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Garrosh Hellscream Overview

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Victory or Death! Garrosh, Son of Hellscream has been added to the official website and Blizzard released a Hero spotlight with his abilities. Check out our preview for full talents!

As the new warchief of the Horde, Garrosh is a proud and vicious warrior who rules with an iron fist. His hatred for the Alliance burns like wildfire, and he will stop at nothing to destroy them. By his axe, the orcs will reclaim their rightful glory.

Skin Variation - Mad Axe Garrosh

Of all the biker gangs marauding the wastelands, none are as feared as the Warsong Outriders. Led by the mutant warlord Garrosh, the roar of their engines is the sound of death on wheels.

madaxe.JPG

Trait - Armor Up

Garrosh gains 1 Armor for every 2% of maximum Health missing,

Primary Abilities

[Q] GROUNDBREAKER
Deal 81 damage to enemies in an area. Heroes hit on the outer edge are pulled toward Garrosh.
groundbreaker.jpg
[W] BLOODTHIRST
Deal 156 damage to an enemy and heal for 10% of Garrosh's missing Health. Healing is increased by 100% against Heroes.
bloodthirst.jpg
[E] WRECKING BALL
Throw a nearby enemy Hero, Minion, or Mercenary to the target location, dealing 91 damage to enemies near the impact and Slowing them by 30% for 2.5 seconds.
wrecking-ball.jpg

Heroic Abilities

[R1] WARLORD'S CHALLENGE
Silence nearby Heroes and force them to attack Garrosh for 1.5 seconds.
warlords-challenge.jpg
[R2] DECIMATE
Deal 50 damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.
decimate.jpg

Talents (Source - Credits go to redditor WarHamsterQueek)

Level 1

  • 1 [Q] Warbreaker
    • Quest: Pull Heroes with Groundbreaker
    • Reward: After pulling 5 Heroes, Groundbreaker deal san additional 150 damage over 3 seconds to Heroes. After pulling 15 Heroes, reduce Groundbreaker’s cooldown by 3 seconds.
  • 1 [E] Unrivaled Strength
    • Increase Wrecking Ball’s throw range by 20% and its damage by 100%
  • 1 [Active] Body Check
    • Activate to deal 111 damage to a target enemy and Slow them by 30% for 3 seconds. Damage is increased by 200% of Armor Up’s current bonus, and the Slow amount is increased by 30% if Armor Up’s bonus is above 25.

Level 4

  • 4 [W] In for the Kill
    • Increase Bloodthirst’s damage against non-Heroes by 60% Killing enemies with Bloodthirst resets its cooldown and refunds its Mana cost.
  • 4 [Passive] Thirst for Battle
    • Basic Attacks against Heroes reduce the cooldown of Bloodthirst by 2 seconds.
  • 4 [Active] Indomitable
    • Activate to become Unstoppable for 1.5 seconds.

Level 7

  • 7 [Q] Intimidation
    • Groundbreaker reduces the Attack Speed of Heroes hit by 40% for 4 seconds.
  • 7 [Active] Brute Force
    • Enemies hit by Body Check receive 50% reduced healing for 4 seconds.
  • 7 [Passive] Oppressor
    • Basic Attacks against Heroes reduce the target’s Spell Power by 40% for 2.5 seconds.
  • 7 [Active] Into the Fray
    • Activate to throw a nearby ally and grant them 25 Armor for 3 seconds. Deals 91 damage to nearby enemies upon impact and Slows them by 30% for 2.5 seconds. While in flight, allied Heroes are Unstoppable.

Level 10

  • 10 Warlord’s Challenge
    • Silence nearby Heroes and force them to attack Garrosh 1.5 seconds.
  • 10 Decimate
    • Deal 50 damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.

Level 13

  • 13 [Q] Defensive Measures
    • Pulling a Hero with Groundbreaker grants Garrosh a 350 Shield for 6 seconds.
  • 13 [W] Bloodcraze
    • When hitting a Hero, Bloodthirst heals for an additional 10% of Garrosh’s maximum Health over 3 seconds.
  • 13 [Trait - D] Double Up
    • Armor Up can be activated to increase its Armor bonus by 100% for 3 seconds.

Level 16

  • 16 [Q] Rough Landing
    • Heroes pulled by Groundbreaker are Slowed by 50% for 3 seconds.
  • 16 [Q] Mortal Combo
    • If Wrecking Ball is used on a Hero within 2 seconds of pulling them with Groundbreaker, Wrecking Ball’s cooldown is reduced by 10 seconds.
  • 16 [E] Earthshaker
    • Wrecking Ball Stuns enemies near the impact area for 0.75 seconds.

Level 20

  • 20 [R1] Death Wish
    • Increase the duration of Warlord’s Challenge by 0.5 seconds. If an enemy Hero is killed while affected by Warlord’s challenge, its cooldown is reduced by 45 seconds.
  • 20 [R2] Deadly Calm
    • Heroes hit by Decimate deal 20% less damage for 3 seconds.
  • 20 [E] Titanic Might
    • Wrecking Ball now throws the 2 closest enemies.
  • 20 [Active] Inner Rage
    • Body Check gains an additional charge, and its cooldown recharges 100% faster while Armor Up’s bonus is at or above 25.

Hero Spotlight

Garrosh will be playable on PTR starting July 31.

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Looks good to me.  Seems fun and tanky with plenty of skill required.  Can't ask for more than that.

The only question in my mind from the video is how exactly the throw ability prioritizes targets (if it does).  I mean I know it has a visual indicator but if you're in the middle of a minion wave that's a lot of potential targets it can select.  Is it just closest?  Priority on heroes?  What about when you have the ally toss?  Does it prioritize them or enemies?  Ect...

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"As the new warchief of the Horde" - Blizzard PLS. That was 7 f*cking years ago. Cataclysm. He's not a new warchief nor has he been for 1 1/2 xpac. Take the lore more seriously yourselves, this is a joke.

 

Jimmies have been rustled.

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Found a list of his talents.  One of his level 20 talents allows him to throw two targets and it says the two closest, so I guess the ability just picks closest targets (which makes sense though can be tricky in a clustered minion wave).

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1 hour ago, TSRD said:

Looks good to me.  Seems fun and tanky with plenty of skill required.  Can't ask for more than that.

The only question in my mind from the video is how exactly the throw ability prioritizes targets (if it does).  I mean I know it has a visual indicator but if you're in the middle of a minion wave that's a lot of potential targets it can select.  Is it just closest?  Priority on heroes?  What about when you have the ally toss?  Does it prioritize them or enemies?  Ect...

There is a Horde symbol on a nearby target, whichever unit has that mark is what will be thrown. I think it would've been better as a point and click ability but that might've been too strong I'm not really sure though since mobas aren't my thing.

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Throwing Genji... lul. Clearly need to give him the mobility.

Over all, I'm pleasantly surprised. It's like I figured that few of the moves are truly new, but the combination of the kit is really nice. Peels and sustain, what more do you want in a tank. His damage seems reasonably low to pair with that. Worried about body check being a level 1 with so many additional talents building off it. Feels like it might have been something that should have been base kit.

Throwing allies can be HUGE in coordinated play.

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Where does Taunt Varian come into play now? Garrosh does everything except better. His Q pulls enemies instead of slowing. His W heals instead of protecting. And his E displaces enemies instead of allowing a way to catch up. Not to mention his taunt affects all nearby enemies.

 

Also his level 7 talent, Oppresor, it seems a bit useless. If the mage is within basic attack range it will be dead. If its out of basic attack range it can just be flipped into the teammates and will still die. If he's even too far for that then he would live. Either way the talent has no effect.

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15 minutes ago, Xaethron said:

Where does Taunt Varian come into play now? Garrosh does everything except better. His Q pulls enemies instead of slowing. His W heals instead of protecting. And his E displaces enemies instead of allowing a way to catch up. Not to mention his taunt affects all nearby enemies.

Parry (especially multiple uses of it) can stop way, way more damage than Garrosh's armor + heal can handle.  Also, while Garrosh's taunt is AOE, Varian's has a much lower cooldown (16 seconds vs 50 seconds).  Garrosh also needs to be close to do anything and has few ways to get closer.  Varian's slows do offer alot more chase ability that Garrosh's effects in many more situations.

I mean, Garrosh might push Varian out of his tanking spot (not that Varian was seeing all that much competitive play anyway) but Garrosh doesn't outclass him in every way or anything.  If there is any major issues here, it's simply because Varian's Q and E were always lackluster abilities ever since he was released (once they took away the stun).

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2 hours ago, Xaethron said:

Also his level 7 talent, Oppresor, it seems a bit useless. If the mage is within basic attack range it will be dead. If its out of basic attack range it can just be flipped into the teammates and will still die. If he's even too far for that then he would live. Either way the talent has no effect.

Maybe against mages specifically. But I can see a lot of value out of lowering Ragnaros' aoe damage in melee range. Or making Sonya's Whirlwind do 40% less dmg.

 

Edited by MrPumpson

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4 hours ago, Yridaa said:

"As the new warchief of the Horde" - Blizzard PLS. That was 7 f*cking years ago. Cataclysm. He's not a new warchief nor has he been for 1 1/2 xpac. Take the lore more seriously yourselves, this is a joke.

 

Jimmies have been rustled.

Bet they mean this is the "new warchief" version of him, you know, before Y'shaarj and the events of pandaria.

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6 hours ago, Plergoth said:

Hello there, Gankmaster Garrosh. 

I see you have a partnership with the concept of revenge. 

 

Exactly what I thought, particularly when I saw his r2. It's pretty much Darius's Q, only a bit less interesting.

And that E... Garrosh is an unlawful child of Dario and Syndra. Sick plot twists.

Edited by Jonar

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Armor Up is disappointing as fuck to me. While armor is absolutely relevant to the warrior class it doesn't really scream Garrosh to me, but of course this is a total Hearthstone reference. Hearthstone, the nightmarish memeland of Warcraft with an array of trailers and videos, one cringier than the next, the only place where Rexxar is depicted with a bow in order to better serve the hunter image, despite the fact it has nothing to do with the character (kinda like Lich King with priest staff). Since when does Hearthsone have properly established character traits that are considered cannon?

Anyway, the hero looks really fun, hope it is strong enough for the meta.

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6 hours ago, Yridaa said:

"As the new warchief of the Horde" - Blizzard PLS. That was 7 f*cking years ago. Cataclysm. He's not a new warchief nor has he been for 1 1/2 xpac. Take the lore more seriously yourselves, this is a joke.

 

Jimmies have been rustled.

it doesn't work like that . arthas is fucking dead in the lore by now but he is described in the nexus still as the lich king , artanis in nexus is before  his attempt to retake aiur . when a hero is added in nexus their background is before a major event in garrosh case most likely before the attack on theramore . an exception to this are the nephalems from diabo for obvious reasons .

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They killed Control Warrior in Hearthstone but he's back in the Nexus.

Heh, that's nice, looks solid. I just don't like his Mad Axe skin but whatever. 

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Bit sad we don't get any iron horde machinery or old god transformations going on here but overall his moveset seems pretty solid. In many ways a good personality capture too, angry tanky warrior and his one ability is basically challenging everyone around him to Mak'gora. Overall pleased, I don't think I will be good at using him but I think they did him justice :D

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On 7/27/2017 at 5:01 AM, Yridaa said:

"As the new warchief of the Horde" - Blizzard PLS. That was 7 f*cking years ago. Cataclysm. He's not a new warchief nor has he been for 1 1/2 xpac. Take the lore more seriously yourselves, this is a joke.

 

Jimmies have been rustled.

He was still warchief during MOP and his model is before  WOD ( no bandages) + he has the tusks.His model IS warchief garrosh.

Thrall is also using his warchief armor without being the current warchief.Stop crying and try to enjoy the game for once.

Edited by Kurosu

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On 26/07/2017 at 8:28 PM, Valhalen said:

Groundbreaker ia exactly as @Blainie foresaw. Wow.

HOW DID I KNOW?

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Oppressor sounds like it be good vs an uther or a Malfurion who will heal themselves, or a jaina that will burst you after you pull her in.  I also don't think Varian and Garrosh are very comparable.  The only things they really have in common is that they both have a taunt, and they both lack an escape.  They also both have a defensive ability(Garrosh has to hit someone).   It be easier to compare him and stitches.  Another important thing to note is that it can be dangerous to taunt people with Garrosh because you can take a lot of dmg especially if you taunt their entire team.  Though intimidation can help.  While Varian can use parry after a taunt to take no dmg.  

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btw here are the cooldowns, Ground Breaker: 8 seconds, BloodThirst: 12 seconds, Wrecking ball 18 seconds, Warlord's Challenge: 50 seconds, Decimate: 8 seconds, Body Check 20 seconds.  Though not 100 percent sure of these.  

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      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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