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Upcoming Hero Changes from Gamescom 2017

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Kel'thuzad is hitting PTR next week and Chromie, Jaina, Leoric & Morales are receiving reworks. Find out more about all Hero changes spotted by the community so far.

An in-development video will be published Wednesday (August 23).

Redditor ToastieNL compiled a list of all changes over at /r/heroesofthestorm. You can check the full article here. We'll be focusing on Hero changes in this article and report on new skins/sprays/announcers after the in-development video is live tomorrow.

Obey the Call Event

Kel'thuzad's patch brings new skins, bundles, sprays, announcers and event quests to the Nexus. All data was obtained from community contribution at /r/heroesofthestorm. Some changes may be innacurate and we'll have to wait until next week for full patch notes.

New Skins

  • Death Knight Sonya
  • Dreadlord Jaina
  • Crypt Queen Zagara

Hero Changes

The following Heroes will receive updates in next week's PTR patch. 

Chromie

  • Sand BlastSand Blast damage decreased. It's now a baseline quest. Every successful hit +5 damage permanently and at 80 hits, Past and Future MePast and Future Me activates.
  • Chromie has a hits counter with how many Q's you hit in a row. On two consecutive hits, Q deals double the damage, on 3 the damage is tripled.

Talent Changes

  • Compounding AetherCompounding Aether (Level 1 Talent) removed and replaced with a talent that makes Q deal triple bonus damage when you hit an enemy three times in a row.
  • Piercing SandsPiercing Sands (Level 4 Talent) removed. New talent: When Time TrapTime Trap is activated, the cooldowns of Sand BlastSand Blast and Dragon's BreathDragon's Breath is reset.
  • Reaching through TimeReaching through Time (Level 13 Talent) removed. There's a new spell allowing you to swap locations with a Sand Clone (Q baseline quest). Apparently, you can use your Hearthstone, teleport back to the base, replenish your Health/Mana & teleport back.
  • Past and Future MePast and Future Me (Level 20 Talent) became a baseline Q quest and got replaced with Piercing SandsPiercing Sands. It pierces through all enemies, but there are no quest procs for multiple hits.
  • LoopholeLoophole (Level 20 Talent) Temporal LoopTemporal Loop can be cast immediately one more time after it finishes.

Credits go to /u/StephOddish (Source)

Jaina

  • BlizzardBlizzard cooldown reduced to 14 sec.
  • Ice Block is now baseline and you will gain it upon dealing 15,000 Critical Damage (Trait). It's on a 40 second cooldown.

Talents

Level 1

  • Deep ChillDeep Chill (Level 1 Talent) removed. There's a new quest called Fingers of Frost that increases Mana regeneration per globe, capping at 20, when it increases damage bonus of her trait by 10%.

Level 7

  • FrostbittenFrostbitten (Level 7 Talent) removed. Replaced with Icefury Wand: Auto attacks deal 75% bonus damage to Chilled targets. Every auto attack reduces BlizzardBlizzard's cooldown by 1 sec.

Level 10

  • Summon Water ElementalSummon Water Elemental (Level 10 Heroic Ability): Cooldown decreased to 60 sec (down from 80 sec), Mana cost decreased from 75 to 60.

Level 20

  • Bolt of the Storm: Ice Blink & AoE Chill application.
  • Deep ChillDeep Chill: Slow stacks.
  • Ring of FrostRing of Frost (upgrade): reduces its cooldown by 10 sec per Hero hit in the center.

Leoric

  • Skeletal SwingSkeletal Swing (Q) cooldown increased to 14 seconds. has 7 sec. cooldown and 50% Mana refunded when hitting a Hero.
  • Drain HopeDrain Hope (W) baseline healing down to 20% (from 25%).
  • Every 1st / 2nd basic attack cleaves and the 3rd hits for double damage.

Talent Changes

Level 1

  • Consume VitalityConsume Vitality:  Drain HopeDrain Hope's cooldown reduced by 2 sec. Heal for 4% maximum Health per enemy hit with Skeletal SwingSkeletal Swing).
  • Fealty Unto DeathFealty Unto Death: Gain Health / Mana when minions die.
  • Ossein RenewalOssein Renewal: Heal 20% maximum Health over 4 sec.

Level 4

  • Ghastly ReachGhastly Reach: Increases the range of Skeletal SwingSkeletal Swing.
  • Paralyzing RageParalyzing Rage: Increases the Slow of Skeletal SwingSkeletal Swing.
  • Kneel, Peasants: Increases the damage of Skeletal SwingSkeletal Swing by 75% against PvE.

Level 7

  • Willing VesselWilling Vessel: Increases healing of Drain HopeDrain Hope by 5% and an additional 5% when you finish a full cast.
  • Drain MomentumDrain Momentum: Gain 30% Movement Speed for 4 seconds upon completion.
  • HopelessnessHopelessness: Drain HopeDrain Hope's range increased.

Level 10

  • EntombEntomb: Cooldown increased to 70 sec. (down from 50 sec.).
  • March of the Black KingMarch of the Black King: Damage per swing increased to 548 from 400 (at Level 20). Healing increased to 12% of maximum Health (up from 7%).

Level 13

  • Unyielding DespairUnyielding Despair: Reduces the cooldown of Drain HopeDrain Hope.
  • Hardened BonesHardened Bones: Gain Armor during and 3 sec. after Drain HopeDrain Hope.
  • Ominous Wrath: Increases the duration of Wraith WalkWraith Walk by 100%. Wraith Walk through enemies to reduce their damage by 50% for 4 sec.

Level 16

  • Royal FocusRoyal Focus: Your next Skeletal SwingSkeletal Swing deals 50% increaed. damage. Hitting Heroes reduces cooldown of Wraith WalkWraith Walk by 7 sec.
  • Crushing HopeCrushing Hope: Deal damage equal to 15% of an enemy's maximum Health when Drain HopeDrain Hope is cast for its full duration. Does not heal.
  • Mithril Mace: Increases Attack Speed by 20% + 3% per 10 minion kills or 1 Hero kill, capping at 50% total.

Level 20

  • Burning Despair: Deals 175% damage of Burning RageBurning Rage. AoE and damage is doubled when Drain HopeDrain Hope is active.
  • Spectral LeechSpectral Leech: Deals damage equal to 2.5 % of Leoric's maximum Health and heals Leoric for double. Heroes caught in EntombEntomb are now silenced.
  • Hardened ShieldHardened Shield removed, replaced with Shroud of the Dead King: Activate to gain Protected for 3 sec. (75 sec. cooldown).

Credits go to /u/Spazzo965 (Source), /u/Homicidal_HotS, /u/Ignisami & /u/m05513

Lt. Morales

  • Mana removed, replaced with Energy. 3 seconds after not using Healing BeamHealing Beam, Morales will regenerate 6 Energy every 1 sec. Using Healing BeamHealing Beam depletes 6 Energy every 1 sec.
  • Trait updated: Caduceus ReactorCaduceus Reactor now restores 2% maximum health every 1 sec. when channeling Healing BeamHealing Beam.
  • SafeguardSafeguard & Displacement GrenadeDisplacement Grenade are now CD-based.

Talent Changes

Level 1

  • Life Support: Gain 2 Energy (20 cap) each time SafeguardSafeguard reduces damage.
  • Caduceus Feedback: Auto attacks generate 1 Energy (4 Energy against Heroes).

Level 7

  • CleanseCleanse removed. Replaced with Vanadium Plating: Gain +25 Armor on Caduceus ReactorCaduceus Reactor and the duration of Caduceus ReactorCaduceus Reactor is extended when Stunned.
  • Physical Therapy: SafeguardSafeguard removes all Slow effects from the target. If SafeguardSafeguard removes a Slow from the target, the cooldown of SafeguardSafeguard is decreased by 4 sec.

Level 13

  • Second Opinion: Cooldown of Displacement GrenadeDisplacement Grenade is reduced to 1 sec if it hits at least 2 Heroes.
  • EMP Grenade: Deals damage to Shields and additional damage over 2 seconds.

Level 16

  • Extended Care: Healing BeamHealing Beam range increased by 40%.
  • First Responder: Healing BeamHealing Beam healing is increased by 25% if Morales is above 70 Energy.
  • Shield Sequencer: SafeguardSafeguard gains an additional charge.

Level 20

  • Caduceus ReactorCaduceus Reactor (Trait upgrade): Healing increased from 2% to 6% of maximum Health.
  • Medivac DropshipMedivac Dropship (upgrades):
    • Become Protected 2 seconds after exiting Medivac.
    • Create a check-in point at the spawn (B) area for teammates that aren't near you when using Medivac.

Credits go to /u/Ultrajante (Source) and /u/amitlevi45

Redditor Homicidal_HotS spotted differences between the live version of Blizzard's website and the current patch and he shared his findings.

Auriel

  • Bursting LightBursting Light (Level 7 Talent removed).
  • Detainment StrikeDetainment Strike damage was reduced when it does not stun an enemy and increased when it does.
  • Hope regeneration from hero damage was increased to 50% damage dealt (up from 40%).

Butcher

  • Meat gained from Hero kills was reduced to 20 (down from 25).
  • Meat lost upon death was increased to 15 (up from 10).

Garrosh

  • Warlord's Challenge (Heroic ability) taunt increased to 2 sec. (up from 1.5 sec.).

Lucio

  • Passive Crossfade - Healing BoostCrossfade healing increased from 16 to 25 Health per sec.

Uther

  • Armor gained from DevotionDevotion (Trait) reduced to 15 (down from 25).
  • Healing of Holy LightHoly Light (Q) was slightly increased.
  • Damage & healing of Holy RadianceHoly Radiance was slightly increased.

Don't forget to share your thoughts in the comments below!

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While I am glad they rework heroes that have got very old, not sure if this is a buff or a nerf.

And well, I'd get sad if my favorite Skeleton King got smashed to oblivion.

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18 hours ago, Stan said:

EntombEntomb: Cooldown increased to 70 sec. (down from 50 sec.). Damage per swing increased to 548 from 400 (at Level 20). Healing increased to 12% of maximum Health (up from 7%).

I think this refers to March of the Black KingMarch of the Black King, right?

Wow, those reworks, man. Chromie will be even more annoying. Godamn.

But I think the Leoric rework kinda made him worse in some ways. I liked the changes to basic attack dealing more damage and splash as baseline, as well the talent that increase attack speed per minion clear. All in all, his PvE seems better but his PvP slightly worse. I'm not sure if that is what he needed.

 

Now the Morales rework seems very very interesting. Mana Hunger no more! Thank god!

But I've spotted some minor errors with linking the abilities. I think the OP meant SafeguardSafeguard below instead of Caduceus ReactorCaduceus Reactor, correct?

18 hours ago, Stan said:

Life Support: Gain 2 Energy (20 cap) each time Caduceus ReactorCaduceus Reactor reduces damage.

 

18 hours ago, Stan said:

Physical Therapy: Caduceus ReactorCaduceus Reactor removes all Slow effects from the target. If Caduceus ReactorCaduceus Reactor removes a Slow from the target, the cooldown of Caduceus ReactorCaduceus Reactor is decreased by 4 sec.

 

18 hours ago, Stan said:

Shield Sequencer: Caduceus ReactorCaduceus Reactor gains an additional charge.

 

 

 

Edited by Valhalen
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Yay. my gnomie waifu gets an update :D Though sad we don't have a WC3 map . Maybe later in time, according to that Axolotl leak (bless that guy)

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1 hour ago, Stan said:

Thank you @Valhalen. Fixed. 

They've added some changes for Jaina. I think it's worth adding them here. =)

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Losing Burning Rage on Leoric will hurt him the most, despite the wide range of changes to his kit. He's a solo laner and a bruiser who does well against other high health tanks; getting it at level 20, even with the HUGE power increase it gets, is too late for most games, and will be overshadowed by Spectral Leech if I am reading the talents right and it rolls the Entomb silence on top of the passive. 

Any change to March of the Black King? If you still can't steer his movement, or if they didn't increase the radius of the swings, then it will remain a situational ult and feel awkward to play with. 

Edited by Plergoth

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MOST ALL CAPS

LUCIO WILL BE PLAYABLE AGAIN

CHROM8E GETTING EVEN BETTER!

Edited by 50m8r4
I rushed to type before match :>

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Kinda suprised no Johanna, hammer, varian skins, i thought they were chosen for the video because they would be made into creatures, cause well varian and johanna could have been ANY other hero in that video and it would have turned out the same.

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So, with only number tweaks on March of the Black King and no design changes, it is still a huge trouble to hit anything without a specific team comp. And even then, you think twice before grabbing it.

All in all, I feel the Leoric changes are more nerf than a buff. I see no point in making his PvE stronger, we have specialists for this, and his PvE did not need a buff as it was already decent for a bruiser. With Xul on the rise, I see no reason in picking the new Leo over him. 

I'm a bit sad, cause Leo is one of my favorite heroes.

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6 hours ago, Plaguestorm said:

Kinda suprised no Johanna, hammer, varian skins, i thought they were chosen for the video because they would be made into creatures, cause well varian and johanna could have been ANY other hero in that video and it would have turned out the same.

But then we wouldn't have seen Sgt. Hammer sucker punch Zagara right in her spider mandibles! 

My take on it is that they wanted a bit of a mirror here; Varian and Jaina were pretty tight in WoW and Johanna is about the most righteous and virtuous out of the Diablo heroes save for the angels themselves; a nice counterpoint to Death Knight Sonya, but coincidentally, Jaina vs Johanna is an extremely one sided affair in the mage's favour as well. 

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Unlike everyone seems to be pointing out, Leoric hasn't really been nerfed in my opinion. He just has more options now. True, Drain HopeDrain Hope doesn't heal as much and EntombEntomb has to be used more carefully now, but overall I wouldn't call it a nerf. For example, there's now a solid Skeletal SwingSkeletal Swing build, focusing on AoE damage, making Leoric stronger in team fights and giving him more waveclear. Previously, Leoric had to focus on mostly one target (usually the enemy tank), but now he'll be able to deal damage to a bunch of enemies at a time in addition to healing himself. Speaking of which, even though I'm a Leoric main all the way, I'm glad they nerfed his self-healing. It was pretty ridiculous how you could walk into a crowd of at least 3 players and get out without a care in the world. And Shroud of the Dead King will be the most ridiculous thing when you couple it with one of the best escape methods in the game, Wraith WalkWraith Walk

Chromie is easier to play, yay! Butcher doesn't snowball the game in 12 minutes flat now, double yay! Morales no longer runs out of mana every 10 seconds, triple yay! Uther doesn't make people invincible any more, quadruple yay! Lucio is a viable healer again, mega yay! 

Edited by Fliits
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Jaina rework?? IS THIS REAL LIFE???? 

Now I just need one for Tyrael (and some others :p) and Fenix added and I can die happy

Edited by SteveFrost

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12 hours ago, SteveFrost said:

Jaina rework?? IS THIS REAL LIFE???? 

Now I just need one for Tyrael (and some others :p) and Fenix added and I can die happy

Can't just leave her to rot after giving he such a pretty skin!

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6 hours ago, Blainie said:

Can't just leave her to rot after giving he such a pretty skin!

If a Hero who (objectively) needs a rework has to wait for a meme skin to get it; gg... And she got plenty of b00tyful skins before that (her Master still remains my favorite; maybe because I did all the grind; on 2 accs. It does look awesome tho; and she's so purty :3).

And to me, she looks more like Illidan rather than a dreadlord there lul

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27 minutes ago, SteveFrost said:

If a Hero who (objectively) needs a rework has to wait for a meme skin to get it; gg... And she got plenty of b00tyful skins before that (her Master still remains my favorite; maybe because I did all the grind; on 2 accs. It does look awesome tho; and she's so purty :3).

And to me, she looks more like Illidan rather than a dreadlord there lul

Her Post-Theramore skin is amazing, though. I wonder if she will have different lines in that skin. Her expression doesn't look as broken as she is now  WoW.

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3 hours ago, SteveFrost said:

And to me, she looks more like Illidan rather than a dreadlord there lul

Probably because they had to keep that very "humanoid" form rather than make her full-on dreadlord, since it's only a skin!

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On 22.8.2017 at 10:37 PM, Stan said:

Consume VitalityConsume Vitality:  Drain HopeDrain Hope's cooldown reduced by 2 sec. Heal for 4% maximum Health per enemy hit with Skeletal SwingSkeletal Swing).

Are you sure it's supposed to say Drain HopeDrain Hope?

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18 hours ago, Valhalen said:

Her Post-Theramore skin is amazing, though. I wonder if she will have different lines in that skin. Her expression doesn't look as broken as she is now  WoW.

15 hours ago, Blainie said:

Probably because they had to keep that very "humanoid" form rather than make her full-on dreadlord, since it's only a skin!

If they really wanted to cater to the partucular meme fans, they could have done better imho. Oh well... It certainly looks eerie and creepy though (which is why I dislike it; ruining my waifu like that... >.<)

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On 8/25/2017 at 6:34 AM, Fliits said:

Are you sure it's supposed to say Drain HopeDrain Hope?

Error in the post, I believe!

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On 8/25/2017 at 8:21 AM, SteveFrost said:

If they really wanted to cater to the partucular meme fans, they could have done better imho. Oh well... It certainly looks eerie and creepy though (which is why I dislike it; ruining my waifu like that... >.<)

It's what I love most about it! I think it's such a perfect skin - I'm getting it ASAP :D

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      Abilities
      Crossfade (W) Healing decreased from 16 to 15 per second Movement Speed aura reduced from 20% to 10% Amp It Up (E) Healing Boost heal reduced from 114 to 112 per second Speed Boost Movement Speed reduced from 45% to 30% Wall Ride (Z) Moved from (Trait) to (Z) Skate Mode (Z) Removed New Trait – Push Off While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second Talents
      Level 1 Maximum Tempo (E) Removed Party Mix (E) Moved from Level 7 New Talent – Smooth Moves (Z) Increase Wall Ride duration by 1 second; while Wall Ride is active, your Basic Attacks heal Lúcio for 30% of their damage and restore 0.5 Mana Level 4 Chase the Bass (Q) Removed Subwoofer (Q) Additional functionality: Close enemies are knocked back 75% further Quest: Hit 3 enemy Heroes with the same Soundwave Reward: Increase Soundwave arc by 50% and range by 20% New Talent – Supersonic (Trait) Push Off recharges 100% faster while you have the Wall Ride buff Level 7 Sonic Amplifier (W) Removed Reverse Amp (W) Moved from Level 10 New functionality: While Amp It Up is active, Healing Boost deals 50 damage a second and Speed Boost slows by 20% to enemies in the aura New Talent – Good Vibrations (Q) Every enemy hit with Soundwave grants Lúcio a 35-point Shield for 7 seconds; this value is tripled for enemy Heroes hit Level 10 New Heroic – High Five (R) Activate: Quickly skate towards target allied Hero, healing them for 250 and granting Unstoppable for 1 second (15 second cooldown per allied Hero) Level 13 Beat Mixing (W) Removed Can't Stop, Won't Stop (Trait) Removed Back in the Mix (Trait) Removed Hard Style (Trait) Removed Slip (Z) Moved from Level 1 New functionality: While Wall Ride is active you gain 20 Armor and if you pass through an enemy Hero, you gain 40% Movement Speed for 1 second New Talent – All Together (W) Each allied Hero in your Crossfade aura grants 5% base Movement Speed (this bonus stacks with other Movement Speed buffs) New Talent – Heavy Casters (Trait) Push Off no longer Slows but instead Stuns enemies for 0.5 seconds Level 16 Bring it Together (E) Removed Up the Frequency (E) No longer reduces Mana Cost Additional functionality: While Wall-Riding, increase your Basic Attack range by 40%; Basic Attacks lower the cooldown of Amp It Up by .45 seconds New Talent – Up to Eleven (E) Activate: Increase the duration of your active Amp It Up by 2 seconds (60 second cooldown) Level 20 Synaesthesia Auditiva (E) Removed Bonus Track (E) Removed Nonstop Remix (R) Removed New Heroic Mastery – Mixing Fire (R) You can now High Five enemy Heroes, damaging them for 225 and reducing all healing done to them by 50% for 3 seconds. Passive: Increase the duration of Amp It Up by 1 second New Talent – House Party (W) All of your healing is increased by 10% for each allied Hero in your aura New Talent – Summer Anthem (W) Activate: Other allies in your Crossfade aura cannot be reduced below 1 Health for 1.5 seconds (75 second cooldown) Developer Comment: Lúcio’s rework is unlocking some new ways to help your allies and further harass your enemies! His old Trait, Wall Ride, is still completely functional but has been moved to his Mount (Z). The replacement Trait, Push Off, is a new utility Ability that gives Lúcio more mobility with a built-in way to peel enemies for his allies.
      That is just the beginning, though, as Lúcio has also gained a new Heroic Ability—High Five. This Ability allows him a small bit of burst healing to help compete with Sound Barrier while also granting an on-demand Unstoppable buff to allies that may have bitten off more than they can chew. If you were a big fan of Reverse Amp, no need to worry, it stays on his kit in the form of a talent and has similar functionality! In response to the added power, we are slowing him down a little so he is not quite as frustrating to lock down.
      Ranged Assassins
      Chromie

      Abilities
      Sand Blast (Q) Now hits all enemy types, though stops travel after one hit Deals 50% damage to Structures Baseline quest has been removed Casting a Sand Blast now spawns an Echo that replicates Chromie’s Sand Blasts and Basic Attacks, dealing 50% damage; Maximum of one Echo active at a time Damage reduced from 315 to 280 Cooldown increased from 2.5 to 3 seconds Cast time reduced from .8125 to .5 seconds Initial missile speed has been reduced, but acceleration has been added The time the missile takes to travel its full distance has been increased from .4375 to .625 seconds Dragon's Breath (W) Ground warning is no longer visible to enemy heroes Damage reduced from 390 to 195 Now fires a succession of 3 blasts with a 0.75 second delay towards a vector targeted direction Cooldown increased from 8 to 15 seconds Mana cost increased from 50 to 75 Time Trap (E) Once placed, now requires Chromie to re-activate the Trap with (D) to detonate and puts all units in the area in Time Stop Now affects allies as well as enemies Search area increased from 1.5 to 2 radius Mana cost increased from 25 to 30 Health increased from 300 to 500 Timewalker/Bronze Talons (Trait) The Bronze Talons Basic Attack component of her trait has been removed Talents
      Level 1 Deep Breathing (W) Stacks increased from 12 to 25 Bonus reduced from 5 to 2 per stack Bonus at maximum stacks reduced from 140 to 50 New Talent – Once Again the First Time (Q) Quest: Hit an enemy Hero with Sand Blast 40 times Reward: Sand Blast’s maximum Sand Echoes increased from 1 to 2 Mounting Sand (Q) Removed Level 2 Andorhal Anomaly (E) Moved from Level 18 No longer causes all three charges to refresh at once Additional functionality: Reduces the cooldown of Time Trap by 5 seconds All Time Traps are detonated at the same time New Talent – Chronic Conditions (E) After Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds New Talent – Time Troubles (E) After Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds Enveloping Assault (W) Removed Timely Surprise (E) Removed Level 5 Mobius Loop (W) Cooldown reduction reduced from 3 to 1.5 seconds per enemy Hero hit Mana return reduced from 100 to 40 per enemy Hero hit Bronze Talons (Q) Has been redesigned When Chromie hits an enemy Hero with Sand Blast, she deals 30% additional Basic Attack damage for 5 seconds New Talent – A Proper Greeting Passive: When Chromie damages a Slowed, Rooted, or Stunned enemy Hero, she deals 25% additional damage for 5 seconds Dragon's Eye (W) Removed Chrono Sickness (E) Removed Level 8 Slowing Sands (R1) Redesigned: Slow now increases the longer an enemy is in the affected area Now Slows by 5% every 0.25 seconds, up to a maximum of 70% Temporal Loop (R2) Range reduced from 11 to 8 Now also increases the recharge rate of Chromie’s Basic Abilities by 500% for 3 seconds Level 11 Here and There (Active) Now has a range of 9 Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location New Talent – Gnome Speed Ahead! (Q) After casting Sand Blast, Chromie gains 200% increased Health and Mana Regeneration and 20% Movement Speed for 3 seconds Bye Bye! (B) Removed Level 18 New Talent – Unravelling (R1) Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2, up to 30 Stuck in a Loop (R2) Now also increases the duration of Temporal Loop’s cooldown reduction buff by 3 seconds New Talent – Blessing of the Bronze Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster Pocket of Time (R1) Removed Developer Comment: Our goal with this Chromie update is to create various degrees of success that Chromie can enjoy, so that she doesn’t feel like quite the same all-or-nothing mage that she’s historically been. Traditionally, Chromie has often required a hard counter to keep her in check or completely wrecked an opposing team, creating polarizing experiences.
      We’re instituting a lot of changes that allow Chromie to get partial success with her Abilities (multiple Sand Blasts baseline, 3 blasts of Dragon's Breath), while also widening her toolkit (friendly Stasis, Basic Attack damage, PvE damage). While we’re diversifying her kit, we also want to make sure that Chromie feels special, and we think that her Sand Echoes and predictive gameplay with Dragon's Breath are still unique parts of her that embody the feeling of artillery mage while still having moments of counter play for opponents.
      Lunara

      Talents
      Level 4 Blossom Swell (Q) Movement Speed bonus reduced from 15% to 12% This Movement Speed bonus now stacks with other Movement Speed bonuses Developer Comment: Due to Lunara’s unique Movement Speed mechanics, our recent update to Blossom Swell was not as beneficial to Lunara as we had hoped. To address this, we are slightly reducing its bonus but allowing it to stack with other Movement Speed bonuses, including Lunara’s trait, which should dramatically increase the total Movement Speed that she gets from this talent.
      Bug Fixes
      Fixed an issue where the healing nameplate UI would be hidden when the total equals 0. Fixed an issue where broadcasts would sometimes appear twice when sent Revamped Hero roles, further reworks, and a merged Hero & Team League are coming soon!
    • By Stan
      Chromie and Lucio were revamped in the latest patch and here's a look at their updated abilities and talents.
      Chromie
      Trait
      Timewalker
      Chromie has traveled to the future, and as such, will learn her Talents 2 levels earlier than her teammates! Detonate Time Trap Detonates active Time Traps. Basic Abilities
      Sand Blast [Q] (Mana: 20, Cooldown: 3 seconds)
      After 0.5 seconds, fire a missile that deals 280 damage to the first enemy hit. Deals 50% damage to Structures. Casting Sand Blast leaves an Echo behind that mimics Chromie's Sand Blast and Basic Attack, dealing 50% damage. Maximum of 1 Echo active at a time. Dragon's Breath [W] (Mana: 75, Cooldown: 15 seconds)
      Vector Targeting Launch 3 blasts into the air that land every 0.75 seconds towards the targeted direction, dealing 195 damage each. Time Trap [E] (Mana: 30, Cooldown: 15 seconds)
      Place a Time Trap that arms and Stealths after 2 seconds. Chromie's Trait can be activated to detonate the trap, placing all nearby allied or enemy Heroes in Time Stop for 2 seconds. Maximum of 1 trap active at a time. Heroic Abilities
      Slowing Sands [R1] (Mana: 4 per second, Cooldown: 5 seconds)
      Summon a sand vortex that Slows enemies by 5% every 0.25 seconds, up to 70%. Temporal Loop [R2] (Mana: 60, Cooldown: 50 seconds)
      Choose an enemy Hero. After 3 seconds, they are telported back to the location where Temporal Loop was cast on them. Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop. Talents
      Level 1
      Once Again the First Time [Q]
      Quest: Hit 40 Heroes with Sand Blast. Reward: Increase the maximum number of active Echoes to 2. Deep Breathing [W]
      Quest: Every time Dragon's Breath hits a Hero increase its damage by 2, up to 50. Reward: After hitting 25 Heroes, increase its damage by an additional 50 and also increase Chromie's vision radius by 100%. Timewalker's Pursuit [Active, Cooldown: 25 seconds]
      Quest: Gather 15 Regeneration Globes. Reward: After gathering 15 Globes, Chromie gains 5% Spell Power and her Mana Regeneration is increased by 1. Level 2
      Chronic Conditions [E]
      After its Time Stop ends, enemies affected by Time Trap are Slowed by 25% or 3 seconds and allies gain 25% Movement Speed for 3 seconds. Time Troubles [E]
      After its Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds. Andorhal Anomaly [E]
      Increases the charges and maximum active Time Traps to 3, and reduce its cooldown by 5 seconds. Level 5
      Bronze Talons [Q]
      Hitting a Hero with Sand Blast grants 30% additional Basic Attack damage for 5 seconds. Mobius Loop [W]
      Hitting a Hero with Dragon's Breath reduces its cooldown by 1.5 seconds and restores 40 Mana. A Proper Greeting [Passive]
      Damaging a Stunned, Rooted or Slowed enemy Hero grants 25% additional damage for 5 seconds. Level 8
      Slowing Sands [R1] (Mana: 4 per second, Cooldown: 5 seconds)
      Summon a sand vortex that Slows enemies by 5% every 0.25 seconds, up to 70%. Temporal Loop [R2] (Mana: 60, Cooldown: 50 seconds)
      Choose an enemy Hero. After 3 seconds, they are telported back to the location where Temporal Loop was cast on them. Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop. Level 11
      Gnome Speed Ahead! [Q]
      After casting Sand Blast, Chromie gains 20% Movement Speed and 200% inreased Health and Mana Regeneration for 3 seconds. Here and There [Active, Cooldown: 30 seconds]
      Activate to teleport to an area near an Echo, swapping it with Chromie's previous location. Time Out [Active]
      Activate to place Chromie in Stasis and gain Invulnerability for up to 5 seconds. Can be reactivated to end the effect early. Level 14
      Shifting Sands [Q]
      Hitting an enemy Hero with Sand Blast grants 8% Spell Power for 10 seconds, up to a maximum of 40%. The duration is refreshed whenever an enemy is damaged by the primary Sand Blast. Fast Forward [Q]
      If Sand Blast travels at least 70% of its base distance and hits a Hero, its cooldown is reduced to 0.75 seconds. Quantum Overdrive [Active, Cooldown: 30 seconds]
      Activate to increase Spell Power by 25% for 10 seconds. Level 18
      Unraveling [R1]
      Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2 up to 30. Stuck in a Loop [R2]
      Temporal Loop teleports the target a second time after the first, and Basic Abilities continue recharging for an additional 3 seconds Piercing Sands [Q]
      Sand Blast now pierces all enemies hit. Blessing of the Bronze [Passive]
      While Chromie is alive, her all allied Heroes gain 10% Movement Speed and their Basic Abilities recharge 30% faster. Lucio
      Trait
      Push Off [D]
      While moving alongside terrain, activate to slide towards a targeted location. Enemies hit take 100 damage and are Slowed by 75% for 1 second. Basic Abilities
      Soundwave [Q] (Mana: 30, Cooldown: 7 seconds)
      Deal 105 damage to enemies in an area and knock them back. Crossfade [W]
      Play one of two music tracks for Lucio and his allies. Crossfade - Healing Boost: Passively heal Lucio and nearby allied Heroes for 15 health per second. Crossfade - Speed Boost: Increase the Movement Speed of Lucio and nearby allied Heroes by 10%. Amp It Up [E] (Mana: 90, Cooldown: 13 seconds)
      Raise Lucios Crossfade track volume for 3 seconds, amping Healing Boost to 112 health per second and Speed Boost to 30% increased Movement Speed. Heroic Abilities
      Sound Barrier [R1] (Mana: 100, Cooldown: 80 seconds)
      After 1 secnd, Lucio and nearby Allied Heroes gain a 1296 point Shield that rapidly decays over 6 seconds. High Five [R2] (Mana 50, Cooldown: 15 seconds per ally)
      Quickly skate to an allied Hero. Upon arrival, the ally is granted Unstoppable for 1 second and is healed for 250. Talents
      Level 1
      Party Mix [W]
      Quest: Play Lucio's Crossfade tracks to nearby allies for a total of 8 minutes. Multiple allies provide additional time. Reward: Permanently increase Crossfade's range by 20%. Accelerando [Z]
      Wall Ride's Movement Speed bonus gradually increases to 40% over 4 seconds while Lucio maintains its effect. Smooth Moves [Z]
      While Wall Ride is active, Basic Attacks heal for 30% of the damage dealt and restore 0.5 Mana. Passive: Increase Wall Ride duration by 1 second. Level 4
      Subwoofer [Q]
      Enemies within the first half of Soundwave's range are knocked back 75% further. Quest: Hit 3 enemy Heroes with a single Soundwave. Reward: Increase Soundwave's arc by 50% and its range by 20%. Off the Wall [Q]
      Hitting an enemy with Soundwave while Wall Ride is active reduces its cooldown by 3 seconds. Supersonic [D]
      While Wall Ride is active, Push Off's cooldown recharges 100% faster. Level 7
      Good Vibrations [Q]
      Hitting an enemy with Soundwave grants Lucio a 35 Shield for 7 seconds. Hitting enemy Heroes grants 3 times this amount. Reverse Amp [W]
      Blast Lucio's active Crossfade track at enemy Heroes. While Amp It Up is active, Healing Boost deals 50 damage per second and Speed Boost Slows by 20%. This ability is unaffected by Crossfade talents Boombox [Active, Cooldown: 20 seconds)
      Place a boombox that plays Lucio's active Crossfade track for 30 seconds. Its volume adjusts with Amp It Up. Crossfade tracks do not stack. Level 10
      Sound Barrier [R1] (Mana: 100, Cooldown: 80 seconds)
      After 1 secnd, Lucio and nearby Allied Heroes gain a 1296 point Shield that rapidly decays over 6 seconds. High Five [R2] (Mana 50, Cooldown: 15 seconds per ally)
      Quickly skate to an allied Hero. Upon arrival, the ally is granted Unstoppable for 1 second and is healed for 250. Level 13
      All Together [W]
      For each ally affected by Crossfade, Lucio gains 5% Movement Speed that stacks with other bonuses. Heavy Casters [D]
      Push Off no longer Slows enemies, and instead Stuns them for 0.5 seconds. Slip [Z]
      While Wall Ride is active, passing near an enemy Hero increases its Movement Speed bonus to 40% for 1 second. Passive: Wall Ride grants 20 Armor. Level 16
      Rejuvenescencia [E]
      While Amp It Up is active, Crossfade's Healing Boost heals for an additional 2.5% of the target's maximum Health each second.
      Up the Frequency [E]
      Hitting enemy Heroes with Basic Attacks reduces the cooldown of Amp It Up by 0.45 seconds. Passive: Wall Ride increases Basic Attack range by 2.2. Up To Eleven [Active, Cooldown: 60 seconds]
      Activate to extend the duration of Amp It Up by 2 seconds. Level 20
      Boss Nova [R1]
      Reduce the cooldown of Sound Barrier to 30 seconds, but the Shield now decays over 4 seconds. Mixing Fire [R2]
      High Five can now be cast on enemy Heroes, dealing 225 damage and reducing all healing received by 50% for 3 seconds. Passive: Increase the duration of Amp It Up by 1 second. House Party [W]
      For each ally affected by Crossfade, Lucio gains 10% increased healing. Summer Anthem [Active, Cooldown: 75 seconds]
      Activate for all other allies affected by Crossfade to become Unkillable for 1.5 seconds.
    • By Stan
      The Heroes team recently talked about Loss Forgiveness, Storm League seeding, and solo queue in a series of blue posts on Reddit.
      Loss Forgiveness Clarifications
      Loss Forgiveness was discussed during the Ranked & Balance & Matchmaking AMA of March 6. The new feature is there to help soften the impact of a team with a player missing a significant portion of a match which contributes to a potentional loss. We learned that it has undergone significant development and the team still plans to implement it to the game. Yesterday, however, the Heroes team informed us that there are still some edge cases that impact the release of Loss Forgiveness. The tricky portion of the feature is to truly determine, whether a player has connection issues or is disconnecting on purpose.
      Blizzard (Source)
      Do you plan to implement a loss forgiveness mechanic for being matched with AFK/Disconnected players in ranked?
      Hello Midnight7_7:) Firstly I'd like to let you know that the The Loss Forgiveness feature has undergone significant development, and is something we still plan on delivering. However, there are quite a few edge cases that we need to consider when developing this feature in order to make sure it provides the best experience for you, the player.  Let's break this question down into a few scenarios: 
      A game completes while a player is disconnected: A leaver penalty is already applied to the account and the user is no longer able to participate in ranked matches until they have played the required amount non ranked matches. This scenario is already handled. 
      A player is disconnected for a significant portion of the match: This is the Loss Forgiveness feature that we would like to polish.
      Update Posted on March 18th
      Hey folks,
      I'd like to bring some clarity to the second point that was intentionally left vague as we are working around some of the edge cases that impact the release of this feature.
      The Loss Forgiveness feature is designed to help soften the impact of a team with a player missing a significant portion of a match which contributes to a potential loss. Ideas that that we've considered and are still polishing up are:
      The amount of time a player needs to be absent for before they significantly lessen the chance for their team to win. If the team who experienced the absent player wins - still award the win. If the team who experienced the absent player loses - forgive the loss. If the offending player has a frequent history of being absent for significant portions of a match, apply a stricter penalty that impacts their rank. The duration of time the player will be flagged as a frequent deserter will be for the remainder of the season. The tricky situation around the polish of Loss Forgiveness is determining if a player truly disconnected or is experiencing (potentially widespread) connectivity issues outside of their control. In the event the player is experiencing connectivity issues, we feel it may be unfair to apply a stricter penalty that impacts their rank. On the other hand, for players who are intentionally frequently absent from a game, the stricter penalty needs to be applied otherwise the system can be exploited.
      I hope this brings some additional clarity around some of the misunderstandings.
      Using Team League MMR to Seed Storm League & Single Queue
      Hero and Team League will be merged into Storm League, a single Ranked queue, in the latest content patch that arrives on live servers next week. The starting MMR in Storm League will be taken from a player's last highest MMR from Hero or Team League, whichever is higher. One reason why the Heroes team is okay with that, despite the unbalanced Team League, is because they plan to cap everyone at Diamond 5, so boosted players will have to fight their way up the ranks.
      They're also internally considering the return of Solo Queue (being matched with other solo players), but it won't ship with the new Season.
      Blizzard (Source)
      Blizzard, it is no secret that TL is a highly unbalanced mess where ranks are made up and points don't matter. I assume you don't want to completely ostracize players that exclusively play TL, but I would highly recommend you ignore TL entirely when it comes to seeding Storm League. If you do not I fear the clown fiesta that Ranked is now will only be enhanced and your new mode will be DOA.
      Good afternoon Reddit friends,
      We have been hearing this feedback loud and clear, and have talked about it internally a lot. We understand your feelings about this and are working very hard to make sure that Storm League is fun, competitive, and inviting to all players interested in it.
      The major reason we are okay with taking the highest between both current Leagues is because we plan to 'clamp' the high-end of the player base. The exact clamp position is still subject to change, but we are currently targeting an MMR equivalent of Diamond 5. This means that even players that were previously 'boosted' in TL games, will have to fight their way back into higher rankings. 'Boosted' players that don't actually deserve their current MMR should fall to where they belong over time, and with the incoming decay changes, will not be able to place high and then just quit.
      We are still very hard at work on a lot of this stuff, so please continue to give your feedback and discuss all of the stuff you are looking forward to, as well as the things you would like to see changed!
      Have a wonderful PTR day!
      Thank you for the reply. Could you tell us if there will be a solo queue only possibilty? Like to only queue vs other solo players?
      We have talked about this internally and think it's a great idea. We also bounced-around the idea of each player having two visible MMR's as well (solo and group).
      The chance of it shipping with the first season is very small though, as we still have a huge amount of work to finish the current scope.
      So correct me if I'm wrong. What you're saying is that the highest rank anyone will be able to achieve when Storm league goes live is (for now)D5? Is it for TL MMR only or both?
      For both - but again, that is still subject to change as we continue fleshing out the full feature.