Stan

Patch 7.3: Build 24727 Overview

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In our latest overview, we're looking at class changes and Tier 21 set bonus adjustments for the latest 7.3 PTR Build 24727.

For more information about Patch 7.3, feel free to check out our Argus hub.

Achievements

Maps

Argus now has a new map and Patch 7.3 splash screen is also here.

WoWScrnShot_080417_174204.jpgWoWScrnShot_080417_030751.jpg

Tier 21 Set Bonus Changes

Death Knight

Druid

Monk

Paladin

Priest

Rogue

Shaman

Warrior

Class Changes

Death Knight

Demon Hunter

  • Demon SpikesDemon Spikes - Surge with fel power, increasing your Parry chance by 20% and reducing Physical damage taken by 12% 10% for 6 sec.
  • FractureFracture - Brutally slam your target for (1,348% 1,420% of weapon damage) Physical damage, and shatter two Lesser Soul Fragments from them.
  • Spirit BombSpirit Bomb - Consume all Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 20 sec and damaging them for [ 180% 200% of Attack Power ] Fire per fragment. You heal for 20% of all damage you deal to enemies with Frailty.

Druid

  • BloodtalonsBloodtalons -Casting Regrowth or Entangling Roots causes your next two melee abilities to deal 20% increased damage for their full duration.
  • Entangling BarkEntangling Bark - Ironbark now also grants the target Nature's Grasp, rooting the first 2 melee attackers for 8 sec.
  • Ferocious BiteFerocious Bite - Finishing move that causes Physical damage per combo point and consumes up to 12.5 25 additional Energy to increase damage by up to 100%.
  • Savage RoarSavage Roar - Finishing move that grants 15% increased damage to your Cat Form attacks for their duration while in Cat Form. Lasts longer per combo point.
  • ShredShred - Shred the target, causing [ 0.026 * Level * 0% 847% of weapon damage + 0.482 * 0% 847% of weapon damage or 0% 847% of weapon damage ] Physical damage to the target. Deals 20% increased damage against bleeding targets.

Hunter

Monk

Auras

Spells & Talents

  • Blackout KickBlackout Kick - Kick with a blast of Chi energy, dealing [ 469.7% 385% of Attack Power ] Physical damage.
  • Cyclone StrikesCyclone Strikes - Spin while kicking in the air, dealing [ 488% 400% of Attack Power ] damage over 1.5 sec to enemies within 8 yds.
  • Chi BurstChi Burst - Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 503.25% 412.5% of Attack Power ] Nature damage to all enemies, and [ 412.5% of Attack Power ] healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks.
  • Crackling Jade LightningCrackling Jade Lightning - Channel Jade lightning, causing [ 4 + 170.8% 140% of Attack Power ] Nature damage over 4 sec to the target and sometimes knocking back melee attackers.
  • Fists of FuryFists of Fury - Pummels all targets in front of you, dealing [ 2,867% 2,350% of Attack Power ] damage over 4 sec. Can be channeled while moving.
  • Rising Sun KickRising Sun Kick - Kick upwards, dealing [ 1,110.2% 910% of Attack Power ] damage, and reducing the effectiveness of healing on the target for 10 sec.
  • Spinning Crane KickSpinning Crane Kick - Spin while kicking in the air, dealing [ 488% 400% of Attack Power ] damage over 1.5 sec to enemies within 8 yds.
  • Strike of the WindlordStrike of the Windlord - Strike with both Fists of the Heavens at all enemies in front of you, dealing 5,490% of weapon damage and reducing movement speed by 50% for 6 sec. (Weapon damage up to 2,745% from 2,250%).
  • Tiger PalmTiger Palm - Attack with the palm of your hand, dealing [ 1 + 128.1% 105% of Attack Power ] damage.
  • Whirling Dragon PunchWhirling Dragon Punch - Performs a devastating whirling upward strike, dealing [ 1,518.9% 1,245% of Attack Power ] damage to all nearby enemies. Only usable while Fists of Fury and Rising Sun Kick are on cooldown.

Paladin

Auras

Spells & Talents

  • Avenger's ShieldAvenger's Shield - Hurls your shield at an enemy target, dealing [2 + 391.5% of Attack Power ] Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies.
  • Blade of JusticeBlade of Justice - Strikes an enemy with the Blade of Justice, dealing [ 0.880 * 755% 595% of weapon damage or 0.030 * Level * 755% 595% of weapon damage + 0.400 * 755% 595% of weapon damage or 755% 595% of weapon damage ] Physical damage.
  • Crusader StrikeCrusader Strike - Strike the target for [ 0.029 * Level * 290% 230% of weapon damage + 0.429 * 290% 230% of weapon damage or 290% 230% of weapon damage ] Physical damage. Maximum 2 charges.
  • Divine StormDivine Storm - Unleashes a whirl of divine energy, dealing (275% 216% of weapon damage) Holy damage to all nearby enemies.
  • Divine PunisherDivine Punisher -  Using Judgment on the same enemy you judgmed last Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
  • Execution SentenceExecution Sentence - A hammer slowly falls from the sky, dealing [ 2,160% 1,700% of Attack Power ] Holy damage after 7 sec.
  • Eye for an EyeEye for an Eye - Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for (215% 170% of weapon damage) Physical damage. Lasts 10 sec.
  • SeraphimSeraphim - cooldown increased from 30 seconds to 45 seconds.
  • Templar's VerdictTemplar's Verdict - A powerful weapon strike that deals [ 0.725 * 560% 440% of weapon damage or 0.028 * Level * 560% 440% of weapon damage + 0.450 * 560% 440% of weapon damage or 560% 440% of weapon damage ] Holy damage.
  • ZealZeal - Strike the target for (450% 320% of weapon damage) Physical damage. Maximum 2 charges.

Rogue

Auras

Spells & Talents

  • AmbushAmbush - Ambush the target, causing (780% 600% of weapon damage) Physical damage.
  • Between the EyesBetween the Eyes - Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage.
    • 1 point : [ 1 + 110.5% 85% of Attack Power ] damage, 1 sec
    • 2 points: [ 2 + 221% 170% of Attack Power ] damage, 2 sec
    • 3 points: [ 3 + 331.5% 255% of Attack Power ] damage, 3 sec
    • 4 points: [ 4 + 442% 340% of Attack Power ] damage, 4 sec
    • 5 points: [ 5 + 552.5% 425% of Attack Power ] damage, 5 sec + Deeper StratagemDeeper Stratagem 
    • 6 points: [ 6 + 663% 510% of Attack Power ] damage, 6 sec
  • Cannonball BarrageCannonball Barrage - Command a ghost ship crew to barrage the target area with cannonballs doing [ 1,170% 900% of Attack Power ] Physical damage over 2 sec and slowing enemies by 50% for 1.5 sec.
  • Ghostly StrikeGhostly Strike - Strikes an enemy with your cursed weapon, dealing (252% 194% of weapon damage) Physical damage and causing the target to take 10% increased damage from your abilities for 15 sec.
  • Killing SpreeKilling Spree - Teleport to an enemy within 10 yards, attacking 7 times over 3 sec with both weapons for a total of [ 7.000 * 338% 260% of weapon damage + 7.000 * 0% of weapon damage ] Physical damage.
  • Pistol ShotPistol Shot - Draw a concealed pistol and fire a quick shot at an enemy, dealing [ 214.5% 165% of Attack Power ] Physical damage and reducing movement speed by 50% for 6 sec.
  • RiposteRiposte - Grants 100% chance to parry for 10 sec, and each time you parry an attack you will riposte the target for (130% 100% of weapon damage) Physical damage. Cannot occur more often than once per 1 sec.
  • Run ThroughRun Through - Lunging finishing move that causes damage per combo point and has increased range:
    • 1 point : [ 184.6% 142% of Attack Power ] damage
    • 2 points: [ 369.2% 284% of Attack Power ] damage
    • 3 points: [ 553.8% 426% of Attack Power ] damage
    • 4 points: [ 738.4% 568% of Attack Power ] damage
    • 5 points: [ 923% of 710% Attack Power ] damage + Deeper StratagemDeeper Stratagem
    • 6 points: [ 1,107.6% 852% of Attack Power ] damage
  • Veil of MidnightVeil of Midnight - You remain enveloped by the shadows for 2 sec after Stealth or Vanish fades, increasing dodge chance by 100% 200%.

Shaman

Auras

Spells & Talents

  • Chain LightningChain Lightning - Hurls a lightning bolt at the enemy, dealing [ 1 + 150% 140% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Generates 6 4 Maelstrom per target hit.
  • Elemental BlastElemental Blast - Harnesses the raw power of the elements, dealing [ 725% 680% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 2,000 for 10 sec.
  • Frost ShockFrost Shock - Chills the target with frost, causing [ 1 + 90% 80% of Spell Power ] Frost damage and reducing the target's movement speed by 50% for 5 sec. Maelstrom increases damage and duration up to 100%.
  • Totem MasteryTotem Mastery - Storm Totem: Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5% 10%.

Warrior

  • War BannerWar Banner - range increased to 30 yards (up from 0).

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It gives me hope for my retribution Paladin, but I'd be even happier if they changed the tier set bonus to something more useful than increased damage to judgement or making things cost 1 less holy while judgement is up. /gag

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13 hours ago, Matthyas said:

It gives me hope for my retribution Paladin, but I'd be even happier if they changed the tier set bonus to something more useful than increased damage to judgement or making things cost 1 less holy while judgement is up. /gag

Would you want a similar damage increase but a more complex bonus? Or just a higher increase of DPS?

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2 hours ago, Daneras said:

 

 

No instant Aimed for MM Hunters again. Sad :( This would solve all MM problems at once. Have to play BM again ;(

I mean, MM isn't really in a bad place right now - almost every single top Hunter parse is MM.

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On 8/5/2017 at 6:56 AM, Blainie said:

Would you want a similar damage increase but a more complex bonus? Or just a higher increase of DPS?

Im relieved at the buff, being a since-BC ret player. 

...but this is... let's just say something will get nerfed shortly.  This is huge.  Huge baseline increase, large numbers of ability buffs... 

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On 8/7/2017 at 3:32 PM, PatrickHenry said:

Im relieved at the buff, being a since-BC ret player. 

Ah, I was a Ret in BC too. The joys of the WoTLK patch with Divine Storm and infinite mana :D

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On 7.8.2017 at 3:58 PM, Blainie said:

I mean, MM isn't really in a bad place right now - almost every single top Hunter parse is MM.

That's right, but you have to look to your buffs and when you shoot the right shot to the right time. I don't like this a lot what the reason is, that a play BM for now. But i don't like pets an MM is really a nice spec, but difficult to master in comparison to BM. So i wait for future tunings an hopefully get back the instant aimed from the 4pc Bonus of Wrath Tier.

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