Jump to content
FORUMS
Sign in to follow this  
Stan

Patch 7.3: Dungeon Difficulty & Rewards

Recommended Posts

27949-patch-72-dungeon-changes.jpg

In Patch 7.3, Blizzard will be increasing the difficulty and rewards from dungeons across the board. The changes help keep dungeons relevant even at the end of the expansion.

The following changes will be effective when Patch 7.3 goes live:

Normal Difficulty

  • Item level 845 (up from 825).

Heroic Difficulty

  • Item level 865 (up from 845).

Mythic Difficulty

  • Item level 885 (up from 865).

Mythic Keystone

  • Loot item level will be increased only after Antorus the Burning Throne raid opens.

World Bosses

  • Loot from old world bosses remains at 860.
  • Loot from Broken Shore world bosses remains at 900.
  • Loot from Argus world bosses in Greater Invasion Points is at 930.

WoWScrnShot_081617_112330.jpgWoWScrnShot_081617_112327.jpgWoWScrnShot_081617_112335.jpg

  • Like 1

Share this post


Link to post
Share on other sites

 

4 minutes ago, StefanRumle said:

Any news about PvP?

Right now i get 880 from 2v2,3v3 RBG.
Will that increase?

If the pattern holds, it'll go up to 895 base.

Share this post


Link to post
Share on other sites

Hey @Stan,

 

Am I correct in assuming that this means that completing a M+ dungeon only at, say, +1 would yield a lower ilvl item than normal Mythic? I'm just wondering, as I'm sure even the most casual people can do at least +5-+8 runs. It would be a fun and weird fact if you'd need at least +4 to gain equally to normal mythic dungeon loot.

 

Perhaps they should at least increase the minimum before the next raid unlocks (So nothing can roll below 885 in any M+ dungeon)

Share this post


Link to post
Share on other sites
1 hour ago, Yridaa said:

Hey @Stan,

 

Am I correct in assuming that this means that completing a M+ dungeon only at, say, +1 would yield a lower ilvl item than normal Mythic? I'm just wondering, as I'm sure even the most casual people can do at least +5-+8 runs. It would be a fun and weird fact if you'd need at least +4 to gain equally to normal mythic dungeon loot.

 

Perhaps they should at least increase the minimum before the next raid unlocks (So nothing can roll below 885 in any M+ dungeon)

That's an interesting question. Trying to find some analogy here. In Patch 7.2, they also increased ilvls of Mythic+ rewards. For 7.3 it should be like this:

Keystone Level New (Patch 7.3 Rewards / ilvl)
Regular Mythic (1) 885
2 890
3 890
4 895
5 895
6 900
7 900
8 905
9 905
10 910
11 910
12 915
13 920
14 925
15 930

The question is if they will be increasing M+15 weekly cache rewards past 930 before Antorus opens. My guess is no, that would make Tomb quite irrelevant.

  • Like 1

Share this post


Link to post
Share on other sites

I like how they want to keep normal, heroic, and mythic dungeons relevant throughout the expansions but let the world bosses just rot away like an unused toy that someone has grown out of.  I don't expect to always get loot from them, hell most of the time I just want AP from them, but when the only boss you need on any char is Withered J'im the chance at getting a legendary from them isn't motivating enough.  Just another waste of content.  

I can understand if the content was from last expansion, but the world bosses are still current expansion and thus I feel should be updated to current content.

 

Regarding M+ they will increase the ilvl reward drops when they increase the ilvl reward for normal mythic drops.

  • Like 2

Share this post


Link to post
Share on other sites
14 hours ago, TrembleMortals4123 said:

M+ Weekly chest reward in 15 will be 955.

In 7.3 or 7.3.5? This is quite important as Antorius is planned to be released in 7.3.5.

 

Also, do you have any facts to back that up? I.e. blue post or screenshots somewhere, datamining?

Share this post


Link to post
Share on other sites
16 hours ago, DeathsDesign said:

I like how they want to keep normal, heroic, and mythic dungeons relevant throughout the expansions but let the world bosses just rot away like an unused toy that someone has grown out of.  I don't expect to always get loot from them, hell most of the time I just want AP from them, but when the only boss you need on any char is Withered J'im the chance at getting a legendary from them isn't motivating enough.  Just another waste of content.  

I can understand if the content was from last expansion, but the world bosses are still current expansion and thus I feel should be updated to current content.

 

Regarding M+ they will increase the ilvl reward drops when they increase the ilvl reward for normal mythic drops.

This is exactly how I feel about flying. I understand the requirements and I even agree with them (Doing all the content on foot with one character first makes it a lot more immersive and makes the world seem much larger), but putting it behind a massive time gate (I think WotLK version was just fine to be honest) is a downer to me.

 

Then now, "Hey guys, you can fly now if you've done all that! But... We're introducing a new area and this time we're not even going to make it possible to fly there, ever."

 

It feels the same with world bosses. They become useless. Enjoy your flying in broken isles while all you do is stand on Argus. If they just did the same as previously, by making flying possible after doing the largest quest chains and events, I would absolutely be fine with that.

 

But knowing it's never gonna happen... It just brings the WoD vibes back to me (Except this time, they're not gonna back down and introduce flying at the last minute)

Share this post


Link to post
Share on other sites
20 hours ago, DeathsDesign said:

I like how they want to keep normal, heroic, and mythic dungeons relevant throughout the expansions but let the world bosses just rot away like an unused toy that someone has grown out of.

This is solely because of Unstable Arcanocrystal.

http://www.mmo-champion.com/content/6422-Developer-Q-A-Matt-Goss-Legion-Itemization

If they buff world boss drops they will also make that the BiS again, I'm sure that's why they keep them so low.

Share this post


Link to post
Share on other sites
11 hours ago, buccobruce said:

This is solely because of Unstable Arcanocrystal.

http://www.mmo-champion.com/content/6422-Developer-Q-A-Matt-Goss-Legion-Itemization

If they buff world boss drops they will also make that the BiS again, I'm sure that's why they keep them so low.

If it's solely because of that, just nerf Arcanocrystals on those levels. Don't nerf the current ilvl versions, just the new obtainable ilvls. This way you're still super happy to get a ilvl 950 Arcanocrystal compared to your current 890 one, but the stats aren't like twice as high.

Share this post


Link to post
Share on other sites
On 8/17/2017 at 10:21 AM, buccobruce said:

This is solely because of Unstable Arcanocrystal.

http://www.mmo-champion.com/content/6422-Developer-Q-A-Matt-Goss-Legion-Itemization

If they buff world boss drops they will also make that the BiS again, I'm sure that's why they keep them so low.

It's already BiS; the only difference is that right now you need to get stupid lucky for it. Once again showing the flaws of the Titanforged system, but everyone who's getting 955's off LFR/Normal would defend it, of course. Instead of being able to just get your BiS through casually doing the world boss and just needing a bit of luck, now you also need to hope you get lottery lucky so it procs +70, and if you do any kind of serious raiding it feels required, because if other people have it, you're at a disadvantage unless you also have it.

If it's supposedly not BiS anymore already, though, then what's the harm in nerfing it? Everyone's already replaced it anyway, and honestly personal feelings should never get in the way of game balancing.

(Is nobody going to say anything about Six-Feather Fan?)

But like Yridaa said anyway, it'd be easy to allow higher ilv arcanocrystal while not making it stupid OP. Make new Arcanocrystal with different item ID that has lower stats, remove old one from the table, replace it with the new one, ???, profit!

But then you run into another problem. What about the lucky few who were able to get a 950+ old Arcanocrystal? Those few will forever be at a significant advantage over everyone else because any other Arcanocrystal of the same ilv obtained afterwards can't match it. But if the trinket is overpowered in an unintended way then why are people allowed to just obtain it and use it? Why not nerf what's threatening game balance?

On the other hand, if Blizzard can see that no character even has an Arcanocrystal over ilv 900-910 atm, then we could safely phase out the older one and replace it with a higher ilv one with lower stat budget. Everybody wins.

Edited by Ammako

Share this post


Link to post
Share on other sites
On 8/20/2017 at 5:01 AM, Ammako said:

But then you run into another problem. What about the lucky few who were able to get a 950+ old Arcanocrystal? Those few will forever be at a significant advantage over everyone else because any other Arcanocrystal of the same ilv obtained afterwards can't match it. But if the trinket is overpowered in an unintended way then why are people allowed to just obtain it and use it? Why not nerf what's threatening game balance?

They said said exactly this in a Q&A. Imagine you are the one to get a 950 Arcanocrystal the day before it gets nerfed after hunting it for months, even nearly a year, and never seeing it drop. I doubt anyone would be happy to be that person.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard responded to some unclear issues around the Slayer Hero Talent tree, clarifying Bladestorm-related issues. You can check out the Slayer Hero talent tree here. 
      Slayer (Source)
      Hello. We’d like to answer a couple of questions we’ve seen for Slayer:
      The brief Bladestorm from Frenetic Flurry will fit in the GCD from the ability that triggered it, the intent is that it should not impact your rotation. The ability to use Pummel and Storm Bolt while Bladestorming applies during all Bladestorms, not just the one triggered from Frenetic Flurry.
      Likewise, all Bladestorm damage events will trigger Overwhelming Blades, including Frenetic Flurry and the additional ticks from Imminent Demise.
      Thanks for the feedback, keep it coming!
    • By Stan
      In a Media & Society class, the professor decided to show their students the iconic Leeroy Jenkins video, which is nearing its 19th anniversary on May 11.
      A Reddit user, MineChris395, shared an interesting story about how their professor used the video to illustrate the growing influence of video games and their emergence as a form of viral media.
      The professor took the opportunity to explain how video gaming aligns with historical media trends, emphasizing the vast market gaming occupies today and its potential future growth.
      You can watch the video below in glorious 420p.
      The class was engaging and filled with laughter, as students enjoyed both the humor of the video and the insightful discussion on the impact of gaming in the media landscape, according to the OP.
      Source: Reddit
    • By Stan
      Dragonflight Season 4 is set to launch in just a few weeks, and we're checking out the rewards that will be removed when it kicks off. 
      Season 4 is just a few weeks away, and although Blizzard hasn't set a concrete release date for the newest Dragonflight season yet, there are certain achievements and rewards that will vanish once it kicks off. Let's take a closer look!
      Mythic+ Category
      Dragonflight Keystone Master: Season Three
      First, the Season 3 KSM achievement that requires players to obtain a Mythic+ Rating of at least 2,000 is going away, and with it, players will no longer be able to earn Verdant Armoredon.

      Dragonflight Keystone Hero: Season Three
      While this achievement does not come with any notable rewards, you can no longer earn it come Season 4.
      Mythic Dungeon Portals
      With Season 4, the dungeon rotation is getting a shake-up, meaning some dungeon teleports will become unattainable, unless they make a comeback in a later season. To secure these teleports, you'll need to complete a Mythic +20 or higher keystone dungeon within the time limit in Season 3.
      Keystone Hero: Atal'Dazar Keystone Hero: Black Rook Hold Keystone Hero: Darkheart Thicket Keystone Hero: The Everbloom Keystone Hero: Throne of the Tides Keystone Hero: Waycrest Manor Raids Category
      Two achievements are going away with the launch of Season 4:
      Ahead of the Curve: Fyrakk the Blazing
      The Amirdrassil AoTC achievement will be removed with Season 4. You must defeat Fyrakk on Heroic Difficulty or higher to get it.
      Cutting Edge: Fyrakk the Blazing
      The achievement to defeat Fyrakk on Mythic Difficulty is going away too.
      PvP Category
      The Season 3 Elite PvP transmog gear will no longer be obtainable when Season 4 starts.
      Gladiator: Dragonflight Season 3
      Verdant Gladiator's Slitherdrake, the Season 3 gladiator mount will no longer be obtainable when Season 4 starts. To get the mount you must win 50 games as a Gladiator in Dragonflight Season 3 in 3v3.

      Verdant Gladiator: Dragonflight Season 3
      The "Verdant Gladiator" title is going away in Season 4. You must end Dragonflight PvP Season 3 in the top 0.1% of the 3v3 arena ladder to get it.
      Verdant Legend: Dragonflight Season 3
      The "Verdant Legend" title from the Solo Shuffle ladder is going away in Season 4.
    • By Starym
      The final week of 10.2.5 has (almost) passed and we also have the results of last week's class tuning to check out as well! Tomorrow's 10.2.6 isn't looking to bring too many class changes (if any), but we can't be sure since we don't even know what the patch is. Season 4 isn't starting yet so we'll be hanging out in Amirdrassil for a few more weeks at least, so let's see how things are shaping up.
      Note: We are using Normalized scores instead of raw DPS for the Warcraft Logs rankings. The u.gg rankings at the bottom are raw DPS. Normalized scores take into account the outlier boss fights where certain specs could stack massive DPS (due to the nature of the fight, whether it's AoE spam or something else), which would then affect their overall score for the whole raid.
      Mythic
      Overall Damage 95th Percentile
      We're seeing some big changes around the top, but they're not at all tuning-related! The DKs have joined forces, but it's the non-Fyr'alath-wielding one that's taken the lead, as Frost moves into 2nd, while Unholy takes 3rd. Fury and Retribution move down to make room for the red ones, and we do see the first results of the tuning right after them.
      Frost took its buffs and moved a colossal 16 spots up into 6th, bumping fellow Mage Arcane down one in the process. Elemental takes down Shadow for 9th, using its 3% buff to move up 8 spots, and the Priest closes out the top 10, sitting in a Shaman sandwich. Marksmanship and Survival stick together and use their 3% buffs to move out of the bottom. They land in 13th and 14th, with Survival making a much bigger leap, gaining 10 spots and escaping the bottom 3. Speaking of the bottom, we see Beast Mastery drop down to the final 3 as Survival escapes, joined by Affliction, which showcases the huge difference in the raw DPS and points-based rankings, as the Warlock spec is No.1 in the raw DPS ones below!

      95th percentile Mythic data by Warcraft Logs.
      Overall Damage All Percentiles
      The generalist bracket is more stable and slower moving, as usual, so there isn't that much to see at the top. Down in 6th we do see a big change, as Survival uses it's buff to make an 11-spot leap, just past Unholy. Arcane loses two spots to the Hunter and DK, landing just above a stable Fire and Frost DK. Frost Mage's buffs haven't had a big impact here yet, but the spec does move out of the bottom 3, gaining 4 spots and moving up. Marksmanship moves towards the middle of the pack, buffs in hand, and finds itself gaining 6 spots. This opens up the bottom 3, and it seems there must always be a Hunter at the bottom, with Beast Mastery taking its place there, joined by Feral.
      All percentiles Mythic data by Warcraft Logs.
      Boss Only Damage All Percentiles
      Survival is on the move here as well, gaining 8 spots and moving into 7th, as everything above it remains stable. Elemental also makes a move using its 3% buff, closing out the top 10 and gaining 7 spots.
      All percentiles Mythic data by Warcraft Logs.
      Heroic
      Overall Damage All Percentiles
      We go down to 8th to see the first change in Heroic, as Shadow moves 4 spots up, just ahead of Survival, which gains 9 spots in 9th.

      All percentiles Heroic data by Warcraft Logs.
      U.GG Raw DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks. This chart is for Mythic only.
      We're not going to be seeing quite as many drastic changes here, as the raw DPS chart tracks the past two weeks, but there's still plenty to see. Affliction ends the patch at the very top, pretty much the opposite of its position in the points-based rankings. Fury manages to push into 2nd, bumping the Rogue down to 3rd. Unholy makes some more moves and gains two in 9th, joining up with its fellow DK. We do see Frost Mage starting to make its buffed move up, gaining 4 spots to get out of the bottom 3, where it leaves Feral to take its place.
      Mythic chart by u.gg.
       
      Meanwhile, if you're looking for more information you can check out our Dragonflight class guides, Amirdrassil boss guides, the raid DPS tier list, as well as more data from Warcraft Logs here.
    • By Staff
      This week's highlights include the launch of Patch 10.2.6, the Hearthstone anniversary event continues through Friday, and more.
      Additionally, Blizzard is set to unveil a content creator event on March 21st, with new Twitch Drops following on March 22nd.
      For further information, take a look at the official blog post linked below.
      (Source)
      Each week we’ll look ahead to what’s in store for World of Warcraft, share the latest news, and keep you in the know byte by byte. Content update 10.2.6 arrives March 19.
      The 10.2.6 Content Update Arrives March 19
      Mark your calendar for March 19 when the 10.2.6 content update goes live with a bold, new, limited-time event. You won't want to miss out on the fun. It's important to note that Dragonflight season 4 will go live several weeks after the release of the 10.2.6 content update. For heroes working toward the Amirdrassil Feats of Strength, you'll need to obtain Ahead of the Curve: Fyrakk the Blazing before Season 4 begins, and the achievement is no longer available to earn.
      Hearthstone’s Anniversary Event in World of Warcraft Extended to March 22
      Join in Hearthstone’s 10-year anniversary celebration beginning March 11. Players can log into Hearthstone to collect a new Fiery Hearthsteed mount in World of Warcraft for free!*
      Players can also seek out special “Hearthstone” matches in capital cities from March 11 to March 22. Stick around long enough and you’ll face a special encounter where you can defeat iconic minions to add to your deck and earn other fun new Hearthstone-themed rewards! Learn more about collecting the Fiery Hearthsteed and the in-game events in our latest article.
      Visit the Hearthstone official site to learn more about the full slate of festivities.
      * No additional purchase necessary for the Fiery Hearthsteed mount. Limited-time offer only available to those who login to Hearthstone between March 11 and May 14. Mount not available in World of Warcraft® Classic games. 
      News and Events This Week
      Stay on top of all the upcoming news and in-game activities right here.
      March 17 (Event) Un’Goro Madness Micro Holiday (March 17 – March 19)
      The dinosaurs in Un’Goro are getting restless. Time to go pay them a visit! March 19 (Article and Event) Content Update 10.2.6 Reveal and Now Live (Article) New Twitch Drop Revealed (Event) PvP Brawl: Shado-Pan Showdown (March 19 – March 26) (Event) Battleground Bonus Event (March 19 – March 26)
      While this event is active, random Battlegrounds will award Honor at an increased rate. Glory awaits in the fields of battle! March 20 (Event) The Trial of Style Returns (March 20 – March 26)
      Dust off those pauldrons and compete in a fashion competition of Azerothian proportions! Speak to a transmogrifier in any major city to participate in the Trial of Style! March 21 (Article) New Content Creator Event Announced March 22 (Article) Blues News (Event) New Twitch Drop Now Live Stay tuned to the official World of Warcraft news site as we journey through the week together.
×
×
  • Create New...