Jump to content
FORUMS
Sign in to follow this  
Stan

Patch 7.3 Hotfixes: Sep 5

Recommended Posts

32971-patch-73-hotfixes-sep-1.jpg

A new round of hotfixes is here with updates to PvP templates and various improvements to the game.

Players will no longer get stuck in Endless Halls, damage from The ParaxisThe Paraxis can now be avoided, Commander's Downfall and Felfire Shattering no longer remove reputation, and you won't be prematurely teleported to Destiny Point at the closing chapter of Krokuun. All changes can be found below.

Blizzard LogoBlizzard (Source)

Argus

  • A treasure hidden off the edge of the Antoran Wastes has now been moved on to the island.
  • The ParaxisThe Paraxis now fires at player locations, allowing players to avoid the damage from the effect.

Classes

Items

  • Flight Master's WhistleFlight Master's Whistle should no longer go on cooldown if the cast is canceled.
  • Players should no longer be able to use high item level Holiday items at low levels.

Player versus Player

  • Players have a 30% reduced chance to Dodge and Parry attacks while in PvP situations (was 20%).
  • Stealth effects should no longer be removed when Dalaran Sewers starts.
  • Death Knight
    • Unholy
      • Crypt FeverCrypt Fever damage reduced by 25%.
      • PvP template Strength reduced by 2%.
    • Frost
      • PvP template Strength reduced by 3%.
  • Demon Hunter
    • Havoc
      • PvP template Agility reduced by 3%.
  • Druid
    • Balance
    • Feral
      • Brutal SlashBrutal Slash now deals 40% less damage in PvP situations.
      • PvP template Agility reduced by 3%.
      • PvP template Armor increased by 15%.
      • PvP template Versatility increased by 20%.
      • PvP template Stamina increased by 5%.
      • Feral InstinctFeral Instinct increases damage you deal by 2.5% per rank in PvP situations (was 5%).
  • Monk
    • Windwalker
      • SerenitySerenity increases your damage deal by 16% in PvP situations (was 22%).
  • Paladin
  • Rogue
    • Subtlety
      • PvP template Agility reduced by 3%.
      • Symbols of DeathSymbols of Death increases your damage by 10% in PvP situations (was 15%).
      • Catlike ReflexesCatlike Reflexes increases Dodge chance by 5% in PvP situations (was 20%).
  • Warrior
    • Arms
      • PvP template Strength reduced by 2%.

Scenarios

  • Endless Halls
    • Your camera should no longer occasionally flip around when moving between rooms in the Endless Halls.
    • You should no longer be able to get stuck on the objects in the middle of the Endless Halls rooms.

Quests

  • Commander's Downfall” and “Felfire Shattering” should no longer remove Army of the Light Reputation.
  • Players who are removed from the Lightforged Warframe during the quest "Lord of the Spire" will no longer be prematurely teleported back to Destiny Point.
  • Hadrox and Radix should now have an appropriate amount of health when engaged for “Slumbering Behemoths”.

Previous 7.3 Hotfixes

  • Like 1

Share this post


Link to post
Share on other sites
12 hours ago, Stan said:

Warrior

  • Arms
    • PvP template Strength reduced by 2%.

Thank god! their strength was really getting out of hand. Glad they made this change!

2_kappadeseno[1].jpg

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Yridaa said:

Thank god! their strength was really getting out of hand. Glad they made this change!

Gotta be careful with those big swing nerfs :D

Share this post


Link to post
Share on other sites

I knew they'd fix the holiday items very soon, so I sold the two cups that have been gathering dust in my bank since last Brewfest fairly quickly when I realized it was a thing.

In hindsight, I could potentially have sold them for way more than I actually did, but eh. Free money is free money and I don't care all that much here, in the end joke's on the people who bought them lol.

Share this post


Link to post
Share on other sites
5 minutes ago, Ammako said:

I knew they'd fix the holiday items very soon, so I sold the two cups that have been gathering dust in my bank since last Brewfest fairly quickly when I realized it was a thing.

In hindsight, I could potentially have sold them for way more than I actually did, but eh. Free money is free money and I don't care all that much here, in the end joke's on the people who bought them lol.

At least you got rid of them before the fix, that's the most important thing :D

Share this post


Link to post
Share on other sites

I was keeping them because I wasn't sure whether I'd want to use them or not (for legitimate purposes; that was way back and I was considering using them for levelling 100-110 on a shaman alt. I figured maybe 810 ilv > 750 ilv could make up for the lack of artifact ability.)

Worked out in the end, though... could have sworn I had already bought grand expedition yak back then but turned out I hadn't, so that let me buy it really easily lol. Still, maybe I could or should have tried selling for more than 40k each, seeing how high people were listing theirs on other more populated servers, but time was ticking, didn't want to risk unsuccessful sales, and I didn't really care all that much either way.

Seeing the listings still up at 200k-1m+ on more populated servers that haven't sold, though. Joke's on them >.o

Edited by Ammako

Share this post


Link to post
Share on other sites
9 hours ago, Ammako said:

Seeing the listings still up at 200k-1m+ on more populated servers that haven't sold, though. Joke's on them >.o

I'm sure people will still be buying them that haven't got the memo yet. There's always that pro/con of selling low and fast vs. high and slow :p

Share this post


Link to post
Share on other sites

Not sure tbh. The AH clearly displays a minimum level requirement of 100, but I guess, knowing people, a lot of people can't read ;p

  • Like 1

Share this post


Link to post
Share on other sites
On 9/7/2017 at 7:16 PM, Ammako said:

Not sure tbh. The AH clearly displays a minimum level requirement of 100, but I guess, knowing people, a lot of people can't read ;p

Exactly! Their friend Bobby told them about it and they won't check twice about buying since they've been getting obliterated by them at low levels :p

  • Haha 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Here's another "things that should stop working when zoning in/out" glitch, as players can actually bring allied mobs with them into battlegrounds and potentially elsewhere as well!
      Traice2020 was doing the Retaining the Court Revendreth World Quest, where you gather some anima to awaken the Darkwing Rebels when a battleground queue popped. So far so normal, but after entering the battleground the awakened rebel was still there, following the player around and actually doing damage!

      Source.
      Apparently the Stoneborn does "pretty good" damage as well (no details on the exact numbers), and if you'll remember the quest, you can actually get quite a few of them with you (there doesn't actually seem to be a limit, with plenty of players having over a dozen during the quest), which would be very powerful in the battleground. It's unclear if this was a temporary bug and if it's just related to battlegrounds or if it can actually be used in dungeons, raids etc. But what is VERY clear is that it's an exploit and will almost certainly result in suspensions if misused, so don't try this at home. And obviously big thanks to Traice2020 for reporting the issue!
      Hopefully Blizzard can fix this weirdness before BGs get overrun by Stoneborn and it becomes and all-out gargoyle fight with a bunch of spectators on the sidelines. Although having now put that into words, it would be an awesome sight right? Right Rextroy?
    • By Starym
      Here's a new one, at least for me, as it seems you can do Mythic+ before level 60, without issues! This isn't one of those clever use/you have do do these steps situations either, as it works just as if you were level 60.
      Considering the screening process of Mythic+ runs, you MIGHT not get in to a PUG under level 60 (but hey, try it, should be hilarious), but if you have some really helpful guild mates like igelaffe, it is very much doable. While you still can't open the end of run chest, you can get the rewards in the mail afterwards, which is the same thing.
      The actual usefulness of it is debatable, but igelaffe's reasoning was to get a head start on max level loot, as they weren't going to make 60 before the reset, so why not do a quick M+ Theater of Pain for some Great Vault goodies! Here's the full story:
      With the loot issues we recently talked about, can you imagine the level 55 in your group actually getting a piece of gear while everyone else gets that wonderful 35 anima?
    • By Starym
      We can finally check out the results of the most recent class tuning pass that buffed several under-performing specs as a full reset has gone by for both US and EU servers! We've already had our class guide writers talk about the Fury and Assassination buffs last week, so today we'll be focusing on the Frost Mage ones, as well as taking a detailed look at Shadow Priests, who haven't been mentioned much since their dominance in the pre-patch. Here's a reminder of the actual tuning that happened last week:
      Class Tuning for January 11th
      Classes
      Death Knight Blood [With regional restarts] Bone Shield grants armor equal to 70% of Strength (was 50%). Frost [With regional restarts] All damage is increased by an additional 2% while a two-handed weapon is equipped. Mage Frost [With regional restarts] All damage abilities increased by 9%. Monk Brewmaster [With regional restarts] All damage is increased by an additional 2% while a two-handed weapon is equipped. Windwalker [With regional restarts] All damage is increased by an additional 2% while a two-handed weapon is equipped. Rogue Asssassination [With regional restarts] All damage abilities increased by 8%. Warrior Fury [With regional restarts] All damage abilities increased by 8%, except for Bladestorm and Dragon Roar. [With regional restarts] Meat Cleaver talent now increases Whirlwind’s damage by 25% (was 30%). Looking at the 95th percentile you can really see the buffs to Fury and Frost, as they moved up a lot, while Assassination... well not so much, but that's due to the truly insanely low number of logs registered for the Rogue spec, with only 233 people playing it, so that particular stat doesn't really mean anything. The only spec with fewer logs is Survival Hunter, coming in at 101, with Demonology, Frost DKs and Arcane also being under 1,000.

      95th percentile Mythic data by Warcraft Logs.
      All percentiles look a little different for our buffed specs, as the larger playerbase didn't quite use Frost as well/much as the top players:

      All percentiles Mythic data by Warcraft Logs.
      Here's what our own Frost Mage guide writer had to say about the tuning pass.
      Frost Mage by Kuni:
      And here a very in-depth analysis of the state of Shadow Priests in Nathria.
      Shadow Priest by Publik:
      And finally, let's take a peak into Heroic as well, for a much larger number of logs:

      All percentiles Heroic data by Warcraft Logs.

      As always, if you want even more info on a spec, you can check out our class guides here.
    • By Stan
      While the new Shadowlands dungeons are great, the community thinks that rewards that come from the mode are underwhelming.
      Not only do Mythic+ dungeons offer less loot compared to Battle for Azeroth, but they also reward too little Anima, according to the community.
      You spend at least 30 minutes completing a Mythic+ run, and you get 35 Anima, whereas a world quest that takes a few minutes to complete gives you 100 Anima.
      PC Gamer talked to Game Director Ion Hazzikostas about dungeon and raid rewards in Shadowlands.
      Ion agreed they need to make dungeons and raids feel more satisfying, and it seems we might see some buffs in the future, but will that happen sooner than 9.1? With Blizzconline just a month away, chances are Blizzard will reveal what's coming in Patch 9.1 along with the improvements to rewards on February 18.
      What do you think about Mythic+ rewards? Are they worth the effort?
    • By Staff
      We are looking at Covenants distribution per specialization in Castle Nathria for each difficulty. The data provides a thorough insight into how Blizzard managed to balance Covenants in Shadowlands.
      All the data was gathered from Warcraftlogs and posted by prljevics on Reddit.
      Death Knight
      Blood

      Frost

      Unholy

      Demon Hunter
      Havoc

      Vengeance

      Druid
      Balance

      Feral

      Guardian

      Restoration

      Hunter
      Beast Mastery

      Marksmanship

      Survival

      Mage
      Arcane

      Fire

      Frost

      Monk
      Brewmaster

      Mistweaver

      Windwalker

      Paladin
      Holy

      Protection

      Retribution

      Priest
      Discipline

      Holy

      Shadow

      Rogue
      Assassination

      Outlaw

      Subtlety

      Shaman
      Elemental

      Enhancement

      Restoration

      Warlock
      Affliction

      Demonology

      Destruction

      Warrior
      Arms

      Fury

      Protection

×
×
  • Create New...