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Garrosh Hellscream Overview

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Victory or Death! Garrosh, Son of Hellscream has been added to the official website and Blizzard released a Hero spotlight with his abilities. Check out our preview for full talents!

As the new warchief of the Horde, Garrosh is a proud and vicious warrior who rules with an iron fist. His hatred for the Alliance burns like wildfire, and he will stop at nothing to destroy them. By his axe, the orcs will reclaim their rightful glory.

Skin Variation - Mad Axe Garrosh

Of all the biker gangs marauding the wastelands, none are as feared as the Warsong Outriders. Led by the mutant warlord Garrosh, the roar of their engines is the sound of death on wheels.

madaxe.JPG

Trait - Armor Up

Garrosh gains 1 Armor for every 2% of maximum Health missing,

Primary Abilities

[Q] GROUNDBREAKER
Deal 81 damage to enemies in an area. Heroes hit on the outer edge are pulled toward Garrosh.
groundbreaker.jpg
[W] BLOODTHIRST
Deal 156 damage to an enemy and heal for 10% of Garrosh's missing Health. Healing is increased by 100% against Heroes.
bloodthirst.jpg
[E] WRECKING BALL
Throw a nearby enemy Hero, Minion, or Mercenary to the target location, dealing 91 damage to enemies near the impact and Slowing them by 30% for 2.5 seconds.
wrecking-ball.jpg

Heroic Abilities

[R1] WARLORD'S CHALLENGE
Silence nearby Heroes and force them to attack Garrosh for 1.5 seconds.
warlords-challenge.jpg
[R2] DECIMATE
Deal 50 damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.
decimate.jpg

Talents (Source - Credits go to redditor WarHamsterQueek)

Level 1

  • 1 [Q] Warbreaker
    • Quest: Pull Heroes with Groundbreaker
    • Reward: After pulling 5 Heroes, Groundbreaker deal san additional 150 damage over 3 seconds to Heroes. After pulling 15 Heroes, reduce Groundbreaker’s cooldown by 3 seconds.
  • 1 [E] Unrivaled Strength
    • Increase Wrecking Ball’s throw range by 20% and its damage by 100%
  • 1 [Active] Body Check
    • Activate to deal 111 damage to a target enemy and Slow them by 30% for 3 seconds. Damage is increased by 200% of Armor Up’s current bonus, and the Slow amount is increased by 30% if Armor Up’s bonus is above 25.

Level 4

  • 4 [W] In for the Kill
    • Increase Bloodthirst’s damage against non-Heroes by 60% Killing enemies with Bloodthirst resets its cooldown and refunds its Mana cost.
  • 4 [Passive] Thirst for Battle
    • Basic Attacks against Heroes reduce the cooldown of Bloodthirst by 2 seconds.
  • 4 [Active] Indomitable
    • Activate to become Unstoppable for 1.5 seconds.

Level 7

  • 7 [Q] Intimidation
    • Groundbreaker reduces the Attack Speed of Heroes hit by 40% for 4 seconds.
  • 7 [Active] Brute Force
    • Enemies hit by Body Check receive 50% reduced healing for 4 seconds.
  • 7 [Passive] Oppressor
    • Basic Attacks against Heroes reduce the target’s Spell Power by 40% for 2.5 seconds.
  • 7 [Active] Into the Fray
    • Activate to throw a nearby ally and grant them 25 Armor for 3 seconds. Deals 91 damage to nearby enemies upon impact and Slows them by 30% for 2.5 seconds. While in flight, allied Heroes are Unstoppable.

Level 10

  • 10 Warlord’s Challenge
    • Silence nearby Heroes and force them to attack Garrosh 1.5 seconds.
  • 10 Decimate
    • Deal 50 damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.

Level 13

  • 13 [Q] Defensive Measures
    • Pulling a Hero with Groundbreaker grants Garrosh a 350 Shield for 6 seconds.
  • 13 [W] Bloodcraze
    • When hitting a Hero, Bloodthirst heals for an additional 10% of Garrosh’s maximum Health over 3 seconds.
  • 13 [Trait - D] Double Up
    • Armor Up can be activated to increase its Armor bonus by 100% for 3 seconds.

Level 16

  • 16 [Q] Rough Landing
    • Heroes pulled by Groundbreaker are Slowed by 50% for 3 seconds.
  • 16 [Q] Mortal Combo
    • If Wrecking Ball is used on a Hero within 2 seconds of pulling them with Groundbreaker, Wrecking Ball’s cooldown is reduced by 10 seconds.
  • 16 [E] Earthshaker
    • Wrecking Ball Stuns enemies near the impact area for 0.75 seconds.

Level 20

  • 20 [R1] Death Wish
    • Increase the duration of Warlord’s Challenge by 0.5 seconds. If an enemy Hero is killed while affected by Warlord’s challenge, its cooldown is reduced by 45 seconds.
  • 20 [R2] Deadly Calm
    • Heroes hit by Decimate deal 20% less damage for 3 seconds.
  • 20 [E] Titanic Might
    • Wrecking Ball now throws the 2 closest enemies.
  • 20 [Active] Inner Rage
    • Body Check gains an additional charge, and its cooldown recharges 100% faster while Armor Up’s bonus is at or above 25.

Hero Spotlight

Garrosh will be playable on PTR starting July 31.

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Looks good to me.  Seems fun and tanky with plenty of skill required.  Can't ask for more than that.

The only question in my mind from the video is how exactly the throw ability prioritizes targets (if it does).  I mean I know it has a visual indicator but if you're in the middle of a minion wave that's a lot of potential targets it can select.  Is it just closest?  Priority on heroes?  What about when you have the ally toss?  Does it prioritize them or enemies?  Ect...

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"As the new warchief of the Horde" - Blizzard PLS. That was 7 f*cking years ago. Cataclysm. He's not a new warchief nor has he been for 1 1/2 xpac. Take the lore more seriously yourselves, this is a joke.

 

Jimmies have been rustled.

  • Like 2

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Found a list of his talents.  One of his level 20 talents allows him to throw two targets and it says the two closest, so I guess the ability just picks closest targets (which makes sense though can be tricky in a clustered minion wave).

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1 hour ago, TSRD said:

Looks good to me.  Seems fun and tanky with plenty of skill required.  Can't ask for more than that.

The only question in my mind from the video is how exactly the throw ability prioritizes targets (if it does).  I mean I know it has a visual indicator but if you're in the middle of a minion wave that's a lot of potential targets it can select.  Is it just closest?  Priority on heroes?  What about when you have the ally toss?  Does it prioritize them or enemies?  Ect...

There is a Horde symbol on a nearby target, whichever unit has that mark is what will be thrown. I think it would've been better as a point and click ability but that might've been too strong I'm not really sure though since mobas aren't my thing.

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Throwing Genji... lul. Clearly need to give him the mobility.

Over all, I'm pleasantly surprised. It's like I figured that few of the moves are truly new, but the combination of the kit is really nice. Peels and sustain, what more do you want in a tank. His damage seems reasonably low to pair with that. Worried about body check being a level 1 with so many additional talents building off it. Feels like it might have been something that should have been base kit.

Throwing allies can be HUGE in coordinated play.

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Where does Taunt Varian come into play now? Garrosh does everything except better. His Q pulls enemies instead of slowing. His W heals instead of protecting. And his E displaces enemies instead of allowing a way to catch up. Not to mention his taunt affects all nearby enemies.

 

Also his level 7 talent, Oppresor, it seems a bit useless. If the mage is within basic attack range it will be dead. If its out of basic attack range it can just be flipped into the teammates and will still die. If he's even too far for that then he would live. Either way the talent has no effect.

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15 minutes ago, Xaethron said:

Where does Taunt Varian come into play now? Garrosh does everything except better. His Q pulls enemies instead of slowing. His W heals instead of protecting. And his E displaces enemies instead of allowing a way to catch up. Not to mention his taunt affects all nearby enemies.

Parry (especially multiple uses of it) can stop way, way more damage than Garrosh's armor + heal can handle.  Also, while Garrosh's taunt is AOE, Varian's has a much lower cooldown (16 seconds vs 50 seconds).  Garrosh also needs to be close to do anything and has few ways to get closer.  Varian's slows do offer alot more chase ability that Garrosh's effects in many more situations.

I mean, Garrosh might push Varian out of his tanking spot (not that Varian was seeing all that much competitive play anyway) but Garrosh doesn't outclass him in every way or anything.  If there is any major issues here, it's simply because Varian's Q and E were always lackluster abilities ever since he was released (once they took away the stun).

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2 hours ago, Xaethron said:

Also his level 7 talent, Oppresor, it seems a bit useless. If the mage is within basic attack range it will be dead. If its out of basic attack range it can just be flipped into the teammates and will still die. If he's even too far for that then he would live. Either way the talent has no effect.

Maybe against mages specifically. But I can see a lot of value out of lowering Ragnaros' aoe damage in melee range. Or making Sonya's Whirlwind do 40% less dmg.

 

Edited by MrPumpson

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4 hours ago, Yridaa said:

"As the new warchief of the Horde" - Blizzard PLS. That was 7 f*cking years ago. Cataclysm. He's not a new warchief nor has he been for 1 1/2 xpac. Take the lore more seriously yourselves, this is a joke.

 

Jimmies have been rustled.

Bet they mean this is the "new warchief" version of him, you know, before Y'shaarj and the events of pandaria.

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6 hours ago, Plergoth said:

Hello there, Gankmaster Garrosh. 

I see you have a partnership with the concept of revenge. 

 

Exactly what I thought, particularly when I saw his r2. It's pretty much Darius's Q, only a bit less interesting.

And that E... Garrosh is an unlawful child of Dario and Syndra. Sick plot twists.

Edited by Jonar

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Armor Up is disappointing as fuck to me. While armor is absolutely relevant to the warrior class it doesn't really scream Garrosh to me, but of course this is a total Hearthstone reference. Hearthstone, the nightmarish memeland of Warcraft with an array of trailers and videos, one cringier than the next, the only place where Rexxar is depicted with a bow in order to better serve the hunter image, despite the fact it has nothing to do with the character (kinda like Lich King with priest staff). Since when does Hearthsone have properly established character traits that are considered cannon?

Anyway, the hero looks really fun, hope it is strong enough for the meta.

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6 hours ago, Yridaa said:

"As the new warchief of the Horde" - Blizzard PLS. That was 7 f*cking years ago. Cataclysm. He's not a new warchief nor has he been for 1 1/2 xpac. Take the lore more seriously yourselves, this is a joke.

 

Jimmies have been rustled.

it doesn't work like that . arthas is fucking dead in the lore by now but he is described in the nexus still as the lich king , artanis in nexus is before  his attempt to retake aiur . when a hero is added in nexus their background is before a major event in garrosh case most likely before the attack on theramore . an exception to this are the nephalems from diabo for obvious reasons .

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They killed Control Warrior in Hearthstone but he's back in the Nexus.

Heh, that's nice, looks solid. I just don't like his Mad Axe skin but whatever. 

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Bit sad we don't get any iron horde machinery or old god transformations going on here but overall his moveset seems pretty solid. In many ways a good personality capture too, angry tanky warrior and his one ability is basically challenging everyone around him to Mak'gora. Overall pleased, I don't think I will be good at using him but I think they did him justice :D

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On 7/27/2017 at 5:01 AM, Yridaa said:

"As the new warchief of the Horde" - Blizzard PLS. That was 7 f*cking years ago. Cataclysm. He's not a new warchief nor has he been for 1 1/2 xpac. Take the lore more seriously yourselves, this is a joke.

 

Jimmies have been rustled.

He was still warchief during MOP and his model is before  WOD ( no bandages) + he has the tusks.His model IS warchief garrosh.

Thrall is also using his warchief armor without being the current warchief.Stop crying and try to enjoy the game for once.

Edited by Kurosu

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On 26/07/2017 at 8:28 PM, Valhalen said:

Groundbreaker ia exactly as @Blainie foresaw. Wow.

HOW DID I KNOW?

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Oppressor sounds like it be good vs an uther or a Malfurion who will heal themselves, or a jaina that will burst you after you pull her in.  I also don't think Varian and Garrosh are very comparable.  The only things they really have in common is that they both have a taunt, and they both lack an escape.  They also both have a defensive ability(Garrosh has to hit someone).   It be easier to compare him and stitches.  Another important thing to note is that it can be dangerous to taunt people with Garrosh because you can take a lot of dmg especially if you taunt their entire team.  Though intimidation can help.  While Varian can use parry after a taunt to take no dmg.  

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btw here are the cooldowns, Ground Breaker: 8 seconds, BloodThirst: 12 seconds, Wrecking ball 18 seconds, Warlord's Challenge: 50 seconds, Decimate: 8 seconds, Body Check 20 seconds.  Though not 100 percent sure of these.  

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      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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