Stan

Patch 7.3: Build 24727 Overview

Sign in to follow this  

9 posts in this topic

FHKpuZx.jpg

In our latest overview, we're looking at class changes and Tier 21 set bonus adjustments for the latest 7.3 PTR Build 24727.

For more information about Patch 7.3, feel free to check out our Argus hub.

Achievements

Maps

Argus now has a new map and Patch 7.3 splash screen is also here.

WoWScrnShot_080417_174204.jpgWoWScrnShot_080417_030751.jpg

Tier 21 Set Bonus Changes

Death Knight

Druid

Monk

Paladin

Priest

Rogue

Shaman

Warrior

Class Changes

Death Knight

Demon Hunter

  • Demon SpikesDemon Spikes - Surge with fel power, increasing your Parry chance by 20% and reducing Physical damage taken by 12% 10% for 6 sec.
  • FractureFracture - Brutally slam your target for (1,348% 1,420% of weapon damage) Physical damage, and shatter two Lesser Soul Fragments from them.
  • Spirit BombSpirit Bomb - Consume all Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 20 sec and damaging them for [ 180% 200% of Attack Power ] Fire per fragment. You heal for 20% of all damage you deal to enemies with Frailty.

Druid

  • BloodtalonsBloodtalons -Casting Regrowth or Entangling Roots causes your next two melee abilities to deal 20% increased damage for their full duration.
  • Entangling BarkEntangling Bark - Ironbark now also grants the target Nature's Grasp, rooting the first 2 melee attackers for 8 sec.
  • Ferocious BiteFerocious Bite - Finishing move that causes Physical damage per combo point and consumes up to 12.5 25 additional Energy to increase damage by up to 100%.
  • Savage RoarSavage Roar - Finishing move that grants 15% increased damage to your Cat Form attacks for their duration while in Cat Form. Lasts longer per combo point.
  • ShredShred - Shred the target, causing [ 0.026 * Level * 0% 847% of weapon damage + 0.482 * 0% 847% of weapon damage or 0% 847% of weapon damage ] Physical damage to the target. Deals 20% increased damage against bleeding targets.

Hunter

Monk

Auras

Spells & Talents

  • Blackout KickBlackout Kick - Kick with a blast of Chi energy, dealing [ 469.7% 385% of Attack Power ] Physical damage.
  • Cyclone StrikesCyclone Strikes - Spin while kicking in the air, dealing [ 488% 400% of Attack Power ] damage over 1.5 sec to enemies within 8 yds.
  • Chi BurstChi Burst - Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 503.25% 412.5% of Attack Power ] Nature damage to all enemies, and [ 412.5% of Attack Power ] healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks.
  • Crackling Jade LightningCrackling Jade Lightning - Channel Jade lightning, causing [ 4 + 170.8% 140% of Attack Power ] Nature damage over 4 sec to the target and sometimes knocking back melee attackers.
  • Fists of FuryFists of Fury - Pummels all targets in front of you, dealing [ 2,867% 2,350% of Attack Power ] damage over 4 sec. Can be channeled while moving.
  • Rising Sun KickRising Sun Kick - Kick upwards, dealing [ 1,110.2% 910% of Attack Power ] damage, and reducing the effectiveness of healing on the target for 10 sec.
  • Spinning Crane KickSpinning Crane Kick - Spin while kicking in the air, dealing [ 488% 400% of Attack Power ] damage over 1.5 sec to enemies within 8 yds.
  • Strike of the WindlordStrike of the Windlord - Strike with both Fists of the Heavens at all enemies in front of you, dealing 5,490% of weapon damage and reducing movement speed by 50% for 6 sec. (Weapon damage up to 2,745% from 2,250%).
  • Tiger PalmTiger Palm - Attack with the palm of your hand, dealing [ 1 + 128.1% 105% of Attack Power ] damage.
  • Whirling Dragon PunchWhirling Dragon Punch - Performs a devastating whirling upward strike, dealing [ 1,518.9% 1,245% of Attack Power ] damage to all nearby enemies. Only usable while Fists of Fury and Rising Sun Kick are on cooldown.

Paladin

Auras

Spells & Talents

  • Avenger's ShieldAvenger's Shield - Hurls your shield at an enemy target, dealing [2 + 391.5% of Attack Power ] Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies.
  • Blade of JusticeBlade of Justice - Strikes an enemy with the Blade of Justice, dealing [ 0.880 * 755% 595% of weapon damage or 0.030 * Level * 755% 595% of weapon damage + 0.400 * 755% 595% of weapon damage or 755% 595% of weapon damage ] Physical damage.
  • Crusader StrikeCrusader Strike - Strike the target for [ 0.029 * Level * 290% 230% of weapon damage + 0.429 * 290% 230% of weapon damage or 290% 230% of weapon damage ] Physical damage. Maximum 2 charges.
  • Divine StormDivine Storm - Unleashes a whirl of divine energy, dealing (275% 216% of weapon damage) Holy damage to all nearby enemies.
  • Divine PunisherDivine Punisher -  Using Judgment on the same enemy you judgmed last Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
  • Execution SentenceExecution Sentence - A hammer slowly falls from the sky, dealing [ 2,160% 1,700% of Attack Power ] Holy damage after 7 sec.
  • Eye for an EyeEye for an Eye - Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for (215% 170% of weapon damage) Physical damage. Lasts 10 sec.
  • SeraphimSeraphim - cooldown increased from 30 seconds to 45 seconds.
  • Templar's VerdictTemplar's Verdict - A powerful weapon strike that deals [ 0.725 * 560% 440% of weapon damage or 0.028 * Level * 560% 440% of weapon damage + 0.450 * 560% 440% of weapon damage or 560% 440% of weapon damage ] Holy damage.
  • ZealZeal - Strike the target for (450% 320% of weapon damage) Physical damage. Maximum 2 charges.

Rogue

Auras

Spells & Talents

  • AmbushAmbush - Ambush the target, causing (780% 600% of weapon damage) Physical damage.
  • Between the EyesBetween the Eyes - Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage.
    • 1 point : [ 1 + 110.5% 85% of Attack Power ] damage, 1 sec
    • 2 points: [ 2 + 221% 170% of Attack Power ] damage, 2 sec
    • 3 points: [ 3 + 331.5% 255% of Attack Power ] damage, 3 sec
    • 4 points: [ 4 + 442% 340% of Attack Power ] damage, 4 sec
    • 5 points: [ 5 + 552.5% 425% of Attack Power ] damage, 5 sec + Deeper StratagemDeeper Stratagem 
    • 6 points: [ 6 + 663% 510% of Attack Power ] damage, 6 sec
  • Cannonball BarrageCannonball Barrage - Command a ghost ship crew to barrage the target area with cannonballs doing [ 1,170% 900% of Attack Power ] Physical damage over 2 sec and slowing enemies by 50% for 1.5 sec.
  • Ghostly StrikeGhostly Strike - Strikes an enemy with your cursed weapon, dealing (252% 194% of weapon damage) Physical damage and causing the target to take 10% increased damage from your abilities for 15 sec.
  • Killing SpreeKilling Spree - Teleport to an enemy within 10 yards, attacking 7 times over 3 sec with both weapons for a total of [ 7.000 * 338% 260% of weapon damage + 7.000 * 0% of weapon damage ] Physical damage.
  • Pistol ShotPistol Shot - Draw a concealed pistol and fire a quick shot at an enemy, dealing [ 214.5% 165% of Attack Power ] Physical damage and reducing movement speed by 50% for 6 sec.
  • RiposteRiposte - Grants 100% chance to parry for 10 sec, and each time you parry an attack you will riposte the target for (130% 100% of weapon damage) Physical damage. Cannot occur more often than once per 1 sec.
  • Run ThroughRun Through - Lunging finishing move that causes damage per combo point and has increased range:
    • 1 point : [ 184.6% 142% of Attack Power ] damage
    • 2 points: [ 369.2% 284% of Attack Power ] damage
    • 3 points: [ 553.8% 426% of Attack Power ] damage
    • 4 points: [ 738.4% 568% of Attack Power ] damage
    • 5 points: [ 923% of 710% Attack Power ] damage + Deeper StratagemDeeper Stratagem
    • 6 points: [ 1,107.6% 852% of Attack Power ] damage
  • Veil of MidnightVeil of Midnight - You remain enveloped by the shadows for 2 sec after Stealth or Vanish fades, increasing dodge chance by 100% 200%.

Shaman

Auras

Spells & Talents

  • Chain LightningChain Lightning - Hurls a lightning bolt at the enemy, dealing [ 1 + 150% 140% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Generates 6 4 Maelstrom per target hit.
  • Elemental BlastElemental Blast - Harnesses the raw power of the elements, dealing [ 725% 680% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 2,000 for 10 sec.
  • Frost ShockFrost Shock - Chills the target with frost, causing [ 1 + 90% 80% of Spell Power ] Frost damage and reducing the target's movement speed by 50% for 5 sec. Maelstrom increases damage and duration up to 100%.
  • Totem MasteryTotem Mastery - Storm Totem: Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5% 10%.

Warrior

  • War BannerWar Banner - range increased to 30 yards (up from 0).

Share this post


Link to post
Share on other sites

It gives me hope for my retribution Paladin, but I'd be even happier if they changed the tier set bonus to something more useful than increased damage to judgement or making things cost 1 less holy while judgement is up. /gag

Share this post


Link to post
Share on other sites
13 hours ago, Matthyas said:

It gives me hope for my retribution Paladin, but I'd be even happier if they changed the tier set bonus to something more useful than increased damage to judgement or making things cost 1 less holy while judgement is up. /gag

Would you want a similar damage increase but a more complex bonus? Or just a higher increase of DPS?

Share this post


Link to post
Share on other sites
2 hours ago, Daneras said:

 

 

No instant Aimed for MM Hunters again. Sad :( This would solve all MM problems at once. Have to play BM again ;(

I mean, MM isn't really in a bad place right now - almost every single top Hunter parse is MM.

  • Thanks 1

Share this post


Link to post
Share on other sites
On 8/5/2017 at 6:56 AM, Blainie said:

Would you want a similar damage increase but a more complex bonus? Or just a higher increase of DPS?

Im relieved at the buff, being a since-BC ret player. 

...but this is... let's just say something will get nerfed shortly.  This is huge.  Huge baseline increase, large numbers of ability buffs... 

Share this post


Link to post
Share on other sites
On 8/7/2017 at 3:32 PM, PatrickHenry said:

Im relieved at the buff, being a since-BC ret player. 

Ah, I was a Ret in BC too. The joys of the WoTLK patch with Divine Storm and infinite mana :D

  • Like 1

Share this post


Link to post
Share on other sites
On 7.8.2017 at 3:58 PM, Blainie said:

I mean, MM isn't really in a bad place right now - almost every single top Hunter parse is MM.

That's right, but you have to look to your buffs and when you shoot the right shot to the right time. I don't like this a lot what the reason is, that a play BM for now. But i don't like pets an MM is really a nice spec, but difficult to master in comparison to BM. So i wait for future tunings an hopefully get back the instant aimed from the 4pc Bonus of Wrath Tier.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      We have another Mythic+ record on our hands, as Jdotb, Shakib, Daarkee, Marvink and Mittbitt have cleared CoS on 25+ in time! They even had a minute to spare, despite a death or two right at the end there. Congratulations!
      Here are the stats for the run and team, courtesy or Raider.io.

    • By joat
      Who We Are
      Tequila Sundown is a growing raid team formed within the <Karma Horde> guild on US-Stormreaver. Lead by a husband/wife team with high-level raiding experience dating back to WotLK, we're a "positively determined" progression team that maintains a light-hearted atmosphere while tackling mythic difficulty content. We're mature adults with jobs and family seeking like-minded players who have a passion for the game but want to avoid the needless angst or drama that often gets associated with progression raiding. We log on to have fun - so come have some fun with us!

      A Team Within a Community
      Our raid team is one of four within the larger guild of <Karma Horde>, which was formed back during WotLK. As such, the guild and Discord are very active and social. There are always people around online and in-game. The community atmosphere is welcoming and friendly to players of all levels. The guild enforces a Code of Conduct that has zero tolerance for hate/offensive speech.

      We care more about the people we play with than their item levels or progression rankings. We want players who are going to log in on non-raid nights and be down for all the other things we're into: pushing mythic+, doing world quests, PVP shenanigans, achievement hunting, hyper-competitive fishing.. there's so much to do and so many ways to enjoy the game. This is our favorite hobby and we'd like to play with you if it is yours, too.

      Progression Goals
      We are 7/11-Heroic 11/11-Normal ABT.
      We strive for a fun environment that takes the challenges of mythic seriously and giving the content the respect it deserves. Our aim is, as all mythic teams, full clear of content but with always keeping the friendly spirit of camaraderie alive. Performance matters, but so does staying positive and finding the fun in the difficulty of a raid.
      We do not require mythic raid experience to join our team but we do expect mythic-level dedication and accountability from all of our raiders.

      Raid Days/Times
      Our mandatory raids are:
      Tuesdays 8:45pm PT - 11:45pm PT
      Thursdays 8:45pm PT - 11:45pm PT
      Optional:
      Sundays 8:45pm PT - 11:45pm PT
      Sundays are for raiding the previous raid difficulty.

      Recruitment Needs
      DPS: YES. Will consider all, but would love to pick up a Hunter and a Mage for ranged, and add an Enhance Shaman, Windwalker Monk, or Survival Hunter for melee.
      Healers: YES. Looking to add a Holy Paladin to our healing core.
      Tank: NO. No current needs.

      The Nitty Gritty
      If you're intrigued, please check out our wiki on the <Karma Horde> subreddit. This will give you the inside picture on how we operate as a raid team.
      https://www.reddit.com/r/FTH/wiki/tequilasundown

      Contact Us
      You can reach us on bnet: joat#1832 & lambkill#1856
      or Discord: joat#6049 & saever#4432
    • By Stan

      The Feast of Winter Veil has begun! Check out all 2017 updates and our Winter Veil guide for more details!
      The Merrymaker achievement is required for What a Long, Strange Trip It's Been. Don't forget to check out our Feast of Winter Veil guide, if you're working on the Reins of the Violet Proto-Drake mount!
      2017 Update
      Gifts
      Toy weapon sets are this year's gifts (Don't Play With That In The House)
      Toy Weapon Set Toy Weapon Set There are four faction-themed items related to the weapon sets
      Wooden Toy Axe Wooden Toy Shield Wooden Toy Shield Wooden Toy Sword Alliance

      Horde

      Items
      Glowing Gift (drops from Stolen Present) Finely-Tailored Green Holiday Hat drops from Varimathras in Antorus, the Burning Throne; Illysanna Ravencrest in Black Rook Hold; or King Deepbeard in Eye of Azshara. Finely-Tailored Red Holiday Hat drops from Krosus in the Nighthold, Talixae Flamewreath in the Court of Stars, or Saprish in the Seat of the Triumvirate. We also found two items that have no source indicated yet:
      Hearthstation Hearthstation Pets
      Globe Yeti spawns inside snow globes that can be found in Dalaran, Ironforge and Orgrimmar. When you enter a Snow Globe, you will be transformed into a Gnome (Alliance) or Goblin (Horde), allowing you to swim in it.

    • By Stan

      A first look at racial abilities and passives of Allied Races.
      If you pre-order Battle for Azeroth, you will get early access to four Allied Races. In other words, you will be able to level them up to 110 before the expansion launch. Patch 7.3.5 contains new unlock scenarios, character customization options and all assets to enable Allied Races, so it's really safe to say that they will be part of an upcoming pre-order promotion.
      Dark Iron Dwarves and Zandalari Trolls will be added to the game later. No information about their racials are currently available.
      Highmountain Tauren
      Bull Rush
      Charge forward for 1 sec, knocking your enemies down for 1.5 sec. (2 min cooldown) Mountaineer
      Increases your Versatility by 1%. Pride of Ironhorn
      Mining skill increased by 15 and allows you to mine faster. Rugged Tenacity
      Reduces damage taken by 330. Waste Not, Want Not
      You have a chance to loot additional meat and fish. Lightforged Draenei
      Demonbane
      Experience gains from killing Demons increased by 20%. Forge of Light
      Summon a Forge of Light, enabling Blacksmithing. Blacksmithing skill increased by 10. (2 sec cast, 5 min cooldown) Holy Resistance
      Reduces Holy damage taken by 1%. Light's Judgment
      Call down a strike of Holy energy, dealing 465,816 Holy damage to enemies within 5 yards after 3 sec. (40 yd range, 2.5 min cooldown) Light's Reckoning
      When you die the Light avenges you, dealing 0 Hol Damage to enemies within 8 yards and healing allies for 0. Nightborne
      Ancient History
      Inscription skill increased by 15. Arcane Affinity
      Increases magical damage by 1%. Cantrips
      Conjure up an Eldritch Grimoire, allowing you mail access for 1.5 min. Dispel Illusions
      Draw upon your arcane sight, piercing illusions and invisibility within 15 yards. Force Shield
      Enchants an area with arcane energy, damaging and snaring nearby enemies. Magical Resistance
      Reduces magical damage taken by 1%. Masquerade
      Shroud yourself in illusion, taking on the appearance of another Nightborne. Void Elves
      Chill of Night
      Reduces Arcane and Shadow damage taken by 1%. Entropic Embrace
      Your abilities have a chance to empower you with the essence of the Void. Ethereal Connection
      Reduces the cost of Void Storage and Transmogrification by 50%. Preternatural Calm
      Your spell casts are not delayed by taking damage. Spatial Rift
      Rip a rift in space and time. Reactivate this ability to teleport through the rift. (30 yd range, 1.5 min cooldown) Patch 7.3.5 Coverage
      Alleria & Turalyon Return to Azeroth Allied Races Heritage Armor Allied Races Mounts in Battle for Azeroth Call of the Scarab Micro-Holiday Mounts Faction Embassies in Patch 7.3.5 Highmountain Tauren Druid Forms in Battle for Azeroth Development Notes: Build 25600 Seething Shore Battleground Preview New Zones in Patch 7.3.5 Vicious War Fox Mount Available in Patch 7.3.5 Uninstanced Version of the Nighthold (Allied Races Hub for the Nightborne) Zone Scaling & Zone Level Caps in Patch 7.3.5
    • By Starym

      Another batch of hotfixes only 2 days after the last, this time we get some small Hunter tweaks, some apparently crucial Throne of Thunder fixes and the big news for your backpack - Pantheon's Blessing now stacks!
      December 14 (source)
      Classes
      Hunter [Hotfix in testing] Tame Beast will no longer trigger trinket procs, such as Caged Horror. Dungeons and Raids
      Throne of Thunder Jin’rokh the Breaker Resolved an issue that caused Jin'rokh's Focused Lightning to move faster than intended. Antorus, The Burning Throne Hounds of Sargeras Resolved an issue that could cause Consuming Sphere to inflict periodic damage more rapidly than intended. Items
      Pantheon's Blessing will now stack. Previous patch 7.3.2 hotfixes:
      December 12 December 6 December 5 December 1 November 21