Jump to content
FORUMS
Sign in to follow this  
Starym

Class Tuning for September 13th

Recommended Posts

31986-patch-73-netherlight-crucible.jpg

 

In addition to the hotfixes today, we're getting a preview of some spec changes coming next reset. The main source of the inequality Blizz are trying to fix is the Netherlight Crucible, which gives different specs different boosts to the related artifacts, so there's going to be an overall buff to certain specs to compensate. Affected classes are DK, DH, Druids, Hunters, Monks, Rogues and Shamans, check out the blue post below for the details.
And if you're looking for more info on the Crucible itself you can check out our guide.

Blizzard LogoSeptember 13 (source)

With maintenance this week, we’re going to make several spec damage tuning adjustments. Given the nature of the class changes we made in 7.3, we’ve not needed tuning adjustments through the first two weeks of the patch. However, one change that is coming this week is a bonus to the item level of your Artifact weapon when you activate the Netherlight Crucible. That bonus has a varying effect on certain specs, because not all specs’ abilities scale the same with the DPS of their equipped weapon. This is something that we’d like to address in the future, but for now, we can deal with it via tuning.

Furthermore, there are a few specs that we’d like to outright buff.

We’ll implement the following damage increases to account for the Netherlight Crucible:

Death Knight - Frost +4%
Demon Hunter - Havoc +3%
Druid - Feral +2%
Hunter – Beast Mastery +6%
Hunter - Survival +5%
Monk - Windwalker +9%
Rogue - Assassination +5%
Rogue - Outlaw +6%
Rogue - Subtlety +1.5%
Shaman - Enhancement +3%

And as always, we’ll continue to keep a close eye on performance going forward.

  • Like 1

Share this post


Link to post
Share on other sites

As a Arcane Mage i was hoping to also see some Buffs, since we are overall the "worst" Mage Spec ... from a Statistic with the new Netherlight Effects, Frost is at 1,49m - Fire is at 1,55m and Arcane only at 1,34m DPS ... Really hoping the see some love for Arcane ! :)

Share this post


Link to post
Share on other sites
1 hour ago, Hypersonic said:

As affliction warlock i'm crying again. Some buff should be nice for this class specialization as well.. 

For some reason a lot of people (including you) just see "+x% to some specs" and ignore 95% of the actual content of the post.

Everyone gets +15 item level on their weapon by default with the Netherlight Crucible. Casters benefit from this far more than melee classes do, hence the majority of melee specs needing a small buff to compensate.

  • Like 1

Share this post


Link to post
Share on other sites
6 hours ago, Ammako said:

For some reason a lot of people (including you) just see "+x% to some specs" and ignore 95% of the actual content of the post.

Everyone gets +15 item level on their weapon by default with the Netherlight Crucible. Casters benefit from this far more than melee classes do, hence the majority of melee specs needing a small buff to compensate.

True but still i am happy myself that outlaw rogue got some buff anyway. Maybe they will see it again after opening Antorus as there is no changes in 7.3 for that spec and it's not good at all.

Share this post


Link to post
Share on other sites
17 hours ago, Hypersonic said:

As affliction warlock i'm crying again. Some buff should be nice for this class specialization as well.. 

Not sure what you're crying for, because Affliction Warlocks have been at the top of the charts, rankings, and sims for most of this expansion.  Affliction doesn't need a buff at all....

  • Like 2

Share this post


Link to post
Share on other sites

Feral receiving another buff? Of all the classes listed as receiving a buff feral are the only one in the top half of classes.  You just reworked their spec and the current spec is running in the top 20% of specs in TOS.  I think the aura buff for kitties is a bit premature.  

Share this post


Link to post
Share on other sites
23 hours ago, Path989 said:

Feral receiving another buff? Of all the classes listed as receiving a buff feral are the only one in the top half of classes.  You just reworked their spec and the current spec is running in the top 20% of specs in TOS.  I think the aura buff for kitties is a bit premature.  

https://www.warcraftlogs.com/statistics/13#

For 75th percentile Mythic raiding, Feral is ranked 7 out of 24 which is in the top 3rd or top 30(ish)%.  As stated in the blue post and quoted below.

On 9/8/2017 at 8:41 PM, Starym said:

That bonus has a varying effect on certain specs, because not all specs’ abilities scale the same with the DPS of their equipped weapon.

In other words Blizzard sees a problem that has been prevalent throughout the expansion but is now being expounded upon by the implementation of a system that just gives a flat 15 ilvl increase that's not based on any stat generator or trait giving relic or anything of that nature.

And besides that, it's only a 2% buff.  Subtlety has been at the top of the charts (when played right) for the majority of the last patch and they are receiving a 1.5% buff.

I agree with these buffs but I feel like Blizzard could also spread the love a bit more across the board but that's just me and so I digress.

Share this post


Link to post
Share on other sites
On 9/12/2017 at 3:27 PM, DeathsDesign said:

https://www.warcraftlogs.com/statistics/13#

For 75th percentile Mythic raiding, Feral is ranked 7 out of 24 which is in the top 3rd or top 30(ish)%.  As stated in the blue post and quoted below.

I'm actually seeing them at #3, not sure if it'#s changed that much since your post, but yeah. They're pretty high up there.

Share this post


Link to post
Share on other sites
8 hours ago, Blainie said:

I'm actually seeing them at #3, not sure if it'#s changed that much since your post, but yeah. They're pretty high up there.

yeah it changed since my post, and I think a lot of it has to do with the pre-crucible to post-crucible numbers.  but that's good, Feral needed some love, before 7.3 Feral had one of if not the most complicated and least forgiving rotations, and if you could master it you were a god amongst gods, but heaven help you if you couldn't master it you were better off rerolling/respeccing.

  • Like 1

Share this post


Link to post
Share on other sites
11 minutes ago, DeathsDesign said:

yeah it changed since my post, and I think a lot of it has to do with the pre-crucible to post-crucible numbers.  but that's good, Feral needed some love, before 7.3 Feral had one of if not the most complicated and least forgiving rotations, and if you could master it you were a god amongst gods, but heaven help you if you couldn't master it you were better off rerolling/respeccing.

Yep and, in honesty, I think that it needed to have its top end buffed. If a rotation is that complex, it needs to be rewarding when you get it right.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another round of US realm connections coming on August 20th, as 30 servers get joined in various configurations! There will be no extended maintenance this time around, as all mergers will be executed within the regular period.

      We've recently covered the growing issue the community is having with these mergers, so you can check that out as well.
      Realm Connections (source)
      During a scheduled maintenance period planned for 7:00 a.m. to 3:00 p.m. PDT on Thursday, August 20, the following realm connections will be made:
      The Eldre’Thalas and Korialstrasz realms will join the Akama, Dragonmaw, and Mug’thol realms. The Korgath realm will join the Cenarius, Perenolde, and Cairne realms. The Blood Furnace, Mannoroth, and Nazjatar realms will join the Azgalor, Azshara, and Destromath realms. The Ursin, Andorhal, Scilla, and Zuluhed realms will join the Eonar and Velen realms. The Madoran, and Dawnbringer realms will join the Azuremyst and Staghelm realms. The Garona realm will join the Icecrown and Malygos realms. Hyjal will join Proudmoore. We are planning more realm connections for low-population realms, and we will post further notifications like this one in the coming weeks.
      Thank you!
       
    • By Starym
      There's been a long-running discussion going about the aesthetics (and general nature) of the Forsaken. Some players ask for options for less tattered clothes, fewer protruding bones and generally a more human look. Others, as you'd expect, think the Forsaken's visual identity as actual undead and more monster-like individuals is a core part of their uniqueness and should actually be even more emphasized. Redditor and artist Nez_the_Quiet is squarely in the second group, at least as far as this amazing art piece goes, as he's imagined Derek Proudmoore and Calia Menethil as more forsaken Forsaken!

      While the double eyeless version of Calia may be a bit much, generally they do show off a lot more character than their in-game counterparts, but with Calia at least that's very intentional, as both her character and origins are a lot more on the light side of things. Derek, on the other hand, just looks straight-up awesome as the boniest pirate ever.
      You can see the discussion about the Forsaken's looks and general themes, especially Calia's potential role (which, as we recently found out is NOT to be the leader of the Forsaken - at least not yet) over in the reddit thread.
    • By Stan
      The recent realm connections came with a few adverse side effects, it seems, as Blizzard merged realms of different languages, which creates issues on both ends of the spectrum.
      We've got hit up by @Scholer, who says the recent merge of Al'akir, Skullcrusher, Xavius with Burning Legion (EU) had a negative impact on gameplay because Burning Legion is mainly comprised of Polish players that do not talk English in the channels, so with the merge, there are English-speaking folks who do not understand Polish and vice versa.

      Here's how Trade Chat looks like after the recent realm connections.
      The issue has also been brought up on the official forums and Reddit, where the threads accrued hundreds of responses, the main concern being the recent connection of Frostmane and Aggra, a Portuguese realm.
      Currently, there are no other solutions other than buying a Paid Character Transfer off these realms, which can get quite expensive if you're planning on moving more characters from the affected realm to another.
      One Redditor calculated that it would cost a whopping 13,370 Euros to move the entire guild off the server!
      Has your server been affected by the recent realm connections? Let us know in the comments!
    • By Starym
      Happy second birthday to Battle for Azeroth! The current expansion has been very controversial and contentious, but it did experiment with quite a few new concepts that didn't make a fair portion of the player base happy, which they made very clear, and hopefully those interactions will make the game as a whole better in the future. The many layers of RNG were the biggest issue with players in BfA, as well as the massive alt-unfriendlyness aspect, and the story to a certain extent, but the many new power systems introduced do show a willingness for experimentation, which can only be a good thing in the long run. WoW Classic is also only 12 days away from it's first birthday.
      As BfA turns two today, it's getting close to being the longest-running expansion since WoW's inception , so let's take a look at just how close it is. Here are all the expansions durations, as well as the base game for comparison:
      0. Vanilla WoW

      2 Years, 1 Month, 24 Days (784 Days Total)
      The one that started it all, and was even remade as WoW Classic.
       
      1. Wrath of the Lich King

      Source.
      2 Years, 25 Days (755 Days Total)
      Many players' favorite period in WoW, WotLK was the first expansion to push a very strong story narrative and focus on the final villain throughout the entire expansion, giving the final confrontation atop Icecrown Citadel a lot more weight.
       
      2. Mists of Pandaria

      Source.
      2 Years, 19 Days (749 Days Total)
      A somewhat controversial expansion, as some players deemed it to be too childish, but it turned out to be one of WoW's best to date.
       
      3. Legion

      1 Year, 11 Months, 15 Days (714 Days Total)
      Standing alongside Wrath of the Lich King, this is most players' favorite WoW expansion, as we saw the culmination of the Burning Legion storyline unfold.
       
      4*. Battle for Azeroth

      2 Years (731 Days Total), Ongoing
       
      5. The Burning Crusade

      1 Year, 9 Months, 29 Days (668 Days Total)
      The first ever expansion, it opened up so many new avenues for the game to go in, and showed us how to fly in World of Warcraft.
       
      6. Cataclysm

      Source.
      1 Year, 9 Months, 19 Days (659 Days Total)
      While revamping the old world was a brilliant move, the expansion itself wasn't that popular, with a rather anticlimactic ending in the Dragon Soul raid.
       
      7. Warlords of Draenor

      Source.
      1 Year, 9 Months, 17 Days (656 Days Total)
      As a large part of WoD was scrapped, we never got to see the expansion as it was intended, but the introduction to player housing through garrisons was very welcome, and is definitely one of the ideas that should be iterated on come future expansions.
       
      WoW Classic is at 354 days, but technically isn't an expansion, so it doesn't get an entry, but it does make an interesting question to see when (if?) Classic TBC might be coming and how long it could last!
       
      So, the expansion winner is clearly WotLK, only 30 days away from beating Vanilla's record, with MoP in second place merely 6 days behind. Meanwhile, BfA is only 25 days away from beating WotLK, 54 from Vanilla, starting today, and will almost certainly become the longest running WoW period in history, unless Shadowlands surprises us and comes out before mid-September.
      And there we have it, we did some timewalking ourselves and took a look at the real numbers behind the expansions, as they most certainly differ from what it felt like while playing those same expansions  - who would have thought WoD was the shortest expansion (despite it only having 2 major content patches, that post 6.2 period felt like an eternity)! As we look forward to Shadowlands we can see the expansions generally do conform to the 2-year period, with some 3-4 month exceptions. Whether that's the correct amount of time, given enough content, or if we'll see some changes in the future, perhaps longer individual expansion times with more patches in them, remains to be seen.
      As BfA turns 2, we take a look at all the expansion and Vanilla durations and compare them!
    • By Stan
      Niya, one of the Soulbinds available to members of the Night Fae Covenant, provided an interesting Soulbind trait that mimicked the Shadowmeld Night Elf racial but was removed in the latest Beta Build.
      If you decide to join the Night Fae Covenant in Shadowlands, you will gain access to the Soulshape Signature Ability, which increases your Movement Speed by 50% and teleports you 15 yards forward on a short cooldown.
      Blizzard initially gave Niya the Sylvari Mantle trait that concealed you when Soulshape ended until you moved, so it worked just much like Shadowmeld, the Night Elf racial.
      In the latest Beta Build, they scrapped the ability entirely and replaced it with Run Without Tiring which makes you generate 5% of max health every 3 seconds when in Soulshape.
      Niya's Soulbind Path has been adjusted as follows:
      Row 1: Run Without Tiring (new) // Stay on the Move Row 4: Niya's Tools: Burrs // Niya's Tools: Poison // Niya's Tools: Herbs Row 7: Care Package // Swift Patrol Row 8: Grove Invigoration Note that you can only pick one Soulbind trait per row.
      Here's Niya's full Soulbind Path.

      Related News
      Wear Tier 3 Set Permanently in Shadowlands PvP Vendors Sell Conduits and Legendary Power Recipes Big Elemental Shaman Changes: Beta Build 35522 Marksmanship Hunter Changes: Beta Build 35522 Mage Changes: Beta Build 35522 New Death Knight and Priest Legendary Powers Legendary Powers Tuning: August 11th Hunters Can Tame Elegon in Shadowlands Priest Night Fae Covenant Ability Changes Shadowlands Pre-Patch Dev Notes Shadowlands Pre-Patch Event Preview Shadowlands Pre-Patch Now Available on the PTR 3 New Datamined Keystone Affixes Mythic Castle Nathria Raid Testing: August 13th - 17th
×
×
  • Create New...