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Garrosh Hellscream Overview

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Victory or Death! Garrosh, Son of Hellscream has been added to the official website and Blizzard released a Hero spotlight with his abilities. Check out our preview for full talents!

As the new warchief of the Horde, Garrosh is a proud and vicious warrior who rules with an iron fist. His hatred for the Alliance burns like wildfire, and he will stop at nothing to destroy them. By his axe, the orcs will reclaim their rightful glory.

Skin Variation - Mad Axe Garrosh

Of all the biker gangs marauding the wastelands, none are as feared as the Warsong Outriders. Led by the mutant warlord Garrosh, the roar of their engines is the sound of death on wheels.

madaxe.JPG

Trait - Armor Up

Garrosh gains 1 Armor for every 2% of maximum Health missing,

Primary Abilities

[Q] GROUNDBREAKER
Deal 81 damage to enemies in an area. Heroes hit on the outer edge are pulled toward Garrosh.
groundbreaker.jpg
[W] BLOODTHIRST
Deal 156 damage to an enemy and heal for 10% of Garrosh's missing Health. Healing is increased by 100% against Heroes.
bloodthirst.jpg
[E] WRECKING BALL
Throw a nearby enemy Hero, Minion, or Mercenary to the target location, dealing 91 damage to enemies near the impact and Slowing them by 30% for 2.5 seconds.
wrecking-ball.jpg

Heroic Abilities

[R1] WARLORD'S CHALLENGE
Silence nearby Heroes and force them to attack Garrosh for 1.5 seconds.
warlords-challenge.jpg
[R2] DECIMATE
Deal 50 damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.
decimate.jpg

Talents (Source - Credits go to redditor WarHamsterQueek)

Level 1

  • 1 [Q] Warbreaker
    • Quest: Pull Heroes with Groundbreaker
    • Reward: After pulling 5 Heroes, Groundbreaker deal san additional 150 damage over 3 seconds to Heroes. After pulling 15 Heroes, reduce Groundbreaker’s cooldown by 3 seconds.
  • 1 [E] Unrivaled Strength
    • Increase Wrecking Ball’s throw range by 20% and its damage by 100%
  • 1 [Active] Body Check
    • Activate to deal 111 damage to a target enemy and Slow them by 30% for 3 seconds. Damage is increased by 200% of Armor Up’s current bonus, and the Slow amount is increased by 30% if Armor Up’s bonus is above 25.

Level 4

  • 4 [W] In for the Kill
    • Increase Bloodthirst’s damage against non-Heroes by 60% Killing enemies with Bloodthirst resets its cooldown and refunds its Mana cost.
  • 4 [Passive] Thirst for Battle
    • Basic Attacks against Heroes reduce the cooldown of Bloodthirst by 2 seconds.
  • 4 [Active] Indomitable
    • Activate to become Unstoppable for 1.5 seconds.

Level 7

  • 7 [Q] Intimidation
    • Groundbreaker reduces the Attack Speed of Heroes hit by 40% for 4 seconds.
  • 7 [Active] Brute Force
    • Enemies hit by Body Check receive 50% reduced healing for 4 seconds.
  • 7 [Passive] Oppressor
    • Basic Attacks against Heroes reduce the target’s Spell Power by 40% for 2.5 seconds.
  • 7 [Active] Into the Fray
    • Activate to throw a nearby ally and grant them 25 Armor for 3 seconds. Deals 91 damage to nearby enemies upon impact and Slows them by 30% for 2.5 seconds. While in flight, allied Heroes are Unstoppable.

Level 10

  • 10 Warlord’s Challenge
    • Silence nearby Heroes and force them to attack Garrosh 1.5 seconds.
  • 10 Decimate
    • Deal 50 damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.

Level 13

  • 13 [Q] Defensive Measures
    • Pulling a Hero with Groundbreaker grants Garrosh a 350 Shield for 6 seconds.
  • 13 [W] Bloodcraze
    • When hitting a Hero, Bloodthirst heals for an additional 10% of Garrosh’s maximum Health over 3 seconds.
  • 13 [Trait - D] Double Up
    • Armor Up can be activated to increase its Armor bonus by 100% for 3 seconds.

Level 16

  • 16 [Q] Rough Landing
    • Heroes pulled by Groundbreaker are Slowed by 50% for 3 seconds.
  • 16 [Q] Mortal Combo
    • If Wrecking Ball is used on a Hero within 2 seconds of pulling them with Groundbreaker, Wrecking Ball’s cooldown is reduced by 10 seconds.
  • 16 [E] Earthshaker
    • Wrecking Ball Stuns enemies near the impact area for 0.75 seconds.

Level 20

  • 20 [R1] Death Wish
    • Increase the duration of Warlord’s Challenge by 0.5 seconds. If an enemy Hero is killed while affected by Warlord’s challenge, its cooldown is reduced by 45 seconds.
  • 20 [R2] Deadly Calm
    • Heroes hit by Decimate deal 20% less damage for 3 seconds.
  • 20 [E] Titanic Might
    • Wrecking Ball now throws the 2 closest enemies.
  • 20 [Active] Inner Rage
    • Body Check gains an additional charge, and its cooldown recharges 100% faster while Armor Up’s bonus is at or above 25.

Hero Spotlight

Garrosh will be playable on PTR starting July 31.

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Looks good to me.  Seems fun and tanky with plenty of skill required.  Can't ask for more than that.

The only question in my mind from the video is how exactly the throw ability prioritizes targets (if it does).  I mean I know it has a visual indicator but if you're in the middle of a minion wave that's a lot of potential targets it can select.  Is it just closest?  Priority on heroes?  What about when you have the ally toss?  Does it prioritize them or enemies?  Ect...

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"As the new warchief of the Horde" - Blizzard PLS. That was 7 f*cking years ago. Cataclysm. He's not a new warchief nor has he been for 1 1/2 xpac. Take the lore more seriously yourselves, this is a joke.

 

Jimmies have been rustled.

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Found a list of his talents.  One of his level 20 talents allows him to throw two targets and it says the two closest, so I guess the ability just picks closest targets (which makes sense though can be tricky in a clustered minion wave).

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1 hour ago, TSRD said:

Looks good to me.  Seems fun and tanky with plenty of skill required.  Can't ask for more than that.

The only question in my mind from the video is how exactly the throw ability prioritizes targets (if it does).  I mean I know it has a visual indicator but if you're in the middle of a minion wave that's a lot of potential targets it can select.  Is it just closest?  Priority on heroes?  What about when you have the ally toss?  Does it prioritize them or enemies?  Ect...

There is a Horde symbol on a nearby target, whichever unit has that mark is what will be thrown. I think it would've been better as a point and click ability but that might've been too strong I'm not really sure though since mobas aren't my thing.

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Throwing Genji... lul. Clearly need to give him the mobility.

Over all, I'm pleasantly surprised. It's like I figured that few of the moves are truly new, but the combination of the kit is really nice. Peels and sustain, what more do you want in a tank. His damage seems reasonably low to pair with that. Worried about body check being a level 1 with so many additional talents building off it. Feels like it might have been something that should have been base kit.

Throwing allies can be HUGE in coordinated play.

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Where does Taunt Varian come into play now? Garrosh does everything except better. His Q pulls enemies instead of slowing. His W heals instead of protecting. And his E displaces enemies instead of allowing a way to catch up. Not to mention his taunt affects all nearby enemies.

 

Also his level 7 talent, Oppresor, it seems a bit useless. If the mage is within basic attack range it will be dead. If its out of basic attack range it can just be flipped into the teammates and will still die. If he's even too far for that then he would live. Either way the talent has no effect.

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15 minutes ago, Xaethron said:

Where does Taunt Varian come into play now? Garrosh does everything except better. His Q pulls enemies instead of slowing. His W heals instead of protecting. And his E displaces enemies instead of allowing a way to catch up. Not to mention his taunt affects all nearby enemies.

Parry (especially multiple uses of it) can stop way, way more damage than Garrosh's armor + heal can handle.  Also, while Garrosh's taunt is AOE, Varian's has a much lower cooldown (16 seconds vs 50 seconds).  Garrosh also needs to be close to do anything and has few ways to get closer.  Varian's slows do offer alot more chase ability that Garrosh's effects in many more situations.

I mean, Garrosh might push Varian out of his tanking spot (not that Varian was seeing all that much competitive play anyway) but Garrosh doesn't outclass him in every way or anything.  If there is any major issues here, it's simply because Varian's Q and E were always lackluster abilities ever since he was released (once they took away the stun).

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2 hours ago, Xaethron said:

Also his level 7 talent, Oppresor, it seems a bit useless. If the mage is within basic attack range it will be dead. If its out of basic attack range it can just be flipped into the teammates and will still die. If he's even too far for that then he would live. Either way the talent has no effect.

Maybe against mages specifically. But I can see a lot of value out of lowering Ragnaros' aoe damage in melee range. Or making Sonya's Whirlwind do 40% less dmg.

 

Edited by MrPumpson

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4 hours ago, Yridaa said:

"As the new warchief of the Horde" - Blizzard PLS. That was 7 f*cking years ago. Cataclysm. He's not a new warchief nor has he been for 1 1/2 xpac. Take the lore more seriously yourselves, this is a joke.

 

Jimmies have been rustled.

Bet they mean this is the "new warchief" version of him, you know, before Y'shaarj and the events of pandaria.

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6 hours ago, Plergoth said:

Hello there, Gankmaster Garrosh. 

I see you have a partnership with the concept of revenge. 

 

Exactly what I thought, particularly when I saw his r2. It's pretty much Darius's Q, only a bit less interesting.

And that E... Garrosh is an unlawful child of Dario and Syndra. Sick plot twists.

Edited by Jonar

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Armor Up is disappointing as fuck to me. While armor is absolutely relevant to the warrior class it doesn't really scream Garrosh to me, but of course this is a total Hearthstone reference. Hearthstone, the nightmarish memeland of Warcraft with an array of trailers and videos, one cringier than the next, the only place where Rexxar is depicted with a bow in order to better serve the hunter image, despite the fact it has nothing to do with the character (kinda like Lich King with priest staff). Since when does Hearthsone have properly established character traits that are considered cannon?

Anyway, the hero looks really fun, hope it is strong enough for the meta.

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6 hours ago, Yridaa said:

"As the new warchief of the Horde" - Blizzard PLS. That was 7 f*cking years ago. Cataclysm. He's not a new warchief nor has he been for 1 1/2 xpac. Take the lore more seriously yourselves, this is a joke.

 

Jimmies have been rustled.

it doesn't work like that . arthas is fucking dead in the lore by now but he is described in the nexus still as the lich king , artanis in nexus is before  his attempt to retake aiur . when a hero is added in nexus their background is before a major event in garrosh case most likely before the attack on theramore . an exception to this are the nephalems from diabo for obvious reasons .

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They killed Control Warrior in Hearthstone but he's back in the Nexus.

Heh, that's nice, looks solid. I just don't like his Mad Axe skin but whatever. 

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Bit sad we don't get any iron horde machinery or old god transformations going on here but overall his moveset seems pretty solid. In many ways a good personality capture too, angry tanky warrior and his one ability is basically challenging everyone around him to Mak'gora. Overall pleased, I don't think I will be good at using him but I think they did him justice :D

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On 7/27/2017 at 5:01 AM, Yridaa said:

"As the new warchief of the Horde" - Blizzard PLS. That was 7 f*cking years ago. Cataclysm. He's not a new warchief nor has he been for 1 1/2 xpac. Take the lore more seriously yourselves, this is a joke.

 

Jimmies have been rustled.

He was still warchief during MOP and his model is before  WOD ( no bandages) + he has the tusks.His model IS warchief garrosh.

Thrall is also using his warchief armor without being the current warchief.Stop crying and try to enjoy the game for once.

Edited by Kurosu

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On 26/07/2017 at 8:28 PM, Valhalen said:

Groundbreaker ia exactly as @Blainie foresaw. Wow.

HOW DID I KNOW?

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Oppressor sounds like it be good vs an uther or a Malfurion who will heal themselves, or a jaina that will burst you after you pull her in.  I also don't think Varian and Garrosh are very comparable.  The only things they really have in common is that they both have a taunt, and they both lack an escape.  They also both have a defensive ability(Garrosh has to hit someone).   It be easier to compare him and stitches.  Another important thing to note is that it can be dangerous to taunt people with Garrosh because you can take a lot of dmg especially if you taunt their entire team.  Though intimidation can help.  While Varian can use parry after a taunt to take no dmg.  

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btw here are the cooldowns, Ground Breaker: 8 seconds, BloodThirst: 12 seconds, Wrecking ball 18 seconds, Warlord's Challenge: 50 seconds, Decimate: 8 seconds, Body Check 20 seconds.  Though not 100 percent sure of these.  

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      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Blackheart's Bay
      Objective
      Bombardment Damage increased from 2875 to 3000. Balance Updates
      Arthas
      Base
      Frostmourne Hungers [D] Maximum damage bonus increased from 5000 to 10000. Gazlowe
      Base
      Rock-It! Turret [Q] Duration increased from 17 to 20 seconds. Mal'Ganis
      Base
      Necrotic Embrace [W] Damage increased from 110 to 121. Additional functionality: Gain 15 Spell Armor for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 75% to 100% of Raven Form's Movement Speed bonus. Raven's Intellect Mana and Health Regeneration bonus increased from 125% to 200%. Muradin
      Talents
      Level 16 Dwarf Launch Cooldown reduction reduced from 2 to 1 second. Level 20 Mountain King Cooldown increase removed. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Now triggers against Structures too. No longer grants bonuses from splash damage. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra Capacitors Now triggers against Structures too. No longer grants bonuses from splash damage. Thrall
      Talents
      Level 1  Echo of the Elements Time window to gain stacks increased from 1.5 to 2 seconds. Extra bounces no longer deal reduced damage. Quest requirements increased from 20/40/100 to 20/50/125. Removed functionality: Chain Lightning no longer bounces an additional time after unlocking the second Reward. Level 7  Rolling Thunder Additional functionality: Chain Lightning bounces an additional time. Tyrande
      Base
      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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