Starym

Garrosh Patch Notes: July 31

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Garrosh has arrived on the PTR today and will be staying until August 7th, so head on over and check out the latest addition to the Nexus! There's also the usual patch stuff included, like the new map rotation, bug fixes and hero balancing for Ragnaros, The Butcher, Probius, Auriel, D.Va and Sonya.

Blizzard LogoPTR July 31 (source)

Our next Heroes of the Storm patch has just arrived to the Public Test Realm and will be available for playtesting until August 7. During this time, we kindly request your assistance in trying out some of the new content it contains before we officially release the patch to the live version of Heroes. Just like last time, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

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General

VS. A.I. Team Composition

  • Removed Mirror Matches: Players will no longer face duplicate enemy A.I. Heroes in this game mode.


New Hero: Garrosh

As the new warchief of the Horde, Garrosh is a proud and vicious warrior who rules with an iron fist. His hatred for the Alliance burns like wildfire, and he will stop at nothing to destroy them. By his axe, the orcs will reclaim their rightful glory.

 

 

Trait

  • Armor Up
    • Garrosh gains 1 Armor for every 2% of maximum Health missing.

Basic Abilities

  • Groundbreaker (Q)
    • Deal damage to enemies in an area. Heroes hit on the outer edge are pulled toward Garrosh.
  • Bloodthirst (W)
    • Deal damage to an enemy and Heal for 10% of Garrosh’s missing Health. Healing is increased by 100% against Heroes.
  • Wrecking Ball (E)
    • Throw a nearby enemy Hero, Minion, or Mercenary to the target location, dealing damage enemies near the impact and slowing them by 30% for 2.5 seconds.

Heroic Abilities

  • Warlord's Challenge (R)
    • Silence nearby Heroes and force them to attack Garrosh for 1.5 seconds.
  • Decimate (R)
    • Deal damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second.
    • Stores up to 3 charges.

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Art

Artanis

  • Daelaam Artanis' Twin Blades activation effect is now green to match the color of his warp blades.

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User Interface

General

  • Armor Indicators:
    • Armor buff and debuff indicators have been added next to Hero healthbars.
  • Cursor Cooldown Notifications:
    • An option to display ability cooldown indicators near your mouse cursor has been added.
      • This feature can be enabled or disabled in the options menu
  • MVP Banners:
    • The MVP player’s Banner will now show in the initial MVP screen.
  • In-Game Chat Improvements:
    • The in-game chat box can now be moved by clicking and dragging the directional arrow indicator seen when the chat box is open.
    • In-game chat history can now be accessed using the ‘Page Up’ and ‘Page Down’ hotkeys.
    • A timestamp option has been added to display in-game times before chat messages.
    • Hero names will now display as Hero icons to the left of messages in chat.

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Battlegrounds

Map Rotation Update

  • The Ranked Map Rotation has been updated to include the following:
    • Braxis Holdout
    • Battlefield of Eternity
    • Sky Temple
    • Cursed Hollow
    • Blackheart's Bay
    • Towers of Doom
    • Warhead Junction
    • Dragon Shire
    • Garden of Terror

Cursed Hollow

  • Audio and visual indicators have been added to alert players when there are 10 and 5 seconds remaining on the Raven Lord’s Curse.

Heroes

Assassin Specialist Support Warrior
Ragnaros Probius Auriel D.Va
The Butcher     Sonya

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Assassin

Ragnaros

Divider_Hero_Ragnaros_crop.png

Abilities

  • Living Meteor (W)
    • Damage reduced from 72 to 68
  • Blast Wave (E)
    • Cooldown reduced from 10 to 9 seconds

Talents

  • Level 1
    • Shifting Meteor (W)
      • Additional Functionality:
        • Each time an enemy is hit by Living Meteor, they take an additional 3% damage from subsequent hits by the same Meteor
    • Engulfing Flame (E)
      • Adjusted functionality:
        • No longer grants cooldown reduction on Blast Wave
        • Now also increases the damage of Blast Wave by 75%
  • Level 7
    • Superheated (E)
      • Removed
    • New Talent: Blistering Attacks (Passive)
      • Every 10 seconds, your next Basic Attack deals 60% bonus damage. Enemies hit by your Basic Abilities reduces this cooldown by 1 second
    • Molten Power (W)
      • Damage bonus increased from 15 to 20% per enemy Hero hit
  • Level 20
    • Lava Surge (R)
      • Cooldown reduction increased from 10 to 30 seconds

    The Butcher

    Divider_Hero_Butcher_crop.png

    Stats

    • Basic Attack damage lowered from 140 to 130

    Abilities

    • Fresh Meat (Trait)
      • Meat required to complete his quest increased from 125 to 200
      • Damage bonus per Meat stack decreased from 1 to .5
      • Meat dropped by enemy Heroes increased from 5 to 25
      • Bonus damage on quest completion increased from 100 to 125
      • Once the quest is completed, enemy Heroes continue to drop Meat, giving The Butcher 5 permanent Basic Attack damage per Meat collected

    Talents

    • Level 1
      • Abattoir (Trait)
        • Removed

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    Specialist

    Probius

    Divider_Hero_Probius_crop.png

    Abilities

    • Worker Rush (Z)
      • Worker Rush can no longer be activated while the Worker Rush buff is still active. This will prevent players from accidentally placing the ability on cooldown when leaving the Hall of Storms.

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    Support

    Auriel

    Divider_Hero_Auriel_Crop.png

    • Auriel’s resource bar will now glow when at maximum Hope.

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    Warrior

    D.Va

    Divider_Hero_DVa.png

    Talents

    • Level 4
      • Diverting Power (W)
        • Instead of preventing D.Va from moving during Defense Matrix, this talent now adds an additional 50% slow.

    Sonya

    Divider_Hero_Sonya.png

    Abilities

    • Whirlwind (E)
      • The time required after activation before the ability can be canceled has been increased from .5 to 1 seconds. This should help prevent accidental cancellations.

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    Collection

    New Bundles – The following new Bundles and Skin Packs are available for a limited time!

    • Garrrosh Heroic Bundle
    • Mad Axe Garrosh Skin Pack
    • StarCrossed Bundle
    • Warcraft Armory Bundle

    New Skins

    • Garrosh
      • Shattered Hand Garrosh
      • Blackrock Garrosh
      • Glorious Garrosh
      • Deadly Garrosh
      • Mad Axe Garrosh
      • Biohazard Mad Axe Garrosh
      • Frozen Mad Axe Garrosh
      • Mutant Mad Axe Garrosh
      • Horde Axe Garrosh
    • Anub'arak
      • Anub'alisk
      • Kaldir Anub'alisk
      • Omega Anub'alisk
      • Venomous Anub'alisk
      • Enraged Anub'alisk
    • Li-Ming
      • Templar Li-Ming
      • First Ascendant Li-Ming
      • Dark Templar Li-Ming
      • Onyx Templar Li-Ming
      • Void Templar Li-Ming
    • E.T.C.
      • L800 E.T.C.
      • Spectre L800 E.T.C.
      • Jungle L800 E.T.C.
      • Shock L800 E.T.C.
      • Horde L800 E.T.C.
      • Angelic L800 E.T.C.
    • The Butcher
      • Grendel Butcherlisk
    • Valeera
      • Ivory Demon Hunter Valeera
      • Crimson Demon Hunter Valeera
    • Zul'jin
      • Arcane Emberlord Zul'jin 
    • D.Va
      • Devil Dogs Goliath D.Va
      • Spectre Goliath D.Va 
    • Abathur
      • Feral Swarm Abathur 
    • Dehaka
      • Savage Pack Leader Dehaka 
    • Varian
      • Deadly Lo'Gosh Varian 
    • Samuro
      • Warsong Hellblade Samuro 
    • Rehgar
      • Saronite Ironclaw Rehgar 
    • Probius
      • Solarite Probius Prime
      • Sargas Probius Prime 
    • Samuro
      • Amethyst Highlord Alarak 

    New Mounts

    • Wretched Illidan's Nightmare
    • Road Boar
      • Road Boar
      • Biohazard Road Boar
      • Frozen Road Boar
      • Horde Road Boar
      • Mutant Road Boar

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    Bug Fixes

    General

    • Fixed a number of typo and tooltip errors across several aspects of the game.

    Battlegrounds

    • Mercenaries: Heroes will no longer be pushed when allied Mercenaries path into them.
    • Minions: Catapults that are destroyed while their projectiles are mid-air will no longer deal half-damage.
    • Heroes Brawl: Fixed an issue that could cause increased loading times when entering Heroes.
    • Try Mode: The Reset Talents button now properly removes bonus damage earned by completing Medivh’s Arcane Charge Questing Talent. 
    • Try Mode: The Reset Talents button now properly removes the range and cooldown bonuses granted by Genji’s Agile Dismount Talent.
    • Braxis Holdout: Fixed a rare issue that could cause large units to get stuck on the corners of Structures. 
    • Warhead Junction: AI players will no longer become stuck in the southwest hand corner of the Battleground when retreating down the bottom lane. 

    Heroes, Abilities, and Talents

    • Alarak: Marking The Lost Vikings with Rite of Rak'Shir during their Longboat Raid Ability and then killing the Longboat will now correctly grant bonus Sadism and Rite of Rak’shir cooldown reduction.
    • Alarak & Artanis: Fixed an issue causing Deadly Charge to go on a full cooldown if Alarak is hit by Phase Prism while channeling.
    • Arthas: After Arthas completing the Frost Presence Questing Talent the Shattered Armor Talent will now correctly apply Armor Reduction to Heroes who have been rooted by Howling Blast. 
    • Cassia: Blinding Light will no longer reveal Stealthed enemy Heroes.
    • Chen: Medivh’s Ley Line Seal can no longer cause Chen and his Storm, Earth, Fire Spirits to exist simultaneously. 
    • D.Va: Now properly contests Objective Capture Points while exiting her Mech.
    • D.Va: Now properly contests and pushes Hanamura Payloads while exiting her Mech.
    • D.Va: D.Va’s Basic Attacks are now halted during her Taunt and Dance animations.
    • D.Va: The Call Mech status bar that appears under D.Va’s party frame portrait no longer persists after she dies and respawns in Mech Mode. 
    • Kharazim: Seven-Sided Strike will no longer target D.Va's Mech during Self-Destruct. 
    • Genji: X-Strike can now be properly self-cast. 
    • Greymane: Can now correctly cast Go For the Throat a second time after using the Ability to kill D.Va’s Mech. 
    • Lt. Morales: Entering a Medivac as it is destroyed will no longer cause the Medivac UI to persist on-screen. 
    • Probius: Pylons that are affected by a time stop, such as Zeratul’s Void Prison, will no longer cause Warp Rift’s cooldown to be paused for the duration of the effect.
    • Ragnaros: Lava Wave now correctly contributes to Ragnaros’ Siege Damage. 
    • Rexxar: Fixed an issue that could cause Misha to become briefly unresponsive after respawning if she was killed while Rexxar was affected by time stop effect. 
    • Samuro: Selecting Mirror Images via control groups will no longer cancel their active movement commands. 
    • Sonya: The Ancient Spear model will no longer visually persist when cast on an allied Gate prior to game start. 
    • Stasis: Fixed an issue in which cooldowns for self-stasis effects, like Chromie’s Time Out, would not begin counting down until the Hero respawned if that Hero was killed immediately after the self-stasis effect concluded.
    • Stealth: Fixed an issue that could cancel the Stealth effect provided by Valeera’s Vanish and Tyrande’s Shadowstalk when cast at a specific moment during those Heroes’ Basic Attacks.
    • Sylvanas: Can cast Possession on units spawned by Bosses on Warhead Junction.
    • Thrall: Fixed an issue allowing Sundering to be seen and heard through fog of war.
    • The Butcher: Fixed an issue preventing Ruthless Onslaught from activating when targeting an enemy that moves into fog of war. 
    • Tracer: Ricochet will no longer cause Tracer’s Basic Attacks to bounce to Stealthed Heroes. 
    • Tychus: Fixed an issue preventing Drakken Laser Drill from displaying a range indicator. 
    • Tyrael & The Butcher: Fixed an issue that allowed Sanctification to go off despite Tyrael being stunned by Ruthless Onslaught. 
    • Valla: Fixed an issue that prevented the Death Dealer talent from refreshing the cooldown of Vault after killing a structure. 
    • Valeera: Fixed an issue that caused Valeera to break Stealth if Sinister Strike was cast immediately before attempting to Vanish. 
    • Zul’jin: Fixed an issue preventing Zul’jin from self-casting Guillotine. 

    Sound

    • Stukov: Fixed an issue causing Massive Shove sound effects to play for too long if the target was pushed an exceptionally long distance.
    • Genji: Fixed an issue preventing the Shingan talent from playing quest tracking sounds if a target was hit with all 3 Shurikens. 
    • Hero VO: Fixed an issue that occasionally caused Heroes to play a previously selected Heroes’ voice line when locking in during draft mode. 

    User Interface

    • Quests: Fixed an issue causing Daily Quests to appear delayed upon initial login.
    • Heroes Brawls: Fixed an issue that could cause players to become stuck on ‘Waiting for Game Results’ after finishing a Heroes Brawl.

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    G6G0N80EOC941426801305139.png

    Live Balance Update July 26th.

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    Really? That is it? Other than The Butcher's changes, nothing else of substantial value? I was expecting some reworked Heroes...

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    Well, I'm quite disappointed here. Many changes that should be done yet none had happened nor we know anything of them going to take place in any near future.

    Raynor's talents are jurassical at best, and I'm pretty sure that's one of the reasons he has fallen completely out of competitive gameplay.

    Sgt. Hammer badly needs a rework too, not only because of her incredibly primitive set of talents (might be even older than Raynor's), but also because she needs an improvement on her life conditions (and maybe something that makes her gameplay more interesting, because right now there is little else to do than place on siege mode and run away from things attacking you).

    Nova has been needing a good rework long before Blizzard made the last big-scale rework. The best thing is, at least when they rework stealth heroes in general they can't ignore her, but still, no idea of when will a change for good happen.

    Lost Vikings are a troll hero at best, and badly need something to stop them from being an autolose button in 90% of the situations.

    Is Azmodan expected to really have teleport? Maybe some improvement of the lvl20 talent of the circle?

    Morales should actually get some changes as well, maybe to make her gameplay more interesting.

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    3 hours ago, Starym said:

    New Mounts

    • Wretched Illidan's Nightmare

    Ok, this is cool but sounds like a single skin, different from the original 3 available pre-release which sucks.

     

    Edited by BobTheHuman

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    Quote

    • Meat dropped by enemy Heroes increased from 5 to 25
    • Once the quest is completed, enemy Heroes continue to drop Meat, giving The Butcher 5 permanent Basic Attack damage per Meat collected 

     

    I'm hoping this means he gets five damage per kill after completing the quest. The wording immediately makes me think he gets 125 attack damage per kill.

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    20 hours ago, Starym said:

    In-game chat history can now be accessed using the ‘Page Up’ and ‘Page Down’ hotkeys.

     

    20 hours ago, Starym said:

    Whirlwind (E)

    • The time required after activation before the ability can be canceled has been increased from .5 to 1 seconds. This should help prevent accidental cancellations.

    These 2 changes, are absolutely FANTASTIC!

    Thank you Blizzard very much!!

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    19 hours ago, MvonTzeskagrad said:

    Well, I'm quite disappointed here. Many changes that should be done yet none had happened nor we know anything of them going to take place in any near future.

    Raynor's talents are jurassical at best, and I'm pretty sure that's one of the reasons he has fallen completely out of competitive gameplay.

    Sgt. Hammer badly needs a rework too, not only because of her incredibly primitive set of talents (might be even older than Raynor's), but also because she needs an improvement on her life conditions (and maybe something that makes her gameplay more interesting, because right now there is little else to do than place on siege mode and run away from things attacking you).

    Nova has been needing a good rework long before Blizzard made the last big-scale rework. The best thing is, at least when they rework stealth heroes in general they can't ignore her, but still, no idea of when will a change for good happen.

    Lost Vikings are a troll hero at best, and badly need something to stop them from being an autolose button in 90% of the situations.

    Is Azmodan expected to really have teleport? Maybe some improvement of the lvl20 talent of the circle?

    Morales should actually get some changes as well, maybe to make her gameplay more interesting.

    Raynor's talents have some diversity, if the enemy team has heroes like nova, zera, you'd go for a different build, though not too much, though Raynor is supposed to be a simple hero, I'd just buff his numbers, give him more damage to be on par with Valla, Falstad.

    Sgt. Hammer's talents need to be looked onto indeed, but she's a solid choice in the right setup, she can hard push lanes forcing the enemy team to send someone to deal with her and she is a mediocre teamfighter.

    Nova has had a couple of reworks if I remember and right now she is in a fine spot, her talents are diverse. Stealth is also a fine mechanic.

    Lost Vikings aren't that bad, they're in fact very difficult to play and you also need to coordinate your team, get the right draft and make the right shotcalls, so yeah 90% of the time it won't happen.

    Azmodan is fine, maybe some buffs to his level 13 and 16 talents but thats personal.

    Morales is made to be a simple hero, her skillcap comes from activating the grenade at the right time.

    Anyways, these are my opinions.

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    On 31/07/2017 at 2:39 PM, toyjazzer said:

    Quote

     

    I'm hoping this means he gets five damage per kill after completing the quest. The wording immediately makes me think he gets 125 attack damage per kill.

    If that's the case, my Butcher is ready to play all day!

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        Level 7 Poisoned Spear (Q) Damage reduced from 125% to 100% of Ancient Spear’s damage. Level 16 Nerves of Steel (Active) Duration reduced from 5 to 3 seconds Shield amount reduced from 30% to 25% of Maximum Health Cooldown reduced from 70 to 60 seconds Bug Fixes
        Heroes, Abilities, and Talents
        Diablo: Lightning Breath sound effects will no longer stop playing before the Ability is finished channeling. Junkrat: Heroes killed by Concussion Mine will no longer respawn at their death location and then slide across the Battleground. Junkrat: Issuing movement commands during Rocket Ride will no longer cause Junkrat to become separated from his Mount. Junkrat: Movement commands that the player did not issue will no longer appear on the terrain in front of RIP-Tire’s model. Junkrat: Targeting unpathable terrain with Rocket Ride will no longer cause Total Mayhem Grenades to visually persist on the Battleground. Junkrat: Concussion Mine can no longer displace Leoric from Wraith Walk’s starting location if the Mine is detonated in the same moment that Wraith Walk ends. Li Li: After learning the Lighting Serpent Talent, Cloud Serpent attacks that are bouncing to additional targets when the Ability expires will now correctly deal damage. Lt. Morales: The tooltip for the Healing Beam icon next to Lt. Morales’ in-game portrait will now correctly display the Ability’s cooldown duration. Malfurion: An ally who is affected by multiple Regrowths will now be correctly healed by Moonfire and have Stuns, Roots, and Slows removed by Nature's Cure. Movement Abilities: Certain movement-based Abilities, like Greymane’s Darkflight or Chen’s Flying Kick, will no longer fail to move the Hero toward a target currently affected by Varian’s Taunt or Garrosh’s Warlord's Challenge. Sgt. Hammer: Can now correctly deploy Biotic Emitters on Volskaya Foundry while in Siege Mode. The Butcher: Fixed an issue that prevented The Butcher from collecting Meat while piloting the Triglav Protector, Dragon Knight, or Garden Terror.