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Upcoming Hero Changes from Gamescom 2017

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Kel'thuzad is hitting PTR next week and Chromie, Jaina, Leoric & Morales are receiving reworks. Find out more about all Hero changes spotted by the community so far.

An in-development video will be published Wednesday (August 23).

Redditor ToastieNL compiled a list of all changes over at /r/heroesofthestorm. You can check the full article here. We'll be focusing on Hero changes in this article and report on new skins/sprays/announcers after the in-development video is live tomorrow.

Obey the Call Event

Kel'thuzad's patch brings new skins, bundles, sprays, announcers and event quests to the Nexus. All data was obtained from community contribution at /r/heroesofthestorm. Some changes may be innacurate and we'll have to wait until next week for full patch notes.

New Skins

  • Death Knight Sonya
  • Dreadlord Jaina
  • Crypt Queen Zagara

Hero Changes

The following Heroes will receive updates in next week's PTR patch. 

Chromie

  • Sand BlastSand Blast damage decreased. It's now a baseline quest. Every successful hit +5 damage permanently and at 80 hits, Past and Future MePast and Future Me activates.
  • Chromie has a hits counter with how many Q's you hit in a row. On two consecutive hits, Q deals double the damage, on 3 the damage is tripled.

Talent Changes

  • Compounding AetherCompounding Aether (Level 1 Talent) removed and replaced with a talent that makes Q deal triple bonus damage when you hit an enemy three times in a row.
  • Piercing SandsPiercing Sands (Level 4 Talent) removed. New talent: When Time TrapTime Trap is activated, the cooldowns of Sand BlastSand Blast and Dragon's BreathDragon's Breath is reset.
  • Reaching through TimeReaching through Time (Level 13 Talent) removed. There's a new spell allowing you to swap locations with a Sand Clone (Q baseline quest). Apparently, you can use your Hearthstone, teleport back to the base, replenish your Health/Mana & teleport back.
  • Past and Future MePast and Future Me (Level 20 Talent) became a baseline Q quest and got replaced with Piercing SandsPiercing Sands. It pierces through all enemies, but there are no quest procs for multiple hits.
  • LoopholeLoophole (Level 20 Talent) Temporal LoopTemporal Loop can be cast immediately one more time after it finishes.

Credits go to /u/StephOddish (Source)

Jaina

  • BlizzardBlizzard cooldown reduced to 14 sec.
  • Ice Block is now baseline and you will gain it upon dealing 15,000 Critical Damage (Trait). It's on a 40 second cooldown.

Talents

Level 1

  • Deep ChillDeep Chill (Level 1 Talent) removed. There's a new quest called Fingers of Frost that increases Mana regeneration per globe, capping at 20, when it increases damage bonus of her trait by 10%.

Level 7

  • FrostbittenFrostbitten (Level 7 Talent) removed. Replaced with Icefury Wand: Auto attacks deal 75% bonus damage to Chilled targets. Every auto attack reduces BlizzardBlizzard's cooldown by 1 sec.

Level 10

  • Summon Water ElementalSummon Water Elemental (Level 10 Heroic Ability): Cooldown decreased to 60 sec (down from 80 sec), Mana cost decreased from 75 to 60.

Level 20

  • Bolt of the Storm: Ice Blink & AoE Chill application.
  • Deep ChillDeep Chill: Slow stacks.
  • Ring of FrostRing of Frost (upgrade): reduces its cooldown by 10 sec per Hero hit in the center.

Leoric

  • Skeletal SwingSkeletal Swing (Q) cooldown increased to 14 seconds. has 7 sec. cooldown and 50% Mana refunded when hitting a Hero.
  • Drain HopeDrain Hope (W) baseline healing down to 20% (from 25%).
  • Every 1st / 2nd basic attack cleaves and the 3rd hits for double damage.

Talent Changes

Level 1

  • Consume VitalityConsume Vitality:  Drain HopeDrain Hope's cooldown reduced by 2 sec. Heal for 4% maximum Health per enemy hit with Skeletal SwingSkeletal Swing).
  • Fealty Unto DeathFealty Unto Death: Gain Health / Mana when minions die.
  • Ossein RenewalOssein Renewal: Heal 20% maximum Health over 4 sec.

Level 4

  • Ghastly ReachGhastly Reach: Increases the range of Skeletal SwingSkeletal Swing.
  • Paralyzing RageParalyzing Rage: Increases the Slow of Skeletal SwingSkeletal Swing.
  • Kneel, Peasants: Increases the damage of Skeletal SwingSkeletal Swing by 75% against PvE.

Level 7

  • Willing VesselWilling Vessel: Increases healing of Drain HopeDrain Hope by 5% and an additional 5% when you finish a full cast.
  • Drain MomentumDrain Momentum: Gain 30% Movement Speed for 4 seconds upon completion.
  • HopelessnessHopelessness: Drain HopeDrain Hope's range increased.

Level 10

  • EntombEntomb: Cooldown increased to 70 sec. (down from 50 sec.).
  • March of the Black KingMarch of the Black King: Damage per swing increased to 548 from 400 (at Level 20). Healing increased to 12% of maximum Health (up from 7%).

Level 13

  • Unyielding DespairUnyielding Despair: Reduces the cooldown of Drain HopeDrain Hope.
  • Hardened BonesHardened Bones: Gain Armor during and 3 sec. after Drain HopeDrain Hope.
  • Ominous Wrath: Increases the duration of Wraith WalkWraith Walk by 100%. Wraith Walk through enemies to reduce their damage by 50% for 4 sec.

Level 16

  • Royal FocusRoyal Focus: Your next Skeletal SwingSkeletal Swing deals 50% increaed. damage. Hitting Heroes reduces cooldown of Wraith WalkWraith Walk by 7 sec.
  • Crushing HopeCrushing Hope: Deal damage equal to 15% of an enemy's maximum Health when Drain HopeDrain Hope is cast for its full duration. Does not heal.
  • Mithril Mace: Increases Attack Speed by 20% + 3% per 10 minion kills or 1 Hero kill, capping at 50% total.

Level 20

  • Burning Despair: Deals 175% damage of Burning RageBurning Rage. AoE and damage is doubled when Drain HopeDrain Hope is active.
  • Spectral LeechSpectral Leech: Deals damage equal to 2.5 % of Leoric's maximum Health and heals Leoric for double. Heroes caught in EntombEntomb are now silenced.
  • Hardened ShieldHardened Shield removed, replaced with Shroud of the Dead King: Activate to gain Protected for 3 sec. (75 sec. cooldown).

Credits go to /u/Spazzo965 (Source), /u/Homicidal_HotS, /u/Ignisami & /u/m05513

Lt. Morales

  • Mana removed, replaced with Energy. 3 seconds after not using Healing BeamHealing Beam, Morales will regenerate 6 Energy every 1 sec. Using Healing BeamHealing Beam depletes 6 Energy every 1 sec.
  • Trait updated: Caduceus ReactorCaduceus Reactor now restores 2% maximum health every 1 sec. when channeling Healing BeamHealing Beam.
  • SafeguardSafeguard & Displacement GrenadeDisplacement Grenade are now CD-based.

Talent Changes

Level 1

  • Life Support: Gain 2 Energy (20 cap) each time SafeguardSafeguard reduces damage.
  • Caduceus Feedback: Auto attacks generate 1 Energy (4 Energy against Heroes).

Level 7

  • CleanseCleanse removed. Replaced with Vanadium Plating: Gain +25 Armor on Caduceus ReactorCaduceus Reactor and the duration of Caduceus ReactorCaduceus Reactor is extended when Stunned.
  • Physical Therapy: SafeguardSafeguard removes all Slow effects from the target. If SafeguardSafeguard removes a Slow from the target, the cooldown of SafeguardSafeguard is decreased by 4 sec.

Level 13

  • Second Opinion: Cooldown of Displacement GrenadeDisplacement Grenade is reduced to 1 sec if it hits at least 2 Heroes.
  • EMP Grenade: Deals damage to Shields and additional damage over 2 seconds.

Level 16

  • Extended Care: Healing BeamHealing Beam range increased by 40%.
  • First Responder: Healing BeamHealing Beam healing is increased by 25% if Morales is above 70 Energy.
  • Shield Sequencer: SafeguardSafeguard gains an additional charge.

Level 20

  • Caduceus ReactorCaduceus Reactor (Trait upgrade): Healing increased from 2% to 6% of maximum Health.
  • Medivac DropshipMedivac Dropship (upgrades):
    • Become Protected 2 seconds after exiting Medivac.
    • Create a check-in point at the spawn (B) area for teammates that aren't near you when using Medivac.

Credits go to /u/Ultrajante (Source) and /u/amitlevi45

Redditor Homicidal_HotS spotted differences between the live version of Blizzard's website and the current patch and he shared his findings.

Auriel

  • Bursting LightBursting Light (Level 7 Talent removed).
  • Detainment StrikeDetainment Strike damage was reduced when it does not stun an enemy and increased when it does.
  • Hope regeneration from hero damage was increased to 50% damage dealt (up from 40%).

Butcher

  • Meat gained from Hero kills was reduced to 20 (down from 25).
  • Meat lost upon death was increased to 15 (up from 10).

Garrosh

  • Warlord's Challenge (Heroic ability) taunt increased to 2 sec. (up from 1.5 sec.).

Lucio

  • Passive Crossfade - Healing BoostCrossfade healing increased from 16 to 25 Health per sec.

Uther

  • Armor gained from DevotionDevotion (Trait) reduced to 15 (down from 25).
  • Healing of Holy LightHoly Light (Q) was slightly increased.
  • Damage & healing of Holy RadianceHoly Radiance was slightly increased.

Don't forget to share your thoughts in the comments below!

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18 hours ago, Stan said:

EntombEntomb: Cooldown increased to 70 sec. (down from 50 sec.). Damage per swing increased to 548 from 400 (at Level 20). Healing increased to 12% of maximum Health (up from 7%).

I think this refers to March of the Black KingMarch of the Black King, right?

Wow, those reworks, man. Chromie will be even more annoying. Godamn.

But I think the Leoric rework kinda made him worse in some ways. I liked the changes to basic attack dealing more damage and splash as baseline, as well the talent that increase attack speed per minion clear. All in all, his PvE seems better but his PvP slightly worse. I'm not sure if that is what he needed.

 

Now the Morales rework seems very very interesting. Mana Hunger no more! Thank god!

But I've spotted some minor errors with linking the abilities. I think the OP meant SafeguardSafeguard below instead of Caduceus ReactorCaduceus Reactor, correct?

18 hours ago, Stan said:

Life Support: Gain 2 Energy (20 cap) each time Caduceus ReactorCaduceus Reactor reduces damage.

 

18 hours ago, Stan said:

Physical Therapy: Caduceus ReactorCaduceus Reactor removes all Slow effects from the target. If Caduceus ReactorCaduceus Reactor removes a Slow from the target, the cooldown of Caduceus ReactorCaduceus Reactor is decreased by 4 sec.

 

18 hours ago, Stan said:

Shield Sequencer: Caduceus ReactorCaduceus Reactor gains an additional charge.

 

 

 

Edited by Valhalen
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Yay. my gnomie waifu gets an update :D Though sad we don't have a WC3 map . Maybe later in time, according to that Axolotl leak (bless that guy)

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1 hour ago, Stan said:

Thank you @Valhalen. Fixed. 

They've added some changes for Jaina. I think it's worth adding them here. =)

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Losing Burning Rage on Leoric will hurt him the most, despite the wide range of changes to his kit. He's a solo laner and a bruiser who does well against other high health tanks; getting it at level 20, even with the HUGE power increase it gets, is too late for most games, and will be overshadowed by Spectral Leech if I am reading the talents right and it rolls the Entomb silence on top of the passive. 

Any change to March of the Black King? If you still can't steer his movement, or if they didn't increase the radius of the swings, then it will remain a situational ult and feel awkward to play with. 

Edited by Plergoth

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MOST ALL CAPS

LUCIO WILL BE PLAYABLE AGAIN

CHROM8E GETTING EVEN BETTER!

Edited by 50m8r4
I rushed to type before match :>

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Kinda suprised no Johanna, hammer, varian skins, i thought they were chosen for the video because they would be made into creatures, cause well varian and johanna could have been ANY other hero in that video and it would have turned out the same.

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So, with only number tweaks on March of the Black King and no design changes, it is still a huge trouble to hit anything without a specific team comp. And even then, you think twice before grabbing it.

All in all, I feel the Leoric changes are more nerf than a buff. I see no point in making his PvE stronger, we have specialists for this, and his PvE did not need a buff as it was already decent for a bruiser. With Xul on the rise, I see no reason in picking the new Leo over him. 

I'm a bit sad, cause Leo is one of my favorite heroes.

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6 hours ago, Plaguestorm said:

Kinda suprised no Johanna, hammer, varian skins, i thought they were chosen for the video because they would be made into creatures, cause well varian and johanna could have been ANY other hero in that video and it would have turned out the same.

But then we wouldn't have seen Sgt. Hammer sucker punch Zagara right in her spider mandibles! 

My take on it is that they wanted a bit of a mirror here; Varian and Jaina were pretty tight in WoW and Johanna is about the most righteous and virtuous out of the Diablo heroes save for the angels themselves; a nice counterpoint to Death Knight Sonya, but coincidentally, Jaina vs Johanna is an extremely one sided affair in the mage's favour as well. 

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Unlike everyone seems to be pointing out, Leoric hasn't really been nerfed in my opinion. He just has more options now. True, Drain HopeDrain Hope doesn't heal as much and EntombEntomb has to be used more carefully now, but overall I wouldn't call it a nerf. For example, there's now a solid Skeletal SwingSkeletal Swing build, focusing on AoE damage, making Leoric stronger in team fights and giving him more waveclear. Previously, Leoric had to focus on mostly one target (usually the enemy tank), but now he'll be able to deal damage to a bunch of enemies at a time in addition to healing himself. Speaking of which, even though I'm a Leoric main all the way, I'm glad they nerfed his self-healing. It was pretty ridiculous how you could walk into a crowd of at least 3 players and get out without a care in the world. And Shroud of the Dead King will be the most ridiculous thing when you couple it with one of the best escape methods in the game, Wraith WalkWraith Walk

Chromie is easier to play, yay! Butcher doesn't snowball the game in 12 minutes flat now, double yay! Morales no longer runs out of mana every 10 seconds, triple yay! Uther doesn't make people invincible any more, quadruple yay! Lucio is a viable healer again, mega yay! 

Edited by Fliits
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Jaina rework?? IS THIS REAL LIFE???? 

Now I just need one for Tyrael (and some others :p) and Fenix added and I can die happy

Edited by SteveFrost

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12 hours ago, SteveFrost said:

Jaina rework?? IS THIS REAL LIFE???? 

Now I just need one for Tyrael (and some others :p) and Fenix added and I can die happy

Can't just leave her to rot after giving he such a pretty skin!

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6 hours ago, Blainie said:

Can't just leave her to rot after giving he such a pretty skin!

If a Hero who (objectively) needs a rework has to wait for a meme skin to get it; gg... And she got plenty of b00tyful skins before that (her Master still remains my favorite; maybe because I did all the grind; on 2 accs. It does look awesome tho; and she's so purty :3).

And to me, she looks more like Illidan rather than a dreadlord there lul

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27 minutes ago, SteveFrost said:

If a Hero who (objectively) needs a rework has to wait for a meme skin to get it; gg... And she got plenty of b00tyful skins before that (her Master still remains my favorite; maybe because I did all the grind; on 2 accs. It does look awesome tho; and she's so purty :3).

And to me, she looks more like Illidan rather than a dreadlord there lul

Her Post-Theramore skin is amazing, though. I wonder if she will have different lines in that skin. Her expression doesn't look as broken as she is now  WoW.

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3 hours ago, SteveFrost said:

And to me, she looks more like Illidan rather than a dreadlord there lul

Probably because they had to keep that very "humanoid" form rather than make her full-on dreadlord, since it's only a skin!

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On 22.8.2017 at 10:37 PM, Stan said:

Consume VitalityConsume Vitality:  Drain HopeDrain Hope's cooldown reduced by 2 sec. Heal for 4% maximum Health per enemy hit with Skeletal SwingSkeletal Swing).

Are you sure it's supposed to say Drain HopeDrain Hope?

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18 hours ago, Valhalen said:

Her Post-Theramore skin is amazing, though. I wonder if she will have different lines in that skin. Her expression doesn't look as broken as she is now  WoW.

15 hours ago, Blainie said:

Probably because they had to keep that very "humanoid" form rather than make her full-on dreadlord, since it's only a skin!

If they really wanted to cater to the partucular meme fans, they could have done better imho. Oh well... It certainly looks eerie and creepy though (which is why I dislike it; ruining my waifu like that... >.<)

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On 8/25/2017 at 6:34 AM, Fliits said:

Are you sure it's supposed to say Drain HopeDrain Hope?

Error in the post, I believe!

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On 8/25/2017 at 8:21 AM, SteveFrost said:

If they really wanted to cater to the partucular meme fans, they could have done better imho. Oh well... It certainly looks eerie and creepy though (which is why I dislike it; ruining my waifu like that... >.<)

It's what I love most about it! I think it's such a perfect skin - I'm getting it ASAP :D

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      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes Minions and Mercenaries. Window to kill minions for Annihilation increased from 1.5 seconds to 3 seconds. Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 85 53 . Now deals half damage to Heroes Now deals double damage to Minions and Mercenaries. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Damage bonus increased from 125 to 150. Deathwing
      Base
      Attack Damage decreased from 155 to 110 117 . Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased fomr 65 to 100. Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. Landing delay reduction increased from 2 seconds to 3 seconds. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
      Base
      Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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