I know it has a visual indicator but if you're in the middle of a minion wave that's a lot of potential targets it can select.  Is it just closest?  Priority on heroes?  What about when you have the ally toss?  Does it prioritize them or enemies?  Ect...

There is a Horde symbol on a nearby target, whichever unit has that mark is what will be thrown. I think it would've been better as a point and click ability but that might've been too strong I'm not really sure though since mobas aren't my thing.

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Throwing Genji... lul. Clearly need to give him the mobility.

Over all, I'm pleasantly surprised. It's like I figured that few of the moves are truly new, but the combination of the kit is really nice. Peels and sustain, what more do you want in a tank. His damage seems reasonably low to pair with that. Worried about body check being a level 1 with so many additional talents building off it. Feels like it might have been something that should have been base kit.

Throwing allies can be HUGE in coordinated play.

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Where does Taunt Varian come into play now? Garrosh does everything except better. His Q pulls enemies instead of slowing. His W heals instead of protecting. And his E displaces enemies instead of allowing a way to catch up. Not to mention his taunt affects all nearby enemies.

 

Also his level 7 talent, Oppresor, it seems a bit useless. If the mage is within basic attack range it will be dead. If its out of basic attack range it can just be flipped into the teammates and will still die. If he's even too far for that then he would live. Either way the talent has no effect.

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15 minutes ago, Xaethron said:

Where does Taunt Varian come into play now? Garrosh does everything except better. His Q pulls enemies instead of slowing. His W heals instead of protecting. And his E displaces enemies instead of allowing a way to catch up. Not to mention his taunt affects all nearby enemies.

Parry (especially multiple uses of it) can stop way, way more damage than Garrosh's armor + heal can handle.  Also, while Garrosh's taunt is AOE, Varian's has a much lower cooldown (16 seconds vs 50 seconds).  Garrosh also needs to be close to do anything and has few ways to get closer.  Varian's slows do offer alot more chase ability that Garrosh's effects in many more situations.

I mean, Garrosh might push Varian out of his tanking spot (not that Varian was seeing all that much competitive play anyway) but Garrosh doesn't outclass him in every way or anything.  If there is any major issues here, it's simply because Varian's Q and E were always lackluster abilities ever since he was released (once they took away the stun).

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2 hours ago, Xaethron said:

Also his level 7 talent, Oppresor, it seems a bit useless. If the mage is within basic attack range it will be dead. If its out of basic attack range it can just be flipped into the teammates and will still die. If he's even too far for that then he would live. Either way the talent has no effect.

Maybe against mages specifically. But I can see a lot of value out of lowering Ragnaros' aoe damage in melee range. Or making Sonya's Whirlwind do 40% less dmg.

 

Edited by MrPumpson

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4 hours ago, Yridaa said:

"As the new warchief of the Horde" - Blizzard PLS. That was 7 f*cking years ago. Cataclysm. He's not a new warchief nor has he been for 1 1/2 xpac. Take the lore more seriously yourselves, this is a joke.

 

Jimmies have been rustled.

Bet they mean this is the "new warchief" version of him, you know, before Y'shaarj and the events of pandaria.

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6 hours ago, Plergoth said:

Hello there, Gankmaster Garrosh. 

I see you have a partnership with the concept of revenge. 

 

Exactly what I thought, particularly when I saw his r2. It's pretty much Darius's Q, only a bit less interesting.

And that E... Garrosh is an unlawful child of Dario and Syndra. Sick plot twists.

Edited by Jonar

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Armor Up is disappointing as fuck to me. While armor is absolutely relevant to the warrior class it doesn't really scream Garrosh to me, but of course this is a total Hearthstone reference. Hearthstone, the nightmarish memeland of Warcraft with an array of trailers and videos, one cringier than the next, the only place where Rexxar is depicted with a bow in order to better serve the hunter image, despite the fact it has nothing to do with the character (kinda like Lich King with priest staff). Since when does Hearthsone have properly established character traits that are considered cannon?

Anyway, the hero looks really fun, hope it is strong enough for the meta.

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6 hours ago, Yridaa said:

"As the new warchief of the Horde" - Blizzard PLS. That was 7 f*cking years ago. Cataclysm. He's not a new warchief nor has he been for 1 1/2 xpac. Take the lore more seriously yourselves, this is a joke.

 

Jimmies have been rustled.

it doesn't work like that . arthas is fucking dead in the lore by now but he is described in the nexus still as the lich king , artanis in nexus is before  his attempt to retake aiur . when a hero is added in nexus their background is before a major event in garrosh case most likely before the attack on theramore . an exception to this are the nephalems from diabo for obvious reasons .

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They killed Control Warrior in Hearthstone but he's back in the Nexus.

Heh, that's nice, looks solid. I just don't like his Mad Axe skin but whatever. 

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Bit sad we don't get any iron horde machinery or old god transformations going on here but overall his moveset seems pretty solid. In many ways a good personality capture too, angry tanky warrior and his one ability is basically challenging everyone around him to Mak'gora. Overall pleased, I don't think I will be good at using him but I think they did him justice :D

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On 7/27/2017 at 5:01 AM, Yridaa said:

"As the new warchief of the Horde" - Blizzard PLS. That was 7 f*cking years ago. Cataclysm. He's not a new warchief nor has he been for 1 1/2 xpac. Take the lore more seriously yourselves, this is a joke.

 

Jimmies have been rustled.

He was still warchief during MOP and his model is before  WOD ( no bandages) + he has the tusks.His model IS warchief garrosh.

Thrall is also using his warchief armor without being the current warchief.Stop crying and try to enjoy the game for once.

Edited by Kurosu

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On 26/07/2017 at 8:28 PM, Valhalen said:

Groundbreaker ia exactly as @Blainie foresaw. Wow.

HOW DID I KNOW?

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Oppressor sounds like it be good vs an uther or a Malfurion who will heal themselves, or a jaina that will burst you after you pull her in.  I also don't think Varian and Garrosh are very comparable.  The only things they really have in common is that they both have a taunt, and they both lack an escape.  They also both have a defensive ability(Garrosh has to hit someone).   It be easier to compare him and stitches.  Another important thing to note is that it can be dangerous to taunt people with Garrosh because you can take a lot of dmg especially if you taunt their entire team.  Though intimidation can help.  While Varian can use parry after a taunt to take no dmg.  

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btw here are the cooldowns, Ground Breaker: 8 seconds, BloodThirst: 12 seconds, Wrecking ball 18 seconds, Warlord's Challenge: 50 seconds, Decimate: 8 seconds, Body Check 20 seconds.  Though not 100 percent sure of these.  

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      Luchihuahua Hell's Screamer Luchihuahua Underworld Luchihuahua Pigñata Hell's Screamer Pigñata Lucha Pigñata Bug Fixes
      General Fixed a number of typo and tooltip errors across several aspects of the game. A.I. General: After casting Hearthstone, A.I. Heroes will now wait in the Hall of Storms to restore most of their Health and Mana before leaving. D.Va: Fixed an issue that prevented A.I. D.Va from casting Boosters. Deckard: Learning Bottomless Flask no longer causes Allied A.I. Heroes to remain near a Healing Potion’s location indefinitely. Sgt. Hammer: A.I. Sgt. Hammer will no longer become stuck in a Vent behind the opposing bottom-lane Fort on Battlefield of Eternity. The Butcher: Fixed an issue in which A.I. Butcher would repeatedly cast and then cancel Ruthless Onslaught. The Butcher: Fixed an issue that prevented A.I. Butcher from casting Butcher’s Brand. Heroes, Abilities, and Talents
      Artanis: The Target Purified Talent no longer causes Purifier Beam to acquire Invulnerable targets after its initial target dies. Chromie: Time Traps revealed by Abilities like Tassadar’s Oracle can now be correctly auto-acquired as Basic Attack targets. Fenix: The Talent tooltips for Singularity Charge and Mobile Offense now correctly append to the Ability tooltip for Weapon Mode: Phase Bomb. Garrosh: Casting Into the Fray on Abathur now correctly interrupts Symbiote Channeling. Genji: A damage over time preview now correctly appears in Genji’s Health bar when affected by Lunara’s Nature’s Toxin. Johanna: Can no longer escape Zagara’s Devouring Maw early if Iron Skin expires while inside the Maw. Junkrat: Can now move himself while he is Unstoppable by detonating a nearby Concussion Mine. Malfurion: Reduced Healing applied by Strangling Vines now correctly lasts for its full 3 second duration, even if Entangling Roots expires or its Root effect is removed. Medivh: Dying while attempting to redirect Ley Line Seal after learning Medivh Cheats! no longer causes its targeting indicator to visually persist on the terrain. Nova: Fixed an issue that could cause Holo Decoys to stop attacking nearby targets. Nova: Fixed an issue in which Holo Decoys would not Basic Attack enemy Heroes if Nova did not have enough Mana to cast any of her Abilities. Nova: Armor reductions granted by Anti-Armor Shells and Crippling Shot now stack correctly when applied to the same target. Sonya: Battle Rage no longer grants bonus damage versus Monsters. Tassadar: Plasma Shield Healing done after completing the Khaydarin Resonance quest is now correctly tracked on the in-game stats screen (TAB). Tassadar: The Talent tooltip for Khala’s Light now correctly states that only Heroes will gain Armor when Plasma Shield expires or breaks. This was only a tooltip correction; functionality has not been changed. Thrall: Invulnerable Heroes who are within bounce range after casting Chain Lightning on a nearby target will no longer grant Crash Lightning quest progress. The Lost Vikings: Casting Spin to Win! no longer causes offscreen Vikings to play false “under attack” voice lines. Zul’jin: Using Guillotine with the Buzzsaw Talent to kill Nova’s Holo Decoys or Samuro’s Mirror Images no longer grants Healing. Sound
      Lt. Morales: Replaced incorrect voice processing for voice lines used by the base Lt. Morales and First Lt. Morales skins. Volskaya Foundry: Achieving victory will now correctly cause Overwatch-themed music to play. User Interface
      Loadouts: The Hero’s name at the top of the Loadout pane will now update correctly when switching among Heroes during Hero Select. Collection: Fenix now correctly appears when using the terms “Protoss” and “Dragoon” to filter the Hero roster.  
      Head to the official Heroes of the Storm forums to discuss this post with other players.
    • By Stan

      The free Hero rotation has been updated for the week of May 22.
      Free-to-Play Hero Rotation: May 22, 2018
      Malfurion Valla Gazlowe Johanna Thrall Dehaka Blaze Lt. Morales Li-Ming Gul'dan Tyrande (Slot unlocked at Player Level 5) Sylvanas (Slot unlocked at Player Level 10) Junkrat (Slot unlocked at Player Level 15) Chen (Slot unlocked at Player Level 20) (Source)
    • By Oxygen
        
      Our nineteenth Heroes of the Storm Meta Tier list for the month of May is here!
      We present our nineteenth Heroes of the Storm Meta Tier List for the month of May 2018.
      Welcome to Icy Veins's Meta Tier List for the May 9 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.
      Using the list
      As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.
      One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.
      A ↑ next to a hero's name means its tier list position has increased since the previous month whereas a ↓ means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging.
      If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.
      Current ranked mode map rotation
       
      Prime Tier
      Warrior Assassin Support Specialist Diablo Genji Malfurion - E.T.C. Fenix  Stukov   Garrosh↑ Maiev-     Sonya Thrall     Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.
       
      Core Tier
      Warrior Assassin Support Specialist Arthas Falstad Alexstrasza Abathur Blaze   Greymane Deckard (new) Azmodan Dehaka Hanzo↓ Li Li Nazeebo Johanna Jaina Lt. Morales Sylvanas- Muradin Junkrat Lúcio  Zagara Stitches Li-Ming Uther   Varian (Taunt) Malthael       Tracer     Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.
       
      Viable Tier
      Warrior Assassin Support Specialist Anub'arak Alarak Auriel Gazlowe↑ Artanis Cassia Brightwing- Medivh+ D.Va Chromie Kharazim Murky Leoric Gul'dan Rehgar Xul Tyrael  Kael'thas Tyrande-   Zarya Kel'Thuzad+       Kerrigan       Lunara       Nova       Ragnaros       Samuro       The Butcher       Tychus+       Varian (Colossus Smash)↑       Valla       Zeratul       Zul'jin     Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.
       
      Niche Tier
      Warrior Assassin Support Specialist Chen Cho'gall Ana Probius Cho'gall Illidan↓ Tassadar Sgt. Hammer Rexxar Raynor       Valeera       Varian (Twin Blades of Fury)     Niche tier heroes have niche application on certain maps or for certain team compositions. They may also picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.
       
      Lost Vikings Tier
      The Lost Vikings The Lost Viking are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, this notoriously poorly designed trio is generally avoided by most players.
       
      Metagame assessment
      Tanky meta featuring a tonne of crowd control. Most fights come down to who gets caught out of position first. The natural counters to a tanky meta is typically a double support meta, but Blizzard's recent crusade against support heroes and general design trend embracing overspecialization (i.e. healers can't deal damage or have waveclear, with Deckard being the pinnacle of such) makes this unlikely to happen unless there are more radical changes inbound. In other words, I feel like we may be stuck with what we see.
      Deckard: Fits right in the current metagame with outstanding follow up to any initiation in the form of Scroll Of Sealing, high healing (though weak against displacement effects), great adaptive talents (notably, Emerald against any burst target and Kanai's Cube as a counter to burst) and armor to make him surprisingly difficult to kill. His biggest weakness might be lacking a Cleanse equivalent, though this is becoming more and more common.
      Garrosh: Doesn't do well against Diablo, but wreaks havoc against many other tanks. Particularly strong right now due to being more or less unburstable on top of bringing his super reliable cleansing effect in Indomitable. High high armor works well with sustain healers who basically populate the two highest tiers of healers, bar Uther.
      Hanzo: Excessive basic attack range allowed him to overshadow every other attack-based assassin bar Fenix. Reducing his range by about 15% puts him in right in range of a number of several movement abilities on top of giving him less breathing room against casters. This results in either reduced survivability or damage dealing potential, and in the inability to attack turrets without retaliation. His waveclear and evasiveness were also hit for good measure (through Explosive Arrows damage and Natural Agility range nerfs, respectively). He remains a fine hero, though nowhere near as oppressive, and nowhere near as safe for newer players. I don't expect him to do well in lower leagues.
      Illidan: A feast-or-famine design that feels outdated in terms of depth, overshadowed in the face of rampant mobility creep, and out of meta versus so much crowd control. This will remain the case as long as he is balanced so tightly around using Betrayer's Thirst.
    • By Stan

      Heroes of the Storm Highlights are back with episode 109 of WTF Moments.
      The latest episode starts off with a Hook & Wrecking Ball combo, executed six times in the same match. Poor Alexstrasza and Blaze! Next, we have an unlucky Fenix that gets tossed by the Dragon Knight straight into Gazlowe's Deth Lazor. Definitely check out the insane Genji gameplay at the end of the video (08:50)!
      Let us know your favorite moments in the comments below and don't forget to submit your replays here for a chance to be featured in an upcoming episode of the series.
      Previous Episodes
      WTF Moments Episode 108 WTF Moments Episode 106 & 107 WTF Moments Episode 105
    • By Stan

      The Combat Medic and the Dark Prelate will be on sale next week for 375 Gems and Abyssal Deathbringer Sonya joins the fray for the first time!
      Blizzard (Source)
      Heroic Deals: May 22 – 28, 2018 
      Our next set of Heroic Deals will begin on Tuesday, May 22! Check out the list of upcoming featured items and Hero discounts below.  Upcoming Hero Sales
      Zeratul — Sale Price: 375 Gems Lt. Morales— Sale Price: 375 Gems The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end:
      Upcoming Featured Skins
      Night Ronin Zeratul  Prototype Love Doctor Morales  Abyssal Deathbringer Sonya*  Dreambreaker Thrall  Cruel Queen of Ghosts Kerrigan  Kandy King Muradin  Overqueen Zagara  Elite Agent Nova  * First time featured item!
      Upcoming Featured Mounts
      Hunter Felsaber Demon  Hellboar