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Artifact Knowledge Level 42 Now Live

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In Patch 7.3, all players start at Artifact Knowledge level 41 with no further research required, because you now automatically gain 1 level per week. Ahead of tomorrow's maintenance, all players now have Artifact Knowledge level 42.

Artifact Knowledge level 42 increases Artifact Power gains by 20,800,000%. Patch 7.3 is live in Americas for 6 days (5 in Europe). The change was not intended, and we should get a new level of Artifact Knowledge after the usual maintenance.

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In Patch 7.3, you no longer need to complete Order Hall quests to unlock the third relic slot. If you're a returning player looking for more information, feel free to read our guide for returning players.

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After all this time I still don't understand Blizzard's design decisions on both artifact traits and knowledge. In the past they condemned their own leveling talent system, replacing it with what we have now (a talent every 15 levels)

 

And now, with Legion, they simply brought it back (Even though they condemned it in the first place), but instead of gating it behind player levels, they hide it behind artifact levels. Then they decided that it was a mistake, based on feedback from pro raiders feeling it was mandatory to max out artifact traits on your main and 4 alts (7.1.5 dev talk) . They still added in new traits and AK at 7.2.0, then they decided to cap AK at 40 and thought it didn't need to go any higher.

 

And now with 7.3.0 we get ak automatically each week.

 

 

I just can't keep track of Blizzard's design philosophy anymore. Remove a system because they say it's bad (Old level talents), add it back in (Artifact levels), agree that it's too much of a grind for mythic players, add in new traits anyway, keep AK at a certain level because they deem it high enough, "ok we'll increase it again in 7.3.0"

 

Do they even know what they want anymore? Is anything they say actually worth some value, or will they go back on their word in... 1 patch, or 3 expansions? I don't think even Blizzard themselves can answer that question anymore.

 

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Serious question, does anyone know if this applies to newly created alts? Like if I made one in a couple weeks would it become the highest level, or a few levels trailing?

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The stupid Artifacts are one of the only things defeating me on my play time, I feel like I get nothing accomplished so I just don't log on anymore..I hate those stupid Talent Tree weapons.

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1 hour ago, SMOrcMan said:

Serious question, does anyone know if this applies to newly created alts? Like if I made one in a couple weeks would it become the highest level, or a few levels trailing?

It now is 100% server-wide. So in 10 weeks, if you create a brand new character and level it up, it will be at AK 50 just like your main back from 2005. Even if you create a brand new account with brand new characters and no achievements, you will still be at the exact same AK level as everyone else, whether they played 1000's of hours this xpac or not.

 

Of course, you still need to grind the AP to get to their concordance levels, but: AK is always equal to the server maximum on all characters on all accounts, new or old

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26 minutes ago, Yridaa said:

It now is 100% server-wide. So in 10 weeks, if you create a brand new character and level it up, it will be at AK 50 just like your main back from 2005. Even if you create a brand new account with brand new characters and no achievements, you will still be at the exact same AK level as everyone else, whether they played 1000's of hours this xpac or not.

 

Of course, you still need to grind the AP to get to their concordance levels, but: AK is always equal to the server maximum on all characters on all accounts, new or old

Thanks for the response :) It is much appreciated!

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I think the change is good. You don't get punished for not doing the research and alts can easily catch up. Blizzard is trying hard to get people satisfied but you can't satisfy the whole player base. People need to learn to like new things, not always bitch "Vanilla was better" " this is bad, it was better". The phrases that Vanilla or smth other was better should be bannable :D

You can now easily get the whole weapon traits easily, and the bit concordance gives doesn't matter if you are not pushing mythic world first progress or high mythic + keys

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55 minutes ago, Dvanom said:

People need to learn to like new things, not always bitch "Vanilla was better" " this is bad, it was better". 

Although I 100% agree with you friend, that has been the way since Burning Crusade. It's the internet people like to complain just to complain. They will literally go to forums about a game they aren't playing and complain because...... reasons? It's one of those things you just have to accept is part of the community and mosey along past it. Like a turd in the middle of the side walk, do you walk around it or rub your face in it, same concept :)

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1 hour ago, Tri said:

Although I 100% agree with you friend, that has been the way since Burning Crusade. It's the internet people like to complain just to complain. They will literally go to forums about a game they aren't playing and complain because...... reasons? It's one of those things you just have to accept is part of the community and mosey along past it. Like a turd in the middle of the side walk, do you walk around it or rub your face in it, same concept :)

Basically this, people have their own opinions, you don't have to deal with their crap.

With that said, I understand why people get upset over it. It's like if you're not religious but a Christian person walks up to you and starts rubbing the bible in your face, you get annoyed by their opinion and you just want to leave their presence. If you don't want to leave your spot you have to deal with them.

Possibly offensive analogy, but it works. Online people with opinions you hate are obnoxious. If you're browsing your favorite sites and you find these opinions every day, you get annoyed and/or your mood is killed. It gets very tiring.

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The idea of pumping artifact in it? Am I not supposed to get advantages, for the reason that very long time spent on its pumping? You have to be a fool to say that this is the fault of the players that didn't get the obvious expected result.

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I dont understand this artifact leveling process. They let us after so many expansions to finally select from 3 talents, but they lock & kill this with leveling that separated weapon.. I should love this leveling if i level up 1 then my other artifacts level up as well. That would be nice and i think much better. (Sure this will be easier way, but everybody hate to leveling 2 artifacts at the same time not even talk about 3.. that is a horror, but for some classes is nice if can be used every spec.) 

Edited by Hypersonic
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36 minutes ago, Hypersonic said:

(Sure this will be easier way, but everybody hate to leveling 2 artifacts at the same time not even talk about 3.. that is a horror, but for some classes is nice if can be used every spec.) 

There's not a class that can use the same artifact for multiple specs as each artifact is bound to a single spec.  Also with the increases to AP gain from the boosts that AK 41+ give getting concordance on multiple artifacts isn't that difficult.  Especially considering that Trait 51-52 (the trait before and the trait that gives concordance) is I think close to 550 million AP.  At AK 42 (20,800,000% bonus AP) each of the order hall missions from Argus that give AP give 108 million AP.

 

11 hours ago, Dvanom said:

People need to learn to like new things, not always bitch "Vanilla was better" " this is bad, it was better".

The only reason that "Vanilla was better" is that it was new in so many ways.  Blizzard did with World of Warcraft what most gaming companies had been trying to do with an MMO but better.  So many races and classes to choose from, so many professions, you even get to choose what faction you can play.  What people don't remember are the bugs that prevented people from progressing a quest for weeks/months, the months it took to level your character, there was no flying and you couldn't even ride a mount until level 40, so it would take hours to cross continents.  The nostalgia that you get from that brand new item that did the thing that no other item of it's kind could do doesn't make it better at all.  People complain about the different expansions saying that Vanilla was the best, yet every change Blizzard has made is to simplify (within reason) the game and increase the quality of life of the game for all players old and new.  Have they done this successfully? For the most part they have, some things they've gone overboard with IMO (class pruning has caused some very interesting conversations between me and guildies) but for the most part they've done well to augment and adjust and progress with a game that is over 12 years old.  The best expansion from a technical aspect is Legion, from a personal aspect the best expansion is only the one that people had the most fun in.  

 

21 hours ago, Yridaa said:

I just can't keep track of Blizzard's design philosophy anymore. Remove a system because they say it's bad (Old level talents), add it back in (Artifact levels), agree that it's too much of a grind for mythic players, add in new traits anyway, keep AK at a certain level because they deem it high enough, "ok we'll increase it again in 7.3.0"

 

Do they even know what they want anymore? Is anything they say actually worth some value, or will they go back on their word in... 1 patch, or 3 expansions? I don't think even Blizzard themselves can answer that question anymore.

Blizzard is trying to please the masses while not upsetting the few, which is understandable but not a good idea.  I think Blizzard felt the artifact trait system was different enough from the old talent system because it was designed so you would eventually have them all instead of being forced into specific ones for the best performing spec.  I don't feel this is a suitable reason but if I had to guess why they went with it being similar I'd guess this is why.  I can't back this up with any actual posts unless someone else can, but I have heard (most probably rumors, not sure if Blizzard has spoken legitimately on this) that next expansion we will no longer have artifacts as weapons and will go back to either the old system where weapons are gained from crafting or from raid/dungeon drops.  At the moment though I would not be opposed to a similar artifact system for maybe an offpiece of gear, as well as a legendary system that does not boost damage but only augments utility.  Heroic Leap shoulders, and movement speed plate boots, sephuz, and prydaz come to mind as the biggest examples I can think of.  But all in all I think Blizzard is trying, and as long as they are trying then they are doing, which means WoW will be progressing.  The moment Blizzard stops trying, is the moment that WoW dies and all these vanilla servers are going to be the only thing people have of WoW.

Edited by DeathsDesign

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50 minutes ago, Hypersonic said:

(Sure this will be easier way, but everybody hate to leveling 2 artifacts at the same time not even talk about 3.. that is a horror, but for some classes is nice if can be used every spec.) 

It's super easy now with the free AK knowledge. A couple of random ak items, not even quest rewards, just the junk ones you find in the world was enough to level a fresh 110 character's artifact to unlock all the basic traits plus the new bonus traits.

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3 hours ago, Sawzorthn said:

It's super easy now with the free AK knowledge. A couple of random ak items, not even quest rewards, just the junk ones you find in the world was enough to level a fresh 110 character's artifact to unlock all the basic traits plus the new bonus traits.

Yep. The AP rewards are absolutely insane now. A day of clearing world quests is enough to get Concordance on one, if not two, weapons.

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18 hours ago, Blainie said:

Yep. The AP rewards are absolutely insane now. A day of clearing world quests is enough to get Concordance on one, if not two, weapons.

That, and once we're sitting at AK 55, 5 minutes of flying picking up treasures you haven't picked up during levelling and you're well into Concordance. :p

It's ridiculous honestly. No real point in having AP anymore if every new 110 just skips the whole thing entirely and just goes into minimal-reward-Concordance points right away, by picking up random world treasures that give over 126 million AP each.

Not that I'm against minimizing the AP grind, but it feels redundant at this point; might as well just remove traits altogether and have everything unlocked baseline; AP can probably stay with its only purpose being to empower Concordance.

Another idea I've thought about while writing this down, they could have our character progress through AK levels 1-40 at a steady pace while questing/levelling, in a way that has you gradually unlock all the traits from 1-51 on the way to 110, then once you hit 110 you're boosted to whatever the current AK level is and continue from there. There would still be the option to skip it entirely and gain all the traits at once at AK55, but at least the lower amounts of AP required to unlock prior traits still have their purpose in the game.

It would make a lot more sense lore-wise as well, since the class orders would be steadily working their way towards uncovering everything there was to learn about the artifacts during the player character's progress through the Broken Isles, rather than going straight from "knowing nothing about the artifacts" (AK0) --> "we know EVERYTHING" (AK41-55) as soon as you hit 110 lol.

Edited by Ammako
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On 9/6/2017 at 8:32 PM, Ammako said:

Another idea I've thought about while writing this down, they could have our character progress through AK levels 1-40 at a steady pace while questing/levelling, in a way that has you gradually unlock all the traits from 1-51 on the way to 110, then once you hit 110 you're boosted to whatever the current AK level is and continue from there. There would still be the option to skip it entirely and gain all the traits at once at AK55, but at least the lower amounts of AP required to unlock prior traits still have their purpose in the game.

You could also allow people to unlock traits as a pickup - remove AP/AK altogether beyond leveling up Concordance, then allow people to unlock traits through quests in zones/through drops in invasions. 

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      Changes to Multiboxing in Battle for Azeroth Dueler's Guild Preview PvP Talents in Battle for Azeroth PvP Rating Updates in Battle for Azeroth Battleground Updates in Battle for Azeroth New PvP Ranking and Item Level Systems in Battle for Azeroth Prestige Levels in Battle for Azeroth War Mode in Battle for Azeroth Enabled War Mode Increases XP Gains by 10% Reputations
      Multiple factions have been added to the game in Battle for Azeroth and you can gain reputation with them by completing world quests.
      Reputation Rewards in Battle for Azeroth Research Advancement
      There are six tiers of research that provide various boons in the new expansion.
      Research Advancement in Battle for Azeroth Q&A
      Game Director Ion Hazzikostas is periodically answering your Battle for Azeroth questions. The latest Q&A was conducted on April 26.
      Battle for Azeroth Live Developer Q&A (June 14) Battle for Azeroth Live Developer Q&A (April 26) Battle for Azeroth Live Developer Q&A (March 15) Battle for Azeroth Live Developer Q&A (January 30) Racial Nerfs
      Every Man for Himself and Arcane Torrent will be nerfed in Battle for Azeroth. You can find more information here.
      Raids
      Uldir will be the first raid of the expansion. In a future raid (probably the Nighthold raid equivalent in BfA), we're going to fight Azshara. FatbossTV have done previews of Uldir encounters on Heroic difficulty.
      Heroic Uldir Raid Testing: G'huun Heroic Uldir Raid Testing: Mythrax the Unraveler Heroic Uldir Raid Testing: Taloc & Fetid Devourer Heroic Uldir Raid Testing: MOTHER & Vectis Uldir Raid Encounters Uldir Sets Preview Uldir Zone Preview & Zek'voz, Herald of N'zoth (Heroic) Testing Timewalking
      Mists of Pandaria is receiving its first Timewalking raid in Battle for Azeroth.
      Siege of Orgrimmar Timewalking Warfronts
      Warfronts are 20-player PvE scenarios coming in Battle for Azeroth. The first Warfront was recently enabled for testing on Alpha.
      Battle of Stromgarde Warfront Preview Warfronts Schedule in Battle for Azeroth WoW Classic
      Even though this is not BfA-related, we finally got some news about WoW Classic development in a Watercooler on June 16. You can find more details here.
      Visuals
      Hunters and Warlocks received new spell animations.
      Hunter Spell Animations Warlock Spell Animations Warlock Summon Demon Animations Summoning Stone & Soulwell Animations Zone Previews
      This section contains zone previews of Kul Tiras and Zandalar.
      Arathi Highlands Updated in Preparation for Warfronts High-Resolution Maps of Kul Tiras & Zandalar Drustvar Zone Preview Nazmir Zone Preview (Official) Vol'dun Zone Preview Uther's Tomb Visual Update Uther's Tomb Visual Update #2 Zuldazar City Official Preview Changelog
      July 14
      Added pre-patch release date, Mag'har Orcs zone & scenario steps, pre-patch customization options and more.
      July 11
      Added the official preview of the new WoW Communities feature and the Darkforge Ram preview.
      July 10
      Added map improvements in BfA and Bellular's third Class review about Death Knights.
      July 9
      The hub has been updated with all missing articles.
      June 11
      Added latest talent changes and PvP Azerite traits (Beta Build 26788).
      June 10
      Updated the hub with new mounts, new Beta build coverage, one launch to rule them all, various blue posts & more.
      June 1
      Added Uldir powers and latest Beta Build 26734 talent changes.
      May 31
      Updated the hub with all missing articles.
      May 7
      Added datamined Azerite traits for Build 26530, Heroic Uldir raid testing and PCGamesN interview with John Hight.
      May 4
      Added Legion Artifacts in BfA.
      May 3
      Updated with the latest news and the PvP section.
      April 24
      The hub has been updated with new links to our latest news and previews and Battle for Azeroth Beta is now live!
      April 5
      Blizzard revealed the release date of Battle for Azeroth. We also added the latest information to the hub, including Dark Iron Dwarf & Mag'har Orc playable classes, latest talent updates, Azerite traits, and more!
      March 26
      The hub got updated with a bunch of new articles including new customization options for Blood Elves, talent updates for Alpha Build 26287, new creature models and a post dealing with global cooldowns in Battle for Azeroth.
      March 22
      A new Alpha Build arrived on Battle for Azeroth Alpha realms. Blizzard added the Dark Iron Dwarf racial mount, two Dwarf Paladin Ram mounts and more!
      March 21
      We added our preview of Island Expeditions to the website.
    • By Stan
      Unlike Dark Iron Dwarves, Mag'har Orcs do not come with an own city. Instead, Blizzard updated Orgrimmar's Valley of Honor with a new outpost called Hall of the Brave that will serve the Mag'har Orcs as a base in the coming expansion.
      You can find more Battle for Azeroth news by visiting our Expansion Hub.
      In the recruitment scenario, Mag'har Orcs will fight the Lightbound and flee Draenor with Eitrigg. We found the following scenario steps associated with the event:
      Tyranny of the Light (Mag'har Orcs Unlock Scenario)
      Travel to Beastwatch
      Go to the aid of Beastwatch! It is the site of an impending assault by the Lightbound. The Lightbound
      Defend Beastwatch against the Lightbound assault. Evermorn Hold
      Track down Exarch Orelis in Evermorn Hold. Exarch Orelis
      Defeat the Lightbound Exarch. Report to the Warchief
      Return to Grommash Hellscream at Beastwatch. Defense at Beastwatch Tower
      Use the turret at the top of Beastwatch Tower to defend the Mag'har. Narrow Escape
      Escape Draenor with Eitrigg and the Mag'har. Orders from Grommash
      Await orders from Grommash. Return to the Warchief
      Return to Warchief Hellscream at Beastwatch. Hall of the Brave
      There are plenty of grunts, training dummies and other mobs in the hall. The top floor has two Battlemasters and an Experience Eliminator. Here are some screenshots of the zone.

      Mag'har Orcs will be the first Horde Allied Race in Battle for Azeroth. In order to unlock them, you must complete Horde's War Campaign (Ready for War) that gradually unlocks by increasing reputation with the Honorbound faction.
    • By Starym
      The pre-patch is coming next week and there's even more new stuff to check out. Today we got another addition with players being able to buy specific legendary items from the usual Wakening Essence vendor, and we'll be getting Wakening Essences from all the World Quests and other sources of Artifact Power as well!
      Legion Legendary items will become disabled at Level 115 in Battle for Azeroth. For the latest news check out our Battle for Azeroth Expansion Hub.
      Ythisens (source)
      With the Battle for Azeroth pre-patch, you’ll notice that the vendor who sold tokens that granted a random Legion Legendary item will now allow you to purchase specific Legion Legendaries relevant to your specialization. These are sold for the same cost that the token was sold for previously.
      Battle for Azeroth is just around the corner, so we wanted to take this opportunity to allow players who are trying to complete their Legendary collections a more straightforward way to do so, as well as give or new or returning players a way to pick up some strong items to prepare for leveling.
      These items can be purchased from Arcanomancer Vridiel in Dalaran for 1000 Wakening Essence. To help with this, many sources of Artifact Power will now grant Wakening Essences instead. Enjoy!